diff --git a/.gitignore b/.gitignore index a1781fb..36a1642 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,4 @@ +.claude .local impostor.lua impostor.original.lua @@ -5,4 +6,5 @@ prompts docs minify.lua *.tic -*.zip \ No newline at end of file +*.zip +NOTES_* diff --git a/.luacheckrc b/.luacheckrc index 8f58d89..c8dfabd 100644 --- a/.luacheckrc +++ b/.luacheckrc @@ -10,7 +10,6 @@ globals = { "Discussion", "Util", "Decision", - "Situation", "Screen", "Sprite", "UI", @@ -31,7 +30,7 @@ globals = { "MenuWindow", "GameWindow", "PopupWindow", - "ConfigurationWindow", + "ControlsWindow", "AudioTestWindow", "MinigameButtonMashWindow", "MinigameRhythmWindow", @@ -66,6 +65,10 @@ globals = { "map", "time", "RLE", + "mouse", + "Mouse", + "print", + "musicator_generate_pattern", } diff --git a/impostor.inc b/impostor.inc index 7f39293..4f7d075 100644 --- a/impostor.inc +++ b/impostor.inc @@ -6,6 +6,7 @@ init/init.context.lua system/system.util.lua system/system.print.lua system/system.input.lua +system/system.mouse.lua system/system.asciiart.lua system/system.rle.lua logic/logic.meter.lua @@ -38,10 +39,7 @@ sprite/sprite.matrix_architect.lua sprite/sprite.matrix_neo.lua sprite/sprite.matrix_oraculum.lua sprite/sprite.matrix_trinity.lua -situation/situation.manager.lua -situation/situation.drink_coffee.lua decision/decision.manager.lua -decision/decision.have_a_coffee.lua decision/decision.go_to_home.lua decision/decision.go_to_toilet.lua decision/decision.go_to_walking_to_office.lua @@ -50,6 +48,7 @@ decision/decision.go_to_end.lua decision/decision.go_to_walking_to_home.lua decision/decision.go_to_sleep.lua decision/decision.do_work.lua +decision/decision.have_a_coffee.lua decision/decision.sumphore_discussion.lua discussion/discussion.sumphore.lua discussion/discussion.coworker.lua @@ -72,7 +71,7 @@ window/window.intro.title.lua window/window.intro.ttg.lua window/window.intro.brief.lua window/window.menu.lua -window/window.configuration.lua +window/window.controls.lua window/window.audiotest.lua window/window.popup.lua window/window.minigame.mash.lua diff --git a/inc/decision/decision.have_a_coffee.lua b/inc/decision/decision.have_a_coffee.lua index a7c5212..985f3c9 100644 --- a/inc/decision/decision.have_a_coffee.lua +++ b/inc/decision/decision.have_a_coffee.lua @@ -2,7 +2,6 @@ Decision.register({ id = "have_a_coffee", label = "Have a Coffee", handle = function() - local new_situation_id = Situation.apply("drink_coffee", Context.game.current_screen) local level = Ascension.get_level() local disc_id = "coworker_disc_0" -- TODO: Add more discussions for levels above 3 @@ -11,6 +10,5 @@ Decision.register({ disc_id = "coworker_disc" .. suffix end Discussion.start(disc_id, "game") - Context.game.current_situation = new_situation_id end, }) \ No newline at end of file diff --git a/inc/decision/decision.manager.lua b/inc/decision/decision.manager.lua index 8950ece..3dcbb86 100644 --- a/inc/decision/decision.manager.lua +++ b/inc/decision/decision.manager.lua @@ -123,9 +123,13 @@ function Decision.draw(decisions, selected_decision_index) local selected_decision = decisions[selected_decision_index] local decision_label = Decision.get_label(selected_decision) local text_y = bar_y + 4 - Print.text("<", 2, text_y, Config.colors.light_blue) - Print.text_center(decision_label, Config.screen.width / 2, text_y, Config.colors.item) - Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue) + local left_arrow_color = Input.left() and Config.colors.white or Config.colors.orange + local right_arrow_color = Input.right() and Config.colors.white or Config.colors.orange + local left_arrow_contour_color = Input.left() and Config.colors.white or Config.colors.black + local right_arrow_contour_color = Input.right() and Config.colors.white or Config.colors.black + Print.text_center_contour("<", 6, text_y, left_arrow_color, false, 1, left_arrow_contour_color) + Print.text_center_contour(decision_label, Config.screen.width / 2, text_y, Config.colors.orange) + Print.text_center_contour(">", Config.screen.width - 6, text_y, right_arrow_color, false, 1, right_arrow_contour_color) end end @@ -134,6 +138,7 @@ end --- @param decisions table A table of decision items.
--- @param selected_decision_index number The current index of the selected decision.
--- @return number selected_decision_index The updated index of the selected decision. +--- @return boolean mouse_confirmed True if the user clicked the center to confirm. function Decision.update(decisions, selected_decision_index) if Input.left() then Audio.sfx_beep() @@ -142,5 +147,22 @@ function Decision.update(decisions, selected_decision_index) Audio.sfx_beep() selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1) end - return selected_decision_index + + local bar_h = 16 + local bar_y = Config.screen.height - bar_h + local prev_zone = { x = 0, y = bar_y, w = 15, h = bar_h } + local next_zone = { x = Config.screen.width-15, y = bar_y, w = 15, h = bar_h } + local confirm_zone = { x = 15, y = bar_y, w = Config.screen.width-30, h = bar_h } + + if Mouse.zone(prev_zone) then + Audio.sfx_beep() + selected_decision_index = Util.safeindex(decisions, selected_decision_index - 1) + elseif Mouse.zone(next_zone) then + Audio.sfx_beep() + selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1) + elseif Mouse.zone(confirm_zone) then + return selected_decision_index, true + end + + return selected_decision_index, false end diff --git a/inc/decision/decision.play_button_mash.lua b/inc/decision/decision.play_button_mash.lua index 3ac8995..22d5f9c 100644 --- a/inc/decision/decision.play_button_mash.lua +++ b/inc/decision/decision.play_button_mash.lua @@ -7,6 +7,9 @@ Decision.register({ focus_center_x = (Config.screen.width / 2) - 22, focus_center_y = (Config.screen.height / 2) - 18, focus_initial_radius = 0, + on_win = function() + Audio.music_play_room_work() + end }) end, }) diff --git a/inc/discussion/discussion.coworker.lua b/inc/discussion/discussion.coworker.lua index 61529a8..344e04c 100644 --- a/inc/discussion/discussion.coworker.lua +++ b/inc/discussion/discussion.coworker.lua @@ -40,7 +40,7 @@ Discussion.register({ { question = "Normann you look weird and unfocused. You are usually locked in and not like this, what's up?", answers = { - { label = "Nothing it's just, I noticed some bugs in the simulation, maybe.", next_step = 2 }, + { label = "Some bugs I noticed, maybe...", next_step = 2 }, }, }, { diff --git a/inc/init/init.ascension.lua b/inc/init/init.ascension.lua index 4dae906..e343b90 100644 --- a/inc/init/init.ascension.lua +++ b/inc/init/init.ascension.lua @@ -93,7 +93,7 @@ function Ascension.draw(x, y, options) else color = lit_color end - print(ch, x + (i - 1) * spacing, y, color, false, 1, true) + Print.text_contour(ch, x + (i - 1) * spacing, y, color, false, 1) end end diff --git a/inc/init/init.config.lua b/inc/init/init.config.lua index 815daae..64dc372 100644 --- a/inc/init/init.config.lua +++ b/inc/init/init.config.lua @@ -18,7 +18,8 @@ function Config.initial_data() white = 4, item = 7, meter_bg = 1, - transparent = 12 + transparent = 12, + orange = 7 }, timing = { minigame_win_duration = 180 diff --git a/inc/init/init.context.lua b/inc/init/init.context.lua index a3d9100..53d4d99 100644 --- a/inc/init/init.context.lua +++ b/inc/init/init.context.lua @@ -23,11 +23,12 @@ Context = {} --- * have_met_sumphore (boolean) Whether the player has talked to the homeless guy.
--- * have_been_to_office (boolean) Whether the player has been to the office.
--- * have_done_work_today (boolean) Whether the player has done work today.
---- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.
