feat: stat screen on toilet with Focus overlay, screen draw callback added to manager, meter decay now only on timer revolution, timer visible on stat screen not minigames, Meter.get_timer_decay_percentage() added, Context.stat_screen_active flag added
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@@ -17,6 +17,7 @@ Context = {}
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--- @return result.minigame_button_mash table Button mash minigame state (see Minigame.get_default_button_mash).
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--- @return result.minigame_rhythm table Rhythm minigame state (see Minigame.get_default_rhythm).
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--- @return result.meters table Meter values (see Meter.get_initial).
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--- @return result.stat_screen_active boolean Whether the stat screen overlay is currently shown.
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--- @return result.game table Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.
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function Context.initial_data()
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return {
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@@ -27,6 +28,7 @@ function Context.initial_data()
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content = {}
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},
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game_in_progress = false,
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stat_screen_active = false,
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minigame_ddr = Minigame.get_default_ddr(),
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minigame_button_mash = Minigame.get_default_button_mash(),
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minigame_rhythm = Minigame.get_default_rhythm(),
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