Merge branch 'develop' into codegenerator
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ci/woodpecker/push/woodpecker Pipeline was successful
All checks were successful
ci/woodpecker/push/woodpecker Pipeline was successful
This commit is contained in:
@@ -24,6 +24,7 @@ globals = {
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"Minigame",
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"Minigame",
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"Window",
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"Window",
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"ContinuedWindow",
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"ContinuedWindow",
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|
"CreditsWindow",
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"TTGIntroWindow",
|
"TTGIntroWindow",
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"BriefIntroWindow",
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"BriefIntroWindow",
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"TitleIntroWindow",
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"TitleIntroWindow",
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@@ -38,10 +39,14 @@ globals = {
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"MysteriousManScreen",
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"MysteriousManScreen",
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"DiscussionWindow",
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"DiscussionWindow",
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"EndWindow",
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"EndWindow",
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|
<<<<<<< HEAD
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"PlayerNameWindow",
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"PlayerNameWindow",
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"TextInput",
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"TextInput",
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"CodeGenerator",
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"CodeGenerator",
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"CreditsWindow",
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"CreditsWindow",
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|
=======
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"GameOverWindow",
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|
>>>>>>> develop
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"mset",
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"mset",
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"mget",
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"mget",
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"btnp",
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"btnp",
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@@ -68,6 +68,7 @@ screen/screen.work.lua
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screen/screen.mysterious_man.lua
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screen/screen.mysterious_man.lua
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window/window.manager.lua
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window/window.manager.lua
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window/window.register.lua
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window/window.register.lua
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window/window.gameover.lua
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window/window.end.lua
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window/window.end.lua
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window/window.intro.title.lua
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window/window.intro.title.lua
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window/window.intro.ttg.lua
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window/window.intro.ttg.lua
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@@ -1,7 +1,23 @@
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|
local function apply_home_toilet_meter_delta()
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|
local max = Meter.get_max()
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Meter.add("bm", -math.floor(max * 0.15))
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Meter.add("ism", -math.floor(max * 0.10))
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Meter.add("wpm", math.floor(max * 0.05))
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end
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Decision.register({
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Decision.register({
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id = "go_to_toilet",
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id = "go_to_toilet",
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label = "Go to Toilet",
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label = "Go to Toilet",
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handle = function()
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handle = function()
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if not Context.have_done_work_today and not Context.toilet_meters_today_morning then
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|
apply_home_toilet_meter_delta()
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|
Context.toilet_meters_today_morning = true
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elseif Context.have_been_to_office
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and Context.have_done_work_today
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|
and not Context.toilet_meters_today_evening then
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apply_home_toilet_meter_delta()
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Context.toilet_meters_today_evening = true
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end
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Util.go_to_screen_by_id("toilet")
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Util.go_to_screen_by_id("toilet")
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end,
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end,
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})
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})
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@@ -1,5 +1,6 @@
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Discussion.register({
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Discussion.register({
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id = "coworker_disc_0",
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id = "coworker_disc_0",
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|
on_end = Meter.apply_coworker_discussion_reward,
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steps = {
|
steps = {
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{
|
{
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question = "Good morning Normal, enjoying your coffee as usual, huh?",
|
question = "Good morning Normal, enjoying your coffee as usual, huh?",
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@@ -18,6 +19,7 @@ Discussion.register({
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|
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Discussion.register({
|
Discussion.register({
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id = "coworker_disc_1",
|
id = "coworker_disc_1",
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|
on_end = Meter.apply_coworker_discussion_reward,
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steps = {
|
steps = {
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{
|
{
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question = "Norman, you look confused, what's up?",
|
question = "Norman, you look confused, what's up?",
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@@ -36,6 +38,7 @@ Discussion.register({
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|
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Discussion.register({
|
Discussion.register({
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id = "coworker_disc_asc_1",
|
id = "coworker_disc_asc_1",
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|
on_end = Meter.apply_coworker_discussion_reward,
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steps = {
|
steps = {
|
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{
|
{
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question = "Normann you look weird and unfocused. You are usually locked in and not like this, what's up?",
|
question = "Normann you look weird and unfocused. You are usually locked in and not like this, what's up?",
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@@ -54,6 +57,7 @@ Discussion.register({
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|
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Discussion.register({
|
Discussion.register({
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id = "coworker_disc_2",
|
id = "coworker_disc_2",
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|
on_end = Meter.apply_coworker_discussion_reward,
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steps = {
|
steps = {
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{
