diff --git a/.luacheckrc b/.luacheckrc index 3908b83..cbaa89f 100644 --- a/.luacheckrc +++ b/.luacheckrc @@ -36,7 +36,7 @@ globals = { "MinigameButtonMashWindow", "MinigameRhythmWindow", "MinigameDDRWindow", - "MysteriousManWindow", + "MysteriousManScreen", "DiscussionWindow", "EndWindow", "mset", diff --git a/impostor.inc b/impostor.inc index f469ba9..faf0a22 100644 --- a/impostor.inc +++ b/impostor.inc @@ -75,7 +75,6 @@ window/window.popup.lua window/window.minigame.mash.lua window/window.minigame.rhythm.lua window/window.minigame.ddr.lua -window/window.mysterious_man.lua window/window.discussion.lua window/window.continued.lua window/window.game.lua diff --git a/inc/decision/decision.go_to_sleep.lua b/inc/decision/decision.go_to_sleep.lua index 197b878..aed5ead 100644 --- a/inc/decision/decision.go_to_sleep.lua +++ b/inc/decision/decision.go_to_sleep.lua @@ -10,7 +10,7 @@ Decision.register({ focus_initial_radius = 0, on_win = function() local ascended = Ascension.consume_increase() - MysteriousManWindow.start({ skip_text = not ascended }) + MysteriousManScreen.start({ skip_text = not ascended }) end, }) end, diff --git a/inc/init/init.context.lua b/inc/init/init.context.lua index 1f4be3b..7c2395c 100644 --- a/inc/init/init.context.lua +++ b/inc/init/init.context.lua @@ -90,7 +90,7 @@ function Context.new_game() Context.game_in_progress = true MenuWindow.refresh_menu_items() Screen.get_by_id(Context.game.current_screen).init() - MysteriousManWindow.start({ + MysteriousManScreen.start({ text = [[ Norman was never a bad simulation engineer, but diff --git a/inc/init/init.module.lua b/inc/init/init.module.lua index 1113e20..9cc56cf 100644 --- a/inc/init/init.module.lua +++ b/inc/init/init.module.lua @@ -18,3 +18,4 @@ Trigger = {} Discussion = {} AsciiArt = {} Ascension = {} +MysteriousManScreen = {} diff --git a/inc/screen/screen.mysterious_man.lua b/inc/screen/screen.mysterious_man.lua index 35b7861..c1a74a2 100644 --- a/inc/screen/screen.mysterious_man.lua +++ b/inc/screen/screen.mysterious_man.lua @@ -1,20 +1,253 @@ ---- Draws the mysterious screen with the mysterious man and the glowing TV. -function Screen.draw_the_mysterious_screen() - local img_values = {0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,2,1,4,2,1,4,1,0,2,4,1,0,1,4,2,1,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,1,2,1,0,1,4,1,0,2,4,2,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,4,1,0,2,4,2,0,1,2,4,1,0,2,4,1,0,1,0,4,1,0,2,4,0,1,0,1,0,1,0,4,1,0,2,4,0,1,4,1,0,2,4,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,2,1,0,1,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,1,2,0,1,0,1,0,1,2,1,2,1,0,2,4,1,0,2,4,0,1,0,1,2,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,4,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,0,1,4,1,0,2,4,1,0,1,0,1,2,0,1,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,4,1,0,2,4,2,4,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,4,1,0,2