+--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID
function Context.initial_data() return { current_menu_item = 1, test_mode = false, + mouse_trace = false, popup = { show = false, content = {} @@ -46,9 +47,10 @@ function Context.initial_data() have_done_work_today = false, should_ascend = false, have_met_sumphore = false, + office_sprites = {}, + walking_to_office_sprites = {}, game = { current_screen = "home", - current_situation = nil, }, day_count = 1, delta_time = 0, @@ -100,15 +102,15 @@ function Context.new_game() MysteriousManScreen.start({ text = [[ Norman was never a bad - ... + simulation engineer, - ... + but - ... + we need to be careful - ... + letting him improve. - ... + We need to distract him. ]], on_text_complete = function() @@ -123,7 +125,7 @@ function Context.new_game() instruction_text = "Wake up Norman!", show_progress_text = false, on_win = function() - Audio.music_play_wakingup() + Audio.music_play_room_work() Meter.show() Window.set_current("game") end, diff --git a/inc/init/init.module.lua b/inc/init/init.module.lua index b5c6d56..d15d850 100644 --- a/inc/init/init.module.lua +++ b/inc/init/init.module.lua @@ -3,12 +3,12 @@ Util = {} Meter = {} Minigame = {} Decision = {} -Situation = {} Screen = {} Map = {} UI = {} Print = {} Input = {} +Mouse = {} Sprite = {} Audio = {} Focus = {} diff --git a/inc/logic/logic.meter.lua b/inc/logic/logic.meter.lua index 001ddaa..2607582 100644 --- a/inc/logic/logic.meter.lua +++ b/inc/logic/logic.meter.lua @@ -8,10 +8,11 @@ local COMBO_MAX_BONUS = 0.16 local COMBO_TIMEOUT_FRAMES = 600 -- Internal meters for tracking game progress and player stats. -Meter.COLOR_ISM = Config.colors.red +Meter.COLOR_ISM = Config.colors.orange Meter.COLOR_WPM = Config.colors.blue -Meter.COLOR_BM = Config.colors.black +Meter.COLOR_BM = Config.colors.red Meter.COLOR_BG = Config.colors.meter_bg +Meter.COLOR_CONTOUR = Config.colors.white --- Gets initial meter values. --- @within Meter @@ -126,16 +127,16 @@ function Meter.draw() local m = Context.meters local max = Meter.get_max() - local bar_w = 44 + local screen_w = Config.screen.width + local screen_h = Config.screen.height + local bar_w = screen_w * 0.25 local bar_h = 2 - local bar_x = 182 - local label_x = 228 - local line_h = 5 - local start_y = 1 + local edge = math.max(2, math.floor(screen_w * 0.03)) + local bar_x = screen_w - bar_w - edge + local line_h = 3 + local start_y = screen_h * 0.05 - local bar_offset = math.floor((line_h - bar_h) / 2) - local meter_list = { { key = "wpm", label = "WPM", color = Meter.COLOR_WPM, row = 0 }, { key = "ism", label = "ISM", color = Meter.COLOR_ISM, row = 1 }, @@ -144,15 +145,16 @@ function Meter.draw() for _, meter in ipairs(meter_list) do local label_y = start_y + meter.row * line_h - local bar_y = label_y + bar_offset + local bar_y = label_y local fill_w = math.max(0, math.floor((m[meter.key] / max) * bar_w)) + rect(bar_x - 1, bar_y - 1, bar_w + 2, bar_h + 2, Meter.COLOR_CONTOUR) rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG) if fill_w > 0 then rect(bar_x, bar_y, fill_w, bar_h, meter.color) end - print(meter.label, label_x, label_y, meter.color, false, 1, true) + ---print(meter.label, label_x, label_y, meter.color, false, 1, true) end local ascension_y = start_y + 3 * line_h + 1 - Ascension.draw(bar_x, ascension_y, { spacing = 5 }) + Ascension.draw(bar_x, ascension_y, { spacing = 8 }) end diff --git a/inc/logic/logic.minigame.lua b/inc/logic/logic.minigame.lua index 47a687c..13ccb99 100644 --- a/inc/logic/logic.minigame.lua +++ b/inc/logic/logic.minigame.lua @@ -12,8 +12,9 @@ function Minigame.draw_win_overlay(win_text) local box_h = th + padding * 2 local box_x = (Config.screen.width - box_w) / 2 local box_y = (Config.screen.height - box_h) / 2 - + local text_x = Config.screen.width / 2 rect(box_x, box_y, box_w, box_h, Config.colors.dark_grey) rectb(box_x, box_y, box_w, box_h, Config.colors.white) - Print.text_center(text, Config.screen.width / 2, box_y + padding, Config.colors.white) + Print.text_center_contour(text, text_x, box_y + padding, Config.colors.black, false, 1, Config.colors.white) end + diff --git a/inc/meta/meta.header.lua b/inc/meta/meta.header.lua index 0e64ae7..c001a35 100644 --- a/inc/meta/meta.header.lua +++ b/inc/meta/meta.header.lua @@ -4,5 +4,5 @@ -- desc: Life of a programmer -- site: https://git.teletype.hu/games/impostor -- license: MIT License --- version: 1.0-beta1 +-- version: 1.0-beta2 -- script: lua diff --git a/inc/screen/screen.manager.lua b/inc/screen/screen.manager.lua index c56419a..9d3eb0a 100644 --- a/inc/screen/screen.manager.lua +++ b/inc/screen/screen.manager.lua @@ -8,7 +8,6 @@ local _screens = {} --- @param screen_data.name string Display name of the screen. --- @param screen_data.decisions table Array of decision ID strings available on this screen. --- @param screen_data.background string Map ID used as background. ---- @param[opt] screen_data.situations table Array of situation ID strings. Defaults to {}. --- @param[opt] screen_data.init function Called when the screen is entered. Defaults to noop. --- @param[opt] screen_data.update function Called each frame while screen is active. Defaults to noop. --- @param[opt] screen_data.draw function Called after the focus overlay to draw screen-specific overlays. Defaults to noop. @@ -16,9 +15,6 @@ function Screen.register(screen_data) if _screens[screen_data.id] then trace("Warning: Overwriting screen with id: " .. screen_data.id) end - if not screen_data.situations then - screen_data.situations = {} - end if not screen_data.init then screen_data.init = function() end end @@ -43,7 +39,6 @@ end --- * name (string) Display name.
--- * decisions (table) Array of decision ID strings.
--- * background (string) Map ID used as background.
---- * situations (table) Array of situation ID strings.
--- * init (function) Called when the screen is entered.
--- * update (function) Called each frame while screen is active. function Screen.get_by_id(screen_id) @@ -58,7 +53,6 @@ end --- * name (string) Display name of the screen.
--- * decisions (table) Array of decision ID strings available on this screen.
--- * background (string) Map ID used as background.
---- * situations (table) Array of situation ID strings.
--- * init (function) Called when the screen is entered.
--- * update (function) Called each frame while screen is active.
function Screen.get_all() diff --git a/inc/screen/screen.mysterious_man.lua b/inc/screen/screen.mysterious_man.lua index 5c23556..5a07a4c 100644 --- a/inc/screen/screen.mysterious_man.lua +++ b/inc/screen/screen.mysterious_man.lua @@ -6,52 +6,52 @@ local STATE_CHOICE = "choice" local ASC_01_TEXT = [[ Normann seems to be in line, - ... + and stays seeking for oxes - ... + within the confines. - ... + Very good. ]] local ASC_12_TEXT = [[ We have a problem! - ... + Normann formed his first thought. - ... + He saw the tracks. ]] local ASC_23_TEXT = [[ Not good, not terrible. - ... + Normann caught his glimpse - ... + of another way - ... + - quite literally - - ... + if this continues, - ... + we will lose control. ]] local ASC_34_TEXT = [[ There is no turning back now for Norman. - ... + He caught on. - ... + I hoped it would never come to this... ]] --[[ Norman speaks for the first time during MM screen ]] local ASC_45_TEXT = [[ Wait, who are you? - ... + *silence* - ... + Why am I seeing this? - ... + *silence* - ... + ]] local ascension_texts = { @@ -240,9 +240,12 @@ Screen.register({ end end elseif state == STATE_CHOICE then - selected_choice = UI.update_menu(MysteriousManScreen.choices, selected_choice) + local menu_x = (Config.screen.width - 60) / 2 + local menu_y = (Config.screen.height - 20) / 2 + local confirmed + selected_choice, confirmed = UI.update_menu(MysteriousManScreen.choices, selected_choice, menu_x, menu_y) - if Input.select() then + if Input.select() or confirmed then Audio.sfx_select() if selected_choice == 1 then MysteriousManScreen.wake_up() @@ -258,16 +261,18 @@ Screen.register({ end if state == STATE_TEXT then - local cx = Config.screen.width / 2 + local screen_w = Config.screen.width local line_y = text_y for line in (text .. "\n"):gmatch("(.-)\n") do - Print.text_center(line, cx, line_y, Config.colors.light_grey) + local line_w = print(line, 0, -6, 0, false, 1) + local line_x = math.floor((screen_w - line_w) / 2) + Print.text_contour(line, (line_x - 8), line_y, Config.colors.black, false, 1) line_y = line_y + 8 end elseif state == STATE_DAY then MysteriousManScreen.draw_day_switch_background() - local day_text = day_text_override or ("Day " .. Context.day_count) - Print.text_center( + local day_text = day_text_override or ("day " .. Context.day_count) + Print.text_center_contour( day_text, Config.screen.width / 2, Config.screen.height / 2 - 3, diff --git a/inc/screen/screen.office.lua b/inc/screen/screen.office.lua index 917f953..aca55b8 100644 --- a/inc/screen/screen.office.lua +++ b/inc/screen/screen.office.lua @@ -6,26 +6,45 @@ Screen.register({ "go_to_walking_to_home", "have_a_coffee", }, - situations = { - "drink_coffee", - }, init = function() Audio.music_play_room_work() + Context.have_been_to_office = true + + local possible_sprites = { + "dev_project_manager", + "dev_hr_girl", + "dev_introvert", + "dev_extrovert", + "dev_guru", + "dev_operator", + {id="dev_buddy", y_correct=1 * 8}, + {id="dev_boy", y_correct=1 * 8}, + {id="dev_girl", y_correct=1 * 8} + } + + local possible_positions = { + {x = 6 * 8, y = 4 * 8}, + {x = 10 * 8, y = 11 * 8 + 4}, + {x = 12 * 8, y = 4 * 8}, + {x = 15 * 8, y = 9 * 8}, + {x = 16 * 8, y = 4 * 8}, + {x = 17 * 8, y = 8 * 8}, + {x = 17 * 8, y = 11 * 8}, + {x = 20 * 8, y = 4 * 8}, + {x = 23 * 8, y = 5 * 8}, + {x = 22 * 8, y = 10 * 8 + 4}, + {x = 27 * 8, y = 10 * 8 + 4}, + {x = -4 + 5 * 8, y = 9 * 8} + } + + Context.office_sprites = Sprite.list_randomize(possible_sprites, possible_positions) end, background = "office", draw = function() if Window.get_current_id() == "game" then Sprite.draw_at("norman", 13 * 8, 9 * 8) - Sprite.draw_at("dev_buddy", 15 * 8, 9 * 8) - Sprite.draw_at("dev_project_manager", 6 * 8, 4 * 8) - Sprite.draw_at("dev_hr_girl", 12 * 8, 4 * 8) - Sprite.draw_at("dev_introvert", -4 + 5 * 8, 9 * 8) - Sprite.draw_at("dev_extrovert", 20 * 8, 4 * 8) - Sprite.draw_at("dev_girl", 23 * 8, 5 * 8) - Sprite.draw_at("dev_boy", 10 * 8, 11 * 8 + 4) - Sprite.draw_at("dev_guru", 22 * 8, 10 * 8 + 4) - Sprite.draw_at("dev_operator", 27 * 8, 10 * 8 + 4) + + Sprite.draw_list(Context.office_sprites) end - Context.have_been_to_office = true end }) diff --git a/inc/screen/screen.toilet.lua b/inc/screen/screen.toilet.lua index 1d7be30..908787f 100644 --- a/inc/screen/screen.toilet.lua +++ b/inc/screen/screen.toilet.lua @@ -16,7 +16,7 @@ Screen.register({ end, update = function() if not Context.stat_screen_active then return end - if Input.select() or Input.player_interact() then + if Input.select() or Input.select() then Focus.stop() Context.stat_screen_active = false Meter.show() @@ -36,13 +36,13 @@ Screen.register({ Sprite.draw_at("norman", norman_x, norman_y) - Print.text_center("day " .. Context.day_count, cx, 10, Config.colors.white) + Print.text_center_contour("day " .. Context.day_count, cx, 10, Config.colors.black) - local narrative = "reflecting on my past and present\n...