|
{
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question = "Hey Norman, do you have new socks on? That's a weird color!",
|
question = "Hey Norman, do you have new socks on? That's a weird color!",
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@@ -79,6 +83,7 @@ Discussion.register({
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|
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Discussion.register({
|
Discussion.register({
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id = "coworker_disc_asc_2",
|
id = "coworker_disc_asc_2",
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|
on_end = Meter.apply_coworker_discussion_reward,
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steps = {
|
steps = {
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{
|
{
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question = "Normann, are you ok? You were doing weird things while typing?",
|
question = "Normann, are you ok? You were doing weird things while typing?",
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@@ -97,6 +102,7 @@ Discussion.register({
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|
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Discussion.register({
|
Discussion.register({
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id = "coworker_disc_3",
|
id = "coworker_disc_3",
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|
on_end = Meter.apply_coworker_discussion_reward,
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steps = {
|
steps = {
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{
|
{
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question = "You look so happy, did you catch a bull or something?",
|
question = "You look so happy, did you catch a bull or something?",
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@@ -120,6 +126,7 @@ Discussion.register({
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})
|
})
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Discussion.register({
|
Discussion.register({
|
||||||
id = "coworker_disc_asc_3",
|
id = "coworker_disc_asc_3",
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|
on_end = Meter.apply_coworker_discussion_reward,
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steps = {
|
steps = {
|
||||||
{
|
{
|
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question = "Normal, you should take a break, you don't live up to your name today",
|
question = "Normal, you should take a break, you don't live up to your name today",
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|
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@@ -1,5 +1,6 @@
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Discussion.register({
|
Discussion.register({
|
||||||
id = "sumphore_disc_asc_1",
|
id = "sumphore_disc_asc_1",
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|
on_end = Meter.apply_sumphore_discussion_reward,
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steps = {
|
steps = {
|
||||||
{
|
{
|
||||||
question = "Are you still seeking the ox?",
|
question = "Are you still seeking the ox?",
|
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@@ -19,6 +20,7 @@ Discussion.register({
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|||||||
|
|
||||||
Discussion.register({
|
Discussion.register({
|
||||||
id = "sumphore_disc_asc_2",
|
id = "sumphore_disc_asc_2",
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||||||
|
on_end = Meter.apply_sumphore_discussion_reward,
|
||||||
steps = {
|
steps = {
|
||||||
{
|
{
|
||||||
question = "How's work? Your face looks strange",
|
question = "How's work? Your face looks strange",
|
||||||
@@ -61,6 +63,7 @@ Discussion.register({
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|||||||
|
|
||||||
Discussion.register({
|
Discussion.register({
|
||||||
id = "sumphore_disc_asc_3",
|
id = "sumphore_disc_asc_3",
|
||||||
|
on_end = Meter.apply_sumphore_discussion_reward,
|
||||||
steps = {
|
steps = {
|
||||||
{
|
{
|
||||||
question = "Do you think it's work you're doing?",
|
question = "Do you think it's work you're doing?",
|
||||||
@@ -88,6 +91,7 @@ Discussion.register({
|
|||||||
|
|
||||||
Discussion.register({
|
Discussion.register({
|
||||||
id = "homeless_guy",
|
id = "homeless_guy",
|
||||||
|
on_end = Meter.apply_sumphore_discussion_reward,
|
||||||
steps = {
|
steps = {
|
||||||
{
|
{
|
||||||
question = "Sup bro, how are you?",
|
question = "Sup bro, how are you?",
|
||||||
|
|||||||
@@ -23,6 +23,10 @@ Context = {}
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--- * have_met_sumphore (boolean) Whether the player has talked to the homeless guy.<br/>
|
--- * have_met_sumphore (boolean) Whether the player has talked to the homeless guy.<br/>
|
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--- * have_been_to_office (boolean) Whether the player has been to the office.<br/>
|
--- * have_been_to_office (boolean) Whether the player has been to the office.<br/>
|
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--- * have_done_work_today (boolean) Whether the player has done work today.<br/>
|
--- * have_done_work_today (boolean) Whether the player has done work today.<br/>
|
||||||
|
--- * toilet_meters_today_morning (boolean) Whether the home (before work) toilet meter delta was already applied this day.<br/>
|
||||||
|
--- * toilet_meters_today_evening (boolean) Whether the home (after work) toilet meter delta was already applied this day.<br/>
|
||||||
|
--- * coworker_discussion_meter_applied_today (boolean) Whether the daily coworker discussion meter roll was already applied this day.<br/>
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||||||
|
--- * sumphore_discussion_meter_applied_today (boolean) Whether the daily sumphore discussion meter roll was already applied this day.<br/>
|
||||||
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID<br/>
|
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID<br/>
|
||||||
function Context.initial_data()
|
function Context.initial_data()
|
||||||
return {
|
return {
|
||||||
@@ -45,6 +49,10 @@ function Context.initial_data()
|
|||||||
home_norman_visible = false,
|
home_norman_visible = false,
|
||||||
have_been_to_office = false,
|
have_been_to_office = false,
|
||||||
have_done_work_today = false,
|
have_done_work_today = false,
|
||||||
|
toilet_meters_today_morning = false,
|
||||||
|
toilet_meters_today_evening = false,
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||||||
|
coworker_discussion_meter_applied_today = false,
|
||||||
|
sumphore_discussion_meter_applied_today = false,
|
||||||
should_ascend = false,
|
should_ascend = false,
|
||||||
have_met_sumphore = false,
|
have_met_sumphore = false,
|
||||||
office_sprites = {},
|
office_sprites = {},
|
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@@ -124,6 +132,7 @@ function Context.new_game()
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target_points = 100,
|
target_points = 100,
|
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instruction_text = "Wake up Norman!",
|
instruction_text = "Wake up Norman!",
|
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show_progress_text = false,
|
show_progress_text = false,
|
||||||
|
meter_on_complete = Meter.apply_wakeup_reward,
|
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on_win = function()
|
on_win = function()
|
||||||
Audio.music_play_room_work()
|
Audio.music_play_room_work()
|
||||||
Meter.show()
|
Meter.show()
|
||||||
|
|||||||
@@ -8,6 +8,10 @@ function Day.increase()
|
|||||||
if Context.day_count == 3 then
|
if Context.day_count == 3 then
|
||||||
Context.should_ascend = true
|
Context.should_ascend = true
|
||||||
end
|
end
|
||||||
|
if Context.day_count >= 100 and not Ascension.is_complete() then
|
||||||
|
GameOverWindow.show("days")
|
||||||
|
return
|
||||||
|
end
|
||||||
for _, handler in ipairs(_day_increase_handlers) do
|
for _, handler in ipairs(_day_increase_handlers) do
|
||||||
handler()
|
handler()
|
||||||
end
|
end
|
||||||
@@ -27,6 +31,13 @@ Day.register_handler(function()
|
|||||||
m.bm = math.max(0, m.bm - METER_DECAY_PER_DAY)
|
m.bm = math.max(0, m.bm - METER_DECAY_PER_DAY)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
Day.register_handler(function()
|
||||||
|
Context.toilet_meters_today_morning = false
|
||||||
|
Context.toilet_meters_today_evening = false
|
||||||
|
Context.coworker_discussion_meter_applied_today = false
|
||||||
|
Context.sumphore_discussion_meter_applied_today = false
|
||||||
|
end)
|
||||||
|
|
||||||
Day.register_handler(function()
|
Day.register_handler(function()
|
||||||
if Context.should_ascend then
|
if Context.should_ascend then
|
||||||
Ascension.increase()
|
Ascension.increase()
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
--- @section Meter
|
--- @section Meter
|
||||||
local METER_MAX = 1000
|
local METER_MAX = 1000
|
||||||
local METER_DEFAULT = 500
|
local BM_METER_DEFAULT = 200
|
||||||
|
local ISM_METER_DEFAULT = 500
|
||||||
|
local WPM_METER_DEFAULT = 200
|
||||||
local METER_GAIN_PER_CHORE = 100
|
local METER_GAIN_PER_CHORE = 100
|
||||||
local METER_DECAY_PER_DAY = 20
|
local METER_DECAY_PER_DAY = 20
|
||||||
local COMBO_BASE_BONUS = 0.02
|
local COMBO_BASE_BONUS = 0.02
|
||||||
@@ -26,9 +28,9 @@ Meter.COLOR_CONTOUR = Config.colors.white
|
|||||||
--- * hidden (boolean) Whether meters are hidden.
