- ddr special logic seems to be working in solation
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@@ -6,9 +6,9 @@ Decision.register({
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Util.go_to_screen_by_id("work")
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MinigameDDRWindow.start("game", nil, {
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on_win = function()
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if (Context.minigame_ddr.special_condition_met and Context.ascension.level == 1) then
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if (Context.minigame_ddr.special_mode_condition and Context.ascension.level == 1) then
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Context.should_ascend = true
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Context.minigame_ddr.special_condition_met = false
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Context.minigame_ddr.special_mode_condition = false
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end
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Meter.show()
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Util.go_to_screen_by_id("office")
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@@ -1,5 +1,8 @@
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Decision.register({
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id = "play_ddr",
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label = "Play DDR (Random)",
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handle = function() Meter.hide() MinigameDDRWindow.start("game", nil) end,
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handle = function()
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Meter.hide()
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MinigameDDRWindow.start("game", nil)
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end,
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})
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