,4,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,2,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,1,0,4,1,0,2,4,0,1,0,1,0,2,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,2,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,2,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,0,1,0,1,4,1,0,2,4,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,4,2,1,0,1,2,1,2,1,0,1,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,1,2,0,1,0,2,1,0,1,2,0,1,0,2,0,1,0,1,0,1,2,0,1,0,1,0,1,0,2,0,1,0,1,0,1,0,2,0,1,0,1,0,2,1,0,1,0,1,2,0,1,0,2,0,2,1,0,1,2,0,2,1,0,1,0,1,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,2,1,0,1,0,1,0,1,0,1,0,2,1,0,1,2,0,1,0,1,2,1,0,1,0,1,0,1,0,2,1,0,2,0,1,0,1,0,2,0,1,0,1,0,2,0,1,0,2,0,1,0,1,0,2,1,0,1,2,0,1,0,1,0,1,0,1,0,2,0,1,0,2,0,1,0,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0} +--- @section MysteriousManScreen - local img_runs = {1480,1,151,1,87,1,1,150,1,1,86,1,2,148,1,2,87,2,148,2,88,2,148,2,88,2,148,2,88,2,148,2,88,2,70,1,2,9,1,2,63,2,88,2,69,1,2,3,5,1,1,1,1,1,1,1,61,2,88,2,68,1,1,3,1,2,1,3,2,3,2,61,2,88,2,68,1,6,1,4,1,5,1,1,60,2,88,2,67,1,1,17,2,60,2,88,2,67,1,19,1,1,59,2,88,2,67,1,19,1,1,59,2,88,2,67,4,1,11,1,1,1,3,59,2,88,2,67,21,1,59,2,88,2,67,21,1,59,2,88,2,66,1,21,2,58,2,88,2,66,1,21,1,1,58,2,88,2,66,4,17,2,1,58,2,88,2,65,2,5,1,15,2,58,2,88,2,63,1,1,2,22,4,55,2,88,2,57,2,2,34,2,2,49,2,88,2,55,1,2,39,3,1,47,2,88,2,55,5,1,3,2,2,1,25,1,1,1,1,1,1,1,47,2,88,2,57,1,2,1,29,1,4,1,1,1,1,49,2,88,2,59,1,2,8,15,9,2,52,2,88,2,62,2,1,1,1,24,1,1,1,54,2,88,2,66,1,22,1,58,2,88,2,66,1,21,1,59,2,88,2,66,2,20,1,59,2,88,2,65,3,20,2,58,2,88,2,63,2,2,1,20,1,1,2,56,2,88,2,61,2,4,1,20,1,2,2,55,2,88,2,59,1,1,6,1,19,1,4,2,54,2,88,2,58,2,7,2,17,1,1,6,2,52,3,87,2,56,1,2,9,1,26,2,51,3,87,2,55,1,1,40,1,50,2,88,2,54,2,41,1,50,2,88,2,53,2,42,2,49,2,88,2,52,2,44,2,48,2,88,2,51,2,46,2,47,2,88,2,50,2,16,1,31,1,47,2,88,2,50,3,1,14,1,29,1,1,2,46,2,88,2,50,18,1,29,1,2,1,46,2,88,2,50,4,14,1,33,1,45,2,88,2,53,1,3,11,2,15,1,13,1,2,46,2,88,2,56,1,1,11,1,15,1,10,2,1,49,2,88,2,55,2,3,10,2,12,2,8,8,46,2,88,2,50,1,1,4,4,1,9,2,11,2,8,2,4,2,1,2,1,1,42,2,88,2,48,2,3,8,1,9,2,9,3,7,2,8,1,1,2,1,1,40,2,88,2,45,3,2,1,1,1,1,8,1,7,1,1,3,6,4,6,1,8,1,1,1,1,4,2,38,2,88,2,45,1,2,2,22,4,4,4,6,1,10,1,1,2,1,2,1,2,37,2,88,2,42,1,1,1,4,1,2,19,1,1,4,1,5,21,1,2,6,35,2,88,2,42,2,1,1,1,1,15,2,8,3,4,3,6,1,17,1,1,2,1,1,1,34,2,88,2,41,3,1,1,15,2,9,3,5,2,8,1,21,1,1,34,2,88,2,41,1,1,1,16,2,11,2,5,2,9,2,18,2,1,34,2,88,2,41,1,2,1,14,2,13,1,5,1,12,1,17,1,2,34,2,88,2,41,1,16,1,17,1,2,1,14,2,17,1,1,33,2,88,2,41,1,2,1,12,1,17,1,3,2,15,1,14,1,1,1,1,33,2,88,2,41,15,1,22,1,17,1,1,11,1,3,1,33,2,88,2,41,1,14,2,40,1,15,1,33,2,88,2,41,1,15,2,35,1,3,1,10,1,4,1,33,2,88,2,41,1,3,1,12,2,36,2,11,1,4,1,33,2,88,2,40,1,1,18,1,35,1,12,1,4,1,1,32,2,88,2,40,2,4,1,14,1,33,1,12,1,6,1,32,2,88,2,40,1,6,1,14,1,31,1,13,1,6,1,32,2,88,2,39,2,22,2,28,1,21,1,1,31,2,88,2,39,2,24,1,26,1,22,1,1,31,2,88,2,39,2,25,1,24,1,23,1