refact by claude
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@@ -5,12 +5,12 @@ function MinigameButtonMashWindow.init(params)
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end
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--- Starts the button mash minigame.
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-- @param return_window number The window ID to return to after the minigame.
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-- @param return_window string The window ID to return to after the minigame.
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-- @param[opt] params table Optional parameters for minigame configuration.
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function MinigameButtonMashWindow.start(return_window, params)
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MinigameButtonMashWindow.init(params)
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Context.minigame_button_mash.return_window = return_window or "game"
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Context.current_window = "minigame_button_mash"
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Window.set_current("minigame_button_mash")
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end
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--- Updates button mash minigame logic.
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@@ -26,7 +26,7 @@ function MinigameButtonMashWindow.update()
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if mg.bar_fill >= mg.max_fill then
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Meter.on_minigame_complete()
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Meter.show()
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Context.current_window = mg.return_window
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Window.set_current(mg.return_window)
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return
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end
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local degradation = mg.base_degradation + (mg.bar_fill * mg.degradation_multiplier)
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