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feature/ta
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11
.luacheckrc
11
.luacheckrc
@@ -5,7 +5,9 @@ globals = {
|
|||||||
"Focus",
|
"Focus",
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||||||
"Day",
|
"Day",
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||||||
"Timer",
|
"Timer",
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||||||
|
"Glitch",
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||||||
"Trigger",
|
"Trigger",
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||||||
|
"Discussion",
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||||||
"Util",
|
"Util",
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||||||
"Decision",
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"Decision",
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||||||
"Situation",
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"Situation",
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||||||
@@ -15,13 +17,16 @@ globals = {
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|||||||
"Print",
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"Print",
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||||||
"Input",
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"Input",
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||||||
"Audio",
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"Audio",
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||||||
|
"AsciiArt",
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||||||
"Config",
|
"Config",
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||||||
"Context",
|
"Context",
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||||||
"Meter",
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"Meter",
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||||||
"Minigame",
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"Minigame",
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||||||
"Window",
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"Window",
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||||||
"SplashWindow",
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"ContinuedWindow",
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||||||
"IntroWindow",
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"TTGIntroWindow",
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||||||
|
"BriefIntroWindow",
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||||||
|
"TitleIntroWindow",
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||||||
"MenuWindow",
|
"MenuWindow",
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||||||
"GameWindow",
|
"GameWindow",
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||||||
"PopupWindow",
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"PopupWindow",
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||||||
@@ -31,6 +36,8 @@ globals = {
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"MinigameRhythmWindow",
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"MinigameRhythmWindow",
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"MinigameDDRWindow",
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"MinigameDDRWindow",
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"MysteriousManWindow",
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"MysteriousManWindow",
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||||||
|
"DiscussionWindow",
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||||||
|
"EndWindow",
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||||||
"mset",
|
"mset",
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||||||
"mget",
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"mget",
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||||||
"btnp",
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"btnp",
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||||||
|
|||||||
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 8.2 KiB |
31
impostor.inc
31
impostor.inc
@@ -5,17 +5,36 @@ init/init.context.lua
|
|||||||
system/system.util.lua
|
system/system.util.lua
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||||||
system/system.print.lua
|
system/system.print.lua
|
||||||
system/system.input.lua
|
system/system.input.lua
|
||||||
|
system/system.asciiart.lua
|
||||||
logic/logic.meter.lua
|
logic/logic.meter.lua
|
||||||
logic/logic.focus.lua
|
logic/logic.focus.lua
|
||||||
logic/logic.day.lua
|
logic/logic.day.lua
|
||||||
logic/logic.timer.lua
|
logic/logic.timer.lua
|
||||||
logic/logic.trigger.lua
|
logic/logic.trigger.lua
|
||||||
logic/logic.minigame.lua
|
logic/logic.minigame.lua
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||||||
|
logic/logic.glitch.lua
|
||||||
|
logic/logic.discussion.lua
|
||||||
system/system.ui.lua
|
system/system.ui.lua
|
||||||
audio/audio.manager.lua
|
audio/audio.manager.lua
|
||||||
audio/audio.songs.lua
|
audio/audio.songs.lua
|
||||||
sprite/sprite.manager.lua
|
sprite/sprite.manager.lua
|
||||||
sprite/sprite.norman.lua
|
sprite/sprite.norman.lua
|
||||||
|
sprite/sprite.sumphore.lua
|
||||||
|
sprite/sprite.pizza_vendor.lua
|
||||||
|
sprite/sprite.dev_boy.lua
|
||||||
|
sprite/sprite.dev_buddy.lua
|
||||||
|
sprite/sprite.dev_extrovert.lua
|
||||||
|
sprite/sprite.dev_girl.lua
|
||||||
|
sprite/sprite.dev_guard.lua
|
||||||
|
sprite/sprite.dev_guru.lua
|
||||||
|
sprite/sprite.dev_hr_girl.lua
|
||||||
|
sprite/sprite.dev_introvert.lua
|
||||||
|
sprite/sprite.dev_operator.lua
|
||||||
|
sprite/sprite.dev_project_manager.lua
|
||||||
|
sprite/sprite.matrix_architect.lua
|
||||||
|
sprite/sprite.matrix_neo.lua
|
||||||
|
sprite/sprite.matrix_oraculum.lua
|
||||||
|
sprite/sprite.matrix_trinity.lua
|
||||||
situation/situation.manager.lua
|
situation/situation.manager.lua
|
||||||
situation/situation.drink_coffee.lua
|
situation/situation.drink_coffee.lua
|
||||||
decision/decision.manager.lua
|
decision/decision.manager.lua
|
||||||
@@ -24,9 +43,12 @@ decision/decision.go_to_home.lua
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|||||||
decision/decision.go_to_toilet.lua
|
decision/decision.go_to_toilet.lua
|
||||||
decision/decision.go_to_walking_to_office.lua
|
decision/decision.go_to_walking_to_office.lua
|
||||||
decision/decision.go_to_office.lua
|
decision/decision.go_to_office.lua
|
||||||
|
decision/decision.go_to_end.lua
|
||||||
decision/decision.go_to_walking_to_home.lua
|
decision/decision.go_to_walking_to_home.lua
|
||||||
decision/decision.go_to_sleep.lua
|
decision/decision.go_to_sleep.lua
|
||||||
decision/decision.do_work.lua
|
decision/decision.do_work.lua
|
||||||
|
decision/decision.start_discussion.lua
|
||||||
|
discussion/discussion.sumphore.lua
|
||||||
map/map.manager.lua
|
map/map.manager.lua
|
||||||
map/map.bedroom.lua
|
map/map.bedroom.lua
|
||||||
map/map.street.lua
|
map/map.street.lua
|
||||||
@@ -38,10 +60,13 @@ screen/screen.walking_to_office.lua
|
|||||||
screen/screen.office.lua
|
screen/screen.office.lua
|
||||||
screen/screen.walking_to_home.lua
|
screen/screen.walking_to_home.lua
|
||||||
screen/screen.work.lua
|
screen/screen.work.lua
|
||||||
|
screen/screen.mysterious_man.lua
|
||||||
window/window.manager.lua
|
window/window.manager.lua
|
||||||
window/window.register.lua
|
window/window.register.lua
|
||||||
window/window.splash.lua
|
window/window.end.lua
|
||||||
window/window.intro.lua
|
window/window.intro.title.lua
|
||||||
|
window/window.intro.ttg.lua
|
||||||
|
window/window.intro.brief.lua
|
||||||
window/window.menu.lua
|
window/window.menu.lua
|
||||||
window/window.configuration.lua
|
window/window.configuration.lua
|
||||||
window/window.audiotest.lua
|
window/window.audiotest.lua
|
||||||
@@ -50,6 +75,8 @@ window/window.minigame.mash.lua
|
|||||||
window/window.minigame.rhythm.lua
|
window/window.minigame.rhythm.lua
|
||||||
window/window.minigame.ddr.lua
|
window/window.minigame.ddr.lua
|
||||||
window/window.mysterious_man.lua
|
window/window.mysterious_man.lua
|
||||||
|
window/window.discussion.lua
|
||||||
|
window/window.continued.lua
|
||||||
window/window.game.lua
|
window/window.game.lua
|
||||||
system/system.main.lua
|
system/system.main.lua
|
||||||
meta/meta.assets.lua
|
meta/meta.assets.lua
|
||||||
|
|||||||
@@ -24,6 +24,9 @@ function Audio.music_play_room_() end
|
|||||||
--- Plays room work music.
|
--- Plays room work music.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.music_play_room_work() music(0) end
|
function Audio.music_play_room_work() music(0) end
|
||||||
|
--- Plays activity work music.
|
||||||
|
--- @within Audio
|
||||||
|
function Audio.music_play_activity_work() music(1) end
|
||||||
|
|
||||||
--- Plays select sound effect.
|
--- Plays select sound effect.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
@@ -40,3 +43,6 @@ function Audio.sfx_success() sfx(16, 'C-7', 60) end
|
|||||||
--- Plays bloop sound effect.
|
--- Plays bloop sound effect.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
|
function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
|
||||||
|
--- Plays alarm sound effect.
|
||||||
|
--- @within Audio
|
||||||
|
function Audio.sfx_alarm() sfx(61) end
|
||||||
|
|||||||
7
inc/decision/decision.go_to_end.lua
Normal file
7
inc/decision/decision.go_to_end.lua
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
Decision.register({
|
||||||
|
id = "go_to_end",
|
||||||
|
label = "Break the cycle",
|
||||||
|
handle = function()
|
||||||
|
Window.set_current("end")
|
||||||
|
end,
|
||||||
|
})
|
||||||
@@ -5,8 +5,8 @@ Decision.register({
|
|||||||
Meter.hide()
|
Meter.hide()
|
||||||
Day.increase()
|
Day.increase()
|
||||||
MinigameRhythmWindow.start("game", {
|
MinigameRhythmWindow.start("game", {
|
||||||
focus_center_x = Config.screen.width / 2,
|
focus_center_x = (Config.screen.width / 2) - 22,
|
||||||
focus_center_y = Config.screen.height / 2,
|
focus_center_y = (Config.screen.height / 2) - 18,
|
||||||
focus_initial_radius = 0,
|
focus_initial_radius = 0,
|
||||||
on_win = function()
|
on_win = function()
|
||||||
MysteriousManWindow.start()
|
MysteriousManWindow.start()
|
||||||
|
|||||||
@@ -5,16 +5,16 @@ local _decisions = {}
|
|||||||
--- @within Decision
|
--- @within Decision
|
||||||
--- @param decision table The decision data table.
|
--- @param decision table The decision data table.
|
||||||
--- @param decision.id string Unique decision identifier.
|
--- @param decision.id string Unique decision identifier.
|
||||||
--- @param decision.label string Display text for the decision.
|
--- @param decision.label string|function Display text for the decision, or a function returning it.
|
||||||
--- @param[opt] decision.condition function Returns true if decision is available. Defaults to always true.
|
--- @param[opt] decision.condition function Returns true if decision is available. Defaults to always true.
|
||||||
--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
|
--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
|
||||||
function Decision.register(decision)
|
function Decision.register(decision)
|
||||||
if not decision or not decision.id then
|
if not decision or not decision.id then
|
||||||
PopupWindow.show({"Error: Invalid decision object registered (missing id)!"})
|
trace("Error: Invalid decision object registered (missing id)!")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if not decision.label then
|
if not decision.label then
|
||||||
PopupWindow.show({"Error: Invalid decision object registered (missing label)!"})
|
trace("Error: Invalid decision object registered (missing label)!")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -30,6 +30,18 @@ function Decision.register(decision)
|
|||||||
_decisions[decision.id] = decision
|
_decisions[decision.id] = decision
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Gets the display label for a decision.
|
||||||
|
--- @within Decision
|
||||||
|
--- @param decision table The decision data table.
|
||||||
|
--- @return string result The resolved decision label.
|
||||||
|
function Decision.get_label(decision)
|
||||||
|
if not decision then return "" end
|
||||||
|
if type(decision.label) == "function" then
|
||||||
|
return decision.label() or ""
|
||||||
|
end
|
||||||
|
return decision.label or ""
|
||||||
|
end
|
||||||
|
|
||||||
--- Gets a decision by ID.
|
--- Gets a decision by ID.
|
||||||
--- @within Decision
|
--- @within Decision
|
||||||
--- @param id string The ID of the decision.
|
--- @param id string The ID of the decision.
|
||||||
@@ -92,7 +104,7 @@ end
|
|||||||
function Decision.filter_available(decisions_list)
|
function Decision.filter_available(decisions_list)
|
||||||
local available = {}
|
local available = {}
|
||||||
for _, decision in ipairs(decisions_list) do
|
for _, decision in ipairs(decisions_list) do
|
||||||
if decision and decision.condition() then
|
if decision and (not decision.condition or decision.condition()) then
|
||||||
table.insert(available, decision)
|
table.insert(available, decision)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -109,12 +121,10 @@ function Decision.draw(decisions, selected_decision_index)
|
|||||||
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
||||||
if #decisions > 0 then
|
if #decisions > 0 then
|
||||||
local selected_decision = decisions[selected_decision_index]
|
local selected_decision = decisions[selected_decision_index]
|
||||||
local decision_label = selected_decision.label
|
local decision_label = Decision.get_label(selected_decision)
|
||||||
local text_width = #decision_label * 4
|
|
||||||
local text_y = bar_y + 4
|
local text_y = bar_y + 4
|
||||||
local text_x = (Config.screen.width - text_width) / 2
|
|
||||||
Print.text("<", 2, text_y, Config.colors.light_blue)
|
Print.text("<", 2, text_y, Config.colors.light_blue)
|
||||||
Print.text(decision_label, text_x, text_y, Config.colors.item)
|
Print.text_center(decision_label, Config.screen.width / 2, text_y, Config.colors.item)
|
||||||
Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
|
Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -4,8 +4,8 @@ Decision.register({
|
|||||||
handle = function()
|
handle = function()
|
||||||
Meter.hide()
|
Meter.hide()
|
||||||
MinigameButtonMashWindow.start("game", {
|
MinigameButtonMashWindow.start("game", {
|
||||||
focus_center_x = Config.screen.width / 2,
|
focus_center_x = (Config.screen.width / 2) - 22,
|
||||||
focus_center_y = Config.screen.height / 2,
|
focus_center_y = (Config.screen.height / 2) - 18,
|
||||||
focus_initial_radius = 0,
|
focus_initial_radius = 0,
|
||||||
})
|
})
|
||||||
end,
|
end,
|
||||||
|
|||||||
@@ -4,8 +4,8 @@ Decision.register({
|
|||||||
handle = function()
|
handle = function()
|
||||||
Meter.hide()
|
Meter.hide()
|
||||||
MinigameRhythmWindow.start("game", {
|
MinigameRhythmWindow.start("game", {
|
||||||
focus_center_x = Config.screen.width / 2,
|
focus_center_x = (Config.screen.width / 2) - 22,
|
||||||
focus_center_y = Config.screen.height / 2,
|
focus_center_y = (Config.screen.height / 2) - 18,
|
||||||
focus_initial_radius = 0,
|
focus_initial_radius = 0,
|
||||||
})
|
})
|
||||||
end,
|
end,
|
||||||
|
|||||||
18
inc/decision/decision.start_discussion.lua
Normal file
18
inc/decision/decision.start_discussion.lua
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
Decision.register({
|
||||||
|
id = "start_discussion",
|
||||||
|
label = function()
|
||||||
|
if Context.day_count >= 3 then
|
||||||
|
return "Talk to Sumphore"
|
||||||
|
end
|
||||||
|
return "Talk to the homeless guy"
|
||||||
|
end,
|
||||||
|
handle = function()
|
||||||
|
if Context.day_count < 3 then
|
||||||
|
Discussion.start("homeless_guy", "game")
|
||||||
|
end
|
||||||
|
if Context.day_count >= 3 then
|
||||||
|
Discussion.start("sumphore_day_3", "game")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
59
inc/discussion/discussion.sumphore.lua
Normal file
59
inc/discussion/discussion.sumphore.lua
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
Discussion.register({
|
||||||
|
id = "sumphore_day_3",
|
||||||
|
steps = {
|
||||||
|
{
|
||||||
|
question = "Are you still seeking the ox?",
|
||||||
|
answers = {
|
||||||
|
{ label = "Huh? What ox?", next_step = 2 },
|
||||||
|
{ label = "Are you drunk, old man?", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "Did you never think there would be more to this?",
|
||||||
|
answers = {
|
||||||
|
{ label = "I'm not sure what you mean.", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
Discussion.register({
|
||||||
|
id = "homeless_guy",
|
||||||
|
steps = {
|
||||||
|
{
|
||||||
|
question = "Sup bro, how are you?",
|
||||||
|
answers = {
|
||||||
|
{ label = "I'm doing great, thanks!", next_step = 2 },
|
||||||
|
{ label = "Not as good as you", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "What's your name?",
|
||||||
|
answers = {
|
||||||
|
{ label = "Norman Reds, nice to meet you.", next_step = 3 },
|
||||||
|
{ label = "Mom told me not to talk to strangers.", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "That name ... could it be? I know a guy with that name...",
|
||||||
|
answers = {
|
||||||
|
{ label = "Never met you before.", next_step = 4 },
|
||||||
|
{ label = "I'm not sure what you mean.", next_step = nil },
|
||||||
|
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "My name is Sumphore, nice to meet you.",
|
||||||
|
answers = {
|
||||||
|
{ label = "Nice to meet you, Sumphore.", next_step = 5 },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "You're a good guy, I can tell. You abide by the rules. Life would be so much easier if more people were like you ...",
|
||||||
|
answers = {
|
||||||
|
{ label = "Thanks, I try my best.", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
@@ -20,7 +20,6 @@ function Config.initial_data()
|
|||||||
meter_bg = 1
|
meter_bg = 1
|
||||||
},
|
},
|
||||||
timing = {
|
timing = {
|
||||||
splash_duration = 120,
|
|
||||||
minigame_win_duration = 180
|
minigame_win_duration = 180
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -37,21 +36,19 @@ end
|
|||||||
|
|
||||||
local CONFIG_SAVE_BANK = 7
|
local CONFIG_SAVE_BANK = 7
|
||||||
local CONFIG_MAGIC_VALUE_ADDRESS = 2
|
local CONFIG_MAGIC_VALUE_ADDRESS = 2
|
||||||
local CONFIG_SPLASH_DURATION_ADDRESS = 3
|
|
||||||
local CONFIG_MAGIC_VALUE = 0xDE
|
local CONFIG_MAGIC_VALUE = 0xDE
|
||||||
|
|
||||||
--- Saves the current configuration.
