chore: re-added have_a_coffee discussion, fixed text readability, fixed centering of texts, new system.ui functions for drawing in contour, fixed ddr types, fixed meter drawing
Some checks failed
ci/woodpecker/push/woodpecker Pipeline failed
Some checks failed
ci/woodpecker/push/woodpecker Pipeline failed
This commit is contained in:
@@ -48,6 +48,7 @@ decision/decision.go_to_end.lua
|
||||
decision/decision.go_to_walking_to_home.lua
|
||||
decision/decision.go_to_sleep.lua
|
||||
decision/decision.do_work.lua
|
||||
decision/decision.have_a_coffee.lua
|
||||
decision/decision.sumphore_discussion.lua
|
||||
discussion/discussion.sumphore.lua
|
||||
discussion/discussion.coworker.lua
|
||||
|
||||
14
inc/decision/decision.have_a_coffee.lua
Normal file
14
inc/decision/decision.have_a_coffee.lua
Normal file
@@ -0,0 +1,14 @@
|
||||
Decision.register({
|
||||
id = "have_a_coffee",
|
||||
label = "Have a Coffee",
|
||||
handle = function()
|
||||
local level = Ascension.get_level()
|
||||
local disc_id = "coworker_disc_0"
|
||||
-- TODO: Add more discussions for levels above 3
|
||||
if level >= 1 and level <= 3 then
|
||||
local suffix = Context.have_done_work_today and ("_asc_" .. level) or ("_" .. level)
|
||||
disc_id = "coworker_disc" .. suffix
|
||||
end
|
||||
Discussion.start(disc_id, "game")
|
||||
end,
|
||||
})
|
||||
@@ -123,9 +123,13 @@ function Decision.draw(decisions, selected_decision_index)
|
||||
local selected_decision = decisions[selected_decision_index]
|
||||
local decision_label = Decision.get_label(selected_decision)
|
||||
local text_y = bar_y + 4
|
||||
Print.text("<", 2, text_y, Config.colors.light_blue)
|
||||
Print.text_center(decision_label, Config.screen.width / 2, text_y, Config.colors.item)
|
||||
Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
|
||||
local left_arrow_color = Input.left() and Config.colors.white or Config.colors.orange
|
||||
local right_arrow_color = Input.right() and Config.colors.white or Config.colors.orange
|
||||
local left_arrow_contour_color = Input.left() and Config.colors.white or Config.colors.black
|
||||
local right_arrow_contour_color = Input.right() and Config.colors.white or Config.colors.black
|
||||
Print.text_center_contour("<", 6, text_y, left_arrow_color, false, 1, left_arrow_contour_color)
|
||||
Print.text_center_contour(decision_label, Config.screen.width / 2, text_y, Config.colors.orange)
|
||||
Print.text_center_contour(">", Config.screen.width - 6, text_y, right_arrow_color, false, 1, right_arrow_contour_color)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -7,6 +7,9 @@ Decision.register({
|
||||
focus_center_x = (Config.screen.width / 2) - 22,
|
||||
focus_center_y = (Config.screen.height / 2) - 18,
|
||||
focus_initial_radius = 0,
|
||||
on_win = function()
|
||||
Audio.music_play_room_work()
|
||||
end
|
||||
})
|
||||
end,
|
||||
})
|
||||
|
||||
@@ -40,7 +40,7 @@ Discussion.register({
|
||||
{
|
||||
question = "Normann you look weird and unfocused. You are usually locked in and not like this, what's up?",
|
||||
answers = {
|
||||
{ label = "Nothing it's just, I noticed some bugs in the simulation, maybe.", next_step = 2 },
|
||||
{ label = "Some bugs I noticed, maybe...", next_step = 2 },
|
||||
},
|
||||
},
|
||||
{
|
||||
|
||||
@@ -93,7 +93,7 @@ function Ascension.draw(x, y, options)
|
||||
else
|
||||
color = lit_color
|
||||
end
|
||||
print(ch, x + (i - 1) * spacing, y, color, false, 1, true)
|
||||
Print.text_contour(ch, x + (i - 1) * spacing, y, color, false, 1)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@ function Config.initial_data()
|
||||
blue = 3,
|
||||
white = 4,
|
||||
item = 7,
|
||||
orange = 7,
|
||||
meter_bg = 1
|
||||
},
|
||||
timing = {
|
||||
|
||||
@@ -99,15 +99,15 @@ function Context.new_game()
|
||||
MysteriousManScreen.start({
|
||||
text = [[
|
||||
Norman was never a bad
|
||||
...
|
||||
|
||||
simulation engineer,
|
||||
...
|
||||
|
||||
but
|
||||
...
|
||||
|
||||
we need to be careful
|
||||
...
|
||||
|
||||
letting him improve.
|
||||
...
|
||||
|
||||
We need to distract him.
|
||||
]],
|
||||
on_text_complete = function()
|
||||
@@ -122,7 +122,7 @@ function Context.new_game()
|
||||
instruction_text = "Wake up Norman!",
|
||||
show_progress_text = false,
|
||||
on_win = function()
|
||||
Audio.music_play_wakingup()
|
||||
Audio.music_play_room_work()
|
||||
Meter.show()
|
||||
Window.set_current("game")
|
||||
end,
|
||||
|
||||
@@ -8,10 +8,11 @@ local COMBO_MAX_BONUS = 0.16
|
||||
local COMBO_TIMEOUT_FRAMES = 600
|
||||
|
||||
-- Internal meters for tracking game progress and player stats.
