feat: added ascension logic 4-7, added new decision (eating fast food), indicating meter changes better, added discussions (needs more work, but meh ... fine like this)
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This commit is contained in:
Zoltan Timar
2026-04-28 00:51:42 +02:00
parent b5dd0cc686
commit efe903110b
15 changed files with 522 additions and 21 deletions

View File

@@ -10,6 +10,7 @@ Decision.register({
modes_for_ascension_levels[1] = "only_special"
modes_for_ascension_levels[2] = "only_left"
modes_for_ascension_levels[3] = "only_nothing"
modes_for_ascension_levels[4] = "normal"
MinigameDDRWindow.start("game", "generated", {
on_win = function(game_context)
@@ -19,8 +20,6 @@ Decision.register({
Context.should_ascend = true
elseif (game_context.special_mode_condition and Context.ascension.level == 3) then
Context.should_ascend = true
elseif (game_context.special_mode_condition and Context.ascension.level == 4) then
Context.should_ascend = true
end
Meter.show()
@@ -28,7 +27,7 @@ Decision.register({
Window.set_current("game")
Context.have_done_work_today = true
end,
special_mode = modes_for_ascension_levels[Ascension.get_level()]
special_mode = modes_for_ascension_levels[Ascension.get_level()] or "normal"
})
end,
})