Compare commits
32 Commits
claude-ref
...
feature/ta
| Author | SHA1 | Date | |
|---|---|---|---|
| 7cc886623b | |||
| 8ac5c5c3d9 | |||
| 43e943278b | |||
| 47efe91f58 | |||
|
|
fd7b5650d3 | ||
| 0e956ec7a9 | |||
| 0c2999f596 | |||
| e46c48b2ec | |||
| 99ace8a1e8 | |||
| 15bf66f1ca | |||
|
|
41f75da8c3 | ||
| e05018d637 | |||
| 8e104b1ff9 | |||
| e07eeb466b | |||
| 337f1fc132 | |||
| e14160114b | |||
|
|
1b64fd2392 | ||
|
|
aaf1479a78 | ||
| e56662f6ad | |||
| 2d25537abb | |||
|
|
66af47c483 | ||
| 8f9e044a17 | |||
|
|
954a39aef1 | ||
|
|
226d75d905 | ||
|
|
8f34cbf875 | ||
| 64de41a940 | |||
| 777c27aa54 | |||
| c321fbc19a | |||
| dc8a82d583 | |||
| c565213e44 | |||
| 035a2bc37e | |||
| 297ee8b622 |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,4 +1,6 @@
|
|||||||
.local
|
.local
|
||||||
impostor.lua
|
impostor.lua
|
||||||
|
impostor.original.lua
|
||||||
prompts
|
prompts
|
||||||
docs
|
docs
|
||||||
|
minify.lua
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
-- Configuration for luacheck
|
-- Configuration for luacheck
|
||||||
|
|
||||||
globals = {
|
globals = {
|
||||||
|
"Focus",
|
||||||
"Util",
|
"Util",
|
||||||
"Decision",
|
"Decision",
|
||||||
"Situation",
|
"Situation",
|
||||||
@@ -39,6 +40,8 @@ globals = {
|
|||||||
"circb",
|
"circb",
|
||||||
"cls",
|
"cls",
|
||||||
"tri",
|
"tri",
|
||||||
|
"pix",
|
||||||
|
"line",
|
||||||
"Songs",
|
"Songs",
|
||||||
"frame_from_beat",
|
"frame_from_beat",
|
||||||
"beats_to_pattern",
|
"beats_to_pattern",
|
||||||
|
|||||||
5
.vscode/settings.json
vendored
5
.vscode/settings.json
vendored
@@ -14,7 +14,10 @@
|
|||||||
"inc/?.lua"
|
"inc/?.lua"
|
||||||
],
|
],
|
||||||
"Lua.diagnostics.disable": [
|
"Lua.diagnostics.disable": [
|
||||||
"undefined-global"
|
"undefined-global",
|
||||||
|
"undefined-doc-param",
|
||||||
|
"undefined-doc-name",
|
||||||
|
"luadoc-miss-param-name"
|
||||||
],
|
],
|
||||||
"python.autoComplete.extraPaths": [
|
"python.autoComplete.extraPaths": [
|
||||||
"${workspaceFolder}/sources/poky/bitbake/lib",
|
"${workspaceFolder}/sources/poky/bitbake/lib",
|
||||||
|
|||||||
@@ -5,7 +5,32 @@ steps:
|
|||||||
- 'apk add --no-cache make'
|
- 'apk add --no-cache make'
|
||||||
- 'make ci-version'
|
- 'make ci-version'
|
||||||
|
|
||||||
- name: build
|
- name: lint
|
||||||
|
image: alpine
|
||||||
|
commands:
|
||||||
|
- 'apk add --no-cache make lua5.4 lua5.4-dev luarocks gcc musl-dev'
|
||||||
|
- 'ln -sf /usr/bin/lua5.4 /usr/bin/lua'
|
||||||
|
- 'ln -sf /usr/bin/luarocks-5.4 /usr/bin/luarocks'
|
||||||
|
- 'luarocks install luacheck'
|
||||||
|
- 'make ci-lint'
|
||||||
|
|
||||||
|
- name: minify
|
||||||
|
image: alpine
|
||||||
|
commands:
|
||||||
|
- 'apk add --no-cache make lua5.4 curl'
|
||||||
|
- 'ln -sf /usr/bin/lua5.4 /usr/bin/lua'
|
||||||
|
- 'make ci-minify'
|
||||||
|
|
||||||
|
- name: docs
|
||||||
|
image: alpine
|
||||||
|
commands:
|
||||||
|
- 'apk add --no-cache make lua5.4 lua5.4-dev luarocks gcc musl-dev zip'
|
||||||
|
- 'ln -sf /usr/bin/lua5.4 /usr/bin/lua'
|
||||||
|
- 'ln -sf /usr/bin/luarocks-5.4 /usr/bin/luarocks'
|
||||||
|
- 'luarocks install ldoc'
|
||||||
|
- 'make ci-docs'
|
||||||
|
|
||||||
|
- name: export
|
||||||
image: git.teletype.hu/internal/tic80pro:latest
|
image: git.teletype.hu/internal/tic80pro:latest
|
||||||
environment:
|
environment:
|
||||||
XDG_RUNTIME_DIR: /tmp
|
XDG_RUNTIME_DIR: /tmp
|
||||||
@@ -23,7 +48,7 @@ steps:
|
|||||||
from_secret: droparea_ssh_password
|
from_secret: droparea_ssh_password
|
||||||
commands:
|
commands:
|
||||||
- 'apk add --no-cache make openssh-client sshpass'
|
- 'apk add --no-cache make openssh-client sshpass'
|
||||||
- 'make ci-upload'
|
- 'make ci-artifact'
|
||||||
|
|
||||||
- name: update
|
- name: update
|
||||||
image: alpine
|
image: alpine
|
||||||
|
|||||||
113
Makefile
113
Makefile
@@ -6,9 +6,13 @@ PROJECT = impostor
|
|||||||
|
|
||||||
ORDER = $(PROJECT).inc
|
ORDER = $(PROJECT).inc
|
||||||
OUTPUT = $(PROJECT).lua
|
OUTPUT = $(PROJECT).lua
|
||||||
|
OUTPUT_ORIGINAL = $(PROJECT).original.lua
|
||||||
OUTPUT_ZIP = $(PROJECT).html.zip
|
OUTPUT_ZIP = $(PROJECT).html.zip
|
||||||
OUTPUT_TIC = $(PROJECT).tic
|
OUTPUT_TIC = $(PROJECT).tic
|
||||||
|
|
||||||
|
MINIFY = minify.lua
|
||||||
|
MINIFY_URL = https://raw.githubusercontent.com/ztimar31/lua-minify-tic80/refs/heads/master/minify.lua
|
||||||
|
|
||||||
SRC_DIR = inc
|
SRC_DIR = inc
|
||||||
SRC = $(shell sed 's|^|$(SRC_DIR)/|' $(ORDER))
|
SRC = $(shell sed 's|^|$(SRC_DIR)/|' $(ORDER))
|
||||||
|
|
||||||
@@ -30,16 +34,22 @@ UPDATE_SERVER ?= https://games.vps.teletype.hu
|
|||||||
|
|
||||||
all: build
|
all: build
|
||||||
|
|
||||||
build: $(OUTPUT)
|
build:
|
||||||
|
|
||||||
$(OUTPUT): $(SRC) $(ORDER)
|
|
||||||
@rm -f $(OUTPUT)
|
@rm -f $(OUTPUT)
|
||||||
@sed 's/\r$$//' $(ORDER) | while read f; do \
|
@sed 's/\r$$//' $(ORDER) | while read f; do \
|
||||||
cat "$(SRC_DIR)/$$f" >> $(OUTPUT); \
|
cat "$(SRC_DIR)/$$f" >> $(OUTPUT); \
|
||||||
echo "" >> $(OUTPUT); \
|
echo "" >> $(OUTPUT); \
|
||||||
done
|
done
|
||||||
|
|
||||||
export: build
|
download-minify:
|
||||||
|
@test -f $(MINIFY) || { echo "==> Downloading $(MINIFY)"; curl -fsSL $(MINIFY_URL) -o $(MINIFY); }
|
||||||
|
|
||||||
|
minify: build download-minify
|
||||||
|
@echo "==> Minifying $(OUTPUT)"
|
||||||
|
@cp $(OUTPUT) $(OUTPUT_ORIGINAL)
|
||||||
|
@lua $(MINIFY) minify $(OUTPUT_ORIGINAL) > $(OUTPUT)
|
||||||
|
|
||||||
|
export: minify
|
||||||
@if [ -z "$(VERSION)" ]; then \
|
@if [ -z "$(VERSION)" ]; then \
|
||||||
echo "ERROR: VERSION not set!"; \
|
echo "ERROR: VERSION not set!"; \
|
||||||
exit 1; \
|
exit 1; \
|
||||||
@@ -61,7 +71,7 @@ watch:
|
|||||||
$(MAKE) build
|
$(MAKE) build
|
||||||
fswatch -o $(SRC_DIR) $(ORDER) assets | while read; do $(MAKE) build; done
|
fswatch -o $(SRC_DIR) $(ORDER) assets | while read; do $(MAKE) build; done
|
||||||
|
|
||||||
import_assets: $(OUTPUT)
|
import_assets: build
|
||||||
@TIC_CMD="load $(OUTPUT) &"; \
|
@TIC_CMD="load $(OUTPUT) &"; \
|
||||||
for t in $(ASSET_TYPES); do \
|
for t in $(ASSET_TYPES); do \
|
||||||
for f in $(ASSETS_DIR)/$$t/*.png; do \
|
for f in $(ASSETS_DIR)/$$t/*.png; do \
|
||||||
@@ -156,41 +166,9 @@ export_assets:
|
|||||||
@$(call f_export_asset_awk,WAVES,$(OUTPUT),$(ASSETS_LUA))
|
@$(call f_export_asset_awk,WAVES,$(OUTPUT),$(ASSETS_LUA))
|
||||||
|
|
||||||
clean:
|
clean:
|
||||||
@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(OUTPUT)
|
@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(PROJECT)-*-docs.zip $(PROJECT)-docs.zip $(OUTPUT) $(OUTPUT_ORIGINAL)
|
||||||
@echo "==> Cleaned build artifacts"
|
@echo "==> Cleaned build artifacts"
|
||||||
|
|
||||||
# CI/CD Targets
|
|
||||||
ci-version:
|
|
||||||
@VERSION=$$(sed -n "s/^-- version: //p" inc/meta/meta.header.lua | head -n 1 | tr -d "[:space:]"); \
|
|
||||||
BRANCH=$${CI_COMMIT_BRANCH:-$${WOODPECKER_BRANCH}}; \
|
|
||||||
BRANCH=$$(echo "$$BRANCH" | tr '/' '-'); \
|
|
||||||
if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ] && [ -n "$$BRANCH" ]; then \
|
|
||||||
VERSION=dev-$$VERSION-$$BRANCH; \
|
|
||||||
fi; \
|
|
||||||
echo "VERSION is: $$VERSION"; \
|
|
||||||
echo $$VERSION > $(VERSION_FILE)
|
|
||||||
|
|
||||||
ci-export:
|
|
||||||
@VERSION=$$(cat $(VERSION_FILE)); \
|
|
||||||
echo "==> Building and exporting version $$VERSION"; \
|
|
||||||
$(MAKE) export VERSION=$$VERSION
|
|
||||||
|
|
||||||
ci-upload:
|
|
||||||
@VERSION=$$(cat $(VERSION_FILE)); \
|
|
||||||
echo "==> Uploading artifacts for version $$VERSION"; \
|
|
||||||
ls -lh $(PROJECT)-$$VERSION.* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true; \
|
|
||||||
cp $(PROJECT).lua $(PROJECT)-$$VERSION.lua; \
|
|
||||||
FILE_LUA=$(PROJECT)-$$VERSION.lua; \
|
|
||||||
FILE_TIC=$(PROJECT)-$$VERSION.tic; \
|
|
||||||
FILE_HTML_ZIP=$(PROJECT)-$$VERSION.html.zip; \
|
|
||||||
SCP_TARGET="$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/"; \
|
|
||||||
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) $$FILE_LUA $$FILE_TIC $$FILE_HTML_ZIP $$SCP_TARGET
|
|
||||||
|
|
||||||
ci-update:
|
|
||||||
@VERSION=$$(cat $(VERSION_FILE)); \
|
|
||||||
echo "==> Triggering update for version $$VERSION"; \
|
|
||||||
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=tic80&version=$$VERSION"
|
|
||||||
|
|
||||||
install_precommit_hook:
|
install_precommit_hook:
|
||||||
@echo "Installing Git pre-commit hook (lint check)..."
|
@echo "Installing Git pre-commit hook (lint check)..."
|
||||||
@mkdir -p .git/hooks
|
@mkdir -p .git/hooks
|
||||||
@@ -219,5 +197,62 @@ docs: build
|
|||||||
@ldoc ${OUTPUT} -d docs
|
@ldoc ${OUTPUT} -d docs
|
||||||
@echo "==> Documentation generated."
|
@echo "==> Documentation generated."
|
||||||
|
|
||||||
.PHONY: all build export watch import_assets export_assets clean lint ci-version ci-export ci-upload ci-update install_precommit_hook docs
|
# -----------------------------------------
|
||||||
|
# CI/CD Pipeline targets
|
||||||
|
# -----------------------------------------
|
||||||
|
|
||||||
|
ci-version:
|
||||||
|
@VERSION=$$(sed -n "s/^-- version: //p" inc/meta/meta.header.lua | head -n 1 | tr -d "[:space:]"); \
|
||||||
|
BRANCH=$${CI_COMMIT_BRANCH:-$${WOODPECKER_BRANCH}}; \
|
||||||
|
BRANCH=$$(echo "$$BRANCH" | tr '/' '-'); \
|
||||||
|
if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ] && [ -n "$$BRANCH" ]; then \
|
||||||
|
VERSION=dev-$$VERSION-$$BRANCH; \
|
||||||
|
fi; \
|
||||||
|
echo "VERSION is: $$VERSION"; \
|
||||||
|
echo $$VERSION > $(VERSION_FILE)
|
||||||
|
|
||||||
|
ci-lint: lint
|
||||||
|
|
||||||
|
ci-minify: minify
|
||||||
|
|
||||||
|
ci-docs:
|
||||||
|
@VERSION=$$(cat $(VERSION_FILE)); \
|
||||||
|
echo "==> Generating docs from $(OUTPUT_ORIGINAL)"; \
|
||||||
|
ldoc $(OUTPUT_ORIGINAL) -d docs; \
|
||||||
|
echo "==> Zipping docs for version $$VERSION"; \
|
||||||
|
(cd docs && zip -r ../$(PROJECT)-$$VERSION-docs.zip .); \
|
||||||
|
cp $(PROJECT)-$$VERSION-docs.zip $(PROJECT)-docs.zip; \
|
||||||
|
echo "==> Docs zip created"
|
||||||
|
|
||||||
|
ci-export:
|
||||||
|
@VERSION=$$(cat $(VERSION_FILE)); \
|
||||||
|
echo "==> Exporting HTML for version $$VERSION"; \
|
||||||
|
tic80 --cli --skip --fs=. \
|
||||||
|
--cmd="load $(OUTPUT) & save $(PROJECT)-$$VERSION & export html $(PROJECT)-$$VERSION.html & exit"; \
|
||||||
|
if [ -f "$(PROJECT)-$$VERSION.tic" ]; then \
|
||||||
|
cp $(PROJECT)-$$VERSION.tic $(PROJECT).tic; \
|
||||||
|
fi; \
|
||||||
|
if [ -f "$(PROJECT)-$$VERSION.html.zip" ]; then \
|
||||||
|
cp $(PROJECT)-$$VERSION.html.zip $(PROJECT).html.zip; \
|
||||||
|
fi; \
|
||||||
|
echo "==> Generated files:"; \
|
||||||
|
ls -lh $(PROJECT)-$$VERSION.* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true
|
||||||
|
|
||||||
|
ci-artifact:
|
||||||
|
@VERSION=$$(cat $(VERSION_FILE)); \
|
||||||
|
echo "==> Uploading artifacts for version $$VERSION"; \
|
||||||
|
cp $(PROJECT).lua $(PROJECT)-$$VERSION.lua; \
|
||||||
|
SCP_TARGET="$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/"; \
|
||||||
|
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
|
||||||
|
$(PROJECT)-$$VERSION.lua \
|
||||||
|
$(PROJECT)-$$VERSION.tic \
|
||||||
|
$(PROJECT)-$$VERSION.html.zip \
|
||||||
|
$(PROJECT)-$$VERSION-docs.zip \
|
||||||
|
$$SCP_TARGET
|
||||||
|
|
||||||
|
ci-update:
|
||||||
|
@VERSION=$$(cat $(VERSION_FILE)); \
|
||||||
|
echo "==> Triggering update for version $$VERSION"; \
|
||||||
|
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=tic80&version=$$VERSION"
|
||||||
|
|
||||||
|
.PHONY: all build download-minify minify export watch import_assets export_assets clean lint install_precommit_hook docs ci-version ci-lint ci-minify ci-docs ci-export ci-artifact ci-update
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
assets_src/background_street.ase
Normal file
BIN
assets_src/background_street.ase
Normal file
Binary file not shown.
BIN
assets_src/map.map
Normal file
BIN
assets_src/map.map
Normal file
Binary file not shown.
BIN
assets_src/mapimg.png
Normal file
BIN
assets_src/mapimg.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 44 KiB |
BIN
assets_src/palette-pico8.png
Normal file
BIN
assets_src/palette-pico8.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 480 B |
1
assets_src/palette-pico8.txt
Normal file
1
assets_src/palette-pico8.txt
Normal file
@@ -0,0 +1 @@
|
|||||||
|
0404005f574fc2c3c71d2b53fff1e8ab52367e2553ffa30000875129adff83769c00e436fa77a8ff004dc3c3c7ffccaa
|
||||||
BIN
assets_src/sprites.ase
Normal file
BIN
assets_src/sprites.ase
Normal file
Binary file not shown.
BIN
assets_src/sprites.png
Normal file
BIN
assets_src/sprites.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.5 KiB |
BIN
assets_src/tiles.png
Normal file
BIN
assets_src/tiles.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.7 KiB |
@@ -7,6 +7,7 @@ init/init.context.lua
|
|||||||
system/system.util.lua
|
system/system.util.lua
|
||||||
system/system.print.lua
|
system/system.print.lua
|
||||||
system/system.input.lua
|
system/system.input.lua
|
||||||
|
system/system.focus.lua
|
||||||
system/system.ui.lua
|
system/system.ui.lua
|
||||||
audio/audio.manager.lua
|
audio/audio.manager.lua
|
||||||
audio/audio.songs.lua
|
audio/audio.songs.lua
|
||||||
|
|||||||
@@ -1,28 +1,43 @@
|
|||||||
|
--- @section Audio
|
||||||
|
|
||||||
--- Stops current music.
|
--- Stops current music.
|
||||||
|
--- @within Audio
|
||||||
function Audio.music_stop() music() end
|
function Audio.music_stop() music() end
|
||||||
--- Plays main menu music.
|
--- Plays main menu music.
|
||||||
|
--- @within Audio
|
||||||
function Audio.music_play_mainmenu() end
|
function Audio.music_play_mainmenu() end
|
||||||
--- Plays waking up music.
|
--- Plays waking up music.
|
||||||
|
--- @within Audio
|
||||||
function Audio.music_play_wakingup() end
|
function Audio.music_play_wakingup() end
|
||||||
--- Plays room morning music.
|
--- Plays room morning music.
|
||||||
|
--- @within Audio
|
||||||
function Audio.music_play_room_morning() end
|
function Audio.music_play_room_morning() end
|
||||||
--- Plays room street 1 music.
|
--- Plays room street 1 music.
|
||||||
|
--- @within Audio
|
||||||
function Audio.music_play_room_street_1() end
|
function Audio.music_play_room_street_1() end
|
||||||
--- Plays room street 2 music.
|
--- Plays room street 2 music.
|
||||||
|
--- @within Audio
|
||||||
function Audio.music_play_room_street_2() end
|
function Audio.music_play_room_street_2() end
|
||||||
--- Plays room music.
|
--- Plays room music.
|
||||||
-- TODO: function name is incomplete, determine the correct room identifier
|
-- TODO: function name is incomplete, determine the correct room identifier
|
||||||
|
--- @within Audio
|
||||||
function Audio.music_play_room_() end
|
function Audio.music_play_room_() end
|
||||||
--- Plays room work music.
|
--- Plays room work music.
|
||||||
|
--- @within Audio
|
||||||
function Audio.music_play_room_work() end
|
function Audio.music_play_room_work() end
|
||||||
|
|
||||||
--- Plays select sound effect.
|
--- Plays select sound effect.
|
||||||
|
--- @within Audio
|
||||||
function Audio.sfx_select() sfx(17, 'C-7', 30) end
|
function Audio.sfx_select() sfx(17, 'C-7', 30) end
|
||||||
--- Plays deselect sound effect.
|
--- Plays deselect sound effect.
|
||||||
|
--- @within Audio
|
||||||
function Audio.sfx_deselect() sfx(18, 'C-7', 30) end
|
function Audio.sfx_deselect() sfx(18, 'C-7', 30) end
|
||||||
--- Plays beep sound effect.
|
--- Plays beep sound effect.
|
||||||
|
--- @within Audio
|
||||||
function Audio.sfx_beep() sfx(19, 'C-6', 30) end
|
function Audio.sfx_beep() sfx(19, 'C-6', 30) end
|
||||||
--- Plays success sound effect.
|
--- Plays success sound effect.
|
||||||
|
--- @within Audio
|
||||||
function Audio.sfx_success() sfx(16, 'C-7', 60) end
|
function Audio.sfx_success() sfx(16, 'C-7', 60) end
|
||||||
--- Plays bloop sound effect.
|
--- Plays bloop sound effect.
|
||||||
|
--- @within Audio
|
||||||
function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
|
function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
|
--- @section Songs
|
||||||
|
|
||||||
-- DDR Arrow Spawn Patterns
|
-- DDR Arrow Spawn Patterns
|
||||||
-- Each song defines when arrows should spawn, synced to music beats
|
-- Each song defines when arrows should spawn, synced to music beats
|
||||||
|
|
||||||
Songs = {
|
Songs = {
|
||||||
-- Example song pattern
|
-- Example song pattern
|
||||||
test_song = {
|
test_song = {
|
||||||
@@ -108,10 +109,11 @@ Songs = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
--- Converts beats to frames.
|
--- Converts beats to frames.
|
||||||
-- @param beat number The beat number.
|
--- @within Songs
|
||||||
-- @param bpm number Beats per minute.
|
--- @param beat number The beat number.
|
||||||
-- @param[opt] fps number Frames per second (default: 60).
|
--- @param bpm number Beats per minute.
|
||||||
-- @return number The corresponding frame number.
|
--- @param[opt] fps number Frames per second (default: 60).
|
||||||
|
--- @return number The corresponding frame number.
|
||||||
function frame_from_beat(beat, bpm, fps)
|
function frame_from_beat(beat, bpm, fps)
|
||||||
fps = fps or 60
|
fps = fps or 60
|
||||||
local seconds_per_beat = 60 / bpm
|
local seconds_per_beat = 60 / bpm
|
||||||
@@ -120,10 +122,16 @@ function frame_from_beat(beat, bpm, fps)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Converts beat notation to frame pattern.
|
--- Converts beat notation to frame pattern.
|
||||||
-- @param beats table A table of beat data, e.g., {{1, "left"}, {2, "down"}}.
|
--- @within Songs
|
||||||
-- @param bpm number Beats per minute.
|
--- @param beats table A table of beat data, e.g., {{1, "left"}, {2, "down"}}.
|
||||||
-- @param[opt] fps number Frames per second (default: 60).
|
--- @param beats.1 number The beat number.
|
||||||
-- @return table The generated pattern.
|
--- @param beats.2 string Arrow direction ("left", "down", "up", or "right").
|
||||||
|
--- @param bpm number Beats per minute.
