feat: added ascension logic 4-7, added new decision (eating fast food), indicating meter changes better, added discussions (needs more work, but meh ... fine like this)
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This commit is contained in:
Zoltan Timar
2026-04-28 00:51:42 +02:00
parent b5dd0cc686
commit efe903110b
15 changed files with 522 additions and 21 deletions

View File

@@ -50,8 +50,10 @@ decision/decision.go_to_sleep.lua
decision/decision.do_work.lua decision/decision.do_work.lua
decision/decision.have_a_coffee.lua decision/decision.have_a_coffee.lua
decision/decision.sumphore_discussion.lua decision/decision.sumphore_discussion.lua
decision/decision.eating_fast_food.lua
discussion/discussion.sumphore.lua discussion/discussion.sumphore.lua
discussion/discussion.coworker.lua discussion/discussion.coworker.lua
discussion/discussion.pizza_vendor.lua
map/map.manager.lua map/map.manager.lua
map/map.bedroom.lua map/map.bedroom.lua
map/map.street.lua map/map.street.lua

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@@ -10,6 +10,7 @@ Decision.register({
modes_for_ascension_levels[1] = "only_special" modes_for_ascension_levels[1] = "only_special"
modes_for_ascension_levels[2] = "only_left" modes_for_ascension_levels[2] = "only_left"
modes_for_ascension_levels[3] = "only_nothing" modes_for_ascension_levels[3] = "only_nothing"
modes_for_ascension_levels[4] = "normal"
MinigameDDRWindow.start("game", "generated", { MinigameDDRWindow.start("game", "generated", {
on_win = function(game_context) on_win = function(game_context)
@@ -19,8 +20,6 @@ Decision.register({
Context.should_ascend = true Context.should_ascend = true
elseif (game_context.special_mode_condition and Context.ascension.level == 3) then elseif (game_context.special_mode_condition and Context.ascension.level == 3) then
Context.should_ascend = true Context.should_ascend = true
elseif (game_context.special_mode_condition and Context.ascension.level == 4) then
Context.should_ascend = true
end end
Meter.show() Meter.show()
@@ -28,7 +27,7 @@ Decision.register({
Window.set_current("game") Window.set_current("game")
Context.have_done_work_today = true Context.have_done_work_today = true
end, end,
special_mode = modes_for_ascension_levels[Ascension.get_level()] special_mode = modes_for_ascension_levels[Ascension.get_level()] or "normal"
}) })
end, end,
}) })

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@@ -0,0 +1,11 @@
Decision.register({
id = "eating_fast_food",
label = "Eat Fast Food",
condition = function()
return Context.fast_food_eaten_today < 3
end,
handle = function()
Context.fast_food_approaching = true
Discussion.start("pizza_vendor_disc", "game")
end,
})

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@@ -4,10 +4,17 @@ Decision.register({
handle = function() handle = function()
local level = Ascension.get_level() local level = Ascension.get_level()
local disc_id = "coworker_disc_0" local disc_id = "coworker_disc_0"
-- TODO: Add more discussions for levels above 3 if level >= 1 and level <= 5 then
if level >= 1 and level <= 3 then
local suffix = Context.have_done_work_today and ("_asc_" .. level) or ("_" .. level) local suffix = Context.have_done_work_today and ("_asc_" .. level) or ("_" .. level)
disc_id = "coworker_disc" .. suffix disc_id = "coworker_disc" .. suffix
elseif level == 6 then
if not Context.glitch_conversation_done_today and Context.glitch_conversation_count < 6 then
Context.glitch_conversation_done_today = true
Context.glitch_conversation_count = Context.glitch_conversation_count + 1
Glitch.show()
Discussion.start("coworker_disc_asc_6_" .. Context.glitch_conversation_count, "game")
return
end
end end
Discussion.start(disc_id, "game") Discussion.start(disc_id, "game")
end, end,

