remove prular defitions
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This commit is contained in:
2026-02-22 15:20:10 +01:00
parent 6f5b17147c
commit d9febf16e0
14 changed files with 56 additions and 56 deletions

View File

@@ -1,5 +1,5 @@
Decision.register({
id = "play_button_mash",
label = "Play Button Mash",
handle = function() Meters.hide() MinigameButtonMashWindow.start(WINDOW_GAME) end,
handle = function() Meter.hide() MinigameButtonMashWindow.start(WINDOW_GAME) end,
})

View File

@@ -1,5 +1,5 @@
Decision.register({
id = "play_ddr",
label = "Play DDR (Random)",
handle = function() Meters.hide() MinigameDDRWindow.start(WINDOW_GAME, nil) end,
handle = function() Meter.hide() MinigameDDRWindow.start(WINDOW_GAME, nil) end,
})

View File

@@ -1,5 +1,5 @@
Decision.register({
id = "play_rhythm",
label = "Play Rhythm Game",
handle = function() Meters.hide() MinigameRhythmWindow.start(WINDOW_GAME) end,
handle = function() Meter.hide() MinigameRhythmWindow.start(WINDOW_GAME) end,
})

View File

@@ -44,10 +44,10 @@ on than meets the eye.]]
selected_decision_index = 1,
game_in_progress = false,
screens = {},
minigame_ddr = Minigames.get_default_ddr(),
minigame_button_mash = Minigames.get_default_button_mash(),
minigame_rhythm = Minigames.get_default_rhythm(),
meters = Meters.get_initial(),
minigame_ddr = Minigame.get_default_ddr(),
minigame_button_mash = Minigame.get_default_button_mash(),
minigame_rhythm = Minigame.get_default_rhythm(),
meters = Meter.get_initial(),
--- Active sprites.
sprites = {},
--- Current situation ID.

View File

@@ -7,14 +7,14 @@ local COMBO_MAX_BONUS = 0.16
local COMBO_TIMEOUT_FRAMES = 600
-- Internal meters for tracking game progress and player stats.
Meters.COLOR_ISM = Config.colors.red
Meters.COLOR_WPM = Config.colors.blue
Meters.COLOR_BM = Config.colors.black
Meters.COLOR_BG = Config.colors.meter_bg
Meter.COLOR_ISM = Config.colors.red
Meter.COLOR_WPM = Config.colors.blue
Meter.COLOR_BM = Config.colors.black
Meter.COLOR_BG = Config.colors.meter_bg
--- Gets initial meter values.
-- @return table A table of initial meter values.
function Meters.get_initial()
function Meter.get_initial()
return {
ism = METER_DEFAULT,
wpm = METER_DEFAULT,
@@ -26,24 +26,24 @@ function Meters.get_initial()
end
--- Hides meters.
function Meters.hide()
function Meter.hide()
if Context and Context.meters then Context.meters.hidden = true end
end
--- Shows meters.
function Meters.show()
function Meter.show()
if Context and Context.meters then Context.meters.hidden = false end
end
--- Gets max meter value.
-- @return number The maximum meter value.
function Meters.get_max()
function Meter.get_max()
return METER_MAX
end
--- Gets combo multiplier.
-- @return number The current combo multiplier.
function Meters.get_combo_multiplier()
function Meter.get_combo_multiplier()
if not Context or not Context.meters then return 1 end
local combo = Context.meters.combo
if combo == 0 then return 1 end
@@ -51,7 +51,7 @@ function Meters.get_combo_multiplier()
end
--- Updates all meters.
function Meters.update()
function Meter.update()
if not Context or not Context.game_in_progress or not Context.meters then return end
local m = Context.meters
m.ism = math.max(0, m.ism - METER_DECAY_PER_FRAME)
@@ -69,7 +69,7 @@ end
--- Adds amount to a meter.
-- @param key string The meter key (e.g., "wpm", "ism", "bm").
-- @param amount number The amount to add.
function Meters.add(key, amount)
function Meter.add(key, amount)
if not Context or not Context.meters then return end
local m = Context.meters
if m[key] ~= nil then
@@ -78,12 +78,12 @@ function Meters.add(key, amount)
end
--- Called on minigame completion.
function Meters.on_minigame_complete()
function Meter.on_minigame_complete()
local m = Context.meters
local gain = math.floor(METER_GAIN_PER_CHORE * Meters.get_combo_multiplier())
Meters.add("wpm", gain)
Meters.add("ism", gain)
Meters.add("bm", gain)
local gain = math.floor(METER_GAIN_PER_CHORE * Meter.get_combo_multiplier())
Meter.add("wpm", gain)
Meter.add("ism", gain)
Meter.add("bm", gain)
m.combo = m.combo + 1
m.combo_timer = 0
end