|
--- * hidden (boolean) Whether meters are hidden.
|
||||||
function Meter.get_initial()
|
function Meter.get_initial()
|
||||||
return {
|
return {
|
||||||
ism = METER_DEFAULT,
|
ism = ISM_METER_DEFAULT,
|
||||||
wpm = METER_DEFAULT,
|
wpm = WPM_METER_DEFAULT,
|
||||||
bm = METER_DEFAULT,
|
bm = BM_METER_DEFAULT,
|
||||||
combo = 0,
|
combo = 0,
|
||||||
combo_timer = 0,
|
combo_timer = 0,
|
||||||
hidden = false,
|
hidden = false,
|
||||||
@@ -103,22 +105,129 @@ function Meter.add(key, amount)
|
|||||||
if not Context or not Context.meters then return end
|
if not Context or not Context.meters then return end
|
||||||
local m = Context.meters
|
local m = Context.meters
|
||||||
if m[key] ~= nil then
|
if m[key] ~= nil then
|
||||||
m[key] = math.min(METER_MAX, m[key] + amount)
|
if amount > 0 and (key == "ism" or key == "bm") and m[key] >= METER_MAX then
|
||||||
|
GameOverWindow.show(key)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
m[key] = math.max(0, math.min(METER_MAX, m[key] + amount))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Called on minigame completion.
|
--- Called on minigame completion.
|
||||||
--- @within Meter
|
--- @within Meter
|
||||||
function Meter.on_minigame_complete()
|
--- @param is_work boolean If true (work-style minigame), apply combo to WPM/ISM/BM and advance combo. DDR uses `Meter.apply_ddr_reward` instead. Otherwise flat equal gain, combo unchanged.
|
||||||
|
function Meter.on_minigame_complete(is_work)
|
||||||
local m = Context.meters
|
local m = Context.meters
|
||||||
local gain = math.floor(METER_GAIN_PER_CHORE * Meter.get_combo_multiplier())
|
if is_work then
|
||||||
Meter.add("wpm", gain)
|
local mult = Meter.get_combo_multiplier()
|
||||||
Meter.add("ism", gain)
|
local wpm_delta = math.floor(METER_GAIN_PER_CHORE / mult)
|
||||||
Meter.add("bm", gain)
|
local ism_bm_delta = math.floor(METER_GAIN_PER_CHORE * mult)
|
||||||
|
Meter.add("wpm", wpm_delta)
|
||||||
|
Meter.add("ism", ism_bm_delta)
|
||||||
|
Meter.add("bm", ism_bm_delta)
|
||||||
|
m.combo = m.combo + 1
|
||||||
|
m.combo_timer = 0
|
||||||
|
else
|
||||||
|
local flat = METER_GAIN_PER_CHORE
|
||||||
|
Meter.add("wpm", flat)
|
||||||
|
Meter.add("ism", flat)
|
||||||
|
Meter.add("bm", flat)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Meter changes after DDR: uses max-meter percentages; combo advances like other work minigames.
|
||||||
|
--- 0 mistakes: WPM −10%, ISM +5%, BM +5%. 1–3: WPM −5%, ISM +10%, BM +10%. More than 3: WPM unchanged, ISM +10%, BM +10%.
|
||||||
|
--- @within Meter
|
||||||
|
--- @param mistake_count number Total mistakes (missed arrows, wrong inputs, and special-mode rule violations).
|
||||||
|
function Meter.apply_ddr_reward(mistake_count)
|
||||||
|
if not Context or not Context.meters then return end
|
||||||
|
local max = Meter.get_max()
|
||||||
|
local m = Context.meters
|
||||||
|
local wpm_pct, ism_pct, bm_pct
|
||||||
|
if mistake_count == 0 then
|
||||||
|
wpm_pct, ism_pct, bm_pct = -0.10, 0.05, 0.05
|
||||||
|
elseif mistake_count <= 3 then
|
||||||
|
wpm_pct, ism_pct, bm_pct = -0.05, 0.10, 0.10
|
||||||
|
else
|
||||||
|
wpm_pct, ism_pct, bm_pct = 0, 0.10, 0.10
|
||||||
|
end
|
||||||
|
if wpm_pct ~= 0 then
|
||||||
|
Meter.add("wpm", math.floor(max * wpm_pct))
|
||||||
|
end
|
||||||
|
if ism_pct ~= 0 then
|
||||||
|
Meter.add("ism", math.floor(max * ism_pct))
|
||||||
|
end
|
||||||
|
if bm_pct ~= 0 then
|
||||||
|
Meter.add("bm", math.floor(max * bm_pct))
|
||||||
|
end
|
||||||
m.combo = m.combo + 1
|
m.combo = m.combo + 1
|
||||||
m.combo_timer = 0
|
m.combo_timer = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Meter changes for the wake-up button mash: faster completion is better for WPM.
|
||||||
|
--- Perfect: under 2s — WPM +20%. Good: 2–3s — WPM +10%, ISM +5%, BM +5%. Bad: over 3s — WPM −5%, ISM +10%, BM +10%.
