AsciiArt
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63
inc/system/system.asciiart.lua
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63
inc/system/system.asciiart.lua
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--- @section AsciiArt
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AsciiArt = {}
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--- Draws ASCII art text using rectangles.
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--- @param text string The ASCII art text to draw.
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--- @param options table Configuration options (char_w, char_h, line_gap, word_gap, color, x, y).
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function AsciiArt.draw(text, options)
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options = options or {}
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local char_w = options.char_w or 4
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local char_h = options.char_h or 5
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local line_gap = options.line_gap or 0
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local word_gap = options.word_gap or 6
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local color = options.color or Config.colors.light_blue
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local lines = {}
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local max_len = 0
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-- Get all lines and find max length
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for line in (text .. "\n"):gmatch("(.-)\n") do
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table.insert(lines, line)
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if #line > max_len then max_len = #line end
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end
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-- Clean up empty lines from the start/end
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while #lines > 0 and lines[1]:gsub("%s+", "") == "" do table.remove(lines, 1) end
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while #lines > 0 and lines[#lines]:gsub("%s+", "") == "" do table.remove(lines, #lines) end
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if #lines == 0 then return end
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local total_h = 0
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for _, line in ipairs(lines) do
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if line:find("#") then
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total_h = total_h + char_h + line_gap
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else
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total_h = total_h + word_gap
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end
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end
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total_h = total_h - line_gap
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local current_y = options.y or (Config.screen.height - total_h) / 2
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local x_offset = options.x or (Config.screen.width - (max_len * char_w)) / 2
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for _, line in ipairs(lines) do
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if line:find("#") then
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for j = 1, #line do
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local char = line:sub(j, j)
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if char == "#" then
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rect(x_offset + (j - 1) * char_w, current_y, char_w - 1, char_h - 1, color)
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end
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end
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current_y = current_y + char_h + line_gap
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else
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current_y = current_y + word_gap
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end
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end
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return {
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x = x_offset,
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y = options.y or (Config.screen.height - total_h) / 2,
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width = max_len * char_w,
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height = total_h,
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bottom = (options.y or (Config.screen.height - total_h) / 2) + total_h
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}
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end
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