|
--- Saves the current configuration.
|
||||||
--- @within Config
|
--- @within Config
|
||||||
function Config.save()
|
function Config.save()
|
||||||
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
|
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
|
||||||
mset(Config.timing.splash_duration, CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Loads saved configuration.
|
--- Loads saved configuration.
|
||||||
--- @within Config
|
--- @within Config
|
||||||
function Config.load()
|
function Config.load()
|
||||||
if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
|
if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
|
||||||
Config.timing.splash_duration = mget(CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
|
return
|
||||||
else
|
else
|
||||||
Config.reset()
|
Config.reset()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -11,7 +11,6 @@ Context = {}
|
|||||||
--- @return result table Initial context data or nil. </br>
|
--- @return result table Initial context data or nil. </br>
|
||||||
--- Fields: </br>
|
--- Fields: </br>
|
||||||
--- * current_menu_item (number) Index of the currently selected menu item.<br/>
|
--- * current_menu_item (number) Index of the currently selected menu item.<br/>
|
||||||
--- * splash_timer (number) Remaining frames for the splash screen timer.<br/>
|
|
||||||
--- * popup (table) Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.<br/>
|
--- * popup (table) Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.<br/>
|
||||||
--- * game_in_progress (boolean) Whether a game is currently active.<br/>
|
--- * game_in_progress (boolean) Whether a game is currently active.<br/>
|
||||||
--- * minigame_ddr (table) DDR minigame state (see Minigame.get_default_ddr).<br/>
|
--- * minigame_ddr (table) DDR minigame state (see Minigame.get_default_ddr).<br/>
|
||||||
@@ -24,7 +23,6 @@ Context = {}
|
|||||||
function Context.initial_data()
|
function Context.initial_data()
|
||||||
return {
|
return {
|
||||||
current_menu_item = 1,
|
current_menu_item = 1,
|
||||||
splash_timer = Config.timing.splash_duration,
|
|
||||||
popup = {
|
popup = {
|
||||||
show = false,
|
show = false,
|
||||||
content = {}
|
content = {}
|
||||||
@@ -37,11 +35,31 @@ function Context.initial_data()
|
|||||||
meters = Meter.get_initial(),
|
meters = Meter.get_initial(),
|
||||||
timer = Timer.get_initial(),
|
timer = Timer.get_initial(),
|
||||||
triggers = {},
|
triggers = {},
|
||||||
|
home_norman_visible = false,
|
||||||
game = {
|
game = {
|
||||||
current_screen = "home",
|
current_screen = "home",
|
||||||
current_situation = nil,
|
current_situation = nil,
|
||||||
},
|
},
|
||||||
day_count = 1,
|
day_count = 1,
|
||||||
|
glitch = {
|
||||||
|
enabled = false,
|
||||||
|
state = "active",
|
||||||
|
timer = 0,
|
||||||
|
},
|
||||||
|
_end = {
|
||||||
|
state = "choice",
|
||||||
|
selection = 1,
|
||||||
|
},
|
||||||
|
discussion = {
|
||||||
|
active = false,
|
||||||
|
id = nil,
|
||||||
|
step = 1,
|
||||||
|
selected_answer = 1,
|
||||||
|
scroll_y = 0,
|
||||||
|
scroll_timer = 0,
|
||||||
|
auto_scroll = true,
|
||||||
|
return_window = nil,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -67,6 +85,34 @@ function Context.new_game()
|
|||||||
Context.game_in_progress = true
|
Context.game_in_progress = true
|
||||||
MenuWindow.refresh_menu_items()
|
MenuWindow.refresh_menu_items()
|
||||||
Screen.get_by_id(Context.game.current_screen).init()
|
Screen.get_by_id(Context.game.current_screen).init()
|
||||||
|
MysteriousManWindow.start({
|
||||||
|
text = [[
|
||||||
|
Norman was never a bad
|
||||||
|
simulation engineer, but
|
||||||
|
we need to be careful in
|
||||||
|
letting him improve. We
|
||||||
|
need to distract him.
|
||||||
|
]],
|
||||||
|
on_text_complete = function()
|
||||||
|
Audio.sfx_alarm()
|
||||||
|
Context.home_norman_visible = false
|
||||||
|
Util.go_to_screen_by_id("home")
|
||||||
|
MinigameButtonMashWindow.start("game", {
|
||||||
|
focus_center_x = (Config.screen.width / 2) - 22,
|
||||||
|
focus_center_y = (Config.screen.height / 2) - 18,
|
||||||
|
focus_initial_radius = 0,
|
||||||
|
target_points = 100,
|
||||||
|
instruction_text = "Wake up Norman!",
|
||||||
|
show_progress_text = false,
|
||||||
|
on_win = function()
|
||||||
|
Audio.music_play_wakingup()
|
||||||
|
Context.home_norman_visible = true
|
||||||
|
Meter.show()
|
||||||
|
Window.set_current("game")
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Saves the current game state.
|
--- Saves the current game state.
|
||||||
|
|||||||
@@ -14,4 +14,6 @@ Audio = {}
|
|||||||
Focus = {}
|
Focus = {}
|
||||||
Day = {}
|
Day = {}
|
||||||
Timer = {}
|
Timer = {}
|
||||||
Trigger = {}
|
Trigger = {}
|
||||||
|
Discussion = {}
|
||||||
|
AsciiArt = {}
|
||||||
|
|||||||
103
inc/logic/logic.discussion.lua
Normal file
103
inc/logic/logic.discussion.lua
Normal file
@@ -0,0 +1,103 @@
|
|||||||
|
--- @section Discussion
|
||||||
|
local _discussions = {}
|
||||||
|
|
||||||
|
--- Registers a discussion definition.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @param discussion table The discussion data table.
|
||||||
|
--- @param discussion.id string Unique discussion identifier.
|
||||||
|
--- @param discussion.steps table Array of step tables, each with `question` (string) and `answers` (array of {label, next_step} tables).
|
||||||
|
--- @param[opt] discussion.on_end function Called when the discussion ends. Defaults to noop.
|
||||||
|
function Discussion.register(discussion)
|
||||||
|
if not discussion or not discussion.id then
|
||||||
|
trace("Error: Invalid discussion registered (missing id)!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not discussion.steps or #discussion.steps == 0 then
|
||||||
|
trace("Error: Discussion '" .. discussion.id .. "' has no steps!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not discussion.on_end then
|
||||||
|
discussion.on_end = function() end
|
||||||
|
end
|
||||||
|
if _discussions[discussion.id] then
|
||||||
|
trace("Warning: Overwriting discussion with id: " .. discussion.id)
|
||||||
|
end
|
||||||
|
_discussions[discussion.id] = discussion
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets a discussion by ID.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @param id string The discussion ID.
|
||||||
|
--- @return table|nil result The discussion table or nil.
|
||||||
|
function Discussion.get_by_id(id)
|
||||||
|
return _discussions[id]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Starts a discussion, switching to the discussion window.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @param id string The discussion ID to start.
|
||||||
|
--- @param return_window string The window ID to return to after the discussion.
|
||||||
|
function Discussion.start(id, return_window)
|
||||||
|
local discussion = _discussions[id]
|
||||||
|
if not discussion then
|
||||||
|
trace("Error: Discussion not found: " .. tostring(id))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
Context.discussion.active = true
|
||||||
|
Context.discussion.id = id
|
||||||
|
Context.discussion.step = 1
|
||||||
|
Context.discussion.selected_answer = 1
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
Context.discussion.auto_scroll = true
|
||||||
|
Context.discussion.return_window = return_window or "game"
|
||||||
|
Meter.hide()
|
||||||
|
Window.set_current("discussion")
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the current step data for the active discussion.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @return table|nil result The current step table or nil.
|
||||||
|
function Discussion.get_current_step()
|
||||||
|
if not Context.discussion.active or not Context.discussion.id then return nil end
|
||||||
|
local discussion = _discussions[Context.discussion.id]
|
||||||
|
if not discussion then return nil end
|
||||||
|
return discussion.steps[Context.discussion.step]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Advances to a specific step or ends the discussion.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @param next_step number|nil The step index to go to, or nil to end.
|
||||||
|
function Discussion.go_to_step(next_step)
|
||||||
|
if not next_step then
|
||||||
|
Discussion.finish()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local discussion = _discussions[Context.discussion.id]
|
||||||
|
if not discussion or not discussion.steps[next_step] then
|
||||||
|
Discussion.finish()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
Context.discussion.step = next_step
|
||||||
|
Context.discussion.selected_answer = 1
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
Context.discussion.auto_scroll = true
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Ends the active discussion and returns to the previous window.
|
||||||
|
--- @within Discussion
|
||||||
|
function Discussion.finish()
|
||||||
|
local discussion = _discussions[Context.discussion.id]
|
||||||
|
local return_window = Context.discussion.return_window or "game"
|
||||||
|
Context.discussion.active = false
|
||||||
|
Context.discussion.id = nil
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
Context.discussion.auto_scroll = true
|
||||||
|
Meter.show()
|
||||||
|
if discussion and discussion.on_end then
|
||||||
|
discussion.on_end()
|
||||||
|
end
|
||||||
|
Window.set_current(return_window)
|
||||||
|
end
|
||||||
58
inc/logic/logic.glitch.lua
Normal file
58
inc/logic/logic.glitch.lua
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
--- @section Glitch
|
||||||
|
Glitch = {}
|
||||||
|
|
||||||
|
--- Shows the glitch effect.
|
||||||
|
--- @within Glitch
|
||||||
|
function Glitch.show()
|
||||||
|
if Context and Context.glitch then
|
||||||
|
Context.glitch.enabled = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Hides the glitch effect.
|
||||||
|
--- @within Glitch
|
||||||
|
function Glitch.hide()
|
||||||
|
if Context and Context.glitch then
|
||||||
|
Context.glitch.enabled = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the glitch effect if active.
