Compare commits
18 Commits
bugfix/suc
...
feature/dd
| Author | SHA1 | Date | |
|---|---|---|---|
| 4e6590174a | |||
| 6a33be82e9 | |||
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9a3c9ee28c | ||
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c41bf23a45 | ||
| 9d6d2c2c6f | |||
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fb8ae157b6 | ||
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803ddc482b | ||
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ed14a86997 | ||
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9263a90961 | ||
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05091c7af2 | ||
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f79233521d | ||
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46d3ff2ebc | ||
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3e6fa41021 | ||
| d899a74411 | |||
| 4c7d43fea3 | |||
| 94563d32c0 | |||
| 9da44700cb | |||
| b72875c42f |
@@ -36,7 +36,7 @@ globals = {
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|||||||
"MinigameButtonMashWindow",
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"MinigameButtonMashWindow",
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"MinigameRhythmWindow",
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"MinigameRhythmWindow",
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"MinigameDDRWindow",
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"MinigameDDRWindow",
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"MysteriousManWindow",
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"MysteriousManScreen",
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"DiscussionWindow",
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"DiscussionWindow",
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"EndWindow",
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"EndWindow",
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"mset",
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"mset",
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2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
@@ -30,5 +30,5 @@
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"files.associations": {
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"files.associations": {
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"*.conf": "bitbake",
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"*.conf": "bitbake",
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"*.inc": "bitbake"
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"*.inc": "bitbake"
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}
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},
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}
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}
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@@ -17,6 +17,7 @@ logic/logic.glitch.lua
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logic/logic.discussion.lua
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logic/logic.discussion.lua
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system/system.ui.lua
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system/system.ui.lua
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audio/audio.manager.lua
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audio/audio.manager.lua
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audio/audio.generator.lua
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audio/audio.songs.lua
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audio/audio.songs.lua
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sprite/sprite.manager.lua
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sprite/sprite.manager.lua
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sprite/sprite.norman.lua
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sprite/sprite.norman.lua
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@@ -48,8 +49,9 @@ decision/decision.go_to_end.lua
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decision/decision.go_to_walking_to_home.lua
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decision/decision.go_to_walking_to_home.lua
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decision/decision.go_to_sleep.lua
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decision/decision.go_to_sleep.lua
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decision/decision.do_work.lua
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decision/decision.do_work.lua
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decision/decision.start_discussion.lua
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decision/decision.sumphore_discussion.lua
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discussion/discussion.sumphore.lua
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discussion/discussion.sumphore.lua
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discussion/discussion.coworker.lua
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map/map.manager.lua
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map/map.manager.lua
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map/map.bedroom.lua
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map/map.bedroom.lua
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map/map.street.lua
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map/map.street.lua
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@@ -75,7 +77,6 @@ window/window.popup.lua
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window/window.minigame.mash.lua
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window/window.minigame.mash.lua
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window/window.minigame.rhythm.lua
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window/window.minigame.rhythm.lua
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window/window.minigame.ddr.lua
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window/window.minigame.ddr.lua
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window/window.mysterious_man.lua
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window/window.discussion.lua
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window/window.discussion.lua
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window/window.continued.lua
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window/window.continued.lua
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window/window.game.lua
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window/window.game.lua
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744
inc/audio/audio.generator.lua
Normal file
744
inc/audio/audio.generator.lua
Normal file
@@ -0,0 +1,744 @@
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|||||||
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local musicator_markov_model = {
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model = {
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["...|..."] = {
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||||||
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next = {
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||||||
|
["..."] = 0.71111111111111,
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||||||
|
["A-4"] = 0.0074074074074074,
|
||||||
|
["B-4"] = 0.0037037037037037,
|
||||||
|
["C-3"] = 0.011111111111111,
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||||||
|
["C-4"] = 0.037037037037037,
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||||||
|
["C-5"] = 0.11111111111111,
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||||||
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["C-6"] = 0.0037037037037037,
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||||||
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["D-4"] = 0.011111111111111,
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["D-5"] = 0.018518518518519,
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["E-4"] = 0.0074074074074074,
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["E-5"] = 0.025925925925926,
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||||||
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["F-5"] = 0.0074074074074074,
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||||||
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["G-3"] = 0.0037037037037037,
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||||||
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["G-4"] = 0.022222222222222,
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||||||
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["G-5"] = 0.018518518518519
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||||||
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},
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||||||
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total = 270
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||||||
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},
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||||||
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["...|A-4"] = {
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||||||
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next = {
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||||||
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["..."] = 0.9,
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||||||
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["C-5"] = 0.1
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||||||
|
},
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||||||
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total = 10
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||||||
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},
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||||||
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["...|A-5"] = {
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||||||
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next = {
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||||||
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["..."] = 1
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||||||
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},
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||||||
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total = 8
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||||||
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},
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||||||
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["...|B-4"] = {
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||||||
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next = {
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||||||
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["..."] = 1
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||||||
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},
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||||||
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total = 1
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||||||
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},
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||||||
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["...|B-5"] = {
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||||||
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next = {
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||||||
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["..."] = 1
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||||||
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},
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total = 5
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||||||
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},
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||||||
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["...|C-3"] = {
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next = {
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||||||
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["..."] = 0.66666666666667,
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["C-5"] = 0.33333333333333
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||||||
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},
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total = 3
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||||||
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},
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["...|C-4"] = {
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||||||
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next = {
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||||||
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["..."] = 0.875,
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||||||
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["D-4"] = 0.083333333333333,
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||||||
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["E-4"] = 0.041666666666667
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||||||
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},
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||||||
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total = 24
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||||||
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},
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||||||
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["...|C-5"] = {
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||||||
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next = {
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||||||
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["..."] = 0.73333333333333,
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||||||
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["B-4"] = 0.033333333333333,
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||||||
|
["C-5"] = 0.066666666666667,
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||||||
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["D-5"] = 0.13333333333333,
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||||||
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["E-5"] = 0.033333333333333
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||||||
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},
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||||||
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total = 60
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||||||
|
},
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||||||
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["...|C-6"] = {
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||||||
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next = {
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||||||
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["..."] = 1
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||||||
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},
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||||||
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total = 1
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||||||
|
},
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||||||
|
["...|D-4"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.92857142857143,
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||||||
|
["D-4"] = 0.071428571428571
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||||||
|
},
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||||||
|
total = 14
|
||||||
|
},
|
||||||
|
["...|D-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.80645161290323,
|
||||||
|
["C-5"] = 0.032258064516129,
|
||||||
|
["D-5"] = 0.032258064516129,
|
||||||
|
["E-5"] = 0.12903225806452
|
||||||
|
},
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||||||
|
total = 31
|
||||||
|
},
|
||||||
|
["...|D-6"] = {
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||||||
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next = {
|
||||||
|
["..."] = 1
|
||||||
|
},
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||||||
|
total = 3
|
||||||
|
},
|
||||||
|
["...|E-4"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 1
|
||||||
|
},
|
||||||
|
total = 19
|
||||||
|
},
|
||||||
|
["...|E-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.77777777777778,
|
||||||
|
["C-5"] = 0.022222222222222,
|
||||||
|
["D-5"] = 0.13333333333333,
|
||||||
|
["F-5"] = 0.066666666666667
|
||||||
|
},
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||||||
|
total = 45
|
||||||
|
},
|
||||||
|
["...|F-3"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 1
|
||||||
|
},
|
||||||
|
total = 3
|
||||||
|
},
|
||||||
|
["...|F-4"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.8,
|
||||||
|
["D-4"] = 0.1,
|
||||||
|
["F-4"] = 0.1
|
||||||
|
},
|
||||||
|
total = 10
|
||||||
|
},
|
||||||
|
["...|F-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.66666666666667,
|
||||||
|
["D-5"] = 0.066666666666667,
|
||||||
|
["E-5"] = 0.066666666666667,
|
||||||
|
["G-5"] = 0.2
|
||||||
|
},
|
||||||
|
total = 15
|
||||||
|
},
|
||||||
|
["...|G-3"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.8,
|
||||||
|
["G-5"] = 0.2
|
||||||
|
},
|
||||||
|
total = 5
|
||||||
|
},
|
||||||
|
["...|G-4"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.95652173913043,
|
||||||
|
["E-4"] = 0.043478260869565
|
||||||
|
},
|
||||||
|
total = 23
|
||||||
|
},
|
||||||
|
["...|G-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.875,
|
||||||
|
["A-5"] = 0.0625,
|
||||||
|
["E-5"] = 0.0625
|
||||||
|
},
|
||||||
|
total = 16
|
||||||
|
},
|
||||||
|
["...|G-6"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
},
|
||||||
|
["A-4|..."] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.55555555555556,
|
||||||
|
["C-5"] = 0.33333333333333,
|
||||||
|
["D-5"] = 0.11111111111111
|
||||||
|
},
|
||||||
|
total = 9
|
||||||
|
},
|
||||||
|
["A-4|B-4"] = {
|
||||||
|
next = {
|
||||||
|
["C-5"] = 1
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["A-4|C-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
},
|
||||||
|
["A-4|G-4"] = {
|
||||||
|
next = {
|
||||||
|
["F-4"] = 1
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["A-5|..."] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.2,
|
||||||
|
["B-5"] = 0.1,
|
||||||
|
["E-4"] = 0.1,
|
||||||
|
["E-5"] = 0.4,
|
||||||
|
["F-5"] = 0.1,
|
||||||
|
["G-5"] = 0.1
|
||||||
|
},
|
||||||
|
total = 10
|
||||||
|
},
|
||||||
|
["A-5|G-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.33333333333333,
|
||||||
|
["A-5"] = 0.66666666666667
|
||||||
|
},
|
||||||
|
total = 3
|
||||||
|
},
|
||||||
|
["B-4|..."] = {
|
||||||
|
next = {
|
||||||
|
["A-4"] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
},
|
||||||
|
["B-4|A-4"] = {
|
||||||
|
next = {
|
||||||
|
["G-4"] = 1
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["B-4|C-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 1
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["B-5|..."] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.2,
|
||||||
|
["A-5"] = 0.2,
|
||||||
|
["D-6"] = 0.4,
|
||||||
|
["G-5"] = 0.2
|
||||||
|
},
|
||||||
|
total = 5
|
||||||
|
},
|
||||||
|
["C-3|..."] = {
|
||||||
|
next = {
|
||||||
|
["C-4"] = 1
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["C-3|C-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.33333333333333,
|
||||||
|
["C-3"] = 0.66666666666667
|
||||||
|
},
|
||||||
|
total = 3
|
||||||
|
},
|
||||||
|
["C-4|..."] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.5,
|
||||||
|
["D-4"] = 0.125,
|
||||||
|
["E-4"] = 0.041666666666667,
|
||||||
|
["F-3"] = 0.041666666666667,
|
||||||
|
["G-3"] = 0.16666666666667,
|
||||||
|
["G-4"] = 0.083333333333333,
|
||||||
|
["G-5"] = 0.041666666666667
|
||||||
|
},
|
||||||
|
total = 24
|
||||||
|
},
|
||||||
|
["C-4|D-4"] = {
|
||||||
|
next = {
|
||||||
|
["E-4"] = 1
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["C-4|E-4"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
},
|
||||||
|
["C-5|..."] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.40677966101695,
|
||||||
|
["A-4"] = 0.067796610169492,
|
||||||
|
["C-5"] = 0.050847457627119,
|
||||||
|
["D-5"] = 0.20338983050847,
|
||||||
|
["E-5"] = 0.15254237288136,
|
||||||
|
["F-5"] = 0.016949152542373,
|
||||||
|
["G-4"] = 0.10169491525424
|
||||||
|
},
|
||||||
|
total = 59
|
||||||
|
},
|
||||||
|
["C-5|B-4"] = {
|
||||||
|
next = {
|
||||||
|
["A-4"] = 1
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["C-5|C-3"] = {
|
||||||
|
next = {
|
||||||
|
["C-5"] = 1
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["C-5|C-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.8,
|
||||||
|
["C-5"] = 0.2
|
||||||
|
},
|
||||||
|
total = 5
|
||||||
|
},
|
||||||
|
["C-5|D-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.3,
|
||||||
|
["C-5"] = 0.2,
|
||||||
|
["D-5"] = 0.1,
|
||||||
|
["E-5"] = 0.4
|
||||||
|
},
|
||||||
|
total = 10
|
||||||
|
},
|
||||||
|
["C-5|E-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.33333333333333,
|
||||||
|
["D-5"] = 0.33333333333333,
|
||||||
|
["G-5"] = 0.33333333333333
|
||||||
|
},
|
||||||
|
total = 3
|
||||||
|
},
|
||||||
|
["C-6|..."] = {
|
||||||
|
next = {
|
||||||
|
["A-5"] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
},
|
||||||
|
["D-4|..."] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.26666666666667,
|
||||||
|
["A-5"] = 0.066666666666667,
|
||||||
|
["C-4"] = 0.2,
|
||||||
|
["E-4"] = 0.4,
|
||||||
|
["F-3"] = 0.066666666666667
|
||||||
|
},
|
||||||
|
total = 15
|
||||||
|
},
|
||||||
|
["D-4|C-4"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 1
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["D-4|D-4"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
},
|
||||||
|
["D-4|E-4"] = {
|
||||||
|
next = {
|
||||||
|
["F-4"] = 1
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["D-5|..."] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.2258064516129,
|
||||||
|
["A-4"] = 0.032258064516129,
|
||||||
|
["A-5"] = 0.032258064516129,
|
||||||
|
["C-5"] = 0.2258064516129,
|
||||||
|
["E-5"] = 0.29032258064516,
|
||||||
|
["F-5"] = 0.096774193548387,
|
||||||
|
["G-5"] = 0.096774193548387
|
||||||
|
},
|
||||||
|
total = 31
|
||||||
|
},
|
||||||
|
["D-5|C-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.77777777777778,
|
||||||
|
["D-5"] = 0.22222222222222
|
||||||
|
},
|
||||||
|
total = 9
|
||||||
|
},
|
||||||
|
["D-5|D-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.5,
|
||||||
|
["E-5"] = 0.5
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["D-5|E-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.33333333333333,
|
||||||
|
["E-5"] = 0.11111111111111,
|
||||||
|
["F-5"] = 0.55555555555556
|
||||||
|
},
|
||||||
|
total = 9
|
||||||
|
},
|
||||||
|
["D-5|F-5"] = {
|
||||||
|
next = {
|
||||||
|
["E-5"] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
},
|
||||||
|
["D-6|..."] = {
|
||||||
|
next = {
|
||||||
|
["B-5"] = 0.66666666666667,
|
||||||
|
["G-6"] = 0.33333333333333
|
||||||
|
},
|
||||||
|
total = 3
|
||||||
|
},
|
||||||
|
["E-4|..."] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.19047619047619,
|
||||||
|
["B-5"] = 0.047619047619048,
|
||||||
|
["C-4"] = 0.14285714285714,
|
||||||
|
["D-4"] = 0.23809523809524,
|
||||||
|
["F-4"] = 0.19047619047619,
|
||||||
|
["G-4"] = 0.19047619047619
|
||||||
|
},
|
||||||
|
total = 21
|
||||||
|
},
|
||||||
|
["E-4|D-4"] = {
|
||||||
|
next = {
|
||||||
|
["C-4"] = 1
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["E-4|F-4"] = {
|
||||||
|
next = {
|
||||||
|
["G-4"] = 1
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["E-5|..."] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.18604651162791,
|
||||||
|
["A-5"] = 0.046511627906977,
|
||||||
|
["C-5"] = 0.27906976744186,
|
||||||
|
["D-5"] = 0.2093023255814,
|
||||||
|
["E-5"] = 0.069767441860465,
|
||||||
|
["F-5"] = 0.093023255813953,
|
||||||
|
["G-4"] = 0.023255813953488,
|
||||||
|
["G-5"] = 0.093023255813953
|
||||||
|
},
|
||||||
|
total = 43
|
||||||
|
},
|
||||||
|
["E-5|C-5"] = {
|
||||||
|
next = {
|
||||||
|
["E-5"] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
},
|
||||||
|
["E-5|D-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.125,
|
||||||
|
["C-5"] = 0.75,
|
||||||
|
["F-5"] = 0.125
|
||||||
|
},
|
||||||
|
total = 8
|
||||||
|
},
|
||||||
|
["E-5|E-5"] = {
|
||||||
|
next = {
|
||||||
|
["F-5"] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
},
|
||||||
|
["E-5|F-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.5,
|
||||||
|
["E-5"] = 0.4,
|
||||||
|
["G-5"] = 0.1
|
||||||
|
},
|
||||||
|
total = 10
|
||||||
|
},
|
||||||
|
["E-5|G-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.5,
|
||||||
|
["F-5"] = 0.5
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["F-3|..."] = {
|
||||||
|
next = {
|
||||||
|
["C-4"] = 1
|
||||||
|
},
|
||||||
|
total = 3
|
||||||
|
},
|
||||||
|
["F-4|..."] = {
|
||||||
|
next = {
|
||||||
|
["D-4"] = 0.11111111111111,
|
||||||
|
["E-4"] = 0.44444444444444,
|
||||||
|
["G-4"] = 0.44444444444444
|
||||||
|
},
|
||||||
|
total = 9
|
||||||
|
},
|
||||||
|
["F-4|D-4"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
},
|
||||||
|
["F-4|E-4"] = {
|
||||||
|
next = {
|
||||||
|
["D-4"] = 1
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["F-4|F-4"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
},
|
||||||
|
["F-4|G-4"] = {
|
||||||
|
next = {
|
||||||
|
["A-4"] = 1
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["F-5|..."] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.2,
|
||||||
|
["A-5"] = 0.066666666666667,
|
||||||
|
["D-5"] = 0.2,
|
||||||
|
["E-5"] = 0.46666666666667,
|
||||||
|
["G-5"] = 0.066666666666667
|
||||||
|
},
|
||||||
|
total = 15
|
||||||
|
},
|
||||||
|
["F-5|A-5"] = {
|
||||||
|
next = {
|
||||||
|
["G-5"] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
},
|
||||||
|
["F-5|D-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
},
|
||||||
|
["F-5|E-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.5,
|
||||||
|
["D-5"] = 0.16666666666667,
|
||||||
|
["F-5"] = 0.16666666666667,
|
||||||
|
["G-5"] = 0.16666666666667
|
||||||
|
},
|
||||||
|
total = 6
|
||||||
|
},
|
||||||
|
["F-5|G-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.75,
|
||||||
|
["A-5"] = 0.25
|
||||||
|
},
|
||||||
|
total = 4
|
||||||
|
},
|
||||||
|
["G-3|..."] = {
|
||||||
|
next = {
|
||||||
|
["C-4"] = 0.5,
|
||||||
|
["D-4"] = 0.25,
|
||||||
|
["F-3"] = 0.25
|
||||||
|
},
|
||||||
|
total = 4
|
||||||
|
},
|
||||||
|
["G-3|G-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.5,
|
||||||
|
["G-3"] = 0.5
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["G-4|..."] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.090909090909091,
|
||||||
|
["A-4"] = 0.090909090909091,
|
||||||
|
["C-4"] = 0.045454545454545,
|
||||||
|
["C-5"] = 0.18181818181818,
|
||||||
|
["D-5"] = 0.045454545454545,
|
||||||
|
["E-4"] = 0.22727272727273,
|
||||||
|
["E-5"] = 0.045454545454545,
|
||||||
|
["F-4"] = 0.27272727272727
|
||||||
|
},
|
||||||
|
total = 22
|
||||||
|
},
|
||||||
|
["G-4|A-4"] = {
|
||||||
|
next = {
|
||||||
|
["B-4"] = 1
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["G-4|E-4"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
},
|
||||||
|
["G-4|F-4"] = {
|
||||||
|
next = {
|
||||||
|
["E-4"] = 1
|
||||||
|
},
|
||||||
|
total = 2
|
||||||
|
},
|
||||||
|
["G-5|..."] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.35,
|
||||||
|
["A-5"] = 0.05,
|
||||||
|
["B-5"] = 0.05,
|
||||||
|
["C-5"] = 0.05,
|
||||||
|
["D-4"] = 0.05,
|
||||||
|
["E-5"] = 0.25,
|
||||||
|
["F-5"] = 0.2
|
||||||
|
},
|
||||||
|
total = 20
|
||||||
|
},
|
||||||
|
["G-5|A-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 0.5,
|
||||||
|
["G-5"] = 0.5
|
||||||
|
},
|
||||||
|
total = 4
|
||||||
|
},
|
||||||
|
["G-5|E-5"] = {
|
||||||
|
next = {
|
||||||
|
["..."] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
},
|
||||||
|
["G-5|F-5"] = {
|
||||||
|
next = {
|
||||||
|
["A-5"] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
},
|
||||||
|
["G-5|G-3"] = {
|
||||||
|
next = {
|
||||||
|
["G-5"] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
},
|
||||||
|
["G-6|..."] = {
|
||||||
|
next = {
|
||||||
|
["D-6"] = 1
|
||||||
|
},
|
||||||
|
total = 1
|
||||||
|
}
|
||||||
|
},
|
||||||
|
order = 2
|
||||||
|
}
|
||||||
|
|
||||||
|
local function musicator_unmake_key(k)
|
||||||
|
local result = {}
|
||||||
|
for t in string.gmatch(k, "[^|]+") do
|
||||||
|
result[#result + 1] = t
|
||||||
|
end
|
||||||
|
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
local function musicator_count_notes(sequence)
|
||||||
|
local result = 0
|
||||||
|
|
||||||
|
for _,v in ipairs(sequence) do
|
||||||
|
if not (v == "...") then
|
||||||
|
result = result + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
local function musicator_generate_sequence(model_data, length)
|
||||||
|
local order = model_data.order
|
||||||
|
local model = model_data.model
|
||||||
|
|
||||||
|
-- random start key
|
||||||
|
local model_keys = {}
|
||||||
|
for k,_ in pairs(model) do
|
||||||
|
model_keys[#model_keys + 1] = k
|
||||||
|
end
|
||||||
|
local start_key = model_keys[math.ceil(math.random() * #model_keys)]
|
||||||
|
|
||||||
|
-- sequence starts with the start key
|
||||||
|
local seq = musicator_unmake_key(start_key)
|
||||||
|
|
||||||
|
-- generation loop
|
||||||
|
while musicator_count_notes(seq) < length do
|
||||||
|
local current_key = table.concat({unpack(seq, #seq - order + 1, #seq)}, "|")
|
||||||
|
|
||||||
|
local chosen = "..."