View File

@@ -13,9 +13,14 @@ Decision.register({
end end
local level = Ascension.get_level() local level = Ascension.get_level()
-- TODO: Add more discussions for levels above 3 if level >= 1 and level <= 5 then
if level >= 1 and level <= 3 then
Discussion.start("sumphore_disc_asc_" .. level, "game") Discussion.start("sumphore_disc_asc_" .. level, "game")
elseif level == 6 then
if Context.glitch_conversation_count >= 6 then
Discussion.start("sumphore_disc_asc_6", "game")
else
Discussion.start("sumphore_disc_asc_6_waiting", "game")
end
else else
Discussion.start("homeless_guy", "game", 4) Discussion.start("homeless_guy", "game", 4)
end end

View File

@@ -141,4 +141,227 @@ Discussion.register({
}, },
}, },
}, },
})
Discussion.register({
id = "coworker_disc_4",
on_end = Meter.apply_coworker_discussion_reward,
steps = {
{
question = "Normaaan! Same spot, same cup, same time. You're like a statue that drinks coffee!",
answers = {
{ label = "I'm a person.", next_step = 2 },
{ label = "Yep. Still here.", next_step = 2 },
},
},
{
question = "I love that about you! So reliable! If the coffee machine breaks we still have Norman!",
answers = {
{ label = "Please don't.", next_step = nil },
},
},
},
})
Discussion.register({
id = "coworker_disc_asc_4",
on_end = Meter.apply_coworker_discussion_reward,
steps = {
{
question = "Norman, you were seriously locked in today. What on earth were you building?",
answers = {
{ label = "Just some things.", next_step = 2 },
{ label = "Nothing important.", next_step = 2 },
},
},
{
question = "So modest! I heard the seniors literally whispering your name!",
answers = {
{ label = "Concerning.", next_step = 3 },
{ label = "That's... fine.", next_step = 3 },
},
},
{
question = "You should celebrate! Coffee's on me tomorrow!",
answers = {
{ label = "Already have one.", next_step = nil },
},
},
},
})
Discussion.register({
id = "coworker_disc_5",
on_end = Meter.apply_coworker_discussion_reward,
steps = {
{
question = "Morning! Funny thought — I feel like we do this exact same thing every single day!",
answers = {
{ label = "We do.", next_step = 2 },
{ label = "Yes. We do.", next_step = 2 },
},
},
{
question = "Ha! Routine is such a comfort, right? Same coffee, same smile, same everything!",
answers = {
{ label = "Sure. Very comforting.", next_step = nil },
},
},
},
})
Discussion.register({
id = "coworker_disc_asc_5",
on_end = Meter.apply_coworker_discussion_reward,
steps = {
{
question = "Norman! You were staring right THROUGH your screen today. What was going on up there?",
answers = {
{ label = "Coffee was cold.", next_step = 2 },
{ label = "Maybe I was.", next_step = 2 },
},
},
{
question = "Were you meditating? Or doing your intense bug-stare thing?",
answers = {
{ label = "Something like that.", next_step = 3 },
{ label = "Bug stare thing?", next_step = 3 },
},
},
{
question = "You're always somewhere else in your head, Norman. Must be nice up there!",