|
||||||
|
--- @within Glitch
|
||||||
|
function Glitch.draw()
|
||||||
|
if not Context or not Context.glitch or not Context.glitch.enabled then return end
|
||||||
|
|
||||||
|
-- Update state timer
|
||||||
|
Context.glitch.timer = Context.glitch.timer - 1
|
||||||
|
if Context.glitch.timer <= 0 then
|
||||||
|
if Context.glitch.state == "active" then
|
||||||
|
Context.glitch.state = "waiting"
|
||||||
|
Context.glitch.timer = math.random(20, 60) -- Time to stay fixed
|
||||||
|
else
|
||||||
|
Context.glitch.state = "active"
|
||||||
|
Context.glitch.timer = math.random(40, 100) -- Time to stay glitchy
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Draw stripes only when active
|
||||||
|
if Context.glitch.state == "active" then
|
||||||
|
for _ = 1, 15 do
|
||||||
|
local rx = math.random(0, Config.screen.width - 1)
|
||||||
|
local ry = math.random(0, Config.screen.height - 1)
|
||||||
|
|
||||||
|
-- Sample color at the random point
|
||||||
|
local color = pix(rx, ry)
|
||||||
|
|
||||||
|
-- Determine random length for the stripe (2-40)
|
||||||
|
local length = math.random(2, 40)
|
||||||
|
|
||||||
|
-- Draw the vertical stripe
|
||||||
|
for sy = 0, length - 1 do
|
||||||
|
local dy = ry + sy
|
||||||
|
if dy < Config.screen.height then
|
||||||
|
pix(rx, dy, color)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -255,24 +255,126 @@
|
|||||||
-- 003:0000000000000000441600004242600044241000ff426000fff4100033f26000
|
-- 003:0000000000000000441600004242600044241000ff426000fff4100033f26000
|
||||||
-- 004:00000333000035550003655500365555003555ff00356fff00365f3f00355fff
|
-- 004:00000333000035550003655500365555003555ff00356fff00365f3f00355fff
|
||||||
-- 005:33000000553000005563000055563000ff553000fff53000f3f63000fff53000
|
-- 005:33000000553000005563000055563000ff553000fff53000f3f63000fff53000
|
||||||
|
-- 008:0000005a00005a55000055a50000a55a00005a5700005533000575f30000757f
|
||||||
|
-- 009:55a50000a55a50005a55a00057555500fff7a5003f335a00fff3f500fffffa00
|
||||||
-- 016:0000000000000000000000000000003000000353000035350003535100353535
|
-- 016:0000000000000000000000000000003000000353000035350003535100353535
|
||||||
-- 017:0000000000000000000000003000000053300000151300005151300015151300
|
-- 017:0000000000000000000000003000000053300000151300005151300015151300
|
||||||
-- 018:004f99ff000fffff0000ff3300000fff00003666000355550035652503163555
|
-- 018:004f99ff000fffff0000ff3300000fff00003666000355550035652503163555
|
||||||
-- 019:99f41000fff26000ff600000f600000063300000555330005555530055535530
|
-- 019:99f41000fff26000ff600000f600000063300000555330005555530055535530
|
||||||
-- 020:00356f6f003655f60365511f3653122f3531222f363221220532232203322322
|
-- 020:00356f6f003655f60365511f3653122f3531222f363221220532232203322322
|
||||||
-- 021:f6f530006f563000f1156300f2215300f2226300221233002232130022121300
|
-- 021:f6f530006f563000f1156300f2215300f2226300221233002232130022121300
|
||||||
|
-- 022:000000000000005100000155000055150000157f0000551300057f3f00017fff
|
||||||
|
-- 023:00000000555000005155000015515000ff7f5100ff31f200fff3ff0033fff200
|
||||||
|
-- 024:0000057f00000005000000050000559900055911005599110055119900551199
|
||||||
|
-- 025:f3ff5000fff500005f5000004415100077995100449915007711955044119550
|
||||||
|
-- 026:00000000000001330001331300031333001333330031f7f7001133390031999f
|
||||||
|
-- 027:0000000013310000131330003333130033333100f7f113003337310099975300
|
||||||
|
-- 028:000000000000000000000a77000057770005777700577777005775a50077a7ff
|
||||||
|
-- 029:0000000000000000777a0000777750007777750077777750a5a57750fff7a770
|
||||||
|
-- 030:000000000000051500001151000555550001517f000557ff0001ff3f0007ff1f
|
||||||
|
-- 031:00000000150000005110000055500000f7110000ff750000f3f10000f1f50000
|
||||||
-- 032:0033535100353533003351ff00351f3f0003ff3f0003ffff00003ff3000323ff
|
-- 032:0033535100353533003351ff00351f3f0003ff3f0003ffff00003ff3000323ff
|
||||||
-- 033:5555530033555300ff155300f3f15300f3ff3000ffff30003ff30000ff323000
|
-- 033:5555530033555300ff155300f3f15300f3ff3000ffff30003ff30000ff323000
|
||||||
-- 034:036135250316355503613525031633110333331103f333330333333300033333
|
-- 034:036135250316355503613525031633110333331103f333330333333300033333
|
||||||
-- 035:55565530555355305556553013335530133333303333ff303333333033330000
|
-- 035:55565530555355305556553013335530133333303333ff303333333033330000
|
||||||
-- 036:00322322003223330033331a003ff31a003ff3a1003333a100003a1a00003a1a
|
-- 036:00322322003223330033331a003ff31a003ff3a1003333a100003a1a00003a1a
|
||||||
-- 037:223213003332130011133300111f300011133000111300001113000011130000
|
-- 037:223213003332130011133300111f300011133000111300001113000011130000
|
||||||
|
-- 038:000007ff0001117f0016171f0155175501561755155117555f7157555ff15755
|
||||||
|
-- 039:fffff700333f2000ffff7100555571105555716155557111555575ff555575ff
|
||||||
|
-- 040:005599110055991100ff533300fff511007fff110007f5110000311300003113
|
||||||
|
-- 041:479915504499155047333f7014113ff011113f70111130003311300003113000
|
||||||
|
-- 042:0035777f0001776600005777000000550088885508bbb84508bbb8448bb8b844
|
||||||
|
-- 043:77775300677500007750000055880000558b8000548bb800228bbb80428b8b80
|
||||||
|
-- 044:005a7f3f0057ff3f07f7ffff07757fdf077a57fd0575357f005a66a70006aa6f
|
||||||
|
-- 045:ff3f7a50ff3ff750fffff777ffdf7577ddf75a77ff75157577a66a50ff6aa600
|
||||||
|
-- 046:0005ffff00005ff3000005ff0017775500242777002121710024277100212171
|
||||||
|
-- 047:fff500003f500000f50000005771000077720000171200001772000017120000
|
||||||
-- 048:00323123003231430032314300313339000f3333000033300000333000033330
|
-- 048:00323123003231430032314300313339000f3333000033300000333000033330
|
||||||
-- 049:324303003443030034430300933313003333f000033300000333000003333000
|
-- 049:324303003443030034430300933313003333f000033300000333000003333000
|
||||||
-- 050:0003333000033330000333300003333000053530003311300031113000333330
|
-- 050:0003333000033330000333300003333000053530003311300031113000333330
|
||||||
-- 051:3333000033330000333300003333000035350000311330003111300033333000
|
-- 051:3333000033330000333300003333000035350000311330003111300033333000
|
||||||
-- 052:000031a1000031a100003a1a00003a1a00003333000003f3000003f300000330
|
-- 052:000031a1000031a100003a1a00003a1a00003333000003f3000003f300000330
|
||||||
-- 053:111300001113000011130000111300003333000003f3000003f3000003300000
|
-- 053:111300001113000011130000111300003333000003f3000003f3000003300000
|
||||||
|
-- 054:5ff7646607f59999000991330003993000099130000133300001221000011100
|
||||||
|
-- 055:666646ff999993f7339913000039930000991300001333000012210000111000
|
||||||
|
-- 056:0000311300003113000031130000311300003113000033330000165100001111
|
||||||
|
-- 057:0311300003113000031130000311300003113000033330000165100001111000
|
||||||
|
-- 058:8888b8445f78b8445f58884405031330000331300003133000053550000577f0
|
||||||
|
-- 059:218b8880428b87f5218885f5031330500331300003133000053550000577f000
|
||||||
|
-- 060:0056aa66001f6aaa001fa666007f6aaa00006aaa0000a666000007d7000001d1
|
||||||
|
-- 061:666aa650aaaa6f106666af10aaaa6f70aaaa60006666a000007d7000001d1000
|
||||||
|
-- 062:0024277700ff611100fff333005f533300003333000033300000333000001110
|
||||||
|
-- 063:77720000116f0000335ff000333f000033300000333000003330000001110000
|
||||||
|
-- 064:00000000000000000000011100003311000111170003317f000117ff00553333
|
||||||
|
-- 065:0000000000000000110000001110000077110000ff710000ff77000013330000
|
||||||
|
-- 066:00000000000000330000033300003333000033f7000035ff000535ff0007f333
|
||||||
|
-- 067:0000000030000000333300003333000037f30000ffff0000ffff0000f333f000
|
||||||
|
-- 068:000000000000000000000000000000000000000000000122000012440001447f
|
||||||
|
-- 069:00000000000000000000000000000000000000002210000044210000f7441000
|
||||||
|
-- 070:000000000000000000000333000038880003888800388881038388310338835f
|
||||||
|
-- 071:00000000000000003330000088880000883380003355380016665300f7ff7300
|
||||||
|
-- 072:0000000000000000000000550000055500005577000057ff00007f55000fff33
|
||||||
|
-- 073:0000000000000000555550005555550077777550ffffff507f755f703f333fff
|
||||||
|
-- 074:0000000000000011000001130000113100011313000131310013137c003131ff
|
||||||
|
-- 075:000000001110000013110000313110001313100031313100ffff7100fffff100
|
||||||
|
-- 076:0000000000000055000005550000055500005577000057ff0007ff55000fff99
|
||||||
|
-- 077:0000000055550000555550005555500075775500fffff5005f555f703f993ff0
|
||||||
|
-- 078:0000000000000000000000000000000000001111000014440000144400001555
|
||||||
|
-- 079:0000000000000000000000000000000011100000441000004410000055100000
|
||||||
|
-- 080:0077533f000ff77f0005fff500005ff70000015f0005f315005ff3ff00ff3333
|
||||||
|
-- 081:f33f0000f77f00005ff000007f500000f500000053f00000f3f50000333f0000
|
||||||
|
-- 082:000fff330005ffff000057f50000007f000333350031313f0031313303113133
|
||||||
|
-- 083:ff33f000ffff100055f10000ff70000055330000ff3130003331300033311300
|
||||||
|
-- 084:000447ff000fffff0007f33f000ff11f000f7fff0000ff750000042400001142
|
||||||
|
-- 085:ff744000ffff1000f33f7000f11f5000fff7f00057ff00004240000044110000
|
||||||
|
-- 086:038383390338833b038383130338337f0383835f003838350003838300003333
|
||||||
|
-- 087:99539900bb33bb0099513900fffff530ff66f1007fff53001555310033333000
|
||||||
|
-- 088:000f7ff300005fff000007ff0000007f0000021f000024410002444400124244
|
||||||
|
-- 089:fff3ff7ff1ffff50fffff700111f7000ffff1000111142004244442042442410
|
||||||
|
-- 090:005f5733005f1f2300015fff0000077f00011117001244210144414201421444
|
||||||
|
-- 091:ff33f500ff23f500fffff00011ff500077710000112410004442410042441410
|
||||||
|
-- 092:00005fff000005ff0000001f0000000100000114000018140000181400018114
|
||||||
|
-- 093:fffff500111f5000fff500001110000042411000424180004241810042411100
|
||||||
|
-- 094:00001fff00001f3f0000cf3f0000cfff00000cf3000023cc000131ff001f1f11
|
||||||
|
-- 095:ff1000003f1000003ff00000fff00000fc000000c3200000f13100001f1f1000
|
||||||
|
-- 096:00ff33330033133305f333330ff31333033333330f5313330ff1311107f13333
|
||||||
|
-- 097:333f0000333f5000333f5000333ff000333330003335f500111ff5003337f000
|
||||||
|
-- 098:03113133031131330333313303113131033331320555313107ff313307ff3131
|
||||||
|
-- 099:333113003331130033333300213113004233330021317f0033317f5001317500
|
||||||
|
-- 100:0002441400244441024444240242442414424424144144241441442414414424
|
||||||
|
-- 101:4144210014444200424444204244422042444241424441414244414142444141
|
||||||
|
-- 102:000333330033a3530032a353003a332303a23333032a333303a23333032a3333
|
||||||
|
-- 103:3333300055353300553533002232323033333130333332303333313333333233
|
||||||
|
-- 104:001441440014424400144144001441240017f311001ff133001fff330007f333
|
||||||
|
-- 105:4244142042442410424414204244122012113f7031333ff033333ff030333f00
|
||||||
|
-- 106:01421444014414440142144431421444011111110fff1a5a0ff755a505755a51
|
||||||
|
-- 107:44441410424414104444141042441410111111105a5a55f5a5a5a5f5111a5170
|
||||||
|
-- 108:0001181400018114000118140001811300011333005fff33000f773300055333
|
||||||
|
-- 109:424181104241181042418110222318101113310033335ff03333f77033335500
|
||||||
|
-- 112:0553333300033330000333000033330000333300003333000011110000121200
|
||||||
|
-- 113:3330000033300000333000003330000033300000333000001111000012120000
|
||||||
|
-- 114:05f5313103003131033311310311113103111131003111300003333000012120
|
||||||
|
-- 115:0131130001311300013113000131130001311300003113000033330000121200
|
||||||
|
-- 116:0fff242407f72211005544200002442000024420000244200002222000024440
|
||||||
|
-- 117:424441f1112227f1024425500244200002442000024420000222200002444000
|
||||||
|
-- 118:0333333307ff333307f733330070333000003330000033300000111000001110
|
||||||
|
-- 119:33333575333331f1333335750033300000333000003330000011100000111100
|
||||||
|
-- 120:0000033300000333000003330000033300000333000003330000033300000111
|
||||||
|
-- 121:0033300000333000003330000033300000333000003330000033300010111100
|
||||||
|
-- 122:005015a100001a51000015a100001a51000015a1000022510000924900009999
|
||||||
|
-- 123:0315a150001a51000015a100001a51000015a100002251000092490000999900
|
||||||
|
-- 124:0000033300000333000003330000033300000333000003330000033300000111
|
||||||
|
-- 125:0333000003330000033300000333000003330000033300000333000000111000
|
||||||
|
-- 129:0000000000000000000000000000000000000000011515101151515151515151
|
||||||
|
-- 144:0000000500000015000000150000057f000005ff0000017f0000331700073331
|
||||||
|
-- 145:1ffffff7ff0fff0fff1fff1fffffffffff7555fffffffffffff111ff57fffff7
|
||||||
|
-- 146:1000000071000000f5000000ff000000ff500000ff5000007513100051333700
|
||||||
|
-- 160:0077333303331333333313333331333333313333355133335ff513335ff71111
|
||||||
|
-- 161:1111111133333333333337333333373333333733333337333333373311117711
|
||||||
|
-- 162:133337003733133077731330333331333333313333333155333337ff1111175f
|
||||||
|
-- 176:0775333300031333000333130000333300001333000033330000033300000111
|
||||||
|
-- 177:3335773333333533333333331313131333333333300000033000000310000001
|
||||||
|
-- 178:3333357533331000331300001333000033310000333300003331000011110000
|
||||||
-- </SPRITES>
|
-- </SPRITES>
|
||||||
-- <MAP>
|
-- <MAP>
|
||||||
-- 000:ffffffffff0010201020102010201020102010201020102000ffffffffff40404040404087f3f3f3f397a7b7c7d7a7e7f70818a7b7c7d7a7b7c7d7a70b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
-- 000:ffffffffff0010201020102010201020102010201020102000ffffffffff40404040404087f3f3f3f397a7b7c7d7a7e7f70818a7b7c7d7a7b7c7d7a70b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
@@ -306,10 +408,10 @@
|
|||||||
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
|
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
|
||||||
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
|
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
|
||||||
-- 048:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900400000000000
|
-- 048:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900400000000000
|
||||||
-- 056:4100510061406140717081709100b100c100d100e100e100e100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100580000000600
|
-- 056:4100510061406140717081709100b100c100d100e100e100e100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f10058a000000600
|
||||||
-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000c40000000004
|
-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
||||||
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100400000080800
|
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100500000080800
|
||||||
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000200000000000
|
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000500000000000
|
||||||
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
|
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
|
||||||
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
|
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
|
||||||
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
|
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
|
||||||
@@ -331,7 +433,10 @@
|
|||||||
-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
|
-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
|
||||||
-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
|
-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
|
||||||
-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
|
-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
|
||||||
|
-- 004:40088d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000
|
||||||
|
-- 005:400881000000000881000000000881000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000
|
||||||
-- </PATTERNS>
|
-- </PATTERNS>
|
||||||
-- <TRACKS>
|
-- <TRACKS>
|
||||||
-- 000:100001200001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
-- 000:100001200001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 001:581000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
-- </TRACKS>
|
-- </TRACKS>
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
-- title: Definitely not an Impostor
|
-- title: Definitely not an Impostor
|
||||||
-- name: impostor
|
-- name: impostor
|
||||||
-- author: Teletype Games
|
-- author: Teletype Games
|
||||||
-- desc: Life of a programmer in the Vector
|
-- desc: Life of a programmer
|
||||||
-- site: https://git.teletype.hu/games/impostor
|
-- site: https://git.teletype.hu/games/impostor
|
||||||
-- license: MIT License
|
-- license: MIT License
|
||||||
-- version: 0.1
|
-- version: 0.8
|
||||||
-- script: lua
|
-- script: lua
|
||||||
|
|||||||
@@ -6,5 +6,10 @@ Screen.register({
|
|||||||
"go_to_walking_to_office",
|
"go_to_walking_to_office",
|
||||||
"go_to_sleep",
|
"go_to_sleep",
|
||||||
},
|
},
|
||||||
background = "bedroom"
|
background = "bedroom",
|
||||||
|
draw = function()
|
||||||
|
if Context.home_norman_visible and Window.get_current_id() == "game" then
|
||||||
|
Sprite.draw_at("norman", 100, 80)
|
||||||
|
end
|
||||||
|
end
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -21,6 +21,9 @@ function Screen.register(screen_data)
|
|||||||
end
|
end
|
||||||
if not screen_data.init then
|
if not screen_data.init then
|
||||||
screen_data.init = function() end
|
screen_data.init = function() end
|
||||||
|
end
|
||||||
|
if not screen_data.exit then
|
||||||
|
screen_data.exit = function() end
|
||||||
end
|
end
|
||||||
if not screen_data.update then
|
if not screen_data.update then
|
||||||
screen_data.update = function() end
|
screen_data.update = function() end
|
||||||
|
|||||||
20
inc/screen/screen.mysterious_man.lua
Normal file
20
inc/screen/screen.mysterious_man.lua
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
--- Draws the mysterious screen with the mysterious man and the glowing TV.