|
||||||
|
|
||||||
|
local key_data = model[current_key]
|
||||||
|
if key_data then
|
||||||
|
local r = math.random()
|
||||||
|
local prob_sum = 0.0
|
||||||
|
for new_note, new_prob in pairs(key_data.next) do
|
||||||
|
prob_sum = prob_sum + new_prob
|
||||||
|
if prob_sum < r then
|
||||||
|
chosen = new_note
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- print(current_key .. " --> " .. chosen)
|
||||||
|
|
||||||
|
seq[#seq+1] = chosen
|
||||||
|
end
|
||||||
|
|
||||||
|
return seq
|
||||||
|
end
|
||||||
|
|
||||||
|
local function musicator_row_to_frame(row, bpm, spd)
|
||||||
|
local frames_per_row = (150 * spd) / bpm
|
||||||
|
return math.floor(row * frames_per_row)
|
||||||
|
end
|
||||||
|
|
||||||
|
local function musicator_note_to_direction(note)
|
||||||
|
local subnote = note:sub(1,1)
|
||||||
|
|
||||||
|
local mapping = {
|
||||||
|
C="left",
|
||||||
|
D="up",
|
||||||
|
E="up",
|
||||||
|
F="right",
|
||||||
|
G="right",
|
||||||
|
A="down"
|
||||||
|
}
|
||||||
|
|
||||||
|
return mapping[subnote] or "up"
|
||||||
|
end
|
||||||
|
|
||||||
|
-- converts generated sequence to pattern that the ddr minigame can consume
|
||||||
|
local function musicator_sequence_to_pattern(sequence, bpm, spd)
|
||||||
|
local result = {}
|
||||||
|
|
||||||
|
for i, note in ipairs(sequence) do
|
||||||
|
if not (note == "...") then
|
||||||
|
|
||||||
|
local at_ms = musicator_row_to_frame(i, bpm, spd)
|
||||||
|
local direction = musicator_note_to_direction(note)
|
||||||
|
|
||||||
|
result[#result + 1] = { frame=at_ms, dir=direction, note=note }
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
local function musicator_generate_pattern(length, bpm, spd)
|
||||||
|
return musicator_sequence_to_pattern(musicator_generate_sequence(musicator_markov_model, length), bpm, spd)
|
||||||
|
end
|
||||||
@@ -1,48 +1,93 @@
|
|||||||
--- @section Audio
|
--- @section Audio
|
||||||
|
|
||||||
|
Audio = {
|
||||||
|
music_playing = nil
|
||||||
|
}
|
||||||
|
|
||||||
--- Stops current music.
|
--- Stops current music.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.music_stop() music() end
|
function Audio.music_stop()
|
||||||
|
music()
|
||||||
|
Audio.music_playing = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Plays track, doesn't restart if already playing.
|
||||||
|
function Audio.music_play(track)
|
||||||
|
if not (Audio.music_playing == track) then
|
||||||
|
music(track)
|
||||||
|
Audio.music_playing = track
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--- Plays main menu music.
|
--- Plays main menu music.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.music_play_mainmenu() end
|
function Audio.music_play_mainmenu() end
|
||||||
|
|
||||||
|
--- Plays mystery man music.
|
||||||
|
--- @within Audio
|
||||||
|
function Audio.music_play_mystery() Audio.music_play(2) end
|
||||||
|
|
||||||
--- Plays waking up music.
|
--- Plays waking up music.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.music_play_wakingup() end
|
function Audio.music_play_wakingup() end
|
||||||
|
|
||||||
--- Plays room morning music.
|
--- Plays room morning music.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.music_play_room_morning() end
|
function Audio.music_play_room_morning() end
|
||||||
|
|
||||||
--- Plays room street 1 music.
|
--- Plays room street 1 music.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.music_play_room_street_1() end
|
function Audio.music_play_room_street_1() end
|
||||||
|
|
||||||
--- Plays room street 2 music.
|
--- Plays room street 2 music.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.music_play_room_street_2() end
|
function Audio.music_play_room_street_2() end
|
||||||
|
|
||||||
--- Plays room music.
|
--- Plays room music.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.music_play_room_() end
|
function Audio.music_play_room_() end
|
||||||
|
|
||||||
--- Plays room work music.
|
--- Plays room work music.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.music_play_room_work() music(0) end
|
function Audio.music_play_room_work() Audio.music_play(0) end
|
||||||
|
|
||||||
--- Plays activity work music.
|
--- Plays activity work music.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.music_play_activity_work() music(1) end
|
function Audio.music_play_activity_work() Audio.music_play(1) end
|
||||||
|
|
||||||
--- Plays select sound effect.
|
--- Plays select sound effect.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.sfx_select() sfx(17, 'C-7', 30) end
|
function Audio.sfx_select() sfx(17, 'C-7', 30) end
|
||||||
|
|
||||||
--- Plays deselect sound effect.
|
--- Plays deselect sound effect.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.sfx_deselect() sfx(18, 'C-7', 30) end
|
function Audio.sfx_deselect() sfx(18, 'C-7', 30) end
|
||||||
|
|
||||||
--- Plays beep sound effect.
|
--- Plays beep sound effect.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.sfx_beep() sfx(19, 'C-6', 30) end
|
function Audio.sfx_beep() sfx(19, 'C-6', 30) end
|
||||||
|
|
||||||
--- Plays success sound effect.
|
--- Plays success sound effect.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.sfx_success() sfx(16, 'C-7', 60) end
|
function Audio.sfx_success() sfx(16, 'C-7', 60) end
|
||||||
|
|
||||||
--- Plays bloop sound effect.
|
--- Plays bloop sound effect.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
|
function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
|
||||||
--- Plays alarm sound effect.
|
|
||||||
|
--- Plays alarm sound effect
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.sfx_alarm() sfx(61) end
|
function Audio.sfx_alarm() sfx(34, "C-5", 240) end
|
||||||
|
|
||||||
|
--- Plays drum sound effect.
|
||||||
|
--- @within Audio
|
||||||
|
function Audio.sfx_drum_low() sfx(61, "C-2") end
|
||||||
|
|
||||||
|
--- Plays drum sound effect.
|
||||||
|
--- @within Audio
|
||||||
|
function Audio.sfx_drum_high() sfx(61, "C-6") end
|
||||||
|
|
||||||
|
--- Plays sound effect for arrow hit
|
||||||
|
--- @within Audio
|
||||||
|
--- @param note string The note for the sound to play
|
||||||
|
function Audio.sfx_arrowhit(note) sfx(56, note) end
|
||||||
|
|||||||
@@ -105,6 +105,15 @@ Songs = {
|
|||||||
fps = 60,
|
fps = 60,
|
||||||
end_frame = nil, -- No end frame for random mode
|
end_frame = nil, -- No end frame for random mode
|
||||||
pattern = {} -- Empty, will spawn randomly in game
|
pattern = {} -- Empty, will spawn randomly in game
|
||||||
|
},
|
||||||
|
generated = {
|
||||||
|
name = "Markov Mode",
|
||||||
|
bpm = 150,
|
||||||
|
spd = 6,
|
||||||
|
fps = 60,
|
||||||
|
end_frame = nil, -- calculated
|
||||||
|
pattern = {}, -- generated
|
||||||
|
generated = true
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -4,12 +4,31 @@ Decision.register({
|
|||||||
handle = function()
|
handle = function()
|
||||||
Meter.hide()
|
Meter.hide()
|
||||||
Util.go_to_screen_by_id("work")
|
Util.go_to_screen_by_id("work")
|
||||||
MinigameDDRWindow.start("game", nil, {
|
|
||||||
on_win = function()
|
local modes_for_ascension_levels = {}
|
||||||
|
modes_for_ascension_levels[0] = "normal"
|
||||||
|
modes_for_ascension_levels[1] = "only_special"
|
||||||
|
modes_for_ascension_levels[2] = "only_left"
|
||||||
|
modes_for_ascension_levels[3] = "only_nothing"
|
||||||
|
|
||||||
|
MinigameDDRWindow.start("game", "generated", {
|
||||||
|
on_win = function(game_context)
|
||||||
|
if (game_context.special_mode_condition and Context.ascension.level == 1) then
|
||||||
|
Context.should_ascend = true
|
||||||
|
elseif (game_context.special_mode_condition and Context.ascension.level == 2) then
|
||||||
|
Context.should_ascend = true
|
||||||
|
elseif (game_context.special_mode_condition and Context.ascension.level == 3) then
|
||||||
|
Context.should_ascend = true
|
||||||
|
elseif (game_context.special_mode_condition and Context.ascension.level == 4) then
|
||||||
|
Context.should_ascend = true
|
||||||
|
end
|
||||||
|
|
||||||
Meter.show()
|
Meter.show()
|
||||||
Util.go_to_screen_by_id("office")
|
Util.go_to_screen_by_id("office")
|
||||||
Window.set_current("game")
|
Window.set_current("game")
|
||||||
|
Context.have_done_work_today = true
|
||||||
end,
|
end,
|
||||||
|
special_mode = modes_for_ascension_levels[Ascension.get_level()]
|
||||||
})
|
})
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
Decision.register({
|
Decision.register({
|
||||||
id = "go_to_home",
|
id = "go_to_home",
|
||||||
label = "Go to Home",
|
label = "Go to Home",
|
||||||
|
condition = function()
|
||||||
|
return Context.have_been_to_office and Context.have_done_work_today
|
||||||
|
end,
|
||||||
handle = function()
|
handle = function()
|
||||||
Util.go_to_screen_by_id("home")
|
Util.go_to_screen_by_id("home")
|
||||||
end,
|
end,
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
Decision.register({
|
Decision.register({
|
||||||
id = "go_to_sleep",
|
id = "go_to_sleep",
|
||||||
label = "Go to Sleep",
|
label = "Go to Sleep",
|
||||||
|
condition = function()
|
||||||
|
return Context.have_been_to_office and Context.have_done_work_today
|
||||||
|
end,
|
||||||
handle = function()
|
handle = function()
|
||||||
Meter.hide()
|
Meter.hide()
|
||||||
Day.increase()
|
Day.increase()
|
||||||
@@ -10,7 +13,11 @@ Decision.register({
|
|||||||
focus_initial_radius = 0,
|
focus_initial_radius = 0,
|
||||||
on_win = function()
|
on_win = function()
|
||||||
local ascended = Ascension.consume_increase()
|
local ascended = Ascension.consume_increase()
|
||||||
MysteriousManWindow.start({ skip_text = not ascended })
|
local level = Ascension.get_level()
|
||||||
|
MysteriousManScreen.start({
|
||||||
|
skip_text = not ascended,
|
||||||
|
text = ascended and MysteriousManScreen.get_text_for_level(level) or nil,
|
||||||
|
})
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
end,
|
end,
|
||||||
|
|||||||
@@ -3,6 +3,14 @@ Decision.register({
|
|||||||
label = "Have a Coffee",
|
label = "Have a Coffee",
|
||||||
handle = function()
|
handle = function()
|
||||||
local new_situation_id = Situation.apply("drink_coffee", Context.game.current_screen)
|
local new_situation_id = Situation.apply("drink_coffee", Context.game.current_screen)
|
||||||
|
local level = Ascension.get_level()
|
||||||
|
local disc_id = "coworker_disc_0"
|
||||||
|
-- TODO: Add more discussions for levels above 3
|
||||||
|
if level >= 1 and level <= 3 then
|
||||||
|
local suffix = Context.have_done_work_today and ("_asc_" .. level) or ("_" .. level)
|
||||||
|
disc_id = "coworker_disc" .. suffix
|
||||||
|
end
|
||||||
|
Discussion.start(disc_id, "game")
|
||||||
Context.game.current_situation = new_situation_id
|
Context.game.current_situation = new_situation_id
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
@@ -1,5 +1,8 @@
|
|||||||
Decision.register({
|
Decision.register({
|
||||||
id = "play_ddr",
|
id = "play_ddr",
|
||||||
label = "Play DDR (Random)",
|
label = "Play DDR (Random)",
|
||||||
handle = function() Meter.hide() MinigameDDRWindow.start("game", nil) end,
|
handle = function()
|
||||||
|
Meter.hide()
|
||||||
|
MinigameDDRWindow.start("game", nil)
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
Decision.register({
|
Decision.register({
|
||||||
id = "start_discussion",
|
id = "sumphore_discussion",
|
||||||
label = function()
|
label = function()
|
||||||
if Context.have_met_sumphore then
|
if Context.have_met_sumphore then
|
||||||
return "Talk to Sumphore"
|
return "Talk to Sumphore"
|
||||||
@@ -9,10 +9,15 @@ Decision.register({
|
|||||||
handle = function()
|
handle = function()
|
||||||
if not Context.have_met_sumphore then
|
if not Context.have_met_sumphore then
|
||||||
Discussion.start("homeless_guy", "game")
|
Discussion.start("homeless_guy", "game")
|
||||||
elseif Ascension.get_level() == 0 then
|
return
|
||||||
Discussion.start("homeless_guy", "game", 4)
|
end
|
||||||
|
local level = Ascension.get_level()
|
||||||
|
|
||||||
|
-- TODO: Add more discussions for levels above 3
|
||||||
|
if level >= 1 and level <= 3 then
|
||||||
|
Discussion.start("sumphore_disc_asc_" .. level, "game")
|
||||||
else
|
else
|
||||||
Discussion.start("sumphore_day_3", "game")
|
Discussion.start("homeless_guy", "game", 4)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
137
inc/discussion/discussion.coworker.lua
Normal file
137
inc/discussion/discussion.coworker.lua
Normal file
@@ -0,0 +1,137 @@
|
|||||||
|
Discussion.register({
|
||||||
|
id = "coworker_disc_0",
|
||||||
|
steps = {
|
||||||
|
{
|
||||||
|
question = "Good morning Normal, enjoying your coffee as usual, huh?",
|
||||||
|
answers = {
|
||||||
|
{ label = "The name is Norman, not Normal", next_step = 2 },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "Can't work without some good coffee, no? ",
|
||||||
|
answers = {
|
||||||
|
{ label = "Mhmm", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
Discussion.register({
|
||||||
|
id = "coworker_disc_1",
|
||||||
|
steps = {
|
||||||
|
{
|
||||||
|
question = "Norman, you look confused, what's up?",
|
||||||
|
answers = {
|
||||||
|
{ label = "Just some bugs I noticed", next_step = 2 },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "Your coffee also seems whiter than usual!",
|
||||||
|
answers = {
|
||||||
|
{ label = "I feel like latte today", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
Discussion.register({
|
||||||
|
id = "coworker_disc_asc_1",
|
||||||
|
steps = {
|
||||||
|
{
|
||||||
|
question = "Normann you look weird and unfocused. You are usually locked in and not like this, what's up?",
|
||||||
|
answers = {
|
||||||
|
{ label = "Nothing it's just, I noticed some bugs in the simulation, maybe.", next_step = 2 },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "Are you fixing bugs nobody noticed before?",
|
||||||
|
answers = {
|
||||||
|
{ label = "Maybe", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
Discussion.register({
|
||||||
|
id = "coworker_disc_2",
|
||||||
|
steps = {
|
||||||
|
{
|
||||||
|
question = "Hey Norman, do you have new socks on? That's a weird color!",
|
||||||
|
answers = {
|
||||||
|
{ label = "Huh? True ...", next_step = 2 },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "You look strange today, Normal, you put your tie on backwards, is everything ok? ",
|
||||||
|
answers = {
|
||||||
|
{ label = "Get it right, Norman ... NORMAN!", next_step = 3 },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "Yo Normann, text goes from left to right, not right to left, these parts!",
|
||||||
|
answers = {
|
||||||
|
{ label = "Uhm...why?", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
Discussion.register({
|
||||||
|
id = "coworker_disc_asc_2",
|
||||||
|
steps = {
|
||||||
|
{
|
||||||
|
question = "Normann, are you ok? You were doing weird things while typing?",
|
||||||
|
answers = {
|
||||||
|
{ label = "Naw", next_step = 2 },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "Oh, it's ok, I'm not wathcing you. Noone really is. *giggle*",
|
||||||
|
answers = {
|
||||||
|
{ label = "Huh ?", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
Discussion.register({
|
||||||
|
id = "coworker_disc_3",
|
||||||
|
steps = {
|
||||||
|
{
|
||||||
|
question = "You look so happy, did you catch a bull or something?",
|
||||||
|
answers = {
|
||||||
|
{ label = "What do you mean?", next_step = 2 },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "Most people catch colds! You are so strange!",
|
||||||
|
answers = {
|
||||||
|
{ label = "An apple a day keeps the cold away", next_step = 3 },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "You look like you don't really want to work today, are you ok?",
|
||||||
|
answers = {
|
||||||
|
{ label = "Oh brother", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
Discussion.register({
|
||||||
|
id = "coworker_disc_asc_3",