\nboth eventually flushed." + local narrative = "reflecting on my past and present...\nboth eventually flushed..." local wrapped = UI.word_wrap(narrative, 38) local text_y = 24 for _, line in ipairs(wrapped) do - Print.text_center(line, cx, text_y, Config.colors.light_grey) + Print.text_center_contour(line, cx, text_y, Config.colors.black) text_y = text_y + 8 end @@ -56,26 +56,26 @@ Screen.register({ local meter_start_y = text_y + 10 local meter_list = { - { key = "wpm", label = "Work Productivity Meter" }, - { key = "ism", label = "Impostor Syndrome Meter" }, - { key = "bm", label = "Burnout Meter" }, + { key = "wpm", label = "Work Productivity Meter", color = Meter.COLOR_WPM }, + { key = "ism", label = "Impostor Syndrome Meter", color = Meter.COLOR_ISM }, + { key = "bm", label = "Burnout Meter", color = Meter.COLOR_BM }, } for i, meter in ipairs(meter_list) do local y = meter_start_y + (i - 1) * 20 - Print.text_center(meter.label, cx, y, Config.colors.white) + Print.text_center_contour(meter.label, cx, y, meter.color, false, 1, Config.colors.white) local bar_y = y + 8 local fill_w = math.max(0, math.floor((m[meter.key] / max_val) * bar_w)) rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG) if fill_w > 0 then - rect(bar_x, bar_y, fill_w, bar_h, Config.colors.blue) + rect(bar_x, bar_y, fill_w, bar_h, meter.color) end local decay_w = print(decay_text, 0, -6, 0, false, 1) - Print.text(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue) - Print.text(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue) + Print.text_contour(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue, false, 1, Config.colors.white) + Print.text_contour(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue, false, 1, Config.colors.white) end if Ascension.get_level() > 0 then diff --git a/inc/screen/screen.walking_to_office.lua b/inc/screen/screen.walking_to_office.lua index 4e78252..af578d4 100644 --- a/inc/screen/screen.walking_to_office.lua +++ b/inc/screen/screen.walking_to_office.lua @@ -8,6 +8,28 @@ Screen.register({ }, init = function() Audio.music_play_room_work() + + local possible_sprites = { + "matrix_trinity", + "matrix_neo", + {id="matrix_oraculum", y_correct=1 * 8}, + "matrix_architect" + } + + local possible_positions = { + {x = 5 * 8, y = 11 * 8}, + {x = 7 * 8, y = 11 * 8}, + {x = 9 * 8, y = 11 * 8}, + {x = 11 * 8, y = 11 * 8}, + {x = 13 * 8, y = 11 * 8}, + {x = 15 * 8, y = 11 * 8}, + {x = 18 * 8, y = 11 * 8}, + {x = 21 * 8, y = 11 * 8}, + {x = 24 * 8, y = 11 * 8}, + {x = 27 * 8, y = 11 * 8}, + } + + Context.walking_to_office_sprites = Sprite.list_randomize(possible_sprites, possible_positions) end, background = "street", draw = function() @@ -16,10 +38,8 @@ Screen.register({ Sprite.draw_at("sumphore", 9 * 8, 2 * 8) Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8) Sprite.draw_at("dev_guard", 22 * 8, 2 * 8) - Sprite.draw_at("matrix_trinity", 5 * 8, 11 * 8) - Sprite.draw_at("matrix_neo", 7 * 8, 11 * 8) - Sprite.draw_at("matrix_oraculum", 9 * 8, 12 * 8) - Sprite.draw_at("matrix_architect", 11 * 8, 11 * 8) + + Sprite.draw_list(Context.walking_to_office_sprites) end end }) diff --git a/inc/situation/situation.drink_coffee.lua b/inc/situation/situation.drink_coffee.lua deleted file mode 100644 index d791d0e..0000000 --- a/inc/situation/situation.drink_coffee.lua +++ /dev/null @@ -1,6 +0,0 @@ -Situation.register({ - id = "drink_coffee", - handle = function() - Audio.sfx_select() - end, -}) diff --git a/inc/situation/situation.manager.lua b/inc/situation/situation.manager.lua deleted file mode 100644 index 17d2e4e..0000000 --- a/inc/situation/situation.manager.lua +++ /dev/null @@ -1,84 +0,0 @@ ---- @section Situation -local _situations = {} - ---- Registers a situation definition. ---- @within Situation ---- @param situation table The situation data table. ---- @param situation.id string Unique situation identifier.
---- @param[opt] situation.screen_id string ID of the screen this situation belongs to.
---- @param[opt] situation.handle function Called when the situation is applied. Defaults to noop.
---- @param[opt] situation.update function Called each frame while situation is active. Defaults to noop.
-function Situation.register(situation) - if not situation or not situation.id then - PopupWindow.show({"Error: Invalid situation object registered (missing id)!"}) - return - end - if not situation.handle then - situation.handle = function() end - end - if not situation.update then - situation.update = function() end - end - if _situations[situation.id] then - trace("Warning: Overwriting situation with id: " .. situation.id) - end - _situations[situation.id] = situation -end - ---- Gets a situation by ID. ---- @within Situation ---- @param id string The situation ID. ---- @return result table The situation table or nil.
---- Fields:
---- * id (string) Unique situation identifier.
---- * screen_id (string) ID of the screen this situation belongs to.
---- * handle (function) Called when the situation is applied.
---- * update (function) Called each frame while situation is active.
-function Situation.get_by_id(id) - return _situations[id] -end - ---- Gets all registered situations, optionally filtered by screen ID. ---- @within Situation ---- @param screen_id string Optional. If provided, returns situations associated with this screen ID. ---- @return result table A table containing all registered situation data, indexed by their IDs, or an array filtered by screen_id.
---- Fields:
---- * id (string) Unique situation identifier.
---- * screen_id (string) ID of the screen this situation belongs to.
---- * handle (function) Called when the situation is applied.
---- * update (function) Called each frame while situation is active.
-function Situation.get_all(screen_id) - if screen_id then - local filtered_situations = {} - for _, situation in pairs(_situations) do - if situation.screen_id == screen_id then - table.insert(filtered_situations, situation) - end - end - return filtered_situations - end - return _situations -end - ---- Applies a situation, checking screen compatibility and returning the new situation ID if successful. ---- @within Situation ---- @param id string The situation ID to apply. ---- @param current_screen_id string The ID of the currently active screen. ---- @return string|nil The ID of the applied situation if successful, otherwise nil. -function Situation.apply(id, current_screen_id) - local situation = Situation.get_by_id(id) - local screen = Screen.get_by_id(current_screen_id) - - if not situation then - trace("Error: No situation found with id: " .. id) - return nil - end - - if Util.contains(screen.situations, id) then - situation.handle() - return id - else - trace("Info: Situation " .. id .. " cannot be applied to current screen (id: " .. current_screen_id .. ").") - return nil - end -end diff --git a/inc/sprite/sprite.manager.lua b/inc/sprite/sprite.manager.lua index 8453484..2e7350e 100644 --- a/inc/sprite/sprite.manager.lua +++ b/inc/sprite/sprite.manager.lua @@ -73,6 +73,70 @@ function Sprite.generate_table(width, height, starting_s, x_base, y_base, x_step return sprites end +--- Immediately draws a list of sprites +--- @within Sprite +--- @param sprite_list table An array of tables, each containing: `id` (string) sprite identifier, `x` (number) x-coordinate, `y` (number) y-coordinate, and optional `colorkey`, `scale`, `flip_x`, `flip_y`, `rot` parameters. +function Sprite.draw_list(sprite_list) + for _, sprite_info in ipairs(sprite_list) do + local sprite_data = _sprites[sprite_info.id] + if not sprite_data then + trace("Error: Attempted to draw non-registered sprite with id: " .. sprite_info.id) + else + draw_sprite_instance(sprite_data, sprite_info) + end + end +end + +--- Given a list of sprite IDs (or sprite entries with correction offsets) and a list of possible positions, randomly assigns each sprite to a unique position and returns a drawable list. +--- @within Sprite +--- @param sprite_ids table An array of sprite identifier values or tables. +--- Each entry may be either: +--- - string: sprite ID to draw. +--- - table: { sprite_id = string, x_correct = number, y_correct = number }. +--- @param positions table An array of tables, each containing `x` and `y` fields for possible sprite positions. +function Sprite.list_randomize(sprite_ids, positions) + if #sprite_ids > #positions then + trace("Error: More sprite IDs than available positions in Sprite.draw_randomized") + return + end + + local shuffled_positions = {} + for i, pos in ipairs(positions) do + shuffled_positions[i] = pos + end + for i = #shuffled_positions, 2, -1 do + local j = math.random(i) + shuffled_positions[i], shuffled_positions[j] = shuffled_positions[j], shuffled_positions[i] + end + + local drawable_list = {} + for i, sprite_entry in ipairs(sprite_ids) do + local sprite_id = sprite_entry + local x_correct = 0 + local y_correct = 0 + + if type(sprite_entry) == "table" then + sprite_id = sprite_entry.sprite_id or sprite_entry.id + x_correct = sprite_entry.x_correct or 0 + y_correct = sprite_entry.y_correct or 0 + end + + local sprite_data = _sprites[sprite_id] + if not sprite_data then + trace("Error: Attempted to draw non-registered sprite with id: " .. tostring(sprite_id)) + else + local pos = shuffled_positions[i] + table.insert(drawable_list, { + id = sprite_id, + x = pos.x + x_correct, + y = pos.y + y_correct + }) + end + end + + return drawable_list +end + --- Schedules a sprite for drawing. --- @within Sprite --- @param id string The unique identifier of the sprite.