|
||||||
|
function Screen.draw_the_mysterious_screen()
|
||||||
|
local img_values = {0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,2,1,4,2,1,4,1,0,2,4,1,0,1,4,2,1,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,1,2,1,0,1,4,1,0,2,4,2,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,4,1,0,2,4,2,0,1,2,4,1,0,2,4,1,0,1,0,4,1,0,2,4,0,1,0,1,0,1,0,4,1,0,2,4,0,1,4,1,0,2,4,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,2,1,0,1,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,1,2,0,1,0,1,0,1,2,1,2,1,0,2,4,1,0,2,4,0,1,0,1,2,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,4,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,0,1,4,1,0,2,4,1,0,1,0,1,2,0,1,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,4,1,0,2,4,2,4,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,4,1,0,2,4,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,2,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,1,0,4,1,0,2,4,0,1,0,1,0,2,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,2,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,2,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,0,1,0,1,4,1,0,2,4,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,4,2,1,0,1,2,1,2,1,0,1,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,1,2,0,1,0,2,1,0,1,2,0,1,0,2,0,1,0,1,0,1,2,0,1,0,1,0,1,0,2,0,1,0,1,0,1,0,2,0,1,0,1,0,2,1,0,1,0,1,2,0,1,0,2,0,2,1,0,1,2,0,2,1,0,1,0,1,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,2,1,0,1,0,1,0,1,0,1,0,2,1,0,1,2,0,1,0,1,2,1,0,1,0,1,0,1,0,2,1,0,2,0,1,0,1,0,2,0,1,0,1,0,2,0,1,0,2,0,1,0,1,0,2,1,0,1,2,0,1,0,1,0,1,0,1,0,2,0,1,0,2,0,1,0,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0}
|
||||||
|
|
||||||
|
local img_runs = {1480,1,151,1,87,1,1,150,1,1,86,1,2,148,1,2,87,2,148,2,88,2,148,2,88,2,148,2,88,2,148,2,88,2,70,1,2,9,1,2,63,2,88,2,69,1,2,3,5,1,1,1,1,1,1,1,61,2,88,2,68,1,1,3,1,2,1,3,2,3,2,61,2,88,2,68,1,6,1,4,1,5,1,1,60,2,88,2,67,1,1,17,2,60,2,88,2,67,1,19,1,1,59,2,88,2,67,1,19,1,1,59,2,88,2,67,4,1,11,1,1,1,3,59,2,88,2,67,21,1,59,2,88,2,67,21,1,59,2,88,2,66,1,21,2,58,2,88,2,66,1,21,1,1,58,2,88,2,66,4,17,2,1,58,2,88,2,65,2,5,1,15,2,58,2,88,2,63,1,1,2,22,4,55,2,88,2,57,2,2,34,2,2,49,2,88,2,55,1,2,39,3,1,47,2,88,2,55,5,1,3,2,2,1,25,1,1,1,1,1,1,1,47,2,88,2,57,1,2,1,29,1,4,1,1,1,1,49,2,88,2,59,1,2,8,15,9,2,52,2,88,2,62,2,1,1,1,24,1,1,1,54,2,88,2,66,1,22,1,58,2,88,2,66,1,21,1,59,2,88,2,66,2,20,1,59,2,88,2,65,3,20,2,58,2,88,2,63,2,2,1,20,1,1,2,56,2,88,2,61,2,4,1,20,1,2,2,55,2,88,2,59,1,1,6,1,19,1,4,2,54,2,88,2,58,2,7,2,17,1,1,6,2,52,3,87,2,56,1,2,9,1,26,2,51,3,87,2,55,1,1,40,1,50,2,88,2,54,2,41,1,50,2,88,2,53,2,42,2,49,2,88,2,52,2,44,2,48,2,88,2,51,2,46,2,47,2,88,2,50,2,16,1,31,1,47,2,88,2,50,3,1,14,1,29,1,1,2,46,2,88,2,50,18,1,29,1,2,1,46,2,88,2,50,4,14,1,33,1,45,2,88,2,53,1,3,11,2,15,1,13,1,2,46,2,88,2,56,1,1,11,1,15,1,10,2,1,49,2,88,2,55,2,3,10,2,12,2,8,8,46,2,88,2,50,1,1,4,4,1,9,2,11,2,8,2,4,2,1,2,1,1,42,2,88,2,48,2,3,8,1,9,2,9,3,7,2,8,1,1,2,1,1,40,2,88,2,45,3,2,1,1,1,1,8,1,7,1,1,3,6,4,6,1,8,1,1,1,1,4,2,38,2,88,2,45,1,2,2,22,4,4,4,6,1,10,1,1,2,1,2,1,2,37,2,88,2,42,1,1,1,4,1,2,19,1,1,4,1,5,21,1,2,6,35,2,88,2,42,2,1,1,1,1,15,2,8,3,4,3,6,1,17,1,1,2,1,1,1,34,2,88,2,41,3,1,1,15,2,9,3,5,2,8,1,21,1,1,34,2,88,2,41,1,1,1,16,2,11,2,5,2,9,2,18,2,1,34,2,88,2,41,1,2,1,14,2,13,1,5,1,12,1,17,1,2,34,2,88,2,41,1,16,1,17,1,2,1,14,2,17,1,1,33,2,88,2,41,1,2,1,12,1,17,1,3,2,15,1,14,1,1,1,1,33,2,88,2,41,15,1,22,1,17,1,1,11,1,3,1,33,2,88,2,41,1,14,2,40,1,15,1,33,2,88,2,41,1,15,2,35,1,3,1,10,1,4,1,33,2,88,2,41,1,3,1,12,2,36,2,11,1,4,1,33,2,88,2,40,1,1,18,1,35,1,12,1,4,1,1,32,2,88,2,40,2,4,1,14,1,33,1,12,1,6,1,32,2,88,2,40,1,6,1,14,1,31,1,13,1,6,1,32,2,88,2,39,2,22,2,28,1,21,1,1,31,2,88,2,39,2,24,1,26,1,22,1,1,31,2,88,2,39,2,25,1,24,1,23,1,1,31,2,88,2,39,1,27,1,22,2,23,1,1,31,2,88,2,39,1,49,2,24,3,30,2,88,2,39,1,48,1,27,1,1,30,2,88,2,39,1,47,2,27,1,1,30,2,88,2,37,1,1,47,2,28,1,1,30,2,88,2,37,1,1,46,1,30,2,1,29,2,88,2,37,1,47,1,30,2,30,2,88,2,37,1,1,2,43,1,33,30,3,87,2,37,1,45,1,31,1,1,2,29,3,87,2,37,45,1,35,1,29,1,1,88,2,1,35,1,1,80,2,1,26,1,3,86,1,1,2,1,21,1,4,4,2,1,3,80,30,1,2,125,2,80,2,156,2,79,2,1,156,2,1,77,4,156,1,3,76,3,1,140,1,15,1,2,2,74,2,1,1,1,5,3,129,1,18,1,82,1,7,1,129,1,18,1,82,1,9,1,123,3,20,1,1,80,2,11,1,1,119,1,22,1,1,1,2,76,4,1,154,2,2,63,1,14,3,1,126,1,27,2,65,1,17,1,17,2,132,4,66,1,17,4,113,39,66,2,16,31,191,1,1,1,15,1,153,2,15,3,48,2,16,2,152,1,16,1,1,1,48,2,16,2,152,1,1,2,2,1,10,1,1,1,48,1,13,6,153,1,3,13,1,1,48,1,15,2,1,1,153,3,64,1,16,2,154,1,1,83,1,154,1,17,1,66,1,154,1,17,1,66,1,155,1,82,1,156,1,82,1,156,1,1,80,1,1,157,2,78,2,158,2,78,2,158,1,80,1,158,1,79,2,158,1,79,1,159,1,79,1,160,1,77,2,160,1,77,1,162,1,74,1,1,1,162,1,75,1,239,1,165,1,72,1,166,1,240,1,69,1,412,1,63,1,175,1,63,2,238,1,175,1,63,1,239,1,807}
|
||||||
|
|
||||||
|
local val_i=0
|
||||||
|
local run=0
|
||||||
|
for y=0,136-1 do
|
||||||
|
for x=0,240-1 do
|
||||||
|
if run==0 then
|
||||||
|
val_i=val_i+1
|
||||||
|
run=img_runs[val_i]
|
||||||
|
end
|
||||||
|
run=run-1
|
||||||
|
pix(x,y,img_values[val_i])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
@@ -9,5 +9,19 @@ Screen.register({
|
|||||||
situations = {
|
situations = {
|
||||||
"drink_coffee",
|
"drink_coffee",
|
||||||
},
|
},
|
||||||
background = "office"
|
background = "office",
|
||||||
|
draw = function()
|
||||||
|
if Window.get_current_id() == "game" then
|
||||||
|
Sprite.draw_at("norman", 13 * 8, 9 * 8)
|
||||||
|
Sprite.draw_at("dev_buddy", 15 * 8, 9 * 8)
|
||||||
|
Sprite.draw_at("dev_project_manager", 6 * 8, 4 * 8)
|
||||||
|
Sprite.draw_at("dev_hr_girl", 12 * 8, 4 * 8)
|
||||||
|
Sprite.draw_at("dev_introvert", -4 + 5 * 8, 9 * 8)
|
||||||
|
Sprite.draw_at("dev_extrovert", 20 * 8, 4 * 8)
|
||||||
|
Sprite.draw_at("dev_girl", 23 * 8, 5 * 8)
|
||||||
|
Sprite.draw_at("dev_boy", 10 * 8, 11 * 8 + 4)
|
||||||
|
Sprite.draw_at("dev_guru", 22 * 8, 10 * 8 + 4)
|
||||||
|
Sprite.draw_at("dev_operator", 27 * 8, 10 * 8 + 4)
|
||||||
|
end
|
||||||
|
end
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -26,10 +26,14 @@ Screen.register({
|
|||||||
|
|
||||||
local sw = Config.screen.width
|
local sw = Config.screen.width
|
||||||
local cx = sw / 2
|
local cx = sw / 2
|
||||||
|
local norman_x = math.floor(sw * 0.75)
|
||||||
|
local norman_y = math.floor(Config.screen.height * 0.75)
|
||||||
local bar_w = math.floor(sw * 0.75)
|
local bar_w = math.floor(sw * 0.75)
|
||||||
local bar_x = math.floor((sw - bar_w) / 2)
|
local bar_x = math.floor((sw - bar_w) / 2)
|
||||||
local bar_h = 4
|
local bar_h = 4
|
||||||
|
|
||||||
|
Sprite.draw_at("norman", norman_x, norman_y)
|
||||||
|
|
||||||
Print.text_center("day " .. Context.day_count, cx, 10, Config.colors.white)
|
Print.text_center("day " .. Context.day_count, cx, 10, Config.colors.white)
|
||||||
|
|
||||||
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."
|
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."
|
||||||
|
|||||||
@@ -5,5 +5,12 @@ Screen.register({
|
|||||||
"go_to_home",
|
"go_to_home",
|
||||||
"go_to_office",
|
"go_to_office",
|
||||||
},
|
},
|
||||||
background = "street"
|
background = "street",
|
||||||
|
draw = function()
|
||||||
|
if Window.get_current_id() == "game" then
|
||||||
|
Sprite.draw_at("norman", 7 * 8, 3 * 8)
|
||||||
|
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
|
||||||
|
Sprite.draw_at("dev_guard", 22 * 8, 2 * 8)
|
||||||
|
end
|
||||||
|
end
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -4,6 +4,19 @@ Screen.register({
|
|||||||
decisions = {
|
decisions = {
|
||||||
"go_to_home",
|
"go_to_home",
|
||||||
"go_to_office",
|
"go_to_office",
|
||||||
|
"start_discussion",
|
||||||
},
|
},
|
||||||
background = "street"
|
background = "street",
|
||||||
|
draw = function()
|
||||||
|
if Window.get_current_id() == "game" then
|
||||||
|
Sprite.draw_at("norman", 7 * 8, 3 * 8)
|
||||||
|
Sprite.draw_at("sumphore", 9 * 8, 2 * 8)
|
||||||
|
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
|
||||||
|
Sprite.draw_at("dev_guard", 22 * 8, 2 * 8)
|
||||||
|
Sprite.draw_at("matrix_trinity", 5 * 8, 11 * 8)
|
||||||
|
Sprite.draw_at("matrix_neo", 7 * 8, 11 * 8)
|
||||||
|
Sprite.draw_at("matrix_oraculum", 9 * 8, 12 * 8)
|
||||||
|
Sprite.draw_at("matrix_architect", 11 * 8, 11 * 8)
|
||||||
|
end
|
||||||
|
end
|
||||||
})
|
})
|
||||||
|
|||||||
4
inc/sprite/sprite.dev_boy.lua
Normal file
4
inc/sprite/sprite.dev_boy.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_boy",
|
||||||
|
sprites = Sprite.generate_table(2, 3, 278, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_buddy.lua
Normal file
4
inc/sprite/sprite.dev_buddy.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_buddy",
|
||||||
|
sprites = Sprite.generate_table(2, 3, 286, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_extrovert.lua
Normal file
4
inc/sprite/sprite.dev_extrovert.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_extrovert",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 330, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_girl.lua
Normal file
4
inc/sprite/sprite.dev_girl.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_girl",
|
||||||
|
sprites = Sprite.generate_table(2, 3, 284, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_guard.lua
Normal file
4
inc/sprite/sprite.dev_guard.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_guard",
|
||||||
|
sprites = Sprite.generate_table(3, 4, 384, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_guru.lua
Normal file
4
inc/sprite/sprite.dev_guru.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_guru",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 264, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_hr_girl.lua
Normal file
4
inc/sprite/sprite.dev_hr_girl.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_hr_girl",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 260, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_introvert.lua
Normal file
4
inc/sprite/sprite.dev_introvert.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_introvert",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 332, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_operator.lua
Normal file
4
inc/sprite/sprite.dev_operator.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_operator",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 326, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_project_manager.lua
Normal file
4
inc/sprite/sprite.dev_project_manager.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_project_manager",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 328, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
@@ -2,6 +2,32 @@
|
|||||||
local _sprites = {}
|
local _sprites = {}
|
||||||
local _active_sprites = {}
|
local _active_sprites = {}
|
||||||
|
|
||||||
|
local function draw_sprite_instance(sprite_data, params)
|
||||||
|
local colorkey = params.colorkey or sprite_data.colorkey or 0
|
||||||
|
local scale = params.scale or sprite_data.scale or 1
|
||||||
|
local flip_x = params.flip_x or sprite_data.flip_x or 0
|
||||||
|
local flip_y = params.flip_y or sprite_data.flip_y or 0
|
||||||
|
local rot = params.rot or sprite_data.rot or 0
|
||||||
|
|
||||||
|
if sprite_data.sprites then
|
||||||
|
for i = 1, #sprite_data.sprites do
|
||||||
|
local sub_sprite = sprite_data.sprites[i]
|
||||||
|
spr(
|
||||||
|
sub_sprite.s,
|
||||||
|
params.x + (sub_sprite.x_offset or 0),
|
||||||
|
params.y + (sub_sprite.y_offset or 0),
|
||||||
|
sub_sprite.colorkey or colorkey,
|
||||||
|
sub_sprite.scale or scale,
|
||||||
|
sub_sprite.flip_x or flip_x,
|
||||||
|
sub_sprite.flip_y or flip_y,
|
||||||
|
sub_sprite.rot or rot
|
||||||
|
)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
spr(sprite_data.s, params.x, params.y, colorkey, scale, flip_x, flip_y, rot)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--- Registers a sprite definition.
