minigame init refact
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This commit is contained in:
2026-03-05 19:14:12 +01:00
parent 649b73b3f8
commit f800cfff9b
7 changed files with 148 additions and 296 deletions

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@@ -1,10 +1,59 @@
--- @section MinigameDDRWindow
--- Gets initial DDR minigame configuration.
--- @within MinigameDDRWindow
--- @return result table The default DDR minigame configuration.
function MinigameDDRWindow.init_context()
local arrow_size = 12
local arrow_spacing = 30
local total_width = (4 * arrow_size) + (3 * arrow_spacing)
local start_x = (Config.screen.width - total_width) / 2
return {
bar_fill = 0,
max_fill = 100,
fill_per_hit = 10,
miss_penalty = 5,
bar_x = 20,
bar_y = 10,
bar_width = 200,
bar_height = 12,
arrow_size = arrow_size,
arrow_spawn_timer = 0,
arrow_spawn_interval = 45,
arrow_fall_speed = 1.5,
arrows = {},
target_y = 115,
target_arrows = {
{ dir = "left", x = start_x },
{ dir = "down", x = start_x + arrow_size + arrow_spacing },
{ dir = "up", x = start_x + (arrow_size + arrow_spacing) * 2 },
{ dir = "right", x = start_x + (arrow_size + arrow_spacing) * 3 }
},
hit_threshold = 8,
button_pressed_timers = {},
button_press_duration = 8,
input_cooldowns = { left = 0, down = 0, up = 0, right = 0 },
input_cooldown_duration = 10,
frame_counter = 0,
current_song = nil,
pattern_index = 1,
use_pattern = false,
return_window = nil,
win_timer = 0
}
end
--- Initializes DDR minigame state.
--- @within MinigameDDRWindow
--- @param params table Optional parameters for configuration.<br/>
function MinigameDDRWindow.init(params)
Context.minigame_ddr = Minigame.configure_ddr(params)
local defaults = MinigameDDRWindow.init_context()
if params then
for k, v in pairs(params) do
defaults[k] = v
end
end
Context.minigame_ddr = defaults
end
--- Starts the DDR minigame.

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@@ -1,8 +1,41 @@
--- Gets initial button mash minigame configuration.
--- @within MinigameButtonMashWindow
--- @return result table The default button mash minigame configuration.
function MinigameButtonMashWindow.init_context()
return {
bar_fill = 0,
max_fill = 100,
fill_per_press = 8,
base_degradation = 0.15,
degradation_multiplier = 0.006,
button_pressed_timer = 0,
button_press_duration = 8,
return_window = nil,
bar_x = 20,
bar_y = 10,
bar_width = 200,
bar_height = 12,
button_x = 20,
button_y = 110,
button_size = 12,
focus_center_x = nil,
focus_center_y = nil,
focus_initial_radius = 0,
win_timer = 0
}
end
--- Initializes button mash minigame state.
--- @within MinigameButtonMashWindow
--- @param params table Optional parameters for configuration.<br/>
function MinigameButtonMashWindow.init(params)
Context.minigame_button_mash = Minigame.configure_button_mash(params)
local defaults = MinigameButtonMashWindow.init_context()
if params then
for k, v in pairs(params) do
defaults[k] = v
end
end
Context.minigame_button_mash = defaults
end
--- Starts the button mash minigame.

View File

@@ -1,10 +1,50 @@
--- @section MinigameRhythmWindow
--- Gets initial rhythm minigame configuration.
--- @within MinigameRhythmWindow
--- @return result table The default rhythm minigame configuration.
function MinigameRhythmWindow.init_context()
return {
line_position = 0,
line_speed = 0.015,
line_direction = 1,
target_center = 0.5,
target_width = 0.3,
initial_target_width = 0.3,
min_target_width = 0.08,
target_shrink_rate = 0.9,
score = 0,
max_score = 10,
button_pressed_timer = 0,
button_press_duration = 10,
return_window = nil,
bar_x = 20,
bar_y = 10,
bar_width = 200,
bar_height = 12,
button_x = 210,
button_y = 110,
button_size = 10,
press_cooldown = 0,
press_cooldown_duration = 15,
focus_center_x = nil,
focus_center_y = nil,
focus_initial_radius = 0,
win_timer = 0
}
end
--- Initializes rhythm minigame state.
--- @within MinigameRhythmWindow
--- @param params table Optional parameters for configuration.<br/>
function MinigameRhythmWindow.init(params)
Context.minigame_rhythm = Minigame.configure_rhythm(params)
local defaults = MinigameRhythmWindow.init_context()
if params then
for k, v in pairs(params) do
defaults[k] = v
end
end
Context.minigame_rhythm = defaults
end
--- Starts the rhythm minigame.