well done splash
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@@ -78,7 +78,8 @@ function Minigame.get_default_ddr()
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current_song = nil,
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pattern_index = 1,
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use_pattern = false,
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return_window = nil
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return_window = nil,
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win_timer = 0
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}
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end
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@@ -101,6 +102,7 @@ end
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--- * button_x (number) Button indicator X position.<br/>
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--- * button_y (number) Button indicator Y position.<br/>
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--- * button_size (number) Button indicator size.<br/>
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--- * win_timer (number) Timer for the win message overlay.<br/>
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function Minigame.get_default_button_mash()
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return {
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bar_fill = 0,
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@@ -120,7 +122,8 @@ function Minigame.get_default_button_mash()
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button_size = 12,
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focus_center_x = nil,
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focus_center_y = nil,
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focus_initial_radius = 0
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focus_initial_radius = 0,
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win_timer = 0
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}
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end
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@@ -150,6 +153,7 @@ end
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--- * button_size (number) Button indicator size.<br/>
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--- * press_cooldown (number) Current cooldown timer.<br/>
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--- * press_cooldown_duration (number) Frames of press cooldown.<br/>
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--- * win_timer (number) Timer for the win message overlay.<br/>
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function Minigame.get_default_rhythm()
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return {
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line_position = 0,
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@@ -176,10 +180,28 @@ function Minigame.get_default_rhythm()
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press_cooldown_duration = 15,
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focus_center_x = nil,
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focus_center_y = nil,
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focus_initial_radius = 0
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focus_initial_radius = 0,
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win_timer = 0
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}
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end
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--- Draws a unified win message overlay.
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--- @within Minigame
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function Minigame.draw_win_overlay()
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local text = "WELL DONE!"
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local tw = #text * 4
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local th = 6
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local padding = 4
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local box_w = tw + padding * 2
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local box_h = th + padding * 2
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local box_x = (Config.screen.width - box_w) / 2
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local box_y = (Config.screen.height - box_h) / 2
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rect(box_x, box_y, box_w, box_h, Config.colors.dark_grey)
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rectb(box_x, box_y, box_w, box_h, Config.colors.white)
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Print.text_center(text, Config.screen.width / 2, box_y + padding, Config.colors.white)
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end
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--- Configures DDR minigame.
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--- @within Minigame
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--- @param params table Optional parameters to override defaults (see Minigame.get_default_ddr).
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