|
||||||
|
--- @within Meter
|
||||||
|
--- @param elapsed_sec number Seconds from minigame start until the bar was filled.
|
||||||
|
function Meter.apply_wakeup_reward(elapsed_sec)
|
||||||
|
if not Context or not Context.meters then return end
|
||||||
|
local max = Meter.get_max()
|
||||||
|
local wpm_pct, ism_pct, bm_pct
|
||||||
|
if elapsed_sec < 2 then
|
||||||
|
wpm_pct, ism_pct, bm_pct = 0.20, 0, 0
|
||||||
|
elseif elapsed_sec <= 3 then
|
||||||
|
wpm_pct, ism_pct, bm_pct = 0.10, 0.05, 0.05
|
||||||
|
else
|
||||||
|
wpm_pct, ism_pct, bm_pct = -0.05, 0.10, 0.10
|
||||||
|
end
|
||||||
|
if wpm_pct ~= 0 then
|
||||||
|
Meter.add("wpm", math.floor(max * wpm_pct))
|
||||||
|
end
|
||||||
|
if ism_pct ~= 0 then
|
||||||
|
Meter.add("ism", math.floor(max * ism_pct))
|
||||||
|
end
|
||||||
|
if bm_pct ~= 0 then
|
||||||
|
Meter.add("bm", math.floor(max * bm_pct))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Random single meter shift after finishing a coworker discussion: ISM +10%, WPM −10%, or BM +10%.
|
||||||
|
--- @within Meter
|
||||||
|
function Meter.apply_coworker_discussion_reward()
|
||||||
|
if not Context or not Context.meters then return end
|
||||||
|
if Context.coworker_discussion_meter_applied_today then return end
|
||||||
|
local max = Meter.get_max()
|
||||||
|
local delta = math.floor(max * 0.10)
|
||||||
|
local roll = math.random(1, 3)
|
||||||
|
if roll == 1 then
|
||||||
|
Meter.add("ism", delta)
|
||||||
|
elseif roll == 2 then
|
||||||
|
Meter.add("wpm", -delta)
|
||||||
|
else
|
||||||
|
Meter.add("bm", delta)
|
||||||
|
end
|
||||||
|
Context.coworker_discussion_meter_applied_today = true
|
||||||
|
end
|
||||||
|
|
||||||
|
--- After finishing a sumphore discussion: reduce whichever of ISM / WPM / BM is highest by 10% of max (stable tie to ISM, then WPM, then BM).
|
||||||
|
--- @within Meter
|
||||||
|
function Meter.apply_sumphore_discussion_reward()
|
||||||
|
if not Context or not Context.meters then return end
|
||||||
|
if Context.sumphore_discussion_meter_applied_today then return end
|
||||||
|
local m = Context.meters
|
||||||
|
local max = Meter.get_max()
|
||||||
|
local delta = math.floor(max * 0.10)
|
||||||
|
local biggest_val_key = "ism"
|
||||||
|
local biggest_val = m.ism
|
||||||
|
for _, key in ipairs({ "wpm", "bm" }) do
|
||||||
|
if m[key] > biggest_val then
|
||||||
|
biggest_val = m[key]
|
||||||
|
biggest_val_key = key
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Meter.add(biggest_val_key, -delta)
|
||||||
|
Context.sumphore_discussion_meter_applied_today = true
|
||||||
|
end
|
||||||
|
|
||||||
--- Draws meters.
|
--- Draws meters.
|
||||||
--- @within Meter
|
--- @within Meter
|
||||||
function Meter.draw()
|
function Meter.draw()
|
||||||
|
|||||||
@@ -132,6 +132,7 @@ function MysteriousManScreen.wake_up()
|
|||||||
target_points = 100,
|
target_points = 100,
|
||||||
instruction_text = "Wake up Norman!",
|
instruction_text = "Wake up Norman!",
|
||||||
show_progress_text = false,
|
show_progress_text = false,
|
||||||
|
meter_on_complete = Meter.apply_wakeup_reward,
|
||||||
on_win = function()
|
on_win = function()
|
||||||
Audio.music_play_wakingup()
|
Audio.music_play_wakingup()
|
||||||
Meter.show()
|
Meter.show()
|
||||||
|
|||||||
@@ -51,8 +51,8 @@ Screen.register({
|
|||||||
local decay_pct = Meter.get_decay_percentage()
|
local decay_pct = Meter.get_decay_percentage()
|
||||||
local decay_text = string.format("-%d%%", decay_pct)
|
local decay_text = string.format("-%d%%", decay_pct)
|
||||||
local combo_mult = Meter.get_combo_multiplier()
|
local combo_mult = Meter.get_combo_multiplier()
|
||||||
local combo_pct = math.floor((combo_mult - 1) * 100)
|
local ism_bm_combo_pct = math.floor((combo_mult - 1) * 100)
|
||||||
local mult_text = string.format("+%d%%", combo_pct)
|
local wpm_combo_pct = math.floor((1 / combo_mult - 1) * 100 + 0.5)
|
||||||
local meter_start_y = text_y + 10
|
local meter_start_y = text_y + 10
|
||||||
|
|
||||||
local meter_list = {
|
local meter_list = {
|
||||||
@@ -73,6 +73,12 @@ Screen.register({
|
|||||||
rect(bar_x, bar_y, fill_w, bar_h, meter.color)
|
rect(bar_x, bar_y, fill_w, bar_h, meter.color)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local mult_text
|
||||||
|
if meter.key == "wpm" then
|
||||||
|
mult_text = string.format("%+d%%", wpm_combo_pct)
|
||||||
|
else
|
||||||
|
mult_text = string.format("+%d%%", ism_bm_combo_pct)
|
||||||
|
end
|
||||||
local decay_w = print(decay_text, 0, -6, 0, false, 1)
|
local decay_w = print(decay_text, 0, -6, 0, false, 1)
|
||||||
Print.text_contour(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue, false, 1, Config.colors.white)
|
Print.text_contour(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue, false, 1, Config.colors.white)
