This commit is contained in:
@@ -22,6 +22,7 @@ globals = {
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"Meter",
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"Meter",
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"Minigame",
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"Minigame",
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"Window",
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"Window",
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"ContinuedWindow",
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"TTGIntroWindow",
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"TTGIntroWindow",
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"BriefIntroWindow",
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"BriefIntroWindow",
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"TitleIntroWindow",
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"TitleIntroWindow",
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@@ -58,6 +58,7 @@ window/window.minigame.rhythm.lua
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window/window.minigame.ddr.lua
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window/window.minigame.ddr.lua
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window/window.mysterious_man.lua
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window/window.mysterious_man.lua
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window/window.discussion.lua
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window/window.discussion.lua
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window/window.continued.lua
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window/window.game.lua
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window/window.game.lua
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system/system.main.lua
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system/system.main.lua
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meta/meta.assets.lua
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meta/meta.assets.lua
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75
inc/window/window.continued.lua
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75
inc/window/window.continued.lua
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@@ -0,0 +1,75 @@
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--- @section ContinuedWindow
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ContinuedWindow.timer = 300 -- 5 seconds at 60fps
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ContinuedWindow.text = [[
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### ### ### ###
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# # # # # #
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# # # ### ##
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# # # # # #
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# ### ### ###
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### ### # # ### ### # # # # ### ##
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# # # ## # # # ## # # # # # #
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# # # # ## # # # ## # # ## # #
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# # # # # # # # # # # # # #
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### ### # # # ### # # ### ### ##
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]]
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--- Draws the continued window.
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--- @within ContinuedWindow
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function ContinuedWindow.draw()
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cls(Config.colors.black)
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local lines = {}
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local max_len = 0
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-- Get all lines and find max length
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for line in (ContinuedWindow.text .. "\n"):gmatch("(.-)\n") do
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table.insert(lines, line)
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if #line > max_len then max_len = #line end
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end
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-- Clean up empty lines from the start/end
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if #lines > 0 and lines[1] == "" then table.remove(lines, 1) end
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if #lines > 0 and lines[#lines] == "" then table.remove(lines, #lines) end
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local char_w = 4
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local char_h = 5
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local line_gap = 0
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local word_gap = 6
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local total_h = 0
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for _, line in ipairs(lines) do
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if line:find("#") then
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total_h = total_h + char_h + line_gap
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else
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total_h = total_h + word_gap
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end
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end
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total_h = total_h - line_gap
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local current_y = (Config.screen.height - total_h) / 2
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local x_offset = (Config.screen.width - (max_len * char_w)) / 2
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for _, line in ipairs(lines) do
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if line:find("#") then
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for j = 1, #line do
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local char = line:sub(j, j)
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if char == "#" then
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rect(x_offset + (j - 1) * char_w, current_y, char_w - 1, char_h - 1, Config.colors.light_blue)
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end
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end
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current_y = current_y + char_h + line_gap
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else
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current_y = current_y + word_gap
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end
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end
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end
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--- Updates the continued window logic.
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--- @within ContinuedWindow
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function ContinuedWindow.update()
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ContinuedWindow.timer = ContinuedWindow.timer - 1
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if ContinuedWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
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Window.set_current("menu")
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MenuWindow.refresh_menu_items()
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end
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end
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@@ -74,6 +74,13 @@ function MenuWindow.audio_test()
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GameWindow.set_state("audiotest")
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GameWindow.set_state("audiotest")
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end
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end
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--- Opens the continued screen.
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--- @within MenuWindow
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function MenuWindow.continued()
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ContinuedWindow.timer = 300
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GameWindow.set_state("continued")
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end
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--- Refreshes menu items.
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--- Refreshes menu items.
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--- @within MenuWindow
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--- @within MenuWindow
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function MenuWindow.refresh_menu_items()
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function MenuWindow.refresh_menu_items()
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@@ -87,6 +94,7 @@ function MenuWindow.refresh_menu_items()
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table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
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table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
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table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
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table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
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table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
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table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
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table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
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table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
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table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
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Context.current_menu_item = 1
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Context.current_menu_item = 1
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@@ -39,3 +39,6 @@ Window.register("end", EndWindow)
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DiscussionWindow = {}
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DiscussionWindow = {}
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Window.register("discussion", DiscussionWindow)
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Window.register("discussion", DiscussionWindow)
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ContinuedWindow = {}
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Window.register("continued", ContinuedWindow)
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