View File

@@ -1,5 +1,5 @@
-- Manages minigame configurations and initial states.
Minigames = {}
Minigame = {}
--- Applies parameters to defaults.
-- @param defaults table The default configuration table.
@@ -15,7 +15,7 @@ end
--- Gets default DDR minigame configuration.
-- @return table The default DDR minigame configuration.
function Minigames.get_default_ddr()
function Minigame.get_default_ddr()
local arrow_size = 12
local arrow_spacing = 30
local total_width = (4 * arrow_size) + (3 * arrow_spacing)
@@ -56,7 +56,7 @@ end
--- Gets default button mash minigame configuration.
-- @return table The default button mash minigame configuration.
function Minigames.get_default_button_mash()
function Minigame.get_default_button_mash()
return {
bar_fill = 0,
max_fill = 100,
@@ -78,7 +78,7 @@ end
--- Gets default rhythm minigame configuration.
-- @return table The default rhythm minigame configuration.
function Minigames.get_default_rhythm()
function Minigame.get_default_rhythm()
return {
line_position = 0,
line_speed = 0.015,
@@ -108,20 +108,20 @@ end
--- Configures DDR minigame.
-- @param params table Optional parameters to override defaults.
-- @return table The configured DDR minigame state.
function Minigames.configure_ddr(params)
return apply_params(Minigames.get_default_ddr(), params)
function Minigame.configure_ddr(params)
return apply_params(Minigame.get_default_ddr(), params)
end
--- Configures button mash minigame.
-- @param params table Optional parameters to override defaults.
-- @return table The configured button mash minigame state.
function Minigames.configure_button_mash(params)
return apply_params(Minigames.get_default_button_mash(), params)
function Minigame.configure_button_mash(params)
return apply_params(Minigame.get_default_button_mash(), params)
end
--- Configures rhythm minigame.
-- @param params table Optional parameters to override defaults.
-- @return table The configured rhythm minigame state.
function Minigames.configure_rhythm(params)
return apply_params(Minigames.get_default_rhythm(), params)
function Minigame.configure_rhythm(params)
return apply_params(Minigame.get_default_rhythm(), params)
end

View File

@@ -9,8 +9,8 @@ MinigameButtonMashWindow = {}
MinigameRhythmWindow = {}
MinigameDDRWindow = {}
Util = {}
Meters = {}
Minigames = {}
Meter = {}
Minigame = {}
Decision = {}
Situation = {}
Screen = {}

View File

@@ -60,7 +60,7 @@ function TIC()
if handler then
handler()
end
Meters.update()
Meter.update()
if Context.game_in_progress then
UI.draw_meters()
end

View File

@@ -135,7 +135,7 @@ function UI.draw_meters()
if Context.meters.hidden then return end
local m = Context.meters
local max = Meters.get_max()
local max = Meter.get_max()
local bar_w = 44
local bar_h = 2
local bar_x = 182
@@ -145,16 +145,16 @@ function UI.draw_meters()
local bar_offset = math.floor((line_h - bar_h) / 2)
local meter_list = {
{ key = "wpm", label = "WPM", color = Meters.COLOR_WPM, row = 0 },
{ key = "ism", label = "ISM", color = Meters.COLOR_ISM, row = 1 },
{ key = "bm", label = "BM", color = Meters.COLOR_BM, row = 2 },
{ key = "wpm", label = "WPM", color = Meter.COLOR_WPM, row = 0 },
{ key = "ism", label = "ISM", color = Meter.COLOR_ISM, row = 1 },
{ key = "bm", label = "BM", color = Meter.COLOR_BM, row = 2 },
}
for _, meter in ipairs(meter_list) do
local label_y = start_y + meter.row * line_h
local bar_y = label_y + bar_offset
local fill_w = math.max(0, math.floor((m[meter.key] / max) * bar_w))
rect(bar_x, bar_y, bar_w, bar_h, Meters.COLOR_BG)
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
if fill_w > 0 then
rect(bar_x, bar_y, fill_w, bar_h, meter.color)
end

View File

@@ -1,7 +1,7 @@
--- Initializes DDR minigame state.
-- @param params table Optional parameters for configuration.
function MinigameDDRWindow.init(params)
Context.minigame_ddr = Minigames.configure_ddr(params)
Context.minigame_ddr = Minigame.configure_ddr(params)
end
--- Starts the DDR minigame.
@@ -99,16 +99,16 @@ end
function MinigameDDRWindow.update()
local mg = Context.minigame_ddr
if mg.bar_fill >= mg.max_fill then
Meters.on_minigame_complete()
Meters.show()
Meter.on_minigame_complete()
Meter.show()
Context.active_window = mg.return_window
return
end
mg.frame_counter = mg.frame_counter + 1
if mg.use_pattern and mg.current_song and mg.current_song.end_frame then
if mg.frame_counter > mg.current_song.end_frame and #mg.arrows == 0 then
Meters.on_minigame_complete()
Meters.show()
Meter.on_minigame_complete()
Meter.show()
Context.active_window = mg.return_window
return
end

View File

@@ -1,7 +1,7 @@
--- Initializes button mash minigame state.
-- @param params table Optional parameters for configuration.
function MinigameButtonMashWindow.init(params)
Context.minigame_button_mash = Minigames.configure_button_mash(params)
Context.minigame_button_mash = Minigame.configure_button_mash(params)
end
--- Starts the button mash minigame.
@@ -24,8 +24,8 @@ function MinigameButtonMashWindow.update()
end
end
if mg.bar_fill >= mg.max_fill then
Meters.on_minigame_complete()
Meters.show()
Meter.on_minigame_complete()
Meter.show()
Context.active_window = mg.return_window
return
end

View File

@@ -1,7 +1,7 @@
--- Initializes rhythm minigame state.
-- @param params table Optional parameters for configuration.
function MinigameRhythmWindow.init(params)
Context.minigame_rhythm = Minigames.configure_rhythm(params)
Context.minigame_rhythm = Minigame.configure_rhythm(params)
end
--- Starts the rhythm minigame.
@@ -46,8 +46,8 @@ function MinigameRhythmWindow.update()
end
end
if mg.score >= mg.max_score then
Meters.on_minigame_complete()
Meters.show()
Meter.on_minigame_complete()
Meter.show()
Context.active_window = mg.return_window
return
end