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inc/logic/logic.focus.lua
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166
inc/logic/logic.focus.lua
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--- @section Focus
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local FOCUS_DEFAULT_SPEED = 5
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local active = false
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local closing = false
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local driven = false
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local center_x = 0
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local center_y = 0
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local radius = 0
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local speed = FOCUS_DEFAULT_SPEED
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local on_complete = nil
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local driven_initial_r = 0
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local driven_max_r = 0
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local function max_radius(cx, cy)
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local dx = math.max(cx, Config.screen.width - cx)
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local dy = math.max(cy, Config.screen.height - cy)
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return math.sqrt(dx * dx + dy * dy)
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end
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--- Starts a focus overlay that reveals content through an expanding circle.
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--- @within Focus
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--- @param cx number The x-coordinate of the circle center.
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--- @param cy number The y-coordinate of the circle center.
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--- @param[opt] params table Optional parameters: `speed` (number) expansion rate in pixels/frame, `initial_radius` (number) starting radius in pixels (default 0), `on_complete` (function) callback when overlay disperses.
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function Focus.start(cx, cy, params)
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params = params or {}
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active = true
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closing = false
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driven = false
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center_x = cx
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center_y = cy
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radius = params.initial_radius or 0
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speed = params.speed or FOCUS_DEFAULT_SPEED
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on_complete = params.on_complete
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end
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--- Starts a closing focus overlay that hides content by shrinking the visible circle.
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--- @within Focus
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--- @param cx number The x-coordinate of the circle center.
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--- @param cy number The y-coordinate of the circle center.
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--- @param[opt] params table Optional parameters: `speed` (number) shrink rate in pixels/frame, `on_complete` (function) callback when screen is fully covered.
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function Focus.close(cx, cy, params)
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params = params or {}
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active = true
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closing = true
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driven = false
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center_x = cx
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center_y = cy
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radius = max_radius(cx, cy)
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speed = params.speed or FOCUS_DEFAULT_SPEED
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on_complete = params.on_complete
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end
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--- Starts a driven focus overlay whose radius is controlled externally via Focus.set_percentage().
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--- The radius maps linearly from initial_radius (at 0%) to the screen corner distance (at 100%).
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--- @within Focus
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--- @param cx number The x-coordinate of the circle center.
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--- @param cy number The y-coordinate of the circle center.
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--- @param[opt] params table Optional parameters: `initial_radius` (number) radius at 0% (default 0).
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function Focus.start_driven(cx, cy, params)
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params = params or {}
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active = true
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closing = false
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driven = true
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center_x = cx
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center_y = cy
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driven_initial_r = params.initial_radius or 0
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driven_max_r = max_radius(cx, cy)
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radius = driven_initial_r
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on_complete = nil
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end
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--- Sets the visible radius as a percentage of the full screen extent.
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--- Only has effect when the overlay is in driven mode (started via Focus.start_driven).
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--- @within Focus
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--- @param pct number A value from 0 to 1 (0 = initial_radius, 1 = full screen).
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function Focus.set_percentage(pct)
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if not driven then return end
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radius = driven_initial_r + pct * (driven_max_r - driven_initial_r)
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end
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--- Checks whether the focus overlay is currently active.
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--- @within Focus
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--- @return boolean Whether the focus overlay is active.
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function Focus.is_active()
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return active
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end
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--- Stops the focus overlay immediately.
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--- @within Focus
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function Focus.stop()
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active = false
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closing = false
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driven = false
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radius = 0
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on_complete = nil
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end
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--- Updates the focus overlay animation. No-op in driven mode.
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--- @within Focus
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function Focus.update()
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if not active then return end
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if driven then return end
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if closing then
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radius = radius - speed
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if radius <= 0 then
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local cb = on_complete
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Focus.stop()
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if cb then cb() end
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end
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else
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radius = radius + speed
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if radius >= max_radius(center_x, center_y) then
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local cb = on_complete
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Focus.stop()
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if cb then cb() end
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end
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end
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end
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--- Draws the focus overlay (black screen with circular cutout).
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--- Must be called after all other drawing to appear on top of every visual layer.
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--- @within Focus
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function Focus.draw()
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if not active then return end
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local cx = center_x
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local cy = center_y
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local r = radius
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local w = Config.screen.width
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local h = Config.screen.height
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local color = Config.colors.black
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if closing and r <= 0 then
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rect(0, 0, w, h, color)
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return
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end
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local top = math.max(0, math.floor(cy - r))
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local bottom = math.min(h - 1, math.ceil(cy + r))
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if top > 0 then
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rect(0, 0, w, top, color)
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end
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if bottom < h - 1 then
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rect(0, bottom + 1, w, h - bottom - 1, color)
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end
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for y = top, bottom do
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local dy = y - cy
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local half_w = math.sqrt(math.max(0, r * r - dy * dy))
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local left = math.floor(cx - half_w)
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local right = math.ceil(cx + half_w)
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if left > 0 then
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rect(0, y, left, 1, color)
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end
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if right < w then
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rect(right, y, w - right, 1, color)
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end
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end
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end
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