remove npc and item handling

This commit is contained in:
2026-02-17 20:23:11 +01:00
parent 9a65891afa
commit ef4876b083
7 changed files with 52 additions and 170 deletions

View File

@@ -304,7 +304,7 @@ function MinigameDDRWindow.draw()
if mg.bar_fill > 66 then
bar_color = Config.colors.item -- yellow
elseif mg.bar_fill > 33 then
bar_color = Config.colors.npc
bar_color = Config.colors.bar
end
rect(mg.bar_x, mg.bar_y, fill_width, mg.bar_height, bar_color)
@@ -326,7 +326,7 @@ function MinigameDDRWindow.draw()
-- Draw falling arrows (blue)
if mg.arrows then
for _, arrow in ipairs(mg.arrows) do
draw_arrow(arrow.x, arrow.y, arrow.dir, Config.colors.npc) -- blue color
draw_arrow(arrow.x, arrow.y, arrow.dir, Config.colors.bar) -- blue color
end
end
@@ -345,6 +345,6 @@ function MinigameDDRWindow.draw()
Print.text_center("Pattern Len:" .. #mg.current_song.pattern .. " Index:" .. mg.pattern_index, Config.screen.width / 2, debug_y + 10, Config.colors.green)
end
else
Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.npc)
Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.bar)
end
end