|
||||||
|
--- @param[opt] fps number Frames per second (default: 60).
|
||||||
|
--- @return result table The generated pattern or nil. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * frame (number) The frame number when the arrow should spawn.<br/>
|
||||||
|
--- * dir (string) Arrow direction ("left", "down", "up", or "right").<br/>
|
||||||
function beats_to_pattern(beats, bpm, fps)
|
function beats_to_pattern(beats, bpm, fps)
|
||||||
fps = fps or 60
|
fps = fps or 60
|
||||||
local pattern = {}
|
local pattern = {}
|
||||||
|
|||||||
@@ -1,7 +1,13 @@
|
|||||||
|
--- @section Decision
|
||||||
local _decisions = {}
|
local _decisions = {}
|
||||||
|
|
||||||
--- Registers a decision definition.
|
--- Registers a decision definition.
|
||||||
-- @param decision table The decision data table.
|
--- @within Decision
|
||||||
|
--- @param decision table The decision data table.
|
||||||
|
--- @param decision.id string Unique decision identifier.
|
||||||
|
--- @param decision.label string Display text for the decision.
|
||||||
|
--- @param[opt] decision.condition function Returns true if decision is available. Defaults to always true.
|
||||||
|
--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
|
||||||
function Decision.register(decision)
|
function Decision.register(decision)
|
||||||
if not decision or not decision.id then
|
if not decision or not decision.id then
|
||||||
PopupWindow.show({"Error: Invalid decision object registered (missing id)!"})
|
PopupWindow.show({"Error: Invalid decision object registered (missing id)!"})
|
||||||
@@ -25,21 +31,40 @@ function Decision.register(decision)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Gets a decision by ID.
|
--- Gets a decision by ID.
|
||||||
-- @param id string The ID of the decision.
|
--- @within Decision
|
||||||
-- @return table The decision table or nil.
|
--- @param id string The ID of the decision.
|
||||||
|
--- @return table|nil result The decision table or nil. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * id (string) Unique decision identifier.<br/>
|
||||||
|
--- * label (string) Display text for the decision.<br/>
|
||||||
|
--- * condition (function) Returns true if decision is available.<br/>
|
||||||
|
--- * handle (function) Called when the decision is selected.
|
||||||
function Decision.get_by_id(id)
|
function Decision.get_by_id(id)
|
||||||
return _decisions[id]
|
return _decisions[id]
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Gets all registered decisions.
|
--- Gets all registered decisions.
|
||||||
-- @return table A table of all registered decisions.
|
--- @within Decision
|
||||||
|
--- @return result table A table of all registered decisions, indexed by their IDs. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * id (string) Unique decision identifier.<br/>
|
||||||
|
--- * label (string) Display text for the decision.<br/>
|
||||||
|
--- * condition (function) Returns true if decision is available.<br/>
|
||||||
|
--- * handle (function) Called when the decision is selected.
|
||||||
function Decision.get_all()
|
function Decision.get_all()
|
||||||
return _decisions
|
return _decisions
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Gets decision objects based on a screen's data.
|
--- Gets decision objects based on a screen's data.
|
||||||
-- @param screen_data table The data for the screen, containing a 'decisions' field (list of decision IDs).
|
--- @within Decision
|
||||||
-- @return table A table containing decision objects relevant to the screen.
|
--- @param screen_data table The data for the screen.
|
||||||
|
--- @param screen_data.decisions table Array of decision ID strings.
|
||||||
|
--- @return result table An array of decision objects relevant to the screen or nil. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * id (string) Unique decision identifier.<br/>
|
||||||
|
--- * label (string) Display text for the decision.<br/>
|
||||||
|
--- * condition (function) Returns true if decision is available.<br/>
|
||||||
|
--- * handle (function) Called when the decision is selected.<br/>
|
||||||
function Decision.get_for_screen(screen_data)
|
function Decision.get_for_screen(screen_data)
|
||||||
if not screen_data or not screen_data.decisions then
|
if not screen_data or not screen_data.decisions then
|
||||||
return {}
|
return {}
|
||||||
@@ -56,8 +81,14 @@ function Decision.get_for_screen(screen_data)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Filters a list of decision objects based on their condition function.
|
--- Filters a list of decision objects based on their condition function.
|
||||||
-- @param decisions_list table A table of decision objects.
|
--- @within Decision
|
||||||
-- @return table A new table containing only the decisions for which condition() is true.
|
--- @param decisions_list table A table of decision objects.
|
||||||
|
--- @return result table An array of decisions for which condition() is true or nil. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * id (string) Unique decision identifier.<br/>
|
||||||
|
--- * label (string) Display text for the decision.<br/>
|
||||||
|
--- * condition (function) Returns true if decision is available.<br/>
|
||||||
|
--- * handle (function) Called when the decision is selected.<br/>
|
||||||
function Decision.filter_available(decisions_list)
|
function Decision.filter_available(decisions_list)
|
||||||
local available = {}
|
local available = {}
|
||||||
for _, decision in ipairs(decisions_list) do
|
for _, decision in ipairs(decisions_list) do
|
||||||
|
|||||||
@@ -1,5 +1,12 @@
|
|||||||
Decision.register({
|
Decision.register({
|
||||||
id = "play_button_mash",
|
id = "play_button_mash",
|
||||||
label = "Play Button Mash",
|
label = "Play Button Mash",
|
||||||
handle = function() Meter.hide() MinigameButtonMashWindow.start("game") end,
|
handle = function()
|
||||||
|
Meter.hide()
|
||||||
|
MinigameButtonMashWindow.start("game", {
|
||||||
|
focus_center_x = Config.screen.width / 2,
|
||||||
|
focus_center_y = Config.screen.height / 2,
|
||||||
|
focus_initial_radius = 0,
|
||||||
|
})
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -1,5 +1,12 @@
|
|||||||
Decision.register({
|
Decision.register({
|
||||||
id = "play_rhythm",
|
id = "play_rhythm",
|
||||||
label = "Play Rhythm Game",
|
label = "Play Rhythm Game",
|
||||||
handle = function() Meter.hide() MinigameRhythmWindow.start("game") end,
|
handle = function()
|
||||||
|
Meter.hide()
|
||||||
|
MinigameRhythmWindow.start("game", {
|
||||||
|
focus_center_x = Config.screen.width / 2,
|
||||||
|
focus_center_y = Config.screen.height / 2,
|
||||||
|
focus_initial_radius = 0,
|
||||||
|
})
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -1,5 +1,7 @@
|
|||||||
Config = {}
|
Config = {}
|
||||||
|
|
||||||
|
--- Return initial data for Config
|
||||||
|
--- @within Config
|
||||||
function Config.initial_data()
|
function Config.initial_data()
|
||||||
return {
|
return {
|
||||||
screen = {
|
screen = {
|
||||||
@@ -11,7 +13,7 @@ function Config.initial_data()
|
|||||||
light_grey = 13,
|
light_grey = 13,
|
||||||
dark_grey = 14,
|
dark_grey = 14,
|
||||||
red = 0,
|
red = 0,
|
||||||
green = 7,
|
light_blue = 7,
|
||||||
blue = 9,
|
blue = 9,
|
||||||
white = 12,
|
white = 12,
|
||||||
item = 12,
|
item = 12,
|
||||||
@@ -24,6 +26,7 @@ function Config.initial_data()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Restores default configuration settings.
|
--- Restores default configuration settings.
|
||||||
|
--- @within Config
|
||||||
function Config.reset()
|
function Config.reset()
|
||||||
local initial = Config.initial_data()
|
local initial = Config.initial_data()
|
||||||
Config.screen = initial.screen
|
Config.screen = initial.screen
|
||||||
@@ -37,12 +40,14 @@ local CONFIG_SPLASH_DURATION_ADDRESS = 3
|
|||||||
local CONFIG_MAGIC_VALUE = 0xDE
|
local CONFIG_MAGIC_VALUE = 0xDE
|
||||||
|
|
||||||
--- Saves the current configuration.
|
--- Saves the current configuration.
|
||||||
|
--- @within Config
|
||||||
function Config.save()
|
function Config.save()
|
||||||
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
|
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
|
||||||
mset(Config.timing.splash_duration, CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
|
mset(Config.timing.splash_duration, CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Loads saved configuration.
|
--- Loads saved configuration.
|
||||||
|
--- @within Config
|
||||||
function Config.load()
|
function Config.load()
|
||||||
if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
|
if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
|
||||||
Config.timing.splash_duration = mget(CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
|
Config.timing.splash_duration = mget(CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
|
||||||
|
|||||||
@@ -3,10 +3,23 @@ local SAVE_GAME_MAGIC_VALUE_ADDRESS = 0
|
|||||||
local SAVE_GAME_MAGIC_VALUE = 0xCA
|
local SAVE_GAME_MAGIC_VALUE = 0xCA
|
||||||
|
|
||||||
--- Global game context.
|
--- Global game context.
|
||||||
|
--- @section Context
|
||||||
Context = {}
|
Context = {}
|
||||||
|
|
||||||
--- Gets initial data for Context.
|
--- Gets initial data for Context.
|
||||||
-- @return table Initial context data.
|
--- @within Context
|
||||||
|
--- @return result table Initial context data or nil. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * current_menu_item (number) Index of the currently selected menu item.<br/>
|
||||||
|
--- * splash_timer (number) Remaining frames for the splash screen timer.<br/>
|
||||||
|
--- * popup (table) Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.<br/>
|
||||||
|
--- * game_in_progress (boolean) Whether a game is currently active.<br/>
|
||||||
|
--- * minigame_ddr (table) DDR minigame state (see Minigame.get_default_ddr).<br/>
|
||||||
|
--- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/>
|
||||||
|
--- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/>
|
||||||
|
--- * meters (table) Meter values (see Meter.get_initial).<br/>
|
||||||
|
--- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/>
|
||||||
|
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
|
||||||
function Context.initial_data()
|
function Context.initial_data()
|
||||||
return {
|
return {
|
||||||
current_menu_item = 1,
|
current_menu_item = 1,
|
||||||
@@ -16,6 +29,7 @@ function Context.initial_data()
|
|||||||
content = {}
|
content = {}
|
||||||
},
|
},
|
||||||
game_in_progress = false,
|
game_in_progress = false,
|
||||||
|
stat_screen_active = false,
|
||||||
minigame_ddr = Minigame.get_default_ddr(),
|
minigame_ddr = Minigame.get_default_ddr(),
|
||||||
minigame_button_mash = Minigame.get_default_button_mash(),
|
minigame_button_mash = Minigame.get_default_button_mash(),
|
||||||
minigame_rhythm = Minigame.get_default_rhythm(),
|
minigame_rhythm = Minigame.get_default_rhythm(),
|
||||||
@@ -28,6 +42,7 @@ function Context.initial_data()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Resets game context to initial state.
|
--- Resets game context to initial state.
|
||||||
|
--- @within Context
|
||||||
function Context.reset()
|
function Context.reset()
|
||||||
local initial_data = Context.initial_data()
|
local initial_data = Context.initial_data()
|
||||||
for k in pairs(Context) do
|
for k in pairs(Context) do
|
||||||
@@ -42,6 +57,7 @@ function Context.reset()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Starts a new game.
|
--- Starts a new game.
|
||||||
|
--- @within Context
|
||||||
function Context.new_game()
|
function Context.new_game()
|
||||||
Context.reset()
|
Context.reset()
|
||||||
Context.game_in_progress = true
|
Context.game_in_progress = true
|
||||||
@@ -50,12 +66,14 @@ function Context.new_game()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Saves the current game state.
|
--- Saves the current game state.
|
||||||
|
--- @within Context
|
||||||
function Context.save_game()
|
function Context.save_game()
|
||||||
if not Context.game_in_progress then return end
|
if not Context.game_in_progress then return end
|
||||||
mset(SAVE_GAME_MAGIC_VALUE, SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK)
|
mset(SAVE_GAME_MAGIC_VALUE, SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Loads a saved game state.
|
--- Loads a saved game state.
|
||||||
|
--- @within Context
|
||||||
function Context.load_game()
|
function Context.load_game()
|
||||||
if mget(SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK) ~= SAVE_GAME_MAGIC_VALUE then
|
if mget(SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK) ~= SAVE_GAME_MAGIC_VALUE then
|
||||||
Context.new_game()
|
Context.new_game()
|
||||||
|
|||||||
@@ -1,19 +1,46 @@
|
|||||||
|
--- @section Meter
|
||||||
local METER_MAX = 1000
|
local METER_MAX = 1000
|
||||||
local METER_DEFAULT = 500
|
local METER_DEFAULT = 500
|
||||||
local METER_DECAY_PER_FRAME = 0.02
|
|
||||||
local METER_GAIN_PER_CHORE = 100
|
local METER_GAIN_PER_CHORE = 100
|
||||||
local COMBO_BASE_BONUS = 0.02
|
local COMBO_BASE_BONUS = 0.02
|
||||||
local COMBO_MAX_BONUS = 0.16
|
local COMBO_MAX_BONUS = 0.16
|
||||||
local COMBO_TIMEOUT_FRAMES = 600
|
local COMBO_TIMEOUT_FRAMES = 600
|
||||||
|
|
||||||
|
-- 1800 frames = 30 seconds (1800 ÷ 60 = 30)
|
||||||
|
local meter_timer_duration = 1800
|
||||||
|
local meter_timer_decay_per_revolution = 20
|
||||||
|
|
||||||
-- Internal meters for tracking game progress and player stats.
|
-- Internal meters for tracking game progress and player stats.
|
||||||
Meter.COLOR_ISM = Config.colors.red
|
Meter.COLOR_ISM = Config.colors.red
|
||||||
Meter.COLOR_WPM = Config.colors.blue
|
Meter.COLOR_WPM = Config.colors.blue
|
||||||
Meter.COLOR_BM = Config.colors.black
|
Meter.COLOR_BM = Config.colors.black
|
||||||
Meter.COLOR_BG = Config.colors.meter_bg
|
Meter.COLOR_BG = Config.colors.meter_bg
|
||||||
|
|
||||||
|
--- Sets the number of frames for one full timer revolution.
|
||||||
|
--- @within Meter
|
||||||
|
--- @param frames number Frames per revolution (controls degradation speed).
|
||||||
|
function Meter.set_timer_duration(frames)
|
||||||
|
meter_timer_duration = frames
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Sets the degradation amount applied to all meters per revolution.
|
||||||
|
--- @within Meter
|
||||||
|
--- @param amount number Amount to subtract from each meter per revolution.
|
||||||
|
function Meter.set_timer_decay(amount)
|
||||||
|
meter_timer_decay_per_revolution = amount
|
||||||
|
end
|
||||||
|
|
||||||
--- Gets initial meter values.
|
--- Gets initial meter values.
|
||||||
-- @return table A table of initial meter values.
|
--- @within Meter
|
||||||
|
--- @return result table Initial meter values. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * ism (number) Initial ISM meter value.<br/>
|
||||||
|
--- * wpm (number) Initial WPM meter value.<br/>
|
||||||
|
--- * bm (number) Initial BM meter value.<br/>
|
||||||
|
--- * combo (number) Current combo count.<br/>
|
||||||
|
--- * combo_timer (number) Frames since last combo action.<br/>
|
||||||
|
--- * hidden (boolean) Whether meters are hidden.<br/>
|
||||||
|
--- * timer_progress (number) Clock timer revolution progress (0 to 1).
|
||||||
function Meter.get_initial()
|
function Meter.get_initial()
|
||||||
return {
|
return {
|
||||||
ism = METER_DEFAULT,
|
ism = METER_DEFAULT,
|
||||||
@@ -22,27 +49,32 @@ function Meter.get_initial()
|
|||||||
combo = 0,
|
combo = 0,
|
||||||
combo_timer = 0,
|
combo_timer = 0,
|
||||||
hidden = false,
|
hidden = false,
|
||||||
|
timer_progress = 0,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Hides meters.
|
--- Hides meters.
|
||||||
|
--- @within Meter
|
||||||
function Meter.hide()
|
function Meter.hide()
|
||||||
if Context and Context.meters then Context.meters.hidden = true end
|
if Context and Context.meters then Context.meters.hidden = true end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Shows meters.
|
--- Shows meters.
|
||||||
|
--- @within Meter
|
||||||
function Meter.show()
|
function Meter.show()
|
||||||
if Context and Context.meters then Context.meters.hidden = false end
|
if Context and Context.meters then Context.meters.hidden = false end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Gets max meter value.
|
--- Gets max meter value.
|
||||||
-- @return number The maximum meter value.
|
--- @within Meter
|
||||||
|
--- @return number The maximum meter value.
|
||||||
function Meter.get_max()
|
function Meter.get_max()
|
||||||
return METER_MAX
|
return METER_MAX
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Gets combo multiplier.
|
--- Gets combo multiplier.
|
||||||
-- @return number The current combo multiplier.
|
--- @within Meter
|
||||||
|
--- @return number The current combo multiplier.
|
||||||
function Meter.get_combo_multiplier()
|
function Meter.get_combo_multiplier()
|
||||||
if not Context or not Context.meters then return 1 end
|
if not Context or not Context.meters then return 1 end
|
||||||
local combo = Context.meters.combo
|
local combo = Context.meters.combo
|
||||||
@@ -51,12 +83,12 @@ function Meter.get_combo_multiplier()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Updates all meters.
|
--- Updates all meters.
|
||||||
|
--- @within Meter
|
||||||
function Meter.update()
|
function Meter.update()
|
||||||
if not Context or not Context.game_in_progress or not Context.meters then return end
|
if not Context or not Context.game_in_progress or not Context.meters then return end
|
||||||
local m = Context.meters
|
local m = Context.meters
|
||||||
m.ism = math.max(0, m.ism - METER_DECAY_PER_FRAME)
|
local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
|
||||||
m.wpm = math.max(0, m.wpm - METER_DECAY_PER_FRAME)
|
if not in_minigame then
|
||||||
m.bm = math.max(0, m.bm - METER_DECAY_PER_FRAME)
|
|
||||||
if m.combo > 0 then
|
if m.combo > 0 then
|
||||||
m.combo_timer = m.combo_timer + 1
|
m.combo_timer = m.combo_timer + 1
|
||||||
if m.combo_timer >= COMBO_TIMEOUT_FRAMES then
|
if m.combo_timer >= COMBO_TIMEOUT_FRAMES then
|
||||||
@@ -64,11 +96,20 @@ function Meter.update()
|
|||||||
m.combo_timer = 0
|
m.combo_timer = 0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
m.timer_progress = m.timer_progress + (1 / meter_timer_duration)
|
||||||
|
if m.timer_progress >= 1 then
|
||||||
|
m.timer_progress = m.timer_progress - 1
|
||||||
|
m.ism = math.max(0, m.ism - meter_timer_decay_per_revolution)
|
||||||
|
m.wpm = math.max(0, m.wpm - meter_timer_decay_per_revolution)
|
||||||
|
m.bm = math.max(0, m.bm - meter_timer_decay_per_revolution)
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Adds amount to a meter.
|
--- Adds amount to a meter.
|
||||||
-- @param key string The meter key (e.g., "wpm", "ism", "bm").
|
--- @within Meter
|
||||||
-- @param amount number The amount to add.
|
--- @param key string The meter key (e.g., "wpm", "ism", "bm").
|
||||||
|
--- @param amount number The amount to add.
|
||||||
function Meter.add(key, amount)
|
function Meter.add(key, amount)
|
||||||
if not Context or not Context.meters then return end
|
if not Context or not Context.meters then return end
|
||||||
local m = Context.meters
|
local m = Context.meters
|
||||||
@@ -77,7 +118,15 @@ function Meter.add(key, amount)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Gets the timer decay as a percentage of the max meter value.
|
||||||
|
--- @within Meter
|
||||||
|
--- @return number The decay percentage per revolution (e.g. 2 means -2%).
|
||||||
|
function Meter.get_timer_decay_percentage()
|
||||||
|
return math.floor(meter_timer_decay_per_revolution / METER_MAX * 100)
|
||||||
|
end
|
||||||
|
|
||||||
--- Called on minigame completion.
|
--- Called on minigame completion.
|
||||||
|
--- @within Meter
|
||||||
function Meter.on_minigame_complete()
|
function Meter.on_minigame_complete()
|
||||||
local m = Context.meters
|
local m = Context.meters
|
||||||
local gain = math.floor(METER_GAIN_PER_CHORE * Meter.get_combo_multiplier())
|
local gain = math.floor(METER_GAIN_PER_CHORE * Meter.get_combo_multiplier())
|
||||||
|
|||||||
@@ -1,9 +1,11 @@
|
|||||||
-- Manages minigame configurations and initial states.
|
-- Manages minigame configurations and initial states.
|
||||||
|
--- @section Minigame
|
||||||
|
|
||||||
--- Applies parameters to defaults.
|
--- Applies parameters to defaults
|
||||||
-- @param defaults table The default configuration table.
|
--- @within Minigame
|
||||||
-- @param params table The parameters to apply.
|
--- @param defaults table The default configuration table.
|
||||||
-- @return table The updated configuration table.
|
--- @param params table The parameters to apply.
|
||||||
|
--- @return table The updated configuration table.
|
||||||
local function apply_params(defaults, params)
|
local function apply_params(defaults, params)
|
||||||
if not params then return defaults end
|
if not params then return defaults end
|
||||||
for k, v in pairs(params) do
|
for k, v in pairs(params) do
|
||||||
@@ -13,7 +15,34 @@ local function apply_params(defaults, params)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Gets default DDR minigame configuration.
|
--- Gets default DDR minigame configuration.
|
||||||
-- @return table The default DDR minigame configuration.
|
--- @within Minigame
|
||||||
|
--- @return result table The default DDR minigame configuration. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * bar_fill (number) Current fill level of the progress bar.<br/>
|
||||||
|
--- * max_fill (number) Maximum fill value to win.<br/>
|
||||||
|
--- * fill_per_hit (number) Fill gained per successful hit.<br/>
|
||||||
|
--- * miss_penalty (number) Fill lost per miss.<br/>
|
||||||
|
--- * bar_x (number) Progress bar X position.<br/>
|
||||||
|
--- * bar_y (number) Progress bar Y position.<br/>
|
||||||
|
--- * bar_width (number) Progress bar width.<br/>
|
||||||
|
--- * bar_height (number) Progress bar height.<br/>
|
||||||
|
--- * arrow_size (number) Size of arrow sprites.<br/>
|
||||||
|
--- * arrow_spawn_timer (number) Timer for arrow spawning.<br/>
|
||||||
|
--- * arrow_spawn_interval (number) Frames between arrow spawns.<br/>
|
||||||
|
--- * arrow_fall_speed (number) Speed of falling arrows.<br/>
|
||||||
|
--- * arrows (table) Array of active arrow objects.<br/>
|
||||||
|
--- * target_y (number) Y position of the target line.<br/>
|
||||||
|
--- * target_arrows (table) Array of target arrow positions. Each entry has: `dir` (string) arrow direction, `x` (number) X position.<br/>
|
||||||
|
--- * hit_threshold (number) Pixel distance for a valid hit.<br/>
|
||||||
|
--- * button_pressed_timers (table) Per-button press animation timers.<br/>
|
||||||
|
--- * button_press_duration (number) Duration of button press animation.<br/>
|
||||||
|
--- * input_cooldowns (table) Per-direction cooldown timers (left, down, up, right).<br/>
|
||||||
|
--- * input_cooldown_duration (number) Frames of input cooldown.<br/>
|
||||||
|
--- * frame_counter (number) Global frame counter.<br/>
|
||||||
|
--- * current_song (table) Currently playing song data.<br/>
|
||||||
|
--- * pattern_index (number) Current index in song pattern.<br/>
|
||||||
|
--- * use_pattern (boolean) Whether to use song pattern for spawning.<br/>
|
||||||
|
--- * return_window (string) Window ID to return to after minigame.
|
||||||
function Minigame.get_default_ddr()
|
function Minigame.get_default_ddr()
|
||||||
local arrow_size = 12
|
local arrow_size = 12
|
||||||
local arrow_spacing = 30
|
local arrow_spacing = 30
|
||||||
@@ -54,7 +83,24 @@ function Minigame.get_default_ddr()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Gets default button mash minigame configuration.