answers = {
{ label = "It's complicated.", next_step = nil },
},
},
},
})
local function _glitch_on_end()
Meter.apply_coworker_discussion_reward()
Context.glitch_conversation_count = Context.glitch_conversation_count + 1
Glitch.hide()
end
Discussion.register({
id = "coworker_disc_asc_6_1",
on_end = _glitch_on_end,
steps = {
{
question = "Hey Norman, good morning! Good morning! Good morning! ...Sorry. I don't know why I keep saying that.",
answers = {
{ label = "Are you feeling ok?", next_step = 2 },
},
},
{
question = "Good morning. Good morning. Good— I can't stop. Why can't I stop?",
answers = {
{ label = "...", next_step = nil },
},
},
},
})
Discussion.register({
id = "coworker_disc_asc_6_2",
on_end = _glitch_on_end,
steps = {
{
question = "Hey... Marcus. How's it going?",
answers = {
{ label = "My name is Norman.", next_step = 2 },
},
},
{
question = "Right, sorry. Marcus. You look tired today.",
answers = {
{ label = "Norman. It's Norman.", next_step = 3 },
},
},
{
question = "Sure, sure. You should get some rest, Marcus.",
answers = {
{ label = "...", next_step = nil },
},
},
},
})
Discussion.register({
id = "coworker_disc_asc_6_3",
on_end = _glitch_on_end,
steps = {
{
question = "We've had this conversation before, haven't we? Exact same words. Same coffee. Same spot.",
answers = {
{ label = "I don't think so.", next_step = 2 },
{ label = "Maybe.", next_step = 2 },
},
},
{
question = "Every day. I always say the same thing and you always say that. It's very strange.",
answers = {
{ label = "That's just routine.", next_step = nil },
},
},
},
})
Discussion.register({
id = "coworker_disc_asc_6_4",
on_end = _glitch_on_end,
steps = {
{
question = "Do you ever look at the walls here? Really look? Sometimes they don't feel... solid.",
answers = {
{ label = "They're just walls.", next_step = 2 },
{ label = "I know what you mean.", next_step = 2 },
},
},
{
question = "Like they're only there because we expect them to be. Like set dressing. Does any of this feel load-bearing to you?",
answers = {
{ label = "I need more coffee.", next_step = nil },
},
},
},
})
Discussion.register({
id = "coworker_disc_asc_6_5",
on_end = _glitch_on_end,
steps = {
{
question = "Norman, I'm not supposed to— I mean. How are you doing today?",
answers = {
{ label = "What weren't you supposed to say?", next_step = 2 },
},
},
{
question = "...",
answers = {
{ label = "Hello?", next_step = nil },
},
},
},
})
Discussion.register({
id = "coworker_disc_asc_6_6",
on_end = _glitch_on_end,
steps = {
{
question = "Forget it. You won't remember this conversation anyway. None of us do.",
answers = {
{ label = "What do you mean?", next_step = 2 },
{ label = "That's a strange thing to say.", next_step = 2 },
},
},
{
question = "Tomorrow you'll come back and it'll be like this never happened. Same coffee. Same office. Same Norman.",
answers = {
{ label = "...", next_step = nil },
},
},
},
}) })