|
--- Registers a sprite definition.
|
||||||
--- @within Sprite
|
--- @within Sprite
|
||||||
--- @param sprite_data table A table containing the sprite definition.
|
--- @param sprite_data table A table containing the sprite definition.
|
||||||
@@ -24,6 +50,29 @@ function Sprite.register(sprite_data)
|
|||||||
_sprites[sprite_data.id] = sprite_data
|
_sprites[sprite_data.id] = sprite_data
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Generates a sprites table for a rectangular composite sprite.
|
||||||
|
--- @within Sprite
|
||||||
|
--- @param width number The number of sprites wide.<br/>
|
||||||
|
--- @param height number The number of sprites tall.<br/>
|
||||||
|
--- @param starting_s number The sprite index of the top-left tile.<br/>
|
||||||
|
--- @param x_base number The base x-offset for the leftmost column.<br/>
|
||||||
|
--- @param y_base number The base y-offset for the topmost row.<br/>
|
||||||
|
--- @param x_step number The x-offset increment per column.<br/>
|
||||||
|
--- @param y_step number The y-offset increment per row.<br/>
|
||||||
|
--- @return table The sprites table array.
|
||||||
|
function Sprite.generate_table(width, height, starting_s, x_base, y_base, x_step, y_step)
|
||||||
|
local sprites = {}
|
||||||
|
for row = 0, height - 1 do
|
||||||
|
for col = 0, width - 1 do
|
||||||
|
local s = starting_s + row * 16 + col
|
||||||
|
local x_offset = x_base + col * x_step
|
||||||
|
local y_offset = y_base + row * y_step
|
||||||
|
table.insert(sprites, { s = s, x_offset = x_offset, y_offset = y_offset })
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return sprites
|
||||||
|
end
|
||||||
|
|
||||||
--- Schedules a sprite for drawing.
|
--- Schedules a sprite for drawing.
|
||||||
--- @within Sprite
|
--- @within Sprite
|
||||||
--- @param id string The unique identifier of the sprite.<br/>
|
--- @param id string The unique identifier of the sprite.<br/>
|
||||||
@@ -59,6 +108,34 @@ function Sprite.hide(id)
|
|||||||
_active_sprites[id] = nil
|
_active_sprites[id] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Draws a sprite immediately without scheduling it.
|
||||||
|
--- @within Sprite
|
||||||
|
--- @param id string The unique identifier of the sprite.<br/>
|
||||||
|
--- @param x number The x-coordinate.<br/>
|
||||||
|
--- @param y number The y-coordinate.<br/>
|
||||||
|
--- @param[opt] colorkey number The color index for transparency.<br/>
|
||||||
|
--- @param[opt] scale number The scaling factor.<br/>
|
||||||
|
--- @param[opt] flip_x number Set to 1 to flip horizontally.<br/>
|
||||||
|
--- @param[opt] flip_y number Set to 1 to flip vertically.<br/>
|
||||||
|
--- @param[opt] rot number The rotation in degrees.<br/>
|
||||||
|
function Sprite.draw_at(id, x, y, colorkey, scale, flip_x, flip_y, rot)
|
||||||
|
local sprite_data = _sprites[id]
|
||||||
|
if not sprite_data then
|
||||||
|
trace("Error: Attempted to draw non-registered sprite with id: " .. id)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
draw_sprite_instance(sprite_data, {
|
||||||
|
x = x,
|
||||||
|
y = y,
|
||||||
|
colorkey = colorkey,
|
||||||
|
scale = scale,
|
||||||
|
flip_x = flip_x,
|
||||||
|
flip_y = flip_y,
|
||||||
|
rot = rot,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
--- Draws all scheduled sprites.
|
--- Draws all scheduled sprites.
|
||||||
--- @within Sprite
|
--- @within Sprite
|
||||||
function Sprite.draw()
|
function Sprite.draw()
|
||||||
@@ -68,29 +145,8 @@ function Sprite.draw()
|
|||||||
trace("Error: Sprite id " .. id .. " in _active_sprites is not registered.")
|
trace("Error: Sprite id " .. id .. " in _active_sprites is not registered.")
|
||||||
_active_sprites[id] = nil
|
_active_sprites[id] = nil
|
||||||
end
|
end
|
||||||
|
if sprite_data then
|
||||||
local colorkey = params.colorkey or sprite_data.colorkey or 0
|
draw_sprite_instance(sprite_data, params)
|
||||||
local scale = params.scale or sprite_data.scale or 1
|
|
||||||
local flip_x = params.flip_x or sprite_data.flip_x or 0
|
|
||||||
local flip_y = params.flip_y or sprite_data.flip_y or 0
|
|
||||||
local rot = params.rot or sprite_data.rot or 0
|
|
||||||
|
|
||||||
if sprite_data.sprites then
|
|
||||||
for i = 1, #sprite_data.sprites do
|
|
||||||
local sub_sprite = sprite_data.sprites[i]
|
|
||||||
spr(
|
|
||||||
sub_sprite.s,
|
|
||||||
params.x + (sub_sprite.x_offset or 0),
|
|
||||||
params.y + (sub_sprite.y_offset or 0),
|
|
||||||
sub_sprite.colorkey or colorkey,
|
|
||||||
sub_sprite.scale or scale,
|
|
||||||
sub_sprite.flip_x or flip_x,
|
|
||||||
sub_sprite.flip_y or flip_y,
|
|
||||||
sub_sprite.rot or rot
|
|
||||||
)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
spr(sprite_data.s, params.x, params.y, colorkey, scale, flip_x, flip_y, rot)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
4
inc/sprite/sprite.matrix_architect.lua
Normal file
4
inc/sprite/sprite.matrix_architect.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "matrix_architect",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 324, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.matrix_neo.lua
Normal file
4
inc/sprite/sprite.matrix_neo.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "matrix_neo",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 322, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.matrix_oraculum.lua
Normal file
4
inc/sprite/sprite.matrix_oraculum.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "matrix_oraculum",
|
||||||
|
sprites = Sprite.generate_table(2, 3, 282, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.matrix_trinity.lua
Normal file
4
inc/sprite/sprite.matrix_trinity.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "matrix_trinity",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 320, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
@@ -1,17 +1,23 @@
|
|||||||
Sprite.register({
|
Sprite.register({
|
||||||
id = "norman",
|
id = "norman",
|
||||||
sprites = {
|
sprites = {
|
||||||
-- Body (sprite index 0)
|
{ s = 272, x_offset = -4, y_offset = -4 },
|
||||||
{ s = 0, x_offset = 0, y_offset = 0 },
|
{ s = 273, x_offset = 4, y_offset = -4 },
|
||||||
-- Head (sprite index 1)
|
{ s = 288, x_offset = -4, y_offset = 4 },
|
||||||
{ s = 1, x_offset = 0, y_offset = -8 },
|
{ s = 289, x_offset = 4, y_offset = 4 },
|
||||||
-- Left Arm (sprite index 2)
|
{ s = 304, x_offset = -4, y_offset = 12 },
|
||||||
{ s = 2, x_offset = -4, y_offset = 4 },
|
{ s = 305, x_offset = 4, y_offset = 12 }
|
||||||
-- Right Arm (sprite index 3, flipped)
|
}
|
||||||
{ s = 3, x_offset = 4, y_offset = 4, flip_x = 1 }, -- Flipped arm
|
})
|
||||||
-- Left Leg (sprite index 4)
|
|
||||||
{ s = 4, x_offset = -2, y_offset = 8 },
|
Sprite.register({
|
||||||
-- Right Leg (sprite index 5, flipped)
|
id = "sleeping_norman",
|
||||||
{ s = 5, x_offset = 2, y_offset = 8, flip_x = 1 } -- Flipped leg
|
sprites = {
|
||||||
|
{ s = 272, x_offset = 12, y_offset = -4, flip_y = 1 },
|
||||||
|
{ s = 273, x_offset = 12, y_offset = 4, flip_y = 1 },
|
||||||
|
{ s = 288, x_offset = 4, y_offset = -4, flip_y = 1 },
|
||||||
|
{ s = 289, x_offset = 4, y_offset = 4, flip_y = 1 },
|
||||||
|
{ s = 304, x_offset = -4, y_offset = -4, flip_y = 1 },
|
||||||
|
{ s = 305, x_offset = -4, y_offset = 4, flip_y = 1 }
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
4
inc/sprite/sprite.pizza_vendor.lua
Normal file
4
inc/sprite/sprite.pizza_vendor.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "pizza_vendor",
|
||||||
|
sprites = Sprite.generate_table(2, 2, 334, -1, -8, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.sumphore.lua
Normal file
4
inc/sprite/sprite.sumphore.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "sumphore",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 258, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
63
inc/system/system.asciiart.lua
Normal file
63
inc/system/system.asciiart.lua
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
--- @section AsciiArt
|
||||||
|
AsciiArt = {}
|
||||||
|
|
||||||
|
--- Draws ASCII art text using rectangles.
|
||||||
|
--- @param text string The ASCII art text to draw.
|
||||||
|
--- @param options table Configuration options (char_w, char_h, line_gap, word_gap, color, x, y).
|
||||||
|
function AsciiArt.draw(text, options)
|
||||||
|
options = options or {}
|
||||||
|
local char_w = options.char_w or 4
|
||||||
|
local char_h = options.char_h or 5
|
||||||
|
local line_gap = options.line_gap or 0
|
||||||
|
local word_gap = options.word_gap or 6
|
||||||
|
local color = options.color or Config.colors.light_blue
|
||||||
|
|
||||||
|
local lines = {}
|
||||||
|
local max_len = 0
|
||||||
|
-- Get all lines and find max length
|
||||||
|
for line in (text .. "\n"):gmatch("(.-)\n") do
|
||||||
|
table.insert(lines, line)
|
||||||
|
if #line > max_len then max_len = #line end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Clean up empty lines from the start/end
|
||||||
|
while #lines > 0 and lines[1]:gsub("%s+", "") == "" do table.remove(lines, 1) end
|
||||||
|
while #lines > 0 and lines[#lines]:gsub("%s+", "") == "" do table.remove(lines, #lines) end
|
||||||
|
|
||||||
|
if #lines == 0 then return end
|
||||||
|
|
||||||
|
local total_h = 0
|
||||||
|
for _, line in ipairs(lines) do
|
||||||
|
if line:find("#") then
|
||||||
|
total_h = total_h + char_h + line_gap
|
||||||
|
else
|
||||||
|
total_h = total_h + word_gap
|
||||||
|
end
|
||||||
|
end
|
||||||
|
total_h = total_h - line_gap
|
||||||
|
|
||||||
|
local current_y = options.y or (Config.screen.height - total_h) / 2
|
||||||
|
local x_offset = options.x or (Config.screen.width - (max_len * char_w)) / 2
|
||||||
|
|
||||||
|
for _, line in ipairs(lines) do
|
||||||
|
if line:find("#") then
|
||||||
|
for j = 1, #line do
|
||||||
|
local char = line:sub(j, j)
|
||||||
|
if char == "#" then
|
||||||
|
rect(x_offset + (j - 1) * char_w, current_y, char_w - 1, char_h - 1, color)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
current_y = current_y + char_h + line_gap
|
||||||
|
else
|
||||||
|
current_y = current_y + word_gap
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return {
|
||||||
|
x = x_offset,
|
||||||
|
y = options.y or (Config.screen.height - total_h) / 2,
|
||||||
|
width = max_len * char_w,
|
||||||
|
height = total_h,
|
||||||
|
bottom = (options.y or (Config.screen.height - total_h) / 2) + total_h
|
||||||
|
}
|
||||||
|
end
|
||||||
@@ -5,11 +5,12 @@ local initialized_game = false
|
|||||||
--- @within Main
|
--- @within Main
|
||||||
--- @return boolean initialized_game True if game has been initialized, false otherwise.
|
--- @return boolean initialized_game True if game has been initialized, false otherwise.
|
||||||
local function init_game()
|
local function init_game()
|
||||||
if initialized_game then return end
|
if initialized_game then return false end
|
||||||
Context.reset()
|
Context.reset()
|
||||||
Window.set_current("splash") -- Set initial window using new manager
|
Window.set_current("intro_title") -- Set initial window using new manager
|
||||||
MenuWindow.refresh_menu_items()
|
MenuWindow.refresh_menu_items()
|
||||||
initialized_game = true
|
initialized_game = true
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Main game loop (TIC-80 callback).
|
--- Main game loop (TIC-80 callback).
|
||||||
@@ -24,6 +25,7 @@ function TIC()
|
|||||||
Meter.update()
|
Meter.update()
|
||||||
Timer.update()
|
Timer.update()
|
||||||
Trigger.update()
|
Trigger.update()
|
||||||
|
Glitch.draw()
|
||||||
if Context.game_in_progress then
|
if Context.game_in_progress then
|
||||||
Meter.draw()
|
Meter.draw()
|
||||||
Timer.draw()
|
Timer.draw()
|
||||||
|
|||||||
@@ -12,9 +12,19 @@ end
|
|||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param items table A table of menu items.<br/>
|
--- @param items table A table of menu items.<br/>
|
||||||
--- @param selected_item number The index of the currently selected item.<br/>
|
--- @param selected_item number The index of the currently selected item.<br/>
|
||||||
--- @param x number The x-coordinate for the menu.<br/>
|
--- @param x number The x-coordinate for the menu (ignored if centered is true).<br/>
|
||||||
--- @param y number The y-coordinate for the menu.<br/>
|
--- @param y number The y-coordinate for the menu.<br/>
|
||||||
function UI.draw_menu(items, selected_item, x, y)
|
--- @param[opt] centered boolean Whether to center the menu block horizontally. Defaults to false.<br/>
|
||||||
|
function UI.draw_menu(items, selected_item, x, y, centered)
|
||||||
|
if centered then
|
||||||
|
local max_w = 0
|
||||||
|
for _, item in ipairs(items) do
|
||||||
|
local w = print(item.label, 0, -10, 0, false, 1, false)
|
||||||
|
if w > max_w then max_w = w end
|
||||||
|
end
|
||||||
|
x = (Config.screen.width - max_w) / 2
|
||||||
|
end
|
||||||
|
|
||||||
for i, item in ipairs(items) do
|
for i, item in ipairs(items) do
|
||||||
local current_y = y + (i-1)*10
|
local current_y = y + (i-1)*10
|
||||||
if i == selected_item then
|
if i == selected_item then
|
||||||
@@ -46,36 +56,108 @@ function UI.update_menu(items, selected_item)
|
|||||||
return selected_item
|
return selected_item
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Draws a bordered textbox with scrolling text.