|
||||
Meter.COLOR_ISM = Config.colors.red
|
||||
Meter.COLOR_ISM = Config.colors.orange
|
||||
Meter.COLOR_WPM = Config.colors.blue
|
||||
Meter.COLOR_BM = Config.colors.black
|
||||
Meter.COLOR_BM = Config.colors.red
|
||||
Meter.COLOR_BG = Config.colors.meter_bg
|
||||
Meter.COLOR_CONTOUR = Config.colors.white
|
||||
|
||||
--- Gets initial meter values.
|
||||
--- @within Meter
|
||||
@@ -126,16 +127,16 @@ function Meter.draw()
|
||||
|
||||
local m = Context.meters
|
||||
local max = Meter.get_max()
|
||||
local bar_w = 44
|
||||
local screen_w = Config.screen.width
|
||||
local screen_h = Config.screen.height
|
||||
local bar_w = screen_w * 0.25
|
||||
local bar_h = 2
|
||||
local bar_x = 182
|
||||
local label_x = 228
|
||||
local line_h = 5
|
||||
local start_y = 1
|
||||
local edge = math.max(2, math.floor(screen_w * 0.03))
|
||||
local bar_x = screen_w - bar_w - edge
|
||||
local line_h = 3
|
||||
local start_y = screen_h * 0.05
|
||||
|
||||
|
||||
local bar_offset = math.floor((line_h - bar_h) / 2)
|
||||
|
||||
local meter_list = {
|
||||
{ key = "wpm", label = "WPM", color = Meter.COLOR_WPM, row = 0 },
|
||||
{ key = "ism", label = "ISM", color = Meter.COLOR_ISM, row = 1 },
|
||||
@@ -144,15 +145,16 @@ function Meter.draw()
|
||||
|
||||
for _, meter in ipairs(meter_list) do
|
||||
local label_y = start_y + meter.row * line_h
|
||||
local bar_y = label_y + bar_offset
|
||||
local bar_y = label_y
|
||||
local fill_w = math.max(0, math.floor((m[meter.key] / max) * bar_w))
|
||||
rect(bar_x - 1, bar_y - 1, bar_w + 2, bar_h + 2, Meter.COLOR_CONTOUR)
|
||||
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
|
||||
if fill_w > 0 then
|
||||
rect(bar_x, bar_y, fill_w, bar_h, meter.color)
|
||||
end
|
||||
print(meter.label, label_x, label_y, meter.color, false, 1, true)
|
||||
---print(meter.label, label_x, label_y, meter.color, false, 1, true)
|
||||
end
|
||||
|
||||
local ascension_y = start_y + 3 * line_h + 1
|
||||
Ascension.draw(bar_x, ascension_y, { spacing = 5 })
|
||||
Ascension.draw(bar_x, ascension_y, { spacing = 8 })
|
||||
end
|
||||
|
||||
@@ -12,8 +12,9 @@ function Minigame.draw_win_overlay(win_text)
|
||||
local box_h = th + padding * 2
|
||||
local box_x = (Config.screen.width - box_w) / 2
|
||||
local box_y = (Config.screen.height - box_h) / 2
|
||||
|
||||
local text_x = Config.screen.width / 2
|
||||
rect(box_x, box_y, box_w, box_h, Config.colors.dark_grey)
|
||||
rectb(box_x, box_y, box_w, box_h, Config.colors.white)
|
||||
Print.text_center(text, Config.screen.width / 2, box_y + padding, Config.colors.white)
|
||||
Print.text_center_contour(text, text_x, box_y + padding, Config.colors.black, false, 1, Config.colors.white)
|
||||
end
|
||||
|
||||
|
||||
@@ -6,52 +6,52 @@ local STATE_CHOICE = "choice"
|
||||
|
||||
local ASC_01_TEXT = [[
|
||||
Normann seems to be in line,
|
||||
...
|
||||
|
||||
and stays seeking for oxes
|
||||
...
|
||||
|
||||
within the confines.
|
||||
...
|
||||
|
||||
Very good.
|
||||
]]
|
||||
|
||||
local ASC_12_TEXT = [[
|
||||
We have a problem!
|
||||
...
|
||||
|
||||
Normann formed his first thought.
|
||||
...
|
||||
|
||||
He saw the tracks.
|
||||
]]
|
||||
local ASC_23_TEXT = [[
|
||||
Not good, not terrible.
|
||||
...
|
||||
|
||||
Normann caught his glimpse
|
||||
...
|
||||
|
||||
of another way
|
||||
...
|
||||
|
||||
- quite literally -
|
||||
...
|
||||
|
||||
if this continues,
|
||||
...
|
||||
|
||||
we will lose control.
|
||||
]]
|
||||
local ASC_34_TEXT = [[
|
||||
There is no turning back now for Norman.
|
||||
...
|
||||
|
||||
He caught on.
|
||||
...
|
||||
|
||||
I hoped it would never come to this...
|
||||
]]
|
||||
|
||||
--[[ Norman speaks for the first time during MM screen ]]
|
||||
local ASC_45_TEXT = [[
|
||||
Wait, who are you?
|
||||
...
|
||||
|
||||
*silence*
|
||||
...
|
||||
|
||||
Why am I seeing this?
|
||||
...
|
||||
|
||||
*silence*
|
||||
...