|
||||||
Print.text_contour(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue, false, 1, Config.colors.white)
|
Print.text_contour(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue, false, 1, Config.colors.white)
|
||||||
|
|||||||
197
inc/window/window.credits.lua
Normal file
197
inc/window/window.credits.lua
Normal file
@@ -0,0 +1,197 @@
|
|||||||
|
--- @section CreditsWindow
|
||||||
|
|
||||||
|
local _time = 0.0
|
||||||
|
local _scroll_x = 0.0
|
||||||
|
local _scroll_total_w = 0
|
||||||
|
local _scroll_chars = {}
|
||||||
|
local _title_chars = {}
|
||||||
|
local _title_total_w = 0
|
||||||
|
local _stars = {}
|
||||||
|
|
||||||
|
local TITLE = "TELETYPE GAMES"
|
||||||
|
|
||||||
|
local SCROLL_PARTS = {
|
||||||
|
"WEB: GAMES.TELETYPE.HU",
|
||||||
|
"BBS: GAMES.TELETYPE.HU:2323",
|
||||||
|
"IRC: LIBERA.CHAT #TELETYPEGAMES",
|
||||||
|
"YOUTUBE.COM/@TELETYPEGAMES",
|
||||||
|
}
|
||||||
|
|
||||||
|
local SCROLL_SEP = " * "
|
||||||
|
|
||||||
|
local SCROLL_SPEED = 55.0
|
||||||
|
local SCROLL_Y = 129
|
||||||
|
local SCROLL_ZONE_COLS = { 7, 4, 9 }
|
||||||
|
|
||||||
|
local TITLE_Y = 4
|
||||||
|
local TITLE_FALL_DUR = 0.45
|
||||||
|
local TITLE_DELAY_STEP = 0.18
|
||||||
|
|
||||||
|
local RASTER_COLS = { 1, 3, 9, 10, 11, 4, 11, 10, 9, 3, 1 }
|
||||||
|
local RASTER_Y_TOP = 26
|
||||||
|
local RASTER_Y_BOT = 110
|
||||||
|
|
||||||
|
local AUTHORS = {
|
||||||
|
"Mr. Zero - Zsolt Tasnadi",
|
||||||
|
"Mr. One - Balazs Tari",
|
||||||
|
"Mr. Two - Zoltan Timar",
|
||||||
|
"Mr. Three - Bela Mezo",
|
||||||
|
}
|
||||||
|
local AUTHORS_BASE_Y = 56
|
||||||
|
local AUTHORS_LINE_H = 12
|
||||||
|
local AUTHORS_ENTRY_DT = 0.65
|
||||||
|
local AUTHORS_ENTRY_V = 2.5
|
||||||
|
|
||||||
|
local RAINBOW = { 4, 9, 3, 7, 13, 2, 9, 4 }
|
||||||
|
local NUM_STARS = 40
|
||||||
|
|
||||||
|
--- Initialises credits state and pre-computes character metrics.
|
||||||
|
--- @within CreditsWindow
|
||||||
|
function CreditsWindow.init()
|
||||||
|
_time = 0.0
|
||||||
|
_scroll_x = Config.screen.width + 4.0
|
||||||
|
|
||||||
|
_title_chars = {}
|
||||||
|
_title_total_w = 0
|
||||||
|
for i = 1, #TITLE do
|
||||||
|
local ch = TITLE:sub(i, i)
|
||||||
|
local w = print(ch, 0, -100, 0, false, 2)
|
||||||
|
_title_chars[i] = { ch = ch, ox = _title_total_w, w = w }
|
||||||
|
_title_total_w = _title_total_w + w
|
||||||
|
end
|
||||||
|
|
||||||
|
_scroll_chars = {}
|
||||||
|
_scroll_total_w = 0
|
||||||
|
local function append_str(str, col)
|
||||||
|
for i = 1, #str do
|
||||||
|
local ch = str:sub(i, i)
|
||||||
|
local w = print(ch, 0, -100, 0, false, 1)
|
||||||
|
_scroll_chars[#_scroll_chars + 1] = { ch = ch, ox = _scroll_total_w, w = w, col = col }
|
||||||
|
_scroll_total_w = _scroll_total_w + w
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for _, part in ipairs(SCROLL_PARTS) do
|
||||||
|
append_str(part, RAINBOW[math.random(#RAINBOW)])
|
||||||
|
append_str(SCROLL_SEP, Config.colors.white)
|
||||||
|
end
|
||||||
|
|
||||||
|
_stars = {}
|
||||||
|
for i = 1, NUM_STARS do
|
||||||
|
_stars[i] = {
|
||||||
|
x = math.random(0, Config.screen.width - 1) + 0.0,
|
||||||
|
y = math.random(0, Config.screen.height - 1),
|
||||||
|
spd = (i % 3 + 1) * 10.0,
|
||||||
|
col = ({ 1, 2, 4, 4 })[(i % 4) + 1],
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function draw_stars()
|
||||||
|
for _, s in ipairs(_stars) do
|
||||||
|
pix(math.floor(s.x), s.y, s.col)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function draw_rasters()
|
||||||
|
local cy = RASTER_Y_TOP + math.floor(math.sin(_time * 1.3) * 6)
|
||||||
|
for i, col in ipairs(RASTER_COLS) do
|
||||||
|
local y = cy + i - 1
|
||||||
|
if y >= 0 and y < Config.screen.height then
|
||||||
|
line(0, y, Config.screen.width - 1, y, col)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local cy2 = RASTER_Y_BOT + math.floor(math.sin(_time * 1.7 + 1.5) * 5)
|
||||||
|
for i, col in ipairs(RASTER_COLS) do
|
||||||
|
local y = cy2 + i - 1
|
||||||
|
if y >= 0 and y < Config.screen.height then
|
||||||
|
line(0, y, Config.screen.width - 1, y, col)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function bounce_out(p)
|
||||||
|
local n1, d1 = 7.5625, 2.75
|
||||||
|
if p < 1 / d1 then
|
||||||
|
return n1 * p * p
|
||||||
|
elseif p < 2 / d1 then
|
||||||
|
p = p - 1.5 / d1; return n1 * p * p + 0.75
|
||||||
|
elseif p < 2.5 / d1 then
|
||||||
|
p = p - 2.25 / d1; return n1 * p * p + 0.9375
|
||||||
|
else
|
||||||
|
p = p - 2.625 / d1; return n1 * p * p + 0.984375
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function draw_title()
|
||||||
|
local sx = math.floor((Config.screen.width - _title_total_w) / 2)
|
||||||
|
local n = #_title_chars