diff --git a/inc/system/system.input.lua b/inc/system/system.input.lua index aeb1900..5f0cc15 100644 --- a/inc/system/system.input.lua +++ b/inc/system/system.input.lua @@ -5,10 +5,9 @@ local INPUT_KEY_LEFT = 2 local INPUT_KEY_RIGHT = 3 local INPUT_KEY_A = 4 local INPUT_KEY_B = 5 -local INPUT_KEY_Y = 7 local INPUT_KEY_SPACE = 48 -local INPUT_KEY_BACKSPACE = 51 local INPUT_KEY_ENTER = 50 +local INPUT_KEY_BACKSPACE = 51 --- Checks if Up is pressed. --- @within Input @@ -22,22 +21,12 @@ function Input.left() return btnp(INPUT_KEY_LEFT) end --- Checks if Right is pressed. --- @within Input function Input.right() return btnp(INPUT_KEY_RIGHT) end ---- Checks if Space is pressed. ---- @within Input -function Input.space() return keyp(INPUT_KEY_SPACE) end - --- Checks if Select is pressed. --- @within Input -function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end ---- Checks if Menu Confirm is pressed. +function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) or Mouse.clicked() end +--- Checks if Back is pressed. --- @within Input -function Input.menu_confirm() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_ENTER) end ---- Checks if Player Interact is pressed. +function Input.back() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_BACKSPACE) end +--- Checks if Enter is pressed. --- @within Input -function Input.player_interact() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_ENTER) end ---- Checks if Menu Back is pressed. ---- @within Input -function Input.menu_back() return btnp(INPUT_KEY_Y) or keyp(INPUT_KEY_BACKSPACE) end ---- Checks if Toggle Popup is pressed. ---- @within Input -function Input.toggle_popup() return keyp(INPUT_KEY_ENTER) end +function Input.enter() return keyp(INPUT_KEY_ENTER) end diff --git a/inc/system/system.main.lua b/inc/system/system.main.lua index 888ef84..69b4f86 100644 --- a/inc/system/system.main.lua +++ b/inc/system/system.main.lua @@ -17,6 +17,7 @@ end --- @within Main function TIC() init_game() + Mouse.update() local now = time() if Context.last_frame_time == 0 then diff --git a/inc/system/system.mouse.lua b/inc/system/system.mouse.lua new file mode 100644 index 0000000..3470ed5 --- /dev/null +++ b/inc/system/system.mouse.lua @@ -0,0 +1,81 @@ +--- @section Mouse +local _mx, _my = 0, 0 +local _mleft, _mleft_prev = false, false +local _consumed = false + +--- Updates mouse state. Call once per frame. +--- @within Mouse +function Mouse.update() + _mleft_prev = _mleft + _consumed = false + local mt = {mouse()} + _mx, _my, _mleft = mt[1], mt[2], mt[3] + + -- trace mouse position and tile for testing purposes + if Context.test_mode and Context.mouse_trace then + trace("Mouse: (" .. _mx .. "," .. _my .. "), tile: (" .. math.floor(_mx / 8) .. "," .. math.floor(_my / 8) .. ")") + end +end + +--- Returns current mouse X position. +--- @within Mouse +function Mouse.x() return _mx end + +--- Returns current mouse Y position. +--- @within Mouse +function Mouse.y() return _my end + +--- Returns true if the mouse button was just pressed this frame (and not yet consumed). +--- @within Mouse +function Mouse.clicked() return _mleft and not _mleft_prev and not _consumed end + +--- Returns true if the mouse button is held down. +--- @within Mouse +function Mouse.held() return _mleft end + +--- Marks the current click as consumed so Mouse.clicked() won't fire again this frame. +--- @within Mouse +function Mouse.consume() _consumed = true end + +--- Returns true if the mouse is within the given rectangle. +--- @within Mouse +--- @param x number Left edge. +--- @param y number Top edge. +--- @param w number Width. +--- @param h number Height. +function Mouse.in_rect(x, y, w, h) + return _mx >= x and _mx < x + w and _my >= y and _my < y + h +end + +--- Returns true if the mouse is within the given circle. +--- @within Mouse +--- @param cx number Center x. +--- @param cy number Center y. +--- @param r number Radius. +function Mouse.in_circle(cx, cy, r) + local dx = _mx - cx + local dy = _my - cy + return (dx * dx + dy * dy) <= (r * r) +end + +--- Returns true if the mouse was clicked inside the given rectangle, and consumes the click. +--- @within Mouse +--- @param rect table A table with fields: x, y, w, h. +function Mouse.zone(rect) + if Mouse.clicked() and Mouse.in_rect(rect.x, rect.y, rect.w, rect.h) then + Mouse.consume() + return true + end + return false +end + +--- Returns true if the mouse was clicked inside the given circle, and consumes the click. +--- @within Mouse +--- @param circle table A table with fields: x, y, r. +function Mouse.zone_circle(circle) + if Mouse.clicked() and Mouse.in_circle(circle.x, circle.y, circle.r) then + Mouse.consume() + return true + end + return false +end diff --git a/inc/system/system.print.lua b/inc/system/system.print.lua index b38b67d..fdfdab8 100644 --- a/inc/system/system.print.lua +++ b/inc/system/system.print.lua @@ -10,7 +10,29 @@ function Print.text(text, x, y, color, fixed, scale) local shadow_color = Config.colors.black if color == shadow_color then shadow_color = Config.colors.light_grey end scale = scale or 1 - print(text, x + 1, y + 1, shadow_color, fixed, scale) + print(text, x + scale, y + scale, shadow_color, fixed, scale) + print(text, x, y, color, fixed, scale) +end + +--- Prints text with a contour (outline) instead of shadow. +--- @within Print +--- @param text string The text to print.
+--- @param x number The x-coordinate.
+--- @param y number The y-coordinate.
+--- @param color number The color of the text.
+--- @param[opt] fixed boolean If true, uses fixed-width font.
+--- @param[opt] scale number The scaling factor (also used for outline thickness).
+--- @param[opt] contour_color number Outline color; defaults to black; if equal to text color, uses white.
+function Print.text_contour(text, x, y, color, fixed, scale, contour_color) + scale = scale or 1 + local cc = contour_color + if cc == nil then cc = Config.colors.black end + if color == cc then cc = Config.colors.white end + local ox = { -scale, scale, 0, 0, -scale, scale, -scale, scale } + local oy = { 0, 0, -scale, scale, -scale, -scale, scale, scale } + for i = 1, 8 do + print(text, x + ox[i], y + oy[i], cc, fixed, scale) + end print(text, x, y, color, fixed, scale) end @@ -24,7 +46,23 @@ end --- @param[opt] scale number The scaling factor.
function Print.text_center(text, x, y, color, fixed, scale) scale = scale or 1 - local text_width = print(text, 0, -6, 0, fixed, scale) + local text_width = print(text, 0, -6 * scale, 0, fixed, scale) local centered_x = x - (text_width / 2) Print.text(text, centered_x, y, color, fixed, scale) end + +--- Prints centered text with contour instead of shadow. +--- @within Print +--- @param text string The text to print.
+--- @param x number The x-coordinate for centering.
+--- @param y number The y-coordinate.
+--- @param color number The color of the text.
+--- @param[opt] fixed boolean If true, uses fixed-width font.
+--- @param[opt] scale number The scaling factor.
+--- @param[opt] contour_color number Outline color; defaults to black; if equal to text color, uses white.
+function Print.text_center_contour(text, x, y, color, fixed, scale, contour_color) + scale = scale or 1 + local text_width = print(text, 0, -6 * scale, 0, fixed, scale) + local centered_x = x - (text_width / 2) + Print.text_contour(text, centered_x, y, color, fixed, scale, contour_color) +end diff --git a/inc/system/system.ui.lua b/inc/system/system.ui.lua index e9f0cd4..87f70c3 100644 --- a/inc/system/system.ui.lua +++ b/inc/system/system.ui.lua @@ -38,8 +38,12 @@ end --- @within UI --- @param items table A table of menu items.
--- @param selected_item number The current index of the selected item.
+--- @param[opt] x number Menu x position (required for mouse support).
+--- @param[opt] y number Menu y position (required for mouse support).
+--- @param[opt] centered boolean Whether the menu is centered horizontally.
--- @return number selected_item The updated index of the selected item. -function UI.update_menu(items, selected_item) +--- @return boolean mouse_confirmed True if the user clicked on a menu item. +function UI.update_menu(items, selected_item, x, y, centered) if Input.up() then Audio.sfx_beep() selected_item = selected_item - 1 @@ -53,7 +57,25 @@ function UI.update_menu(items, selected_item) selected_item = 1 end end - return selected_item + + if x ~= nil and y ~= nil then + local menu_x = x + if centered then + local max_w = 0 + for _, item in ipairs(items) do + local w = print(item.label, 0, -10, 0, false, 1, false) + if w > max_w then max_w = w end + end + menu_x = (Config.screen.width - max_w) / 2 + end + for i, _ in ipairs(items) do + if Mouse.zone({ x = menu_x - 8, y = y + (i-1) * 10, w = Config.screen.width, h = 10 }) then + return i, true + end + end + end + + return selected_item, false end --- Draws a bordered textbox with scrolling text. @@ -68,12 +90,54 @@ end --- @param[opt] bg_color number The background fill color (default: Config.colors.dark_grey).
--- @param[opt] border_color number The border color (default: Config.colors.white).
--- @param[opt] center_text boolean Whether to center each line inside the box. Defaults to false.