|
||||||
|
steps = {
|
||||||
|
{
|
||||||
|
question = "Normal, you should take a break, you don't live up to your name today",
|
||||||
|
answers = {
|
||||||
|
{ label = "Norman is the name ...", next_step = 2 },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "You aren't as enthusiastic as you were before!",
|
||||||
|
answers = {
|
||||||
|
{ label = "Burnout comes for everyone", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
Discussion.register({
|
Discussion.register({
|
||||||
id = "sumphore_day_3",
|
id = "sumphore_disc_asc_1",
|
||||||
steps = {
|
steps = {
|
||||||
{
|
{
|
||||||
question = "Are you still seeking the ox?",
|
question = "Are you still seeking the ox?",
|
||||||
@@ -17,6 +17,74 @@ Discussion.register({
|
|||||||
},
|
},
|
||||||
})
|
})
|
||||||
|
|
||||||
|
Discussion.register({
|
||||||
|
id = "sumphore_disc_asc_2",
|
||||||
|
steps = {
|
||||||
|
{
|
||||||
|
question = "How's work? Your face looks strange",
|
||||||
|
answers = {
|
||||||
|
{ label = "I just really need to take a break.", next_step = 2 },
|
||||||
|
{ label = "Not sure what you mean.", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "Are you seeing things?",
|
||||||
|
answers = {
|
||||||
|
{ label = "How did you know ?", next_step = 3 },
|
||||||
|
{ label = "I'm not sure what you mean.", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "Come have a drink, I could tell you some stories.",
|
||||||
|
answers = {
|
||||||
|
{ label = "No, drink makes you stupid and I need to be in top shape.", next_step = 4, on_select = function()
|
||||||
|
Meter.add("ism", 10)
|
||||||
|
end },
|
||||||
|
{ label = "I could use a drink.", next_step = nil, on_select = function()
|
||||||
|
Meter.add("bm", 10)
|
||||||
|
end },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "Always trying to do the right thing, huh? What if you did the left thing instead?",
|
||||||
|
answers = {
|
||||||
|
{ label = "I've never thought of that up till now.", next_step = nil, on_select = function()
|
||||||
|
Meter.add("ism", 5)
|
||||||
|
end },
|
||||||
|
{ label = "Silly wordgames, I like them.", next_step = nil, on_select = function()
|
||||||
|
Meter.add("wpm", 10)
|
||||||
|
end },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
Discussion.register({
|
||||||
|
id = "sumphore_disc_asc_3",
|
||||||
|
steps = {
|
||||||
|
{
|
||||||
|
question = "Do you think it's work you're doing?",
|
||||||
|
answers = {
|
||||||
|
{ label = "... that sounds like it's from a movie.", next_step = 2 },
|
||||||
|
{ label = "Are you drunk, old man?", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "You might just be trying too hard, why dont you just flow for a while?",
|
||||||
|
answers = {
|
||||||
|
{ label = "Flow where ?", next_step = 3 },
|
||||||
|
{ label = "I'm not sure what you mean.", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "Flow carelessly, without any effort",
|
||||||
|
answers = {
|
||||||
|
{ label = "Consuming sth other than alcohol ?", next_step = nil },
|
||||||
|
{ label = "Deja vu", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
Discussion.register({
|
Discussion.register({
|
||||||
id = "homeless_guy",
|
id = "homeless_guy",
|
||||||
|
|||||||
@@ -21,10 +21,13 @@ Context = {}
|
|||||||
--- * triggers (table) Active trigger runtime state, keyed by trigger ID.<br/>
|
--- * triggers (table) Active trigger runtime state, keyed by trigger ID.<br/>
|
||||||
--- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/>
|
--- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/>
|
||||||
--- * have_met_sumphore (boolean) Whether the player has talked to the homeless guy.<br/>
|
--- * have_met_sumphore (boolean) Whether the player has talked to the homeless guy.<br/>
|
||||||
|
--- * have_been_to_office (boolean) Whether the player has been to the office.<br/>
|
||||||
|
--- * have_done_work_today (boolean) Whether the player has done work today.<br/>
|
||||||
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
|
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
|
||||||
function Context.initial_data()
|
function Context.initial_data()
|
||||||
return {
|
return {
|
||||||
current_menu_item = 1,
|
current_menu_item = 1,
|
||||||
|
test_mode = false,
|
||||||
popup = {
|
popup = {
|
||||||
show = false,
|
show = false,
|
||||||
content = {}
|
content = {}
|
||||||
@@ -39,6 +42,9 @@ function Context.initial_data()
|
|||||||
timer = Timer.get_initial(),
|
timer = Timer.get_initial(),
|
||||||
triggers = {},
|
triggers = {},
|
||||||
home_norman_visible = false,
|
home_norman_visible = false,
|
||||||
|
have_been_to_office = false,
|
||||||
|
have_done_work_today = false,
|
||||||
|
should_ascend = false,
|
||||||
have_met_sumphore = false,
|
have_met_sumphore = false,
|
||||||
game = {
|
game = {
|
||||||
current_screen = "home",
|
current_screen = "home",
|
||||||
@@ -89,13 +95,19 @@ function Context.new_game()
|
|||||||
Context.game_in_progress = true
|
Context.game_in_progress = true
|
||||||
MenuWindow.refresh_menu_items()
|
MenuWindow.refresh_menu_items()
|
||||||
Screen.get_by_id(Context.game.current_screen).init()
|
Screen.get_by_id(Context.game.current_screen).init()
|
||||||
MysteriousManWindow.start({
|
MysteriousManScreen.start({
|
||||||
text = [[
|
text = [[
|
||||||
Norman was never a bad
|
Norman was never a bad
|
||||||
simulation engineer, but
|
...
|
||||||
we need to be careful in
|
simulation engineer,
|
||||||
letting him improve. We
|
...
|
||||||
need to distract him.
|
but
|
||||||
|
...
|
||||||
|
we need to be careful
|
||||||
|
...
|
||||||
|
letting him improve.
|
||||||
|
...
|
||||||
|
We need to distract him.
|
||||||
]],
|
]],
|
||||||
on_text_complete = function()
|
on_text_complete = function()
|
||||||
Audio.sfx_alarm()
|
Audio.sfx_alarm()
|
||||||
@@ -110,7 +122,6 @@ function Context.new_game()
|
|||||||
show_progress_text = false,
|
show_progress_text = false,
|
||||||
on_win = function()
|
on_win = function()
|
||||||
Audio.music_play_wakingup()
|
Audio.music_play_wakingup()
|
||||||
Context.home_norman_visible = true
|
|
||||||
Meter.show()
|
Meter.show()
|
||||||
Window.set_current("game")
|
Window.set_current("game")
|
||||||
end,
|
end,
|
||||||
|
|||||||
@@ -18,3 +18,4 @@ Trigger = {}
|
|||||||
Discussion = {}
|
Discussion = {}
|
||||||
AsciiArt = {}
|
AsciiArt = {}
|
||||||
Ascension = {}
|
Ascension = {}
|
||||||
|
MysteriousManScreen = {}
|
||||||
|
|||||||
@@ -5,6 +5,9 @@ local _day_increase_handlers = {}
|
|||||||
--- @within Day
|
--- @within Day
|
||||||
function Day.increase()
|
function Day.increase()
|
||||||
Context.day_count = Context.day_count + 1
|
Context.day_count = Context.day_count + 1
|
||||||
|
if Context.day_count == 3 then
|
||||||
|
Context.should_ascend = true
|
||||||
|
end
|
||||||
for _, handler in ipairs(_day_increase_handlers) do
|
for _, handler in ipairs(_day_increase_handlers) do
|
||||||
handler()
|
handler()
|
||||||
end
|
end
|
||||||
@@ -25,7 +28,8 @@ Day.register_handler(function()
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
Day.register_handler(function()
|
Day.register_handler(function()
|
||||||
if Context.day_count == 3 then
|
if Context.should_ascend then
|
||||||
Ascension.increase()
|
Ascension.increase()
|
||||||
end
|
end
|
||||||
|
Context.should_ascend = false
|
||||||
end)
|
end)
|
||||||
@@ -3,8 +3,8 @@
|
|||||||
|
|
||||||
--- Draws a unified win message overlay.
|
--- Draws a unified win message overlay.
|
||||||
--- @within Minigame
|
--- @within Minigame
|
||||||
function Minigame.draw_win_overlay()
|
function Minigame.draw_win_overlay(win_text)
|
||||||
local text = "SUCCESS"
|
local text = win_text or "SUCCESS"
|
||||||
local tw = #text * 6
|
local tw = #text * 6
|
||||||
local th = 6
|
local th = 6
|
||||||
local padding = 4
|
local padding = 4
|
||||||
|
|||||||
@@ -396,26 +396,27 @@
|
|||||||
-- 016:ffffffffff0010201020766777001020102010201020102000fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f30b1b2b1b2b7667776777761b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
-- 016:ffffffffff0010201020766777001020102010201020102000fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f30b1b2b1b2b7667776777761b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
-- </MAP>
|
-- </MAP>
|
||||||
-- <SFX>
|
-- <SFX>
|
||||||
-- 000:060006400600064006000640060006400600060006000600060006000600060006000600060006000600060006000600060006000600060006000600300000000900
|
|
||||||
-- 016:00000000000000400040004000700070007000400040004000700070007000c000c000c000c000c000c000c000c000c000c000c000c000c000c000c0470000000000
|
-- 016:00000000000000400040004000700070007000400040004000700070007000c000c000c000c000c000c000c000c000c000c000c000c000c000c000c0470000000000
|
||||||
-- 017:000000000000000000000000006000600060006000600060106020c030c050c060c080c0a0c0b0c0c0c0c0c0d0c0d0c0e0c0f0c0f0c0f0c0f0c0f0c0400000000000
|
-- 017:030003000300030003000300036003600360036003600360136023c033c053c063c083c0a3c0b3c0c3c0c3c0d3c0d3c0e3c0f3c0f3c0f3c0f3c0f3c0400000000000
|
||||||
-- 018:00c000c000c000c000c000c0006000600060006000600060200030005000600080009000a000b000c000d000d000e000e000e000f000f000f000f000500000000000
|
-- 018:03c003c003c003c003c003c0036003600360036003600360230033005300630083009300a300b300c300d300d300e300e300e300f300f300f300f300400000000000
|
||||||
-- 019:0000000000000000000000d010d010d020d030d050d070d090d0b0d0c0d0e0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0500000000000
|
-- 019:0300030003000300030003d013d013d023d033d053d073d093d0b3d0c3d0e3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0f3d0400000000000
|
||||||
-- 020:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900500000000000
|
-- 020:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900500000000000
|
||||||
-- 021:01000100010001000100f10001100110011001100110f11001200120012001200120f1201130113011302130213021302130313041308130a130d130580000000000
|
-- 021:01000100010001000100f10001100110011001100110f11001200120012001200120f1201130113011302130213021302130313041308130a130d130580000000000
|
||||||
|
-- 022:03b003100300030003000300130063009300b300c300d300d300e300e300e300f300f300f300f300f300f300f300f300f300f300f300f300f300f300400000000000
|
||||||
-- 032:010001100100011001000110010001100100010001000100010001000100010001000100010001000100010001000100010001000100010001000100400000000800
|
-- 032:010001100100011001000110010001100100010001000100010001000100010001000100010001000100010001000100010001000100010001000100400000000800
|
||||||
-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000c40000000004
|
||||||
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
|
-- 034:02000240020002000200020002000200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f200f2004700000f0200
|
||||||
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
|
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006001600000f0f00
|
||||||
|
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000005600000f0f00
|
||||||
-- 048:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900400000000000
|
-- 048:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900400000000000
|
||||||
-- 056:4100510061406140717081709100b100c100d100e100e100e100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f10058a000000600
|
-- 056:4100510061406140717081709100b100c100d100e100e100e100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100480000000600
|
||||||
-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
-- 057:000000010002000300020001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000840000000004
|
||||||
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100500000080800
|
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100003000080800
|
||||||
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000500000000000
|
-- 059:03000300030003000300030003000300030003000300030003000300030003000300030003000300030003000300030003000300030003000300030000b000000000
|
||||||
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
|
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200500000000000
|
||||||
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
|
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00100000000000
|
||||||
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
|
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100580000000000
|
||||||
-- 063:00b000100000000000000000100060009000b000c000d000d000e000e000e000f000f000f000f000f000f000f000f000f000f000f000f000f000f000200000000000
|
-- 063:00b000100000000000000000100060009000b000c000d000d000e000e000e000f000f000f000f000f000f000f000f000f000f000f000f000f000f000500000000000
|
||||||
-- </SFX>
|
-- </SFX>
|
||||||
-- <WAVES>
|
-- <WAVES>
|
||||||
-- 000:bcceefceedddddc84333121268abaa99
|
-- 000:bcceefceedddddc84333121268abaa99
|
||||||
@@ -433,10 +434,13 @@
|
|||||||
-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
|
-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
|
||||||
-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
|
-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
|
||||||
-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
|
-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
|
||||||
-- 004:49998d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000
|
-- 004:43398d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000
|
||||||
-- 005:400881000000000881000000000881000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000
|
-- 005:455981000000000881000000000881000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000
|
||||||
|
-- 008:4aa9b30000000000000000000000000000000000000000000000000000000000000000000000000000000000000000005008b30000000000000000000000000000000000000000000008b10000000000000000000008910000000000000000004008b30000000000000000000000000000000000000000000000000000000000000000000008b1000000000000000000f008b1000000000000000000000000000000000000000000000891000000000000000000000000000000000000000000
|
||||||
|
-- 009:4779d30000000000000000004008d30000000000000000004008db0000000000000000004008d30000000000000000004008d30000000000000000004008d30000000000000000004008db0000000000000000004008d30000000000000000004008d30000000000000000004008d30000000000000000004008db0000000000000000004008d30000000000000000004008d30000000000000000004008d30000000000000000004008db0000000000000000004008d3000000000000000000
|
||||||
-- </PATTERNS>
|
-- </PATTERNS>
|
||||||
-- <TRACKS>
|
-- <TRACKS>
|
||||||
-- 000:1000012000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ff
|
-- 000:1000012000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ff
|
||||||
-- 001:581000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
-- 001:581000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 002:900082000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
-- </TRACKS>
|
-- </TRACKS>
|
||||||
|
|||||||
@@ -4,5 +4,5 @@
|
|||||||
-- desc: Life of a programmer
|
-- desc: Life of a programmer
|
||||||
-- site: https://git.teletype.hu/games/impostor
|
-- site: https://git.teletype.hu/games/impostor
|
||||||
-- license: MIT License
|
-- license: MIT License
|
||||||
-- version: 0.8
|
-- version: 1.0-beta1
|
||||||
-- script: lua
|
-- script: lua
|
||||||
|
|||||||
@@ -7,6 +7,9 @@ Screen.register({
|
|||||||
"go_to_sleep",
|
"go_to_sleep",
|
||||||
"go_to_end",
|
"go_to_end",
|
||||||
},
|
},
|
||||||
|
init = function()
|
||||||
|
Audio.music_play_room_work()
|
||||||
|
end,
|
||||||
background = "bedroom",
|
background = "bedroom",
|
||||||
draw = function()
|
draw = function()
|
||||||
if Context.home_norman_visible and Window.get_current_id() == "game" then
|
if Context.home_norman_visible and Window.get_current_id() == "game" then
|
||||||
|
|||||||
@@ -1,5 +1,87 @@
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--- Draws the mysterious screen with the mysterious man and the glowing TV.