|
||||
|
||||
]]
|
||||
|
||||
local ascension_texts = {
|
||||
@@ -261,16 +261,18 @@ Screen.register({
|
||||
end
|
||||
|
||||
if state == STATE_TEXT then
|
||||
local cx = Config.screen.width / 2
|
||||
local screen_w = Config.screen.width
|
||||
local line_y = text_y
|
||||
for line in (text .. "\n"):gmatch("(.-)\n") do
|
||||
Print.text_center(line, cx, line_y, Config.colors.light_grey)
|
||||
local line_w = print(line, 0, -6, 0, false, 1)
|
||||
local line_x = math.floor((screen_w - line_w) / 2)
|
||||
Print.text_contour(line, (line_x - 8), line_y, Config.colors.black, false, 1)
|
||||
line_y = line_y + 8
|
||||
end
|
||||
elseif state == STATE_DAY then
|
||||
MysteriousManScreen.draw_day_switch_background()
|
||||
local day_text = day_text_override or ("Day " .. Context.day_count)
|
||||
Print.text_center(
|
||||
local day_text = day_text_override or ("day " .. Context.day_count)
|
||||
Print.text_center_contour(
|
||||
day_text,
|
||||
Config.screen.width / 2,
|
||||
Config.screen.height / 2 - 3,
|
||||
|
||||
@@ -36,13 +36,13 @@ Screen.register({
|
||||
|
||||
Sprite.draw_at("norman", norman_x, norman_y)
|
||||
|
||||
Print.text_center("day " .. Context.day_count, cx, 10, Config.colors.white)
|
||||
Print.text_center_contour("day " .. Context.day_count, cx, 10, Config.colors.black)
|
||||
|
||||
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."
|
||||
local narrative = "reflecting on my past and present...\nboth eventually flushed..."
|
||||
local wrapped = UI.word_wrap(narrative, 38)
|
||||
local text_y = 24
|
||||
for _, line in ipairs(wrapped) do
|
||||
Print.text_center(line, cx, text_y, Config.colors.light_grey)
|
||||
Print.text_center_contour(line, cx, text_y, Config.colors.black)
|
||||
text_y = text_y + 8
|
||||
end
|
||||
|
||||
@@ -56,26 +56,26 @@ Screen.register({
|
||||
local meter_start_y = text_y + 10
|
||||
|
||||
local meter_list = {
|
||||
{ key = "wpm", label = "Work Productivity Meter" },
|
||||
{ key = "ism", label = "Impostor Syndrome Meter" },
|
||||
{ key = "bm", label = "Burnout Meter" },
|
||||
{ key = "wpm", label = "Work Productivity Meter", color = Meter.COLOR_WPM },
|
||||
{ key = "ism", label = "Impostor Syndrome Meter", color = Meter.COLOR_ISM },
|
||||
{ key = "bm", label = "Burnout Meter", color = Meter.COLOR_BM },
|
||||
}
|
||||
|
||||
for i, meter in ipairs(meter_list) do
|
||||
local y = meter_start_y + (i - 1) * 20
|
||||
|
||||
Print.text_center(meter.label, cx, y, Config.colors.white)
|
||||
Print.text_center_contour(meter.label, cx, y, meter.color, false, 1, Config.colors.white)
|
||||
|
||||
local bar_y = y + 8
|
||||
local fill_w = math.max(0, math.floor((m[meter.key] / max_val) * bar_w))
|
||||
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
|
||||
if fill_w > 0 then
|
||||
rect(bar_x, bar_y, fill_w, bar_h, Config.colors.blue)
|
||||
rect(bar_x, bar_y, fill_w, bar_h, meter.color)
|
||||
end
|
||||
|
||||
local decay_w = print(decay_text, 0, -6, 0, false, 1)
|
||||
Print.text(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue)
|
||||
Print.text(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue)
|
||||
Print.text_contour(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue, false, 1, Config.colors.white)
|
||||
Print.text_contour(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue, false, 1, Config.colors.white)
|
||||
end
|
||||
|
||||
if Ascension.get_level() > 0 then
|
||||
|
||||
@@ -14,6 +14,28 @@ function Print.text(text, x, y, color, fixed, scale)
|
||||
print(text, x, y, color, fixed, scale)
|
||||
end
|
||||
|
||||
--- Prints text with a contour (outline) instead of shadow.
|
||||
--- @within Print
|
||||
--- @param text string The text to print.<br/>
|
||||
--- @param x number The x-coordinate.<br/>
|
||||
--- @param y number The y-coordinate.<br/>
|
||||
--- @param color number The color of the text.<br/>
|
||||
--- @param[opt] fixed boolean If true, uses fixed-width font.<br/>
|
||||
--- @param[opt] scale number The scaling factor (also used for outline thickness).<br/>
|
||||
--- @param[opt] contour_color number Outline color; defaults to black; if equal to text color, uses white.<br/>
|
||||
function Print.text_contour(text, x, y, color, fixed, scale, contour_color)
|
||||
scale = scale or 1
|
||||
local cc = contour_color
|
||||
if cc == nil then cc = Config.colors.black end
|
||||
if color == cc then cc = Config.colors.white end
|
||||
local ox = { -scale, scale, 0, 0, -scale, scale, -scale, scale }
|
||||
local oy = { 0, 0, -scale, scale, -scale, -scale, scale, scale }
|
||||
for i = 1, 8 do
|
||||
print(text, x + ox[i], y + oy[i], cc, fixed, scale)
|
||||
end
|
||||
print(text, x, y, color, fixed, scale)
|
||||
end
|
||||
|
||||
--- Prints centered text with shadow.
|
||||
--- @within Print
|
||||
--- @param text string The text to print.<br/>
|
||||
@@ -28,3 +50,19 @@ function Print.text_center(text, x, y, color, fixed, scale)
|
||||
local centered_x = x - (text_width / 2)
|
||||
Print.text(text, centered_x, y, color, fixed, scale)
|
||||
end
|
||||
|
||||
--- Prints centered text with contour instead of shadow.