,1,31,2,88,2,39,1,27,1,22,2,23,1,1,31,2,88,2,39,1,49,2,24,3,30,2,88,2,39,1,48,1,27,1,1,30,2,88,2,39,1,47,2,27,1,1,30,2,88,2,37,1,1,47,2,28,1,1,30,2,88,2,37,1,1,46,1,30,2,1,29,2,88,2,37,1,47,1,30,2,30,2,88,2,37,1,1,2,43,1,33,30,3,87,2,37,1,45,1,31,1,1,2,29,3,87,2,37,45,1,35,1,29,1,1,88,2,1,35,1,1,80,2,1,26,1,3,86,1,1,2,1,21,1,4,4,2,1,3,80,30,1,2,125,2,80,2,156,2,79,2,1,156,2,1,77,4,156,1,3,76,3,1,140,1,15,1,2,2,74,2,1,1,1,5,3,129,1,18,1,82,1,7,1,129,1,18,1,82,1,9,1,123,3,20,1,1,80,2,11,1,1,119,1,22,1,1,1,2,76,4,1,154,2,2,63,1,14,3,1,126,1,27,2,65,1,17,1,17,2,132,4,66,1,17,4,113,39,66,2,16,31,191,1,1,1,15,1,153,2,15,3,48,2,16,2,152,1,16,1,1,1,48,2,16,2,152,1,1,2,2,1,10,1,1,1,48,1,13,6,153,1,3,13,1,1,48,1,15,2,1,1,153,3,64,1,16,2,154,1,1,83,1,154,1,17,1,66,1,154,1,17,1,66,1,155,1,82,1,156,1,82,1,156,1,1,80,1,1,157,2,78,2,158,2,78,2,158,1,80,1,158,1,79,2,158,1,79,1,159,1,79,1,160,1,77,2,160,1,77,1,162,1,74,1,1,1,162,1,75,1,239,1,165,1,72,1,166,1,240,1,69,1,412,1,63,1,175,1,63,2,238,1,175,1,63,1,239,1,807} +local STATE_TEXT = "text" +local STATE_DAY = "day" +local STATE_CHOICE = "choice" - local val_i=0 - local run=0 - for y=0,136-1 do - for x=0,240-1 do - if run==0 then - val_i=val_i+1 - run=img_runs[val_i] - end - run=run-1 - pix(x,y,img_values[val_i]) - end +local ASC_01_TEXT = [[ + Normann seems to be in line, + ... + and stays seeking for oxes + ... + within the confines. + ... + Very good. +]] + +local ASC_12_TEXT = [[ + We have a problem! + ... + Normann formed his first thought. + ... + He saw the tracks. +]] +local ASC_23_TEXT = [[ + Not good, not terrible. + ... + Normann caught his glimpse of another way + *quite literally* + ... + if this continues, + ... + we will lose control. +]] +local ASC_34_TEXT = [[ + There is no turning back now for Norman. + ... + He caught on. + ... + I hoped it would never come to this... +]] + +--[[ Norman speaks for the first time during MM screen ]] +local ASC_45_TEXT = [[ + Wait, who are you? + ... + *silence* + ... + Why am I seeing this? + ... + *silence* + ... +]] + +local state = STATE_TEXT +local text_y = Config.screen.height +local text_speed = 0.2 +local day_timer = 0 +local day_display_frames = 120 +local text_done = false +local text_done_timer = 0 +local TEXT_DONE_HOLD_FRAMES = 120 +local selected_choice = 1 +local text = ASC_01_TEXT +local day_text_override = nil +local on_text_complete = nil +local show_mysterious_screen = true +local trigger_flash_on_wake = false + +local function draw_mysterious_man_background() + local img_values = { 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 1, 4, 1, 0, 2, 4, 1, 0, 2, 4, 1, 0, 2, 4, 1, 0, 2, 4, 1, 0, 2, 4, 2, 1, 4, 2, 1, 4, 1, 0, 2, 4, 1, 0, 1, 4, 2, 1, 2, 1, 0, 1, 2, 4, 1, 0, 2, 4, 2, 1, 0, 1, 2, 1, 2, 1, 0, 1, 4, 1, 0, 2, 4, 2, 0, 1, 0, 1, 0, 1, 2, 4, 1, 0, 2, 4, 2, 1, 0, 1, 4, 1, 0, 2, 4, 2, 0, 1, 2, 4, 1, 0, 2, 4, 1, 0, 1, 0, 4, 1, 0, 2, 4, 0, 1, 0, 1, 0, 1, 0, 4, 1, 0, 2, 4, 0, 