remove prular defitions
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This commit is contained in:
2026-02-22 15:20:10 +01:00
parent 6f5b17147c
commit d9febf16e0
14 changed files with 56 additions and 56 deletions

View File

@@ -1,7 +1,7 @@
--- Initializes DDR minigame state.
-- @param params table Optional parameters for configuration.
function MinigameDDRWindow.init(params)
Context.minigame_ddr = Minigames.configure_ddr(params)
Context.minigame_ddr = Minigame.configure_ddr(params)
end
--- Starts the DDR minigame.
@@ -99,16 +99,16 @@ end
function MinigameDDRWindow.update()
local mg = Context.minigame_ddr
if mg.bar_fill >= mg.max_fill then
Meters.on_minigame_complete()
Meters.show()
Meter.on_minigame_complete()
Meter.show()
Context.active_window = mg.return_window
return
end
mg.frame_counter = mg.frame_counter + 1
if mg.use_pattern and mg.current_song and mg.current_song.end_frame then
if mg.frame_counter > mg.current_song.end_frame and #mg.arrows == 0 then
Meters.on_minigame_complete()
Meters.show()
Meter.on_minigame_complete()
Meter.show()
Context.active_window = mg.return_window
return
end

View File

@@ -1,7 +1,7 @@
--- Initializes button mash minigame state.
-- @param params table Optional parameters for configuration.
function MinigameButtonMashWindow.init(params)
Context.minigame_button_mash = Minigames.configure_button_mash(params)
Context.minigame_button_mash = Minigame.configure_button_mash(params)
end
--- Starts the button mash minigame.
@@ -24,8 +24,8 @@ function MinigameButtonMashWindow.update()
end
end
if mg.bar_fill >= mg.max_fill then
Meters.on_minigame_complete()
Meters.show()
Meter.on_minigame_complete()
Meter.show()
Context.active_window = mg.return_window
return
end

View File

@@ -1,7 +1,7 @@
--- Initializes rhythm minigame state.
-- @param params table Optional parameters for configuration.
function MinigameRhythmWindow.init(params)
Context.minigame_rhythm = Minigames.configure_rhythm(params)
Context.minigame_rhythm = Minigame.configure_rhythm(params)
end
--- Starts the rhythm minigame.
@@ -46,8 +46,8 @@ function MinigameRhythmWindow.update()
end
end
if mg.score >= mg.max_score then
Meters.on_minigame_complete()
Meters.show()
Meter.on_minigame_complete()
Meter.show()
Context.active_window = mg.return_window
return
end