|
--- Gets default button mash minigame configuration.
|
||||||
-- @return table The default button mash minigame configuration.
|
--- @within Minigame
|
||||||
|
--- @return result table The default button mash minigame configuration. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * bar_fill (number) Current fill level of the progress bar.<br/>
|
||||||
|
--- * max_fill (number) Maximum fill value to win.<br/>
|
||||||
|
--- * fill_per_press (number) Fill gained per button press.<br/>
|
||||||
|
--- * base_degradation (number) Base rate of bar degradation per frame.<br/>
|
||||||
|
--- * degradation_multiplier (number) Multiplier for degradation scaling.<br/>
|
||||||
|
--- * button_pressed_timer (number) Button press animation timer.<br/>
|
||||||
|
--- * button_press_duration (number) Duration of button press animation.<br/>
|
||||||
|
--- * return_window (string) Window ID to return to after minigame.<br/>
|
||||||
|
--- * bar_x (number) Progress bar X position.<br/>
|
||||||
|
--- * bar_y (number) Progress bar Y position.<br/>
|
||||||
|
--- * bar_width (number) Progress bar width.<br/>
|
||||||
|
--- * bar_height (number) Progress bar height.<br/>
|
||||||
|
--- * button_x (number) Button indicator X position.<br/>
|
||||||
|
--- * button_y (number) Button indicator Y position.<br/>
|
||||||
|
--- * button_size (number) Button indicator size.<br/>
|
||||||
function Minigame.get_default_button_mash()
|
function Minigame.get_default_button_mash()
|
||||||
return {
|
return {
|
||||||
bar_fill = 0,
|
bar_fill = 0,
|
||||||
@@ -71,12 +117,39 @@ function Minigame.get_default_button_mash()
|
|||||||
bar_height = 12,
|
bar_height = 12,
|
||||||
button_x = 20,
|
button_x = 20,
|
||||||
button_y = 110,
|
button_y = 110,
|
||||||
button_size = 12
|
button_size = 12,
|
||||||
|
focus_center_x = nil,
|
||||||
|
focus_center_y = nil,
|
||||||
|
focus_initial_radius = 0
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Gets default rhythm minigame configuration.
|
--- Gets default rhythm minigame configuration.
|
||||||
-- @return table The default rhythm minigame configuration.
|
--- @within Minigame
|
||||||
|
--- @return result table The default rhythm minigame configuration. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * line_position (number) Current position of the moving line (0-1).<br/>
|
||||||
|
--- * line_speed (number) Speed of the moving line per frame.<br/>
|
||||||
|
--- * line_direction (number) Direction of line movement (1 or -1).<br/>
|
||||||
|
--- * target_center (number) Center of the target zone (0-1).<br/>
|
||||||
|
--- * target_width (number) Current width of the target zone.<br/>
|
||||||
|
--- * initial_target_width (number) Starting width of the target zone.<br/>
|
||||||
|
--- * min_target_width (number) Minimum width the target zone can shrink to.<br/>
|
||||||
|
--- * target_shrink_rate (number) Multiplier applied to target width after each hit.<br/>
|
||||||
|
--- * score (number) Current score.<br/>
|
||||||
|
--- * max_score (number) Score needed to win.<br/>
|
||||||
|
--- * button_pressed_timer (number) Button press animation timer.<br/>
|
||||||
|
--- * button_press_duration (number) Duration of button press animation.<br/>
|
||||||
|
--- * return_window (string) Window ID to return to after minigame.<br/>
|
||||||
|
--- * bar_x (number) Progress bar X position.<br/>
|
||||||
|
--- * bar_y (number) Progress bar Y position.<br/>
|
||||||
|
--- * bar_width (number) Progress bar width.<br/>
|
||||||
|
--- * bar_height (number) Progress bar height.<br/>
|
||||||
|
--- * button_x (number) Button indicator X position.<br/>
|
||||||
|
--- * button_y (number) Button indicator Y position.<br/>
|
||||||
|
--- * button_size (number) Button indicator size.<br/>
|
||||||
|
--- * press_cooldown (number) Current cooldown timer.<br/>
|
||||||
|
--- * press_cooldown_duration (number) Frames of press cooldown.<br/>
|
||||||
function Minigame.get_default_rhythm()
|
function Minigame.get_default_rhythm()
|
||||||
return {
|
return {
|
||||||
line_position = 0,
|
line_position = 0,
|
||||||
@@ -100,27 +173,95 @@ function Minigame.get_default_rhythm()
|
|||||||
button_y = 110,
|
button_y = 110,
|
||||||
button_size = 10,
|
button_size = 10,
|
||||||
press_cooldown = 0,
|
press_cooldown = 0,
|
||||||
press_cooldown_duration = 15
|
press_cooldown_duration = 15,
|
||||||
|
focus_center_x = nil,
|
||||||
|
focus_center_y = nil,
|
||||||
|
focus_initial_radius = 0
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Configures DDR minigame.
|
--- Configures DDR minigame.
|
||||||
-- @param params table Optional parameters to override defaults.
|
--- @within Minigame
|
||||||
-- @return table The configured DDR minigame state.
|
--- @param params table Optional parameters to override defaults (see Minigame.get_default_ddr).
|
||||||
|
--- @param[opt] params.bar_fill number Current fill level of the progress bar.
|
||||||
|
--- @param[opt] params.max_fill number Maximum fill value to win.
|
||||||
|
--- @param[opt] params.fill_per_hit number Fill gained per successful hit.
|
||||||
|
--- @param[opt] params.miss_penalty number Fill lost per miss.
|
||||||
|
--- @param[opt] params.bar_x number Progress bar X position.
|
||||||
|
--- @param[opt] params.bar_y number Progress bar Y position.
|
||||||
|
--- @param[opt] params.bar_width number Progress bar width.
|
||||||
|
--- @param[opt] params.bar_height number Progress bar height.
|
||||||
|
--- @param[opt] params.arrow_size number Size of arrow sprites.
|
||||||
|
--- @param[opt] params.arrow_spawn_timer number Timer for arrow spawning.
|
||||||
|
--- @param[opt] params.arrow_spawn_interval number Frames between arrow spawns.
|
||||||
|
--- @param[opt] params.arrow_fall_speed number Speed of falling arrows.
|
||||||
|
--- @param[opt] params.arrows table Array of active arrow objects.
|
||||||
|
--- @param[opt] params.target_y number Y position of the target line.
|
||||||
|
--- @param[opt] params.target_arrows table Array of target arrow positions with dir and x fields.
|
||||||
|
--- @param[opt] params.hit_threshold number Pixel distance for a valid hit.
|
||||||
|
--- @param[opt] params.button_pressed_timers table Per-button press animation timers.
|
||||||
|
--- @param[opt] params.button_press_duration number Duration of button press animation.
|
||||||
|
--- @param[opt] params.input_cooldowns table Per-direction cooldown timers (left, down, up, right).
|
||||||
|
--- @param[opt] params.input_cooldown_duration number Frames of input cooldown.
|
||||||
|
--- @param[opt] params.frame_counter number Global frame counter.
|
||||||
|
--- @param[opt] params.current_song table Currently playing song data.
|
||||||
|
--- @param[opt] params.pattern_index number Current index in song pattern.
|
||||||
|
--- @param[opt] params.use_pattern boolean Whether to use song pattern for spawning.
|
||||||
|
--- @param[opt] params.return_window string Window ID to return to after minigame.
|
||||||
|
--- @return result table The configured DDR minigame state (see Minigame.get_default_ddr for fields).
|
||||||
function Minigame.configure_ddr(params)
|
function Minigame.configure_ddr(params)
|
||||||
return apply_params(Minigame.get_default_ddr(), params)
|
return apply_params(Minigame.get_default_ddr(), params)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Configures button mash minigame.
|
--- Configures button mash minigame.
|
||||||
-- @param params table Optional parameters to override defaults.
|
--- @within Minigame
|
||||||
-- @return table The configured button mash minigame state.
|
--- @param params table Optional parameters to override defaults (see Minigame.get_default_button_mash).
|
||||||
|
--- @param[opt] params.bar_fill number Current fill level of the progress bar.
|
||||||
|
--- @param[opt] params.max_fill number Maximum fill value to win.
|
||||||
|
--- @param[opt] params.fill_per_press number Fill gained per button press.
|
||||||
|
--- @param[opt] params.base_degradation number Base rate of bar degradation per frame.
|
||||||
|
--- @param[opt] params.degradation_multiplier number Multiplier for degradation scaling.
|
||||||
|
--- @param[opt] params.button_pressed_timer number Button press animation timer.
|
||||||
|
--- @param[opt] params.button_press_duration number Duration of button press animation.
|
||||||
|
--- @param[opt] params.return_window string Window ID to return to after minigame.
|
||||||
|
--- @param[opt] params.bar_x number Progress bar X position.
|
||||||
|
--- @param[opt] params.bar_y number Progress bar Y position.
|
||||||
|
--- @param[opt] params.bar_width number Progress bar width.
|
||||||
|
--- @param[opt] params.bar_height number Progress bar height.
|
||||||
|
--- @param[opt] params.button_x number Button indicator X position.
|
||||||
|
--- @param[opt] params.button_y number Button indicator Y position.
|
||||||
|
--- @param[opt] params.button_size number Button indicator size.
|
||||||
|
--- @return result table The configured button mash minigame state (see Minigame.get_default_button_mash for fields).
|
||||||
function Minigame.configure_button_mash(params)
|
function Minigame.configure_button_mash(params)
|
||||||
return apply_params(Minigame.get_default_button_mash(), params)
|
return apply_params(Minigame.get_default_button_mash(), params)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Configures rhythm minigame.
|
--- Configures rhythm minigame.
|
||||||
-- @param params table Optional parameters to override defaults.
|
--- @within Minigame
|
||||||
-- @return table The configured rhythm minigame state.
|
--- @param params table Optional parameters to override defaults (see Minigame.get_default_rhythm).
|
||||||
|
--- @param[opt] params.line_position number Current position of the moving line (0-1).
|
||||||
|
--- @param[opt] params.line_speed number Speed of the moving line per frame.
|
||||||
|
--- @param[opt] params.line_direction number Direction of line movement (1 or -1).
|
||||||
|
--- @param[opt] params.target_center number Center of the target zone (0-1).
|
||||||
|
--- @param[opt] params.target_width number Current width of the target zone.
|
||||||
|
--- @param[opt] params.initial_target_width number Starting width of the target zone.
|
||||||
|
--- @param[opt] params.min_target_width number Minimum width the target zone can shrink to.
|
||||||
|
--- @param[opt] params.target_shrink_rate number Multiplier applied to target width after each hit.
|
||||||
|
--- @param[opt] params.score number Current score.
|
||||||
|
--- @param[opt] params.max_score number Score needed to win.
|
||||||
|
--- @param[opt] params.button_pressed_timer number Button press animation timer.
|
||||||
|
--- @param[opt] params.button_press_duration number Duration of button press animation.
|
||||||
|
--- @param[opt] params.return_window string Window ID to return to after minigame.
|
||||||
|
--- @param[opt] params.bar_x number Progress bar X position.
|
||||||
|
--- @param[opt] params.bar_y number Progress bar Y position.
|
||||||
|
--- @param[opt] params.bar_width number Progress bar width.
|
||||||
|
--- @param[opt] params.bar_height number Progress bar height.
|
||||||
|
--- @param[opt] params.button_x number Button indicator X position.
|
||||||
|
--- @param[opt] params.button_y number Button indicator Y position.
|
||||||
|
--- @param[opt] params.button_size number Button indicator size.
|
||||||
|
--- @param[opt] params.press_cooldown number Current cooldown timer.
|
||||||
|
--- @param[opt] params.press_cooldown_duration number Frames of press cooldown.
|
||||||
|
--- @return result table The configured rhythm minigame state (see Minigame.get_default_rhythm for fields).
|
||||||
function Minigame.configure_rhythm(params)
|
function Minigame.configure_rhythm(params)
|
||||||
return apply_params(Minigame.get_default_rhythm(), params)
|
return apply_params(Minigame.get_default_rhythm(), params)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -11,3 +11,4 @@ Print = {}
|
|||||||
Input = {}
|
Input = {}
|
||||||
Sprite = {}
|
Sprite = {}
|
||||||
Audio = {}
|
Audio = {}
|
||||||
|
Focus = {}
|
||||||
|
|||||||
@@ -1,9 +1,20 @@
|
|||||||
-- Manages game maps.
|
-- Manages game maps.
|
||||||
|
--- @section Map
|
||||||
|
|
||||||
|
|
||||||
local _maps = {}
|
local _maps = {}
|
||||||
|
|
||||||
--- Gets all registered maps as an array.
|
--- Gets all registered maps as an array.
|
||||||
-- @return table An array of registered map data.
|
--- @within Map
|
||||||
|
--- @return result table An array of registered map data. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * id (string) Unique map identifier.<br/>
|
||||||
|
--- * from_x (number) Source tile X coordinate in the map sheet.<br/>
|
||||||
|
--- * from_y (number) Source tile Y coordinate in the map sheet.<br/>
|
||||||
|
--- * width (number) Width in tiles.<br/>
|
||||||
|
--- * height (number) Height in tiles.<br/>
|
||||||
|
--- * to_x (number) Destination X coordinate on screen.<br/>
|
||||||
|
--- * to_y (number) Destination Y coordinate on screen.<br/>
|
||||||
function Map.get_maps_array()
|
function Map.get_maps_array()
|
||||||
local maps_array = {}
|
local maps_array = {}
|
||||||
for _, map_data in pairs(_maps) do
|
for _, map_data in pairs(_maps) do
|
||||||
@@ -13,7 +24,15 @@ function Map.get_maps_array()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Registers a map definition.
|
--- Registers a map definition.
|
||||||
-- @param map_data table The map data table.
|
--- @within Map
|
||||||
|
--- @param map_data table The map data table.
|
||||||
|
--- @param map_data.id string Unique map identifier.<br/>
|
||||||
|
--- @param map_data.from_x number Source tile X coordinate in the map sheet.<br/>
|
||||||
|
--- @param map_data.from_y number Source tile Y coordinate in the map sheet.<br/>
|
||||||
|
--- @param map_data.width number Width in tiles.<br/>
|
||||||
|
--- @param map_data.height number Height in tiles.<br/>
|
||||||
|
--- @param map_data.to_x number Destination X coordinate on screen.<br/>
|
||||||
|
--- @param map_data.to_y number Destination Y coordinate on screen.<br/>
|
||||||
function Map.register(map_data)
|
function Map.register(map_data)
|
||||||
if _maps[map_data.id] then
|
if _maps[map_data.id] then
|
||||||
trace("Warning: Overwriting map with id: " .. map_data.id)
|
trace("Warning: Overwriting map with id: " .. map_data.id)
|
||||||
@@ -22,14 +41,24 @@ function Map.register(map_data)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Gets a map by ID.
|
--- Gets a map by ID.
|
||||||
-- @param map_id string The ID of the map.
|
--- @within Map
|
||||||
-- @return table The map data table or nil.
|
--- @param map_id string The ID of the map.
|
||||||
|
--- @return result table The map data table or nil. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * id (string) Unique map identifier.<br/>
|
||||||
|
--- * from_x (number) Source tile X coordinate in the map sheet.<br/>
|
||||||
|
--- * from_y (number) Source tile Y coordinate in the map sheet.<br/>
|
||||||
|
--- * width (number) Width in tiles.<br/>
|
||||||
|
--- * height (number) Height in tiles.<br/>
|
||||||
|
--- * to_x (number) Destination X coordinate on screen.<br/>
|
||||||
|
--- * to_y (number) Destination Y coordinate on screen.<br/>
|
||||||
function Map.get_by_id(map_id)
|
function Map.get_by_id(map_id)
|
||||||
return _maps[map_id]
|
return _maps[map_id]
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Draws a map.
|
--- Draws a map.
|
||||||
-- @param map_id string The ID of the map to draw.
|
--- @within Map
|
||||||
|
--- @param map_id string The ID of the map to draw.
|
||||||
function Map.draw(map_id)
|
function Map.draw(map_id)
|
||||||
local map_data = Map.get_by_id(map_id)
|
local map_data = Map.get_by_id(map_id)
|
||||||
if not map_data then
|
if not map_data then
|
||||||
|
|||||||
@@ -1,7 +1,298 @@
|
|||||||
--luacheck: ignore max_line_length
|
|
||||||
-- <PALETTE>
|
-- <PALETTE>
|
||||||
-- 000:ab53375f574f0101017f2553c3c3c71d2b53fff1e929adff83779d3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
|
-- 000:0404005f574fc2c3c71d2b53fff1e8ab52367e2553ffa30000875129adff83769c00e436fa77a8ff004dc3c3c7ffccaa
|
||||||
-- </PALETTE>
|
-- </PALETTE>
|
||||||
|
-- <TILES>
|
||||||
|
-- 000:00000000c666666006606060c636366006606060c606366006666660c0000000
|
||||||
|
-- 001:0000000006666666060600600666666606000600066666660633633300000000
|
||||||
|
-- 002:0000000066666666006000066666666660060006666666666333363300000000
|
||||||
|
-- 004:1111111111111111111111111111111111111111111111111111111111111111
|
||||||
|
-- 005:1111111111111111111111111111111111111111111111111111111100000000
|
||||||
|
-- 006:0222222200010010033055010130150603305501013015060330550100000000
|
||||||
|
-- 007:2222222001022220601022206001022060201020602201006022201000000000
|
||||||
|
-- 008:0000000003330333033303330333000003330111033301110333011103330111
|
||||||
|
-- 009:0000000033333333333333330000000011100111111001111110011111100111
|
||||||
|
-- 010:0000000033303330333033300000333011103330111033301110333011103330
|
||||||
|
-- 011:111111111111111111111100111110a511110a51111015a51101515111000000
|
||||||
|
-- 012:111111111111111101111111101111115a01111115a011115151011100000111
|
||||||
|
-- 013:1000000004444444044444440444444404444444044444440444444404444444
|
||||||
|
-- 014:0000000144444240444424204444424044442420444442404444242044444240
|
||||||
|
-- 015:0000000004244444024444440424400002444444042424240242424200000000
|
||||||
|
-- 016:000000004444442044444240c004442044444240e424242042424240c0000000
|
||||||
|
-- 017:0000000002424240042424200244444004244440024404400424044002440440
|
||||||
|
-- 018:0000000002424240042424200444424004444420044042400440442004404240
|
||||||
|
-- 019:0222222200010012055016020150660205501602015066020550160200000000
|
||||||
|
-- 020:2222222022221000222203302222013022220330222201302222033000000000
|
||||||
|
-- 021:0333011103330111033301110333011103330111033300000333011103330111
|
||||||
|
-- 022:1110011111100111111001111110011111100111000000001110011111100111
|
||||||
|
-- 023:1110333011103330111033301110333011103330000033301110333011103330
|
||||||
|
-- 024:1111111011111110111111101111111011111110111111101111111011111110
|
||||||
|
-- 025:0444444404444444044444440444444404444444044044440440444404404444
|
||||||
|
-- 026:4444242044444240444424204444424044442420444442404444242044444240
|
||||||
|
-- 027:3333111133331111333311113333111111113333111133331111333311113333
|
||||||
|
-- 028:0424044002440440042404400244444004244440024242400424242000000000
|
||||||
|
-- 029:0440442004404240044044200444424004444420024242400424242000000000
|
||||||
|
-- 030:0000000006666660036060600360666006606060036660600360666003606060
|
||||||
|
-- 031:0222222200010010033033030130130103303303013013010330330300000000
|
||||||
|
-- 032:22222220c10012203033022030130220303302203013022030330220c0000000
|
||||||
|
-- 033:0333011103330111033301110333011103330111033301110333011100000000
|
||||||
|
-- 034:1110011111100111111001111110011111100111111001111110011100000000
|
||||||
|
-- 035:1110333011103330111033301110333011103330111033301110333000000000
|
||||||
|
-- 036:0440444404404444044044440444444404444444044444440444444404444444
|
||||||
|
-- 037:0000000002222222022000220201110202011102020111020220002202222222
|
||||||
|
-- 038:0000000022222220220002202011102020111020201110202200022022222220
|
||||||
|
-- 039:0000000002222222022222220222222202222222022222220222222202222222
|
||||||
|
-- 040:0000000022222220222222202222222022222220222222202222222022222220
|
||||||
|
-- 041:0000000002222222022200000220111102201121020112000201120402012200
|
||||||
|
-- 042:0000000022222220000002201111102021211020000210203430102000430020
|
||||||
|
-- 043:0666606003606060036066600366606003606060066060600360606003666660
|
||||||
|
-- 044:0222222202222222022222220222222202222222000000000001111100011111
|
||||||
|
-- 045:2222222022222220222222202222222022222220000000001111100011111000
|
||||||
|
-- 046:1111111111111111111111111000000002222222022222220222222202222222
|
||||||
|
-- 047:1111111111111111111111110000000022222222222222222222222222222222
|
||||||
|
-- 048:111111111111111111111111c000100022220444e222044422220444e2220444
|
||||||
|
-- 049:1111111111111111111111111100001100222201022222200222222002222220
|
||||||
|
-- 050:1111111011111110111111101111111011111110111111101111111011110000
|
||||||
|
-- 051:1111111111111111111111111111111111111111111111111111111100011111
|
||||||
|
-- 052:0444444404444444044444440444444404444444044444440444444410000000
|
||||||
|
-- 053:4444242044444240444424204444424044442420444442404444242000000001
|
||||||
|
-- 054:0222222202222222022000220201110202011102020111020220002202222222
|
||||||
|
-- 055:2222222022222220220002202011102020111020201110202200022022222220
|
||||||
|
-- 056:0222222202222222022222220222222202222222022222220222222200000000
|
||||||
|
-- 057:2222222022222220222222202222222022222220222222202222222000000000
|
||||||
|
-- 058:0201122202012222020112220201222202201222022022220222000002222222
|
||||||
|
-- 059:2204302022204020202200202000002020222020222220200000022022222220
|
||||||
|
-- 060:5555555555555555555555556666111155555555555555555555555566616666
|
||||||
|
-- 061:5555555555555555555555556666666655551555555515555555655566666611
|
||||||
|
-- 062:0222222202222222022222220222222202222222022222220222222202222222
|
||||||
|
-- 063:2222222222222222222222222222222222222222222222222222222222222222
|
||||||
|
-- 064:22220444e222044422220444e222044422220444e222044422220444e2220444
|
||||||
|
-- 065:0222222002222220020000206022220002222220022222200200002000111100
|
||||||
|
-- 066:5000000004444444044044440440444404404444044044440444444460000000
|
||||||
|
-- 067:0000000544444240444424204444424044442420444442404444242000000001
|
||||||
|
-- 068:0000000001111111011111110111111101111111011111110111111100000000
|
||||||
|
-- 069:0000000011111110111111101111111011111110111111101111111000000000
|
||||||
|
-- 070:5555555555555555555555551111666655555555555555555555555511666111
|
||||||
|
-- 071:000000000222220002222090022209900220999002099d900099199009919790
|
||||||
|
-- 072:0000000022222220222222202222222022220000222011002212000021222220
|
||||||
|
-- 073:5555555555555555555555556611166655555551555555515555555166666111
|
||||||
|
-- 074:0000000001111111000000001111666655555555555555555555555511666111
|
||||||
|
-- 075:0000000011111111000000006611166655555551555555515555555166666111
|
||||||
|
-- 076:0000000011111111000000001111666655555555555555555555555511666111
|
||||||
|
-- 077:0000000011111110000000006611166655555551555555515555555166666111
|
||||||
|
-- 078:1111111111111111111100001110919111101010110191011019191000919190
|
||||||
|
-- 079:1111111111111111000000009191919000000010111110901111101000000090
|
||||||
|
-- 080:09191990c991990209199020c999020209902020c902020200202020c0000000
|
||||||
|
-- 081:0000000002020200202020200200022020002220000222202022222002222220
|
||||||
|
-- 082:5555555555555055555501056666010155550105555501055555010566610106
|
||||||
|
-- 083:5555555555555555000000000222222202222222022222220222222202222222
|
||||||
|
-- 084:5555555555555555000000002222222022222220222222202222222022222220
|
||||||
|
-- 085:5555000055500220550202206022022002220220022202200222022002220220
|
||||||
|
-- 086:1000000110333301103333011033330110333301103333011033330110333301
|
||||||
|
-- 087:3010101033331111333311113333111111113333111133331111333311113333
|
||||||
|
-- 088:3333101033331090333310103333109011113010111010901110201011101090
|
||||||
|
-- 089:2222222022222220222222202222222022222220222222202222222022222220
|
||||||
|
-- 090:5555550055555022555502226611022255550222555502225555501266666100
|
||||||
|
-- 091:0005010522200105222201052222010622220105222201052210505500066111
|
||||||
|
-- 092:5000000002222222022222220222222202222222022222220222222202222222
|
||||||
|
-- 093:0222022002220220022202200222022002220220022202200222022002220220
|
||||||
|
-- 094:1033330110333301103333011033330110333301103333011033330110000001
|
||||||
|
-- 095:3333101033331090333310103333109011113010111130901111301011113000
|
||||||
|
-- 096:00000000c111111100000000c106666601051555c105155501056555c0066611
|
||||||
|
-- 097:0000000011111110000000006666101055555010555550105555501066616000
|
||||||
|
-- 098:5555555555555550555555056666116655550055555500555555655566666611
|
||||||
|
-- 099:0555555500555555050555550661111105500555115005550055555500616666
|
||||||
|
-- 100:0222222202222222022222220000000000000000501055555010555560006666
|
||||||
|
-- 101:2222222022222220222222200000000000000000555501055555010566660001
|
||||||
|
-- 102:0222022002220220022202200222022002220220022202200222022012220220
|
||||||
|
-- 103:1000000103333330033333300333333003333330033333300333333010000001
|
||||||
|
-- 104:5500000050222222022222220222222202222222022222220222222202222222
|
||||||
|
-- 105:0222222222222222222222222222222222222222222222222222222222222222
|
||||||
|
-- 106:1222000012201110120111101011111001111110011111100111111001111110