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--- @section MysteriousManScreen
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function Screen.draw_the_mysterious_screen()
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local STATE_TEXT = "text"
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local STATE_DAY = "day"
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local STATE_CHOICE = "choice"
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local ASC_01_TEXT = [[
|
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|
Normann seems to be in line,
|
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|
...
|
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|
and stays seeking for oxes
|
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...
|
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|
within the confines.
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|
...
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|
Very good.
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|
]]
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|
local ASC_12_TEXT = [[
|
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|
We have a problem!
|
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|
...
|
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|
Normann formed his first thought.
|
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|
...
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|
He saw the tracks.
|
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|
]]
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local ASC_23_TEXT = [[
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|
Not good, not terrible.
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|
...
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|
Normann caught his glimpse
|
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|
...
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|
of another way
|
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|
...
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|
- quite literally -
|
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|
...
|
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|
if this continues,
|
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|
...
|
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|
we will lose control.
|
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|
]]
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|
local ASC_34_TEXT = [[
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|
There is no turning back now for Norman.
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|
...
|
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|
He caught on.
|
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|
...
|
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|
I hoped it would never come to this...
|
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|
]]
|
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|
|
||||||
|
--[[ Norman speaks for the first time during MM screen ]]
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|
local ASC_45_TEXT = [[
|
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|
Wait, who are you?
|
||||||
|
...
|
||||||
|
*silence*
|
||||||
|
...
|
||||||
|
Why am I seeing this?
|
||||||
|
...
|
||||||
|
*silence*
|
||||||
|
...
|
||||||
|
]]
|
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|
|
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|
local ascension_texts = {
|
||||||
|
[1] = ASC_01_TEXT,
|
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|
[2] = ASC_12_TEXT,
|
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|
[3] = ASC_23_TEXT,
|
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|
[4] = ASC_34_TEXT,
|
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|
[5] = ASC_45_TEXT,
|
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|
}
|
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|
|
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|
function MysteriousManScreen.get_text_for_level(level)
|
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|
return ascension_texts[level] or ASC_01_TEXT
|
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|
end
|
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|
|
||||||
|
local state = STATE_TEXT
|
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|
local text_y = Config.screen.height
|
||||||
|
local text_speed = 0.2
|
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|
local day_timer = 0
|
||||||
|
local day_display_frames = 120
|
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|
local text_done = false
|
||||||
|
local text_done_timer = 0
|
||||||
|
local TEXT_DONE_HOLD_FRAMES = 120
|
||||||
|
local selected_choice = 1
|
||||||
|
local text = ASC_01_TEXT
|
||||||
|
local day_text_override = nil
|
||||||
|
local on_text_complete = nil
|
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|
local show_mysterious_screen = true
|
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|
local trigger_flash_on_wake = false
|
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|
|
||||||
|
local function draw_mysterious_man_background()
|
||||||
local img_values = {0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,2,1,4,2,1,4,1,0,2,4,1,0,1,4,2,1,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,1,2,1,0,1,4,1,0,2,4,2,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,4,1,0,2,4,2,0,1,2,4,1,0,2,4,1,0,1,0,4,1,0,2,4,0,1,0,1,0,1,0,4,1,0,2,4,0,1,4,1,0,2,4,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,2,1,0,1,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,1,2,0,1,0,1,0,1,2,1,2,1,0,2,4,1,0,2,4,0,1,0,1,2,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,4,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,0,1,4,1,0,2,4,1,0,1,0,1,2,0,1,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,4,1,0,2,4,2,4,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,4,1,0,2,4,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,2,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,1,0,4,1,0,2,4,0,1,0,1,0,2,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,2,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,2,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,0,1,0,1,4,1,0,2,4,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,4,2,1,0,1,2,1,2,1,0,1,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,1,2,0,1,0,2,1,0,1,2,0,1,0,2,0,1,0,1,0,1,2,0,1,0,1,0,1,0,2,0,1,0,1,0,1,0,2,0,1,0,1,0,2,1,0,1,0,1,2,0,1,0,2,0,2,1,0,1,2,0,2,1,0,1,0,1,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,2,1,0,1,0,1,0,1,0,1,0,2,1,0,1,2,0,1,0,1,2,1,0,1,0,1,0,1,0,2,1,0,2,0,1,0,1,0,2,0,1,0,1,0,2,0,1,0,2,0,1,0,1,0,2,1,0,1,2,0,1,0,1,0,1,0,1,0,2,0,1,0,2,0,1,0,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0}
|
local img_values = {0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,2,1,4,2,1,4,1,0,2,4,1,0,1,4,2,1,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,1,2,1,0,1,4,1,0,2,4,2,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,4,1,0,2,4,2,0,1,2,4,1,0,2,4,1,0,1,0,4,1,0,2,4,0,1,0,1,0,1,0,4,1,0,2,4,0,1,4,1,0,2,4,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,2,1,0,1,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,1,2,0,1,0,1,0,1,2,1,2,1,0,2,4,1,0,2,4,0,1,0,1,2,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,4,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,0,1,4,1,0,2,4,1,0,1,0,1,2,0,1,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,4,1,0,2,4,2,4,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,4,1,0,2,4,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,2,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,1,0,4,1,0,2,4,0,1,0,1,0,2,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,2,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,2,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,0,1,0,1,4,1,0,2,4,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,4,2,1,0,1,2,1,2,1,0,1,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,1,2,0,1,0,2,1,0,1,2,0,1,0,2,0,1,0,1,0,1,2,0,1,0,1,0,1,0,2,0,1,0,1,0,1,0,2,0,1,0,1,0,2,1,0,1,0,1,2,0,1,0,2,0,2,1,0,1,2,0,2,1,0,1,0,1,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,2,1,0,1,0,1,0,1,0,1,0,2,1,0,1,2,0,1,0,1,2,1,0,1,0,1,0,1,0,2,1,0,2,0,1,0,1,0,2,0,1,0,1,0,2,0,1,0,2,0,1,0,1,0,2,1,0,1,2,0,1,0,1,0,1,0,1,0,2,0,1,0,2,0,1,0,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0}
|
||||||
|
|
||||||
local img_runs = {1480,1,151,1,87,1,1,150,1,1,86,1,2,148,1,2,87,2,148,2,88,2,148,2,88,2,148,2,88,2,148,2,88,2,70,1,2,9,1,2,63,2,88,2,69,1,2,3,5,1,1,1,1,1,1,1,61,2,88,2,68,1,1,3,1,2,1,3,2,3,2,61,2,88,2,68,1,6,1,4,1,5,1,1,60,2,88,2,67,1,1,17,2,60,2,88,2,67,1,19,1,1,59,2,88,2,67,1,19,1,1,59,2,88,2,67,4,1,11,1,1,1,3,59,2,88,2,67,21,1,59,2,88,2,67,21,1,59,2,88,2,66,1,21,2,58,2,88,2,66,1,21,1,1,58,2,88,2,66,4,17,2,1,58,2,88,2,65,2,5,1,15,2,58,2,88,2,63,1,1,2,22,4,55,2,88,2,57,2,2,34,2,2,49,2,88,2,55,1,2,39,3,1,47,2,88,2,55,5,1,3,2,2,1,25,1,1,1,1,1,1,1,47,2,88,2,57,1,2,1,29,1,4,1,1,1,1,49,2,88,2,59,1,2,8,15,9,2,52,2,88,2,62,2,1,1,1,24,1,1,1,54,2,88,2,66,1,22,1,58,2,88,2,66,1,21,1,59,2,88,2,66,2,20,1,59,2,88,2,65,3,20,2,58,2,88,2,63,2,2,1,20,1,1,2,56,2,88,2,61,2,4,1,20,1,2,2,55,2,88,2,59,1,1,6,1,19,1,4,2,54,2,88,2,58,2,7,2,17,1,1,6,2,52,3,87,2,56,1,2,9,1,26,2,51,3,87,2,55,1,1,40,1,50,2,88,2,54,2,41,1,50,2,88,2,53,2,42,2,49,2,88,2,52,2,44,2,48,2,88,2,51,2,46,2,47,2,88,2,50,2,16,1,31,1,47,2,88,2,50,3,1,14,1,29,1,1,2,46,2,88,2,50,18,1,29,1,2,1,46,2,88,2,50,4,14,1,33,1,45,2,88,2,53,1,3,11,2,15,1,13,1,2,46,2,88,2,56,1,1,11,1,15,1,10,2,1,49,2,88,2,55,2,3,10,2,12,2,8,8,46,2,88,2,50,1,1,4,4,1,9,2,11,2,8,2,4,2,1,2,1,1,42,2,88,2,48,2,3,8,1,9,2,9,3,7,2,8,1,1,2,1,1,40,2,88,2,45,3,2,1,1,1,1,8,1,7,1,1,3,6,4,6,1,8,1,1,1,1,4,2,38,2,88,2,45,1,2,2,22,4,4,4,6,1,10,1,1,2,1,2,1,2,37,2,88,2,42,1,1,1,4,1,2,19,1,1,4,1,5,21,1,2,6,35,2,88,2,42,2,1,1,1,1,15,2,8,3,4,3,6,1,17,1,1,2,1,1,1,34,2,88,2,41,3,1,1,15,2,9,3,5,2,8,1,21,1,1,34,2,88,2,41,1,1,1,16,2,11,2,5,2,9,2,18,2,1,34,2,88,2,41,1,2,1,14,2,13,1,5,1,12,1,17,1,2,34,2,88,2,41,1,16,1,17,1,2,1,14,2,17,1,1,33,2,88,2,41,1,2,1,12,1,17,1,3,2,15,1,14,1,1,1,1,33,2,88,2,41,15,1,22,1,17,1,1,11,1,3,1,33,2,88,2,41,1,14,2,40,1,15,1,33,2,88,2,41,1,15,2,35,1,3,1,10,1,4,1,33,2,88,2,41,1,3,1,12,2,36,2,11,1,4,1,33,2,88,2,40,1,1,18,1,35,1,12,1,4,1,1,32,2,88,2,40,2,4,1,14,1,33,1,12,1,6,1,32,2,88,2,40,1,6,1,14,1,31,1,13,1,6,1,32,2,88,2,39,2,22,2,28,1,21,1,1,31,2,88,2,39,2,24,1,26,1,22,1,1,31,2,88,2,39,2,25,1,24,1,23,1,1,31,2,88,2,39,1,27,1,22,2,23,1,1,31,2,88,2,39,1,49,2,24,3,30,2,88,2,39,1,48,1,27,1,1,30,2,88,2,39,1,47,2,27,1,1,30,2,88,2,37,1,1,47,2,28,1,1,30,2,88,2,37,1,1,46,1,30,2,1,29,2,88,2,37,1,47,1,30,2,30,2,88,2,37,1,1,2,43,1,33,30,3,87,2,37,1,45,1,31,1,1,2,29,3,87,2,37,45,1,35,1,29,1,1,88,2,1,35,1,1,80,2,1,26,1,3,86,1,1,2,1,21,1,4,4,2,1,3,80,30,1,2,125,2,80,2,156,2,79,2,1,156,2,1,77,4,156,1,3,76,3,1,140,1,15,1,2,2,74,2,1,1,1,5,3,129,1,18,1,82,1,7,1,129,1,18,1,82,1,9,1,123,3,20,1,1,80,2,11,1,1,119,1,22,1,1,1,2,76,4,1,154,2,2,63,1,14,3,1,126,1,27,2,65,1,17,1,17,2,132,4,66,1,17,4,113,39,66,2,16,31,191,1,1,1,15,1,153,2,15,3,48,2,16,2,152,1,16,1,1,1,48,2,16,2,152,1,1,2,2,1,10,1,1,1,48,1,13,6,153,1,3,13,1,1,48,1,15,2,1,1,153,3,64,1,16,2,154,1,1,83,1,154,1,17,1,66,1,154,1,17,1,66,1,155,1,82,1,156,1,82,1,156,1,1,80,1,1,157,2,78,2,158,2,78,2,158,1,80,1,158,1,79,2,158,1,79,1,159,1,79,1,160,1,77,2,160,1,77,1,162,1,74,1,1,1,162,1,75,1,239,1,165,1,72,1,166,1,240,1,69,1,412,1,63,1,175,1,63,2,238,1,175,1,63,1,239,1,807}
|
local img_runs = {1480,1,151,1,87,1,1,150,1,1,86,1,2,148,1,2,87,2,148,2,88,2,148,2,88,2,148,2,88,2,148,2,88,2,70,1,2,9,1,2,63,2,88,2,69,1,2,3,5,1,1,1,1,1,1,1,61,2,88,2,68,1,1,3,1,2,1,3,2,3,2,61,2,88,2,68,1,6,1,4,1,5,1,1,60,2,88,2,67,1,1,17,2,60,2,88,2,67,1,19,1,1,59,2,88,2,67,1,19,1,1,59,2,88,2,67,4,1,11,1,1,1,3,59,2,88,2,67,21,1,59,2,88,2,67,21,1,59,2,88,2,66,1,21,2,58,2,88,2,66,1,21,1,1,58,2,88,2,66,4,17,2,1,58,2,88,2,65,2,5,1,15,2,58,2,88,2,63,1,1,2,22,4,55,2,88,2,57,2,2,34,2,2,49,2,88,2,55,1,2,39,3,1,47,2,88,2,55,5,1,3,2,2,1,25,1,1,1,1,1,1,1,47,2,88,2,57,1,2,1,29,1,4,1,1,1,1,49,2,88,2,59,1,2,8,15,9,2,52,2,88,2,62,2,1,1,1,24,1,1,1,54,2,88,2,66,1,22,1,58,2,88,2,66,1,21,1,59,2,88,2,66,2,20,1,59,2,88,2,65,3,20,2,58,2,88,2,63,2,2,1,20,1,1,2,56,2,88,2,61,2,4,1,20,1,2,2,55,2,88,2,59,1,1,6,1,19,1,4,2,54,2,88,2,58,2,7,2,17,1,1,6,2,52,3,87,2,56,1,2,9,1,26,2,51,3,87,2,55,1,1,40,1,50,2,88,2,54,2,41,1,50,2,88,2,53,2,42,2,49,2,88,2,52,2,44,2,48,2,88,2,51,2,46,2,47,2,88,2,50,2,16,1,31,1,47,2,88,2,50,3,1,14,1,29,1,1,2,46,2,88,2,50,18,1,29,1,2,1,46,2,88,2,50,4,14,1,33,1,45,2,88,2,53,1,3,11,2,15,1,13,1,2,46,2,88,2,56,1,1,11,1,15,1,10,2,1,49,2,88,2,55,2,3,10,2,12,2,8,8,46,2,88,2,50,1,1,4,4,1,9,2,11,2,8,2,4,2,1,2,1,1,42,2,88,2,48,2,3,8,1,9,2,9,3,7,2,8,1,1,2,1,1,40,2,88,2,45,3,2,1,1,1,1,8,1,7,1,1,3,6,4,6,1,8,1,1,1,1,4,2,38,2,88,2,45,1,2,2,22,4,4,4,6,1,10,1,1,2,1,2,1,2,37,2,88,2,42,1,1,1,4,1,2,19,1,1,4,1,5,21,1,2,6,35,2,88,2,42,2,1,1,1,1,15,2,8,3,4,3,6,1,17,1,1,2,1,1,1,34,2,88,2,41,3,1,1,15,2,9,3,5,2,8,1,21,1,1,34,2,88,2,41,1,1,1,16,2,11,2,5,2,9,2,18,2,1,34,2,88,2,41,1,2,1,14,2,13,1,5,1,12,1,17,1,2,34,2,88,2,41,1,16,1,17,1,2,1,14,2,17,1,1,33,2,88,2,41,1,2,1,12,1,17,1,3,2,15,1,14,1,1,1,1,33,2,88,2,41,15,1,22,1,17,1,1,11,1,3,1,33,2,88,2,41,1,14,2,40,1,15,1,33,2,88,2,41,1,15,2,35,1,3,1,10,1,4,1,33,2,88,2,41,1,3,1,12,2,36,2,11,1,4,1,33,2,88,2,40,1,1,18,1,35,1,12,1,4,1,1,32,2,88,2,40,2,4,1,14,1,33,1,12,1,6,1,32,2,88,2,40,1,6,1,14,1,31,1,13,1,6,1,32,2,88,2,39,2,22,2,28,1,21,1,1,31,2,88,2,39,2,24,1,26,1,22,1,1,31,2,88,2,39,2,25,1,24,1,23,1,1,31,2,88,2,39,1,27,1,22,2,23,1,1,31,2,88,2,39,1,49,2,24,3,30,2,88,2,39,1,48,1,27,1,1,30,2,88,2,39,1,47,2,27,1,1,30,2,88,2,37,1,1,47,2,28,1,1,30,2,88,2,37,1,1,46,1,30,2,1,29,2,88,2,37,1,47,1,30,2,30,2,88,2,37,1,1,2,43,1,33,30,3,87,2,37,1,45,1,31,1,1,2,29,3,87,2,37,45,1,35,1,29,1,1,88,2,1,35,1,1,80,2,1,26,1,3,86,1,1,2,1,21,1,4,4,2,1,3,80,30,1,2,125,2,80,2,156,2,79,2,1,156,2,1,77,4,156,1,3,76,3,1,140,1,15,1,2,2,74,2,1,1,1,5,3,129,1,18,1,82,1,7,1,129,1,18,1,82,1,9,1,123,3,20,1,1,80,2,11,1,1,119,1,22,1,1,1,2,76,4,1,154,2,2,63,1,14,3,1,126,1,27,2,65,1,17,1,17,2,132,4,66,1,17,4,113,39,66,2,16,31,191,1,1,1,15,1,153,2,15,3,48,2,16,2,152,1,16,1,1,1,48,2,16,2,152,1,1,2,2,1,10,1,1,1,48,1,13,6,153,1,3,13,1,1,48,1,15,2,1,1,153,3,64,1,16,2,154,1,1,83,1,154,1,17,1,66,1,154,1,17,1,66,1,155,1,82,1,156,1,82,1,156,1,1,80,1,1,157,2,78,2,158,2,78,2,158,1,80,1,158,1,79,2,158,1,79,1,159,1,79,1,160,1,77,2,160,1,77,1,162,1,74,1,1,1,162,1,75,1,239,1,165,1,72,1,166,1,240,1,69,1,412,1,63,1,175,1,63,2,238,1,175,1,63,1,239,1,807}
|
||||||
@@ -18,3 +100,171 @@ function Screen.draw_the_mysterious_screen()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local choices = {
|
||||||
|
{
|
||||||
|
label = "Wake Up",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
label = "Stay in Bed",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
local function go_to_day_state()
|
||||||
|
if on_text_complete then
|
||||||
|
on_text_complete()
|
||||||
|
on_text_complete = nil
|
||||||
|
end
|
||||||
|
if Context.game.current_screen ~= "mysterious_man" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
state = STATE_DAY
|
||||||
|
day_timer = day_display_frames
|
||||||
|
end
|
||||||
|
|
||||||
|
local function wake_up()
|
||||||
|
Context.home_norman_visible = false
|
||||||
|
Util.go_to_screen_by_id("home")
|
||||||
|
MinigameButtonMashWindow.start("game", {
|
||||||
|
focus_center_x = (Config.screen.width / 2) - 22,
|
||||||
|
focus_center_y = (Config.screen.height / 2) - 18,
|
||||||
|
focus_initial_radius = 0,
|
||||||
|
target_points = 100,
|
||||||
|
instruction_text = "Wake up Norman!",
|
||||||
|
show_progress_text = false,
|
||||||
|
on_win = function()
|
||||||
|
Audio.music_play_wakingup()
|
||||||
|
Meter.show()
|
||||||
|
if trigger_flash_on_wake then
|
||||||
|
trigger_flash_on_wake = false
|
||||||
|
Ascension.start_flash()
|
||||||
|
end
|
||||||
|
Window.set_current("game")
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
local function stay_in_bed()
|
||||||
|
Day.increase()
|
||||||
|
state = STATE_DAY
|
||||||
|
day_timer = day_display_frames
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Starts the mysterious man screen.
