remove npc and item handling
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@@ -304,7 +304,7 @@ function MinigameDDRWindow.draw()
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if mg.bar_fill > 66 then
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bar_color = Config.colors.item -- yellow
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elseif mg.bar_fill > 33 then
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bar_color = Config.colors.npc
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bar_color = Config.colors.bar
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end
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rect(mg.bar_x, mg.bar_y, fill_width, mg.bar_height, bar_color)
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@@ -326,7 +326,7 @@ function MinigameDDRWindow.draw()
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-- Draw falling arrows (blue)
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if mg.arrows then
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for _, arrow in ipairs(mg.arrows) do
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draw_arrow(arrow.x, arrow.y, arrow.dir, Config.colors.npc) -- blue color
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draw_arrow(arrow.x, arrow.y, arrow.dir, Config.colors.bar) -- blue color
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end
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end
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@@ -345,6 +345,6 @@ function MinigameDDRWindow.draw()
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Print.text_center("Pattern Len:" .. #mg.current_song.pattern .. " Index:" .. mg.pattern_index, Config.screen.width / 2, debug_y + 10, Config.colors.green)
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end
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else
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Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.npc)
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Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.bar)
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end
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end
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