|
||||||
|
-- 107:0000000001111111011111110111111101111111011111115000000066000066
|
||||||
|
-- 108:0000000011111111111111111111111111111111111111110000000066666611
|
||||||
|
-- 109:1111111011111110111111101111111011111110111111100000000566000066
|
||||||
|
-- 110:1111111111111111111111111111010011101044111010441110104400000010
|
||||||
|
-- 111:1111111111111111111111110011111144011111440111114401111110000000
|
||||||
|
-- 112:11111111111111111111111111111111111111111111111111110111c0004000
|
||||||
|
-- 113:3333104433331044333310003333111111113333111133331111333311113333
|
||||||
|
-- 114:4403111144031111000311113333111111110000111044441104444411014444
|
||||||
|
-- 115:3304440133044401330444013304440100104033440103334440333344103333
|
||||||
|
-- 116:3330111133020000330124243330111111110111111130111111301111113300
|
||||||
|
-- 117:1103111100401111242011111240111111203333124033331120333300013333
|
||||||
|
-- 118:1111111100000000033333330333333303333333033333330000000011111111
|
||||||
|
-- 119:1111111100000000333333303333333033333330333333300000000011111111
|
||||||
|
-- 120:1a12222222a222222212222222a222222212222222a222222212222222222222
|
||||||
|
-- 121:1a8b888822888b8b228b888822b8bb8b22888b88228b88882288b88b228b8b88
|
||||||
|
-- 122:8b8b8888b8b88b8bb88b888888b8bb8b8b888b8888bb88888b88b88bb88b8b88
|
||||||
|
-- 123:8b8b888800000000055555550555555500000000055555550555555500000000
|
||||||
|
-- 124:8b8b888800000000555555555555555500000000555555555555555500000000
|
||||||
|
-- 125:8b8b888800000000555555505555555000000000555555505555555000000000
|
||||||
|
-- 126:0000000007777777070000000703333307033333070333330703333307033333
|
||||||
|
-- 127:0000000077777777000000003333333033333330333333303333333033333330
|
||||||
|
-- 128:000000007777777700000000e222222222222222e222222222222222e2222222
|
||||||
|
-- 129:0000000077777770000000702222207022222070222220702222207022222070
|
||||||
|
-- 130:3000000300ffff000ddddff00dddddf00dddddf00dddddf000dddd0000000000
|
||||||
|
-- 131:0555555505555555055555550555555500000000050b88880508b88b000b8b88
|
||||||
|
-- 132:555555555555555555555555555555550000000088bb88888b88b88bb88b8b88
|
||||||
|
-- 133:555555505555555055555550555555500000000088bb80508b88b050b88b8000
|
||||||
|
-- 134:0703333307033333070333330703333307033333070333330703333307033333
|
||||||
|
-- 135:3333333033333330333333303333333033333330333333303333333033333330
|
||||||
|
-- 136:2222207022222070222220702222207022222070222220702222207022222070
|
||||||
|
-- 137:4444444444444444444444444444444444444444444444444444444444444444
|
||||||
|
-- 138:4442222244422222444222224442222244422222444222224442222244422222
|
||||||
|
-- 139:0000000000bbbb0008888bb0088888b0088888b0088888b00088880030000003
|
||||||
|
-- 140:0000000007777777076666770767776707677776076777760767777607766667
|
||||||
|
-- 141:0000000077777770777777707777777077777770777777777677777777777777
|
||||||
|
-- 142:0000000066666666666666666666666600000000777777777777777777777777
|
||||||
|
-- 143:0000000066666070666660706666607000000070777777707777777077777770
|
||||||
|
-- 144:1a80088be2800b8822800888e280088b22800b88e220022221a001a2ea100a12
|
||||||
|
-- 145:88888888b88b8b888b8888b8888b888888888b8b12222222a1a1a1a21a1a1a12
|
||||||
|
-- 146:0776777707767777077677770776777707677777076777770777777700000000
|
||||||
|
-- 147:7677666676777776767777677677767767776777677666667777777700000000
|
||||||
|
-- 148:7766667777777677777767767776777677677776766666767777777700000000
|
||||||
|
-- 149:7667777067767770777767706666677077776770777767707777777000000000
|
||||||
|
-- 150:2220022222200222222002222220022222200222222002222220022222200222
|
||||||
|
-- 151:1a12222222a222222212222222a222222212222222222222a1a1a1a21a1a1a12
|
||||||
|
-- 152:2222222222222222222222222222222222222222444444444444444444444444
|
||||||
|
-- 153:222002222220022222200222222002222220022212200222a000000200000000
|
||||||
|
-- 154:222222222222222222222222222222222222222212222222a1a1a1a21a1a1a12
|
||||||
|
-- 155:11111000111100331110a033110a903310a9a0330a9a903309a9a0330a9a9033
|
||||||
|
-- 156:0000000033333333333333333333333333333333333333333333333333333333
|
||||||
|
-- 157:000000000a9a9a9a09a9a9a90a9a9a9a09a9a9a90a9a9a9a09a9a9a90a9a9a9a
|
||||||
|
-- 158:001111119a001111a9a904449a9a9004a9a9a9a09a9a9a9aa9a9a9a99a9a9a9a
|
||||||
|
-- 159:111111111111111111111111111111111111111100111111090111110a900111
|
||||||
|
-- 160:1111111111111111444444444444444444444444444444441111111111111111
|
||||||
|
-- 161:09a9a0330a9a903309a9a0330000000003333333033333330333333303333333
|
||||||
|
-- 162:3333333333333333333333330000000033333333333333333000000301111110
|
||||||
|
-- 163:3333333333333333333333330000000033333333333333333333333333333333
|
||||||
|
-- 164:09a9a9a90a9a9a9a09a9a9a90000000003333333033333330333333303333333
|
||||||
|
-- 165:a9a9a9a99a9a9a9aa9a9a9a90000000033333333333333333333333333333333
|
||||||
|
-- 166:09a9a0110a9a9a0109a9a9a00000000033333333333333333000000301111110
|
||||||
|
-- 167:1111111111111111111111110011111133001111333301113333300133333330
|
||||||
|
-- 168:0333333003333301033333010333330103333301000000011111111111111111
|
||||||
|
-- 169:1100001110555501055005500506605005066050055005501055550111000011
|
||||||
|
-- 170:0333333310333333103333331033333310333333100000001111111111111111
|
||||||
|
-- 171:0333333303333333033333330333333303333333000000001111111111111111
|
||||||
|
-- 172:3333333033333301333333013333330133333301000000011111111111111111
|
||||||
|
-- 173:0333333010333330103333301033333010333330100000001111111111111111
|
||||||
|
-- 174:111111111111111111111111111111111111111112222222a1a1a1a21a1a1a12
|
||||||
|
-- 175:1111111111111111111111111111111111111111444444444444444444444444
|
||||||
|
-- 176:00000000c111111001101010c131311001101010c101311001111110c0000000
|
||||||
|
-- 177:0000000001111111010100100111111101000100011111110133133300000000
|
||||||
|
-- 178:0000000011111111001000011111111110010001111111111333313300000000
|
||||||
|
-- 179:11111111111111111111111111111111111100001110b161110b100010810101
|
||||||
|
-- 180:1111111111111111111111111111111101111111b01111110001111101011111
|
||||||
|
-- 181:111111111000111000880110080880100b08801008b080100b80801010b80010
|
||||||
|
-- 182:081b01010081b00011001b1b11110000111111111111110111111080111108b0
|
||||||
|
-- 183:01011111000111111b0111110011111111111111111111111111111111111111
|
||||||
|
-- 184:1111111111111100111110081111108011111010111110811111101811111101
|
||||||
|
-- 185:110b80100110801080110000b80111108b80111008b801100b1b011080b18010
|
||||||
|
-- 186:11108b801108b801008b80111100011111111111111111101111100111110818
|
||||||
|
-- 187:1111111111111111111111111111111111111111000111118001111108011111
|
||||||
|
-- 188:0000000004444444040010040440404404404004044040440440400404444444
|
||||||
|
-- 189:0000000044444444044001000440440404400404044044040040040444444444
|
||||||
|
-- 190:0000000044444444404040044040404044004004444040444000404444444444
|
||||||
|
-- 191:0000000044444444400410444044044440040004404444044004001444444444
|
||||||
|
-- 192:0000000044444440444444404444444044444440444444404444444044444440
|
||||||
|
-- 193:0000000002222222020000000200000002000000020000000200000002000000
|
||||||
|
-- 194:0000000022222222000000000000000000000000000000000000000000000000
|
||||||
|
-- 195:0000000022222220000000100000001000000010000000100000001000000010
|
||||||
|
-- 196:3333999933339999333399993000000002222222000000000444444404111111
|
||||||
|
-- 197:3333999933339999333399990000000922222203000000004440d6d011201110
|
||||||
|
-- 198:3333999933339999333399993333999999993333999933339999333399993333
|
||||||
|
-- 199:0000000001111110031010100310111001101010031110100310111003101010
|
||||||
|
-- 200:1111110811111101111111101111111011111111111111111111111111111111
|
||||||
|
-- 201:180b8010810180101810b0108180101008180010108100101108101011108010
|
||||||
|
-- 202:111081801110180811018081110810b8101801801080b8011008101100100111
|
||||||
|
-- 203:8b011111b8011111801111110111111111111111111111111111111111111111
|
||||||
|
-- 204:0440000404404444044040040440440404440014044444440444444404444444
|
||||||
|
-- 205:4001404404404004000040400440404404404044444444444444444444400000
|
||||||
|
-- 206:4040041000404404404004004040444440400400444444444404444400044444
|
||||||
|
-- 207:4444000044440222044402220444022214440222444402224444000044444444
|
||||||
|
-- 208:00000040e222204022222040e222204022222040e22220400000004044444440
|
||||||
|
-- 209:0200000002000000020000000200000002000000020000000200000002000000
|
||||||
|
-- 210:0000001000000010000000100000001000000010000000100000001000000010
|
||||||
|
-- 211:0444444404111111044444440411111104444444000000000111111100000000
|
||||||
|
-- 212:4440222011201110444024201120444044402420000000001111111000000000
|
||||||
|
-- 213:0111101003101010031011100311101003101010011010100310101003111110
|
||||||
|
-- 214:1000000000606000060606060000000010565656106565651106565611100000
|
||||||
|
-- 215:0000000100606060060606000000000055555501555555015555501100000111
|
||||||
|
-- 216:0444444404444044044404040440440004404404044044440444444400000000
|
||||||
|
-- 217:4404444440444444044444404444440444444440444444444444444400000000
|
||||||
|
-- 218:4404444440444004044404404444044400004440444444444444444400000000
|
||||||
|
-- 219:4444440044444402404444000044441044044444444444104444444400000000
|
||||||
|
-- 220:0000444022204440000044401101444000444440440144404444444000000000
|
||||||
|
-- 221:0200000002000000020000000200000002000000020000000211111100000000
|
||||||
|
-- 222:0000000000000000000000000000000000000000000000001111111100000000
|
||||||
|
-- 223:000000000000000000000000000000000000000000000000111dd11100000000
|
||||||
|
-- 224:00000010c000001000000010c000001000000010c000001011111110c0000000
|
||||||
|
-- 225:3333333333333333333333333333333313131313313131311313131331313131
|
||||||
|
-- 226:0203333302033333020333330203333302031313020131310203131300013131
|
||||||
|
-- 227:3333302033333020333330203333302013131020313130201313102031313000
|
||||||
|
-- 228:0000000011111111111111111111111111111111111111111111111100000000
|
||||||
|
-- 229:3000000004444444044044440440444404404444044044440444444430000000
|
||||||
|
-- 230:0000000344444240444424204444424044442420444442404444242000000001
|
||||||
|
-- 231:333333303333330033333090333309901310999031099d901099199009919790
|
||||||
|
-- 232:3333333333333333333333333333333313130000313011001313000331313131
|
||||||
|
-- 233:0000000002222222022222220222200202220440022204440220444402204414
|
||||||
|
-- 234:0000000022222220100001202100002002222220400222204440022044444020
|
||||||
|
-- 235:3333333333333033333301033333010313130103313101011313010331310101
|
||||||
|
-- 236:0204414402200441022220040222222002222222022222220222200002220111
|
||||||
|
-- 237:1444402044140220444402204144022000402220220222200222222010222220
|
||||||
|
-- 238:3333330033333022333302223333022213130222313102221313101231313100
|
||||||
|
-- 239:0003010322200103222201032222010322220103222201012210101300013131
|
||||||
|
-- 240:02220111c222001102220000c222033302220333c222200002222222c2222222
|
||||||
|
-- 241:1002222001202220002022203002222031222220022222202222222022222220
|
||||||
|
-- 242:3333333333333330333333033333113313130013313100311313131331313131
|
||||||
|
-- 243:0333333300333333030333330331133303100313113001310013131300313131
|
||||||
|
-- 244:022222200222220002222090022209900220999002099d900099199009919790
|
||||||
|
-- 245:2222222022222220222222202222222022220000222011002212000021222220
|
||||||
|
-- 246:0000000001111111000000000103333301031313010131310103131300013131
|
||||||
|
-- 247:0000000011111110000000003333301013131010313130101313101031313000
|
||||||
|
-- </TILES>
|
||||||
|
-- <SPRITES>
|
||||||
|
-- 002:00000000000000000000444400044444000444440044ffff004fffff004f3333
|
||||||
|
-- 003:0000000000000000441600004242600044241000ff426000fff4100033f26000
|
||||||
|
-- 004:00000333000035550003655500365555003555ff00356fff00365f3f00355fff
|
||||||
|
-- 005:33000000553000005563000055563000ff553000fff53000f3f63000fff53000
|
||||||
|
-- 016:0000000000000000000000000000003000000353000035350003535100353535
|
||||||
|
-- 017:0000000000000000000000003000000053300000151300005151300015151300
|
||||||
|
-- 018:004f99ff000fffff0000ff3300000fff00003666000355550035652503163555
|
||||||
|
-- 019:99f41000fff26000ff600000f600000063300000555330005555530055535530
|
||||||
|
-- 020:00356f6f003655f60365511f3653122f3531222f363221220532232203322322
|
||||||
|
-- 021:f6f530006f563000f1156300f2215300f2226300221233002232130022121300
|
||||||
|
-- 032:0033535100353533003351ff00351f3f0003ff3f0003ffff00003ff3000323ff
|
||||||
|
-- 033:5555530033555300ff155300f3f15300f3ff3000ffff30003ff30000ff323000
|
||||||
|
-- 034:036135250316355503613525031633110333331103f333330333333300033333
|
||||||
|
-- 035:55565530555355305556553013335530133333303333ff303333333033330000
|
||||||
|
-- 036:00322322003223330033331a003ff31a003ff3a1003333a100003a1a00003a1a
|
||||||
|
-- 037:223213003332130011133300111f300011133000111300001113000011130000
|
||||||
|
-- 048:00323123003231430032314300313339000f3333000033300000333000033330
|
||||||
|
-- 049:324303003443030034430300933313003333f000033300000333000003333000
|
||||||
|
-- 050:0003333000033330000333300003333000053530003311300031113000333330
|
||||||
|
-- 051:3333000033330000333300003333000035350000311330003111300033333000
|
||||||
|
-- 052:000031a1000031a100003a1a00003a1a00003333000003f3000003f300000330
|
||||||
|
-- 053:111300001113000011130000111300003333000003f3000003f3000003300000
|
||||||
|
-- </SPRITES>
|
||||||
|
-- <MAP>
|
||||||
|
-- 000:ffffffffff0010201020102010201020102010201020102000ffffffffff40404040404087f3f3f3f397a7b7c7d7a7e7f70818a7b7c7d7a7b7c7d7a70b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 001:ffffffffff0040404040404040404040404040404040404000ffffffffff40404040404087f3f3f3f328a7384858a76878f388a7384858a7384858a70b40403b4b4040404040404040404040404040404040404040404040400b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 002:ffffffffff00406070408090a040b0c0d0e0f001f001112100ffffffffff984098409840a8f3f3f3f3b8a7a7a7a7a7c8d8e8f8a7a7a7a7a7a7a7a7a70b405b6b7b4040404040404040404040404040d0e0f001f001f00111210b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 003:ffffffffff004031414051617140814091a1b1b1b1b1c1d100ffffffffff984098409840a8f3f3f3f3091919191919293949591919191919191919190b8b9babbb4040cbdbebfb0c401c2c2c2c3c4091a14c5c6c6c6c6cc1d10b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 004:ffffffffffe140f1024012223240814042a15262728292a2e1ffffffffff984098409840a8f3f3f3f369f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f37c8c9cacbc7282ccdcecfc0d401d3030302d4042a13d4d7282728292a27c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 005:ffffffffffb240c2d240e2f203132333435363738393a3b3b2ffffffffff984098409840a8f3f3f3f369f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f35d406d7d40e3958d9dadbdcd40ddedfded0e404353839383938393a3b35d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 006:ffffffffffe1c3d3c3d3e3f30414c3d32434445410201020e1ffffffffff404040404040798989898999a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a97c1e1e1e1e44542e1e1e1e3e1e444e4e4e541e243444544454445444547c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 007:ffffffffffb264748494a4b4c4d46494649464940040e4f4b2ffffffffff4040404040404040404040404040404040404040404040404040404040405d1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 008:ffffffffffe1c30515d325d33545c3d355d3c3d365b17585e1ffffffffff4040404040404098989898404040404040404040404040404040404040407c1e7e8e1e1e1e9eae1ebe1e1e1e1e1e1e1e1e72821ebe1e72821ebe1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 009:ffffffffffb264e395a5b594e39564c5d5946494e5b1b1f5b2ffffffffff4040404040404040404040404040404040404040404040404040404040405d1e05151ebe1ecedeeefe1e1e1e1e1e1e1e1ee395eefe1ee395eefe1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 010:ffffffffffe1c306162636d34656c395d5d3c3d376b1b1b1e1ffffffffff404040404040409898989840b9c9c9d9e9f90a0a0a0a4040400a0a0a0a407c1ee395eefe1e0f1f2f3f1e1e1e1e1e1e1e1ee3952f3f1ee3952f3f1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 011:ffffffffffb264946494649464948696a694649410201020b2ffffffffff4040404040404040404040401a2a3a4a5a6a7a40404040404040404040405d1ee3952f3f1e4f5f1ebe1e1e1e1e1e1e1e1ee3951ebe1ee3951ebe1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 012:ffffffffffe1c37282d3c3d3c3d3b6c6d6d3c3d300e6f607e1ffffffffff4040404040404098989898408a9aaabaca9ada40404040404040404040407c1e4f5f1ebe1e0515eefe1e1e1e1e1e1e1e1ee395eefe1ee395eefe1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 013:ffffffffffb264e395946494649464946494649465172737b2ffffffffffeaeaeaeaeaeaeafafafafaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaea5d1e0515eefe1e6f7f2f3f1e1e1e1e1e1e1e1e6f7f2f3f1e6f7f2f3f1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 014:ffffffffffe1c34454d3c3d3c3d3c3d3c3d3c3d3e5b14757e1fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f37c1e6f7f2f3f1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 015:ffffffffffb2649464946494649464946494649476b1b1b1b2fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f35d1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 016:ffffffffff0010201020766777001020102010201020102000fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f30b1b2b1b2b7667776777761b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- </MAP>
|
||||||
-- <SFX>
|
-- <SFX>
|
||||||
-- 000:060006400600064006000640060006400600060006000600060006000600060006000600060006000600060006000600060006000600060006000600300000000900
|
-- 000:060006400600064006000640060006400600060006000600060006000600060006000600060006000600060006000600060006000600060006000600300000000900
|
||||||
-- 016:05000500050005400540054005700570057005400540054005700570057005c005c005c005c005c005c005c005c005c005c005c005c005c005c005c0470000000000
|
-- 016:05000500050005400540054005700570057005400540054005700570057005c005c005c005c005c005c005c005c005c005c005c005c005c005c005c0470000000000
|
||||||
@@ -34,280 +325,3 @@
|
|||||||
-- 008:0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f
|
-- 008:0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f
|
||||||
-- 009:fff000fff000fff000fff000fff000ff
|
-- 009:fff000fff000fff000fff000fff000ff
|
||||||
-- </WAVES>
|
-- </WAVES>
|
||||||
-- <TILES>
|
|
||||||
-- 000:2222222223333332233232322353533223323232232353322333333222222222
|
|
||||||
-- 001:2222222223333333232322322333333323222322233333332355355522222222
|
|
||||||
-- 002:2222222233333333223222233333333332232223333333333555535522222222
|
|
||||||
-- 003:2222222223333333232322322333333323222322233333332355355522222222
|
|
||||||
-- 004:2222222233333333223222233333333332232223333333333555535522222222
|
|
||||||
-- 005:2222222223333333232322322333333323222322233333332355355522222222
|
|
||||||
-- 006:2222222233333333223222233333333332232223333333333555535522222222
|
|
||||||
-- 007:2222222223333333232322322333333323222322233333332355355522222222
|
|
||||||
-- 008:2222222233333333223222233333333332232223333333333555535522222222
|
|
||||||
-- 009:2222222223333333232322322333333323222322233333332355355522222222
|
|
||||||
-- 010:2222222233333333223222233333333332232223333333333555535522222222
|
|
||||||
-- 011:2222222223333333232322322333333323222322233333332355355522222222
|
|
||||||
-- 012:2222222233333333223222233333333332232223333333333555535522222222
|
|
||||||
-- 013:2222222223333333232322322333333323222322233333332355355522222222
|
|
||||||
-- 014:2222222233333333223222233333333332232223333333333555535522222222
|
|
||||||
-- 015:2222222223333333232322322333333323222322233333332355355522222222
|
|
||||||
-- 016:2222222223333332233232322353533223323232232353322333333222222222
|
|
||||||
-- 017:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 018:1111111111111111111111111111111111111111111111111111111122222222
|
|
||||||
-- 019:1111111111111111111111111111111111111111111111111111111122222222
|
|
||||||
-- 020:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 021:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 022:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 023:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 024:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 025:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 026:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 027:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 028:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 029:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 030:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 031:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 032:2222222223333332233232322353533223323232232353322333333222222222
|
|
||||||
-- 033:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 034:2444444422212212255200212152102325520021215210232552002122222222
|
|
||||||
-- 035:4444444221244442321244423221244232421242324421223244421222222222
|
|
||||||
-- 036:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 037:2222222225552555255525552555222225552111255521112555211125552111
|
|
||||||
-- 038:2222222255555555555555552222222211122111111221111112211111122111
|
|
||||||
-- 039:2222222255525552555255522222555211125552111255521112555211125552
|
|
||||||
-- 040:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 041:1111111111111111111111221111128011112801111210801121010111222222
|
|
||||||
-- 042:1111111111111111211111111211111108211111108211110101211122222111
|
|
||||||
-- 043:1222222226666666266666662666666626666666266666662666666626666666
|
|
||||||
-- 044:2222222166666462666646426666646266664642666664626666464266666462
|
|
||||||
-- 045:2222222226466666246666662646622224666666264646462464646422222222
|
|
||||||
-- 046:2222222266666642666664622226664266666462464646426464646222222222
|
|
||||||
-- 047:2222222226466666246666662646622224666666264646462464646422222222
|
|
||||||
-- 048:2222222223333332233232322353533223323232232353322333333222222222
|
|
||||||
-- 049:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 050:2444444422212214200213242102332420021324210233242002132422222222
|
|
||||||
-- 051:4444444244441222444425524444215244442552444421524444255222222222
|
|
||||||
-- 052:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 053:2555211125552111255521112555211125552111255522222555211125552111
|
|
||||||
-- 054:1112211111122111111221111112211111122111222222221112211111122111
|
|
||||||
-- 055:1112555211125552111255521112555211125552222255521112555211125552
|
|
||||||
-- 056:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 057:1111111211111112111111121111111211111112111111121111111211111112
|
|
||||||
-- 058:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 059:2666666626666666266666662666666626666666266266662662666626626666
|
|
||||||
-- 060:6666464266666462666646426666646266664642666664626666464266666462
|
|
||||||
-- 061:5555111155551111555511115555111111115555111155551111555511115555
|
|
||||||
-- 062:5555111155551111555511115555111111115555111155551111555511115555
|
|
||||||
-- 063:5555111155551111555511115555111111115555111155551111555511115555
|
|
||||||
-- 064:2222222223333332253232322532333223323232253332322532333225323232
|
|
||||||
-- 065:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 066:2444444422212212255255252152152125525525215215212552552522222222
|
|
||||||
-- 067:4444444221221442525524425215244252552442521524425255244222222222
|
|
||||||
-- 068:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 069:2555211125552111255521112555211125552111255521112555211122222222
|
|
||||||
-- 070:1112211111122111111221111112211111122111111221111112211122222222
|
|
||||||
-- 071:1112555211125552111255521112555211125552111255521112555222222222
|
|
||||||
-- 072:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 073:1111111211111112111111121111111211111112111111121111111211111112
|
|
||||||
-- 074:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 075:2662666626626666266266662666666626666666266666662666666626666666
|
|
||||||
-- 076:6666464266666462666646426666646266664642666664626666464266666462
|
|
||||||
-- 077:2222222224444444244222442421112424211124242111242442224424444444
|
|
||||||
-- 078:2222222244444442442224424211124242111242421112424422244244444442
|
|
||||||
-- 079:2222222224444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 080:2333323225323232253233322533323225323232233232322532323225333332
|
|
||||||
-- 081:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 082:2444444424444444244444442444444424444444222222222221111122211111
|
|
||||||
-- 083:4444444244444442444444424444444244444442222222221111122211111222
|
|
||||||
-- 084:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 085:1111111111111111111111111222222224444444244444442444444424444444
|
|
||||||
-- 086:1111111111111111111111112222222244444444444444444444444444444444
|
|
||||||
-- 087:1111111111111111111111112222122244442666444426664444266644442666
|
|
||||||