|
||||||
|
local max_dist = (n - 1) / 2.0
|
||||||
|
for i, tc in ipairs(_title_chars) do
|
||||||
|
local dist = math.abs(i - (n + 1) / 2.0)
|
||||||
|
local delay = (max_dist - dist) * TITLE_DELAY_STEP
|
||||||
|
local t = math.max(0, _time - delay)
|
||||||
|
local p = math.min(1, t / TITLE_FALL_DUR)
|
||||||
|
local y = math.floor(-14 + bounce_out(p) * (TITLE_Y + 14))
|
||||||
|
print(tc.ch, sx + tc.ox + 1, y + 1, 0, false, 2)
|
||||||
|
print(tc.ch, sx + tc.ox, y, Config.colors.light_blue, false, 2)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function draw_authors()
|
||||||
|
local col = Config.colors.light_blue
|
||||||
|
for i, lbl in ipairs(AUTHORS) do
|
||||||
|
local enter_t = math.max(0, _time - (i - 1) * AUTHORS_ENTRY_DT)
|
||||||
|
local slide = math.max(0, 1 - enter_t * AUTHORS_ENTRY_V)
|
||||||
|
local x_off = math.floor(slide * (Config.screen.width + 40))
|
||||||
|
local yo = (slide < 0.01) and math.floor(math.sin(_time * 2.0 + i * 1.1) * 2) or 0
|
||||||
|
Print.text(lbl, 12 + x_off, AUTHORS_BASE_Y + (i - 1) * AUTHORS_LINE_H + yo, col)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function draw_scroller()
|
||||||
|
local third = Config.screen.width / 3
|
||||||
|
for pass = 0, 1 do
|
||||||
|
local base = _scroll_x + pass * _scroll_total_w
|
||||||
|
for _, sc in ipairs(_scroll_chars) do
|
||||||
|
local x = math.floor(base + sc.ox)
|
||||||
|
if x >= Config.screen.width then break end
|
||||||
|
if x + sc.w > 0 then
|
||||||
|
local zone = math.max(1, math.min(3, math.floor(x / third) + 1))
|
||||||
|
print(sc.ch, x, SCROLL_Y, SCROLL_ZONE_COLS[zone], false, 1)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the credits window.
|
||||||
|
--- @within CreditsWindow
|
||||||
|
function CreditsWindow.draw()
|
||||||
|
cls(Config.colors.black)
|
||||||
|
draw_stars()
|
||||||
|
draw_rasters()
|
||||||
|
draw_title()
|
||||||
|
Print.text_center("Authors", Config.screen.width / 2, 47, Config.colors.light_grey)
|
||||||
|
draw_authors()
|
||||||
|
draw_scroller()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates credits window logic.
|
||||||
|
--- @within CreditsWindow
|
||||||
|
function CreditsWindow.update()
|
||||||
|
_time = _time + Context.delta_time
|
||||||
|
|
||||||
|
for _, s in ipairs(_stars) do
|
||||||
|
s.x = s.x + s.spd * Context.delta_time
|
||||||
|
if s.x >= Config.screen.width then s.x = s.x - Config.screen.width end
|
||||||
|
end
|
||||||
|
|
||||||
|
_scroll_x = _scroll_x - SCROLL_SPEED * Context.delta_time
|
||||||
|
if _scroll_x <= -_scroll_total_w then
|
||||||
|
_scroll_x = _scroll_x + _scroll_total_w
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.back() or Input.select() then
|
||||||
|
Window.set_current("menu")
|
||||||
|
end
|
||||||
|
end
|
||||||
59
inc/window/window.gameover.lua
Normal file
59
inc/window/window.gameover.lua
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
--- @section GameOverWindow
|
||||||
|
local GAME_OVER_ART = [[
|
||||||
|
_###_ __#__ #___# #####
|
||||||
|
#____ _#_#_ ##_## #____
|
||||||
|
#_### ##### #_#_# ####_
|
||||||
|
#___# #___# #___# #____
|
||||||
|
_###_ #___# #___# #####
|
||||||
|
|
||||||
|
_###_ #___# ##### ####_
|
||||||
|
#___# #___# #____ #___#
|
||||||
|
#___# _#_#_ ####_ ####_
|
||||||
|
#___# __#__ #____ #_#__
|
||||||
|
_###_ __#__ ##### #__##
|
||||||
|
]]
|
||||||
|
|
||||||
|
local REASON_MESSAGES = {
|
||||||
|
ism = "Your impostor syndrome consumed you.",
|
||||||
|
bm = "You burned out like a cheap candle.",
|
||||||
|
days = "100 days passed. The cycle never broke.",
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Shows the game over screen.
|
||||||
|
--- @within GameOverWindow
|
||||||
|
--- @param reason string One of "ism", "bm", "days".
|
||||||
|
function GameOverWindow.show(reason)
|
||||||
|
GameOverWindow.reason = reason
|
||||||
|
Context.game_in_progress = false
|
||||||
|
Glitch.show()
|
||||||
|
Window.set_current("game_over")
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the game over screen.
|
||||||
|
--- @within GameOverWindow
|
||||||
|
function GameOverWindow.draw()
|
||||||
|
cls(Config.colors.black)
|
||||||
|
|
||||||
|
local cx = Config.screen.width / 2
|
||||||
|
local bounds = AsciiArt.draw(GAME_OVER_ART, {
|
||||||
|
char_w = 4,
|
||||||
|
char_h = 6,
|
||||||
|
line_gap = 1,
|
||||||
|
word_gap = 10,
|
||||||
|
color = Config.colors.red,
|
||||||
|
})
|
||||||
|
|
||||||
|
local msg = REASON_MESSAGES[GameOverWindow.reason] or ""
|
||||||
|
Print.text_center(msg, cx, bounds.bottom + 8, Config.colors.white)
|
||||||
|
Print.text_center("Press Z to restart", cx, Config.screen.height - 10, Config.colors.light_grey)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the game over screen logic.