|
||||
--- @within Print
|
||||
--- @param text string The text to print.<br/>
|
||||
--- @param x number The x-coordinate for centering.<br/>
|
||||
--- @param y number The y-coordinate.<br/>
|
||||
--- @param color number The color of the text.<br/>
|
||||
--- @param[opt] fixed boolean If true, uses fixed-width font.<br/>
|
||||
--- @param[opt] scale number The scaling factor.<br/>
|
||||
--- @param[opt] contour_color number Outline color; defaults to black; if equal to text color, uses white.<br/>
|
||||
function Print.text_center_contour(text, x, y, color, fixed, scale, contour_color)
|
||||
scale = scale or 1
|
||||
local text_width = print(text, 0, -6 * scale, 0, fixed, scale)
|
||||
local centered_x = x - (text_width / 2)
|
||||
Print.text_contour(text, centered_x, y, color, fixed, scale, contour_color)
|
||||
end
|
||||
|
||||
@@ -90,12 +90,54 @@ end
|
||||
--- @param[opt] bg_color number The background fill color (default: Config.colors.dark_grey).<br/>
|
||||
--- @param[opt] border_color number The border color (default: Config.colors.white).<br/>
|
||||
--- @param[opt] center_text boolean Whether to center each line inside the box. Defaults to false.<br/>
|
||||
local function draw_rounded_rect_fill(x, y, w, h, radius, color)
|
||||
local inner_w = w - radius * 2
|
||||
local inner_h = h - radius * 2
|
||||
if inner_w > 0 and inner_h > 0 then
|
||||
rect(x + radius, y + radius, inner_w, inner_h, color)
|
||||
end
|
||||
if inner_w > 0 and radius > 0 then
|
||||
rect(x + radius, y, inner_w, radius, color)
|
||||
rect(x + radius, y + h - radius, inner_w, radius, color)
|
||||
end
|
||||
if radius > 0 and inner_h > 0 then
|
||||
rect(x, y + radius, radius, inner_h, color)
|
||||
rect(x + w - radius, y + radius, radius, inner_h, color)
|
||||
end
|
||||
for row = 0, radius - 1 do
|
||||
for col = 0, radius - 1 do
|
||||
if col + row >= radius - 1 then
|
||||
pix(x + radius - 1 - col, y + radius - 1 - row, color)
|
||||
pix(x + w - radius + col, y + radius - 1 - row, color)
|
||||
pix(x + radius - 1 - col, y + h - radius + row, color)
|
||||
pix(x + w - radius + col, y + h - radius + row, color)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function draw_rounded_rect_border(x, y, w, h, radius, color)
|
||||
line(x + radius, y, x + w - radius - 1, y, color)
|
||||
line(x + radius, y + h - 1, x + w - radius - 1, y + h - 1, color)
|
||||
line(x, y + radius, x, y + h - radius - 1, color)
|
||||
line(x + w - 1, y + radius, x + w - 1, y + h - radius - 1, color)
|
||||
pix(x + radius - 1, y + 1, color)
|
||||
pix(x + 1, y + radius - 1, color)
|
||||
pix(x + w - radius, y + 1, color)
|
||||
pix(x + w - 2, y + radius - 1, color)
|
||||
pix(x + radius - 1, y + h - 2, color)
|
||||
pix(x + 1, y + h - radius, color)
|
||||
pix(x + w - radius, y + h - 2, color)
|
||||
pix(x + w - 2, y + h - radius, color)
|
||||
end
|
||||
|
||||
function UI.draw_textbox(text, box_x, box_y, box_w, box_h, scroll_y, color, bg_color, border_color, center_text)
|
||||
color = color or Config.colors.white
|
||||
bg_color = bg_color or Config.colors.dark_grey
|
||||
bg_color = bg_color or Config.colors.black
|
||||
border_color = border_color or Config.colors.white
|
||||
center_text = center_text or false
|
||||
|
||||
local r = 3
|
||||
local padding = 4
|
||||
local line_height = 8
|
||||
local inner_x = box_x + padding
|
||||
@@ -110,7 +152,7 @@ function UI.draw_textbox(text, box_x, box_y, box_w, box_h, scroll_y, color, bg_c
|
||||
base_y = inner_y + math.floor((visible_height - text_height) / 2)
|
||||
end
|
||||
|
||||
rect(box_x, box_y, box_w, box_h, bg_color)
|
||||
draw_rounded_rect_fill(box_x, box_y, box_w, box_h, r, bg_color)
|
||||
|
||||
for i, line in ipairs(lines) do
|
||||
local ly = base_y + (i - 1) * line_height - scroll_y
|
||||
@@ -123,7 +165,7 @@ function UI.draw_textbox(text, box_x, box_y, box_w, box_h, scroll_y, color, bg_c
|
||||
end
|
||||
end
|
||||
|
||||
rectb(box_x, box_y, box_w, box_h, border_color)
|
||||
draw_rounded_rect_border(box_x, box_y, box_w, box_h, r, border_color)
|
||||
end
|
||||
|
||||
--- Wraps text.