+local function draw_rounded_rect_fill(x, y, w, h, corner_radius, color) + local inner_w = w - corner_radius * 2 + local inner_h = h - corner_radius * 2 + if inner_w > 0 and inner_h > 0 then + rect(x + corner_radius, y + corner_radius, inner_w, inner_h, color) + end + if inner_w > 0 and corner_radius > 0 then + rect(x + corner_radius, y, inner_w, corner_radius, color) + rect(x + corner_radius, y + h - corner_radius, inner_w, corner_radius, color) + end + if corner_radius > 0 and inner_h > 0 then + rect(x, y + corner_radius, corner_radius, inner_h, color) + rect(x + w - corner_radius, y + corner_radius, corner_radius, inner_h, color) + end + for row = 0, corner_radius - 1 do + for col = 0, corner_radius - 1 do + if col + row >= corner_radius - 1 then + pix(x + corner_radius - 1 - col, y + corner_radius - 1 - row, color) + pix(x + w - corner_radius + col, y + corner_radius - 1 - row, color) + pix(x + corner_radius - 1 - col, y + h - corner_radius + row, color) + pix(x + w - corner_radius + col, y + h - corner_radius + row, color) + end + end + end +end + +local function draw_rounded_rect_border(x, y, w, h, corner_radius, color) + line(x + corner_radius, y, x + w - corner_radius - 1, y, color) + line(x + corner_radius, y + h - 1, x + w - corner_radius - 1, y + h - 1, color) + line(x, y + corner_radius, x, y + h - corner_radius - 1, color) + line(x + w - 1, y + corner_radius, x + w - 1, y + h - corner_radius - 1, color) + pix(x + corner_radius - 1, y + 1, color) + pix(x + 1, y + corner_radius - 1, color) + pix(x + w - corner_radius, y + 1, color) + pix(x + w - 2, y + corner_radius - 1, color) + pix(x + corner_radius - 1, y + h - 2, color) + pix(x + 1, y + h - corner_radius, color) + pix(x + w - corner_radius, y + h - 2, color) + pix(x + w - 2, y + h - corner_radius, color) +end + function UI.draw_textbox(text, box_x, box_y, box_w, box_h, scroll_y, color, bg_color, border_color, center_text) color = color or Config.colors.white - bg_color = bg_color or Config.colors.dark_grey + bg_color = bg_color or Config.colors.black border_color = border_color or Config.colors.white center_text = center_text or false + local r = 3 local padding = 4 local line_height = 8 local inner_x = box_x + padding @@ -88,7 +152,7 @@ function UI.draw_textbox(text, box_x, box_y, box_w, box_h, scroll_y, color, bg_c base_y = inner_y + math.floor((visible_height - text_height) / 2) end - rect(box_x, box_y, box_w, box_h, bg_color) + draw_rounded_rect_fill(box_x, box_y, box_w, box_h, r, bg_color) for i, line in ipairs(lines) do local ly = base_y + (i - 1) * line_height - scroll_y @@ -101,7 +165,7 @@ function UI.draw_textbox(text, box_x, box_y, box_w, box_h, scroll_y, color, bg_c end end - rectb(box_x, box_y, box_w, box_h, border_color) + draw_rounded_rect_border(box_x, box_y, box_w, box_h, r, border_color) end --- Wraps text. diff --git a/inc/window/window.audiotest.lua b/inc/window/window.audiotest.lua index 3c46419..36e5783 100644 --- a/inc/window/window.audiotest.lua +++ b/inc/window/window.audiotest.lua @@ -107,9 +107,9 @@ function AudioTestWindow.update() AudioTestWindow.menuitems = AudioTestWindow.generate_menuitems( AudioTestWindow.list_func, AudioTestWindow.index_func ) - elseif Input.menu_confirm() then + elseif Input.select() then AudioTestWindow.menuitems[AudioTestWindow.index_menu].decision() - elseif Input.menu_back() then + elseif Input.back() then AudioTestWindow.back() end end diff --git a/inc/window/window.configuration.lua b/inc/window/window.configuration.lua deleted file mode 100644 index 938da45..0000000 --- a/inc/window/window.configuration.lua +++ /dev/null @@ -1,102 +0,0 @@ ---- @section ConfigurationWindow -ConfigurationWindow.controls = {} -ConfigurationWindow.selected_control = 1 - ---- Initializes configuration window. ---- @within ConfigurationWindow -function ConfigurationWindow.init() - ConfigurationWindow.controls = { - { - label = "Save", - action = function() Config.save() end, - type = "action_item" - }, - { - label = "Restore Defaults", - action = function() Config.reset() end, - type = "action_item" - }, - } -end - ---- Draws configuration window. ---- @within ConfigurationWindow -function ConfigurationWindow.draw() - UI.draw_top_bar("Configuration") - - local x_start = 10 - local y_start = 40 - local x_value_right_align = Config.screen.width - 10 - local char_width = 4 - for i, control in ipairs(ConfigurationWindow.controls) do - local current_y = y_start + (i - 1) * 12 - local color = Config.colors.light_blue - if control.type == "numeric_stepper" then - local value = control.get() - local label_text = control.label - local value_text = string.format(control.format, value) - local value_x = x_value_right_align - (#value_text * char_width) - - if i == ConfigurationWindow.selected_control then - color = Config.colors.item - Print.text("<", x_start - 8, current_y, color) - Print.text(label_text, x_start, current_y, color) - Print.text(value_text, value_x, current_y, color) - Print.text(">", x_value_right_align + 4, current_y, color) - else - Print.text(label_text, x_start, current_y, color) - Print.text(value_text, value_x, current_y, color) - end - elseif control.type == "action_item" then - local label_text = control.label - if i == ConfigurationWindow.selected_control then - color = Config.colors.item - Print.text("<", x_start - 8, current_y, color) - Print.text(label_text, x_start, current_y, color) - Print.text(">", x_start + 8 + (#label_text * char_width) + 4, current_y, color) - else - Print.text(label_text, x_start, current_y, color) - end - end - end - Print.text("Press B to go back", x_start, 120, Config.colors.light_grey) -end - ---- Updates configuration window logic. ---- @within ConfigurationWindow -function ConfigurationWindow.update() - if Input.menu_back() then - GameWindow.set_state("menu") - return - end - - if Input.up() then - ConfigurationWindow.selected_control = ConfigurationWindow.selected_control - 1 - if ConfigurationWindow.selected_control < 1 then - ConfigurationWindow.selected_control = #ConfigurationWindow.controls - end - elseif Input.down() then - ConfigurationWindow.selected_control = ConfigurationWindow.selected_control + 1 - if ConfigurationWindow.selected_control > #ConfigurationWindow.controls then - ConfigurationWindow.selected_control = 1 - end - end - - local control = ConfigurationWindow.controls[ConfigurationWindow.selected_control] - if control then - if control.type == "numeric_stepper" then - local current_value = control.get() - if Input.left() then - local new_value = math.max(control.min, current_value - control.step) - control.set(new_value) - elseif Input.right() then - local new_value = math.min(control.max, current_value + control.step) - control.set(new_value) - end - elseif control.type == "action_item" then - if Input.menu_confirm() then - control.action() - end - end - end -end diff --git a/inc/window/window.continued.lua b/inc/window/window.continued.lua index e5f0ed9..976e6ef 100644 --- a/inc/window/window.continued.lua +++ b/inc/window/window.continued.lua @@ -26,7 +26,7 @@ end --- @within ContinuedWindow function ContinuedWindow.update() ContinuedWindow.timer = ContinuedWindow.timer - 1 - if ContinuedWindow.timer <= 0 or Input.select() or Input.menu_confirm() then + if ContinuedWindow.timer <= 0 or Input.select() or Input.select() then Window.set_current("menu") MenuWindow.refresh_menu_items() end diff --git a/inc/window/window.controls.lua b/inc/window/window.controls.lua new file mode 100644 index 0000000..1a4cd89 --- /dev/null +++ b/inc/window/window.controls.lua @@ -0,0 +1,44 @@ +--- @section ControlsWindow +local _controls = { + { action = "Navigate", keyboard = "Arrow keys", gamepad = "D-pad" }, + { action = "Select / OK", keyboard = "Space", gamepad = "Z button" }, + { action = "Back", keyboard = "Backspace", gamepad = "B button" }, + { action = "Click", keyboard = "Mouse", gamepad = "" }, +} + +--- Draws the controls window. +--- @within ControlsWindow +function ControlsWindow.draw() + UI.draw_top_bar("Controls") + + local col_action = 4 + local col_keyboard = 80 + local col_gamepad = 170 + local row_h = 10 + local y_header = 18 + local y_start = 30 + + Print.text("Action", col_action, y_header, Config.colors.light_grey) + Print.text("Keyboard", col_keyboard, y_header, Config.colors.light_grey) + Print.text("Gamepad", col_gamepad, y_header, Config.colors.light_grey) + line(col_action, y_header + 8, Config.screen.width - 4, y_header + 8, Config.colors.dark_grey) + + for i, entry in ipairs(_controls) do + local y = y_start + (i - 1) * row_h + Print.text(entry.action, col_action, y, Config.colors.white) + Print.text(entry.keyboard, col_keyboard, y, Config.colors.light_blue) + if entry.gamepad ~= "" then + Print.text(entry.gamepad, col_gamepad, y, Config.colors.light_blue) + end + end + + Print.text("Space / Z button or click to go back", col_action, Config.screen.height - 10, Config.colors.light_grey) +end + +--- Updates the controls window logic. +--- @within ControlsWindow +function ControlsWindow.update() + if Input.back() or Input.select() then + Window.set_current("menu") + end +end diff --git a/inc/window/window.discussion.lua b/inc/window/window.discussion.lua index 69dd7ca..e51db29 100644 --- a/inc/window/window.discussion.lua +++ b/inc/window/window.discussion.lua @@ -24,7 +24,7 @@ function DiscussionWindow.draw() TEXTBOX_W, TEXTBOX_H, Context.discussion.scroll_y, Config.colors.white, - Config.colors.dark_grey, + Config.colors.black, Config.colors.light_blue, true ) @@ -37,9 +37,13 @@ function DiscussionWindow.draw() local selected = answers[Context.discussion.selected_answer] local label = selected.label local answer_text_y = bar_y + 4 - Print.text("<", 