-- 088:1111111111111111111111111122221122444421244444422444444224444442
|
|
||||||
-- 089:1111111211111112111111121111111211111112111111121111111211112222
|
|
||||||
-- 090:1111111111111111111111111111111111111111111111111111111122211111
|
|
||||||
-- 091:2666666626666666266666662666666626666666266666662666666612222222
|
|
||||||
-- 092:6666464266666462666646426666646266664642666664626666464222222221
|
|
||||||
-- 093:2444444424444444244222442421112424211124242111242442224424444444
|
|
||||||
-- 094:4444444244444442442224424211124242111242421112424422244244444442
|
|
||||||
-- 095:2444444424444444244444442444444424444444244444442444444422222222
|
|
||||||
-- 096:2222222223333332253232322532333223323232253332322532333225323232
|
|
||||||
-- 097:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 098:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 099:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 100:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 101:2444444424444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 102:4444444444444444444444444444444444444444444444444444444444444444
|
|
||||||
-- 103:4444266644442666444426664444266644442666444426664444266644442666
|
|
||||||
-- 104:2444444224444442242222423244442224444442244444422422224222111122
|
|
||||||
-- 105:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 106:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 107:0222222226666666266266662662666626626666266266662666666632222222
|
|
||||||
-- 108:2222222066666462666646426666646266664642666664626666464222222221
|
|
||||||
-- 109:2222222221111111211111112111111121111111211111112111111122222222
|
|
||||||
-- 110:2222222211111112111111121111111211111112111111121111111222222222
|
|
||||||
-- 111:2222222223333333232322322333333323222322233333332355355522222222
|
|
||||||
-- 112:2333323225323232253233322533323225323232233232322532323225333332
|
|
||||||
-- 113:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 114:2222222224444422244442722444277224427772242770722277177227717072
|
|
||||||
-- 115:2222222244444442444444424444444244442222444211224414222241444442
|
|
||||||
-- 116:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 117:2222222221111111222222221111333300000000000000000000000011333111
|
|
||||||
-- 118:2222222211111111222222223311133300000001000000010000000133333111
|
|
||||||
-- 119:2222222211111111222222221111333300000000000000000000000011333111
|
|
||||||
-- 120:2222222211111112222222223311133300000001000000010000000133333111
|
|
||||||
-- 121:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 122:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 123:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 124:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 125:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 126:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 127:2222222223333332233232322353533223323232232353322333333222222222
|
|
||||||
-- 128:2222222223333332253232322532333223323232253332322532333225323232
|
|
||||||
-- 129:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 130:2717177227717724271772422777242427724242272424242242424222222222
|
|
||||||
-- 131:2222222224242422424242422422244242224442222444424244444224444442
|
|
||||||
-- 132:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 133:0000000000000200000021203333212100002120000021200000212033312123
|
|
||||||
-- 134:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 135:0000000000000000222222222444444424444444244444442444444424444444
|
|
||||||
-- 136:0000000000000000222222224444444244444442444444424444444244444442
|
|
||||||
-- 137:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 138:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 139:0000222200022442002424423244244224442442244424422444244224442442
|
|
||||||
-- 140:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 141:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 142:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 143:1222222112555521125555211255552112555521125555211255552112555521
|
|
||||||
-- 144:2333323225323232253233322533323225323232233232322532323225333332
|
|
||||||
-- 145:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 146:2444444424444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 147:4444444244444442444444424444444244444442444444424444444244444442
|
|
||||||
-- 148:0000002200000244000024443311244400002444000024440000021433333122
|
|
||||||
-- 149:2220212044422120444421204444212344442120444421204412020022233111
|
|
||||||
-- 150:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 151:2444444424444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 152:4444444244444442444444424444444244444442444444424444444244444442
|
|
||||||
-- 153:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 154:0222222224444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 155:2444244224442442244424422444244224442442244424422444244224442442
|
|
||||||
-- 156:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 157:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 158:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 159:1255552112555521125555211255552112555521125555211255552112222221
|
|
||||||
-- 160:2222222223333332253232322532333223323232253332322532333225323232
|
|
||||||
-- 161:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 162:2222222221111111222222222123333321201000212010002120300022233311
|
|
||||||
-- 163:2222222211111112222222223333121200000212000002120000021233313222
|
|
||||||
-- 164:0000000000000002000000203333113300002200000022000000300033333311
|
|
||||||
-- 165:2000000022000000202000002331111120022000110220002200000022313333
|
|
||||||
-- 166:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 167:2444444424444444244444442222222222222222021200000212000032223333
|
|
||||||
-- 168:4444444244444442444444422222222222222222000021200000212033332221
|
|
||||||
-- 169:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 170:2444444424444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 171:2444244224442442244424422444244224442442244424422444244214442442
|
|
||||||
-- 172:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 173:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 174:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 175:1222222125555552255555522555555225555552255555522555555212222221
|
|
||||||
-- 176:2333323225323232253233322533323225323232233232322532323225333332
|
|
||||||
-- 177:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 178:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 179:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 180:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 181:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 182:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 183:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 184:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 185:0022222202444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 186:2444444444444444444444444444444444444444444444444444444444444444
|
|
||||||
-- 187:1444222214421112142111121211111221111112211111122111111221111112
|
|
||||||
-- 188:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 189:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 190:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 191:2222222223333333232322322333333323222322233333332355355522222222
|
|
||||||
-- 192:2222222223333332253232322532333223323232253332322532333225323232
|
|
||||||
-- 193:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 194:2222222224444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 195:2222222244444442444444424444444244444442444444424444444244444442
|
|
||||||
-- 196:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 197:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 198:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 199:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 200:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 201:2222222221111111211111112111111121111111211111110222222233222233
|
|
||||||
-- 202:2222222211111111111111111111111111111111111111112222222233333311
|
|
||||||
-- 203:1111111211111112111111121111111211111112111111122222222033222233
|
|
||||||
-- 204:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 205:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 206:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 207:2222222223333332233232322353533223323232232353322333333222222222
|
|
||||||
-- 208:2333323225323232253233322533323225323232233232322532323225333332
|
|
||||||
-- 209:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 210:2444444424444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 211:4444444244444442444444424444444244444442444444424444444244444442
|
|
||||||
-- 212:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 213:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 214:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 215:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 216:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 217:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 218:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 219:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 220:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 221:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 222:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 223:1222222112555521125555211255552112555521125555211255552112555521
|
|
||||||
-- 224:2222222223333332253232322532333223323232253332322532333225323232
|
|
||||||
-- 225:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 226:2222222221111111211111112111111121111111211111112111111122222222
|
|
||||||
-- 227:2222222211111112111111121111111211111112111111121111111222222222
|
|
||||||
-- 228:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 229:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 230:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 231:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 232:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 233:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 234:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 235:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 236:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 237:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 238:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 239:1255552112555521125555211255552112555521125555211255552112222221
|
|
||||||
-- 240:2333323225323232253233322533323225323232233232322532323225333332
|
|
||||||
-- 241:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 242:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 243:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 244:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 245:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 246:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 247:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 248:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 249:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 250:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 251:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 252:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 253:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 254:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 255:1222222125555552255555522555555225555552255555522555555212222221
|
|
||||||
-- </TILES>
|
|
||||||
-- <MAP>
|
|
||||||
-- 000:111111001020102010201020102010201020102010201020102000111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 001:111111001111111111111111111111111111111111111111111100111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 002:11111100112232115262721192a2b2c21111111111111111111100111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 003:1111110011233311536373119411b3c31111111111111111111100111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 004:1111110011243411546474119411b4c41111111111111111111100111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 005:11111100112535115565758595a5b5c51111111111111111111100111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 006:1111110016261626566676861626b6c61626162616261626162600111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 007:111111001727372b57677787172b172b172b172b172b172b172b00111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 008:1111110016283826582678881626b8261626162616261626162600111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 009:1111110017293949592b798917a9b92b172b172b172b172b172b00111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 010:11111100162a3a4a5a267a8a16aaba261626162616261626162600111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 011:11111100172b172b172b172b9babbb2b172b172b172b172b172b00111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 012:11111100162c3c26162616269cacbc261626162616261626162600111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 013:11111100172d3d2b172b172b172b172b172b172b172b172b172b00111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 014:11111100162e3e2616261626162616261626162616261626162600111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 015:11111100172b172b172b172b172b172b172b172b172b172b172b00111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 016:111111001020102010201020102010201020102010201020102000111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- </MAP>
|
|
||||||
|
|||||||
@@ -1,7 +1,17 @@
|
|||||||
|
--- @section Screen
|
||||||
local _screens = {}
|
local _screens = {}
|
||||||
|
|
||||||
--- Registers a screen definition.
|
--- Registers a screen definition.
|
||||||
-- @param screen_data table The screen data table.
|
--- @within Screen
|
||||||
|
--- @param screen_data table The screen data table.
|
||||||
|
--- @param screen_data.id string Unique screen identifier.
|
||||||
|
--- @param screen_data.name string Display name of the screen.
|
||||||
|
--- @param screen_data.decisions table Array of decision ID strings available on this screen.
|
||||||
|
--- @param screen_data.background string Map ID used as background.
|
||||||
|
--- @param[opt] screen_data.situations table Array of situation ID strings. Defaults to {}.
|
||||||
|
--- @param[opt] screen_data.init function Called when the screen is entered. Defaults to noop.
|
||||||
|
--- @param[opt] screen_data.update function Called each frame while screen is active. Defaults to noop.
|
||||||
|
--- @param[opt] screen_data.draw function Called after the focus overlay to draw screen-specific overlays. Defaults to noop.
|
||||||
function Screen.register(screen_data)
|
function Screen.register(screen_data)
|
||||||
if _screens[screen_data.id] then
|
if _screens[screen_data.id] then
|
||||||
trace("Warning: Overwriting screen with id: " .. screen_data.id)
|
trace("Warning: Overwriting screen with id: " .. screen_data.id)
|
||||||
@@ -15,18 +25,39 @@ function Screen.register(screen_data)
|
|||||||
if not screen_data.update then
|
if not screen_data.update then
|
||||||
screen_data.update = function() end
|
screen_data.update = function() end
|
||||||
end
|
end
|
||||||
|
if not screen_data.draw then
|
||||||
|
screen_data.draw = function() end
|
||||||
|
end
|
||||||
_screens[screen_data.id] = screen_data
|
_screens[screen_data.id] = screen_data
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Gets a screen by ID.
|
--- Gets a screen by ID.
|
||||||
-- @param screen_id string The ID of the screen.
|
--- @within Screen
|
||||||
-- @return table The screen table or nil.
|
--- @param screen_id string The ID of the screen.
|
||||||
|
--- @return table|nil screen The screen table or nil. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * id (string) Unique screen identifier.<br/>
|
||||||
|
--- * name (string) Display name.<br/>
|
||||||
|
--- * decisions (table) Array of decision ID strings.<br/>
|
||||||
|
--- * background (string) Map ID used as background.<br/>
|
||||||
|
--- * situations (table) Array of situation ID strings.<br/>
|
||||||
|
--- * init (function) Called when the screen is entered.<br/>
|
||||||
|
--- * update (function) Called each frame while screen is active.
|
||||||
function Screen.get_by_id(screen_id)
|
function Screen.get_by_id(screen_id)
|
||||||
return _screens[screen_id]
|
return _screens[screen_id]
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Gets all registered screens.
|
--- Gets all registered screens.
|
||||||
-- @return table A table containing all registered screen data, indexed by their IDs.
|
--- @within Screen
|
||||||
|
--- @return result table A table containing all registered screen data, indexed by their IDs or nil. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * id (string) Unique screen identifier.<br/>
|
||||||
|
--- * name (string) Display name of the screen.<br/>
|
||||||
|
--- * decisions (table) Array of decision ID strings available on this screen.<br/>
|
||||||
|
--- * background (string) Map ID used as background.<br/>
|
||||||
|
--- * situations (table) Array of situation ID strings.<br/>
|
||||||
|
--- * init (function) Called when the screen is entered.<br/>
|
||||||
|
--- * update (function) Called each frame while screen is active.<br/>
|
||||||
function Screen.get_all()
|
function Screen.get_all()
|
||||||
return _screens
|
return _screens
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
Screen.register({
|
Screen.register({
|
||||||
id = "office",
|
id = "office",
|
||||||
name = "Office",
|
name = "Office",
|
||||||
|
background_color = Config.colors.dark_grey,
|
||||||
decisions = {
|
decisions = {
|
||||||
"play_button_mash",
|
"play_button_mash",
|
||||||
"play_rhythm",
|
"play_rhythm",
|
||||||
|
|||||||
@@ -3,5 +3,74 @@ Screen.register({
|
|||||||
name = "Toilet",
|
name = "Toilet",
|
||||||
decisions = {
|
decisions = {
|
||||||
"go_to_home",
|
"go_to_home",
|
||||||
|
},
|
||||||
|
background = "bedroom",
|
||||||
|
init = function()
|
||||||
|
Context.stat_screen_active = true
|
||||||
|
Meter.hide()
|
||||||
|
local cx = Config.screen.width * 0.75
|
||||||
|
local cy = Config.screen.height * 0.75
|
||||||
|
Focus.start_driven(cx, cy)
|
||||||
|
Focus.set_percentage(0.15)
|
||||||
|
end,
|
||||||
|
update = function()
|
||||||
|
if not Context.stat_screen_active then return end
|
||||||
|
if Input.select() or Input.player_interact() then
|
||||||
|
Focus.stop()
|
||||||
|
Context.stat_screen_active = false
|
||||||
|
Meter.show()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
draw = function()
|
||||||
|
if not Context.stat_screen_active then return end
|
||||||
|
|
||||||
|
local sw = Config.screen.width
|
||||||
|
local cx = sw / 2
|
||||||
|
local bar_w = math.floor(sw * 0.75)
|
||||||
|
local bar_x = math.floor((sw - bar_w) / 2)
|
||||||
|
local bar_h = 4
|
||||||
|
|
||||||
|
-- TODO: Add day counter
|
||||||
|
Print.text_center("day 1", cx, 10, Config.colors.white)
|
||||||
|
|
||||||
|
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."
|
||||||
|
local wrapped = UI.word_wrap(narrative, 38)
|
||||||
|
local text_y = 24
|
||||||
|
for _, line in ipairs(wrapped) do
|
||||||
|
Print.text_center(line, cx, text_y, Config.colors.light_grey)
|
||||||
|
text_y = text_y + 8
|
||||||
|
end
|
||||||
|
|
||||||
|
local m = Context.meters
|
||||||
|
local max_val = Meter.get_max()
|
||||||
|
local decay_pct = Meter.get_timer_decay_percentage()
|
||||||
|
local decay_text = string.format("-%d%%", decay_pct)
|
||||||
|
local combo_mult = Meter.get_combo_multiplier()
|
||||||
|
local combo_pct = math.floor((combo_mult - 1) * 100)
|
||||||
|
local mult_text = string.format("+%d%%", combo_pct)
|
||||||
|
local meter_start_y = text_y + 10
|
||||||
|
|
||||||
|
local meter_list = {
|
||||||
|
{ key = "wpm", label = "Work Productivity Meter" },
|
||||||
|
{ key = "ism", label = "Impostor Syndrome Meter" },
|
||||||
|
{ key = "bm", label = "Burnout Meter" },
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for i, meter in ipairs(meter_list) do
|
||||||
|
local y = meter_start_y + (i - 1) * 20
|
||||||
|
|
||||||
|
Print.text_center(meter.label, cx, y, Config.colors.white)
|
||||||
|
|
||||||
|
local bar_y = y + 8
|
||||||
|
local fill_w = math.max(0, math.floor((m[meter.key] / max_val) * bar_w))
|
||||||
|
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
|
||||||
|
if fill_w > 0 then
|
||||||
|
rect(bar_x, bar_y, fill_w, bar_h, Config.colors.blue)
|
||||||
|
end
|
||||||
|
|
||||||
|
local decay_w = print(decay_text, 0, -6, 0, false, 1)
|
||||||
|
Print.text(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue)
|
||||||
|
Print.text(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue)
|
||||||
|
end
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
Screen.register({
|
Screen.register({
|
||||||
id = "walking_to_home",
|
id = "walking_to_home",
|
||||||
name = "Walking to home",
|
name = "Walking to home",
|
||||||
|
background_color = Config.colors.dark_grey,
|
||||||
decisions = {
|
decisions = {
|
||||||
"go_to_home",
|
"go_to_home",
|
||||||
"go_to_office",
|
"go_to_office",
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
Screen.register({
|
Screen.register({
|
||||||
id = "walking_to_office",
|
id = "walking_to_office",
|
||||||
name = "Walking to office",
|
name = "Walking to office",
|
||||||
|
background_color = Config.colors.dark_grey,
|
||||||
decisions = {
|
decisions = {
|
||||||
"go_to_home",
|
"go_to_home",
|
||||||
"go_to_office",
|
"go_to_office",
|
||||||
|
|||||||
@@ -1,7 +1,13 @@
|
|||||||
|
--- @section Situation
|
||||||
local _situations = {}
|
local _situations = {}
|
||||||
|
|
||||||
--- Registers a situation definition.
|
--- Registers a situation definition.
|
||||||
-- @param situation table The situation data table.
|
--- @within Situation
|
||||||
|
--- @param situation table The situation data table.
|
||||||
|
--- @param situation.id string Unique situation identifier.<br/>
|
||||||
|
--- @param[opt] situation.screen_id string ID of the screen this situation belongs to.<br/>
|
||||||
|
--- @param[opt] situation.handle function Called when the situation is applied. Defaults to noop.<br/>
|
||||||
|
--- @param[opt] situation.update function Called each frame while situation is active. Defaults to noop.<br/>
|
||||||
function Situation.register(situation)
|
function Situation.register(situation)
|
||||||
if not situation or not situation.id then
|
if not situation or not situation.id then
|
||||||
PopupWindow.show({"Error: Invalid situation object registered (missing id)!"})
|
PopupWindow.show({"Error: Invalid situation object registered (missing id)!"})
|
||||||
@@ -20,15 +26,27 @@ function Situation.register(situation)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Gets a situation by ID.
|
--- Gets a situation by ID.
|
||||||
-- @param id string The situation ID.
|
--- @within Situation
|
||||||
-- @return table The situation table or nil.
|
--- @param id string The situation ID.
|
||||||
|
--- @return result table The situation table or nil. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * id (string) Unique situation identifier.<br/>
|
||||||
|
--- * screen_id (string) ID of the screen this situation belongs to.<br/>
|
||||||
|
--- * handle (function) Called when the situation is applied.<br/>
|
||||||
|
--- * update (function) Called each frame while situation is active.<br/>
|
||||||
function Situation.get_by_id(id)
|
function Situation.get_by_id(id)
|
||||||
return _situations[id]
|
return _situations[id]
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Gets all registered situations, optionally filtered by screen ID.
|
--- Gets all registered situations, optionally filtered by screen ID.
|
||||||
-- @param screen_id string Optional. If provided, returns situations associated with this screen ID.
|
--- @within Situation
|
||||||
-- @return table A table containing all registered situation data, indexed by their IDs, or filtered by screen_id.
|
--- @param screen_id string Optional. If provided, returns situations associated with this screen ID.
|
||||||
|
--- @return result table A table containing all registered situation data, indexed by their IDs, or an array filtered by screen_id. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * id (string) Unique situation identifier.<br/>
|
||||||
|
--- * screen_id (string) ID of the screen this situation belongs to.<br/>
|
||||||
|
--- * handle (function) Called when the situation is applied.<br/>
|
||||||
|
--- * update (function) Called each frame while situation is active.<br/>
|
||||||
function Situation.get_all(screen_id)
|
function Situation.get_all(screen_id)
|
||||||
if screen_id then
|
if screen_id then
|
||||||
local filtered_situations = {}
|
local filtered_situations = {}
|
||||||
@@ -43,9 +61,10 @@ function Situation.get_all(screen_id)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Applies a situation, checking screen compatibility and returning the new situation ID if successful.