|
||||
|
||||
@@ -24,7 +24,7 @@ function DiscussionWindow.draw()
|
||||
TEXTBOX_W, TEXTBOX_H,
|
||||
Context.discussion.scroll_y,
|
||||
Config.colors.white,
|
||||
Config.colors.dark_grey,
|
||||
Config.colors.black,
|
||||
Config.colors.light_blue,
|
||||
true
|
||||
)
|
||||
@@ -37,9 +37,13 @@ function DiscussionWindow.draw()
|
||||
local selected = answers[Context.discussion.selected_answer]
|
||||
local label = selected.label
|
||||
local answer_text_y = bar_y + 4
|
||||
Print.text("<", 2, answer_text_y, Config.colors.light_blue)
|
||||
Print.text_center(label, Config.screen.width / 2, answer_text_y, Config.colors.item)
|
||||
Print.text(">", Config.screen.width - 6, answer_text_y, Config.colors.light_blue)
|
||||
local left_arrow_color = Input.left() and Config.colors.white or Config.colors.orange
|
||||
local right_arrow_color = Input.right() and Config.colors.white or Config.colors.orange
|
||||
local left_arrow_contour_color = Input.left() and Config.colors.white or Config.colors.black
|
||||
local right_arrow_contour_color = Input.right() and Config.colors.white or Config.colors.black
|
||||
Print.text_center_contour("<", 6, answer_text_y, left_arrow_color, false, 1, left_arrow_contour_color)
|
||||
Print.text_center(label, Config.screen.width / 2, answer_text_y, Config.colors.orange)
|
||||
Print.text_center_contour(">", Config.screen.width - 6, answer_text_y, right_arrow_color, false, 1, right_arrow_contour_color)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -1,7 +1,44 @@
|
||||
--- @section MinigameDDRWindow
|
||||
|
||||
---@class MinigameDDRState
|
||||
---@field special_mode string
|
||||
---@field bar_fill number
|
||||
---@field max_fill number
|
||||
---@field fill_per_hit number
|
||||
---@field miss_penalty number
|
||||
---@field bar_x number
|
||||
---@field bar_y number
|
||||
---@field bar_width number
|
||||
---@field bar_height number
|
||||
---@field arrow_size number
|
||||
---@field arrow_spawn_timer number
|
||||
---@field arrow_spawn_interval number
|
||||
---@field arrow_fall_speed number
|
||||
---@field arrows table
|
||||
---@field target_y number
|
||||
---@field target_arrows table
|
||||
---@field hit_threshold number
|
||||
---@field button_pressed_timers table
|
||||
---@field button_press_duration number
|
||||
---@field input_cooldowns table
|
||||
---@field input_cooldown_duration number
|
||||
---@field frame_counter number
|
||||
---@field current_song table?
|
||||
---@field pattern_index number
|
||||
---@field use_pattern boolean
|
||||
---@field generated_length number
|
||||
---@field return_window string?
|
||||
---@field win_timer number
|
||||
---@field on_win fun(ctx: MinigameDDRState)|nil
|
||||
---@field total_misses number
|
||||
---@field total_hits number
|
||||
---@field special_mode_condition boolean
|
||||
---@field special_mode_counter number
|
||||
---@field debug_song_key string|nil
|
||||
---@field debug_status string|nil
|
||||
|
||||
--- Background drawing for DDR minigame.
|
||||
--- @witin MinigameDDRWindow
|
||||
--- @within MinigameDDRWindow
|
||||
function MinigameDDRWindow.draw_background()
|
||||
local img_values = {1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1}
|
||||
local img_runs = {809,40,5,26,178,42,4,7,30,10,127,103,11,1,116,124,116,124,115,18,60,47,115,10,105,10,115,9,108,9,114,9,108,9,114,9,108,9,114,9,33,31,44,9,114,9,34,28,46,9,114,9,108,9,114,9,108,9,114,9,108,9,114,9,108,9,114,9,109,8,114,9,109,8,114,9,109,9,112,10,105,1,3,9,111,11,104,2,3,9,111,11,101,5,3,9,111,11,101,5,3,9,111,9,103,5,3,9,111,9,99,1,2,6,3,9,111,9,99,1,2,8,1,9,111,9,3,1,88,1,3,1,2,11,1,9,111,9,3,1,88,1,3,14,1,9,111,9,3,1,88,1,3,1,2,11,1,9,111,9,3,1,88,1,5,12,1,9,111,9,3,1,88,1,3,14,1,9,111,9,3,1,88,3,1,1,2,11,1,9,111,9,3,1,88,3,1,14,1,9,111,9,3,1,88,3,2,13,2,8,111,9,3,1,88,3,3,12,3,8,110,9,3,1,88,3,3,12,3,9,109,9,3,1,88,3,1,14,3,9,109,9,3,1,90,1,1,7,3,4,3,9,109,9,3,1,90,1,1,5,6,3,3,9,108,10,3,1,44,1,4,1,40,1,1,5,7,2,3,9,108,10,3,1,44,1,4,1,38,3,1,5,7,3,2,9,108,10,3,1,48,1,39,3,1,5,7,2,3,9,108,10,3,1,88,3,1,5,6,3,3,9,108,10,3,1,32,5,4,4,3,2,38,3,1,15,2,9,108,10,3,1,41,5,2,2,2,4,32,3,1,15,2,9,108,10,2,2,41,9,2,5,3,1,3,1,23,3,1,9,1,5,2,9,108,10,2,2,41,12,35,3,1,7,4,4,2,9,108,10,2,2,32,26,30,3,1,5,7,3,2,9,108,10,2,2,36,21,31,9,7,3,2,9,108,10,2,2,35,23,30,10,6,3,2,9,108,10,2,2,35,23,30,11,4,4,2,9,108,10,2,2,34,24,30,19,2,9,108,10,2,2,33,25,30,19,2,9,108,10,2,2,32,28,28,19,2,9,108,10,2,2,32,30,26,19,2,9,108,10,2,2,33,31,24,19,2,9,108,10,2,4,37,17,32,19,2,10,107,10,2,5,85,19,2,10,107,10,2,109,2,10,107,12,1,107,3,10,107,133,107,133,107,133,107,133,107,133,107,133,107,133,118,111,129,6,63,3,28,10,121,13,98,6,142,7,76,6,129,10,13