feat: added game over screen, fixed bar filling on ddr, applied tamagochi logic to game
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This commit is contained in:
Zoltan Timar
2026-04-27 22:26:16 +02:00
parent 0b8e2368ec
commit 7df42dd2cd
15 changed files with 295 additions and 17 deletions

View File

@@ -130,6 +130,7 @@ function MinigameDDRWindow.on_arrow_hit_special(arrow, game_context)
Audio.sfx_arrowhit(arrow.note)
game_context.special_mode_counter = game_context.special_mode_counter + 1
else
game_context.total_misses = game_context.total_misses + 1
if game_context.special_mode_condition then Audio.sfx_bloop() end
game_context.special_mode_condition = false
end
@@ -141,10 +142,12 @@ function MinigameDDRWindow.on_arrow_hit_special(arrow, game_context)
game_context.bar_fill = game_context.bar_fill - game_context.fill_per_hit
end
else
game_context.total_misses = game_context.total_misses + 1
if game_context.special_mode_condition then Audio.sfx_bloop() end
game_context.special_mode_condition = false
end
elseif special_mode == "only_nothing" then
game_context.total_misses = game_context.total_misses + 1
if game_context.special_mode_condition then Audio.sfx_bloop() end
game_context.special_mode_condition = false
end
@@ -173,6 +176,9 @@ function MinigameDDRWindow.on_end(game_context)
end
game_context.special_mode_condition = game_context.special_mode_condition and was_ok
if game_context.special_mode_condition and sm ~= "normal" then
game_context.bar_fill = game_context.max_fill
end
end
--- Initializes DDR minigame state.
@@ -336,7 +342,8 @@ function MinigameDDRWindow.update()
mg.win_timer = mg.win_timer - 1
if mg.win_timer == 0 then
Audio.music_stop()
Meter.on_minigame_complete()
Meter.apply_ddr_reward(mg.total_misses)
if not Context.game_in_progress then return end
if mg.on_win then
mg.on_win(mg)
else