1, 4, 1, 0, 2, 4, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 0, 4, 1, 0, 2, 4, 1, 0, 1, 0, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 4, 1, 0, 2, 4, 1, 2, 1, 0, 1, 4, 1, 0, 2, 4, 2, 1, 0, 1, 2, 4, 1, 0, 2, 4, 2, 1, 0, 1, 2, 4, 1, 0, 2, 4, 1, 2, 0, 1, 0, 1, 0, 1, 2, 1, 2, 1, 0, 2, 4, 1, 0, 2, 4, 0, 1, 0, 1, 2, 1, 0, 1, 0, 2, 4, 1, 0, 2, 4, 2, 1, 0, 1, 0, 1, 4, 1, 0, 2, 4, 2, 1, 0, 1, 0, 2, 4, 2, 4, 1, 0, 2, 4, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 0, 1, 4, 1, 0, 2, 4, 2, 1, 0, 1, 0, 2, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 2, 0, 1, 4, 1, 0, 2, 4, 2, 1, 0, 1, 0, 1, 4, 1, 0, 2, 4, 2, 1, 0, 2, 4, 1, 0, 2, 4, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 4, 1, 0, 2, 4, 0, 1, 0, 1, 0, 1, 0, 1, 4, 1, 0, 2, 4, 0, 1, 0, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 0, 2, 4, 1, 0, 2, 4, 2, 1, 0, 1, 0, 1, 0, 1, 2, 4, 1, 0, 2, 4, 2, 1, 0, 1, 0, 1, 0, 1, 2, 4, 1, 0, 2, 4, 2, 1, 0, 1, 0, 1, 0, 1, 4, 1, 0, 2, 4, 2, 4, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 1, 4, 2, 4, 1, 0, 2, 4, 2, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 1, 4, 2, 4, 1, 0, 2, 4, 2, 1, 2, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 4, 1, 0, 2, 4, 1, 2, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 1, 4, 1, 0, 2, 4, 2, 1, 2, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 2, 1, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 2, 0, 1, 0, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 2, 0, 1, 0, 1, 0, 4, 1, 0, 2, 4, 0, 1, 0, 1, 0, 2, 1, 0, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 0, 1, 0, 2, 0, 1, 4, 1, 0, 2, 4, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 2, 0, 1, 0, 1, 0, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 0, 1, 2, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 0, 1, 0, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 0, 1, 0, 4, 1, 0, 2, 4, 1, 0, 2, 0, 1, 0, 1, 0, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 2, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 2, 4, 1, 0, 2, 4, 2, 1, 0, 1, 0, 1, 2, 4, 1, 0, 2, 4, 2, 1, 0, 1, 0, 1, 2, 4, 1, 0, 2, 4, 2, 0, 1, 0, 1, 4, 1, 0, 2, 4, 2, 0, 1, 0, 1, 0, 4, 1, 0, 2, 4, 1, 0, 1, 0, 1, 0, 1, 4, 1, 0, 2, 4, 0, 1, 0, 1, 4, 2, 1, 0, 1, 2, 1, 2, 1, 0, 1, 2, 1, 2, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 0, 1, 2, 0, 1, 0, 2, 1, 0, 1, 2, 0, 1, 0, 2, 0, 1, 0, 1, 0, 1, 2, 0, 1, 0, 1, 0, 1, 0, 2, 0, 1, 0, 1, 0, 1, 0, 2, 0, 1, 0, 1, 0, 2, 1, 0, 1, 0, 1, 2, 0, 1, 0, 2, 0, 2, 1, 0, 1, 2, 0, 2, 1, 0, 1, 0, 1, 2, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 2, 0, 2, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 2, 1, 0, 1, 2, 0, 1, 0, 1, 2, 1, 0, 1, 0, 1, 0, 1, 0, 2, 1, 0, 2, 0, 1, 0, 1, 0, 2, 0, 1, 0, 1, 0, 2, 0, 1, 0, 2, 0, 1, 0, 1, 0, 2, 1, 0, 1, 2, 0, 1, 0, 1, 0, 1, 0, 1, 0, 2, 0, 1, 0, 2, 0, 1, 0, 2, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0 } + + local img_runs = { 1480, 1, 151, 