2, answer_text_y, Config.colors.light_blue) - Print.text_center(label, Config.screen.width / 2, answer_text_y, Config.colors.item) - Print.text(">", Config.screen.width - 6, answer_text_y, Config.colors.light_blue) + local left_arrow_color = Input.left() and Config.colors.white or Config.colors.orange + local right_arrow_color = Input.right() and Config.colors.white or Config.colors.orange + local left_arrow_contour_color = Input.left() and Config.colors.white or Config.colors.black + local right_arrow_contour_color = Input.right() and Config.colors.white or Config.colors.black + Print.text_center_contour("<", 6, answer_text_y, left_arrow_color, false, 1, left_arrow_contour_color) + Print.text_center(label, Config.screen.width / 2, answer_text_y, Config.colors.orange) + Print.text_center_contour(">", Config.screen.width - 6, answer_text_y, right_arrow_color, false, 1, right_arrow_contour_color) end end diff --git a/inc/window/window.end.lua b/inc/window/window.end.lua index d3c08e1..291b054 100644 --- a/inc/window/window.end.lua +++ b/inc/window/window.end.lua @@ -52,7 +52,7 @@ function EndWindow.update() end end - if Input.menu_confirm() then + if Input.select() then Audio.sfx_select() if Context._end.selection == 1 then Context._end.state = "ending" @@ -69,7 +69,7 @@ function EndWindow.update() end end elseif Context._end.state == "ending" then - if Input.menu_confirm() then + if Input.select() then Window.set_current("menu") MenuWindow.refresh_menu_items() end diff --git a/inc/window/window.game.lua b/inc/window/window.game.lua index d1862dd..c143377 100644 --- a/inc/window/window.game.lua +++ b/inc/window/window.game.lua @@ -38,7 +38,7 @@ end --- @within GameWindow function GameWindow.update() Focus.update() - if Input.menu_back() then + if Input.back() then Window.set_current("menu") MenuWindow.refresh_menu_items() return @@ -48,14 +48,6 @@ function GameWindow.update() if not screen or not screen.update then return end screen.update() - -- Handle current situation updates - if Context.game.current_situation then - local current_situation_obj = Situation.get_by_id(Context.game.current_situation) - if current_situation_obj and type(current_situation_obj.update) == "function" then - current_situation_obj.update() - end - end - if Context.stat_screen_active then return end -- Fetch and filter decisions locally @@ -68,7 +60,7 @@ function GameWindow.update() _selected_decision_index = 1 end - local new_selected_decision_index = Decision.update( + local new_selected_decision_index, mouse_confirmed = Decision.update( _available_decisions, _selected_decision_index ) @@ -77,7 +69,7 @@ function GameWindow.update() _selected_decision_index = new_selected_decision_index end - if Input.select() then + if Input.select() or mouse_confirmed then local selected_decision = _available_decisions[_selected_decision_index] if selected_decision and selected_decision.handle then Audio.sfx_select() diff --git a/inc/window/window.intro.brief.lua b/inc/window/window.intro.brief.lua index 11a0f8e..1d75389 100644 --- a/inc/window/window.intro.brief.lua +++ b/inc/window/window.intro.brief.lua @@ -31,7 +31,7 @@ function BriefIntroWindow.update() lines = lines + 1 end - if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.menu_confirm() then + if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.select() then Window.set_current("menu") end end diff --git a/inc/window/window.intro.title.lua b/inc/window/window.intro.title.lua index 825ace4..70f9105 100644 --- a/inc/window/window.intro.title.lua +++ b/inc/window/window.intro.title.lua @@ -30,7 +30,7 @@ end --- @within TitleIntroWindow function TitleIntroWindow.update() TitleIntroWindow.timer = TitleIntroWindow.timer - 1 - if TitleIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then + if TitleIntroWindow.timer <= 0 or Input.select() or Input.select() then Window.set_current("intro_ttg") end end diff --git a/inc/window/window.intro.ttg.lua b/inc/window/window.intro.ttg.lua index c84208c..3fd4378 100644 --- a/inc/window/window.intro.ttg.lua +++ b/inc/window/window.intro.ttg.lua @@ -27,13 +27,13 @@ function TTGIntroWindow.update() TTGIntroWindow.glitch_started = true end - -- Count menu_back presses during the intro - if Input.menu_back() then + -- Count enter presses during the intro + if Input.enter() then TTGIntroWindow.space_count = TTGIntroWindow.space_count + 1 end TTGIntroWindow.timer = TTGIntroWindow.timer - 1 - if TTGIntroWindow.timer <= 0 or Input.menu_confirm() then + if TTGIntroWindow.timer <= 0 or Input.select() then -- Evaluate exactly 3 presses at the end of the intro if TTGIntroWindow.space_count == 3 then Context.test_mode = true diff --git a/inc/window/window.menu.lua b/inc/window/window.menu.lua index bcd8a8b..62afbf1 100644 --- a/inc/window/window.menu.lua +++ b/inc/window/window.menu.lua @@ -1,18 +1,62 @@ --- @section MenuWindow local _menu_items = {} +local _click_timer = 0 +local _anim = 0 +local _menu_max_w = 0 +local ANIM_SPEED = 2.5 +local HEADER_H = 28 + +--- Calculates the animated x position of the menu block. +--- @within MenuWindow +--- @return number x The left edge x coordinate for the menu. +function MenuWindow.calc_menu_x() + local center_start = Config.screen.width / 2 + local center_end = Config.screen.width * 0.72 + local center = center_start + _anim * (center_end - center_start) + return math.floor(center - _menu_max_w / 2) +end + +--- Draws the header with title and separator. +--- @within MenuWindow +function MenuWindow.draw_header() + rect(0, 0, Config.screen.width, HEADER_H, Config.colors.dark_grey) + rect(0, HEADER_H - 2, Config.screen.width, 2, Config.colors.light_blue) + + local cx = Config.screen.width / 2 + local subtitle = "Definitely not an" + if Context.test_mode then subtitle = subtitle .. " [TEST]" end + local sub_w = print(subtitle, 0, -6, 0, false, 1, true) + print(subtitle, math.floor(cx - sub_w / 2) + 1, 5, Config.colors.dark_grey, false, 1, true) + print(subtitle, math.floor(cx - sub_w / 2), 4, Config.colors.light_grey, false, 1, true) + + Print.text_center("IMPOSTOR", cx, 12, Config.colors.item, false, 2) +end + +--- Draws the 4x scaled Norman sprite on the left side of the screen. +--- @within MenuWindow +function MenuWindow.draw_norman() + local nx = math.floor(Config.screen.width * 0.45 / 2) - 32 + local ny = HEADER_H + math.floor((Config.screen.height - HEADER_H - 96) / 2) + spr(272, nx, ny, 0, 4) + spr(273, nx + 32, ny, 0, 4) + spr(288, nx, ny + 32, 0, 4) + spr(289, nx + 32, ny + 32, 0, 4) + spr(304, nx, ny + 64, 0, 4) + spr(305, nx + 32, ny + 64, 0, 4) +end --- Draws the menu window. --- @within MenuWindow function MenuWindow.draw() - local title = "Definitely not an Impostor" - if Context.test_mode then - title = title .. " (TEST MODE)" + MenuWindow.draw_header() + + if _anim > 0 then + MenuWindow.draw_norman() end - UI.draw_top_bar(title) local menu_h = #_menu_items * 10 - local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2 - UI.draw_menu(_menu_items, Context.current_menu_item, 0, y, true) + local y = HEADER_H + math.floor((Config.screen.height - HEADER_H - 10 - menu_h) / 2) + UI.draw_menu(_menu_items, Context.current_menu_item, MenuWindow.calc_menu_x(), y, false) local ttg_text = "TTG" local ttg_w = print(ttg_text, 0, -10, 0, false, 1, false) @@ -22,9 +66,32 @@ end --- Updates the menu window logic. --- @within MenuWindow function MenuWindow.update() - Context.current_menu_item = UI.update_menu(_menu_items, Context.current_menu_item) + if _anim < 1 then + _anim = math.min(1, _anim + ANIM_SPEED * Context.delta_time) + end - if Input.menu_confirm() then + local menu_h = #_menu_items * 10 + local y = HEADER_H + math.floor((Config.screen.height - HEADER_H - 10 - menu_h) / 2) + + if _click_timer > 0 then + _click_timer = _click_timer - Context.delta_time + if _click_timer <= 0 then + _click_timer = 0 + local selected_item = _menu_items[Context.current_menu_item] + if selected_item and selected_item.decision then + selected_item.decision() + end + end + return + end + + local new_item, mouse_confirmed = UI.update_menu(_menu_items, Context.current_menu_item, MenuWindow.calc_menu_x(), y, false) + Context.current_menu_item = new_item + + if mouse_confirmed then + Audio.sfx_select() + _click_timer = 0.5 + elseif Input.select() then local selected_item = _menu_items[Context.current_menu_item] if selected_item and selected_item.decision then Audio.sfx_select() @@ -64,11 +131,10 @@ function MenuWindow.exit() exit() end ---- Opens the configuration menu. +--- Opens the controls screen. --- @within MenuWindow -function MenuWindow.configuration() - ConfigurationWindow.init() - GameWindow.set_state("configuration") +function MenuWindow.controls() + Window.set_current("controls") end --- Opens the audio test menu. @@ -85,7 +151,7 @@ function MenuWindow.continued() GameWindow.set_state("continued") end ---- Opens the minigame ddr test menu. +--- Opens the DDR minigame test. --- @within MenuWindow function MenuWindow.ddr_test() AudioTestWindow.init() @@ -93,26 +159,34 @@ function MenuWindow.ddr_test() MinigameDDRWindow.start("menu", "generated", { special_mode = "only_nothing" }) end ---- Refreshes menu items. +--- Refreshes the list of menu items based on current game state. --- @within MenuWindow function MenuWindow.refresh_menu_items() _menu_items = {} if Context.game_in_progress then table.insert(_menu_items, {label = "Resume Game", decision = MenuWindow.resume_game}) - table.insert(_menu_items, {label = "Save Game", decision = MenuWindow.save_game}) + table.insert(_menu_items, {label = "Save Game", decision = MenuWindow.save_game}) end - table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game}) + table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game}) table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game}) - table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration}) + table.insert(_menu_items, {label = "Controls", decision = MenuWindow.controls}) if Context.test_mode then - table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test}) + table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test}) table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued}) - table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test}) + table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test}) end table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit}) + _menu_max_w = 0 + for _, item in ipairs(_menu_items) do + local w = print(item.label, 0, -10, 0, false, 1, false) + if w > _menu_max_w then _menu_max_w = w end + end + Context.current_menu_item = 1 + _click_timer = 0 + _anim = 0 end diff --git a/inc/window/window.minigame.ddr.lua b/inc/window/window.minigame.ddr.lua index 8db1962..6a0167c 100644 --- a/inc/window/window.minigame.ddr.lua +++ b/inc/window/window.minigame.ddr.lua @@ -1,7 +1,44 @@ --- @section MinigameDDRWindow +---@class MinigameDDRState +---@field special_mode string +---@field bar_fill number +---@field max_fill number +---@field fill_per_hit number +---@field miss_penalty number +---@field bar_x number +---@field bar_y number +---@field bar_width number +---@field bar_height number +---@field arrow_size number +---@field arrow_spawn_timer number +---@field arrow_spawn_interval number +---@field arrow_fall_speed number +---@field arrows table +---@field target_y number +---@field target_arrows table +---@field hit_threshold number +---@field button_pressed_timers table +---@field button_press_duration number +---@field input_cooldowns table +---@field input_cooldown_duration number +---@field frame_counter number +---@field current_song table? +---@field pattern_index number +---@field use_pattern boolean +---@field generated_length number +---@field return_window string? +---@field win_timer number +---@field on_win fun(ctx: MinigameDDRState)|nil +---@field total_misses number +---@field total_hits number +---@field special_mode_condition boolean +---@field special_mode_counter number +---@field debug_song_key string|nil +---@field debug_status string|nil + --- Background drawing for DDR minigame. ---- @witin MinigameDDRWindow +--- @within MinigameDDRWindow function MinigameDDRWindow.draw_background() local img_values = {1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1} local img_runs = {809,40,5,26,178,42,4,7,30,10,127,103,11,1,116,124,116,124,115,18,60,47,115,10,105,10,115,9,108,9,114,9,108,9,114,9,108,9,114,9,33,31,44,9,114,9,34,28,46,9,114,9,108,9,114,9,108,9,114,9,108,9,114,9,108,9,114,9,109,8,114,9,109,8,114,9,109,9,112,10,105,1,3,9,111,11,104,2,3,9,111,11,101,5,3,9,111,11,101,5,3,9,111,9,103,5,3,9,111,9,99,1,2,6,3,9,111,9,99,1,2,8,1,9,111,9,3,1,88,1,3,1,2,11,1,9,111,9,3,1,88,1,3,14,1,9,111,9,3,1,88,1,3,1,2,11,1,9,111,9,3,1,88,1,5,12,1,9,111,9,3,1,88,1,3,14,1,9,111,9,3,1,88,3,1,1,2,11,1,9,111,9,3,1,88,3,1,14,1,9,111,9,3,1,88,3,2,13,2,8,111,9,3,1,88,3,3,12,3,8,110,9,3,1,88,3,3,12,3,9,109,9,3,1,88,3,1,14,3,9,109,9,3,1,90,1,1,7,3,4,3,9,109,9,3,1,90,1,1,5,6,3,3,9,108,10,3,1,44,1,4,1,40,1,1,5,7,2,3,9,108,10,3,1,44,1,4,1,38,3,1,5,7,3,2,9,108,10,3,1,48,1,39,3,1,5,7,2,3,9,108,10,3,1,88,3,1,5,6,3,3,9,108,10,3,1,32,5,4,4,3,2,38,3,1,15,2,9,108,10,3,1,41,5,2,2,2,4,32,3,1,15,2,9,108,10,2,2,41,9,2,5,3,1,3,1,23,3,1,9,1,5,2,9,108,10,2,2,41,12,35,3,1,7,4,4,2,9,108,10,2,2,32,26,30,3,1,5,7,3,2,9,108,10,2,2,36,21,31,9,7,3,2,9,108,10,2,2,35,23,30,10,6,3,2,9,108,10,2,2,35,23,30,11,4,4,2,9,108,10,2,2,34,24,30,19,2,9,108,10,2,2,33,25,30,19,2,9,108,10,2,2,32,28,28,19,2,9,108,10,2,2,32,30,26,19,2,9,108,10,2,2,33,31,24,19,2,9,108,10,2,4,37,17,32,19,2,10,107,10,2,5,85,19,2,10,107,10,2,109,2,10,107,12,1,107,3,10,107,133,107,133,107,133,107,133,107,133,107,133,107,133,118,111,129,6,63,3,28,10,121,13,98,6,142,7,76,6,129,10,13,5,77,15,109,4,31,4,78,4,24,7,75,173,66,176,64,177,62,178,62,178,62,56,31,2,7,2,2,3,2,1,2,1,61,8,62,56,114,8,62,56,114,8,62,56,114,8,62,56,114,8,62,9,8,39,114,9,61,8,9,39,114,9,61,8,9,39,114,9,61,8,9,39,114,9,61,8,9,39,114,9,61,8,9,39,114,9,61,8,9,39,115,8,61,8,8,40,115,8,61,56,115,8,61,13,2,1,1,1,1,16,1,1,2,17,115,8,61,13,2,1,1,1,2,1,1,10,2,1,1,1,2,1,2,7,1,6,115,8,60,14,2,1,1,1,5,9,2,1,1,1,2,1,2,6,2,6,115,8,59,15,2,1,1,1,5,9,2,1,1,1,2,1,2,6,2,6,115,8,59,15,2,1,1,1,6,8,2,1,1,1,2,1,2,14,115,8,59,6,1,11,1,1,7,10,1,1,2,1,2,14,115,8,59,6,1,11,1,1,7,10,1,1,2,1,2,1,1,12,115,9,58,6,1,1,2,10,9,8,1,1,2,1,2,1,1,12,115,9,58,6,1,1,2,8,1,1,9,8,1,1,2,1,2,1,1,11,116,9,58,6,1,1,2,1,2,7,9,8,1,1,2,1,2,1,1,11,116,9,58,6,1,1,2,1,2,7,9,10,2,1,2,1,1,11,116,9,58,57,116,9,58,58,115,9,102,13,116,9,58,48,2,10,1,3,22,84,5,7,58,158,7,5,6,6,75,3,7,2,7,1,7,2,6,1,6,2,6,2,4,4,6,2,6,1,6,2,6,3,6,1,6,5,7,8,7,9,11,1,9,2,50,1,22,1,14,5,3,5,3,4,3,6,3,5,2,16,2,5,3,14,2,6,2,6,5,5,11,4,30,1,50,1,37,6,3,5,3,5,2,6,3,5,3,6,1,7,2,6,2,15,2,6,2,5,6,5,12,1,15,1,106,93,2,8,10,5,2,6,2,5,4,4,100,7,3,13,2,65,3,8,3,5,2,5,4,4,3,5,4,4,100,94,2,5,3,5,4,4,6,5,2,5,105,86,2,13,3,5,4,4,6,5,2,1,1,3,102,4,2,24,2,62,1,1,2,7,3,5,4,5,4,5,2,8,4,2,92,5,2,24,2,61,5,5,7,2,5,6,3,4,3,7,102,88,6,7,12,8,6,1,3,7,103,87,6,7,11,9,6,1,3,7,110,1,9,9,5,1,2,1,3,47,162,1,10,6,27,34,162,1,10,6,27,34,97,3,57,14,2,7,26,66,9,33,5,2,17,223,17,223,18,222,47,193,53,1,3,163,19,1,85,109,14,29,36,151,784} @@ -12,7 +49,7 @@ end --- Gets initial DDR minigame configuration. --- @within MinigameDDRWindow ---- @return result table The default DDR minigame configuration. +---@return MinigameDDRState function MinigameDDRWindow.init_context() local arrow_size = 12 local arrow_spacing = 30 @@ -33,7 +70,7 @@ function MinigameDDRWindow.init_context() arrow_spawn_interval = 45, arrow_fall_speed = 1.5, arrows = {}, - target_y = 115, + target_y = 120, target_arrows = { { dir = "left", x = start_x }, { dir = "down", x = start_x + arrow_size + arrow_spacing }, @@ -60,25 +97,29 @@ function MinigameDDRWindow.init_context() } end +--- Builds song data (and optional generated pattern) for the minigame. +--- @within MinigameDDRWindow function MinigameDDRWindow.prepareSong(song, generated_length, special_mode) - local current_song = Util.deepcopy(song) + local current_song = Util.deepcopy(song) + if current_song.generated then + local pattern = musicator_generate_pattern(generated_length, current_song.bpm, current_song.spd * 4) + current_song.pattern = pattern + current_song.end_frame = pattern[#pattern].frame - if current_song.generated then - local pattern = musicator_generate_pattern(generated_length, current_song.bpm, current_song.spd * 4) - current_song.pattern = pattern - current_song.end_frame = pattern[#pattern].frame - - if special_mode == "only_special" then - for i, _ in ipairs(current_song.pattern) do - current_song.pattern[i].special = (i % 5 == 0) - end + if special_mode == "only_special" then + for i, _ in ipairs(current_song.pattern) do + current_song.pattern[i].special = (i % 5 == 0) end end + end - return current_song + return current_song end +--- Handles hit feedback and special-mode scoring for one arrow. +--- @within MinigameDDRWindow +---@param game_context MinigameDDRState function MinigameDDRWindow.on_arrow_hit_special(arrow, game_context) local special_mode = game_context.special_mode @@ -109,13 +150,15 @@ function MinigameDDRWindow.on_arrow_hit_special(arrow, game_context) end end +--- Ends the minigame: win timer, sfx, and special-mode pass/fail bookkeeping. +--- @within MinigameDDRWindow function MinigameDDRWindow.on_end(game_context) Audio.sfx_select() game_context.win_timer = Config.timing.minigame_win_duration local num_special = 0 - for _,v in ipairs(game_context.current_song.pattern) do + for _, v in ipairs(game_context.current_song.pattern) do if game_context.special_mode == "only_left" then num_special = num_special + ((v.dir == "left" and 1) or 0) else @@ -123,12 +166,9 @@ function MinigameDDRWindow.on_end(game_context) end end + local sm = game_context.special_mode local was_ok = true - if game_context.special_mode == "normal" then - was_ok = game_context.special_mode_counter == num_special - elseif game_context.special_mode == "only_special" then - was_ok = game_context.special_mode_counter == num_special - elseif game_context.special_mode == "only_left" then + if sm == "normal" or sm == "only_special" or sm == "only_left" then was_ok = game_context.special_mode_counter == num_special end @@ -192,12 +232,14 @@ end local function spawn_arrow() trace("random arrow") + ---@type MinigameDDRState local mg = Context.minigame_ddr + local y0 = mg.bar_y + mg.bar_height + 10 local target = mg.target_arrows[math.random(1, 4)] table.insert(mg.arrows, { dir = target.dir, x = target.x, - y = mg.bar_y + mg.bar_height + 10 + y = y0 }) end @@ -205,13 +247,15 @@ end --- @within MinigameDDRWindow --- @param direction string The direction of the arrow ("left", "down", "up", "right"). local function spawn_arrow_dir(direction, note, special) + ---@type MinigameDDRState local mg = Context.minigame_ddr + local y0 = mg.bar_y + mg.bar_height + 10 for _, target in ipairs(mg.target_arrows) do if target.dir == direction then table.insert(mg.arrows, { dir = direction, x = target.x, - y = mg.bar_y + mg.bar_height + 10, + y = y0, note = note, special = special }) @@ -225,6 +269,7 @@ end --- @param arrow table The arrow data. --- @return boolean True if the arrow is hit, false otherwise. local function check_hit(arrow) + ---@type MinigameDDRState local mg = Context.minigame_ddr local distance = math.abs(arrow.y - mg.target_y) return distance <= mg.hit_threshold @@ -235,34 +280,53 @@ end --- @param arrow table The arrow data. --- @return boolean True if the arrow is missed, false otherwise. local function