minigame init refact
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@@ -1,10 +1,59 @@
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--- @section MinigameDDRWindow
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--- Gets initial DDR minigame configuration.
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--- @within MinigameDDRWindow
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--- @return result table The default DDR minigame configuration.
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function MinigameDDRWindow.init_context()
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local arrow_size = 12
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local arrow_spacing = 30
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local total_width = (4 * arrow_size) + (3 * arrow_spacing)
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local start_x = (Config.screen.width - total_width) / 2
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return {
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bar_fill = 0,
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max_fill = 100,
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fill_per_hit = 10,
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miss_penalty = 5,
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bar_x = 20,
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bar_y = 10,
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bar_width = 200,
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bar_height = 12,
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arrow_size = arrow_size,
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arrow_spawn_timer = 0,
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arrow_spawn_interval = 45,
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arrow_fall_speed = 1.5,
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arrows = {},
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target_y = 115,
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target_arrows = {
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{ dir = "left", x = start_x },
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{ dir = "down", x = start_x + arrow_size + arrow_spacing },
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{ dir = "up", x = start_x + (arrow_size + arrow_spacing) * 2 },
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{ dir = "right", x = start_x + (arrow_size + arrow_spacing) * 3 }
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},
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hit_threshold = 8,
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button_pressed_timers = {},
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button_press_duration = 8,
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input_cooldowns = { left = 0, down = 0, up = 0, right = 0 },
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input_cooldown_duration = 10,
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frame_counter = 0,
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current_song = nil,
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pattern_index = 1,
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use_pattern = false,
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return_window = nil,
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win_timer = 0
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}
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end
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--- Initializes DDR minigame state.
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--- @within MinigameDDRWindow
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--- @param params table Optional parameters for configuration.<br/>
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function MinigameDDRWindow.init(params)
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Context.minigame_ddr = Minigame.configure_ddr(params)
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local defaults = MinigameDDRWindow.init_context()
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if params then
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for k, v in pairs(params) do
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defaults[k] = v
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end
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end
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Context.minigame_ddr = defaults
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end
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--- Starts the DDR minigame.
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