1, 87, 1, 1, 150, 1, 1, 86, 1, 2, 148, 1, 2, 87, 2, 148, 2, 88, 2, 148, 2, 88, 2, 148, 2, 88, 2, 148, 2, 88, 2, 70, 1, 2, 9, 1, 2, 63, 2, 88, 2, 69, 1, 2, 3, 5, 1, 1, 1, 1, 1, 1, 1, 61, 2, 88, 2, 68, 1, 1, 3, 1, 2, 1, 3, 2, 3, 2, 61, 2, 88, 2, 68, 1, 6, 1, 4, 1, 5, 1, 1, 60, 2, 88, 2, 67, 1, 1, 17, 2, 60, 2, 88, 2, 67, 1, 19, 1, 1, 59, 2, 88, 2, 67, 1, 19, 1, 1, 59, 2, 88, 2, 67, 4, 1, 11, 1, 1, 1, 3, 59, 2, 88, 2, 67, 21, 1, 59, 2, 88, 2, 67, 21, 1, 59, 2, 88, 2, 66, 1, 21, 2, 58, 2, 88, 2, 66, 1, 21, 1, 1, 58, 2, 88, 2, 66, 4, 17, 2, 1, 58, 2, 88, 2, 65, 2, 5, 1, 15, 2, 58, 2, 88, 2, 63, 1, 1, 2, 22, 4, 55, 2, 88, 2, 57, 2, 2, 34, 2, 2, 49, 2, 88, 2, 55, 1, 2, 39, 3, 1, 47, 2, 88, 2, 55, 5, 1, 3, 2, 2, 1, 25, 1, 1, 1, 1, 1, 1, 1, 47, 2, 88, 2, 57, 1, 2, 1, 29, 1, 4, 1, 1, 1, 1, 49, 2, 88, 2, 59, 1, 2, 8, 15, 9, 2, 52, 2, 88, 2, 62, 2, 1, 1, 1, 24, 1, 1, 1, 54, 2, 88, 2, 66, 1, 22, 1, 58, 2, 88, 2, 66, 1, 21, 1, 59, 2, 88, 2, 66, 2, 20, 1, 59, 2, 88, 2, 65, 3, 20, 2, 58, 2, 88, 2, 63, 2, 2, 1, 20, 1, 1, 2, 56, 2, 88, 2, 61, 2, 4, 1, 20, 1, 2, 2, 55, 2, 88, 2, 59, 1, 1, 6, 1, 19, 1, 4, 2, 54, 2, 88, 2, 58, 2, 7, 2, 17, 1, 1, 6, 2, 52, 3, 87, 2, 56, 1, 2, 9, 1, 26, 2, 51, 3, 87, 2, 55, 1, 1, 40, 1, 50, 2, 88, 2, 54, 2, 41, 1, 50, 2, 88, 2, 53, 2, 42, 2, 49, 2, 88, 2, 52, 2, 44, 2, 48, 2, 88, 2, 51, 2, 46, 2, 47, 2, 88, 2, 50, 2, 16, 1, 31, 1, 47, 2, 88, 2, 50, 3, 1, 14, 1, 29, 1, 1, 2, 46, 2, 88, 2, 50, 18, 1, 29, 1, 2, 1, 46, 2, 88, 2, 50, 4, 14, 1, 33, 1, 45, 2, 88, 2, 53, 1, 3, 11, 2, 15, 1, 13, 1, 2, 46, 2, 88, 2, 56, 1, 1, 11, 1, 15, 1, 10, 2, 1, 49, 2, 88, 2, 55, 2, 3, 10, 2, 12, 2, 8, 8, 46, 2, 88, 2, 50, 1, 1, 4, 4, 1, 9, 2, 11, 2, 8, 2, 4, 2, 1, 2, 1, 1, 42, 2, 88, 2, 48, 2, 3, 8, 1, 9, 2, 9, 3, 7, 2, 8, 1, 1, 2, 1, 1, 40, 2, 88, 2, 45, 3, 2, 1, 1, 1, 1, 8, 1, 7, 1, 1, 3, 6, 4, 6, 1, 8, 1, 1, 1, 1, 4, 2, 38, 2, 88, 2, 45, 1, 2, 2, 22, 4, 4, 4, 6, 1, 10, 1, 1, 2, 1, 2, 1, 2, 37, 2, 88, 2, 42, 1, 1, 1, 4, 1, 2, 19, 1, 1, 4, 1, 5, 21, 1, 2, 6, 35, 2, 88, 2, 42, 2, 1, 1, 1, 1, 15, 2, 8, 3, 4, 3, 6, 1, 17, 1, 1, 2, 1, 1, 1, 34, 2, 88, 2, 41, 3, 1, 1, 15, 2, 9, 3, 5, 2, 8, 1, 21, 1, 1, 34, 2, 88, 2, 41, 1, 1, 1, 16, 2, 11, 2, 5, 2, 9, 2, 18, 2, 1, 34, 2, 88, 2, 41, 1, 2, 1, 14, 2, 13, 1, 5, 1, 12, 1, 17, 1, 2, 34, 2, 88, 2, 41, 1, 16, 1, 17, 1, 2, 1, 14, 2, 17, 1, 1, 33, 2, 88, 2, 41, 1, 2, 1, 12, 1, 17, 1, 3, 2, 15, 1, 14, 1, 1, 1, 1, 33, 2, 88, 2, 41, 15, 1, 22, 1, 17, 1, 1, 11, 1, 3, 1, 33, 2, 88, 2, 41, 1, 14, 2, 40, 1, 15, 1, 33, 2, 88, 2, 41, 1, 15, 2, 35, 1, 3, 1, 10, 1, 4, 1, 33, 2, 88, 2, 41, 1, 3, 1, 12, 2, 36, 2, 11, 1, 4, 1, 33, 2, 88, 2, 40, 1, 1, 18, 1, 35, 1, 12, 1, 4, 1, 1, 32, 2, 88, 2, 40, 2, 4, 1, 14, 1, 33, 1, 12, 1, 6, 1, 32, 2, 88, 2, 40, 1, 6, 1, 14, 1, 31, 1, 13, 1, 6, 1, 32, 2, 88, 2, 39, 2, 22, 2, 28, 1, 21, 1, 1, 31, 2, 88, 2, 39, 2, 24, 1, 26, 1, 22, 1, 1, 31, 2, 88, 2, 39, 2, 25, 1, 24, 1, 23, 1, 1, 31, 2, 88, 2, 39, 1, 27, 1, 22, 2, 23, 1, 1, 31, 2, 