check_miss(arrow) + ---@type MinigameDDRState local mg = Context.minigame_ddr return arrow.y > mg.target_y + mg.hit_threshold end ---- Draws an arrow. +--- Rotates a point (px, py) around (cx, cy) by a number of 90-degree CW steps. +--- @within MinigameDDRWindow +local function rotate(px, py, cx, cy, steps) + local dx, dy = px - cx, py - cy + for _ = 1, steps % 4 do + dx, dy = dy, -dx + end + return cx + dx, cy + dy +end + +local arrow_rotations = { down = 0, right = 1, up = 2, left = 3 } + +--- Draws an arrow by rotating the "down" arrow shape. --- @within MinigameDDRWindow --- @param x number The x-coordinate. --- @param y number The y-coordinate. --- @param direction string The direction of the arrow. --- @param color number The color of the arrow. local function draw_arrow(x, y, direction, color) - local size = 12 + local size = 14 local half = size / 2 - if direction == "left" then - tri(x + half, y, x, y + half, x + half, y + size, color) - rectb(x + half, y + half - 2, half, 4, color) - elseif direction == "right" then - tri(x + half, y, x + size, y + half, x + half, y + size, color) - rectb(x, y + half - 2, half, 4, color) - elseif direction == "up" then - tri(x, y + half, x + half, y, x + size, y + half, color) - rectb(x + half - 2, y + half, 4, half, color) - elseif direction == "down" then - tri(x, y + half, x + half, y + size, x + size, y + half, color) - rectb(x + half - 2, y, 4, half, color) - end + local pivot_x, pivot_y = x + half, y + half + local steps = arrow_rotations[direction] or 0 + + local head_left_x, head_left_y = rotate(x, y + half, pivot_x, pivot_y, steps) + local head_tip_x, head_tip_y = rotate(x + half, y + size, pivot_x, pivot_y, steps) + local head_right_x, head_right_y = rotate(x + size, y + half, pivot_x, pivot_y, steps) + + tri(head_left_x, head_left_y, + head_tip_x, head_tip_y, + head_right_x, head_right_y, color) + + local stem_top_x, stem_top_y = rotate(x + half - 3, y, pivot_x, pivot_y, steps) + local stem_bot_x, stem_bot_y = rotate(x + half + 3, y + half, pivot_x, pivot_y, steps) + local stem_x = math.min(stem_top_x, stem_bot_x) + local stem_y = math.min(stem_top_y, stem_bot_y) + local stem_w = math.abs(stem_bot_x - stem_top_x) + local stem_h = math.abs(stem_bot_y - stem_top_y) + rectb(stem_x, stem_y, stem_w, stem_h, color) end + --- Updates DDR minigame logic. --- @within MinigameDDRWindow function MinigameDDRWindow.update() @@ -323,10 +387,7 @@ function MinigameDDRWindow.update() arrow.y = arrow.y + mg.arrow_fall_speed if check_miss(arrow) then table.insert(arrows_to_remove, i) - mg.bar_fill = mg.bar_fill - mg.miss_penalty - if mg.bar_fill < 0 then - mg.bar_fill = 0 - end + mg.bar_fill = math.max(0, mg.bar_fill - mg.miss_penalty) mg.total_misses = mg.total_misses + 1 end end @@ -355,6 +416,12 @@ function MinigameDDRWindow.update() right = Input.right() } + for _, target in ipairs(mg.target_arrows) do + if Mouse.zone({ x = target.x, y = mg.target_y, w = mg.arrow_size, h = mg.arrow_size }) then + input_map[target.dir] = true + end + end + for dir, pressed in pairs(input_map) do if pressed and mg.input_cooldowns[dir] == 0 then mg.input_cooldowns[dir] = mg.input_cooldown_duration @@ -364,20 +431,14 @@ function MinigameDDRWindow.update() if arrow.dir == dir and check_hit(arrow) then MinigameDDRWindow.on_arrow_hit_special(arrow, mg) - mg.bar_fill = mg.bar_fill + mg.fill_per_hit - if mg.bar_fill > mg.max_fill then - mg.bar_fill = mg.max_fill - end + mg.bar_fill = math.min(mg.max_fill, mg.bar_fill + mg.fill_per_hit) table.remove(mg.arrows, i) hit = true break end end if not hit then - mg.bar_fill = mg.bar_fill - 2 - if mg.bar_fill < 0 then - mg.bar_fill = 0 - end + mg.bar_fill = math.max(0, mg.bar_fill - 2) mg.total_misses = mg.total_misses + 1 end end @@ -387,6 +448,7 @@ end --- Draws DDR minigame. --- @within MinigameDDRWindow function MinigameDDRWindow.draw() + ---@type MinigameDDRState|nil local mg = Context.minigame_ddr if not mg then cls(0) @@ -414,8 +476,6 @@ function MinigameDDRWindow.draw() end rect(mg.bar_x, mg.bar_y, fill_width, mg.bar_height, bar_color) end - local percentage = math.floor((mg.bar_fill / mg.max_fill) * 100) - Print.text_center(percentage .. "%", mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black) if mg.target_arrows then for _, target in ipairs(mg.target_arrows) do local is_pressed = mg.button_pressed_timers[target.dir] and mg.button_pressed_timers[target.dir] > 0 @@ -429,7 +489,7 @@ function MinigameDDRWindow.draw() draw_arrow(arrow.x, arrow.y, arrow.dir, arrow_color) end end - Print.text_center("Hit the arrows!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey) + Print.text_center_contour("Hit the arrows!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_blue) local debug_y = 60 if mg.debug_status then Print.text_center(mg.debug_status, Config.screen.width / 2, debug_y, Config.colors.item) @@ -453,13 +513,14 @@ function MinigameDDRWindow.draw() elseif Context.test_mode then Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.blue) end -if mg.win_timer > 0 then - if mg.special_mode_condition then - Minigame.draw_win_overlay("SUCCESS...?") - elseif mg.total_hits < 10 then - Minigame.draw_win_overlay("MEH...") - else - Minigame.draw_win_overlay() + + if mg.win_timer > 0 then + if mg.special_mode_condition then + Minigame.draw_win_overlay("SUCCESS...?") + elseif mg.total_hits < 10 then + Minigame.draw_win_overlay("MEH...") + else + Minigame.draw_win_overlay() + end end end -end diff --git a/inc/window/window.minigame.mash.lua b/inc/window/window.minigame.mash.lua index c39bfd9..467eaf1 100644 --- a/inc/window/window.minigame.mash.lua +++ b/inc/window/window.minigame.mash.lua @@ -49,6 +49,7 @@ end --- @param return_window string The window ID to return to after the minigame.
--- @param[opt] params table Optional parameters for minigame configuration.
function MinigameButtonMashWindow.start(return_window, params) + Audio.music_stop() MinigameButtonMashWindow.init(params) local mg = Context.minigame_button_mash mg.return_window = return_window or "game" @@ -83,7 +84,9 @@ function MinigameButtonMashWindow.update() return end - if Input.select() then + local mouse_on_button = Mouse.zone_circle({ x = mg.button_x, y = mg.button_y, r = mg.button_size }) + + if Input.select() or mouse_on_button then Audio.sfx_drum_high() mg.bar_fill = mg.bar_fill + mg.fill_per_press @@ -143,7 +146,7 @@ function MinigameButtonMashWindow.draw() circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color) end Print.text_center("Z", mg.button_x, mg.button_y - 3, button_color) - Print.text_center(mg.instruction_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey) + Print.text_center_contour(mg.instruction_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_blue) if mg.show_progress_text then local points_text = math.floor(mg.bar_fill) .. "/" .. mg.target_points Print.text_center(points_text, mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black) diff --git a/inc/window/window.minigame.rhythm.lua b/inc/window/window.minigame.rhythm.lua index 8e13276..d3ba312 100644 --- a/inc/window/window.minigame.rhythm.lua +++ b/inc/window/window.minigame.rhythm.lua @@ -53,6 +53,7 @@ end --- @param return_window string The window ID to return to after the minigame.
--- @param[opt] params table Optional parameters for minigame configuration.
function MinigameRhythmWindow.start(return_window, params) + Audio.music_stop() MinigameRhythmWindow.init(params) local mg = Context.minigame_rhythm mg.return_window = return_window or "game" @@ -95,7 +96,9 @@ function MinigameRhythmWindow.update() if mg.press_cooldown > 0 then mg.press_cooldown = mg.press_cooldown - 1 end - if Input.select() and mg.press_cooldown == 0 then + local mouse_on_button = Mouse.zone_circle({ x = mg.button_x, y = mg.button_y, r = mg.button_size }) + + if (Input.select() or mouse_on_button) and mg.press_cooldown == 0 then mg.button_pressed_timer = mg.button_press_duration mg.press_cooldown = mg.press_cooldown_duration local target_left = mg.target_center - (mg.target_width / 2) @@ -144,14 +147,14 @@ function MinigameRhythmWindow.draw() local target_left = mg.target_center - (mg.target_width / 2) local target_x = mg.bar_x + (target_left * mg.bar_width) local target_width_pixels = mg.target_width * mg.bar_width - rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.light_blue) + rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.orange) local line_x = mg.bar_x + (mg.line_position * mg.bar_width) - rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.item) - Print.text_center( + rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.light_blue) + Print.text_center_contour( "Sleep Norman ... Sleep!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 14, - Config.colors.light_grey + Config.colors.light_blue ) local button_color = Config.colors.light_grey if mg.button_pressed_timer > 0 then diff --git a/inc/window/window.popup.lua b/inc/window/window.popup.lua index b7ec674..52bdfc5 100644 --- a/inc/window/window.popup.lua +++ b/inc/window/window.popup.lua @@ -28,7 +28,7 @@ end --- @within PopupWindow function PopupWindow.update() if Context.popup.show then - if Input.menu_confirm() or Input.menu_back() then + if Input.select() or Input.back() then PopupWindow.hide() end end diff --git a/inc/window/window.register.lua b/inc/window/window.register.lua index 2e9407c..a3388ac 100644 --- a/inc/window/window.register.lua +++ b/inc/window/window.register.lua @@ -16,8 +16,8 @@ Window.register("game", GameWindow) PopupWindow = {} Window.register("popup", PopupWindow) -ConfigurationWindow = {} -Window.register("configuration", ConfigurationWindow) +ControlsWindow = {} +Window.register("controls", ControlsWindow) AudioTestWindow = {} Window.register("audiotest", AudioTestWindow)