,5,77,15,109,4,31,4,78,4,24,7,75,173,66,176,64,177,62,178,62,178,62,56,31,2,7,2,2,3,2,1,2,1,61,8,62,56,114,8,62,56,114,8,62,56,114,8,62,56,114,8,62,9,8,39,114,9,61,8,9,39,114,9,61,8,9,39,114,9,61,8,9,39,114,9,61,8,9,39,114,9,61,8,9,39,114,9,61,8,9,39,115,8,61,8,8,40,115,8,61,56,115,8,61,13,2,1,1,1,1,16,1,1,2,17,115,8,61,13,2,1,1,1,2,1,1,10,2,1,1,1,2,1,2,7,1,6,115,8,60,14,2,1,1,1,5,9,2,1,1,1,2,1,2,6,2,6,115,8,59,15,2,1,1,1,5,9,2,1,1,1,2,1,2,6,2,6,115,8,59,15,2,1,1,1,6,8,2,1,1,1,2,1,2,14,115,8,59,6,1,11,1,1,7,10,1,1,2,1,2,14,115,8,59,6,1,11,1,1,7,10,1,1,2,1,2,1,1,12,115,9,58,6,1,1,2,10,9,8,1,1,2,1,2,1,1,12,115,9,58,6,1,1,2,8,1,1,9,8,1,1,2,1,2,1,1,11,116,9,58,6,1,1,2,1,2,7,9,8,1,1,2,1,2,1,1,11,116,9,58,6,1,1,2,1,2,7,9,10,2,1,2,1,1,11,116,9,58,57,116,9,58,58,115,9,102,13,116,9,58,48,2,10,1,3,22,84,5,7,58,158,7,5,6,6,75,3,7,2,7,1,7,2,6,1,6,2,6,2,4,4,6,2,6,1,6,2,6,3,6,1,6,5,7,8,7,9,11,1,9,2,50,1,22,1,14,5,3,5,3,4,3,6,3,5,2,16,2,5,3,14,2,6,2,6,5,5,11,4,30,1,50,1,37,6,3,5,3,5,2,6,3,5,3,6,1,7,2,6,2,15,2,6,2,5,6,5,12,1,15,1,106,93,2,8,10,5,2,6,2,5,4,4,100,7,3,13,2,65,3,8,3,5,2,5,4,4,3,5,4,4,100,94,2,5,3,5,4,4,6,5,2,5,105,86,2,13,3,5,4,4,6,5,2,1,1,3,102,4,2,24,2,62,1,1,2,7,3,5,4,5,4,5,2,8,4,2,92,5,2,24,2,61,5,5,7,2,5,6,3,4,3,7,102,88,6,7,12,8,6,1,3,7,103,87,6,7,11,9,6,1,3,7,110,1,9,9,5,1,2,1,3,47,162,1,10,6,27,34,162,1,10,6,27,34,97,3,57,14,2,7,26,66,9,33,5,2,17,223,17,223,18,222,47,193,53,1,3,163,19,1,85,109,14,29,36,151,784}
|
||||
@@ -12,7 +49,7 @@ end
|
||||
|
||||
--- Gets initial DDR minigame configuration.
|
||||
--- @within MinigameDDRWindow
|
||||
--- @return result table The default DDR minigame configuration.
|
||||
---@return MinigameDDRState
|
||||
function MinigameDDRWindow.init_context()
|
||||
local arrow_size = 12
|
||||
local arrow_spacing = 30
|
||||
@@ -33,7 +70,7 @@ function MinigameDDRWindow.init_context()
|
||||
arrow_spawn_interval = 45,
|
||||
arrow_fall_speed = 1.5,
|
||||
arrows = {},
|
||||
target_y = 115,
|
||||
target_y = 120,
|
||||
target_arrows = {
|
||||
{ dir = "left", x = start_x },
|
||||
{ dir = "down", x = start_x + arrow_size + arrow_spacing },
|
||||
@@ -60,10 +97,11 @@ function MinigameDDRWindow.init_context()
|
||||
}
|
||||
end
|
||||
|
||||
--- Builds song data (and optional generated pattern) for the minigame.
|
||||
--- @within MinigameDDRWindow
|
||||
function MinigameDDRWindow.prepareSong(song, generated_length, special_mode)
|
||||
local current_song = Util.deepcopy(song)
|
||||
|
||||
|
||||
if current_song.generated then
|
||||
local pattern = musicator_generate_pattern(generated_length, current_song.bpm, current_song.spd * 4)
|
||||
current_song.pattern = pattern
|
||||
@@ -79,6 +117,9 @@ function MinigameDDRWindow.prepareSong(song, generated_length, special_mode)
|
||||
return current_song
|
||||
end
|
||||
|
||||
--- Handles hit feedback and special-mode scoring for one arrow.
|
||||
--- @within MinigameDDRWindow
|
||||
---@param game_context MinigameDDRState
|
||||
function MinigameDDRWindow.on_arrow_hit_special(arrow, game_context)
|
||||
local special_mode = game_context.special_mode
|
||||
|
||||
@@ -109,6 +150,8 @@ function MinigameDDRWindow.on_arrow_hit_special(arrow, game_context)
|
||||
end
|
||||
end
|
||||
|
||||
--- Ends the minigame: win timer, sfx, and special-mode pass/fail bookkeeping.
|
||||
--- @within MinigameDDRWindow
|
||||
function MinigameDDRWindow.on_end(game_context)
|
||||
Audio.sfx_select()
|
||||
|
||||
@@ -123,12 +166,9 @@ function MinigameDDRWindow.on_end(game_context)
|
||||
end
|
||||
end
|
||||
|
||||
local sm = game_context.special_mode
|
||||
local was_ok = true
|
||||
if game_context.special_mode == "normal" then
|
||||
was_ok = game_context.special_mode_counter == num_special
|
||||
elseif game_context.special_mode == "only_special" then
|
||||
was_ok = game_context.special_mode_counter == num_special
|
||||
elseif game_context.special_mode == "only_left" then
|
||||
if sm == "normal" or sm == "only_special" or sm == "only_left" then
|
||||
was_ok = game_context.special_mode_counter == num_special
|
||||
end
|
||||
|
||||
@@ -192,12 +232,14 @@ end
|
||||
local function spawn_arrow()
|
||||
trace("random arrow")
|
||||
|
||||
---@type MinigameDDRState
|
||||
local mg = Context.minigame_ddr
|
||||
local y0 = mg.bar_y + mg.bar_height + 10
|
||||
local target = mg.target_arrows[math.random(1, 4)]
|
||||
table.insert(mg.arrows, {
|
||||
dir = target.dir,
|
||||
x = target.x,
|
||||
y = mg.bar_y + mg.bar_height + 10
|
||||
y = y0
|
||||
})
|
||||
end
|
||||
|
||||
@@ -205,13 +247,15 @@ end
|
||||
--- @within MinigameDDRWindow
|
||||
--- @param direction string The direction of the arrow ("left", "down", "up", "right").
