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@@ -8,9 +8,9 @@ function MenuWindow.update()
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if Input.menu_confirm() then
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local selected_item = Context.menu_items[Context.selected_menu_item]
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if selected_item and selected_item.desition then
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if selected_item and selected_item.decision then
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Audio.sfx_select()
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selected_item.desition()
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selected_item.decision()
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end
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end
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end
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@@ -47,14 +47,14 @@ end
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function MenuWindow.refresh_menu_items()
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Context.menu_items = {}
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if Context.game_in_progress then
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table.insert(Context.menu_items, {label = "Resume Game", desition = MenuWindow.resume_game})
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table.insert(Context.menu_items, {label = "Save Game", desition = MenuWindow.save_game})
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table.insert(Context.menu_items, {label = "Resume Game", decision = MenuWindow.resume_game})
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table.insert(Context.menu_items, {label = "Save Game", decision = MenuWindow.save_game})
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end
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table.insert(Context.menu_items, {label = "New Game", desition = MenuWindow.new_game})
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table.insert(Context.menu_items, {label = "Load Game", desition = MenuWindow.load_game})
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table.insert(Context.menu_items, {label = "Configuration", desition = MenuWindow.configuration})
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table.insert(Context.menu_items, {label = "Audio Test", desition = MenuWindow.audio_test})
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table.insert(Context.menu_items, {label = "Exit", desition = MenuWindow.exit})
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table.insert(Context.menu_items, {label = "New Game", decision = MenuWindow.new_game})
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table.insert(Context.menu_items, {label = "Load Game", decision = MenuWindow.load_game})
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table.insert(Context.menu_items, {label = "Configuration", decision = MenuWindow.configuration})
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table.insert(Context.menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
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table.insert(Context.menu_items, {label = "Exit", decision = MenuWindow.exit})
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Context.selected_menu_item = 1 end
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