|
||||||
|
--- @within GameOverWindow
|
||||||
|
function GameOverWindow.update()
|
||||||
|
if Input.select() then
|
||||||
|
Context.reset()
|
||||||
|
MenuWindow.refresh_menu_items()
|
||||||
|
Window.set_current("menu")
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -149,7 +149,6 @@ function MenuWindow.credits()
|
|||||||
Window.set_current("credits")
|
Window.set_current("credits")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
--- Opens the audio test menu.
|
--- Opens the audio test menu.
|
||||||
--- @within MenuWindow
|
--- @within MenuWindow
|
||||||
function MenuWindow.audio_test()
|
function MenuWindow.audio_test()
|
||||||
|
|||||||
@@ -130,6 +130,7 @@ function MinigameDDRWindow.on_arrow_hit_special(arrow, game_context)
|
|||||||
Audio.sfx_arrowhit(arrow.note)
|
Audio.sfx_arrowhit(arrow.note)
|
||||||
game_context.special_mode_counter = game_context.special_mode_counter + 1
|
game_context.special_mode_counter = game_context.special_mode_counter + 1
|
||||||
else
|
else
|
||||||
|
game_context.total_misses = game_context.total_misses + 1
|
||||||
if game_context.special_mode_condition then Audio.sfx_bloop() end
|
if game_context.special_mode_condition then Audio.sfx_bloop() end
|
||||||
game_context.special_mode_condition = false
|
game_context.special_mode_condition = false
|
||||||
end
|
end
|
||||||
@@ -141,10 +142,12 @@ function MinigameDDRWindow.on_arrow_hit_special(arrow, game_context)
|
|||||||
game_context.bar_fill = game_context.bar_fill - game_context.fill_per_hit
|
game_context.bar_fill = game_context.bar_fill - game_context.fill_per_hit
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
|
game_context.total_misses = game_context.total_misses + 1
|
||||||
if game_context.special_mode_condition then Audio.sfx_bloop() end
|
if game_context.special_mode_condition then Audio.sfx_bloop() end
|
||||||
game_context.special_mode_condition = false
|
game_context.special_mode_condition = false
|
||||||
end
|
end
|
||||||
elseif special_mode == "only_nothing" then
|
elseif special_mode == "only_nothing" then
|
||||||
|
game_context.total_misses = game_context.total_misses + 1
|
||||||
if game_context.special_mode_condition then Audio.sfx_bloop() end
|
if game_context.special_mode_condition then Audio.sfx_bloop() end
|
||||||
game_context.special_mode_condition = false
|
game_context.special_mode_condition = false
|
||||||
end
|
end
|
||||||
@@ -173,6 +176,9 @@ function MinigameDDRWindow.on_end(game_context)
|
|||||||
end
|
end
|
||||||
|
|
||||||
game_context.special_mode_condition = game_context.special_mode_condition and was_ok
|
game_context.special_mode_condition = game_context.special_mode_condition and was_ok
|
||||||
|
if game_context.special_mode_condition and sm ~= "normal" then
|
||||||
|
game_context.bar_fill = game_context.max_fill
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Initializes DDR minigame state.
|
--- Initializes DDR minigame state.
|
||||||
@@ -336,7 +342,8 @@ function MinigameDDRWindow.update()
|
|||||||
mg.win_timer = mg.win_timer - 1
|
mg.win_timer = mg.win_timer - 1
|
||||||
if mg.win_timer == 0 then
|
if mg.win_timer == 0 then
|
||||||
Audio.music_stop()
|
Audio.music_stop()
|
||||||
Meter.on_minigame_complete()
|
Meter.apply_ddr_reward(mg.total_misses)
|
||||||
|
if not Context.game_in_progress then return end
|
||||||
if mg.on_win then
|
if mg.on_win then
|
||||||
mg.on_win(mg)
|
mg.on_win(mg)
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -1,6 +1,35 @@
|
|||||||
|
--- @section MinigameButtonMashWindow
|
||||||
|
|
||||||
|
---@class MinigameButtonMashState
|
||||||
|
---@field bar_fill number
|
||||||
|
---@field target_points number
|
||||||
|
---@field fill_per_press number
|
||||||
|
---@field base_degradation number
|
||||||
|
---@field degradation_multiplier number
|
||||||
|
---@field button_pressed_timer number
|
||||||
|
---@field button_press_duration number
|
||||||
|
---@field instruction_text string
|
||||||
|
---@field show_progress_text boolean
|
||||||
|
---@field return_window string?
|
||||||
|
---@field bar_x number
|
||||||
|
---@field bar_y number
|
||||||
|
---@field bar_width number
|
||||||
|
---@field bar_height number
|
||||||
|
---@field button_x number
|
||||||
|
---@field button_y number
|
||||||
|
---@field button_size number
|
||||||
|
---@field focus_center_x number?
|
||||||
|
---@field focus_center_y number?
|
||||||
|
---@field focus_initial_radius number
|
||||||
|
---@field win_timer number
|
||||||
|
---@field on_win (fun())?
|
||||||
|
---@field meter_on_complete (fun(elapsed_sec: number))?
|
||||||
|
---@field start_ms number?
|
||||||
|
---@field elapsed_sec number?
|
||||||
|
|
||||||
--- Gets initial button mash minigame configuration.
|
--- Gets initial button mash minigame configuration.
|
||||||
--- @within MinigameButtonMashWindow
|
--- @within MinigameButtonMashWindow
|
||||||
--- @return result table The default button mash minigame configuration.
