feat: added ascension meter, done 0-1 asc logic, fixed mysterious man behaviours
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@@ -26,8 +26,10 @@ function TIC()
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Timer.update()
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Trigger.update()
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Glitch.draw()
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Ascension.update_fade()
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if Context.game_in_progress then
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Meter.draw()
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Timer.draw()
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end
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Ascension.draw_flash()
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end
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