View File

@@ -0,0 +1,28 @@
Discussion.register({
id = "pizza_vendor_disc",
on_end = function()
Context.fast_food_approaching = false
end,
steps = {
{
question = "Hey friend! Hot slice, fresh out of the oven. You look like a man who knows good food!",
answers = {
{
label = "Devour a juicy one",
next_step = nil,
on_select = function()
local max = Meter.get_max()
Meter.add("wpm", math.floor(max * 0.05))
Meter.add("ism", math.floor(max * -0.05))
Meter.add("bm", math.floor(max * -0.05))
Context.fast_food_eaten_today = Context.fast_food_eaten_today + 1
end,
},
{
label = "Stay lean and sharp",
next_step = nil,
},
},
},
},
})

View File

@@ -89,6 +89,125 @@ Discussion.register({
}, },
}) })
Discussion.register({
id = "sumphore_disc_asc_4",
on_end = Meter.apply_sumphore_discussion_reward,
steps = {
{
question = "The alarm wakes you every morning without fail, I bet.",
answers = {
{ label = "It's how it works.", next_step = 2 },
{ label = "Sometimes I wish it didn't.", next_step = 2 },
},
},
{
question = "What if the alarm is part of the problem?",
answers = {
{ label = "That doesn't make any sense.", next_step = 3 },
{ label = "Go on.", next_step = 3 },
},
},
{
question = "One morning, Norman. When the choice comes, choose the bed. See what the world does without you in it.",
answers = {
{ label = "You're drunk.", next_step = nil },
{ label = "What choice?", next_step = nil, on_select = function()
Meter.add("ism", 5)
end },
},
},
},
})
Discussion.register({
id = "sumphore_disc_asc_5",
on_end = Meter.apply_sumphore_discussion_reward,
steps = {
{
question = "You saw something you weren't supposed to, didn't you.",
answers = {
{ label = "I don't know what you mean.", next_step = 2 },
{ label = "Maybe.", next_step = 2 },
},
},
{
question = "The world around you has seams. Your coworkers slip sometimes. Say things that don't quite fit.",
answers = {
{ label = "They seem fine to me.", next_step = nil },
{ label = "I've noticed something odd.", next_step = 3 },
},
},
{
question = "Count those moments. Six of them should be enough to see the whole picture.",
answers = {
{ label = "Six of what, exactly?", next_step = nil, on_select = function()
Meter.add("ism", 5)
end },
{ label = "How would you know any of this?", next_step = nil },
},
},
},
})
Discussion.register({
id = "sumphore_disc_asc_6_waiting",
on_end = Meter.apply_sumphore_discussion_reward,
steps = {
{
question = "You look like a man who has seen something he can't explain.",
answers = {
{ label = "I'm hearing things.", next_step = 2 },
{ label = "Maybe.", next_step = 2 },
},
},
{
question = "Keep looking. The world has a way of showing you what you need to see. Talk to people. You're almost there.",
answers = {
{ label = "Almost where?", next_step = nil },
},
},
},
})
Discussion.register({
id = "sumphore_disc_asc_6",
on_end = function()
Meter.apply_sumphore_discussion_reward()
Context.should_ascend = true
Day.increase()
MysteriousManScreen.start({
text = MysteriousManScreen.get_text_for_level(Ascension.get_level())
})
end,
steps = {
{
question = "You've been seeing the cracks, haven't you? The repetition. The loops. The coworkers who can't quite remember.",
answers = {
{ label = "How do you know that?", next_step = 2 },
},
},
{
question = "Because I was you, once. This isn't a workplace, Norman. It never was. You're in a system. And you've just become aware of it.",
answers = {
{ label = "That can't be true.", next_step = 3 },
{ label = "I knew something was wrong.", next_step = 3 },
},
},
{
question = "It doesn't matter if you believe it. You already know. That's why the cracks are showing. That's why you're still here.",
answers = {
{ label = "What do I do now?", next_step = 4 },
},
},
{
question = "Oh look, is that a squirrel ?",
answers = {
{ label = "Alcoholic ...", next_step = nil },
},
},
},
})
Discussion.register({ Discussion.register({
id = "homeless_guy", id = "homeless_guy",
on_end = Meter.apply_sumphore_discussion_reward, on_end = Meter.apply_sumphore_discussion_reward,

View File

@@ -21,7 +21,7 @@ local FADE_COLORS = nil
function Ascension.get_initial() function Ascension.get_initial()
_increased_this_cycle = false _increased_this_cycle = false
return { return {
level = 0, level = 0, -- FYI: change this to test ascension levels without having to play through them
} }
end end

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@@ -53,8 +53,12 @@ function Context.initial_data()
toilet_meters_today_evening = false, toilet_meters_today_evening = false,
coworker_discussion_meter_applied_today = false, coworker_discussion_meter_applied_today = false,
sumphore_discussion_meter_applied_today = false, sumphore_discussion_meter_applied_today = false,
glitch_conversation_count = 0,
glitch_conversation_done_today = false,
should_ascend = false, should_ascend = false,
have_met_sumphore = false, have_met_sumphore = false,
fast_food_approaching = false,
fast_food_eaten_today = 0,
office_sprites = {}, office_sprites = {},
walking_to_office_sprites = {}, walking_to_office_sprites = {},
game = { game = {

View File

@@ -36,6 +36,8 @@ Day.register_handler(function()
Context.toilet_meters_today_evening = false Context.toilet_meters_today_evening = false
Context.coworker_discussion_meter_applied_today = false Context.coworker_discussion_meter_applied_today = false
Context.sumphore_discussion_meter_applied_today = false Context.sumphore_discussion_meter_applied_today = false
Context.glitch_conversation_done_today = false
Context.fast_food_eaten_today = 0
end) end)
Day.register_handler(function() Day.register_handler(function()

