feat: added ascension logic 4-7, added new decision (eating fast food), indicating meter changes better, added discussions (needs more work, but meh ... fine like this)
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@@ -10,6 +10,7 @@ Decision.register({
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modes_for_ascension_levels[1] = "only_special"
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modes_for_ascension_levels[2] = "only_left"
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modes_for_ascension_levels[3] = "only_nothing"
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modes_for_ascension_levels[4] = "normal"
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MinigameDDRWindow.start("game", "generated", {
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on_win = function(game_context)
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@@ -19,8 +20,6 @@ Decision.register({
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Context.should_ascend = true
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elseif (game_context.special_mode_condition and Context.ascension.level == 3) then
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Context.should_ascend = true
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elseif (game_context.special_mode_condition and Context.ascension.level == 4) then
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Context.should_ascend = true
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end
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Meter.show()
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@@ -28,7 +27,7 @@ Decision.register({
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Window.set_current("game")
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Context.have_done_work_today = true
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end,
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special_mode = modes_for_ascension_levels[Ascension.get_level()]
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special_mode = modes_for_ascension_levels[Ascension.get_level()] or "normal"
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})
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end,
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})
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11
inc/decision/decision.eating_fast_food.lua
Normal file
11
inc/decision/decision.eating_fast_food.lua
Normal file
@@ -0,0 +1,11 @@
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Decision.register({
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id = "eating_fast_food",
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label = "Eat Fast Food",
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condition = function()
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return Context.fast_food_eaten_today < 3
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end,
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handle = function()
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Context.fast_food_approaching = true
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Discussion.start("pizza_vendor_disc", "game")
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end,
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})
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@@ -4,10 +4,17 @@ Decision.register({
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handle = function()
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local level = Ascension.get_level()
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local disc_id = "coworker_disc_0"
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-- TODO: Add more discussions for levels above 3
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if level >= 1 and level <= 3 then
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if level >= 1 and level <= 5 then
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local suffix = Context.have_done_work_today and ("_asc_" .. level) or ("_" .. level)
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disc_id = "coworker_disc" .. suffix
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elseif level == 6 then
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if not Context.glitch_conversation_done_today and Context.glitch_conversation_count < 6 then
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Context.glitch_conversation_done_today = true
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Context.glitch_conversation_count = Context.glitch_conversation_count + 1
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Glitch.show()
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Discussion.start("coworker_disc_asc_6_" .. Context.glitch_conversation_count, "game")
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return
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end
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end
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Discussion.start(disc_id, "game")
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end,
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@@ -13,9 +13,14 @@ Decision.register({
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end
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local level = Ascension.get_level()
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-- TODO: Add more discussions for levels above 3
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if level >= 1 and level <= 3 then
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if level >= 1 and level <= 5 then
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Discussion.start("sumphore_disc_asc_" .. level, "game")
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elseif level == 6 then
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if Context.glitch_conversation_count >= 6 then
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Discussion.start("sumphore_disc_asc_6", "game")
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else
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Discussion.start("sumphore_disc_asc_6_waiting", "game")
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end
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else
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Discussion.start("homeless_guy", "game", 4)
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end
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