feat: added ascension logic 4-7, added new decision (eating fast food), indicating meter changes better, added discussions (needs more work, but meh ... fine like this)
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@@ -21,7 +21,7 @@ local FADE_COLORS = nil
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function Ascension.get_initial()
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_increased_this_cycle = false
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return {
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level = 0,
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level = 0, -- FYI: change this to test ascension levels without having to play through them
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}
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end
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@@ -53,8 +53,12 @@ function Context.initial_data()
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toilet_meters_today_evening = false,
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coworker_discussion_meter_applied_today = false,
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sumphore_discussion_meter_applied_today = false,
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glitch_conversation_count = 0,
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glitch_conversation_done_today = false,
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should_ascend = false,
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have_met_sumphore = false,
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fast_food_approaching = false,
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fast_food_eaten_today = 0,
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office_sprites = {},
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walking_to_office_sprites = {},
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game = {
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