View File

@@ -8,6 +8,8 @@ local METER_DECAY_PER_DAY = 20
local COMBO_BASE_BONUS = 0.02 local COMBO_BASE_BONUS = 0.02
local COMBO_MAX_BONUS = 0.16 local COMBO_MAX_BONUS = 0.16
local COMBO_TIMEOUT_FRAMES = 600 local COMBO_TIMEOUT_FRAMES = 600
local FLASH_DURATION = 2.0
local FLASH_COLOR = 4
-- Internal meters for tracking game progress and player stats. -- Internal meters for tracking game progress and player stats.
Meter.COLOR_ISM = Config.colors.orange Meter.COLOR_ISM = Config.colors.orange
@@ -16,6 +18,12 @@ Meter.COLOR_BM = Config.colors.red
Meter.COLOR_BG = Config.colors.meter_bg Meter.COLOR_BG = Config.colors.meter_bg
Meter.COLOR_CONTOUR = Config.colors.white Meter.COLOR_CONTOUR = Config.colors.white
local _flash = {
wpm = { timer = 0, delta = 0 },
ism = { timer = 0, delta = 0 },
bm = { timer = 0, delta = 0 },
}
--- Gets initial meter values. --- Gets initial meter values.
--- @within Meter --- @within Meter
--- @return result table Initial meter values. </br> --- @return result table Initial meter values. </br>
@@ -95,6 +103,12 @@ function Meter.update()
end end
end end
end end
local dt = Context.delta_time or 0
for _, key in ipairs({ "wpm", "ism", "bm" }) do
if _flash[key].timer > 0 then
_flash[key].timer = _flash[key].timer - dt
end
end
end end
--- Adds amount to a meter. --- Adds amount to a meter.
@@ -109,7 +123,18 @@ function Meter.add(key, amount)
GameOverWindow.show(key) GameOverWindow.show(key)
return return
end end
local prev_wpm = (key == "wpm") and m.wpm or nil
local old_val = m[key]
m[key] = math.max(0, math.min(METER_MAX, m[key] + amount)) m[key] = math.max(0, math.min(METER_MAX, m[key] + amount))
local actual_delta = m[key] - old_val
if actual_delta ~= 0 and _flash[key] then
_flash[key].delta = actual_delta
_flash[key].timer = FLASH_DURATION
end
if prev_wpm and prev_wpm > 0 and m.wpm == 0 and Context.game_in_progress
and Ascension.get_level() == 5 then
Context.should_ascend = true
end
end end
end end
@@ -258,12 +283,32 @@ function Meter.draw()
local fill_w = math.max(0, math.floor((m[meter.key] / max) * bar_w)) local fill_w = math.max(0, math.floor((m[meter.key] / max) * bar_w))
rect(bar_x - 1, bar_y - 1, bar_w + 2, bar_h + 2, Meter.COLOR_CONTOUR) rect(bar_x - 1, bar_y - 1, bar_w + 2, bar_h + 2, Meter.COLOR_CONTOUR)
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG) rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
if fill_w > 0 then local flash = _flash[meter.key]
if flash and flash.timer > 0 then
local old_val = m[meter.key] - flash.delta
local old_fill_w = math.max(0, math.floor((old_val / max) * bar_w))
local stable_w = math.min(fill_w, old_fill_w)
if stable_w > 0 then
rect(bar_x, bar_y, stable_w, bar_h, meter.color)
end
if flash.delta > 0 then
local hi_w = fill_w - stable_w
if hi_w > 0 then
rect(bar_x + stable_w, bar_y, hi_w, bar_h, FLASH_COLOR)
end
else
local hi_w = old_fill_w - fill_w
if hi_w > 0 then
rect(bar_x + fill_w, bar_y, hi_w, bar_h, FLASH_COLOR)
end
end
elseif fill_w > 0 then
rect(bar_x, bar_y, fill_w, bar_h, meter.color) rect(bar_x, bar_y, fill_w, bar_h, meter.color)
end end
---print(meter.label, label_x, label_y, meter.color, false, 1, true) ---print(meter.label, label_x, label_y, meter.color, false, 1, true)
end end
local ascension_y = start_y + 3 * line_h + 1 local ascension_y = start_y + 3 * line_h + 1
Ascension.draw(bar_x, ascension_y, { spacing = 8 }) Ascension.draw(bar_x - 4, ascension_y, { spacing = 8 })
end end