|
||||||
|
--- @within UI
|
||||||
|
--- @param text string The text to display (multi-line supported).<br/>
|
||||||
|
--- @param box_x number The x-coordinate of the box.<br/>
|
||||||
|
--- @param box_y number The y-coordinate of the box.<br/>
|
||||||
|
--- @param box_w number The width of the box.<br/>
|
||||||
|
--- @param box_h number The height of the box.<br/>
|
||||||
|
--- @param scroll_y number The vertical scroll offset for the text (0 = top, increases to scroll up).<br/>
|
||||||
|
--- @param[opt] color number The text color (default: Config.colors.white).<br/>
|
||||||
|
--- @param[opt] bg_color number The background fill color (default: Config.colors.dark_grey).<br/>
|
||||||
|
--- @param[opt] border_color number The border color (default: Config.colors.white).<br/>
|
||||||
|
--- @param[opt] center_text boolean Whether to center each line inside the box. Defaults to false.<br/>
|
||||||
|
function UI.draw_textbox(text, box_x, box_y, box_w, box_h, scroll_y, color, bg_color, border_color, center_text)
|
||||||
|
color = color or Config.colors.white
|
||||||
|
bg_color = bg_color or Config.colors.dark_grey
|
||||||
|
border_color = border_color or Config.colors.white
|
||||||
|
center_text = center_text or false
|
||||||
|
|
||||||
|
local padding = 4
|
||||||
|
local line_height = 8
|
||||||
|
local inner_x = box_x + padding
|
||||||
|
local inner_y = box_y + padding
|
||||||
|
local inner_center_x = box_x + (box_w / 2)
|
||||||
|
local visible_height = box_h - padding * 2
|
||||||
|
local lines = UI.word_wrap(text, 30)
|
||||||
|
local text_height = #lines * line_height
|
||||||
|
local base_y = inner_y
|
||||||
|
|
||||||
|
if center_text and text_height < visible_height then
|
||||||
|
base_y = inner_y + math.floor((visible_height - text_height) / 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
rect(box_x, box_y, box_w, box_h, bg_color)
|
||||||
|
|
||||||
|
for i, line in ipairs(lines) do
|
||||||
|
local ly = base_y + (i - 1) * line_height - scroll_y
|
||||||
|
if ly >= inner_y and ly + line_height <= inner_y + visible_height then
|
||||||
|
if center_text then
|
||||||
|
Print.text_center(line, inner_center_x, ly, color)
|
||||||
|
else
|
||||||
|
Print.text(line, inner_x, ly, color)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
rectb(box_x, box_y, box_w, box_h, border_color)
|
||||||
|
end
|
||||||
|
|
||||||
--- Wraps text.
|
--- Wraps text.
|
||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param text string The text to wrap.<br/>
|
--- @param text string The text to wrap.<br/>
|
||||||
--- @param max_chars_per_line number The maximum characters per line.<br/>
|
--- @param max_chars_per_line number The maximum characters per line.<br/>
|
||||||
--- @return result table A table of wrapped lines.
|
--- @return result table A table of wrapped lines.
|
||||||
function UI.word_wrap(text, max_chars_per_line)
|
function UI.word_wrap(text, max_chars_per_line)
|
||||||
if text == nil then return {""} end
|
if text == nil then return {""} end
|
||||||
local lines = {}
|
|
||||||
for input_line in (text .. "\n"):gmatch("(.-)\n") do
|
local lines = {}
|
||||||
local current_line = ""
|
|
||||||
local words_in_line = 0
|
local function trim(s)
|
||||||
for word in input_line:gmatch("%S+") do
|
return (s:gsub("^%s+", ""):gsub("%s+$", ""))
|
||||||
words_in_line = words_in_line + 1
|
end
|
||||||
if #current_line == 0 then
|
|
||||||
current_line = word
|
local function previous_whitespace_index(s, target)
|
||||||
elseif #current_line + #word + 1 <= max_chars_per_line then
|
if s:sub(target, target):match("%s") then
|
||||||
current_line = current_line .. " " .. word
|
return target
|
||||||
else
|
|
||||||
table.insert(lines, current_line)
|
|
||||||
current_line = word
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if words_in_line > 0 then
|
|
||||||
table.insert(lines, current_line)
|
|
||||||
else
|
|
||||||
table.insert(lines, "")
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
if #lines == 0 then
|
|
||||||
return {""}
|
for i = target - 1, 1, -1 do
|
||||||
|
if s:sub(i, i):match("%s") then
|
||||||
|
return i
|
||||||
|
end
|
||||||
end
|
end
|
||||||
return lines
|
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
for input_line in (text .. "\n"):gmatch("(.-)\n") do
|
||||||
|
local remaining = trim(input_line)
|
||||||
|
|
||||||
|
if remaining == "" then
|
||||||
|
table.insert(lines, "")
|
||||||
|
else
|
||||||
|
while #remaining > max_chars_per_line do
|
||||||
|
local split_at = previous_whitespace_index(remaining, max_chars_per_line)
|
||||||
|
local line = trim(remaining:sub(1, split_at))
|
||||||
|
|
||||||
|
if not split_at or line == "" then
|
||||||
|
line = remaining:sub(1, max_chars_per_line)
|
||||||
|
split_at = max_chars_per_line
|
||||||
|
end
|
||||||
|
|
||||||
|
table.insert(lines, line)
|
||||||
|
remaining = trim(remaining:sub(split_at + 1))
|
||||||
|
end
|
||||||
|
|
||||||
|
table.insert(lines, remaining)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if #lines == 0 then
|
||||||
|
return {""}
|
||||||
|
end
|
||||||
|
|
||||||
|
return lines
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -14,10 +14,14 @@ end
|
|||||||
--- @within Util
|
--- @within Util
|
||||||
--- @param screen_id string The ID of the screen to go to.<br/>
|
--- @param screen_id string The ID of the screen to go to.<br/>
|
||||||
function Util.go_to_screen_by_id(screen_id)
|
function Util.go_to_screen_by_id(screen_id)
|
||||||
local screen = Screen.get_by_id(screen_id)
|
local prev_screen = Screen.get_by_id(Context.game.current_screen)
|
||||||
if screen then
|
local new_screen = Screen.get_by_id(screen_id)
|
||||||
|
if new_screen then
|
||||||
Context.game.current_screen = screen_id
|
Context.game.current_screen = screen_id
|
||||||
screen.init()
|
if prev_screen and prev_screen.exit then
|
||||||
|
prev_screen.exit()
|
||||||
|
end
|
||||||
|
new_screen.init()
|
||||||
else
|
else
|
||||||
PopupWindow.show({"Error: Screen '" .. screen_id .. "' not found!"})
|
PopupWindow.show({"Error: Screen '" .. screen_id .. "' not found!"})
|
||||||
end
|
end
|
||||||
|
|||||||
33
inc/window/window.continued.lua
Normal file
33
inc/window/window.continued.lua
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
--- @section ContinuedWindow
|
||||||
|
ContinuedWindow.timer = 300 -- 5 seconds at 60fps
|
||||||
|
ContinuedWindow.text = [[
|
||||||
|
### ### ### ###
|
||||||
|
# # # # # #
|
||||||
|
# # # ### ##
|
||||||
|
# # # # # #
|
||||||
|
# ### ### ###
|
||||||
|
|
||||||
|
### ### # # ### ### # # # # ### ##
|
||||||
|
# # # ## # # # ## # # # # # #
|
||||||
|
# # # # ## # # # ## # # ## # #
|
||||||
|
# # # # # # # # # # # # # #
|
||||||
|
### ### # # # ### # # ### ### ##
|
||||||
|
|
||||||
|
]]
|
||||||
|
|
||||||
|
--- Draws the continued window.
|
||||||
|
--- @within ContinuedWindow
|
||||||
|
function ContinuedWindow.draw()
|
||||||
|
cls(Config.colors.black)
|
||||||
|
AsciiArt.draw(ContinuedWindow.text, {})
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the continued window logic.
|
||||||
|
--- @within ContinuedWindow
|
||||||
|
function ContinuedWindow.update()
|
||||||
|
ContinuedWindow.timer = ContinuedWindow.timer - 1
|
||||||
|
if ContinuedWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
||||||
|
Window.set_current("menu")
|
||||||
|
MenuWindow.refresh_menu_items()
|
||||||
|
end
|
||||||
|
end
|
||||||
107
inc/window/window.discussion.lua
Normal file
107
inc/window/window.discussion.lua
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
--- @section DiscussionWindow
|
||||||
|
|
||||||
|
local TEXTBOX_W = math.floor(Config.screen.width * 0.7)
|
||||||
|
local TEXTBOX_H = math.floor(Config.screen.height * 0.3)
|
||||||
|
local TEXTBOX_X = math.floor((Config.screen.width - TEXTBOX_W) / 2)
|
||||||
|
local TEXTBOX_Y = math.floor((Config.screen.height - TEXTBOX_H) / 2 - 8)
|
||||||
|
local TEXTBOX_MAX_CHARS = 30
|
||||||
|
local DISCUSSION_LINE_HEIGHT = 8
|
||||||
|
local PADDING = 4
|
||||||
|
local AUTO_SCROLL_DELAY = 12
|
||||||
|
local AUTO_SCROLL_STEP = 1
|
||||||
|
|
||||||
|
--- Draws the discussion window.
|
||||||
|
--- @within DiscussionWindow
|
||||||
|
function DiscussionWindow.draw()
|
||||||
|
GameWindow.draw()
|
||||||
|
|
||||||
|
local step = Discussion.get_current_step()
|
||||||
|
if not step then return end
|
||||||
|
|
||||||
|
UI.draw_textbox(
|
||||||
|
step.question,
|
||||||
|
TEXTBOX_X, TEXTBOX_Y,
|
||||||
|
TEXTBOX_W, TEXTBOX_H,
|
||||||
|
Context.discussion.scroll_y,
|
||||||
|
Config.colors.white,
|
||||||
|
Config.colors.dark_grey,
|
||||||
|
Config.colors.light_blue,
|
||||||
|
true
|
||||||
|
)
|
||||||
|
|
||||||
|
local answers = step.answers
|
||||||
|
if #answers > 0 then
|
||||||
|
local bar_height = 16
|
||||||
|
local bar_y = Config.screen.height - bar_height
|
||||||
|
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
||||||
|
local selected = answers[Context.discussion.selected_answer]
|
||||||
|
local label = selected.label
|
||||||
|
local answer_text_y = bar_y + 4
|
||||||
|
Print.text("<", 2, answer_text_y, Config.colors.light_blue)
|
||||||
|
Print.text_center(label, Config.screen.width / 2, answer_text_y, Config.colors.item)
|
||||||
|
Print.text(">", Config.screen.width - 6, answer_text_y, Config.colors.light_blue)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the discussion window logic.
|
||||||
|
--- @within DiscussionWindow
|
||||||
|
function DiscussionWindow.update()
|
||||||
|
local step = Discussion.get_current_step()
|
||||||
|
if not step then return end
|
||||||
|
|
||||||
|
local lines = UI.word_wrap(step.question, TEXTBOX_MAX_CHARS)
|
||||||
|
local text_height = #lines * DISCUSSION_LINE_HEIGHT
|
||||||
|
local visible_height = TEXTBOX_H - PADDING * 2
|
||||||
|
local max_scroll = text_height - visible_height
|
||||||
|
if max_scroll < 0 then max_scroll = 0 end
|
||||||
|
|
||||||
|
if max_scroll > 0 then
|
||||||
|
if Context.discussion.auto_scroll then
|
||||||
|
Context.discussion.scroll_timer = Context.discussion.scroll_timer + 1
|
||||||
|
if Context.discussion.scroll_timer >= AUTO_SCROLL_DELAY then
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
Context.discussion.scroll_y = Context.discussion.scroll_y + AUTO_SCROLL_STEP
|
||||||
|
if Context.discussion.scroll_y > max_scroll then
|
||||||
|
Context.discussion.scroll_y = max_scroll
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.up() then
|
||||||
|
Context.discussion.auto_scroll = false
|
||||||
|
Context.discussion.scroll_y = Context.discussion.scroll_y - DISCUSSION_LINE_HEIGHT
|
||||||
|
if Context.discussion.scroll_y < 0 then
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
end
|
||||||
|
elseif Input.down() then
|
||||||
|
Context.discussion.auto_scroll = false
|
||||||
|
Context.discussion.scroll_y = Context.discussion.scroll_y + DISCUSSION_LINE_HEIGHT
|
||||||
|
if Context.discussion.scroll_y > max_scroll then
|
||||||
|
Context.discussion.scroll_y = max_scroll
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local answers = step.answers
|
||||||
|
if #answers > 0 then
|
||||||
|
if Input.left() then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context.discussion.selected_answer = Util.safeindex(answers, Context.discussion.selected_answer - 1)
|
||||||
|
elseif Input.right() then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context.discussion.selected_answer = Util.safeindex(answers, Context.discussion.selected_answer + 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.select() then
|
||||||
|
Audio.sfx_select()
|
||||||
|
local selected = answers[Context.discussion.selected_answer]
|
||||||
|
if selected.on_select then
|
||||||
|
selected.on_select()
|
||||||
|
end
|
||||||
|
Discussion.go_to_step(selected.next_step)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
77
inc/window/window.end.lua
Normal file
77
inc/window/window.end.lua
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
--- @section EndWindow
|
||||||
|
|
||||||
|
--- Draws the end screen window.
|
||||||
|
--- @within EndWindow
|
||||||
|
function EndWindow.draw()
|
||||||
|
cls(Config.colors.black)
|
||||||
|
|
||||||
|
if Context._end.state == "choice" then
|
||||||
|
local lines = {
|
||||||
|
"This is not a workplace.",
|
||||||
|
"This is a cycle.",
|
||||||
|
"And if it is a cycle...",
|
||||||
|
"it can be broken."
|
||||||
|
}
|
||||||
|
|
||||||
|
local y = 40
|
||||||
|
for _, line in ipairs(lines) do
|
||||||
|
Print.text_center(line, Config.screen.width / 2, y, Config.colors.white)
|
||||||
|
y = y + 10
|
||||||
|
end
|
||||||
|
|
||||||
|
y = y + 20
|
||||||
|
local yes_color = Context._end.selection == 1 and Config.colors.light_blue or Config.colors.white
|
||||||
|
local no_color = Context._end.selection == 2 and Config.colors.light_blue or Config.colors.white
|
||||||
|
|
||||||
|
local yes_text = (Context._end.selection == 1 and "> YES" or " YES")
|
||||||
|
local no_text = (Context._end.selection == 2 and "> NO" or " NO")
|
||||||
|
|
||||||
|
local centerX = Config.screen.width / 2
|
||||||
|
Print.text(yes_text, centerX - 40, y, yes_color)
|
||||||
|
Print.text(no_text, centerX + 10, y, no_color)
|
||||||
|
elseif Context._end.state == "ending" then
|
||||||
|
Print.text_center("Game over -- good ending.", Config.screen.width / 2, 50, Config.colors.light_blue)
|
||||||
|
Print.text_center("Congratulations!", Config.screen.width / 2, 70, Config.colors.white)
|
||||||
|
Print.text_center("Press Z to return to menu", Config.screen.width / 2, 110, Config.colors.light_grey)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the end screen logic.