|
--- Applies a situation, checking screen compatibility and returning the new situation ID if successful.
|
||||||
-- @param id string The situation ID to apply.
|
--- @within Situation
|
||||||
-- @param current_screen_id string The ID of the currently active screen.
|
--- @param id string The situation ID to apply.
|
||||||
-- @return string|nil The ID of the applied situation if successful, otherwise nil.
|
--- @param current_screen_id string The ID of the currently active screen.
|
||||||
|
--- @return string|nil The ID of the applied situation if successful, otherwise nil.
|
||||||
function Situation.apply(id, current_screen_id)
|
function Situation.apply(id, current_screen_id)
|
||||||
local situation = Situation.get_by_id(id)
|
local situation = Situation.get_by_id(id)
|
||||||
local screen = Screen.get_by_id(current_screen_id)
|
local screen = Screen.get_by_id(current_screen_id)
|
||||||
|
|||||||
@@ -1,8 +1,18 @@
|
|||||||
|
--- @section Sprite
|
||||||
local _sprites = {}
|
local _sprites = {}
|
||||||
local _active_sprites = {}
|
local _active_sprites = {}
|
||||||
|
|
||||||
--- Registers a sprite definition.
|
--- Registers a sprite definition.
|
||||||
-- @param sprite_data table A table containing the sprite definition.
|
--- @within Sprite
|
||||||
|
--- @param sprite_data table A table containing the sprite definition.
|
||||||
|
--- @param sprite_data.id string Unique sprite identifier.<br/>
|
||||||
|
--- @param[opt] sprite_data.s number Sprite index for single-sprite mode.<br/>
|
||||||
|
--- @param[opt] sprite_data.colorkey number Default color index for transparency.<br/>
|
||||||
|
--- @param[opt] sprite_data.scale number Default scaling factor.<br/>
|
||||||
|
--- @param[opt] sprite_data.flip_x number Set to 1 to flip horizontally by default.<br/>
|
||||||
|
--- @param[opt] sprite_data.flip_y number Set to 1 to flip vertically by default.<br/>
|
||||||
|
--- @param[opt] sprite_data.rot number Default rotation in degrees.<br/>
|
||||||
|
--- @param[opt] sprite_data.sprites table Array of sub-sprite tables for composite sprites. Each entry has: `s` (number) sprite index, `x_offset` (number) horizontal offset, `y_offset` (number) vertical offset, and optional `colorkey`, `scale`, `flip_x`, `flip_y`, `rot` overrides.<br/>
|
||||||
function Sprite.register(sprite_data)
|
function Sprite.register(sprite_data)
|
||||||
if not sprite_data or not sprite_data.id then
|
if not sprite_data or not sprite_data.id then
|
||||||
trace("Error: Invalid sprite object registered (missing id)!")
|
trace("Error: Invalid sprite object registered (missing id)!")
|
||||||
@@ -15,14 +25,15 @@ function Sprite.register(sprite_data)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Schedules a sprite for drawing.
|
--- Schedules a sprite for drawing.
|
||||||
-- @param id string The unique identifier of the sprite.
|
--- @within Sprite
|
||||||
-- @param x number The x-coordinate.
|
--- @param id string The unique identifier of the sprite.<br/>
|
||||||
-- @param y number The y-coordinate.
|
--- @param x number The x-coordinate.<br/>
|
||||||
-- @param[opt] colorkey number The color index for transparency.
|
--- @param y number The y-coordinate.<br/>
|
||||||
-- @param[opt] scale number The scaling factor.
|
--- @param[opt] colorkey number The color index for transparency.<br/>
|
||||||
-- @param[opt] flip_x number Set to 1 to flip horizontally.
|
--- @param[opt] scale number The scaling factor.<br/>
|
||||||
-- @param[opt] flip_y number Set to 1 to flip vertically.
|
--- @param[opt] flip_x number Set to 1 to flip horizontally.<br/>
|
||||||
-- @param[opt] rot number The rotation in degrees.
|
--- @param[opt] flip_y number Set to 1 to flip vertically.<br/>
|
||||||
|
--- @param[opt] rot number The rotation in degrees.<br/>
|
||||||
function Sprite.show(id, x, y, colorkey, scale, flip_x, flip_y, rot)
|
function Sprite.show(id, x, y, colorkey, scale, flip_x, flip_y, rot)
|
||||||
if not _sprites[id] then
|
if not _sprites[id] then
|
||||||
trace("Error: Attempted to show non-registered sprite with id: " .. id)
|
trace("Error: Attempted to show non-registered sprite with id: " .. id)
|
||||||
@@ -42,12 +53,14 @@ function Sprite.show(id, x, y, colorkey, scale, flip_x, flip_y, rot)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Hides a displayed sprite.
|
--- Hides a displayed sprite.
|
||||||
-- @param id string The unique identifier of the sprite.
|
--- @within Sprite
|
||||||
|
--- @param id string The unique identifier of the sprite.<br/>
|
||||||
function Sprite.hide(id)
|
function Sprite.hide(id)
|
||||||
_active_sprites[id] = nil
|
_active_sprites[id] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Draws all scheduled sprites.
|
--- Draws all scheduled sprites.
|
||||||
|
--- @within Sprite
|
||||||
function Sprite.draw()
|
function Sprite.draw()
|
||||||
for id, params in pairs(_active_sprites) do
|
for id, params in pairs(_active_sprites) do
|
||||||
local sprite_data = _sprites[id]
|
local sprite_data = _sprites[id]
|
||||||
|
|||||||
166
inc/system/system.focus.lua
Normal file
166
inc/system/system.focus.lua
Normal file
@@ -0,0 +1,166 @@
|
|||||||
|
--- @section Focus
|
||||||
|
|
||||||
|
local FOCUS_DEFAULT_SPEED = 5
|
||||||
|
|
||||||
|
local active = false
|
||||||
|
local closing = false
|
||||||
|
local driven = false
|
||||||
|
local center_x = 0
|
||||||
|
local center_y = 0
|
||||||
|
local radius = 0
|
||||||
|
local speed = FOCUS_DEFAULT_SPEED
|
||||||
|
local on_complete = nil
|
||||||
|
local driven_initial_r = 0
|
||||||
|
local driven_max_r = 0
|
||||||
|
|
||||||
|
local function max_radius(cx, cy)
|
||||||
|
local dx = math.max(cx, Config.screen.width - cx)
|
||||||
|
local dy = math.max(cy, Config.screen.height - cy)
|
||||||
|
return math.sqrt(dx * dx + dy * dy)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Starts a focus overlay that reveals content through an expanding circle.
|
||||||
|
--- @within Focus
|
||||||
|
--- @param cx number The x-coordinate of the circle center.
|
||||||
|
--- @param cy number The y-coordinate of the circle center.
|
||||||
|
--- @param[opt] params table Optional parameters: `speed` (number) expansion rate in pixels/frame, `initial_radius` (number) starting radius in pixels (default 0), `on_complete` (function) callback when overlay disperses.
|
||||||
|
function Focus.start(cx, cy, params)
|
||||||
|
params = params or {}
|
||||||
|
active = true
|
||||||
|
closing = false
|
||||||
|
driven = false
|
||||||
|
center_x = cx
|
||||||
|
center_y = cy
|
||||||
|
radius = params.initial_radius or 0
|
||||||
|
speed = params.speed or FOCUS_DEFAULT_SPEED
|
||||||
|
on_complete = params.on_complete
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Starts a closing focus overlay that hides content by shrinking the visible circle.
|
||||||
|
--- @within Focus
|
||||||
|
--- @param cx number The x-coordinate of the circle center.
|
||||||
|
--- @param cy number The y-coordinate of the circle center.
|
||||||
|
--- @param[opt] params table Optional parameters: `speed` (number) shrink rate in pixels/frame, `on_complete` (function) callback when screen is fully covered.
|
||||||
|
function Focus.close(cx, cy, params)
|
||||||
|
params = params or {}
|
||||||
|
active = true
|
||||||
|
closing = true
|
||||||
|
driven = false
|
||||||
|
center_x = cx
|
||||||
|
center_y = cy
|
||||||
|
radius = max_radius(cx, cy)
|
||||||
|
speed = params.speed or FOCUS_DEFAULT_SPEED
|
||||||
|
on_complete = params.on_complete
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Starts a driven focus overlay whose radius is controlled externally via Focus.set_percentage().
|
||||||
|
--- The radius maps linearly from initial_radius (at 0%) to the screen corner distance (at 100%).
|
||||||
|
--- @within Focus
|
||||||
|
--- @param cx number The x-coordinate of the circle center.
|
||||||
|
--- @param cy number The y-coordinate of the circle center.
|
||||||
|
--- @param[opt] params table Optional parameters: `initial_radius` (number) radius at 0% (default 0).
|
||||||
|
function Focus.start_driven(cx, cy, params)
|
||||||
|
params = params or {}
|
||||||
|
active = true
|
||||||
|
closing = false
|
||||||
|
driven = true
|
||||||
|
center_x = cx
|
||||||
|
center_y = cy
|
||||||
|
driven_initial_r = params.initial_radius or 0
|
||||||
|
driven_max_r = max_radius(cx, cy)
|
||||||
|
radius = driven_initial_r
|
||||||
|
on_complete = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Sets the visible radius as a percentage of the full screen extent.
|
||||||
|
--- Only has effect when the overlay is in driven mode (started via Focus.start_driven).
|
||||||
|
--- @within Focus
|
||||||
|
--- @param pct number A value from 0 to 1 (0 = initial_radius, 1 = full screen).
|
||||||
|
function Focus.set_percentage(pct)
|
||||||
|
if not driven then return end
|
||||||
|
radius = driven_initial_r + pct * (driven_max_r - driven_initial_r)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Checks whether the focus overlay is currently active.
|
||||||
|
--- @within Focus
|
||||||
|
--- @return boolean Whether the focus overlay is active.
|
||||||
|
function Focus.is_active()
|
||||||
|
return active
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Stops the focus overlay immediately.
|
||||||
|
--- @within Focus
|
||||||
|
function Focus.stop()
|
||||||
|
active = false
|
||||||
|
closing = false
|
||||||
|
driven = false
|
||||||
|
radius = 0
|
||||||
|
on_complete = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the focus overlay animation. No-op in driven mode.
|
||||||
|
--- @within Focus
|
||||||
|
function Focus.update()
|
||||||
|
if not active then return end
|
||||||
|
if driven then return end
|
||||||
|
|
||||||
|
if closing then
|
||||||
|
radius = radius - speed
|
||||||
|
if radius <= 0 then
|
||||||
|
local cb = on_complete
|
||||||
|
Focus.stop()
|
||||||
|
if cb then cb() end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
radius = radius + speed
|
||||||
|
if radius >= max_radius(center_x, center_y) then
|
||||||
|
local cb = on_complete
|
||||||
|
Focus.stop()
|
||||||
|
if cb then cb() end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the focus overlay (black screen with circular cutout).
|
||||||
|
--- Must be called after all other drawing to appear on top of every visual layer.
|
||||||
|
--- @within Focus
|
||||||
|
function Focus.draw()
|
||||||
|
if not active then return end
|
||||||
|
|
||||||
|
local cx = center_x
|
||||||
|
local cy = center_y
|
||||||
|
local r = radius
|
||||||
|
local w = Config.screen.width
|
||||||
|
local h = Config.screen.height
|
||||||
|
local color = Config.colors.black
|
||||||
|
|
||||||
|
if closing and r <= 0 then
|
||||||
|
rect(0, 0, w, h, color)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local top = math.max(0, math.floor(cy - r))
|
||||||
|
local bottom = math.min(h - 1, math.ceil(cy + r))
|
||||||
|
|
||||||
|
if top > 0 then
|
||||||
|
rect(0, 0, w, top, color)
|
||||||
|
end
|
||||||
|
|
||||||
|
if bottom < h - 1 then
|
||||||
|
rect(0, bottom + 1, w, h - bottom - 1, color)
|
||||||
|
end
|
||||||
|
|
||||||
|
for y = top, bottom do
|
||||||
|
local dy = y - cy
|
||||||
|
local half_w = math.sqrt(math.max(0, r * r - dy * dy))
|
||||||
|
local left = math.floor(cx - half_w)
|
||||||
|
local right = math.ceil(cx + half_w)
|
||||||
|
|
||||||
|
if left > 0 then
|
||||||
|
rect(0, y, left, 1, color)
|
||||||
|
end
|
||||||
|
if right < w then
|
||||||
|
rect(right, y, w - right, 1, color)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
--- @section Input
|
||||||
local INPUT_KEY_UP = 0
|
local INPUT_KEY_UP = 0
|
||||||
local INPUT_KEY_DOWN = 1
|
local INPUT_KEY_DOWN = 1
|
||||||
local INPUT_KEY_LEFT = 2
|
local INPUT_KEY_LEFT = 2
|
||||||
@@ -10,20 +11,29 @@ local INPUT_KEY_BACKSPACE = 51
|
|||||||
local INPUT_KEY_ENTER = 50
|
local INPUT_KEY_ENTER = 50
|
||||||
|
|
||||||
--- Checks if Up is pressed.
|
--- Checks if Up is pressed.
|
||||||
|
--- @within Input
|
||||||
function Input.up() return btnp(INPUT_KEY_UP) end
|
function Input.up() return btnp(INPUT_KEY_UP) end
|
||||||
--- Checks if Down is pressed.
|
--- Checks if Down is pressed.
|
||||||
|
--- @within Input
|
||||||
function Input.down() return btnp(INPUT_KEY_DOWN) end
|
function Input.down() return btnp(INPUT_KEY_DOWN) end
|
||||||
--- Checks if Left is pressed.
|
--- Checks if Left is pressed.
|
||||||
|
--- @within Input
|
||||||
function Input.left() return btnp(INPUT_KEY_LEFT) end
|
function Input.left() return btnp(INPUT_KEY_LEFT) end
|
||||||
--- Checks if Right is pressed.
|
--- Checks if Right is pressed.
|
||||||
|
--- @within Input
|
||||||
function Input.right() return btnp(INPUT_KEY_RIGHT) end
|
function Input.right() return btnp(INPUT_KEY_RIGHT) end
|
||||||
--- Checks if Select is pressed.
|
--- Checks if Select is pressed.
|
||||||
|
--- @within Input
|
||||||
function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end
|
function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end
|
||||||
--- Checks if Menu Confirm is pressed.
|
--- Checks if Menu Confirm is pressed.
|
||||||
|
--- @within Input
|
||||||
function Input.menu_confirm() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_ENTER) end
|
function Input.menu_confirm() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_ENTER) end
|
||||||
--- Checks if Player Interact is pressed.
|
--- Checks if Player Interact is pressed.
|
||||||
|
--- @within Input
|
||||||
function Input.player_interact() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_ENTER) end
|
function Input.player_interact() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_ENTER) end
|
||||||
--- Checks if Menu Back is pressed.
|
--- Checks if Menu Back is pressed.
|
||||||
|
--- @within Input
|
||||||
function Input.menu_back() return btnp(INPUT_KEY_Y) or keyp(INPUT_KEY_BACKSPACE) end
|
function Input.menu_back() return btnp(INPUT_KEY_Y) or keyp(INPUT_KEY_BACKSPACE) end
|
||||||
--- Checks if Toggle Popup is pressed.
|
--- Checks if Toggle Popup is pressed.
|
||||||
|
--- @within Input
|
||||||
function Input.toggle_popup() return keyp(INPUT_KEY_ENTER) end
|
function Input.toggle_popup() return keyp(INPUT_KEY_ENTER) end
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
|
--- @section Main
|
||||||
local initialized_game = false
|
local initialized_game = false
|
||||||
|
|
||||||
--- Initializes game state.
|
--- Initializes game state.
|
||||||
|
--- @within Main
|
||||||
|
--- @return boolean initialized_game True if game has been initialized, false otherwise.
|
||||||
local function init_game()
|
local function init_game()
|
||||||
if initialized_game then return end
|
if initialized_game then return end
|
||||||
Context.reset()
|
Context.reset()
|
||||||
@@ -10,6 +13,7 @@ local function init_game()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Main game loop (TIC-80 callback).
|
--- Main game loop (TIC-80 callback).
|
||||||
|
--- @within Main
|
||||||
function TIC()
|
function TIC()
|
||||||
init_game()
|
init_game()
|
||||||
cls(Config.colors.black)
|
cls(Config.colors.black)
|
||||||
@@ -20,5 +24,6 @@ function TIC()
|
|||||||
Meter.update()
|
Meter.update()
|
||||||
if Context.game_in_progress then
|
if Context.game_in_progress then
|
||||||
UI.draw_meters()
|
UI.draw_meters()
|
||||||
|
UI.draw_timer()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,10 +1,11 @@
|
|||||||
--- Prints text with shadow.
|
--- Prints text with shadow.
|
||||||
-- @param text string The text to print.
|
--- @within Print
|
||||||
-- @param x number The x-coordinate.
|
--- @param text string The text to print.<br/>
|
||||||
-- @param y number The y-coordinate.
|
--- @param x number The x-coordinate.<br/>
|
||||||
-- @param color number The color of the text.
|
--- @param y number The y-coordinate.<br/>
|
||||||
-- @param[opt] fixed boolean If true, uses fixed-width font.
|
--- @param color number The color of the text.<br/>
|
||||||
-- @param[opt] scale number The scaling factor.
|
--- @param[opt] fixed boolean If true, uses fixed-width font.<br/>
|
||||||
|
--- @param[opt] scale number The scaling factor.<br/>
|
||||||
function Print.text(text, x, y, color, fixed, scale)
|
function Print.text(text, x, y, color, fixed, scale)
|
||||||
local shadow_color = Config.colors.black
|
local shadow_color = Config.colors.black
|
||||||
if color == shadow_color then shadow_color = Config.colors.light_grey end
|
if color == shadow_color then shadow_color = Config.colors.light_grey end
|
||||||
@@ -14,12 +15,13 @@ function Print.text(text, x, y, color, fixed, scale)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Prints centered text with shadow.
|
--- Prints centered text with shadow.
|
||||||
-- @param text string The text to print.
|
--- @within Print
|
||||||
-- @param x number The x-coordinate for centering.
|
--- @param text string The text to print.<br/>
|
||||||
-- @param y number The y-coordinate.
|
--- @param x number The x-coordinate for centering.<br/>
|
||||||
-- @param color number The color of the text.
|
--- @param y number The y-coordinate.<br/>
|
||||||
-- @param[opt] fixed boolean If true, uses fixed-width font.
|
--- @param color number The color of the text.<br/>
|
||||||
-- @param[opt] scale number The scaling factor.
|
--- @param[opt] fixed boolean If true, uses fixed-width font.<br/>
|
||||||
|
--- @param[opt] scale number The scaling factor.<br/>
|
||||||
function Print.text_center(text, x, y, color, fixed, scale)
|
function Print.text_center(text, x, y, color, fixed, scale)
|
||||||
scale = scale or 1
|
scale = scale or 1
|
||||||
local text_width = print(text, 0, -6, 0, fixed, scale)
|
local text_width = print(text, 0, -6, 0, fixed, scale)
|
||||||
|
|||||||
@@ -1,34 +1,40 @@
|
|||||||
|
--- @section UI
|
||||||
|
|
||||||
--- Draws the top bar.
|
--- Draws the top bar.
|
||||||
-- @param title string The title text to display.
|
--- @within UI
|
||||||
|
--- @param title string The title text to display.<br/>
|
||||||
function UI.draw_top_bar(title)
|
function UI.draw_top_bar(title)
|
||||||
rect(0, 0, Config.screen.width, 10, Config.colors.dark_grey)
|
rect(0, 0, Config.screen.width, 10, Config.colors.dark_grey)
|
||||||
Print.text(title, 3, 2, Config.colors.green)
|
Print.text(title, 3, 2, Config.colors.light_blue)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Draws dialog window.
|
--- Draws dialog window.
|
||||||
|
--- @within UI
|
||||||
function UI.draw_dialog()
|
function UI.draw_dialog()
|
||||||
PopupWindow.draw()
|
PopupWindow.draw()
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Draws a menu.
|
--- Draws a menu.
|
||||||
-- @param items table A table of menu items.
|
--- @within UI
|
||||||
-- @param selected_item number The index of the currently selected item.
|
--- @param items table A table of menu items.<br/>
|
||||||
-- @param x number The x-coordinate for the menu.
|
--- @param selected_item number The index of the currently selected item.<br/>
|
||||||
-- @param y number The y-coordinate for the menu.
|
--- @param x number The x-coordinate for the menu.<br/>
|
||||||
|
--- @param y number The y-coordinate for the menu.<br/>
|
||||||
function UI.draw_menu(items, selected_item, x, y)
|
function UI.draw_menu(items, selected_item, x, y)
|
||||||
for i, item in ipairs(items) do
|
for i, item in ipairs(items) do
|
||||||
local current_y = y + (i-1)*10
|
local current_y = y + (i-1)*10
|
||||||
if i == selected_item then
|
if i == selected_item then
|
||||||
Print.text(">", x - 8, current_y, Config.colors.green)
|
Print.text(">", x - 8, current_y, Config.colors.light_blue)
|
||||||
end
|
end
|
||||||
Print.text(item.label, x, current_y, Config.colors.green)
|
Print.text(item.label, x, current_y, Config.colors.light_blue)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Updates menu selection.
|
--- Updates menu selection.
|
||||||
-- @param items table A table of menu items.
|
--- @within UI
|
||||||
-- @param selected_item number The current index of the selected item.
|
--- @param items table A table of menu items.<br/>
|
||||||
-- @return number The updated index of the selected item.
|
--- @param selected_item number The current index of the selected item.<br/>
|
||||||
|
--- @return number selected_item The updated index of the selected item.
|
||||||
function UI.update_menu(items, selected_item)
|
function UI.update_menu(items, selected_item)
|
||||||
if Input.up() then
|
if Input.up() then
|
||||||
Audio.sfx_beep()
|
Audio.sfx_beep()
|
||||||
@@ -47,9 +53,10 @@ function UI.update_menu(items, selected_item)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Wraps text.
|
--- Wraps text.
|
||||||
-- @param text string The text to wrap.
|
--- @within UI
|
||||||
-- @param max_chars_per_line number The maximum characters per line.
|
--- @param text string The text to wrap.<br/>
|
||||||
-- @return table A table of wrapped lines.
|
--- @param max_chars_per_line number The maximum characters per line.<br/>
|
||||||
|
--- @return result table A table of wrapped lines.
|
||||||
function UI.word_wrap(text, max_chars_per_line)
|
function UI.word_wrap(text, max_chars_per_line)
|
||||||
if text == nil then return {""} end
|
if text == nil then return {""} end
|
||||||
local lines = {}
|
local lines = {}
|
||||||
@@ -80,14 +87,24 @@ function UI.word_wrap(text, max_chars_per_line)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Creates a numeric stepper.
|
--- Creates a numeric stepper.
|
||||||
-- @param label string The label for the stepper.
|
--- @within UI
|
||||||
-- @param value_getter function Function to get the current value.
|
--- @param label string The label for the stepper.<br/>
|
||||||
-- @param value_setter function Function to set the current value.
|
--- @param value_getter function Function to get the current value.<br/>
|
||||||
-- @param min number The minimum value.
|
--- @param value_setter function Function to set the current value.<br/>
|
||||||
-- @param max number The maximum value.
|
--- @param min number The minimum value.<br/>
|
||||||
-- @param step number The step increment.
|
--- @param max number The maximum value.<br/>
|
||||||
-- @param[opt] format string The format string for displaying the value.
|
--- @param step number The step increment.<br/>
|
||||||
-- @return table A numeric stepper control definition.