88, 2, 39, 1, 49, 2, 24, 3, 30, 2, 88, 2, 39, 1, 48, 1, 27, 1, 1, 30, 2, 88, 2, 39, 1, 47, 2, 27, 1, 1, 30, 2, 88, 2, 37, 1, 1, 47, 2, 28, 1, 1, 30, 2, 88, 2, 37, 1, 1, 46, 1, 30, 2, 1, 29, 2, 88, 2, 37, 1, 47, 1, 30, 2, 30, 2, 88, 2, 37, 1, 1, 2, 43, 1, 33, 30, 3, 87, 2, 37, 1, 45, 1, 31, 1, 1, 2, 29, 3, 87, 2, 37, 45, 1, 35, 1, 29, 1, 1, 88, 2, 1, 35, 1, 1, 80, 2, 1, 26, 1, 3, 86, 1, 1, 2, 1, 21, 1, 4, 4, 2, 1, 3, 80, 30, 1, 2, 125, 2, 80, 2, 156, 2, 79, 2, 1, 156, 2, 1, 77, 4, 156, 1, 3, 76, 3, 1, 140, 1, 15, 1, 2, 2, 74, 2, 1, 1, 1, 5, 3, 129, 1, 18, 1, 82, 1, 7, 1, 129, 1, 18, 1, 82, 1, 9, 1, 123, 3, 20, 1, 1, 80, 2, 11, 1, 1, 119, 1, 22, 1, 1, 1, 2, 76, 4, 1, 154, 2, 2, 63, 1, 14, 3, 1, 126, 1, 27, 2, 65, 1, 17, 1, 17, 2, 132, 4, 66, 1, 17, 4, 113, 39, 66, 2, 16, 31, 191, 1, 1, 1, 15, 1, 153, 2, 15, 3, 48, 2, 16, 2, 152, 1, 16, 1, 1, 1, 48, 2, 16, 2, 152, 1, 1, 2, 2, 1, 10, 1, 1, 1, 48, 1, 13, 6, 153, 1, 3, 13, 1, 1, 48, 1, 15, 2, 1, 1, 153, 3, 64, 1, 16, 2, 154, 1, 1, 83, 1, 154, 1, 17, 1, 66, 1, 154, 1, 17, 1, 66, 1, 155, 1, 82, 1, 156, 1, 82, 1, 156, 1, 1, 80, 1, 1, 157, 2, 78, 2, 158, 2, 78, 2, 158, 1, 80, 1, 158, 1, 79, 2, 158, 1, 79, 1, 159, 1, 79, 1, 160, 1, 77, 2, 160, 1, 77, 1, 162, 1, 74, 1, 1, 1, 162, 1, 75, 1, 239, 1, 165, 1, 72, 1, 166, 1, 240, 1, 69, 1, 412, 1, 63, 1, 175, 1, 63, 2, 238, 1, 175, 1, 63, 1, 239, 1, 807 } + + local val_i = 0 + local run = 0 + for y = 0, 136 - 1 do + for x = 0, 240 - 1 do + if run == 0 then + val_i = val_i + 1 + run = img_runs[val_i] + end + run = run - 1 + pix(x, y, img_values[val_i]) end + end end +local choices = { + { + label = "Wake Up", + }, + { + label = "Stay in Bed", + }, +} + +local function go_to_day_state() + if on_text_complete then + on_text_complete() + on_text_complete = nil + end + if Context.game.current_screen ~= "mysterious_man" then + return + end + state = STATE_DAY + day_timer = day_display_frames +end + +local function wake_up() + Context.home_norman_visible = false + Util.go_to_screen_by_id("home") + MinigameButtonMashWindow.start("game", { + focus_center_x = (Config.screen.width / 2) - 22, + focus_center_y = (Config.screen.height / 2) - 18, + focus_initial_radius = 0, + target_points = 100, + instruction_text = "Wake up Norman!", + show_progress_text = false, + on_win = function() + Audio.music_play_wakingup() + Context.home_norman_visible = true + Meter.show() + if trigger_flash_on_wake then + trigger_flash_on_wake = false + Ascension.start_flash() + end + Window.set_current("game") + end, + }) +end + +local function stay_in_bed() + Day.increase() + state = STATE_DAY + day_timer = day_display_frames +end + +--- Starts the mysterious man screen. +--- @param[opt] options table Optional configuration.
+--- Fields:
+--- * text (string) Override for the scrolling text.
+--- * day_text (string) Override for the centered day label.
+--- * on_text_complete (function) Callback fired once when the text phase ends.