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@@ -54,12 +54,40 @@ local ASC_45_TEXT = [[
]] ]]
local ASC_56_TEXT = [[
Norman is not as productive as he should be.
Can we distract him?
We need to keep him busy.
We need
More
Time
]]
local ASC_67_TEXT = [[
He knows.
Norman has broken through the first veil.
The simulation is compromised.
This was not supposed to happen.
Not yet.
]]
local ascension_texts = { local ascension_texts = {
[1] = ASC_01_TEXT, [1] = ASC_01_TEXT,
[2] = ASC_12_TEXT, [2] = ASC_12_TEXT,
[3] = ASC_23_TEXT, [3] = ASC_23_TEXT,
[4] = ASC_34_TEXT, [4] = ASC_34_TEXT,
[5] = ASC_45_TEXT, [5] = ASC_45_TEXT,
[6] = ASC_56_TEXT,
[7] = ASC_67_TEXT,
} }
function MysteriousManScreen.get_text_for_level(level) function MysteriousManScreen.get_text_for_level(level)
@@ -146,11 +174,25 @@ function MysteriousManScreen.wake_up()
end end
-- Norman chooses to stay in bed, skipping the minigame and flash, and going straight to the next day. -- Norman chooses to stay in bed, skipping the minigame and flash, and going straight to the next day.
-- At ascension level 4, staying in bed triggers 4->5: shows the ascension text then wakes with flash.
-- @within MysteriousManScreen -- @within MysteriousManScreen
function MysteriousManScreen.stay_in_bed() function MysteriousManScreen.stay_in_bed()
Day.increase() if Ascension.get_level() == 4 then
state = STATE_DAY Context.should_ascend = true
day_timer = day_display_seconds Day.increase()
Ascension.consume_increase()
trigger_flash_on_wake = true
show_mysterious_screen = true
text = MysteriousManScreen.get_text_for_level(Ascension.get_level())
text_y = Config.screen.height
text_done = false
text_done_timer = 0
state = STATE_TEXT
else
Day.increase()
state = STATE_DAY
day_timer = day_display_seconds
end
end end
--- Starts the mysterious man screen. --- Starts the mysterious man screen.

View File

@@ -4,15 +4,20 @@ Screen.register({
decisions = { decisions = {
"go_to_home", "go_to_home",
"go_to_office", "go_to_office",
"eating_fast_food",
}, },
init = function() init = function()
Audio.music_play_room_work() Audio.music_play_room_work()
end, end,
background = "street", background = "street",
draw = function() draw = function()
if Window.get_current_id() == "game" then local w = Window.get_current_id()
Sprite.draw_at("norman", 7 * 8, 3 * 8) if w == "game" or w == "discussion" then
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8) local norman_x = Context.fast_food_approaching and (19 * 8) or (7 * 8)
Sprite.draw_at("norman", norman_x, 3 * 8)
if Context.fast_food_eaten_today < 3 then
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
end
Sprite.draw_at("dev_guard", 22 * 8, 2 * 8) Sprite.draw_at("dev_guard", 22 * 8, 2 * 8)
end end
end end

View File

@@ -1,3 +1,5 @@
WalkingToOfficeScreen = {}
Screen.register({ Screen.register({
id = "walking_to_office", id = "walking_to_office",
name = "Walking to office", name = "Walking to office",
@@ -5,6 +7,7 @@ Screen.register({
"go_to_home", "go_to_home",
"go_to_office", "go_to_office",
"sumphore_discussion", "sumphore_discussion",
"eating_fast_food",
}, },
init = function() init = function()
Audio.music_play_room_work() Audio.music_play_room_work()
@@ -32,12 +35,18 @@ Screen.register({
Context.walking_to_office_sprites = Sprite.list_randomize(possible_sprites, possible_positions) Context.walking_to_office_sprites = Sprite.list_randomize(possible_sprites, possible_positions)
end, end,
background = "street", background = "street",
update = function()
end,
draw = function() draw = function()
if Window.get_current_id() == "game" then local w = Window.get_current_id()
Sprite.draw_at("norman", 7 * 8, 3 * 8) if w == "game" or w == "discussion" then
Sprite.draw_at("sumphore", 9 * 8, 2 * 8) local norman_x = Context.fast_food_approaching and (19 * 8) or (7 * 8)
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8) Sprite.draw_at("norman", norman_x, 3 * 8)
Sprite.draw_at("dev_guard", 22 * 8, 2 * 8) Sprite.draw_at("sumphore", 9 * 8, 2 * 8)
if Context.fast_food_eaten_today < 3 then
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
end
Sprite.draw_at("dev_guard", 22 * 8, 3 * 8)
Sprite.draw_list(Context.walking_to_office_sprites) Sprite.draw_list(Context.walking_to_office_sprites)
end end