|
--- @param[opt] format string The format string for displaying the value.<br/>
|
||||||
|
--- @return result table A numeric stepper control definition or nil. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * label (string) The label for the stepper.<br/>
|
||||||
|
--- * get (function) Function to get the current value.<br/>
|
||||||
|
--- * set (function) Function to set the current value.<br/>
|
||||||
|
--- * min (number) The minimum value.<br/>
|
||||||
|
--- * max (number) The maximum value.<br/>
|
||||||
|
--- * step (number) The step increment.<br/>
|
||||||
|
--- * format (string) The format string for displaying the value.<br/>
|
||||||
|
--- * type (string) Control type identifier ("numeric_stepper").<br/>
|
||||||
function UI.create_numeric_stepper(label, value_getter, value_setter, min, max, step, format)
|
function UI.create_numeric_stepper(label, value_getter, value_setter, min, max, step, format)
|
||||||
return {
|
return {
|
||||||
label = label,
|
label = label,
|
||||||
@@ -102,9 +119,14 @@ function UI.create_numeric_stepper(label, value_getter, value_setter, min, max,
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Creates an action item.
|
--- Creates an action item.
|
||||||
-- @param label string The label for the action item.
|
--- @within UI
|
||||||
-- @param action function The function to execute when the item is selected.
|
--- @param label string The label for the action item.<br/>
|
||||||
-- @return table An action item control definition.
|
--- @param action function The function to execute when the item is selected.<br/>
|
||||||
|
--- @return result table An action item control definition or nil. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * label (string) The label for the action item.<br/>
|
||||||
|
--- * action (function) The function to execute when the item is selected.<br/>
|
||||||
|
--- * type (string) Control type identifier ("action_item").<br/>
|
||||||
function UI.create_action_item(label, action)
|
function UI.create_action_item(label, action)
|
||||||
return {
|
return {
|
||||||
label = label,
|
label = label,
|
||||||
@@ -114,8 +136,9 @@ function UI.create_action_item(label, action)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Draws decision selector.
|
--- Draws decision selector.
|
||||||
-- @param decisions table A table of decision items.
|
--- @within UI
|
||||||
-- @param selected_decision_index number The index of the selected decision.
|
--- @param decisions table A table of decision items.<br/>
|
||||||
|
--- @param selected_decision_index number The index of the selected decision.<br/>
|
||||||
function UI.draw_decision_selector(decisions, selected_decision_index)
|
function UI.draw_decision_selector(decisions, selected_decision_index)
|
||||||
local bar_height = 16
|
local bar_height = 16
|
||||||
local bar_y = Config.screen.height - bar_height
|
local bar_y = Config.screen.height - bar_height
|
||||||
@@ -126,13 +149,68 @@ function UI.draw_decision_selector(decisions, selected_decision_index)
|
|||||||
local text_width = #decision_label * 4
|
local text_width = #decision_label * 4
|
||||||
local text_y = bar_y + 4
|
local text_y = bar_y + 4
|
||||||
local text_x = (Config.screen.width - text_width) / 2
|
local text_x = (Config.screen.width - text_width) / 2
|
||||||
Print.text("<", 2, text_y, Config.colors.green)
|
Print.text("<", 2, text_y, Config.colors.light_blue)
|
||||||
Print.text(decision_label, text_x, text_y, Config.colors.item)
|
Print.text(decision_label, text_x, text_y, Config.colors.item)
|
||||||
Print.text(">", Config.screen.width - 6, text_y, Config.colors.green)
|
Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Draws the clock timer indicator as a circular progress bar in the top-left area.
|
||||||
|
--- Color transitions: white (0-50%), yellow (50-75%), red (75-100%).
|
||||||
|
--- @within UI
|
||||||
|
function UI.draw_timer()
|
||||||
|
if not Context or not Context.game_in_progress or not Context.meters then return end
|
||||||
|
if Context.meters.hidden and not Context.stat_screen_active then return end
|
||||||
|
|
||||||
|
local m = Context.meters
|
||||||
|
local cx = 10
|
||||||
|
local cy = 20
|
||||||
|
local r_outer = 5
|
||||||
|
local r_inner = 3
|
||||||
|
local progress = m.timer_progress
|
||||||
|
|
||||||
|
local fg_color
|
||||||
|
if progress <= 0.25 then
|
||||||
|
fg_color = Config.colors.white
|
||||||
|
elseif progress <= 0.5 then
|
||||||
|
fg_color = Config.colors.light_blue
|
||||||
|
elseif progress <= 0.75 then
|
||||||
|
fg_color = Config.colors.blue
|
||||||
|
elseif progress <= 1 then
|
||||||
|
fg_color = Config.colors.red
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
local bg_color = Config.colors.dark_grey
|
||||||
|
local start_angle = -math.pi * 0.5
|
||||||
|
local progress_angle = progress * 2 * math.pi
|
||||||
|
local r_outer_sq = r_outer * r_outer
|
||||||
|
local r_inner_sq = r_inner * r_inner
|
||||||
|
|
||||||
|
for dy = -r_outer, r_outer do
|
||||||
|
for dx = -r_outer, r_outer do
|
||||||
|
local dist_sq = dx * dx + dy * dy
|
||||||
|
if dist_sq <= r_outer_sq and dist_sq > r_inner_sq then
|
||||||
|
local angle = math.atan(dy, dx)
|
||||||
|
local relative = angle - start_angle
|
||||||
|
if relative < 0 then relative = relative + 2 * math.pi end
|
||||||
|
if relative <= progress_angle then
|
||||||
|
pix(cx + dx, cy + dy, fg_color)
|
||||||
|
else
|
||||||
|
pix(cx + dx, cy + dy, bg_color)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local hand_angle = start_angle + progress_angle
|
||||||
|
local hand_x = math.floor(cx + math.cos(hand_angle) * (r_inner - 1) + 0.5)
|
||||||
|
local hand_y = math.floor(cy + math.sin(hand_angle) * (r_inner - 1) + 0.5)
|
||||||
|
line(cx, cy, hand_x, hand_y, Config.colors.white)
|
||||||
|
end
|
||||||
|
|
||||||
--- Draws meters.
|
--- Draws meters.
|
||||||
|
--- @within UI
|
||||||
function UI.draw_meters()
|
function UI.draw_meters()
|
||||||
if not Context or not Context.game_in_progress or not Context.meters then return end
|
if not Context or not Context.game_in_progress or not Context.meters then return end
|
||||||
if Context.meters.hidden then return end
|
if Context.meters.hidden then return end
|
||||||
@@ -166,9 +244,10 @@ function UI.draw_meters()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Updates decision selector.
|
--- Updates decision selector.
|
||||||
-- @param decisions table A table of decision items.
|
--- @within UI
|
||||||
-- @param selected_decision_index number The current index of the selected decision.
|
--- @param decisions table A table of decision items.<br/>
|
||||||
-- @return number The updated index of the selected decision.
|
--- @param selected_decision_index number The current index of the selected decision.<br/>
|
||||||
|
--- @return number selected_decision_index The updated index of the selected decision.
|
||||||
function UI.update_decision_selector(decisions, selected_decision_index)
|
function UI.update_decision_selector(decisions, selected_decision_index)
|
||||||
if Input.left() then
|
if Input.left() then
|
||||||
Audio.sfx_beep()
|
Audio.sfx_beep()
|
||||||
|
|||||||
@@ -1,14 +1,18 @@
|
|||||||
|
|
||||||
|
--- @section Util
|
||||||
|
|
||||||
--- Safely wraps an index for an array.
|
--- Safely wraps an index for an array.
|
||||||
-- @param array table The array to index.
|
--- @within Util
|
||||||
-- @param index number The desired index (can be out of bounds).
|
--- @param array table The array to index.
|
||||||
-- @return number The wrapped index within the array's bounds.
|
--- @param index number The desired index (can be out of bounds).
|
||||||
|
--- @return number index The wrapped index within the array's bounds.
|
||||||
function Util.safeindex(array, index)
|
function Util.safeindex(array, index)
|
||||||
return ((index - 1 + #array) % #array) + 1
|
return ((index - 1 + #array) % #array) + 1
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Navigates to a screen by its ID.
|
--- Navigates to a screen by its ID.
|
||||||
-- @param screen_id string The ID of the screen to go to.
|
--- @within Util
|
||||||
|
--- @param screen_id string The ID of the screen to go to.<br/>
|
||||||
function Util.go_to_screen_by_id(screen_id)
|
function Util.go_to_screen_by_id(screen_id)
|
||||||
local screen = Screen.get_by_id(screen_id)
|
local screen = Screen.get_by_id(screen_id)
|
||||||
if screen then
|
if screen then
|
||||||
@@ -20,8 +24,10 @@ function Util.go_to_screen_by_id(screen_id)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Checks if a table contains a specific value.
|
--- Checks if a table contains a specific value.
|
||||||
-- @param t table The table to check.
|
--- @within Util
|
||||||
-- @param value any The value to look for.
|
--- @param t table The table to check.
|
||||||
|
--- @param value any The value to look for.<br/>
|
||||||
|
--- @return boolean true if the value is found, false otherwise.
|
||||||
function Util.contains(t, value)
|
function Util.contains(t, value)
|
||||||
for i = 1, #t do
|
for i = 1, #t do
|
||||||
if t[i] == value then
|
if t[i] == value then
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
--- @section AudioTestWindow
|
||||||
AudioTestWindow = {
|
AudioTestWindow = {
|
||||||
index_menu = 1,
|
index_menu = 1,
|
||||||
index_func = 1,
|
index_func = 1,
|
||||||
@@ -7,9 +8,13 @@ AudioTestWindow = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
--- Generates menu items for audio test.
|
--- Generates menu items for audio test.
|
||||||
-- @param list_func table List of audio functions.
|
--- @within AudioTestWindow
|
||||||
-- @param index_func number Current index of selected function.
|
--- @param list_func table List of audio functions.<br/>
|
||||||
-- @return table Generated menu items.
|
--- @param index_func number Current index of selected function.<br/>
|
||||||
|
--- @return result table Generated menu items, an array of menu item tables or nil. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * label (string) Display text for the menu item.<br/>
|
||||||
|
--- * decision (function) Called when the menu item is selected.<br/>
|
||||||
function AudioTestWindow.generate_menuitems(list_func, index_func)
|
function AudioTestWindow.generate_menuitems(list_func, index_func)
|
||||||
return {
|
return {
|
||||||
{
|
{
|
||||||
@@ -39,7 +44,8 @@ function AudioTestWindow.generate_menuitems(list_func, index_func)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Generates list of audio functions.
|
--- Generates list of audio functions.
|
||||||
-- @return table A sorted list of audio function names.
|
--- @within AudioTestWindow
|
||||||
|
--- @return result table A sorted list of audio function names.
|
||||||
function AudioTestWindow.generate_listfunc()
|
function AudioTestWindow.generate_listfunc()
|
||||||
local result = {}
|
local result = {}
|
||||||
|
|
||||||
@@ -55,12 +61,14 @@ function AudioTestWindow.generate_listfunc()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Navigates back from audio test window.
|
--- Navigates back from audio test window.
|
||||||
|
--- @within AudioTestWindow
|
||||||
function AudioTestWindow.back()
|
function AudioTestWindow.back()
|
||||||
Audio.sfx_deselect()
|
Audio.sfx_deselect()
|
||||||
GameWindow.set_state("menu")
|
GameWindow.set_state("menu")
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Initializes audio test window.
|
--- Initializes audio test window.
|
||||||
|
--- @within AudioTestWindow
|
||||||
function AudioTestWindow.init()
|
function AudioTestWindow.init()
|
||||||
AudioTestWindow.last_pressed = false
|
AudioTestWindow.last_pressed = false
|
||||||
AudioTestWindow.index_menu = 1
|
AudioTestWindow.index_menu = 1
|
||||||
@@ -72,12 +80,14 @@ function AudioTestWindow.init()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Draws audio test window.
|
--- Draws audio test window.
|
||||||
|
--- @within AudioTestWindow
|
||||||
function AudioTestWindow.draw()
|
function AudioTestWindow.draw()
|
||||||
UI.draw_top_bar("Audio test")
|
UI.draw_top_bar("Audio test")
|
||||||
UI.draw_menu(AudioTestWindow.menuitems, AudioTestWindow.index_menu, 20, 50)
|
UI.draw_menu(AudioTestWindow.menuitems, AudioTestWindow.index_menu, 20, 50)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Updates audio test window logic.
|
--- Updates audio test window logic.
|
||||||
|
--- @within AudioTestWindow
|
||||||
function AudioTestWindow.update()
|
function AudioTestWindow.update()
|
||||||
if Input.up() then
|
if Input.up() then
|
||||||
AudioTestWindow.index_menu = Util.safeindex(AudioTestWindow.menuitems, AudioTestWindow.index_menu - 1)
|
AudioTestWindow.index_menu = Util.safeindex(AudioTestWindow.menuitems, AudioTestWindow.index_menu - 1)
|
||||||
|
|||||||
@@ -1,9 +1,11 @@
|
|||||||
|
--- @section ConfigurationWindow
|
||||||
ConfigurationWindow = {
|
ConfigurationWindow = {
|
||||||
controls = {},
|
controls = {},
|
||||||
selected_control = 1,
|
selected_control = 1,
|
||||||
}
|
}
|
||||||
|
|
||||||
--- Initializes configuration window.
|
--- Initializes configuration window.
|
||||||
|
--- @within ConfigurationWindow
|
||||||
function ConfigurationWindow.init()
|
function ConfigurationWindow.init()
|
||||||
ConfigurationWindow.controls = {
|
ConfigurationWindow.controls = {
|
||||||
UI.create_action_item(
|
UI.create_action_item(
|
||||||
@@ -18,6 +20,7 @@ function ConfigurationWindow.init()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Draws configuration window.
|
--- Draws configuration window.
|
||||||
|
--- @within ConfigurationWindow
|
||||||
function ConfigurationWindow.draw()
|
function ConfigurationWindow.draw()
|
||||||
UI.draw_top_bar("Configuration")
|
UI.draw_top_bar("Configuration")
|
||||||
|
|
||||||
@@ -27,7 +30,7 @@ function ConfigurationWindow.draw()
|
|||||||
local char_width = 4
|
local char_width = 4
|
||||||
for i, control in ipairs(ConfigurationWindow.controls) do
|
for i, control in ipairs(ConfigurationWindow.controls) do
|
||||||
local current_y = y_start + (i - 1) * 12
|
local current_y = y_start + (i - 1) * 12
|
||||||
local color = Config.colors.green
|
local color = Config.colors.light_blue
|
||||||
if control.type == "numeric_stepper" then
|
if control.type == "numeric_stepper" then
|
||||||
local value = control.get()
|
local value = control.get()
|
||||||
local label_text = control.label
|
local label_text = control.label
|
||||||
@@ -60,6 +63,7 @@ function ConfigurationWindow.draw()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Updates configuration window logic.
|
--- Updates configuration window logic.
|
||||||
|
--- @within ConfigurationWindow
|
||||||
function ConfigurationWindow.update()
|
function ConfigurationWindow.update()
|
||||||
if Input.menu_back() then
|
if Input.menu_back() then
|
||||||
GameWindow.set_state("menu")
|
GameWindow.set_state("menu")
|
||||||
|
|||||||
@@ -1,19 +1,29 @@
|
|||||||
|
--- @section GameWindow
|
||||||
local _available_decisions = {}
|
local _available_decisions = {}
|
||||||
local _selected_decision_index = 1
|
local _selected_decision_index = 1
|
||||||
|
|
||||||
--- Draws the game window.
|
--- Draws the game window.
|
||||||
|
--- @within GameWindow
|
||||||
function GameWindow.draw()
|
function GameWindow.draw()
|
||||||
local screen = Screen.get_by_id(Context.game.current_screen)
|
local screen = Screen.get_by_id(Context.game.current_screen)
|
||||||
if screen.background then Map.draw(screen.background) end
|
if screen.background then
|
||||||
|
Map.draw(screen.background)
|
||||||
|
elseif screen.background_color then
|
||||||
|
rect(0, 0, Config.screen.width, Config.screen.height, screen.background_color)
|
||||||
|
end
|
||||||
UI.draw_top_bar(screen.name)
|
UI.draw_top_bar(screen.name)
|
||||||
if #_available_decisions > 0 then
|
if not Context.stat_screen_active and #_available_decisions > 0 then
|
||||||
UI.draw_decision_selector(_available_decisions, _selected_decision_index)
|
UI.draw_decision_selector(_available_decisions, _selected_decision_index)
|
||||||
end
|
end
|
||||||
Sprite.draw()
|
Sprite.draw()
|
||||||
|
Focus.draw()
|
||||||
|
screen.draw()
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Updates the game window logic.
|
--- Updates the game window logic.
|
||||||
|
--- @within GameWindow
|
||||||
function GameWindow.update()
|
function GameWindow.update()
|
||||||
|
Focus.update()
|
||||||
if Input.menu_back() then
|
if Input.menu_back() then
|
||||||
Window.set_current("menu")
|
Window.set_current("menu")
|
||||||
MenuWindow.refresh_menu_items()
|
MenuWindow.refresh_menu_items()
|
||||||
@@ -31,6 +41,8 @@ function GameWindow.update()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if Context.stat_screen_active then return end
|
||||||
|
|
||||||
-- Fetch and filter decisions locally
|
-- Fetch and filter decisions locally
|
||||||
local all_decisions_for_screen = Decision.get_for_screen(screen)
|
local all_decisions_for_screen = Decision.get_for_screen(screen)
|
||||||
_available_decisions = Decision.filter_available(all_decisions_for_screen)
|
_available_decisions = Decision.filter_available(all_decisions_for_screen)
|
||||||
@@ -57,10 +69,13 @@ function GameWindow.update()
|
|||||||
selected_decision.handle()
|
selected_decision.handle()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Sets the active window.
|
--- Sets the active window.
|
||||||
-- @param new_state string The ID of the new active window.
|
--- @within GameWindow
|
||||||
|
--- @param new_state string The ID of the new active window.</br>
|
||||||
function GameWindow.set_state(new_state)
|
function GameWindow.set_state(new_state)
|
||||||
Window.set_current(new_state)
|
Window.set_current(new_state)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
--- @section IntroWindow
|
||||||
IntroWindow.y = Config.screen.height
|
IntroWindow.y = Config.screen.height
|
||||||
IntroWindow.speed = 0.5
|
IntroWindow.speed = 0.5
|
||||||
IntroWindow.text = [[
|
IntroWindow.text = [[
|
||||||
@@ -14,12 +15,14 @@ on than meets the eye.
|
|||||||
]]
|
]]
|
||||||
|
|
||||||
--- Draws the intro window.
|
--- Draws the intro window.
|
||||||
|
--- @within IntroWindow
|
||||||
function IntroWindow.draw()
|
function IntroWindow.draw()
|
||||||
local x = (Config.screen.width - 132) / 2
|
local x = (Config.screen.width - 132) / 2
|
||||||
Print.text(IntroWindow.text, x, IntroWindow.y, Config.colors.green)
|
Print.text(IntroWindow.text, x, IntroWindow.y, Config.colors.light_blue)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Updates the intro window logic.
|
--- Updates the intro window logic.
|
||||||
|
--- @within IntroWindow
|
||||||
function IntroWindow.update()
|
function IntroWindow.update()
|
||||||
IntroWindow.y = IntroWindow.y - IntroWindow.speed
|
IntroWindow.y = IntroWindow.y - IntroWindow.speed
|
||||||
|
|
||||||
|
|||||||
@@ -1,34 +1,44 @@
|
|||||||
|
--- @section Window
|
||||||
local _windows = {}
|
local _windows = {}
|
||||||
|
|
||||||
--- Registers a window table.
|
--- Registers a window table.
|
||||||
-- @param id string The ID of the window (e.g., "splash", "menu").
|
--- @within Window
|
||||||
-- @param window_table table The actual window module table (e.g., SplashWindow).
|
--- @param id string The ID of the window (e.g., "splash", "menu").</br>
|
||||||
|
--- @param window_table table The actual window module table (e.g., SplashWindow).</br>
|
||||||
function Window.register(id, window_table)
|
function Window.register(id, window_table)
|
||||||
_windows[id] = window_table
|
_windows[id] = window_table
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Retrieves a registered window table by its ID.
|
--- Retrieves a registered window table by its ID.
|
||||||
-- @param id string The ID of the window.
|
--- @within Window
|
||||||
-- @return table The window module table.
|
--- @param id string The ID of the window.
|
||||||
|
--- @return result table The window module table or nil. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * update (function) Called each frame to update window logic.<br/>
|
||||||
|
--- * draw (function) Called each frame to draw the window.<br/>
|
||||||
function Window.get(id)
|
function Window.get(id)
|
||||||
return _windows[id]
|
return _windows[id]
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Sets the currently active window.
|
--- Sets the currently active window.
|
||||||
-- @param id string The ID of the window to activate.
|
--- @within Window
|
||||||
|
--- @param id string The ID of the window to activate.</br>
|
||||||
function Window.set_current(id)
|
function Window.set_current(id)
|
||||||
Context.current_window = id
|
Context.current_window = id
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Gets the ID of the currently active window.
|
--- Gets the ID of the currently active window.
|
||||||
-- @return string The ID of the active window.
|
--- This function is used by the main game loop to update and draw the active window.
|
||||||
|
--- @within Window
|
||||||
|
--- @return string The ID of the active window.
|
||||||
function Window.get_current_id()
|
function Window.get_current_id()
|
||||||
return Context.current_window
|
return Context.current_window
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Gets the handler function for the currently active window.
|
--- Gets the handler function for the currently active window.
|
||||||
-- This function is used by the main game loop to update and draw the active window.
|
-- This function is used by the main game loop to update and draw the active window.
|
||||||
-- @return function A function that updates and draws the current window.
|
--- @within Window
|
||||||
|
--- @return function A function that updates and draws the current window.
|
||||||
function Window.get_current_handler()
|
function Window.get_current_handler()
|
||||||
local window_table = Window.get(Context.current_window)
|
local window_table = Window.get(Context.current_window)
|
||||||
if window_table and window_table.update and window_table.draw then
|
if window_table and window_table.update and window_table.draw then
|
||||||
|
|||||||
@@ -1,12 +1,15 @@
|
|||||||
|
--- @section MenuWindow
|
||||||
local _menu_items = {}
|
local _menu_items = {}
|
||||||
|
|
||||||
--- Draws the menu window.
|
--- Draws the menu window.
|
||||||
|
--- @within MenuWindow
|
||||||
function MenuWindow.draw()
|
function MenuWindow.draw()
|
||||||
UI.draw_top_bar("Main Menu")
|
UI.draw_top_bar("Main Menu")
|
||||||
UI.draw_menu(_menu_items, Context.current_menu_item, 108, 70)
|
UI.draw_menu(_menu_items, Context.current_menu_item, 108, 70)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Updates the menu window logic.
|
--- Updates the menu window logic.
|
||||||
|
--- @within MenuWindow
|
||||||
function MenuWindow.update()
|
function MenuWindow.update()
|
||||||
Context.current_menu_item = UI.update_menu(_menu_items, Context.current_menu_item)
|
Context.current_menu_item = UI.update_menu(_menu_items, Context.current_menu_item)
|
||||||
|
|
||||||
@@ -20,45 +23,53 @@ function MenuWindow.update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Starts a new game from the menu.
|
--- Starts a new game from the menu.
|
||||||
|
--- @within MenuWindow
|
||||||
function MenuWindow.new_game()
|
function MenuWindow.new_game()
|
||||||
Context.new_game()
|
Context.new_game()
|
||||||
GameWindow.set_state("game")
|
GameWindow.set_state("game")
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Loads a game from the menu.
|
--- Loads a game from the menu.
|
||||||
|
--- @within MenuWindow
|
||||||
function MenuWindow.load_game()
|
function MenuWindow.load_game()
|
||||||
Context.load_game()
|
Context.load_game()
|
||||||
GameWindow.set_state("game")
|
GameWindow.set_state("game")
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Saves the current game from the menu.
|
--- Saves the current game from the menu.
|
||||||
|
--- @within MenuWindow
|
||||||
function MenuWindow.save_game()
|
function MenuWindow.save_game()
|
||||||
Context.save_game()
|
Context.save_game()
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Resumes the game from the menu.
