feat: added intro sequence, fixed norman's sprite, placed him in various places
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This commit is contained in:
Zoltan Timar
2026-03-12 18:10:50 +01:00
parent c897cdcbd5
commit b349ded281
14 changed files with 211 additions and 80 deletions

View File

@@ -7,5 +7,10 @@ Screen.register({
"go_to_sleep",
"go_to_end",
},
background = "bedroom"
background = "bedroom",
draw = function()
if Context.home_norman_visible and Window.get_current_id() == "game" then
Sprite.draw_at("norman", 100, 80)
end
end
})

View File

@@ -26,10 +26,14 @@ Screen.register({
local sw = Config.screen.width
local cx = sw / 2
local norman_x = math.floor(sw * 0.75)
local norman_y = math.floor(Config.screen.height * 0.75)
local bar_w = math.floor(sw * 0.75)
local bar_x = math.floor((sw - bar_w) / 2)
local bar_h = 4
Sprite.draw_at("norman", norman_x, norman_y)
Print.text_center("day " .. Context.day_count, cx, 10, Config.colors.white)
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."