feat: added meters, changed colors, removed unnecessary comments
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@@ -7,9 +7,12 @@ local DEFAULT_CONFIG = {
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black = 0,
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light_grey = 13,
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dark_grey = 14,
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red = 2,
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green = 6,
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blue = 9,
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item = 12
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white = 12,
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item = 12,
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meter_bg = 12
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},
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player = {
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sprite_id = 1
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@@ -44,7 +44,8 @@ on than meets the eye.]]
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screens = {},
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minigame_ddr = Minigames.get_default_ddr(),
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minigame_button_mash = Minigames.get_default_button_mash(),
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minigame_rhythm = Minigames.get_default_rhythm()
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minigame_rhythm = Minigames.get_default_rhythm(),
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meters = Meters.get_initial()
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}
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end
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75
inc/init/init.meters.lua
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75
inc/init/init.meters.lua
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@@ -0,0 +1,75 @@
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local METER_MAX = 1000
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local METER_DEFAULT = 500
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local METER_DECAY_PER_FRAME = 0.02
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local METER_GAIN_PER_CHORE = 100
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local COMBO_BASE_BONUS = 0.02
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local COMBO_MAX_BONUS = 0.16
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local COMBO_TIMEOUT_FRAMES = 600
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Meters.COLOR_ISM = Config.colors.red
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Meters.COLOR_WPM = Config.colors.blue
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Meters.COLOR_BM = Config.colors.black
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Meters.COLOR_BG = Config.colors.meter_bg
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function Meters.get_initial()
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return {
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ism = METER_DEFAULT,
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wpm = METER_DEFAULT,
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bm = METER_DEFAULT,
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combo = 0,
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combo_timer = 0,
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hidden = false,
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}
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end
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function Meters.hide()
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if Context and Context.meters then Context.meters.hidden = true end
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end
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function Meters.show()
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if Context and Context.meters then Context.meters.hidden = false end
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end
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function Meters.get_max()
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return METER_MAX
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end
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function Meters.get_combo_multiplier()
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if not Context or not Context.meters then return 1 end
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local combo = Context.meters.combo
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if combo == 0 then return 1 end
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return 1 + math.min(COMBO_MAX_BONUS, COMBO_BASE_BONUS * (2 ^ (combo - 1)))
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end
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function Meters.update()
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if not Context or not Context.game_in_progress or not Context.meters then return end
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local m = Context.meters
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m.ism = math.max(0, m.ism - METER_DECAY_PER_FRAME)
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m.wpm = math.max(0, m.wpm - METER_DECAY_PER_FRAME)
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m.bm = math.max(0, m.bm - METER_DECAY_PER_FRAME)
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if m.combo > 0 then
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m.combo_timer = m.combo_timer + 1
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if m.combo_timer >= COMBO_TIMEOUT_FRAMES then
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m.combo = 0
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m.combo_timer = 0
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end
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end
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end
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function Meters.add(key, amount)
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if not Context or not Context.meters then return end
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local m = Context.meters
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if m[key] ~= nil then
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m[key] = math.min(METER_MAX, m[key] + amount)
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end
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end
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function Meters.on_minigame_complete()
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local m = Context.meters
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local gain = math.floor(METER_GAIN_PER_CHORE * Meters.get_combo_multiplier())
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Meters.add("wpm", gain)
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Meters.add("ism", gain)
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Meters.add("bm", gain)
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m.combo = m.combo + 1
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m.combo_timer = 0
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end
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@@ -9,6 +9,7 @@ local MinigameButtonMashWindow = {}
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local MinigameRhythmWindow = {}
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local MinigameDDRWindow = {}
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Util = {}
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Meters = {}
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Minigames = {}
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DecisionManager = {}
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ScreenManager = {}
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