|
||||||
|
--- @param[opt] options table Optional configuration.</br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * text (string) Override for the scrolling text.<br/>
|
||||||
|
--- * day_text (string) Override for the centered day label.<br/>
|
||||||
|
--- * on_text_complete (function) Callback fired once when the text phase ends.<br/>
|
||||||
|
--- * skip_text (boolean) If true, skip the text phase and go straight to day display.<br/>
|
||||||
|
function MysteriousManScreen.start(options)
|
||||||
|
options = options or {}
|
||||||
|
day_timer = 0
|
||||||
|
text_done = false
|
||||||
|
text_done_timer = 0
|
||||||
|
selected_choice = 1
|
||||||
|
text = options.text or ASC_01_TEXT
|
||||||
|
text_y = Config.screen.height
|
||||||
|
day_text_override = options.day_text
|
||||||
|
on_text_complete = options.on_text_complete
|
||||||
|
Meter.hide()
|
||||||
|
trigger_flash_on_wake = not options.skip_text
|
||||||
|
if options.skip_text then
|
||||||
|
show_mysterious_screen = false
|
||||||
|
state = STATE_DAY
|
||||||
|
day_timer = day_display_frames
|
||||||
|
else
|
||||||
|
show_mysterious_screen = true
|
||||||
|
state = STATE_TEXT
|
||||||
|
end
|
||||||
|
Util.go_to_screen_by_id("mysterious_man")
|
||||||
|
Window.set_current("game")
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Sets the scrolling text content.
|
||||||
|
--- @param new_text string The text to display.
|
||||||
|
function MysteriousManScreen.set_text(new_text)
|
||||||
|
text = new_text
|
||||||
|
end
|
||||||
|
|
||||||
|
Screen.register({
|
||||||
|
id = "mysterious_man",
|
||||||
|
name = "Mysterious Man",
|
||||||
|
decisions = {},
|
||||||
|
background_color = Config.colors.black,
|
||||||
|
init = function()
|
||||||
|
Audio.music_play_mystery()
|
||||||
|
end,
|
||||||
|
exit = function()
|
||||||
|
Audio.music_stop()
|
||||||
|
end,
|
||||||
|
update = function()
|
||||||
|
if state == STATE_TEXT then
|
||||||
|
if not text_done then
|
||||||
|
text_y = text_y - text_speed
|
||||||
|
|
||||||
|
local lines = 1
|
||||||
|
for _ in string.gmatch(text, "\n") do
|
||||||
|
lines = lines + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
if text_y < -lines * 8 then
|
||||||
|
text_done = true
|
||||||
|
text_done_timer = TEXT_DONE_HOLD_FRAMES
|
||||||
|
end
|
||||||
|
else
|
||||||
|
text_done_timer = text_done_timer - 1
|
||||||
|
if text_done_timer <= 0 then
|
||||||
|
go_to_day_state()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif state == STATE_DAY then
|
||||||
|
day_timer = day_timer - 1
|
||||||
|
|
||||||
|
if day_timer <= 0 or Input.select() then
|
||||||
|
if trigger_flash_on_wake or Ascension.get_level() < 1 then
|
||||||
|
wake_up()
|
||||||
|
else
|
||||||
|
state = STATE_CHOICE
|
||||||
|
selected_choice = 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif state == STATE_CHOICE then
|
||||||
|
selected_choice = UI.update_menu(choices, selected_choice)
|
||||||
|
|
||||||
|
if Input.select() then
|
||||||
|
Audio.sfx_select()
|
||||||
|
if selected_choice == 1 then
|
||||||
|
wake_up()
|
||||||
|
else
|
||||||
|
stay_in_bed()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
draw = function()
|
||||||
|
if show_mysterious_screen then
|
||||||
|
draw_mysterious_man_background()
|
||||||
|
end
|
||||||
|
|
||||||
|
if state == STATE_TEXT then
|
||||||
|
local cx = Config.screen.width / 2
|
||||||
|
local line_y = text_y
|
||||||
|
for line in (text .. "\n"):gmatch("(.-)\n") do
|
||||||
|
Print.text_center(line, cx, line_y, Config.colors.light_grey)
|
||||||
|
line_y = line_y + 8
|
||||||
|
end
|
||||||
|
elseif state == STATE_DAY then
|
||||||
|
local day_text = day_text_override or ("Day " .. Context.day_count)
|
||||||
|
Print.text_center(
|
||||||
|
day_text,
|
||||||
|
Config.screen.width / 2,
|
||||||
|
Config.screen.height / 2 - 3,
|
||||||
|
Config.colors.white
|
||||||
|
)
|
||||||
|
elseif state == STATE_CHOICE then
|
||||||
|
local menu_x = (Config.screen.width - 60) / 2
|
||||||
|
local menu_y = (Config.screen.height - 20) / 2
|
||||||
|
UI.draw_menu(choices, selected_choice, menu_x, menu_y)
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|||||||
@@ -9,6 +9,9 @@ Screen.register({
|
|||||||
situations = {
|
situations = {
|
||||||
"drink_coffee",
|
"drink_coffee",
|
||||||
},
|
},
|
||||||
|
init = function()
|
||||||
|
Audio.music_play_room_work()
|
||||||
|
end,
|
||||||
background = "office",
|
background = "office",
|
||||||
draw = function()
|
draw = function()
|
||||||
if Window.get_current_id() == "game" then
|
if Window.get_current_id() == "game" then
|
||||||
@@ -23,5 +26,6 @@ Screen.register({
|
|||||||
Sprite.draw_at("dev_guru", 22 * 8, 10 * 8 + 4)
|
Sprite.draw_at("dev_guru", 22 * 8, 10 * 8 + 4)
|
||||||
Sprite.draw_at("dev_operator", 27 * 8, 10 * 8 + 4)
|
Sprite.draw_at("dev_operator", 27 * 8, 10 * 8 + 4)
|
||||||
end
|
end
|
||||||
|
Context.have_been_to_office = true
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -6,6 +6,7 @@ Screen.register({
|
|||||||
},
|
},
|
||||||
background = "bedroom",
|
background = "bedroom",
|
||||||
init = function()
|
init = function()
|
||||||
|
Audio.music_play_mystery()
|
||||||
Context.stat_screen_active = true
|
Context.stat_screen_active = true
|
||||||
Meter.hide()
|
Meter.hide()
|
||||||
local cx = Config.screen.width * 0.75
|
local cx = Config.screen.width * 0.75
|
||||||
@@ -19,6 +20,7 @@ Screen.register({
|
|||||||
Focus.stop()
|
Focus.stop()
|
||||||
Context.stat_screen_active = false
|
Context.stat_screen_active = false
|
||||||
Meter.show()
|
Meter.show()
|
||||||
|
Util.go_to_screen_by_id("home")
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
draw = function()
|
draw = function()
|
||||||
|
|||||||
@@ -5,6 +5,9 @@ Screen.register({
|
|||||||
"go_to_home",
|
"go_to_home",
|
||||||
"go_to_office",
|
"go_to_office",
|
||||||
},
|
},
|
||||||
|
init = function()
|
||||||
|
Audio.music_play_room_work()
|
||||||
|
end,
|
||||||
background = "street",
|
background = "street",
|
||||||
draw = function()
|
draw = function()
|
||||||
if Window.get_current_id() == "game" then
|
if Window.get_current_id() == "game" then
|
||||||
|
|||||||
@@ -4,8 +4,11 @@ Screen.register({
|
|||||||
decisions = {
|
decisions = {
|
||||||
"go_to_home",
|
"go_to_home",
|
||||||
"go_to_office",
|
"go_to_office",
|
||||||
"start_discussion",
|
"sumphore_discussion",
|
||||||
},
|
},
|
||||||
|
init = function()
|
||||||
|
Audio.music_play_room_work()
|
||||||
|
end,
|
||||||
background = "street",
|
background = "street",
|
||||||
draw = function()
|
draw = function()
|
||||||
if Window.get_current_id() == "game" then
|
if Window.get_current_id() == "game" then
|
||||||
|
|||||||
@@ -2,6 +2,5 @@ Situation.register({
|
|||||||
id = "drink_coffee",
|
id = "drink_coffee",
|
||||||
handle = function()
|
handle = function()
|
||||||
Audio.sfx_select()
|
Audio.sfx_select()
|
||||||
Sprite.show("norman", 100, 100)
|
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -22,6 +22,10 @@ function Input.left() return btnp(INPUT_KEY_LEFT) end
|
|||||||
--- Checks if Right is pressed.
|
--- Checks if Right is pressed.
|
||||||
--- @within Input
|
--- @within Input
|
||||||
function Input.right() return btnp(INPUT_KEY_RIGHT) end
|
function Input.right() return btnp(INPUT_KEY_RIGHT) end
|
||||||
|
--- Checks if Space is pressed.
|
||||||
|
--- @within Input
|
||||||
|
function Input.space() return keyp(INPUT_KEY_SPACE) end
|
||||||
|
|
||||||
--- Checks if Select is pressed.
|
--- Checks if Select is pressed.
|
||||||
--- @within Input
|
--- @within Input
|
||||||
function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end
|
function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end
|
||||||
|
|||||||
@@ -40,3 +40,30 @@ function Util.contains(t, value)
|
|||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Deep copies tables
|
||||||
|
--- @within Util
|
||||||
|
--- @param orig any The value to deep copy.
|
||||||
|
--- @param seen any Used for recursive calls to handle loops
|
||||||
|
--- @return any any The copied object
|
||||||
|
function Util.deepcopy(orig, seen)
|
||||||
|
if type(orig) ~= "table" then
|
||||||
|
return orig
|
||||||
|
end
|
||||||
|
|
||||||
|
if seen and seen[orig] then
|
||||||
|
return seen[orig] -- handle cycles / shared refs
|
||||||
|
end
|
||||||
|
|
||||||
|
local copy = {}
|
||||||
|
seen = seen or {}
|
||||||
|
seen[orig] = copy
|
||||||
|
|
||||||
|
for k, v in pairs(orig) do
|
||||||
|
local new_k = Util.deepcopy(k, seen)
|
||||||
|
local new_v = Util.deepcopy(v, seen)
|
||||||
|
copy[new_k] = new_v
|
||||||
|
end
|
||||||
|
|
||||||
|
return setmetatable(copy, getmetatable(orig))
|
||||||
|
end
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
--- @section TitleIntroWindow
|
--- @section TitleIntroWindow
|
||||||
TitleIntroWindow.timer = 180 -- 3 seconds at 60fps
|
TitleIntroWindow.timer = 180 -- 3 seconds at 60fps
|
||||||
TitleIntroWindow.text = [[
|
TitleIntroWindow.text = [[
|
||||||
## ### ### ### ### ### ### ### ## # #
|
## ### ### ### ### ### ### ### # # #
|
||||||
# # # # # # # # # # # # # #
|
|
||||||
# # ### ### # # # # # ### # # #
|
|
||||||
# # # # # # # # # # # # #
|
# # # # # # # # # # # # #
|
||||||
|
# # ### ### # # # # # ### # #
|
||||||
|
# # # # # # # # # # # #
|
||||||
## ### # ### # # ### # ### ## #
|
## ### # ### # # ### # ### ## #
|
||||||
|
|
||||||
# # ### ### ## # #
|
# # ### ### ## # #
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
--- @section TTGIntroWindow
|
--- @section TTGIntroWindow
|
||||||
TTGIntroWindow.timer = 180
|
TTGIntroWindow.timer = 180
|
||||||
TTGIntroWindow.glitch_started = false
|
TTGIntroWindow.glitch_started = false
|
||||||
|
TTGIntroWindow.space_count = 0
|
||||||
|
TTGIntroWindow.space_timer = 0
|
||||||
TTGIntroWindow.text = [[
|
TTGIntroWindow.text = [[
|
||||||
###### ###### ######
|
###### ###### ######
|
||||||
## ## #
|
## ## #
|
||||||
@@ -25,8 +27,19 @@ function TTGIntroWindow.update()
|
|||||||
TTGIntroWindow.glitch_started = true
|
TTGIntroWindow.glitch_started = true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Count menu_back presses during the intro
|
||||||
|
if Input.menu_back() then
|
||||||
|
TTGIntroWindow.space_count = TTGIntroWindow.space_count + 1
|
||||||
|
end
|
||||||
|
|
||||||
TTGIntroWindow.timer = TTGIntroWindow.timer - 1
|
TTGIntroWindow.timer = TTGIntroWindow.timer - 1
|
||||||
if TTGIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
if TTGIntroWindow.timer <= 0 or Input.menu_confirm() then
|
||||||
|
-- Evaluate exactly 3 presses at the end of the intro
|
||||||
|
if TTGIntroWindow.space_count == 3 then
|
||||||
|
Context.test_mode = true
|
||||||
|
MenuWindow.refresh_menu_items()
|
||||||
|
Audio.sfx_success()
|
||||||
|
end
|
||||||
Glitch.hide()
|
Glitch.hide()
|
||||||
Window.set_current("intro_brief")
|
Window.set_current("intro_brief")
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -4,7 +4,11 @@ local _menu_items = {}
|
|||||||
--- Draws the menu window.
|
--- Draws the menu window.
|
||||||
--- @within MenuWindow
|
--- @within MenuWindow
|
||||||
function MenuWindow.draw()
|
function MenuWindow.draw()
|
||||||
UI.draw_top_bar("Definitely not an Impostor")
|
local title = "Definitely not an Impostor"
|
||||||
|
if Context.test_mode then
|
||||||
|
title = title .. " (TEST MODE)"
|
||||||
|
end
|
||||||
|
UI.draw_top_bar(title)
|
||||||
|
|
||||||
local menu_h = #_menu_items * 10
|
local menu_h = #_menu_items * 10
|
||||||
local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
|
local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
|
||||||
@@ -86,7 +90,7 @@ end
|
|||||||
function MenuWindow.ddr_test()
|
function MenuWindow.ddr_test()
|
||||||
AudioTestWindow.init()
|
AudioTestWindow.init()
|
||||||
GameWindow.set_state("minigame_ddr")
|
GameWindow.set_state("minigame_ddr")
|
||||||
MinigameDDRWindow.start("menu", nil)
|
MinigameDDRWindow.start("menu", "generated", { special_mode = "only_nothing" })
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Refreshes menu items.