+--- * skip_text (boolean) If true, skip the text phase and go straight to day display.
+function MysteriousManScreen.start(options) + options = options or {} + day_timer = 0 + text_done = false + text_done_timer = 0 + selected_choice = 1 + text = options.text or ASC_01_TEXT + local line_count = 1 + for _ in string.gmatch(text, "\n") do line_count = line_count + 1 end + local text_block_h = line_count * 8 + text_y = math.floor((Config.screen.height - text_block_h) / 2) + day_text_override = options.day_text + on_text_complete = options.on_text_complete + Meter.hide() + trigger_flash_on_wake = not options.skip_text + if options.skip_text then + show_mysterious_screen = false + state = STATE_DAY + day_timer = day_display_frames + else + show_mysterious_screen = true + state = STATE_TEXT + end + Util.go_to_screen_by_id("mysterious_man") + Window.set_current("game") +end + +--- Sets the scrolling text content. +--- @param new_text string The text to display. +function MysteriousManScreen.set_text(new_text) + text = new_text +end + +Screen.register({ + id = "mysterious_man", + name = "Mysterious Man", + decisions = {}, + background_color = Config.colors.black, + update = function() + if state == STATE_TEXT then + if not text_done then + text_y = text_y - text_speed + + local lines = 1 + for _ in string.gmatch(text, "\n") do + lines = lines + 1 + end + + if text_y < -lines * 8 then + text_done = true + text_done_timer = TEXT_DONE_HOLD_FRAMES + end + else + text_done_timer = text_done_timer - 1 + if text_done_timer <= 0 then + go_to_day_state() + end + end + elseif state == STATE_DAY then + day_timer = day_timer - 1 + + if day_timer <= 0 or Input.select() then + if trigger_flash_on_wake or Ascension.get_level() < 1 then + wake_up() + else + state = STATE_CHOICE + selected_choice = 1 + end + end + elseif state == STATE_CHOICE then + selected_choice = UI.update_menu(choices, selected_choice) + + if Input.select() then + Audio.sfx_select() + if selected_choice == 1 then + wake_up() + else + stay_in_bed() + end + end + end + end, + draw = function() + if show_mysterious_screen then + draw_mysterious_man_background() + end + + if state == STATE_TEXT then + local cx = Config.screen.width / 2 + local line_y = text_y + for line in (text .. "\n"):gmatch("(.-)\n") do + Print.text_center(line, cx, line_y, Config.colors.light_grey) + line_y = line_y + 8 + end + elseif state == STATE_DAY then + local day_text = day_text_override or ("Day " .. Context.day_count) + Print.text_center( + day_text, + Config.screen.width / 2, + Config.screen.height / 2 - 3, + Config.colors.white + ) + elseif state == STATE_CHOICE then + local menu_x = (Config.screen.width - 60) / 2 + local menu_y = (Config.screen.height - 20) / 2 + UI.draw_menu(choices, selected_choice, menu_x, menu_y) + end + end, +}) diff --git a/inc/window/window.mysterious_man.lua b/inc/window/window.mysterious_man.lua deleted file mode 100644 index 99b280a..0000000 --- a/inc/window/window.mysterious_man.lua +++ /dev/null @@ -1,233 +0,0 @@ ---- @section MysteriousManWindow - -local STATE_TEXT = "text" -local STATE_DAY = "day" -local STATE_CHOICE = "choice" - -local ASC_01_TEXT = [[ - Normann seems to be in line, - and stays seeking for oxes - within the confines. - ... - Very good. -]] - -local ASC_12_TEXT = [[ - We have a problem! - ... - Normann formed his first thought. - ... - He saw the tracks. -]] -local ASC_23_TEXT = [[ - Not good, not terrible. - ... - Normann caught his glimpse of another way - *quite literally* - ... - if this continues, - ... - we will lose control. -]] -local ASC_34_TEXT = [[ - There is no turning back now for Norman. - ... - He caught on. - ... - I hoped it would never come to this... -]] - ---[[ Norman speaks for the first time during MM screen ]] -local ASC_45_TEXT = [[ - Wait, who are you? - ... - *silence* - ... - Why am I seeing this? - ... - *silence* - ... -]] - -local state = STATE_TEXT -local text_y = Config.screen.height -local text_speed = 0.2 -local day_timer = 0 -local day_display_frames = 120 -local text_done = false -local text_done_timer = 0 -local TEXT_DONE_HOLD_FRAMES = 120 -local selected_choice = 1 -local text = ASC_01_TEXT -local day_text_override = nil -local on_text_complete = nil -local show_mysterious_screen = true -local trigger_flash_on_wake = false - -local choices = { - { - label = "Wake Up", - }, - { - label = "Stay in Bed", - }, -} - ---- Sets the scrolling text content. ---- @within MysteriousManWindow ---- @param new_text string The text to display. -function MysteriousManWindow.set_text(new_text) - text = new_text -end - ---- Starts the mysterious man window. ---- @within MysteriousManWindow ---- @param[opt] options table Optional window configuration.
