move meter to system (temporary)
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119
inc/system/system.meter.lua
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119
inc/system/system.meter.lua
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--- @section Meter
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local METER_MAX = 1000
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local METER_DEFAULT = 500
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local METER_GAIN_PER_CHORE = 100
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local METER_DECAY_PER_DAY = 20
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local COMBO_BASE_BONUS = 0.02
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local COMBO_MAX_BONUS = 0.16
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local COMBO_TIMEOUT_FRAMES = 600
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-- Internal meters for tracking game progress and player stats.
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Meter.COLOR_ISM = Config.colors.red
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Meter.COLOR_WPM = Config.colors.blue
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Meter.COLOR_BM = Config.colors.black
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Meter.COLOR_BG = Config.colors.meter_bg
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--- Gets initial meter values.
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--- @within Meter
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--- @return result table Initial meter values. </br>
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--- Fields: </br>
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--- * ism (number) Initial ISM meter value.<br/>
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--- * wpm (number) Initial WPM meter value.<br/>
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--- * bm (number) Initial BM meter value.<br/>
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--- * combo (number) Current combo count.<br/>
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--- * combo_timer (number) Frames since last combo action.<br/>
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--- * hidden (boolean) Whether meters are hidden.
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function Meter.get_initial()
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return {
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ism = METER_DEFAULT,
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wpm = METER_DEFAULT,
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bm = METER_DEFAULT,
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combo = 0,
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combo_timer = 0,
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hidden = false,
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}
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end
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--- Hides meters.
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--- @within Meter
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function Meter.hide()
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if Context and Context.meters then Context.meters.hidden = true end
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end
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--- Shows meters.
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--- @within Meter
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function Meter.show()
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if Context and Context.meters then Context.meters.hidden = false end
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end
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--- Gets max meter value.
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--- @within Meter
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--- @return number The maximum meter value.
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function Meter.get_max()
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return METER_MAX
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end
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--- Sets the decay amount applied to all meters per day.
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--- @within Meter
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--- @param amount number Amount to subtract from each meter.
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function Meter.set_decay(amount)
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METER_DECAY_PER_DAY = amount
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end
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--- Gets the meter decay as a percentage of the max meter value.
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--- @within Meter
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--- @return number The decay percentage per day.
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function Meter.get_decay_percentage()
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return math.floor(METER_DECAY_PER_DAY / METER_MAX * 100)
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end
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--- Gets combo multiplier.
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--- @within Meter
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--- @return number The current combo multiplier.
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function Meter.get_combo_multiplier()
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if not Context or not Context.meters then return 1 end
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local combo = Context.meters.combo
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if combo == 0 then return 1 end
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return 1 + math.min(COMBO_MAX_BONUS, COMBO_BASE_BONUS * (2 ^ (combo - 1)))
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end
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--- Updates all meters.
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--- @within Meter
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function Meter.update()
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if not Context or not Context.game_in_progress or not Context.meters then return end
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local m = Context.meters
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local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
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if not in_minigame then
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if m.combo > 0 then
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m.combo_timer = m.combo_timer + 1
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if m.combo_timer >= COMBO_TIMEOUT_FRAMES then
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m.combo = 0
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m.combo_timer = 0
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end
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end
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end
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end
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--- Adds amount to a meter.
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--- @within Meter
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--- @param key string The meter key (e.g., "wpm", "ism", "bm").
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--- @param amount number The amount to add.
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function Meter.add(key, amount)
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if not Context or not Context.meters then return end
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local m = Context.meters
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if m[key] ~= nil then
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m[key] = math.min(METER_MAX, m[key] + amount)
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end
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end
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--- Called on minigame completion.
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--- @within Meter
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function Meter.on_minigame_complete()
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local m = Context.meters
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local gain = math.floor(METER_GAIN_PER_CHORE * Meter.get_combo_multiplier())
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Meter.add("wpm", gain)
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Meter.add("ism", gain)
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Meter.add("bm", gain)
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m.combo = m.combo + 1
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m.combo_timer = 0
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end
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