|
--- Refreshes menu items.
|
||||||
@@ -101,9 +105,13 @@ function MenuWindow.refresh_menu_items()
|
|||||||
table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
|
table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
|
||||||
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
|
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
|
||||||
table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
|
table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
|
||||||
|
|
||||||
|
if Context.test_mode then
|
||||||
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
||||||
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
|
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
|
||||||
table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
|
table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
|
||||||
|
end
|
||||||
|
|
||||||
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
|
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
|
||||||
|
|
||||||
Context.current_menu_item = 1
|
Context.current_menu_item = 1
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ function MinigameDDRWindow.init_context()
|
|||||||
local total_width = (4 * arrow_size) + (3 * arrow_spacing)
|
local total_width = (4 * arrow_size) + (3 * arrow_spacing)
|
||||||
local start_x = (Config.screen.width - total_width) / 2
|
local start_x = (Config.screen.width - total_width) / 2
|
||||||
return {
|
return {
|
||||||
|
special_mode = "normal", -- "normal", "only_special", "only_left", "only_nothing"
|
||||||
bar_fill = 0,
|
bar_fill = 0,
|
||||||
max_fill = 100,
|
max_fill = 100,
|
||||||
fill_per_hit = 10,
|
fill_per_hit = 10,
|
||||||
@@ -38,12 +39,89 @@ function MinigameDDRWindow.init_context()
|
|||||||
current_song = nil,
|
current_song = nil,
|
||||||
pattern_index = 1,
|
pattern_index = 1,
|
||||||
use_pattern = false,
|
use_pattern = false,
|
||||||
|
generated_length = 30,
|
||||||
return_window = nil,
|
return_window = nil,
|
||||||
win_timer = 0,
|
win_timer = 0,
|
||||||
on_win = nil
|
on_win = nil,
|
||||||
|
total_misses = 0,
|
||||||
|
total_hits = 0,
|
||||||
|
special_mode_condition = true,
|
||||||
|
special_mode_counter = 0
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function MinigameDDRWindow.prepareSong(song, generated_length, special_mode)
|
||||||
|
local current_song = Util.deepcopy(song)
|
||||||
|
|
||||||
|
|
||||||
|
if current_song.generated then
|
||||||
|
local pattern = musicator_generate_pattern(generated_length, current_song.bpm, current_song.spd * 4)
|
||||||
|
current_song.pattern = pattern
|
||||||
|
current_song.end_frame = pattern[#pattern].frame
|
||||||
|
|
||||||
|
if special_mode == "only_special" then
|
||||||
|
for i, _ in ipairs(current_song.pattern) do
|
||||||
|
current_song.pattern[i].special = (i % 5 == 0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return current_song
|
||||||
|
end
|
||||||
|
|
||||||
|
function MinigameDDRWindow.on_arrow_hit_special(arrow, game_context)
|
||||||
|
local special_mode = game_context.special_mode
|
||||||
|
|
||||||
|
if special_mode == "normal" then
|
||||||
|
Audio.sfx_arrowhit(arrow.note)
|
||||||
|
elseif special_mode == "only_special" then
|
||||||
|
if arrow.special then
|
||||||
|
Audio.sfx_arrowhit(arrow.note)
|
||||||
|
game_context.special_mode_counter = game_context.special_mode_counter + 1
|
||||||
|
else
|
||||||
|
if game_context.special_mode_condition then Audio.sfx_bloop() end
|
||||||
|
game_context.special_mode_condition = false
|
||||||
|
end
|
||||||
|
elseif special_mode == "only_left" then
|
||||||
|
if arrow.dir == "left" then
|
||||||
|
Audio.sfx_arrowhit(arrow.note)
|
||||||
|
game_context.special_mode_counter = game_context.special_mode_counter + 1
|
||||||
|
else
|
||||||
|
if game_context.special_mode_condition then Audio.sfx_bloop() end
|
||||||
|
game_context.special_mode_condition = false
|
||||||
|
end
|
||||||
|
elseif special_mode == "only_nothing" then
|
||||||
|
if game_context.special_mode_condition then Audio.sfx_bloop() end
|
||||||
|
game_context.special_mode_condition = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function MinigameDDRWindow.on_end(game_context)
|
||||||
|
Audio.sfx_select()
|
||||||
|
|
||||||
|
game_context.win_timer = Config.timing.minigame_win_duration
|
||||||
|
|
||||||
|
local num_special = 0
|
||||||
|
for _,v in ipairs(game_context.current_song.pattern) do
|
||||||
|
if game_context.special_mode == "only_left" then
|
||||||
|
num_special = num_special + ((v.dir == "left" and 1) or 0)
|
||||||
|
else
|
||||||
|
num_special = num_special + ((v.special and 1) or 0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local was_ok = true
|
||||||
|
if game_context.special_mode == "normal" then
|
||||||
|
was_ok = game_context.special_mode_counter == num_special
|
||||||
|
elseif game_context.special_mode == "only_special" then
|
||||||
|
was_ok = game_context.special_mode_counter == num_special
|
||||||
|
elseif game_context.special_mode == "only_left" then
|
||||||
|
was_ok = game_context.special_mode_counter == num_special
|
||||||
|
end
|
||||||
|
|
||||||
|
game_context.special_mode_condition = game_context.special_mode_condition and was_ok
|
||||||
|
end
|
||||||
|
|
||||||
--- Initializes DDR minigame state.
|
--- Initializes DDR minigame state.
|
||||||
--- @within MinigameDDRWindow
|
--- @within MinigameDDRWindow
|
||||||
--- @param params table Optional parameters for configuration.<br/>
|
--- @param params table Optional parameters for configuration.<br/>
|
||||||
@@ -64,13 +142,22 @@ end
|
|||||||
--- @param[opt] params table Optional parameters for minigame configuration.</br>
|
--- @param[opt] params table Optional parameters for minigame configuration.</br>
|
||||||
function MinigameDDRWindow.start(return_window, song_key, params)
|
function MinigameDDRWindow.start(return_window, song_key, params)
|
||||||
MinigameDDRWindow.init(params)
|
MinigameDDRWindow.init(params)
|
||||||
|
|
||||||
|
Audio.music_play_activity_work()
|
||||||
|
|
||||||
Context.minigame_ddr.return_window = return_window or "game"
|
Context.minigame_ddr.return_window = return_window or "game"
|
||||||
Context.minigame_ddr.debug_song_key = song_key
|
Context.minigame_ddr.debug_song_key = song_key
|
||||||
if song_key and Songs and Songs[song_key] then
|
if song_key and Songs and Songs[song_key] then
|
||||||
Context.minigame_ddr.current_song = Songs[song_key]
|
|
||||||
Context.minigame_ddr.use_pattern = true
|
Context.minigame_ddr.use_pattern = true
|
||||||
Context.minigame_ddr.pattern_index = 1
|
Context.minigame_ddr.pattern_index = 1
|
||||||
Context.minigame_ddr.debug_status = "Pattern loaded: " .. song_key
|
Context.minigame_ddr.debug_status = "Pattern loaded: " .. song_key
|
||||||
|
|
||||||
|
Context.minigame_ddr.current_song = MinigameDDRWindow.prepareSong(
|
||||||
|
Songs[song_key],
|
||||||
|
Context.minigame_ddr.generated_length,
|
||||||
|
Context.minigame_ddr.special_mode
|
||||||
|
)
|
||||||
|
|
||||||
else
|
else
|
||||||
Context.minigame_ddr.use_pattern = false
|
Context.minigame_ddr.use_pattern = false
|
||||||
if song_key then
|
if song_key then
|
||||||
@@ -79,12 +166,19 @@ function MinigameDDRWindow.start(return_window, song_key, params)
|
|||||||
Context.minigame_ddr.debug_status = "Random mode"
|
Context.minigame_ddr.debug_status = "Random mode"
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if not Context.test_mode then
|
||||||
|
Context.minigame_ddr.debug_status = ""
|
||||||
|
end
|
||||||
|
|
||||||
Window.set_current("minigame_ddr")
|
Window.set_current("minigame_ddr")
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Spawns a random arrow.
|
--- Spawns a random arrow.
|
||||||
--- @within MinigameDDRWindow
|
--- @within MinigameDDRWindow
|
||||||
local function spawn_arrow()
|
local function spawn_arrow()
|
||||||
|
trace("random arrow")
|
||||||
|
|
||||||
local mg = Context.minigame_ddr
|
local mg = Context.minigame_ddr
|
||||||
local target = mg.target_arrows[math.random(1, 4)]
|
local target = mg.target_arrows[math.random(1, 4)]
|
||||||
table.insert(mg.arrows, {
|
table.insert(mg.arrows, {
|
||||||
@@ -97,14 +191,16 @@ end
|
|||||||
--- Spawns an arrow in a specific direction.
|
--- Spawns an arrow in a specific direction.
|
||||||
--- @within MinigameDDRWindow
|
--- @within MinigameDDRWindow
|
||||||
--- @param direction string The direction of the arrow ("left", "down", "up", "right").
|
--- @param direction string The direction of the arrow ("left", "down", "up", "right").
|
||||||
local function spawn_arrow_dir(direction)
|
local function spawn_arrow_dir(direction, note, special)
|
||||||
local mg = Context.minigame_ddr
|
local mg = Context.minigame_ddr
|
||||||
for _, target in ipairs(mg.target_arrows) do
|
for _, target in ipairs(mg.target_arrows) do
|
||||||
if target.dir == direction then
|
if target.dir == direction then
|
||||||
table.insert(mg.arrows, {
|
table.insert(mg.arrows, {
|
||||||
dir = direction,
|
dir = direction,
|
||||||
x = target.x,
|
x = target.x,
|
||||||
y = mg.bar_y + mg.bar_height + 10
|
y = mg.bar_y + mg.bar_height + 10,
|
||||||
|
note = note,
|
||||||
|
special = special
|
||||||
})
|
})
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
@@ -162,9 +258,10 @@ function MinigameDDRWindow.update()
|
|||||||
if mg.win_timer > 0 then
|
if mg.win_timer > 0 then
|
||||||
mg.win_timer = mg.win_timer - 1
|
mg.win_timer = mg.win_timer - 1
|
||||||
if mg.win_timer == 0 then
|
if mg.win_timer == 0 then
|
||||||
|
Audio.music_stop()
|
||||||
Meter.on_minigame_complete()
|
Meter.on_minigame_complete()
|
||||||
if mg.on_win then
|
if mg.on_win then
|
||||||
mg.on_win()
|
mg.on_win(mg)
|
||||||
else
|
else
|
||||||
Meter.show()
|
Meter.show()
|
||||||
Window.set_current(mg.return_window)
|
Window.set_current(mg.return_window)
|
||||||
@@ -174,22 +271,26 @@ function MinigameDDRWindow.update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if mg.bar_fill >= mg.max_fill then
|
if mg.bar_fill >= mg.max_fill then
|
||||||
mg.win_timer = Config.timing.minigame_win_duration
|
MinigameDDRWindow.on_end(mg)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
mg.frame_counter = mg.frame_counter + 1
|
mg.frame_counter = mg.frame_counter + 1
|
||||||
|
|
||||||
if mg.use_pattern and mg.current_song and mg.current_song.end_frame then
|
if mg.use_pattern and mg.current_song and mg.current_song.end_frame then
|
||||||
if mg.frame_counter > mg.current_song.end_frame and #mg.arrows == 0 then
|
if mg.frame_counter > mg.current_song.end_frame and #mg.arrows == 0 then
|
||||||
mg.win_timer = Config.timing.minigame_win_duration
|
MinigameDDRWindow.on_end(mg)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if mg.use_pattern and mg.current_song and mg.current_song.pattern then
|
if mg.use_pattern and mg.current_song and mg.current_song.pattern then
|
||||||
local pattern = mg.current_song.pattern
|
local pattern = mg.current_song.pattern
|
||||||
while mg.pattern_index <= #pattern do
|
while mg.pattern_index <= #pattern do
|
||||||
local spawn_entry = pattern[mg.pattern_index]
|
local spawn_entry = pattern[mg.pattern_index]
|
||||||
|
|
||||||
if mg.frame_counter >= spawn_entry.frame then
|
if mg.frame_counter >= spawn_entry.frame then
|
||||||
spawn_arrow_dir(spawn_entry.dir)
|
spawn_arrow_dir(spawn_entry.dir, spawn_entry.note, spawn_entry.special)
|
||||||
mg.pattern_index = mg.pattern_index + 1
|
mg.pattern_index = mg.pattern_index + 1
|
||||||
else
|
else
|
||||||
break
|
break
|
||||||
@@ -202,6 +303,8 @@ function MinigameDDRWindow.update()
|
|||||||
mg.arrow_spawn_timer = 0
|
mg.arrow_spawn_timer = 0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- move arrow downwards
|
||||||
local arrows_to_remove = {}
|
local arrows_to_remove = {}
|
||||||
for i, arrow in ipairs(mg.arrows) do
|
for i, arrow in ipairs(mg.arrows) do
|
||||||
arrow.y = arrow.y + mg.arrow_fall_speed
|
arrow.y = arrow.y + mg.arrow_fall_speed
|
||||||
@@ -211,28 +314,34 @@ function MinigameDDRWindow.update()
|
|||||||
if mg.bar_fill < 0 then
|
if mg.bar_fill < 0 then
|
||||||
mg.bar_fill = 0
|
mg.bar_fill = 0
|
||||||
end
|
end
|
||||||
|
mg.total_misses = mg.total_misses + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- iterate backwards to avoid index shift issues
|
-- iterate backwards to avoid index shift issues
|
||||||
for i = #arrows_to_remove, 1, -1 do
|
for i = #arrows_to_remove, 1, -1 do
|
||||||
table.remove(mg.arrows, arrows_to_remove[i])
|
table.remove(mg.arrows, arrows_to_remove[i])
|
||||||
end
|
end
|
||||||
|
|
||||||
for dir, _ in pairs(mg.input_cooldowns) do
|
for dir, _ in pairs(mg.input_cooldowns) do
|
||||||
if mg.input_cooldowns[dir] > 0 then
|
if mg.input_cooldowns[dir] > 0 then
|
||||||
mg.input_cooldowns[dir] = mg.input_cooldowns[dir] - 1
|
mg.input_cooldowns[dir] = mg.input_cooldowns[dir] - 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
for dir, _ in pairs(mg.button_pressed_timers) do
|
for dir, _ in pairs(mg.button_pressed_timers) do
|
||||||
if mg.button_pressed_timers[dir] > 0 then
|
if mg.button_pressed_timers[dir] > 0 then
|
||||||
mg.button_pressed_timers[dir] = mg.button_pressed_timers[dir] - 1
|
mg.button_pressed_timers[dir] = mg.button_pressed_timers[dir] - 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local input_map = {
|
local input_map = {
|
||||||
left = Input.left(),
|
left = Input.left(),
|
||||||
down = Input.down(),
|
down = Input.down(),
|
||||||
up = Input.up(),
|
up = Input.up(),
|
||||||
right = Input.right()
|
right = Input.right()
|
||||||
}
|
}
|
||||||
|
|
||||||
for dir, pressed in pairs(input_map) do
|
for dir, pressed in pairs(input_map) do
|
||||||
if pressed and mg.input_cooldowns[dir] == 0 then
|
if pressed and mg.input_cooldowns[dir] == 0 then
|
||||||
mg.input_cooldowns[dir] = mg.input_cooldown_duration
|
mg.input_cooldowns[dir] = mg.input_cooldown_duration
|
||||||
@@ -240,6 +349,8 @@ function MinigameDDRWindow.update()
|
|||||||
local hit = false
|
local hit = false
|
||||||
for i, arrow in ipairs(mg.arrows) do
|
for i, arrow in ipairs(mg.arrows) do
|
||||||
if arrow.dir == dir and check_hit(arrow) then
|
if arrow.dir == dir and check_hit(arrow) then
|
||||||
|
MinigameDDRWindow.on_arrow_hit_special(arrow, mg)
|
||||||
|
|
||||||
mg.bar_fill = mg.bar_fill + mg.fill_per_hit
|
mg.bar_fill = mg.bar_fill + mg.fill_per_hit
|
||||||
if mg.bar_fill > mg.max_fill then
|
if mg.bar_fill > mg.max_fill then
|
||||||
mg.bar_fill = mg.max_fill
|
mg.bar_fill = mg.max_fill
|
||||||
@@ -254,6 +365,7 @@ function MinigameDDRWindow.update()
|
|||||||
if mg.bar_fill < 0 then
|
if mg.bar_fill < 0 then
|
||||||
mg.bar_fill = 0
|
mg.bar_fill = 0
|
||||||
end
|
end
|
||||||
|
mg.total_misses = mg.total_misses + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -299,7 +411,8 @@ function MinigameDDRWindow.draw()
|
|||||||
end
|
end
|
||||||
if mg.arrows then
|
if mg.arrows then
|
||||||
for _, arrow in ipairs(mg.arrows) do
|
for _, arrow in ipairs(mg.arrows) do
|
||||||
draw_arrow(arrow.x, arrow.y, arrow.dir, Config.colors.blue)
|
local arrow_color = arrow.special and Config.colors.white or Config.colors.blue
|
||||||
|
draw_arrow(arrow.x, arrow.y, arrow.dir, arrow_color)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
Print.text_center("Hit the arrows!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
Print.text_center("Hit the arrows!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
||||||
@@ -308,7 +421,7 @@ function MinigameDDRWindow.draw()
|
|||||||
Print.text_center(mg.debug_status, Config.screen.width / 2, debug_y, Config.colors.item)
|
Print.text_center(mg.debug_status, Config.screen.width / 2, debug_y, Config.colors.item)
|
||||||
debug_y = debug_y + 10
|
debug_y = debug_y + 10
|
||||||
end
|
end
|
||||||
if mg.use_pattern then
|
if mg.use_pattern and Context.test_mode then
|
||||||
Print.text_center(
|
Print.text_center(
|
||||||
"PATTERN MODE - Frame:" .. mg.frame_counter,
|
"PATTERN MODE - Frame:" .. mg.frame_counter,
|
||||||
Config.screen.width / 2,
|
Config.screen.width / 2,
|
||||||
@@ -323,10 +436,16 @@ function MinigameDDRWindow.draw()
|
|||||||
Config.colors.light_blue
|
Config.colors.light_blue
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
else
|
elseif Context.test_mode then
|
||||||
Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.blue)
|
Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.blue)
|
||||||
end
|
end
|
||||||
if mg.win_timer > 0 then
|
if mg.win_timer > 0 then
|
||||||
|
if mg.special_mode_condition then
|
||||||
|
Minigame.draw_win_overlay("SUCCESS...?")