|
||||
local function spawn_arrow_dir(direction, note, special)
|
||||
---@type MinigameDDRState
|
||||
local mg = Context.minigame_ddr
|
||||
local y0 = mg.bar_y + mg.bar_height + 10
|
||||
for _, target in ipairs(mg.target_arrows) do
|
||||
if target.dir == direction then
|
||||
table.insert(mg.arrows, {
|
||||
dir = direction,
|
||||
x = target.x,
|
||||
y = mg.bar_y + mg.bar_height + 10,
|
||||
y = y0,
|
||||
note = note,
|
||||
special = special
|
||||
})
|
||||
@@ -225,6 +269,7 @@ end
|
||||
--- @param arrow table The arrow data.
|
||||
--- @return boolean True if the arrow is hit, false otherwise.
|
||||
local function check_hit(arrow)
|
||||
---@type MinigameDDRState
|
||||
local mg = Context.minigame_ddr
|
||||
local distance = math.abs(arrow.y - mg.target_y)
|
||||
return distance <= mg.hit_threshold
|
||||
@@ -235,34 +280,53 @@ end
|
||||
--- @param arrow table The arrow data.
|
||||
--- @return boolean True if the arrow is missed, false otherwise.
|
||||
local function check_miss(arrow)
|
||||
---@type MinigameDDRState
|
||||
local mg = Context.minigame_ddr
|
||||
return arrow.y > mg.target_y + mg.hit_threshold
|
||||
end
|
||||
|
||||
--- Draws an arrow.
|
||||
--- Rotates a point (px, py) around (cx, cy) by a number of 90-degree CW steps.
|
||||
--- @within MinigameDDRWindow
|
||||
local function rotate(px, py, cx, cy, steps)
|
||||
local dx, dy = px - cx, py - cy
|
||||
for _ = 1, steps % 4 do
|
||||
dx, dy = dy, -dx
|
||||
end
|
||||
return cx + dx, cy + dy
|
||||
end
|
||||
|
||||
local arrow_rotations = { down = 0, right = 1, up = 2, left = 3 }
|
||||
|
||||
--- Draws an arrow by rotating the "down" arrow shape.
|
||||
--- @within MinigameDDRWindow
|
||||
--- @param x number The x-coordinate.
|
||||
--- @param y number The y-coordinate.
|
||||
--- @param direction string The direction of the arrow.
|
||||
--- @param color number The color of the arrow.
|
||||
local function draw_arrow(x, y, direction, color)
|
||||
local size = 12
|
||||
local size = 14
|
||||
local half = size / 2
|
||||
if direction == "left" then
|
||||
tri(x + half, y, x, y + half, x + half, y + size, color)
|
||||
rectb(x + half, y + half - 2, half, 4, color)
|
||||
elseif direction == "right" then
|
||||
tri(x + half, y, x + size, y + half, x + half, y + size, color)
|
||||
rectb(x, y + half - 2, half, 4, color)
|
||||
elseif direction == "up" then
|
||||
tri(x, y + half, x + half, y, x + size, y + half, color)
|
||||
rectb(x + half - 2, y + half, 4, half, color)
|
||||
elseif direction == "down" then
|
||||
tri(x, y + half, x + half, y + size, x + size, y + half, color)
|
||||
rectb(x + half - 2, y, 4, half, color)
|
||||
end
|
||||
local center_x, center_y = x + half, y + half
|
||||
local steps = arrow_rotations[direction] or 0
|
||||
|
||||
local head_left_x, head_left_y = rotate(x, y + half, center_x, center_y, steps)
|
||||
local head_tip_x, head_tip_y = rotate(x + half, y + size, center_x, center_y, steps)
|
||||
local head_right_x, head_right_y = rotate(x + size, y + half, center_x, center_y, steps)
|
||||
|
||||
tri(head_left_x, head_left_y,
|
||||
head_tip_x, head_tip_y,
|
||||
head_right_x, head_right_y, color)
|
||||
|
||||
local stem_top_x, stem_top_y = rotate(x + half - 3, y, center_x, center_y, steps)
|
||||
local stem_bot_x, stem_bot_y = rotate(x + half + 3, y + half, center_x, center_y, steps)
|
||||
local stem_x = math.min(stem_top_x, stem_bot_x)
|
||||
local stem_y = math.min(stem_top_y, stem_bot_y)
|
||||
local stem_w = math.abs(stem_bot_x - stem_top_x)
|
||||
local stem_h = math.abs(stem_bot_y - stem_top_y)
|
||||
rectb(stem_x, stem_y, stem_w, stem_h, color)
|
||||
end
|
||||
|
||||
|
||||
--- Updates DDR minigame logic.