---- Fields:
---- * text (string) Override for the scrolling text.
---- * day_text (string) Override for the centered day label.
---- * on_text_complete (function) Callback fired once when the text phase ends.
---- * skip_text (boolean) If true, skip the text phase and go straight to day display.
-function MysteriousManWindow.start(options) - options = options or {} - day_timer = 0 - text_done = false - text_done_timer = 0 - selected_choice = 1 - text = options.text or ASC_01_TEXT - local line_count = 1 - for _ in string.gmatch(text, "\n") do line_count = line_count + 1 end - local text_block_h = line_count * 8 - text_y = math.floor((Config.screen.height - text_block_h) / 2) - day_text_override = options.day_text - on_text_complete = options.on_text_complete - Meter.hide() - trigger_flash_on_wake = not options.skip_text - if options.skip_text then - show_mysterious_screen = false - state = STATE_DAY - day_timer = day_display_frames - else - show_mysterious_screen = true - state = STATE_TEXT - end - Window.set_current("mysterious_man") -end - -local function go_to_day_state() - if on_text_complete then - on_text_complete() - on_text_complete = nil - end - if Window.get_current_id() ~= "mysterious_man" then - return - end - state = STATE_DAY - day_timer = day_display_frames -end - -local function wake_up() - Context.home_norman_visible = false - Util.go_to_screen_by_id("home") - MinigameButtonMashWindow.start("game", { - focus_center_x = (Config.screen.width / 2) - 22, - focus_center_y = (Config.screen.height / 2) - 18, - focus_initial_radius = 0, - target_points = 100, - instruction_text = "Wake up Norman!", - show_progress_text = false, - on_win = function() - Audio.music_play_wakingup() - Context.home_norman_visible = true - Meter.show() - if trigger_flash_on_wake then - trigger_flash_on_wake = false - Ascension.start_flash() - end - Window.set_current("game") - end, - }) -end - -local function stay_in_bed() - Day.increase() - state = STATE_DAY - day_timer = day_display_frames -end - ---- Updates the mysterious man window logic. ---- @within MysteriousManWindow -function MysteriousManWindow.update() - if state == STATE_TEXT then - if not text_done then - text_y = text_y - text_speed - - local lines = 1 - for _ in string.gmatch(text, "\n") do - lines = lines + 1 - end - - if text_y < -lines * 8 then - text_done = true - text_done_timer = TEXT_DONE_HOLD_FRAMES - end - else - text_done_timer = text_done_timer - 1 - if text_done_timer <= 0 then - go_to_day_state() - end - end - elseif state == STATE_DAY then - day_timer = day_timer - 1 - - if day_timer <= 0 or Input.select() then - if trigger_flash_on_wake or Ascension.get_level() < 1 then - wake_up() - else - state = STATE_CHOICE - selected_choice = 1 - end - end - elseif state == STATE_CHOICE then - selected_choice = UI.update_menu(choices, selected_choice) - - if Input.select() then - Audio.sfx_select() - if selected_choice == 1 then - wake_up() - else - stay_in_bed() - end - end - end -end - ---- Draws the mysterious man window. ---- @within MysteriousManWindow -function MysteriousManWindow.draw() - rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black) - if show_mysterious_screen then - Screen.draw_the_mysterious_screen() - end - - if state == STATE_TEXT then - local cx = Config.screen.width / 2 - local line_y = text_y - for line in (text .. "\n"):gmatch("(.-)\n") do - Print.text_center(line, cx, line_y, Config.colors.light_grey) - line_y = line_y + 8 - end - elseif state == STATE_DAY then - local day_text = day_text_override or ("Day " .. Context.day_count) - Print.text_center( - day_text, - Config.screen.width / 2, - Config.screen.height / 2 - 3, - Config.colors.white - ) - elseif state == STATE_CHOICE then - local menu_x = (Config.screen.width - 60) / 2 - local menu_y = (Config.screen.height - 20) / 2 - UI.draw_menu(choices, selected_choice, menu_x, menu_y) - end -end diff --git a/inc/window/window.register.lua b/inc/window/window.register.lua index 0865dd5..2e9407c 100644 --- a/inc/window/window.register.lua +++ b/inc/window/window.register.lua @@ -31,9 +31,6 @@ Window.register("minigame_rhythm", MinigameRhythmWindow) MinigameDDRWindow = {} Window.register("minigame_ddr", MinigameDDRWindow) -MysteriousManWindow = {} -Window.register("mysterious_man", MysteriousManWindow) - EndWindow = {} Window.register("end", EndWindow)