section and within annotations for ldoc
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@@ -1,3 +1,4 @@
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--- @section Meter
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local METER_MAX = 1000
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local METER_DEFAULT = 500
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local METER_DECAY_PER_FRAME = 0.02
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@@ -13,6 +14,7 @@ Meter.COLOR_BM = Config.colors.black
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Meter.COLOR_BG = Config.colors.meter_bg
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--- Gets initial meter values.
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--- @within Meter
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-- @return table A table of initial meter values.
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function Meter.get_initial()
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return {
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@@ -26,22 +28,26 @@ function Meter.get_initial()
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end
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--- Hides meters.
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--- @within Meter
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function Meter.hide()
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if Context and Context.meters then Context.meters.hidden = true end
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end
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--- Shows meters.
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--- @within Meter
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function Meter.show()
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if Context and Context.meters then Context.meters.hidden = false end
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end
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--- Gets max meter value.
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--- @within Meter
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-- @return number The maximum meter value.
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function Meter.get_max()
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return METER_MAX
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end
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--- Gets combo multiplier.
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--- @within Meter
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-- @return number The current combo multiplier.
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function Meter.get_combo_multiplier()
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if not Context or not Context.meters then return 1 end
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@@ -51,6 +57,7 @@ function Meter.get_combo_multiplier()
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end
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--- Updates all meters.
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--- @within Meter
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function Meter.update()
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if not Context or not Context.game_in_progress or not Context.meters then return end
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local m = Context.meters
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@@ -67,6 +74,7 @@ function Meter.update()
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end
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--- Adds amount to a meter.
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--- @within Meter
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-- @param key string The meter key (e.g., "wpm", "ism", "bm").
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-- @param amount number The amount to add.
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function Meter.add(key, amount)
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@@ -78,6 +86,7 @@ function Meter.add(key, amount)
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end
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--- Called on minigame completion.
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--- @within Meter
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function Meter.on_minigame_complete()
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local m = Context.meters
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local gain = math.floor(METER_GAIN_PER_CHORE * Meter.get_combo_multiplier())
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