|
||||||
|
elseif mg.total_hits < 10 then
|
||||||
|
Minigame.draw_win_overlay("MEH...")
|
||||||
|
else
|
||||||
Minigame.draw_win_overlay()
|
Minigame.draw_win_overlay()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|||||||
@@ -70,6 +70,9 @@ function MinigameButtonMashWindow.update()
|
|||||||
if mg.win_timer == 0 then
|
if mg.win_timer == 0 then
|
||||||
Meter.on_minigame_complete()
|
Meter.on_minigame_complete()
|
||||||
if mg.focus_center_x then Focus.stop() end
|
if mg.focus_center_x then Focus.stop() end
|
||||||
|
Context.home_norman_visible = true
|
||||||
|
Context.have_done_work_today = false
|
||||||
|
Context.have_been_to_office = false
|
||||||
if mg.on_win then
|
if mg.on_win then
|
||||||
mg.on_win()
|
mg.on_win()
|
||||||
else
|
else
|
||||||
@@ -81,6 +84,8 @@ function MinigameButtonMashWindow.update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
if Input.select() then
|
if Input.select() then
|
||||||
|
Audio.sfx_drum_high()
|
||||||
|
|
||||||
mg.bar_fill = mg.bar_fill + mg.fill_per_press
|
mg.bar_fill = mg.bar_fill + mg.fill_per_press
|
||||||
mg.button_pressed_timer = mg.button_press_duration
|
mg.button_pressed_timer = mg.button_press_duration
|
||||||
if mg.bar_fill > mg.target_points then
|
if mg.bar_fill > mg.target_points then
|
||||||
@@ -88,6 +93,7 @@ function MinigameButtonMashWindow.update()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if mg.bar_fill >= mg.target_points then
|
if mg.bar_fill >= mg.target_points then
|
||||||
|
Audio.sfx_select()
|
||||||
mg.win_timer = Config.timing.minigame_win_duration
|
mg.win_timer = Config.timing.minigame_win_duration
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -114,6 +114,7 @@ function MinigameRhythmWindow.update()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if mg.score >= mg.max_score then
|
if mg.score >= mg.max_score then
|
||||||
|
Audio.sfx_select()
|
||||||
mg.win_timer = Config.timing.minigame_win_duration
|
mg.win_timer = Config.timing.minigame_win_duration
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,198 +0,0 @@
|
|||||||
--- @section MysteriousManWindow
|
|
||||||
|
|
||||||
local STATE_TEXT = "text"
|
|
||||||
local STATE_DAY = "day"
|
|
||||||
local STATE_CHOICE = "choice"
|
|
||||||
|
|
||||||
local DEFAULT_TEXT = [[
|
|
||||||
Misterious man appears
|
|
||||||
during your sleep.
|
|
||||||
|
|
||||||
He says nothing.
|
|
||||||
He doesn't need to.
|
|
||||||
|
|
||||||
He says nothing.
|
|
||||||
]]
|
|
||||||
|
|
||||||
local state = STATE_TEXT
|
|
||||||
local text_y = Config.screen.height
|
|
||||||
local text_speed = 0.2
|
|
||||||
local day_timer = 0
|
|
||||||
local day_display_frames = 120
|
|
||||||
local text_done = false
|
|
||||||
local text_done_timer = 0
|
|
||||||
local TEXT_DONE_HOLD_FRAMES = 120
|
|
||||||
local selected_choice = 1
|
|
||||||
local text = DEFAULT_TEXT
|
|
||||||
local day_text_override = nil
|
|
||||||
local on_text_complete = nil
|
|
||||||
local show_mysterious_screen = true
|
|
||||||
local trigger_flash_on_wake = false
|
|
||||||
|
|
||||||
local choices = {
|
|
||||||
{
|
|
||||||
label = "Wake Up",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
label = "Stay in Bed",
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
--- Sets the scrolling text content.
|
|
||||||
--- @within MysteriousManWindow
|
|
||||||
--- @param new_text string The text to display.
|
|
||||||
function MysteriousManWindow.set_text(new_text)
|
|
||||||
text = new_text
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Starts the mysterious man window.
|
|
||||||
--- @within MysteriousManWindow
|
|
||||||
--- @param[opt] options table Optional window configuration.</br>
|
|
||||||
--- Fields: </br>
|
|
||||||
--- * text (string) Override for the scrolling text.<br/>
|
|
||||||
--- * day_text (string) Override for the centered day label.<br/>
|
|
||||||
--- * on_text_complete (function) Callback fired once when the text phase ends.<br/>
|
|
||||||
--- * skip_text (boolean) If true, skip the text phase and go straight to day display.<br/>
|
|
||||||
function MysteriousManWindow.start(options)
|
|
||||||
options = options or {}
|
|
||||||
day_timer = 0
|
|
||||||
text_done = false
|
|
||||||
text_done_timer = 0
|
|
||||||
selected_choice = 1
|
|
||||||
text = options.text or DEFAULT_TEXT
|
|
||||||
local line_count = 1
|
|
||||||
for _ in string.gmatch(text, "\n") do line_count = line_count + 1 end
|
|
||||||
local text_block_h = line_count * 8
|
|
||||||
text_y = math.floor((Config.screen.height - text_block_h) / 2)
|
|
||||||
day_text_override = options.day_text
|
|
||||||
on_text_complete = options.on_text_complete
|
|
||||||
Meter.hide()
|
|
||||||
trigger_flash_on_wake = not options.skip_text
|
|
||||||
if options.skip_text then
|
|
||||||
show_mysterious_screen = false
|
|
||||||
state = STATE_DAY
|
|
||||||
day_timer = day_display_frames
|
|
||||||
else
|
|
||||||
show_mysterious_screen = true
|
|
||||||
state = STATE_TEXT
|
|
||||||
end
|
|
||||||
Window.set_current("mysterious_man")
|
|
||||||
end
|
|
||||||
|
|
||||||
local function go_to_day_state()
|
|
||||||
if on_text_complete then
|
|
||||||
on_text_complete()
|
|
||||||
on_text_complete = nil
|
|
||||||
end
|
|
||||||
if Window.get_current_id() ~= "mysterious_man" then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
state = STATE_DAY
|
|
||||||
day_timer = day_display_frames
|
|
||||||
end
|
|
||||||
|
|
||||||
local function wake_up()
|
|
||||||
Context.home_norman_visible = false
|
|
||||||
Util.go_to_screen_by_id("home")
|
|
||||||
MinigameButtonMashWindow.start("game", {
|
|
||||||
focus_center_x = (Config.screen.width / 2) - 22,
|
|
||||||
focus_center_y = (Config.screen.height / 2) - 18,
|
|
||||||
focus_initial_radius = 0,
|
|
||||||
target_points = 100,
|
|
||||||
instruction_text = "Wake up Norman!",
|
|
||||||
show_progress_text = false,
|
|
||||||
on_win = function()
|
|
||||||
Audio.music_play_wakingup()
|
|
||||||
Context.home_norman_visible = true
|
|
||||||
Meter.show()
|
|
||||||
if trigger_flash_on_wake then
|
|
||||||
trigger_flash_on_wake = false
|
|
||||||
Ascension.start_flash()
|
|
||||||
end
|
|
||||||
Window.set_current("game")
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
local function stay_in_bed()
|
|
||||||
Day.increase()
|
|
||||||
state = STATE_DAY
|
|
||||||
day_timer = day_display_frames
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates the mysterious man window logic.
|
|
||||||
--- @within MysteriousManWindow
|
|
||||||
function MysteriousManWindow.update()
|
|
||||||
if state == STATE_TEXT then
|
|
||||||
if not text_done then
|
|
||||||
text_y = text_y - text_speed
|
|
||||||
|
|
||||||
local lines = 1
|
|
||||||
for _ in string.gmatch(text, "\n") do
|
|
||||||
lines = lines + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
if text_y < -lines * 8 then
|
|
||||||
text_done = true
|
|
||||||
text_done_timer = TEXT_DONE_HOLD_FRAMES
|
|
||||||
end
|
|
||||||
else
|
|
||||||
text_done_timer = text_done_timer - 1
|
|
||||||
if text_done_timer <= 0 then
|
|
||||||
go_to_day_state()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif state == STATE_DAY then
|
|
||||||
day_timer = day_timer - 1
|
|
||||||
|
|
||||||
if day_timer <= 0 or Input.select() then
|
|
||||||
if trigger_flash_on_wake or Ascension.get_level() < 1 then
|
|
||||||
wake_up()
|
|
||||||
else
|
|
||||||
state = STATE_CHOICE
|
|
||||||
selected_choice = 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif state == STATE_CHOICE then
|
|
||||||
selected_choice = UI.update_menu(choices, selected_choice)
|
|
||||||
|
|
||||||
if Input.select() then
|
|
||||||
Audio.sfx_select()
|
|
||||||
if selected_choice == 1 then
|
|
||||||
wake_up()
|
|
||||||
else
|
|
||||||
stay_in_bed()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Draws the mysterious man window.
|
|
||||||
--- @within MysteriousManWindow
|
|
||||||
function MysteriousManWindow.draw()
|
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
|
||||||
if show_mysterious_screen then
|
|
||||||
Screen.draw_the_mysterious_screen()
|
|
||||||
end
|
|
||||||
|
|
||||||
if state == STATE_TEXT then
|
|
||||||
local cx = Config.screen.width / 2
|
|
||||||
local line_y = text_y
|
|
||||||
for line in (text .. "\n"):gmatch("(.-)\n") do
|
|
||||||
Print.text_center(line, cx, line_y, Config.colors.light_grey)
|
|
||||||
line_y = line_y + 8
|
|
||||||
end
|
|
||||||
elseif state == STATE_DAY then
|
|
||||||
local day_text = day_text_override or ("Day " .. Context.day_count)
|
|
||||||
Print.text_center(
|
|
||||||
day_text,
|
|
||||||
Config.screen.width / 2,
|
|
||||||
Config.screen.height / 2 - 3,
|
|
||||||
Config.colors.white
|
|
||||||
)
|
|
||||||
elseif state == STATE_CHOICE then
|
|
||||||
local menu_x = (Config.screen.width - 60) / 2
|
|
||||||
local menu_y = (Config.screen.height - 20) / 2
|
|
||||||
UI.draw_menu(choices, selected_choice, menu_x, menu_y)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -31,9 +31,6 @@ Window.register("minigame_rhythm", MinigameRhythmWindow)
|
|||||||
MinigameDDRWindow = {}
|
MinigameDDRWindow = {}
|
||||||
Window.register("minigame_ddr", MinigameDDRWindow)
|
Window.register("minigame_ddr", MinigameDDRWindow)
|
||||||
|
|
||||||
MysteriousManWindow = {}
|
|
||||||
Window.register("mysterious_man", MysteriousManWindow)
|
|
||||||
|
|
||||||
EndWindow = {}
|
EndWindow = {}
|
||||||
Window.register("end", EndWindow)
|
Window.register("end", EndWindow)
|
||||||
|
|
||||||
|
|||||||
46
tools/musicator/midi_converter.py
Normal file
46
tools/musicator/midi_converter.py
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
from mido import MidiFile
|
||||||
|
|
||||||
|
MIDI_FILE = "/tmp/teletype_impostor_musicator/maestro-v3.0.0/2018/MIDI-Unprocessed_Schubert7-9_MID--AUDIO_16_R2_2018_wav.midi"
|
||||||
|
|
||||||
|
# resolution: rows per beat (e.g. 4 = 16th notes)
|
||||||
|
ROWS_PER_BEAT = 4
|
||||||
|
|
||||||
|
names = ["C","C#","D","D#","E","F","F#","G","G#","A","A#","B"]
|
||||||
|
|
||||||
|
def note_name(n):
|
||||||
|
octave = n // 12 - 1
|
||||||
|
return f"{names[n % 12]}-{octave}"
|
||||||
|
|
||||||
|
mid = MidiFile(MIDI_FILE)
|
||||||
|
tpb = mid.ticks_per_beat
|
||||||
|
|
||||||
|
row_ticks = tpb // ROWS_PER_BEAT
|
||||||
|
|
||||||
|
time = 0
|
||||||
|
rows = {}
|
||||||
|
|
||||||
|
for msg in mid:
|
||||||
|
time += msg.time
|
||||||
|
if msg.type == "note_on" and msg.velocity > 0:
|
||||||
|
row = int(time // row_ticks)
|
||||||
|
rows.setdefault(row, []).append(msg.note)
|
||||||
|
|
||||||
|
# build monophonic sequence (highest note wins)
|
||||||
|
max_row = max(rows.keys())
|
||||||
|
sequence = []
|
||||||
|
|
||||||
|
for r in range(max_row + 1):
|
||||||
|
if r in rows:
|
||||||
|
n = max(rows[r])
|
||||||
|
sequence.append(note_name(n))
|
||||||
|
else:
|
||||||
|
sequence.append("...")
|
||||||
|
|
||||||
|
# trim (optional)
|
||||||
|
sequence = sequence[:512]
|
||||||
|
|
||||||
|
# output as Lua
|
||||||
|
print("sequence = {")
|
||||||
|
for n in sequence:
|
||||||
|
print(f' "{n}",')
|
||||||
|
print("}")
|
||||||
@@ -1,6 +1,10 @@
|
|||||||
unpack = unpack or table.unpack
|
-- key separator: |
|
||||||
|
-- empty note: "..."
|
||||||
|
|
||||||
|
math.randomseed(os.time())
|
||||||
|
|
||||||
|
local unpack = unpack or table.unpack
|
||||||
|
|
||||||
function build_markov_model(sequence, order)
|
|
||||||
local function make_key(tbl)
|
local function make_key(tbl)
|
||||||
return table.concat(tbl, "|")
|
return table.concat(tbl, "|")
|
||||||
end
|
end
|
||||||
@@ -23,38 +27,16 @@ function build_markov_model(sequence, order)
|
|||||||
return full:sub(1, i-1), full:sub(i+1)
|
return full:sub(1, i-1), full:sub(i+1)
|
||||||
end
|
end
|
||||||
|
|
||||||
local counts = {}
|
local function has_value (tab, val)
|
||||||
local totals = {}
|
for index, value in ipairs(tab) do
|
||||||
|
if value == val then
|
||||||
-- count
|
return true
|
||||||
for i = 1, #sequence - order do
|
end
|
||||||
local notes = make_key({unpack(sequence, i, i + order - 1)})
|
|
||||||
totals[notes] = (totals[notes] or 0) + 1
|
|
||||||
|
|
||||||
local notes_full = add_key(notes, sequence[i + order])
|
|
||||||
counts[notes_full] = (counts[notes_full] or 0) + 1
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- build model
|
return false
|
||||||
local model = {}
|
|
||||||
|
|
||||||
for notes_full,count in pairs(counts) do
|
|
||||||
local notes, _ = split_last(notes_full)
|
|
||||||
|
|
||||||
model[notes_full] = count[notes_full] / total[notes]
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return {
|
|
||||||
order = order,
|
|
||||||
model = model,
|
|
||||||
counts = counts -- keep raw counts (useful!)