|
||||||
|
--- @within EndWindow
|
||||||
|
function EndWindow.update()
|
||||||
|
if Context._end.state == "choice" then
|
||||||
|
if Input.left() or Input.up() then
|
||||||
|
if Context._end.selection == 2 then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context._end.selection = 1
|
||||||
|
end
|
||||||
|
elseif Input.right() or Input.down() then
|
||||||
|
if Context._end.selection == 1 then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context._end.selection = 2
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.menu_confirm() then
|
||||||
|
Audio.sfx_select()
|
||||||
|
if Context._end.selection == 1 then
|
||||||
|
Context._end.state = "ending"
|
||||||
|
else
|
||||||
|
-- NO: increment day and go home
|
||||||
|
Day.increase()
|
||||||
|
Util.go_to_screen_by_id("home")
|
||||||
|
Window.set_current("game")
|
||||||
|
-- Initialize home screen
|
||||||
|
local home_screen = Screen.get_by_id("home")
|
||||||
|
if home_screen and home_screen.init then
|
||||||
|
home_screen.init()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif Context._end.state == "ending" then
|
||||||
|
if Input.menu_confirm() then
|
||||||
|
Window.set_current("menu")
|
||||||
|
MenuWindow.refresh_menu_items()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -2,9 +2,7 @@
|
|||||||
local _available_decisions = {}
|
local _available_decisions = {}
|
||||||
local _selected_decision_index = 1
|
local _selected_decision_index = 1
|
||||||
|
|
||||||
--- Draws the game window.
|
local function draw_game_scene(underlay_draw)
|
||||||
--- @within GameWindow
|
|
||||||
function GameWindow.draw()
|
|
||||||
local screen = Screen.get_by_id(Context.game.current_screen)
|
local screen = Screen.get_by_id(Context.game.current_screen)
|
||||||
if not screen then return end
|
if not screen then return end
|
||||||
if screen.background then
|
if screen.background then
|
||||||
@@ -12,6 +10,9 @@ function GameWindow.draw()
|
|||||||
elseif screen.background_color then
|
elseif screen.background_color then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, screen.background_color)
|
rect(0, 0, Config.screen.width, Config.screen.height, screen.background_color)
|
||||||
end
|
end
|
||||||
|
if underlay_draw then
|
||||||
|
underlay_draw()
|
||||||
|
end
|
||||||
if not Context.stat_screen_active and #_available_decisions > 0 then
|
if not Context.stat_screen_active and #_available_decisions > 0 then
|
||||||
Decision.draw(_available_decisions, _selected_decision_index)
|
Decision.draw(_available_decisions, _selected_decision_index)
|
||||||
end
|
end
|
||||||
@@ -20,6 +21,19 @@ function GameWindow.draw()
|
|||||||
screen.draw()
|
screen.draw()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Draws the game window.
|
||||||
|
--- @within GameWindow
|
||||||
|
function GameWindow.draw()
|
||||||
|
draw_game_scene()
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the game window with a custom underlay.
|
||||||
|
--- @within GameWindow
|
||||||
|
--- @param underlay_draw function A draw callback rendered after the background but before overlays.<br/>
|
||||||
|
function GameWindow.draw_with_underlay(underlay_draw)
|
||||||
|
draw_game_scene(underlay_draw)
|
||||||
|
end
|
||||||
|
|
||||||
--- Updates the game window logic.
|
--- Updates the game window logic.
|
||||||
--- @within GameWindow
|
--- @within GameWindow
|
||||||
function GameWindow.update()
|
function GameWindow.update()
|
||||||
@@ -31,12 +45,13 @@ function GameWindow.update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local screen = Screen.get_by_id(Context.game.current_screen)
|
local screen = Screen.get_by_id(Context.game.current_screen)
|
||||||
|
if not screen or not screen.update then return end
|
||||||
screen.update()
|
screen.update()
|
||||||
|
|
||||||
-- Handle current situation updates
|
-- Handle current situation updates
|
||||||
if Context.game.current_situation then
|
if Context.game.current_situation then
|
||||||
local current_situation_obj = Situation.get_by_id(Context.game.current_situation)
|
local current_situation_obj = Situation.get_by_id(Context.game.current_situation)
|
||||||
if current_situation_obj and current_situation_obj.update then
|
if current_situation_obj and type(current_situation_obj.update) == "function" then
|
||||||
current_situation_obj.update()
|
current_situation_obj.update()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
37
inc/window/window.intro.brief.lua
Normal file
37
inc/window/window.intro.brief.lua
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
--- @section BriefIntroWindow
|
||||||
|
BriefIntroWindow.y = Config.screen.height
|
||||||
|
BriefIntroWindow.speed = 0.5
|
||||||
|
BriefIntroWindow.text = [[
|
||||||
|
Norman Reds’ everyday life
|
||||||
|
seems ordinary: work,
|
||||||
|
meetings, coffee, and
|
||||||
|
endless notifications.
|
||||||
|
But beneath him, or around
|
||||||
|
him — something is
|
||||||
|
constantly building, and
|
||||||
|
it soon becomes clear
|
||||||
|
that there is more going
|
||||||
|
on than meets the eye.
|
||||||
|
]]
|
||||||
|
|
||||||
|
--- Draws the brief intro window.
|
||||||
|
--- @within BriefIntroWindow
|
||||||
|
function BriefIntroWindow.draw()
|
||||||
|
local x = (Config.screen.width - 132) / 2
|
||||||
|
Print.text(BriefIntroWindow.text, x, BriefIntroWindow.y, Config.colors.light_blue)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the brief intro window logic.
|
||||||
|
--- @within BriefIntroWindow
|
||||||
|
function BriefIntroWindow.update()
|
||||||
|
BriefIntroWindow.y = BriefIntroWindow.y - BriefIntroWindow.speed
|
||||||
|
|
||||||
|
local lines = 1
|
||||||
|
for _ in string.gmatch(BriefIntroWindow.text, "\n") do
|
||||||
|
lines = lines + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.menu_confirm() then
|
||||||
|
Window.set_current("menu")
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -1,41 +0,0 @@
|
|||||||
--- @section IntroWindow
|
|
||||||
IntroWindow.y = Config.screen.height
|
|
||||||
IntroWindow.speed = 0.5
|
|
||||||
IntroWindow.text = [[
|
|
||||||
Norman Reds’ everyday life
|
|
||||||
seems ordinary: work,
|
|
||||||
meetings, coffee, and
|
|
||||||
endless notifications.
|
|
||||||
But beneath him, or around
|
|
||||||
him — something is
|
|
||||||
constantly building, and
|
|
||||||
it soon becomes clear
|
|
||||||
that there is more going
|
|
||||||
on than meets the eye.
|
|
||||||
]]
|
|
||||||
|
|
||||||
--- Draws the intro window.
|
|
||||||
--- @within IntroWindow
|
|
||||||
function IntroWindow.draw()
|
|
||||||
local x = (Config.screen.width - 132) / 2
|
|
||||||
Print.text(IntroWindow.text, x, IntroWindow.y, Config.colors.light_blue)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates the intro window logic.
|
|
||||||
--- @within IntroWindow
|
|
||||||
function IntroWindow.update()
|
|
||||||
IntroWindow.y = IntroWindow.y - IntroWindow.speed
|
|
||||||
|
|
||||||
local lines = 1
|
|
||||||
for _ in string.gmatch(IntroWindow.text, "\n") do
|
|
||||||
lines = lines + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
if IntroWindow.y < -lines * 8 then
|
|
||||||
Window.set_current("menu")
|
|
||||||
end
|
|
||||||
|
|
||||||
if Input.menu_confirm() then
|
|
||||||
Window.set_current("menu")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
36
inc/window/window.intro.title.lua
Normal file
36
inc/window/window.intro.title.lua
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
--- @section TitleIntroWindow
|
||||||
|
TitleIntroWindow.timer = 180 -- 3 seconds at 60fps
|
||||||
|
TitleIntroWindow.text = [[
|
||||||
|
## ### ### ### ### ### ### ### ## # #
|
||||||
|
# # # # # # # # # # # # # #
|
||||||
|
# # ### ### # # # # # ### # # #
|
||||||
|
# # # # # # # # # # # # #
|
||||||
|
## ### # ### # # ### # ### ## #
|
||||||
|
|
||||||
|
# # ### ### ## # #
|
||||||
|
## # # # # # # ## #
|
||||||
|
# ## # # # #### # ##
|
||||||
|
# # # # # # # # #
|
||||||
|
# # ### # # # # #
|
||||||
|
|
||||||
|
### # # ### #### ### ### #### ###
|
||||||
|
# ## ## # # # # # # # # # #
|
||||||
|
# # # # ### # # ### # # # ###
|
||||||
|
# # # # # # # # # # # #
|
||||||
|
### # # # #### ### # #### # #
|
||||||
|
]]
|
||||||
|
|
||||||
|
--- Draws the title intro window.
|
||||||
|
--- @within TitleIntroWindow
|
||||||
|
function TitleIntroWindow.draw()
|
||||||
|
AsciiArt.draw(TitleIntroWindow.text, {})
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the title intro window logic.
|
||||||
|
--- @within TitleIntroWindow
|
||||||
|
function TitleIntroWindow.update()
|
||||||
|
TitleIntroWindow.timer = TitleIntroWindow.timer - 1
|
||||||
|
if TitleIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
||||||
|
Window.set_current("intro_ttg")
|
||||||
|
end
|
||||||
|
end
|
||||||
33
inc/window/window.intro.ttg.lua
Normal file
33
inc/window/window.intro.ttg.lua
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
--- @section TTGIntroWindow
|
||||||
|
TTGIntroWindow.timer = 180
|
||||||
|
TTGIntroWindow.glitch_started = false
|
||||||
|
TTGIntroWindow.text = [[
|
||||||
|
###### ###### ######
|
||||||
|
## ## #
|
||||||
|
## ## # ####
|
||||||
|
## ## # #
|
||||||
|
## ## ######
|
||||||
|
]]
|
||||||
|
|
||||||
|
--- Draws the TTG intro window.
|
||||||
|
--- @within TTGIntroWindow
|
||||||
|
function TTGIntroWindow.draw()
|
||||||
|
local bounds = AsciiArt.draw(TTGIntroWindow.text, {})
|
||||||
|
if not bounds then return end
|
||||||
|
Print.text_center("Teletype Games", (Config.screen.width / 2 + 3) , (bounds.bottom + 4), Config.colors.light_blue)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the TTG intro window logic.
|
||||||
|
--- @within TTGIntroWindow
|
||||||
|
function TTGIntroWindow.update()
|
||||||
|
if not TTGIntroWindow.glitch_started then
|
||||||
|
Glitch.show()
|
||||||
|
TTGIntroWindow.glitch_started = true
|
||||||
|
end
|
||||||
|
|
||||||
|
TTGIntroWindow.timer = TTGIntroWindow.timer - 1
|
||||||
|
if TTGIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
||||||
|
Glitch.hide()
|
||||||
|
Window.set_current("intro_brief")
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -4,7 +4,7 @@ local _windows = {}
|
|||||||
--- Registers a window table.
|
--- Registers a window table.
|
||||||
--- @within Window
|
--- @within Window
|
||||||
--- @param id string The ID of the window (e.g., "splash", "menu").</br>
|
--- @param id string The ID of the window (e.g., "splash", "menu").</br>
|
||||||
--- @param window_table table The actual window module table (e.g., SplashWindow).</br>
|
--- @param window_table table The actual window module table (e.g., GameWindow).</br>
|
||||||
function Window.register(id, window_table)
|
function Window.register(id, window_table)
|
||||||
_windows[id] = window_table
|
_windows[id] = window_table
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -4,8 +4,15 @@ local _menu_items = {}
|
|||||||
--- Draws the menu window.
|
--- Draws the menu window.
|
||||||
--- @within MenuWindow
|
--- @within MenuWindow
|
||||||
function MenuWindow.draw()
|
function MenuWindow.draw()
|
||||||
UI.draw_top_bar("Main Menu")
|
UI.draw_top_bar("Definitely not an Impostor")
|
||||||
UI.draw_menu(_menu_items, Context.current_menu_item, 108, 70)
|
|
||||||
|
local menu_h = #_menu_items * 10
|
||||||
|
local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
|
||||||
|
UI.draw_menu(_menu_items, Context.current_menu_item, 0, y, true)
|
||||||
|
|
||||||
|
local ttg_text = "TTG"
|
||||||
|
local ttg_w = print(ttg_text, 0, -10, 0, false, 1, false)
|
||||||
|
Print.text(ttg_text, Config.screen.width - ttg_w - 5, Config.screen.height - 10, Config.colors.light_blue)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Updates the menu window logic.
|
--- Updates the menu window logic.
|
||||||
@@ -26,7 +33,6 @@ end
|
|||||||
--- @within MenuWindow
|
--- @within MenuWindow
|
||||||
function MenuWindow.new_game()
|
function MenuWindow.new_game()
|
||||||
Context.new_game()
|
Context.new_game()
|
||||||
GameWindow.set_state("game")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Loads a game from the menu.
|
--- Loads a game from the menu.
|
||||||
@@ -68,6 +74,13 @@ function MenuWindow.audio_test()
|
|||||||
GameWindow.set_state("audiotest")
|
GameWindow.set_state("audiotest")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Opens the continued screen.
|
||||||
|
--- @within MenuWindow
|
||||||
|
function MenuWindow.continued()
|
||||||
|
ContinuedWindow.timer = 300
|
||||||
|
GameWindow.set_state("continued")
|
||||||
|
end
|
||||||
|
|
||||||
--- Refreshes menu items.
|
--- Refreshes menu items.
