Merge branch 'master' into feature/ldoc-return-fixes
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@@ -1,7 +1,6 @@
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--- @section Meter
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local METER_MAX = 1000
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local METER_DEFAULT = 500
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local METER_DECAY_PER_FRAME = 0.02
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local METER_GAIN_PER_CHORE = 100
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local COMBO_BASE_BONUS = 0.02
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local COMBO_MAX_BONUS = 0.16
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@@ -90,9 +89,6 @@ function Meter.update()
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local m = Context.meters
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local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
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if not in_minigame then
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m.ism = math.max(0, m.ism - METER_DECAY_PER_FRAME)
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m.wpm = math.max(0, m.wpm - METER_DECAY_PER_FRAME)
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m.bm = math.max(0, m.bm - METER_DECAY_PER_FRAME)
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if m.combo > 0 then
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m.combo_timer = m.combo_timer + 1
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if m.combo_timer >= COMBO_TIMEOUT_FRAMES then
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@@ -122,6 +118,13 @@ function Meter.add(key, amount)
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end
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end
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--- Gets the timer decay as a percentage of the max meter value.
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--- @within Meter
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--- @return number The decay percentage per revolution (e.g. 2 means -2%).
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function Meter.get_timer_decay_percentage()
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return math.floor(meter_timer_decay_per_revolution / METER_MAX * 100)
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end
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--- Called on minigame completion.
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--- @within Meter
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function Meter.on_minigame_complete()
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