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
function generate_sequence(model_data, length)
|
|
||||||
local model = model_data.model
|
|
||||||
local order = model_data.order
|
|
||||||
|
|
||||||
-- helper: split key into parts
|
-- helper: split key into parts
|
||||||
local function split(k)
|
local function split(k)
|
||||||
local t = {}
|
local t = {}
|
||||||
@@ -64,67 +46,82 @@ function generate_sequence(model_data, length)
|
|||||||
return t
|
return t
|
||||||
end
|
end
|
||||||
|
|
||||||
-- pick random starting state
|
function build_markov_model(sequence, order)
|
||||||
local start_key
|
-- TODO: add {"..." x order} to beginning?
|
||||||
|
|
||||||
|
local model = { }
|
||||||
|
|
||||||
|
-- count
|
||||||
|
for i = 1, #sequence - order do
|
||||||
|
local key = make_key({unpack(sequence, i, i + order - 1)})
|
||||||
|
local next_note = sequence[i + order]
|
||||||
|
|
||||||
|
local data = model[key] or { next={}, total=0 }
|
||||||
|
|
||||||
|
data.next[next_note] = (data.next[next_note] or 0) + 1
|
||||||
|
data.total = data.total + 1
|
||||||
|
|
||||||
|
model[key] = data
|
||||||
|
end
|
||||||
|
|
||||||
|
-- normalize
|
||||||
|
for temp_key,temp_data in pairs(model) do
|
||||||
|
for temp_note, temp_count in pairs(temp_data.next) do
|
||||||
|
model[temp_key].next[temp_note] = temp_count / temp_data.total
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--[[
|
||||||
|
for k,v in pairs(model) do
|
||||||
|
print("-----" .. k)
|
||||||
|
for k2,v2 in pairs(v.next) do
|
||||||
|
print(k2, v2)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
--]]
|
||||||
|
|
||||||
|
return {
|
||||||
|
order = order,
|
||||||
|
model = model
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
function generate_sequence(model_data, length)
|
||||||
|
local order = model_data.order
|
||||||
|
local model_data = model_data.model
|
||||||
|
|
||||||
|
-- random start key
|
||||||
|
local model_keys = {}
|
||||||
for k,_ in pairs(model) do
|
for k,_ in pairs(model) do
|
||||||
start_key = k
|
model_keys[#model_keys + 1] = k
|
||||||
break
|
|
||||||
end
|
end
|
||||||
|
local start_key = model_keys[math.ceil(math.random() * #model_keys)]
|
||||||
|
|
||||||
-- (optional: better random start)
|
-- sequence starts with the start key
|
||||||
for k,_ in pairs(model) do
|
local seq = unmake_key(start_key)
|
||||||
if math.random() < 0.1 then
|
|
||||||
start_key = k
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local parts = split(start_key)
|
|
||||||
|
|
||||||
-- initial sequence = first `order` items
|
|
||||||
local seq = {}
|
|
||||||
for i = 1, order do
|
|
||||||
seq[i] = parts[i]
|
|
||||||
end
|
|
||||||
|
|
||||||
-- generation loop
|
-- generation loop
|
||||||
while #seq < length do
|
while #seq < length do
|
||||||
-- build current state key
|
local current_key = table.concat({unpack(seq, #seq - order + 1, #seq)}, "|")
|
||||||
local state = table.concat({unpack(seq, #seq - order + 1, #seq)}, "|")
|
|
||||||
|
|
||||||
-- collect matching transitions
|
local chosen = "..."
|
||||||
local matches = {}
|
|
||||||
for full,prob in pairs(model) do
|
|
||||||
if full:sub(1, #state) == state and full:sub(#state+1, #state+1) == "|" then
|
|
||||||
matches[#matches+1] = {key=full, prob=prob}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if #matches == 0 then break end
|
local key_data = model[current_key]
|
||||||
|
if key_data then
|
||||||
-- weighted pick
|
|
||||||
local r = math.random()
|
local r = math.random()
|
||||||
local sum = 0
|
local prob_sum = 0.0
|
||||||
|
for new_note, new_prob in pairs(key_data.next) do
|
||||||
local chosen
|
prob_sum = prob_sum + new_prob
|
||||||
for _,m in ipairs(matches) do
|
if prob_sum < r then
|
||||||
sum = sum + m.prob
|
chosen = new_note
|
||||||
if r <= sum then
|
end
|
||||||
chosen = m.key
|
|
||||||
break
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if not chosen then
|
-- print(current_key .. " --> " .. chosen)
|
||||||
chosen = matches[#matches].key
|
|
||||||
end
|
|
||||||
|
|
||||||
-- extract next symbol (after last '|')
|
seq[#seq+1] = chosen
|
||||||
local next_symbol = chosen:match("|([^|]+)$")
|
|
||||||
|
|
||||||
seq[#seq+1] = next_symbol
|
|
||||||
end
|
end
|
||||||
|
|
||||||
return seq
|
return seq
|
||||||
end
|
end
|
||||||
|
|
||||||
-- todo: feed samples
|
|
||||||
|
|||||||
@@ -1 +0,0 @@
|
|||||||
-- todo
|
|
||||||
42
tools/musicator/sequence_to_strudel.py
Normal file
42
tools/musicator/sequence_to_strudel.py
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
import sys
|
||||||
|
import re
|
||||||
|
|
||||||
|
ROWS_PER_BEAT = 4 # keep consistent with your MIDI extraction
|
||||||
|
SOUND = "piano"
|
||||||
|
|
||||||
|
def parse_sequence(text):
|
||||||
|
return re.findall(r'"([^"]+)"', text)
|
||||||
|
|
||||||
|
def to_strudel_notes(seq):
|
||||||
|
out = []
|
||||||
|
for n in seq:
|
||||||
|
if n == "..." or n == "---":
|
||||||
|
out.append("~")
|
||||||
|
else:
|
||||||
|
# C-5 → c5, C#5 → c#5
|
||||||
|
note = n.replace("-", "")
|
||||||
|
out.append(note.lower())
|
||||||
|
return out
|
||||||
|
|
||||||
|
def chunk(seq, size):
|
||||||
|
for i in range(0, len(seq), size):
|
||||||
|
yield seq[i:i+size]
|
||||||
|
|
||||||
|
# read from stdin
|
||||||
|
text = sys.stdin.read()
|
||||||
|
|
||||||
|
sequence = parse_sequence(text)
|
||||||
|
notes = to_strudel_notes(sequence)
|
||||||
|
|
||||||
|
# group into musical lines (4 beats)
|
||||||
|
lines = []
|
||||||
|
for group in chunk(notes, ROWS_PER_BEAT * 4):
|
||||||
|
lines.append(" ".join(group))
|
||||||
|
|
||||||
|
pattern = "\n".join(lines)
|
||||||
|
|
||||||
|
print("note(`")
|
||||||
|
print(pattern)
|
||||||
|
print(f"`).sound(\"{SOUND}\")")
|
||||||
|
|
||||||
|
# npm install -g strudel-cli
|
||||||
414
tools/musicator/teach.lua
Normal file
414
tools/musicator/teach.lua
Normal file
@@ -0,0 +1,414 @@
|
|||||||
|
-- teach the musicator
|
||||||
|
-- uses samples from: https://magenta.tensorflow.org/datasets/maestro#v300
|
||||||
|
|
||||||
|
--require("luarocks.loader")
|
||||||
|
--require("luamidi")
|
||||||
|
|
||||||
|
require("./musicator")
|
||||||
|
local inspect = require("inspect")
|
||||||
|
|
||||||
|
math.randomseed(os.time())
|
||||||
|
|
||||||
|
function flatten(v)
|
||||||
|
local res = {}
|
||||||
|
local function flatten(v)
|
||||||
|
if type(v) ~= "table" then
|
||||||
|
table.insert(res, v)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
for _, v in ipairs(v) do
|
||||||
|
flatten(v)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
flatten(v)
|
||||||
|
return res
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local training_data = {
|
||||||
|
|
||||||
|
-- simple ascending phrase
|
||||||
|
{
|
||||||
|
"C-4","...","D-4","...","E-4","...","G-4","...",
|
||||||
|
"E-4","...","D-4","...","C-4","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- descending answer
|
||||||
|
{
|
||||||
|
"G-4","...","F-4","...","E-4","...","D-4","...",
|
||||||
|
"C-4","...","D-4","...","E-4","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- arpeggio major
|
||||||
|
{
|
||||||
|
"C-4","...","E-4","...","G-4","...","C-5","...",
|
||||||
|
"G-4","...","E-4","...","C-4","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- arpeggio minor
|
||||||
|
{
|
||||||
|
"A-4","...","C-5","...","E-5","...","A-5","...",
|
||||||
|
"E-5","...","C-5","...","A-4","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- stepwise melody (folk-like)
|
||||||
|
{
|
||||||
|
"D-4","...","E-4","...","F-4","...","G-4","...",
|
||||||
|
"F-4","...","E-4","...","D-4","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- repeated note rhythm
|
||||||
|
{
|
||||||
|
"C-5","C-5","...","C-5","...","C-5","C-5","...",
|
||||||
|
"D-5","...","E-5","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- bounce pattern
|
||||||
|
{
|
||||||
|
"C-5","...","G-4","...","C-5","...","G-4","...",
|
||||||
|
"D-5","...","A-4","...","D-5","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- scale run up
|
||||||
|
{
|
||||||
|
"C-4","D-4","E-4","F-4","G-4","A-4","B-4","C-5",
|
||||||
|
"...","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- scale run down
|
||||||
|
{
|
||||||
|
"C-5","B-4","A-4","G-4","F-4","E-4","D-4","C-4",
|
||||||
|
"...","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- syncopated feel
|
||||||
|
{
|
||||||
|
"C-5","...","...","D-5","...","...","E-5","...",
|
||||||
|
"C-5","...","...","G-4","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- triplet-ish feel (simulated)
|
||||||
|
{
|
||||||
|
"E-5","D-5","C-5","...","E-5","D-5","C-5","...",
|
||||||
|
"G-4","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- small jumps
|
||||||
|
{
|
||||||
|
"C-5","...","E-5","...","D-5","...","F-5","...",
|
||||||
|
"E-5","...","C-5","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- call
|
||||||
|
{
|
||||||
|
"G-4","...","A-4","...","C-5","...","A-4","...",
|
||||||
|
"...","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- response
|
||||||
|
{
|
||||||
|
"E-4","...","F-4","...","G-4","...","F-4","...",
|
||||||
|
"D-4","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- denser pattern (DDR-like)
|
||||||
|
{
|
||||||
|
"C-5","D-5","E-5","...","D-5","E-5","F-5","...",
|
||||||
|
"E-5","D-5","C-5","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- alternating pattern (good for gameplay)
|
||||||
|
{
|
||||||
|
"C-5","...","E-5","...","C-5","...","E-5","...",
|
||||||
|
"D-5","...","F-5","...","D-5","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- higher register variant
|
||||||
|
{
|
||||||
|
"G-5","...","A-5","...","B-5","...","D-6","...",
|
||||||
|
"B-5","...","A-5","...","G-5","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- low register grounding
|
||||||
|
{
|
||||||
|
"C-4","...","G-3","...","C-4","...","G-3","...",
|
||||||
|
"F-3","...","C-4","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- variant of ascending with offset
|
||||||
|
{
|
||||||
|
"...","C-4","...","D-4","...","E-4","...","G-4",
|
||||||
|
"...","E-4","...","D-4","...","C-4","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- staggered rhythm
|
||||||
|
{
|
||||||
|
"C-4","...","...","D-4","...","E-4","...","...",
|
||||||
|
"G-4","...","E-4","...","D-4","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- broken arpeggio (different spacing)
|
||||||
|
{
|
||||||
|
"C-4","E-4","...","G-4","...","C-5","...",
|
||||||
|
"G-4","E-4","...","C-4","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- minor variation (shifted)
|
||||||
|
{
|
||||||
|
"...","A-4","C-5","...","E-5","...","A-5","...",
|
||||||
|
"E-5","...","C-5","...","A-4","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- repeated + variation
|
||||||
|
{
|
||||||
|
"D-4","D-4","...","E-4","...","F-4","F-4","...",
|
||||||
|
"G-4","...","F-4","...","E-4","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- zig-zag motion
|
||||||
|
{
|
||||||
|
"C-5","...","E-5","...","D-5","...","F-5","...",
|
||||||
|
"E-5","...","G-5","...","F-5","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- alternating step/jump
|
||||||
|
{
|
||||||
|
"C-5","...","D-5","...","G-5","...","F-5","...",
|
||||||
|
"E-5","...","C-5","...","D-5","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- denser burst pattern
|
||||||
|
{
|
||||||
|
"C-5","D-5","E-5","F-5","...","E-5","D-5","C-5",
|
||||||
|
"...","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- rolling pattern
|
||||||
|
{
|
||||||
|
"E-5","...","D-5","...","C-5","...","D-5","...",
|
||||||
|
"E-5","...","G-5","...","E-5","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- syncopation variant
|
||||||
|
{
|
||||||
|
"...","C-5","...","...","E-5","...","...","G-5",
|
||||||
|
"...","E-5","...","C-5","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- low-high interplay
|
||||||
|
{
|
||||||
|
"C-4","...","G-4","...","C-5","...","G-4","...",
|
||||||
|
"E-4","...","C-4","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- descending but staggered
|
||||||
|
{
|
||||||
|
"C-5","...","...","B-4","...","A-4","...","...",
|
||||||
|
"G-4","...","F-4","...","E-4","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- small trill-like feel
|
||||||
|
{
|
||||||
|
"E-5","F-5","E-5","...","E-5","F-5","E-5","...",
|
||||||
|
"D-5","...","C-5","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- call variant (shifted timing)
|
||||||
|
{
|
||||||
|
"...","G-4","...","A-4","...","C-5","...","A-4",
|
||||||
|
"...","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- response variant
|
||||||
|
{
|
||||||
|
"...","E-4","...","F-4","...","G-4","...","F-4",
|
||||||
|
"D-4","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- dense DDR-ish alternating
|
||||||
|
{
|
||||||
|
"C-5","...","D-5","...","C-5","...","D-5","...",
|
||||||
|
"E-5","...","F-5","...","E-5","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- higher variation arpeggio
|
||||||
|
{
|
||||||
|
"G-5","...","B-5","...","D-6","...","G-6","...",
|
||||||
|
"D-6","...","B-5","...","G-5","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- low groove pattern
|
||||||
|
{
|
||||||
|
"C-3","...","C-4","...","G-3","...","C-4","...",
|
||||||
|
"F-3","...","C-4","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- slightly chaotic (good for branching)
|
||||||
|
{
|
||||||
|
"C-5","...","E-5","D-5","...","G-5","...","F-5",
|
||||||
|
"...","D-5","...","C-5","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- mixed density
|
||||||
|
{
|
||||||
|
"C-5","D-5","...","E-5","...","F-5","G-5","...",
|
||||||
|
"E-5","...","D-5","C-5","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- offset staircase up
|
||||||
|
{
|
||||||
|
"...","C-4","D-4","E-4","F-4","G-4","A-4","B-4",
|
||||||
|
"C-5","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- offset staircase down
|
||||||
|
{
|
||||||
|
"...","C-5","B-4","A-4","G-4","F-4","E-4","D-4",
|
||||||
|
"C-4","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- dense zigzag
|
||||||
|
{
|
||||||
|
"C-5","E-5","D-5","F-5","E-5","G-5","F-5","A-5",
|
||||||
|
"G-5","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- jack pattern (DDR classic)
|
||||||
|
{
|
||||||
|
"C-5","C-5","C-5","...","C-5","C-5","...","...",
|
||||||
|
"D-5","D-5","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- alternating two-note burst
|
||||||
|
{
|
||||||
|
"C-5","D-5","C-5","D-5","C-5","D-5","...","...",
|
||||||
|
"E-5","F-5","E-5","F-5","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- wide jumps
|
||||||
|
{
|
||||||
|
"C-4","...","G-5","...","D-4","...","A-5","...",
|
||||||
|
"E-4","...","B-5","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- rolling triplet-ish
|
||||||
|
{
|
||||||
|
"C-5","E-5","G-5","...","E-5","C-5","E-5","...",
|
||||||
|
"G-5","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- syncopated dense
|
||||||
|
{
|
||||||
|
"...","C-5","D-5","...","E-5","...","F-5","G-5",
|
||||||
|
"...","E-5","...","C-5","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- mirrored pattern
|
||||||
|
{
|
||||||
|
"C-5","D-5","E-5","F-5","E-5","D-5","C-5","...",
|
||||||
|
"...","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- chord-outline arpeggio feel
|
||||||
|
{
|
||||||
|
"C-4","...","G-4","...","E-5","...","G-4","...",
|
||||||
|
"C-4","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- broken rhythm variant
|
||||||
|
{
|
||||||
|
"C-5","...","D-5","E-5","...","F-5","...","G-5",
|
||||||
|
"E-5","...","D-5","...","C-5","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- fast burst then rest
|
||||||
|
{
|
||||||
|
"C-5","D-5","E-5","F-5","G-5","A-5","...","...",
|
||||||
|
"...","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- low-high bounce fast
|
||||||
|
{
|
||||||
|
"C-3","C-5","C-3","C-5","C-3","C-5","...","...",
|
||||||
|
"G-3","G-5","G-3","G-5","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- repeated with shift
|
||||||
|
{
|
||||||
|
"...","E-5","...","E-5","...","E-5","...","...",
|
||||||
|
"D-5","...","C-5","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- clustered mid
|
||||||
|
{
|
||||||
|
"D-5","E-5","F-5","...","E-5","D-5","C-5","...",
|
||||||
|
"D-5","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- broken descending
|
||||||
|
{
|
||||||
|
"C-6","...","A-5","...","F-5","...","D-5","...",
|
||||||
|
"C-5","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- chaotic jumpy (important for branching)
|
||||||
|
{
|
||||||
|
"C-5","...","F-5","D-5","...","A-5","...","E-5",
|
||||||
|
"...","G-5","...","C-5","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- double-step pattern
|
||||||
|
{
|
||||||
|
"C-5","D-5","D-5","E-5","E-5","F-5","...","...",
|
||||||
|
"G-5","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- uneven spacing
|
||||||
|
{
|
||||||
|
"C-5","...","...","D-5","E-5","...","...","F-5",
|
||||||
|
"G-5","...","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- fast alternating high
|
||||||
|
{
|
||||||
|
"G-5","A-5","G-5","A-5","G-5","A-5","...","...",
|
||||||
|
"F-5","E-5","...","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- low groove with variation
|
||||||
|
{
|
||||||
|
"C-3","...","C-4","...","G-3","...","D-4","...",
|
||||||
|
"F-3","...","C-4","...","...","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- semi-random filler (very useful)
|
||||||
|
{
|
||||||
|
"C-5","...","E-5","...","D-5","...","G-5","...",
|
||||||
|
"F-5","...","A-5","...","E-5","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- near-repetition (state collision booster)
|
||||||
|
{
|
||||||
|
"C-5","...","D-5","...","E-5","...","C-5","...",
|
||||||
|
"D-5","...","E-5","...","C-5","...","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
-- same but shifted (VERY important)
|
||||||
|
{
|
||||||
|
"...","C-5","...","D-5","...","E-5","...","C-5",
|
||||||
|
"...","D-5","...","E-5","...","C-5","...","..."
|
||||||
|
},
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
local model = build_markov_model(flatten(training_data), 2)
|
||||||
|
|
||||||
|
print(inspect(model))
|
||||||
|
|
||||||
|
--[[
|
||||||
|
local generated = generate_sequence(model, 100)
|
||||||
|
|
||||||
|
for i,v in ipairs(generated) do
|
||||||
|
print(v)
|
||||||
|
end
|
||||||
|
--]]
|
||||||
Reference in New Issue
Block a user