|
||||
--- @within MinigameDDRWindow
|
||||
function MinigameDDRWindow.update()
|
||||
@@ -323,10 +387,7 @@ function MinigameDDRWindow.update()
|
||||
arrow.y = arrow.y + mg.arrow_fall_speed
|
||||
if check_miss(arrow) then
|
||||
table.insert(arrows_to_remove, i)
|
||||
mg.bar_fill = mg.bar_fill - mg.miss_penalty
|
||||
if mg.bar_fill < 0 then
|
||||
mg.bar_fill = 0
|
||||
end
|
||||
mg.bar_fill = math.max(0, mg.bar_fill - mg.miss_penalty)
|
||||
mg.total_misses = mg.total_misses + 1
|
||||
end
|
||||
end
|
||||
@@ -370,20 +431,14 @@ function MinigameDDRWindow.update()
|
||||
if arrow.dir == dir and check_hit(arrow) then
|
||||
MinigameDDRWindow.on_arrow_hit_special(arrow, mg)
|
||||
|
||||
mg.bar_fill = mg.bar_fill + mg.fill_per_hit
|
||||
if mg.bar_fill > mg.max_fill then
|
||||
mg.bar_fill = mg.max_fill
|
||||
end
|
||||
mg.bar_fill = math.min(mg.max_fill, mg.bar_fill + mg.fill_per_hit)
|
||||
table.remove(mg.arrows, i)
|
||||
hit = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not hit then
|
||||
mg.bar_fill = mg.bar_fill - 2
|
||||
if mg.bar_fill < 0 then
|
||||
mg.bar_fill = 0
|
||||
end
|
||||
mg.bar_fill = math.max(0, mg.bar_fill - 2)
|
||||
mg.total_misses = mg.total_misses + 1
|
||||
end
|
||||
end
|
||||
@@ -393,6 +448,7 @@ end
|
||||
--- Draws DDR minigame.
|
||||
--- @within MinigameDDRWindow
|
||||
function MinigameDDRWindow.draw()
|
||||
---@type MinigameDDRState|nil
|
||||
local mg = Context.minigame_ddr
|
||||
if not mg then
|
||||
cls(0)
|
||||
@@ -420,8 +476,6 @@ function MinigameDDRWindow.draw()
|
||||
end
|
||||
rect(mg.bar_x, mg.bar_y, fill_width, mg.bar_height, bar_color)
|
||||
end
|
||||
local percentage = math.floor((mg.bar_fill / mg.max_fill) * 100)
|
||||
Print.text_center(percentage .. "%", mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
||||
if mg.target_arrows then
|
||||
for _, target in ipairs(mg.target_arrows) do
|
||||
local is_pressed = mg.button_pressed_timers[target.dir] and mg.button_pressed_timers[target.dir] > 0
|
||||
@@ -435,7 +489,7 @@ function MinigameDDRWindow.draw()
|
||||
draw_arrow(arrow.x, arrow.y, arrow.dir, arrow_color)
|
||||
end
|
||||
end
|
||||
Print.text_center("Hit the arrows!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
||||
Print.text_center_contour("Hit the arrows!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_blue)
|
||||
local debug_y = 60
|
||||
if mg.debug_status then
|
||||
Print.text_center(mg.debug_status, Config.screen.width / 2, debug_y, Config.colors.item)
|
||||
@@ -459,6 +513,7 @@ function MinigameDDRWindow.draw()
|
||||
elseif Context.test_mode then
|
||||
Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.blue)
|
||||
end
|
||||
|
||||
if mg.win_timer > 0 then
|
||||
if mg.special_mode_condition then
|
||||
Minigame.draw_win_overlay("SUCCESS...?")
|
||||
|
||||
@@ -49,6 +49,7 @@ end
|
||||
--- @param return_window string The window ID to return to after the minigame.<br/>
|
||||
--- @param[opt] params table Optional parameters for minigame configuration.<br/>
|
||||
function MinigameButtonMashWindow.start(return_window, params)
|
||||
Audio.music_stop()
|
||||
MinigameButtonMashWindow.init(params)
|
||||
local mg = Context.minigame_button_mash
|
||||
mg.return_window = return_window or "game"
|
||||
@@ -145,7 +146,7 @@ function MinigameButtonMashWindow.draw()
|
||||
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
||||
end
|
||||
Print.text_center("Z", mg.button_x, mg.button_y - 3, button_color)
|
||||
Print.text_center(mg.instruction_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
||||
Print.text_center_contour(mg.instruction_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_blue)
|
||||
if mg.show_progress_text then
|
||||
local points_text = math.floor(mg.bar_fill) .. "/" .. mg.target_points
|
||||
Print.text_center(points_text, mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
||||
|
||||
@@ -53,6 +53,7 @@ end
|
||||
--- @param return_window string The window ID to return to after the minigame.<br/>
|
||||
--- @param[opt] params table Optional parameters for minigame configuration.<br/>
|
||||
function MinigameRhythmWindow.start(return_window, params)
|
||||
Audio.music_stop()
|
||||
MinigameRhythmWindow.init(params)
|
||||
local mg = Context.minigame_rhythm
|
||||
mg.return_window = return_window or "game"
|
||||
@@ -146,14 +147,14 @@ function MinigameRhythmWindow.draw()
|
||||
local target_left = mg.target_center - (mg.target_width / 2)
|
||||
local target_x = mg.bar_x + (target_left * mg.bar_width)
|
||||
local target_width_pixels = mg.target_width * mg.bar_width
|
||||
rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.light_blue)
|
||||
rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.orange)
|
||||
local line_x = mg.bar_x + (mg.line_position * mg.bar_width)
|
||||
rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.item)
|
||||
Print.text_center(
|
||||
rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.light_blue)
|
||||
Print.text_center_contour(
|
||||
"Sleep Norman ... Sleep!",
|
||||
Config.screen.width / 2,
|
||||
mg.bar_y + mg.bar_height + 14,
|
||||
Config.colors.light_grey
|
||||
Config.colors.light_blue
|
||||
)
|
||||
local button_color = Config.colors.light_grey
|
||||
if mg.button_pressed_timer > 0 then
|
||||
|
||||
Reference in New Issue
Block a user