|
---@return MinigameButtonMashState
|
||||||
function MinigameButtonMashWindow.init_context()
|
function MinigameButtonMashWindow.init_context()
|
||||||
return {
|
return {
|
||||||
bar_fill = 0,
|
bar_fill = 0,
|
||||||
@@ -24,7 +53,11 @@ function MinigameButtonMashWindow.init_context()
|
|||||||
focus_center_y = nil,
|
focus_center_y = nil,
|
||||||
focus_initial_radius = 0,
|
focus_initial_radius = 0,
|
||||||
win_timer = 0,
|
win_timer = 0,
|
||||||
on_win = nil
|
on_win = nil,
|
||||||
|
--- If set, called with elapsed_sec instead of Meter.on_minigame_complete()
|
||||||
|
meter_on_complete = nil,
|
||||||
|
start_ms = nil,
|
||||||
|
elapsed_sec = nil,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -51,8 +84,10 @@ end
|
|||||||
function MinigameButtonMashWindow.start(return_window, params)
|
function MinigameButtonMashWindow.start(return_window, params)
|
||||||
Audio.music_stop()
|
Audio.music_stop()
|
||||||
MinigameButtonMashWindow.init(params)
|
MinigameButtonMashWindow.init(params)
|
||||||
|
---@type MinigameButtonMashState
|
||||||
local mg = Context.minigame_button_mash
|
local mg = Context.minigame_button_mash
|
||||||
mg.return_window = return_window or "game"
|
mg.return_window = return_window or "game"
|
||||||
|
mg.start_ms = time()
|
||||||
if mg.focus_center_x then
|
if mg.focus_center_x then
|
||||||
Focus.start_driven(mg.focus_center_x, mg.focus_center_y, {
|
Focus.start_driven(mg.focus_center_x, mg.focus_center_y, {
|
||||||
initial_radius = mg.focus_initial_radius
|
initial_radius = mg.focus_initial_radius
|
||||||
@@ -64,12 +99,18 @@ end
|
|||||||
--- Updates button mash minigame logic.
|
--- Updates button mash minigame logic.
|
||||||
--- @within MinigameButtonMashWindow
|
--- @within MinigameButtonMashWindow
|
||||||
function MinigameButtonMashWindow.update()
|
function MinigameButtonMashWindow.update()
|
||||||
|
---@type MinigameButtonMashState
|
||||||
local mg = Context.minigame_button_mash
|
local mg = Context.minigame_button_mash
|
||||||
|
|
||||||
if mg.win_timer > 0 then
|
if mg.win_timer > 0 then
|
||||||
mg.win_timer = mg.win_timer - 1
|
mg.win_timer = mg.win_timer - 1
|
||||||
if mg.win_timer == 0 then
|
if mg.win_timer == 0 then
|
||||||
Meter.on_minigame_complete()
|
if mg.meter_on_complete then
|
||||||
|
mg.meter_on_complete(mg.elapsed_sec or 0)
|
||||||
|
else
|
||||||
|
Meter.on_minigame_complete(false)
|
||||||
|
end
|
||||||
|
if not Context.game_in_progress then return end
|
||||||
if mg.focus_center_x then Focus.stop() end
|
if mg.focus_center_x then Focus.stop() end
|
||||||
Context.home_norman_visible = true
|
Context.home_norman_visible = true
|
||||||
Context.have_done_work_today = false
|
Context.have_done_work_today = false
|
||||||
@@ -97,6 +138,7 @@ function MinigameButtonMashWindow.update()
|
|||||||
end
|
end
|
||||||
if mg.bar_fill >= mg.target_points then
|
if mg.bar_fill >= mg.target_points then
|
||||||
Audio.sfx_select()
|
Audio.sfx_select()
|
||||||
|
mg.elapsed_sec = (time() - mg.start_ms) / 1000
|
||||||
mg.win_timer = Config.timing.minigame_win_duration
|
mg.win_timer = Config.timing.minigame_win_duration
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -116,6 +158,7 @@ end
|
|||||||
--- Draws button mash minigame.
|
--- Draws button mash minigame.
|
||||||
--- @within MinigameButtonMashWindow
|
--- @within MinigameButtonMashWindow
|
||||||
function MinigameButtonMashWindow.draw()
|
function MinigameButtonMashWindow.draw()
|
||||||
|
---@type MinigameButtonMashState
|
||||||
local mg = Context.minigame_button_mash
|
local mg = Context.minigame_button_mash
|
||||||
if mg.return_window == "game" then
|
if mg.return_window == "game" then
|
||||||
GameWindow.draw_with_underlay(function()
|
GameWindow.draw_with_underlay(function()
|
||||||
|
|||||||
@@ -73,7 +73,8 @@ function MinigameRhythmWindow.update()
|
|||||||
if mg.win_timer > 0 then
|
if mg.win_timer > 0 then
|
||||||
mg.win_timer = mg.win_timer - 1
|
mg.win_timer = mg.win_timer - 1
|
||||||
if mg.win_timer == 0 then
|
if mg.win_timer == 0 then
|
||||||
Meter.on_minigame_complete()
|
Meter.on_minigame_complete(false)
|
||||||
|
if not Context.game_in_progress then return end
|
||||||
if mg.focus_center_x then Focus.stop() end
|
if mg.focus_center_x then Focus.stop() end
|
||||||
if mg.on_win then
|
if mg.on_win then
|
||||||
mg.on_win()
|
mg.on_win()
|
||||||
|
|||||||
@@ -31,6 +31,9 @@ Window.register("minigame_rhythm", MinigameRhythmWindow)
|
|||||||
MinigameDDRWindow = {}
|
MinigameDDRWindow = {}
|
||||||
Window.register("minigame_ddr", MinigameDDRWindow)
|
Window.register("minigame_ddr", MinigameDDRWindow)
|
||||||
|
|
||||||
|
GameOverWindow = {}
|
||||||
|
Window.register("game_over", GameOverWindow)
|
||||||
|
|
||||||
EndWindow = {}
|
EndWindow = {}
|
||||||
Window.register("end", EndWindow)
|
Window.register("end", EndWindow)
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user