well done splash
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@@ -20,7 +20,8 @@ function Config.initial_data()
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meter_bg = 1
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},
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timing = {
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splash_duration = 120
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splash_duration = 120,
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minigame_win_duration = 180
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}
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}
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end
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@@ -78,7 +78,8 @@ function Minigame.get_default_ddr()
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current_song = nil,
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pattern_index = 1,
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use_pattern = false,
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return_window = nil
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return_window = nil,
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win_timer = 0
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}
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end
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@@ -101,6 +102,7 @@ end
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--- * button_x (number) Button indicator X position.<br/>
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--- * button_y (number) Button indicator Y position.<br/>
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--- * button_size (number) Button indicator size.<br/>
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--- * win_timer (number) Timer for the win message overlay.<br/>
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function Minigame.get_default_button_mash()
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return {
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bar_fill = 0,
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@@ -120,7 +122,8 @@ function Minigame.get_default_button_mash()
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button_size = 12,
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focus_center_x = nil,
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focus_center_y = nil,
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focus_initial_radius = 0
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focus_initial_radius = 0,
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win_timer = 0
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}
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end
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@@ -150,6 +153,7 @@ end
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--- * button_size (number) Button indicator size.<br/>
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--- * press_cooldown (number) Current cooldown timer.<br/>
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--- * press_cooldown_duration (number) Frames of press cooldown.<br/>
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--- * win_timer (number) Timer for the win message overlay.<br/>
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function Minigame.get_default_rhythm()
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return {
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line_position = 0,
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@@ -176,10 +180,28 @@ function Minigame.get_default_rhythm()
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press_cooldown_duration = 15,
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focus_center_x = nil,
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focus_center_y = nil,
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focus_initial_radius = 0
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focus_initial_radius = 0,
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win_timer = 0
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}
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end
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--- Draws a unified win message overlay.
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--- @within Minigame
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function Minigame.draw_win_overlay()
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local text = "WELL DONE!"
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local tw = #text * 4
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local th = 6
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local padding = 4
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local box_w = tw + padding * 2
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local box_h = th + padding * 2
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local box_x = (Config.screen.width - box_w) / 2
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local box_y = (Config.screen.height - box_h) / 2
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rect(box_x, box_y, box_w, box_h, Config.colors.dark_grey)
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rectb(box_x, box_y, box_w, box_h, Config.colors.white)
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Print.text_center(text, Config.screen.width / 2, box_y + padding, Config.colors.white)
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end
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--- Configures DDR minigame.
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--- @within Minigame
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--- @param params table Optional parameters to override defaults (see Minigame.get_default_ddr).
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@@ -108,18 +108,25 @@ end
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--- @within MinigameDDRWindow
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function MinigameDDRWindow.update()
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local mg = Context.minigame_ddr
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if mg.bar_fill >= mg.max_fill then
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if mg.win_timer > 0 then
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mg.win_timer = mg.win_timer - 1
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if mg.win_timer == 0 then
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Meter.on_minigame_complete()
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Meter.show()
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Window.set_current(mg.return_window)
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end
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return
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end
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if mg.bar_fill >= mg.max_fill then
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mg.win_timer = Config.timing.minigame_win_duration
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return
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end
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mg.frame_counter = mg.frame_counter + 1
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if mg.use_pattern and mg.current_song and mg.current_song.end_frame then
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if mg.frame_counter > mg.current_song.end_frame and #mg.arrows == 0 then
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Meter.on_minigame_complete()
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Meter.show()
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Window.set_current(mg.return_window)
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mg.win_timer = Config.timing.minigame_win_duration
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return
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end
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end
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@@ -265,4 +272,7 @@ function MinigameDDRWindow.draw()
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else
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Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.blue)
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end
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if mg.win_timer > 0 then
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Minigame.draw_win_overlay()
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end
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end
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@@ -25,6 +25,18 @@ end
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--- @within MinigameButtonMashWindow
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function MinigameButtonMashWindow.update()
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local mg = Context.minigame_button_mash
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if mg.win_timer > 0 then
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mg.win_timer = mg.win_timer - 1
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if mg.win_timer == 0 then
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Meter.on_minigame_complete()
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Meter.show()
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if mg.focus_center_x then Focus.stop() end
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Window.set_current(mg.return_window)
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end
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return
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end
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if Input.select() then
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mg.bar_fill = mg.bar_fill + mg.fill_per_press
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mg.button_pressed_timer = mg.button_press_duration
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@@ -33,10 +45,7 @@ function MinigameButtonMashWindow.update()
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end
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end
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if mg.bar_fill >= mg.max_fill then
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Meter.on_minigame_complete()
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Meter.show()
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if mg.focus_center_x then Focus.stop() end
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Window.set_current(mg.return_window)
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mg.win_timer = Config.timing.minigame_win_duration
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return
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end
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local degradation = mg.base_degradation + (mg.bar_fill * mg.degradation_multiplier)
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@@ -86,4 +95,8 @@ function MinigameButtonMashWindow.draw()
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Print.text_center("MASH Z!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
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local percentage = math.floor((mg.bar_fill / mg.max_fill) * 100)
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Print.text_center(percentage .. "%", mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
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if mg.win_timer > 0 then
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Minigame.draw_win_overlay()
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end
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end
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@@ -27,6 +27,18 @@ end
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--- @within MinigameRhythmWindow
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function MinigameRhythmWindow.update()
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local mg = Context.minigame_rhythm
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if mg.win_timer > 0 then
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mg.win_timer = mg.win_timer - 1
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if mg.win_timer == 0 then
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Meter.on_minigame_complete()
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Meter.show()
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if mg.focus_center_x then Focus.stop() end
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Window.set_current(mg.return_window)
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end
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return
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end
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mg.line_position = mg.line_position + (mg.line_speed * mg.line_direction)
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if mg.line_position > 1 then
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mg.line_position = 1
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@@ -57,10 +69,7 @@ function MinigameRhythmWindow.update()
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end
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end
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if mg.score >= mg.max_score then
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Meter.on_minigame_complete()
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Meter.show()
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if mg.focus_center_x then Focus.stop() end
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Window.set_current(mg.return_window)
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mg.win_timer = Config.timing.minigame_win_duration
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return
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end
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if mg.button_pressed_timer > 0 then
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@@ -107,4 +116,8 @@ function MinigameRhythmWindow.draw()
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circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
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end
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Print.text_center("Z", mg.button_x - 2, mg.button_y - 3, button_color)
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if mg.win_timer > 0 then
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Minigame.draw_win_overlay()
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end
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end
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