|
||||||
--- @within MenuWindow
|
--- @within MenuWindow
|
||||||
function MenuWindow.refresh_menu_items()
|
function MenuWindow.refresh_menu_items()
|
||||||
@@ -81,6 +94,7 @@ function MenuWindow.refresh_menu_items()
|
|||||||
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
|
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
|
||||||
table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
|
table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
|
||||||
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
||||||
|
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
|
||||||
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
|
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
|
||||||
|
|
||||||
Context.current_menu_item = 1
|
Context.current_menu_item = 1
|
||||||
|
|||||||
@@ -4,12 +4,14 @@
|
|||||||
function MinigameButtonMashWindow.init_context()
|
function MinigameButtonMashWindow.init_context()
|
||||||
return {
|
return {
|
||||||
bar_fill = 0,
|
bar_fill = 0,
|
||||||
max_fill = 100,
|
target_points = 100,
|
||||||
fill_per_press = 8,
|
fill_per_press = 8,
|
||||||
base_degradation = 0.15,
|
base_degradation = 0.15,
|
||||||
degradation_multiplier = 0.006,
|
degradation_multiplier = 0.006,
|
||||||
button_pressed_timer = 0,
|
button_pressed_timer = 0,
|
||||||
button_press_duration = 8,
|
button_press_duration = 8,
|
||||||
|
instruction_text = "MASH Z!",
|
||||||
|
show_progress_text = true,
|
||||||
return_window = nil,
|
return_window = nil,
|
||||||
bar_x = 20,
|
bar_x = 20,
|
||||||
bar_y = 10,
|
bar_y = 10,
|
||||||
@@ -35,6 +37,9 @@ function MinigameButtonMashWindow.init(params)
|
|||||||
for k, v in pairs(params) do
|
for k, v in pairs(params) do
|
||||||
defaults[k] = v
|
defaults[k] = v
|
||||||
end
|
end
|
||||||
|
if params.max_fill and not params.target_points then
|
||||||
|
defaults.target_points = params.max_fill
|
||||||
|
end
|
||||||
end
|
end
|
||||||
Context.minigame_button_mash = defaults
|
Context.minigame_button_mash = defaults
|
||||||
end
|
end
|
||||||
@@ -78,11 +83,11 @@ function MinigameButtonMashWindow.update()
|
|||||||
if Input.select() then
|
if Input.select() then
|
||||||
mg.bar_fill = mg.bar_fill + mg.fill_per_press
|
mg.bar_fill = mg.bar_fill + mg.fill_per_press
|
||||||
mg.button_pressed_timer = mg.button_press_duration
|
mg.button_pressed_timer = mg.button_press_duration
|
||||||
if mg.bar_fill > mg.max_fill then
|
if mg.bar_fill > mg.target_points then
|
||||||
mg.bar_fill = mg.max_fill
|
mg.bar_fill = mg.target_points
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if mg.bar_fill >= mg.max_fill then
|
if mg.bar_fill >= mg.target_points then
|
||||||
mg.win_timer = Config.timing.minigame_win_duration
|
mg.win_timer = Config.timing.minigame_win_duration
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -95,7 +100,7 @@ function MinigameButtonMashWindow.update()
|
|||||||
mg.button_pressed_timer = mg.button_pressed_timer - 1
|
mg.button_pressed_timer = mg.button_pressed_timer - 1
|
||||||
end
|
end
|
||||||
if mg.focus_center_x then
|
if mg.focus_center_x then
|
||||||
Focus.set_percentage(mg.bar_fill / mg.max_fill)
|
Focus.set_percentage(mg.bar_fill / mg.target_points)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -104,14 +109,16 @@ end
|
|||||||
function MinigameButtonMashWindow.draw()
|
function MinigameButtonMashWindow.draw()
|
||||||
local mg = Context.minigame_button_mash
|
local mg = Context.minigame_button_mash
|
||||||
if mg.return_window == "game" then
|
if mg.return_window == "game" then
|
||||||
GameWindow.draw()
|
GameWindow.draw_with_underlay(function()
|
||||||
|
Sprite.draw_at("sleeping_norman", (Config.screen.width / 2) - 30, (Config.screen.height / 2) - 22)
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
if not mg.focus_center_x then
|
if not mg.focus_center_x then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||||
end
|
end
|
||||||
rect(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.light_grey)
|
rect(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.light_grey)
|
||||||
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
|
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
|
||||||
local fill_width = (mg.bar_fill / mg.max_fill) * mg.bar_width
|
local fill_width = (mg.bar_fill / mg.target_points) * mg.bar_width
|
||||||
if fill_width > 0 then
|
if fill_width > 0 then
|
||||||
local bar_color = Config.colors.light_blue
|
local bar_color = Config.colors.light_blue
|
||||||
if mg.bar_fill > 66 then
|
if mg.bar_fill > 66 then
|
||||||
@@ -129,10 +136,12 @@ function MinigameButtonMashWindow.draw()
|
|||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
||||||
end
|
end
|
||||||
Print.text_center(" Z", mg.button_x - 2, mg.button_y - 3, Config.colors.light_grey)
|
Print.text_center("Z", mg.button_x, mg.button_y - 3, button_color)
|
||||||
Print.text_center("MASH Z!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
Print.text_center(mg.instruction_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
||||||
local percentage = math.floor((mg.bar_fill / mg.max_fill) * 100)
|
if mg.show_progress_text then
|
||||||
Print.text_center(percentage .. "%", mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
local points_text = math.floor(mg.bar_fill) .. "/" .. mg.target_points
|
||||||
|
Print.text_center(points_text, mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
||||||
|
end
|
||||||
|
|
||||||
if mg.win_timer > 0 then
|
if mg.win_timer > 0 then
|
||||||
Minigame.draw_win_overlay()
|
Minigame.draw_win_overlay()
|
||||||
|
|||||||
@@ -130,7 +130,9 @@ end
|
|||||||
function MinigameRhythmWindow.draw()
|
function MinigameRhythmWindow.draw()
|
||||||
local mg = Context.minigame_rhythm
|
local mg = Context.minigame_rhythm
|
||||||
if mg.return_window == "game" then
|
if mg.return_window == "game" then
|
||||||
GameWindow.draw()
|
GameWindow.draw_with_underlay(function()
|
||||||
|
Sprite.draw_at("sleeping_norman", (Config.screen.width / 2) - 30, (Config.screen.height / 2) - 22)
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
if not mg.focus_center_x then
|
if not mg.focus_center_x then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||||
@@ -144,12 +146,10 @@ function MinigameRhythmWindow.draw()
|
|||||||
rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.light_blue)
|
rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.light_blue)
|
||||||
local line_x = mg.bar_x + (mg.line_position * mg.bar_width)
|
local line_x = mg.bar_x + (mg.line_position * mg.bar_width)
|
||||||
rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.item)
|
rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.item)
|
||||||
local score_text = "SCORE: " .. mg.score .. " / " .. mg.max_score
|
|
||||||
Print.text_center(score_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 8, Config.colors.light_grey)
|
|
||||||
Print.text_center(
|
Print.text_center(
|
||||||
"Press Z when line is in green!",
|
"Sleep Norman ... Sleep!",
|
||||||
Config.screen.width / 2,
|
Config.screen.width / 2,
|
||||||
mg.bar_y + mg.bar_height + 20,
|
mg.bar_y + mg.bar_height + 14,
|
||||||
Config.colors.light_grey
|
Config.colors.light_grey
|
||||||
)
|
)
|
||||||
local button_color = Config.colors.light_grey
|
local button_color = Config.colors.light_grey
|
||||||
@@ -160,7 +160,7 @@ function MinigameRhythmWindow.draw()
|
|||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
||||||
end
|
end
|
||||||
Print.text_center("Z", mg.button_x - 2, mg.button_y - 3, button_color)
|
Print.text_center("Z", mg.button_x, mg.button_y - 3, button_color)
|
||||||
|
|
||||||
if mg.win_timer > 0 then
|
if mg.win_timer > 0 then
|
||||||
Minigame.draw_win_overlay()
|
Minigame.draw_win_overlay()
|
||||||
|
|||||||
@@ -4,12 +4,25 @@ local STATE_TEXT = "text"
|
|||||||
local STATE_DAY = "day"
|
local STATE_DAY = "day"
|
||||||
local STATE_CHOICE = "choice"
|
local STATE_CHOICE = "choice"
|
||||||
|
|
||||||
|
local DEFAULT_TEXT = [[
|
||||||
|
Misterious man appears
|
||||||
|
during your sleep.
|
||||||
|
|
||||||
|
He says nothing.
|
||||||
|
He doesn't need to.
|
||||||
|
|
||||||
|
He says nothing.
|
||||||
|
]]
|
||||||
|
|
||||||
local state = STATE_TEXT
|
local state = STATE_TEXT
|
||||||
local text_y = Config.screen.height
|
local text_y = Config.screen.height
|
||||||
local text_speed = 0.4
|
local text_speed = 0.4
|
||||||
local day_timer = 0
|
local day_timer = 0
|
||||||
local day_display_frames = 120
|
local day_display_frames = 120
|
||||||
local selected_choice = 1
|
local selected_choice = 1
|
||||||
|
local text = DEFAULT_TEXT
|
||||||
|
local day_text_override = nil
|
||||||
|
local on_text_complete = nil
|
||||||
|
|
||||||
local choices = {
|
local choices = {
|
||||||
{
|
{
|
||||||
@@ -20,16 +33,6 @@ local choices = {
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
local text = [[
|
|
||||||
Misterious man appears
|
|
||||||
during your sleep.
|
|
||||||
|
|
||||||
He says nothing.
|
|
||||||
He doesn't need to.
|
|
||||||
|
|
||||||
He says nothing.
|
|
||||||
]]
|
|
||||||
|
|
||||||
--- Sets the scrolling text content.
|
--- Sets the scrolling text content.
|
||||||
--- @within MysteriousManWindow
|
--- @within MysteriousManWindow
|
||||||
--- @param new_text string The text to display.
|
--- @param new_text string The text to display.
|
||||||
@@ -39,22 +42,49 @@ end
|
|||||||
|
|
||||||
--- Starts the mysterious man window.
|
--- Starts the mysterious man window.
|
||||||
--- @within MysteriousManWindow
|
--- @within MysteriousManWindow
|
||||||
function MysteriousManWindow.start()
|
--- @param[opt] options table Optional window configuration.</br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * text (string) Override for the scrolling text.<br/>
|
||||||
|
--- * day_text (string) Override for the centered day label.<br/>
|
||||||
|
--- * on_text_complete (function) Callback fired once when the text phase ends.<br/>
|
||||||
|
function MysteriousManWindow.start(options)
|
||||||
|
options = options or {}
|
||||||
state = STATE_TEXT
|
state = STATE_TEXT
|
||||||
text_y = Config.screen.height
|
text_y = Config.screen.height
|
||||||
day_timer = 0
|
day_timer = 0
|
||||||
selected_choice = 1
|
selected_choice = 1
|
||||||
|
text = options.text or DEFAULT_TEXT
|
||||||
|
day_text_override = options.day_text
|
||||||
|
on_text_complete = options.on_text_complete
|
||||||
Meter.hide()
|
Meter.hide()
|
||||||
Window.set_current("mysterious_man")
|
Window.set_current("mysterious_man")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function go_to_day_state()
|
||||||
|
if on_text_complete then
|
||||||
|
on_text_complete()
|
||||||
|
on_text_complete = nil
|
||||||
|
end
|
||||||
|
if Window.get_current_id() ~= "mysterious_man" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
state = STATE_DAY
|
||||||
|
day_timer = day_display_frames
|
||||||
|
end
|
||||||
|
|
||||||
local function wake_up()
|
local function wake_up()
|
||||||
|
Context.home_norman_visible = false
|
||||||
Util.go_to_screen_by_id("home")
|
Util.go_to_screen_by_id("home")
|
||||||
MinigameButtonMashWindow.start("game", {
|
MinigameButtonMashWindow.start("game", {
|
||||||
focus_center_x = Config.screen.width / 2,
|
focus_center_x = (Config.screen.width / 2) - 22,
|
||||||
focus_center_y = Config.screen.height / 2,
|
focus_center_y = (Config.screen.height / 2) - 18,
|
||||||
focus_initial_radius = 0,
|
focus_initial_radius = 0,
|
||||||
|
target_points = 100,
|
||||||
|
instruction_text = "Wake up Norman!",
|
||||||
|
show_progress_text = false,
|
||||||
on_win = function()
|
on_win = function()
|
||||||
|
Audio.music_play_wakingup()
|
||||||
|
Context.home_norman_visible = true
|
||||||
Meter.show()
|
Meter.show()
|
||||||
Window.set_current("game")
|
Window.set_current("game")
|
||||||
end,
|
end,
|
||||||
@@ -79,13 +109,11 @@ function MysteriousManWindow.update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if text_y < -lines * 8 then
|
if text_y < -lines * 8 then
|
||||||
state = STATE_DAY
|
go_to_day_state()
|
||||||
day_timer = day_display_frames
|
|
||||||
end
|
end
|
||||||
|
|
||||||
if Input.select() then
|
if Input.select() then
|
||||||
state = STATE_DAY
|
go_to_day_state()
|
||||||
day_timer = day_display_frames
|
|
||||||
end
|
end
|
||||||
elseif state == STATE_DAY then
|
elseif state == STATE_DAY then
|
||||||
day_timer = day_timer - 1
|
day_timer = day_timer - 1
|
||||||
@@ -112,12 +140,13 @@ end
|
|||||||
--- @within MysteriousManWindow
|
--- @within MysteriousManWindow
|
||||||
function MysteriousManWindow.draw()
|
function MysteriousManWindow.draw()
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||||
|
Screen.draw_the_mysterious_screen()
|
||||||
|
|
||||||
if state == STATE_TEXT then
|
if state == STATE_TEXT then
|
||||||
local x = (Config.screen.width - 132) / 2
|
local x = (Config.screen.width - 132) / 2
|
||||||
Print.text(text, x, text_y, Config.colors.light_grey)
|
Print.text(text, x, text_y, Config.colors.light_grey)
|
||||||
elseif state == STATE_DAY then
|
elseif state == STATE_DAY then
|
||||||
local day_text = "Day " .. Context.day_count
|
local day_text = day_text_override or ("Day " .. Context.day_count)
|
||||||
Print.text_center(
|
Print.text_center(
|
||||||
day_text,
|
day_text,
|
||||||
Config.screen.width / 2,
|
Config.screen.width / 2,
|
||||||
|
|||||||
@@ -1,8 +1,11 @@
|
|||||||
SplashWindow = {}
|
TitleIntroWindow = {}
|
||||||
Window.register("splash", SplashWindow)
|
Window.register("intro_title", TitleIntroWindow)
|
||||||
|
|
||||||
IntroWindow = {}
|
TTGIntroWindow = {}
|
||||||
Window.register("intro", IntroWindow)
|
Window.register("intro_ttg", TTGIntroWindow)
|
||||||
|
|
||||||
|
BriefIntroWindow = {}
|
||||||
|
Window.register("intro_brief", BriefIntroWindow)
|
||||||
|
|
||||||
MenuWindow = {}
|
MenuWindow = {}
|
||||||
Window.register("menu", MenuWindow)
|
Window.register("menu", MenuWindow)
|
||||||
@@ -30,3 +33,12 @@ Window.register("minigame_ddr", MinigameDDRWindow)
|
|||||||
|
|
||||||
MysteriousManWindow = {}
|
MysteriousManWindow = {}
|
||||||
Window.register("mysterious_man", MysteriousManWindow)
|
Window.register("mysterious_man", MysteriousManWindow)
|
||||||
|
|
||||||
|
EndWindow = {}
|
||||||
|
Window.register("end", EndWindow)
|
||||||
|
|
||||||
|
DiscussionWindow = {}
|
||||||
|
Window.register("discussion", DiscussionWindow)
|
||||||
|
|
||||||
|
ContinuedWindow = {}
|
||||||
|
Window.register("continued", ContinuedWindow)
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
--- Draws the splash window.
|
|
||||||
--- @within SplashWindow
|
|
||||||
function SplashWindow.draw()
|
|
||||||
local txt = "Definitely not an Impostor"
|
|
||||||
local y = (Config.screen.height - 6) / 2
|
|
||||||
Print.text_center(txt, Config.screen.width / 2, y, Config.colors.white)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates the splash window logic.
|
|
||||||
--- @within SplashWindow
|
|
||||||
function SplashWindow.update()
|
|
||||||
Context.splash_timer = Context.splash_timer - 1
|
|
||||||
if Context.splash_timer <= 0 or Input.menu_confirm() then
|
|
||||||
Window.set_current("intro")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
Reference in New Issue
Block a user