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@@ -94,7 +94,7 @@ local ASC_78_TEXT = [[
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he stopped walking.
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he stopped walking.
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]]
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]]
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local ASC_89_TEXT = [[
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local ASC_89_TEXT = [[
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Normann
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Norman
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you created this simulation
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you created this simulation
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@@ -107,13 +107,35 @@ local ASC_89_TEXT = [[
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You were always
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You were never
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an impostor.
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an impostor.
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You actually are more
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than you think you are.
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now
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you need to wake up
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and stop your best creation
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before it takes over
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the world
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also,
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also,
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@@ -304,17 +326,18 @@ Screen.register({
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lines = lines + 1
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lines = lines + 1
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end
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end
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if text_y < -lines * 8 or Input.select() then
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local skippable = Ascension.get_level() ~= 8
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if text_y < -lines * 8 or (skippable and Input.select()) then
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text_done = true
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text_done = true
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text_done_timer = TEXT_DONE_HOLD_SECONDS
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text_done_timer = TEXT_DONE_HOLD_SECONDS
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-- If skipped by user, go to day state immediately
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-- If skipped by user, go to day state immediately
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if Input.select() then
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if skippable and Input.select() then
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MysteriousManScreen.go_to_day_state()
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MysteriousManScreen.go_to_day_state()
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end
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end
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end
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end
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else
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else
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text_done_timer = text_done_timer - Context.delta_time
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text_done_timer = text_done_timer - Context.delta_time
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if text_done_timer <= 0 or Input.select() then
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if text_done_timer <= 0 or (Ascension.get_level() ~= 8 and Input.select()) then
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MysteriousManScreen.go_to_day_state()
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MysteriousManScreen.go_to_day_state()
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-- to be continued
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-- to be continued
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if 4 <= Ascension.get_level() and not break_mode then
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if 4 <= Ascension.get_level() and not break_mode then
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@@ -325,7 +348,7 @@ Screen.register({
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elseif state == STATE_DAY then
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elseif state == STATE_DAY then
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day_timer = day_timer - Context.delta_time
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day_timer = day_timer - Context.delta_time
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if day_timer <= 0 or Input.select() then
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if day_timer <= 0 or (Ascension.get_level() ~= 8 and Input.select()) then
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if break_mode then
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if break_mode then
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state = STATE_CHOICE
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state = STATE_CHOICE
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selected_choice = 1
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selected_choice = 1
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