feat: added new functionality with focus, added base background to screens, created Focus.close(), Focus.start(), Focus.driven() methods for different use-cases, added focus to screens
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@@ -13,7 +13,13 @@ end
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--- @param[opt] params table Optional parameters for minigame configuration.
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function MinigameRhythmWindow.start(return_window, params)
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MinigameRhythmWindow.init(params)
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Context.minigame_rhythm.return_window = return_window or "game"
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local mg = Context.minigame_rhythm
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mg.return_window = return_window or "game"
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if mg.focus_center_x then
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Focus.start_driven(mg.focus_center_x, mg.focus_center_y, {
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initial_radius = mg.focus_initial_radius
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})
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end
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Window.set_current("minigame_rhythm")
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end
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@@ -53,12 +59,16 @@ function MinigameRhythmWindow.update()
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if mg.score >= mg.max_score then
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Meter.on_minigame_complete()
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Meter.show()
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if mg.focus_center_x then Focus.stop() end
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Window.set_current(mg.return_window)
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return
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end
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if mg.button_pressed_timer > 0 then
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mg.button_pressed_timer = mg.button_pressed_timer - 1
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end
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if mg.focus_center_x then
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Focus.set_percentage(1 - mg.score / mg.max_score)
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end
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end
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--- Draws rhythm minigame.
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@@ -68,7 +78,9 @@ function MinigameRhythmWindow.draw()
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if mg.return_window == "game" then
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GameWindow.draw()
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end
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rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
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if not mg.focus_center_x then
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rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
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end
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rect(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.light_grey)
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rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
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rect(mg.bar_x, mg.bar_y, mg.bar_width, mg.bar_height, Config.colors.dark_grey)
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