|
--- Resumes the game from the menu.
|
||||||
|
--- @within MenuWindow
|
||||||
function MenuWindow.resume_game()
|
function MenuWindow.resume_game()
|
||||||
GameWindow.set_state("game")
|
GameWindow.set_state("game")
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Exits the game.
|
--- Exits the game.
|
||||||
|
--- @within MenuWindow
|
||||||
function MenuWindow.exit()
|
function MenuWindow.exit()
|
||||||
exit()
|
exit()
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Opens the configuration menu.
|
--- Opens the configuration menu.
|
||||||
|
--- @within MenuWindow
|
||||||
function MenuWindow.configuration()
|
function MenuWindow.configuration()
|
||||||
ConfigurationWindow.init()
|
ConfigurationWindow.init()
|
||||||
GameWindow.set_state("configuration")
|
GameWindow.set_state("configuration")
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Opens the audio test menu.
|
--- Opens the audio test menu.
|
||||||
|
--- @within MenuWindow
|
||||||
function MenuWindow.audio_test()
|
function MenuWindow.audio_test()
|
||||||
AudioTestWindow.init()
|
AudioTestWindow.init()
|
||||||
GameWindow.set_state("audiotest")
|
GameWindow.set_state("audiotest")
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Refreshes menu items.
|
--- Refreshes menu items.
|
||||||
|
--- @within MenuWindow
|
||||||
function MenuWindow.refresh_menu_items()
|
function MenuWindow.refresh_menu_items()
|
||||||
_menu_items = {}
|
_menu_items = {}
|
||||||
if Context.game_in_progress then
|
if Context.game_in_progress then
|
||||||
|
|||||||
@@ -1,13 +1,17 @@
|
|||||||
|
--- @section MinigameDDRWindow
|
||||||
|
|
||||||
--- Initializes DDR minigame state.
|
--- Initializes DDR minigame state.
|
||||||
-- @param params table Optional parameters for configuration.
|
--- @within MinigameDDRWindow
|
||||||
|
--- @param params table Optional parameters for configuration.<br/>
|
||||||
function MinigameDDRWindow.init(params)
|
function MinigameDDRWindow.init(params)
|
||||||
Context.minigame_ddr = Minigame.configure_ddr(params)
|
Context.minigame_ddr = Minigame.configure_ddr(params)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Starts the DDR minigame.
|
--- Starts the DDR minigame.
|
||||||
-- @param return_window string The window ID to return to after the minigame.
|
--- @within MinigameDDRWindow
|
||||||
-- @param[opt] song_key string The key of the song to play.
|
--- @param return_window string The window ID to return to after the minigame.</br>
|
||||||
-- @param[opt] params table Optional parameters for minigame configuration.
|
--- @param[opt] song_key string The key of the song to play.</br>
|
||||||
|
--- @param[opt] params table Optional parameters for minigame configuration.</br>
|
||||||
function MinigameDDRWindow.start(return_window, song_key, params)
|
function MinigameDDRWindow.start(return_window, song_key, params)
|
||||||
MinigameDDRWindow.init(params)
|
MinigameDDRWindow.init(params)
|
||||||
Context.minigame_ddr.return_window = return_window or "game"
|
Context.minigame_ddr.return_window = return_window or "game"
|
||||||
@@ -29,6 +33,7 @@ function MinigameDDRWindow.start(return_window, song_key, params)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Spawns a random arrow.
|
--- Spawns a random arrow.
|
||||||
|
--- @within MinigameDDRWindow
|
||||||
local function spawn_arrow()
|
local function spawn_arrow()
|
||||||
local mg = Context.minigame_ddr
|
local mg = Context.minigame_ddr
|
||||||
local target = mg.target_arrows[math.random(1, 4)]
|
local target = mg.target_arrows[math.random(1, 4)]
|
||||||
@@ -40,7 +45,8 @@ local function spawn_arrow()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Spawns an arrow in a specific direction.
|
--- Spawns an arrow in a specific direction.
|
||||||
-- @param direction string The direction of the arrow ("left", "down", "up", "right").
|
--- @within MinigameDDRWindow
|
||||||
|
--- @param direction string The direction of the arrow ("left", "down", "up", "right").
|
||||||
local function spawn_arrow_dir(direction)
|
local function spawn_arrow_dir(direction)
|
||||||
local mg = Context.minigame_ddr
|
local mg = Context.minigame_ddr
|
||||||
for _, target in ipairs(mg.target_arrows) do
|
for _, target in ipairs(mg.target_arrows) do
|
||||||
@@ -56,8 +62,9 @@ local function spawn_arrow_dir(direction)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Checks if an arrow is hit.
|
--- Checks if an arrow is hit.
|
||||||
-- @param arrow table The arrow data.
|
--- @within MinigameDDRWindow
|
||||||
-- @return boolean True if the arrow is hit, false otherwise.
|
--- @param arrow table The arrow data.
|
||||||
|
--- @return boolean True if the arrow is hit, false otherwise.
|
||||||
local function check_hit(arrow)
|
local function check_hit(arrow)
|
||||||
local mg = Context.minigame_ddr
|
local mg = Context.minigame_ddr
|
||||||
local distance = math.abs(arrow.y - mg.target_y)
|
local distance = math.abs(arrow.y - mg.target_y)
|
||||||
@@ -65,18 +72,20 @@ local function check_hit(arrow)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Checks if an arrow is missed.
|
--- Checks if an arrow is missed.
|
||||||
-- @param arrow table The arrow data.
|
--- @within MinigameDDRWindow
|
||||||
-- @return boolean True if the arrow is missed, false otherwise.
|
--- @param arrow table The arrow data.
|
||||||
|
--- @return boolean True if the arrow is missed, false otherwise.
|
||||||
local function check_miss(arrow)
|
local function check_miss(arrow)
|
||||||
local mg = Context.minigame_ddr
|
local mg = Context.minigame_ddr
|
||||||
return arrow.y > mg.target_y + mg.hit_threshold
|
return arrow.y > mg.target_y + mg.hit_threshold
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Draws an arrow.
|
--- Draws an arrow.
|
||||||
-- @param x number The x-coordinate.
|
--- @within MinigameDDRWindow
|
||||||
-- @param y number The y-coordinate.
|
--- @param x number The x-coordinate.
|
||||||
-- @param direction string The direction of the arrow.
|
--- @param y number The y-coordinate.
|
||||||
-- @param color number The color of the arrow.
|
--- @param direction string The direction of the arrow.
|
||||||
|
--- @param color number The color of the arrow.
|
||||||
local function draw_arrow(x, y, direction, color)
|
local function draw_arrow(x, y, direction, color)
|
||||||
local size = 12
|
local size = 12
|
||||||
local half = size / 2
|
local half = size / 2
|
||||||
@@ -96,6 +105,7 @@ local function draw_arrow(x, y, direction, color)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Updates DDR minigame logic.
|
--- Updates DDR minigame logic.
|
||||||
|
--- @within MinigameDDRWindow
|
||||||
function MinigameDDRWindow.update()
|
function MinigameDDRWindow.update()
|
||||||
local mg = Context.minigame_ddr
|
local mg = Context.minigame_ddr
|
||||||
if mg.bar_fill >= mg.max_fill then
|
if mg.bar_fill >= mg.max_fill then
|
||||||
@@ -189,6 +199,7 @@ function MinigameDDRWindow.update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Draws DDR minigame.
|
--- Draws DDR minigame.
|
||||||
|
--- @within MinigameDDRWindow
|
||||||
function MinigameDDRWindow.draw()
|
function MinigameDDRWindow.draw()
|
||||||
local mg = Context.minigame_ddr
|
local mg = Context.minigame_ddr
|
||||||
if not mg then
|
if not mg then
|
||||||
@@ -208,7 +219,7 @@ function MinigameDDRWindow.draw()
|
|||||||
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
|
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
|
||||||
local fill_width = (mg.bar_fill / mg.max_fill) * mg.bar_width
|
local fill_width = (mg.bar_fill / mg.max_fill) * mg.bar_width
|
||||||
if fill_width > 0 then
|
if fill_width > 0 then
|
||||||
local bar_color = Config.colors.green
|
local bar_color = Config.colors.light_blue
|
||||||
if mg.bar_fill > 66 then
|
if mg.bar_fill > 66 then
|
||||||
bar_color = Config.colors.item
|
bar_color = Config.colors.item
|
||||||
elseif mg.bar_fill > 33 then
|
elseif mg.bar_fill > 33 then
|
||||||
@@ -221,7 +232,7 @@ function MinigameDDRWindow.draw()
|
|||||||
if mg.target_arrows then
|
if mg.target_arrows then
|
||||||
for _, target in ipairs(mg.target_arrows) do
|
for _, target in ipairs(mg.target_arrows) do
|
||||||
local is_pressed = mg.button_pressed_timers[target.dir] and mg.button_pressed_timers[target.dir] > 0
|
local is_pressed = mg.button_pressed_timers[target.dir] and mg.button_pressed_timers[target.dir] > 0
|
||||||
local color = is_pressed and Config.colors.green or Config.colors.light_grey
|
local color = is_pressed and Config.colors.light_blue or Config.colors.light_grey
|
||||||
draw_arrow(target.x, mg.target_y, target.dir, color)
|
draw_arrow(target.x, mg.target_y, target.dir, color)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -241,14 +252,14 @@ function MinigameDDRWindow.draw()
|
|||||||
"PATTERN MODE - Frame:" .. mg.frame_counter,
|
"PATTERN MODE - Frame:" .. mg.frame_counter,
|
||||||
Config.screen.width / 2,
|
Config.screen.width / 2,
|
||||||
debug_y,
|
debug_y,
|
||||||
Config.colors.green
|
Config.colors.light_blue
|
||||||
)
|
)
|
||||||
if mg.current_song and mg.current_song.pattern then
|
if mg.current_song and mg.current_song.pattern then
|
||||||
Print.text_center(
|
Print.text_center(
|
||||||
"Pattern Len:" .. #mg.current_song.pattern .. " Index:" .. mg.pattern_index,
|
"Pattern Len:" .. #mg.current_song.pattern .. " Index:" .. mg.pattern_index,
|
||||||
Config.screen.width / 2,
|
Config.screen.width / 2,
|
||||||
debug_y + 10,
|
debug_y + 10,
|
||||||
Config.colors.green
|
Config.colors.light_blue
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -1,19 +1,28 @@
|
|||||||
--- Initializes button mash minigame state.
|
--- Initializes button mash minigame state.
|
||||||
-- @param params table Optional parameters for configuration.
|
--- @within MinigameButtonMashWindow
|
||||||
|
--- @param params table Optional parameters for configuration.<br/>
|
||||||
function MinigameButtonMashWindow.init(params)
|
function MinigameButtonMashWindow.init(params)
|
||||||
Context.minigame_button_mash = Minigame.configure_button_mash(params)
|
Context.minigame_button_mash = Minigame.configure_button_mash(params)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Starts the button mash minigame.
|
--- Starts the button mash minigame.
|
||||||
-- @param return_window string The window ID to return to after the minigame.
|
--- @within MinigameButtonMashWindow
|
||||||
-- @param[opt] params table Optional parameters for minigame configuration.
|
--- @param return_window string The window ID to return to after the minigame.<br/>
|
||||||
|
--- @param[opt] params table Optional parameters for minigame configuration.<br/>
|
||||||
function MinigameButtonMashWindow.start(return_window, params)
|
function MinigameButtonMashWindow.start(return_window, params)
|
||||||
MinigameButtonMashWindow.init(params)
|
MinigameButtonMashWindow.init(params)
|
||||||
Context.minigame_button_mash.return_window = return_window or "game"
|
local mg = Context.minigame_button_mash
|
||||||
|
mg.return_window = return_window or "game"
|
||||||
|
if mg.focus_center_x then
|
||||||
|
Focus.start_driven(mg.focus_center_x, mg.focus_center_y, {
|
||||||
|
initial_radius = mg.focus_initial_radius
|
||||||
|
})
|
||||||
|
end
|
||||||
Window.set_current("minigame_button_mash")
|
Window.set_current("minigame_button_mash")
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Updates button mash minigame logic.
|
--- Updates button mash minigame logic.
|
||||||
|
--- @within MinigameButtonMashWindow
|
||||||
function MinigameButtonMashWindow.update()
|
function MinigameButtonMashWindow.update()
|
||||||
local mg = Context.minigame_button_mash
|
local mg = Context.minigame_button_mash
|
||||||
if Input.select() then
|
if Input.select() then
|
||||||
@@ -26,6 +35,7 @@ function MinigameButtonMashWindow.update()
|
|||||||
if mg.bar_fill >= mg.max_fill then
|
if mg.bar_fill >= mg.max_fill then
|
||||||
Meter.on_minigame_complete()
|
Meter.on_minigame_complete()
|
||||||
Meter.show()
|
Meter.show()
|
||||||
|
if mg.focus_center_x then Focus.stop() end
|
||||||
Window.set_current(mg.return_window)
|
Window.set_current(mg.return_window)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -37,20 +47,26 @@ function MinigameButtonMashWindow.update()
|
|||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
mg.button_pressed_timer = mg.button_pressed_timer - 1
|
mg.button_pressed_timer = mg.button_pressed_timer - 1
|
||||||
end
|
end
|
||||||
|
if mg.focus_center_x then
|
||||||
|
Focus.set_percentage(mg.bar_fill / mg.max_fill)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Draws button mash minigame.
|
--- Draws button mash minigame.
|
||||||
|
--- @within MinigameButtonMashWindow
|
||||||
function MinigameButtonMashWindow.draw()
|
function MinigameButtonMashWindow.draw()
|
||||||
local mg = Context.minigame_button_mash
|
local mg = Context.minigame_button_mash
|
||||||
if mg.return_window == "game" then
|
if mg.return_window == "game" then
|
||||||
GameWindow.draw()
|
GameWindow.draw()
|
||||||
end
|
end
|
||||||
|
if not mg.focus_center_x then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||||
|
end
|
||||||
rect(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.light_grey)
|
rect(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.light_grey)
|
||||||
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
|
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
|
||||||
local fill_width = (mg.bar_fill / mg.max_fill) * mg.bar_width
|
local fill_width = (mg.bar_fill / mg.max_fill) * mg.bar_width
|
||||||
if fill_width > 0 then
|
if fill_width > 0 then
|
||||||
local bar_color = Config.colors.green
|
local bar_color = Config.colors.light_blue
|
||||||
if mg.bar_fill > 66 then
|
if mg.bar_fill > 66 then
|
||||||
bar_color = Config.colors.item
|
bar_color = Config.colors.item
|
||||||
elseif mg.bar_fill > 33 then
|
elseif mg.bar_fill > 33 then
|
||||||
@@ -60,7 +76,7 @@ function MinigameButtonMashWindow.draw()
|
|||||||
end
|
end
|
||||||
local button_color = Config.colors.light_grey
|
local button_color = Config.colors.light_grey
|
||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
button_color = Config.colors.green
|
button_color = Config.colors.light_blue
|
||||||
end
|
end
|
||||||
circb(mg.button_x, mg.button_y, mg.button_size, button_color)
|
circb(mg.button_x, mg.button_y, mg.button_size, button_color)
|
||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
|
|||||||
@@ -1,19 +1,30 @@
|
|||||||
|
--- @section MinigameRhythmWindow
|
||||||
|
|
||||||
--- Initializes rhythm minigame state.
|
--- Initializes rhythm minigame state.
|
||||||
-- @param params table Optional parameters for configuration.
|
--- @within MinigameRhythmWindow
|
||||||
|
--- @param params table Optional parameters for configuration.<br/>
|
||||||
function MinigameRhythmWindow.init(params)
|
function MinigameRhythmWindow.init(params)
|
||||||
Context.minigame_rhythm = Minigame.configure_rhythm(params)
|
Context.minigame_rhythm = Minigame.configure_rhythm(params)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Starts the rhythm minigame.
|
--- Starts the rhythm minigame.
|
||||||
-- @param return_window string The window ID to return to after the minigame.
|
--- @within MinigameRhythmWindow
|
||||||
-- @param[opt] params table Optional parameters for minigame configuration.
|
--- @param return_window string The window ID to return to after the minigame.<br/>
|
||||||
|
--- @param[opt] params table Optional parameters for minigame configuration.<br/>
|
||||||
function MinigameRhythmWindow.start(return_window, params)
|
function MinigameRhythmWindow.start(return_window, params)
|
||||||
MinigameRhythmWindow.init(params)
|
MinigameRhythmWindow.init(params)
|
||||||
Context.minigame_rhythm.return_window = return_window or "game"
|
local mg = Context.minigame_rhythm
|
||||||
|
mg.return_window = return_window or "game"
|
||||||
|
if mg.focus_center_x then
|
||||||
|
Focus.start_driven(mg.focus_center_x, mg.focus_center_y, {
|
||||||
|
initial_radius = mg.focus_initial_radius
|
||||||
|
})
|
||||||
|
end
|
||||||
Window.set_current("minigame_rhythm")
|
Window.set_current("minigame_rhythm")
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Updates rhythm minigame logic.
|
--- Updates rhythm minigame logic.
|
||||||
|
--- @within MinigameRhythmWindow
|
||||||
function MinigameRhythmWindow.update()
|
function MinigameRhythmWindow.update()
|
||||||
local mg = Context.minigame_rhythm
|
local mg = Context.minigame_rhythm
|
||||||
mg.line_position = mg.line_position + (mg.line_speed * mg.line_direction)
|
mg.line_position = mg.line_position + (mg.line_speed * mg.line_direction)
|
||||||
@@ -48,28 +59,35 @@ function MinigameRhythmWindow.update()
|
|||||||
if mg.score >= mg.max_score then
|
if mg.score >= mg.max_score then
|
||||||
Meter.on_minigame_complete()
|
Meter.on_minigame_complete()
|
||||||
Meter.show()
|
Meter.show()
|
||||||
|
if mg.focus_center_x then Focus.stop() end
|
||||||
Window.set_current(mg.return_window)
|
Window.set_current(mg.return_window)
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
mg.button_pressed_timer = mg.button_pressed_timer - 1
|
mg.button_pressed_timer = mg.button_pressed_timer - 1
|
||||||
end
|
end
|
||||||
|
if mg.focus_center_x then
|
||||||
|
Focus.set_percentage(1 - mg.score / mg.max_score)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Draws rhythm minigame.
|
--- Draws rhythm minigame.
|
||||||
|
--- @within MinigameRhythmWindow
|
||||||
function MinigameRhythmWindow.draw()
|
function MinigameRhythmWindow.draw()
|
||||||
local mg = Context.minigame_rhythm
|
local mg = Context.minigame_rhythm
|
||||||
if mg.return_window == "game" then
|
if mg.return_window == "game" then
|
||||||
GameWindow.draw()
|
GameWindow.draw()
|
||||||
end
|
end
|
||||||
|
if not mg.focus_center_x then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||||
|
end
|
||||||
rect(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.light_grey)
|
rect(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.light_grey)
|
||||||
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
|
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
|
||||||
rect(mg.bar_x, mg.bar_y, mg.bar_width, mg.bar_height, Config.colors.dark_grey)
|
rect(mg.bar_x, mg.bar_y, mg.bar_width, mg.bar_height, Config.colors.dark_grey)
|
||||||
local target_left = mg.target_center - (mg.target_width / 2)
|
local target_left = mg.target_center - (mg.target_width / 2)
|
||||||
local target_x = mg.bar_x + (target_left * mg.bar_width)
|
local target_x = mg.bar_x + (target_left * mg.bar_width)
|
||||||
local target_width_pixels = mg.target_width * mg.bar_width
|
local target_width_pixels = mg.target_width * mg.bar_width
|
||||||
rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.green)
|
rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.light_blue)
|
||||||
local line_x = mg.bar_x + (mg.line_position * mg.bar_width)
|
local line_x = mg.bar_x + (mg.line_position * mg.bar_width)
|
||||||
rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.item)
|
rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.item)
|
||||||
local score_text = "SCORE: " .. mg.score .. " / " .. mg.max_score
|
local score_text = "SCORE: " .. mg.score .. " / " .. mg.max_score
|
||||||
@@ -82,7 +100,7 @@ function MinigameRhythmWindow.draw()
|
|||||||
)
|
)
|
||||||
local button_color = Config.colors.light_grey
|
local button_color = Config.colors.light_grey
|
||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
button_color = Config.colors.green
|
button_color = Config.colors.light_blue
|
||||||
end
|
end
|
||||||
circb(mg.button_x, mg.button_y, mg.button_size, button_color)
|
circb(mg.button_x, mg.button_y, mg.button_size, button_color)
|
||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
--- @section PopupWindow
|
||||||
local POPUP_X = 40
|
local POPUP_X = 40
|
||||||
local POPUP_Y = 40
|
local POPUP_Y = 40
|
||||||
local POPUP_WIDTH = 160
|
local POPUP_WIDTH = 160
|
||||||
@@ -7,7 +8,8 @@ local TEXT_MARGIN_Y = POPUP_Y + 10
|
|||||||
local LINE_HEIGHT = 8
|
local LINE_HEIGHT = 8
|
||||||
|
|
||||||
--- Displays a popup window.
|
--- Displays a popup window.
|
||||||
-- @param content_strings table A table of strings to display in the popup.
|
--- @within PopupWindow
|
||||||
|
--- @param content_strings table A table of strings to display in the popup.</br>
|
||||||
function PopupWindow.show(content_strings)
|
function PopupWindow.show(content_strings)
|
||||||
Context.popup.show = true
|
Context.popup.show = true
|
||||||
Context.popup.content = content_strings or {}
|
Context.popup.content = content_strings or {}
|
||||||
@@ -15,6 +17,7 @@ function PopupWindow.show(content_strings)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Hides the popup window.
|
--- Hides the popup window.
|
||||||
|
--- @within PopupWindow
|
||||||
function PopupWindow.hide()
|
function PopupWindow.hide()
|
||||||
Context.popup.show = false
|
Context.popup.show = false
|
||||||
Context.popup.content = {}
|
Context.popup.content = {}
|
||||||
@@ -22,6 +25,7 @@ function PopupWindow.hide()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Updates popup window logic.
|
--- Updates popup window logic.
|
||||||
|
--- @within PopupWindow
|
||||||
function PopupWindow.update()
|
function PopupWindow.update()
|
||||||
if Context.popup.show then
|
if Context.popup.show then
|
||||||
if Input.menu_confirm() or Input.menu_back() then
|
if Input.menu_confirm() or Input.menu_back() then
|
||||||
@@ -31,10 +35,11 @@ function PopupWindow.update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Draws the popup window.
|
--- Draws the popup window.
|
||||||
|
--- @within PopupWindow
|
||||||
function PopupWindow.draw()
|
function PopupWindow.draw()
|
||||||
if Context.popup.show then
|
if Context.popup.show then
|
||||||
rect(POPUP_X, POPUP_Y, POPUP_WIDTH, POPUP_HEIGHT, Config.colors.black)
|
rect(POPUP_X, POPUP_Y, POPUP_WIDTH, POPUP_HEIGHT, Config.colors.black)
|
||||||
rectb(POPUP_X, POPUP_Y, POPUP_WIDTH, POPUP_HEIGHT, Config.colors.green)
|
rectb(POPUP_X, POPUP_Y, POPUP_WIDTH, POPUP_HEIGHT, Config.colors.light_blue)
|
||||||
|
|
||||||
local current_y = TEXT_MARGIN_Y
|
local current_y = TEXT_MARGIN_Y
|
||||||
for _, line in ipairs(Context.popup.content) do
|
for _, line in ipairs(Context.popup.content) do
|
||||||
@@ -42,6 +47,6 @@ function PopupWindow.draw()
|
|||||||
current_y = current_y + LINE_HEIGHT
|
current_y = current_y + LINE_HEIGHT
|
||||||
end
|
end
|
||||||
|
|
||||||
Print.text("[A] Close", TEXT_MARGIN_X, POPUP_Y + POPUP_HEIGHT - LINE_HEIGHT - 2, Config.colors.green)
|
Print.text("[A] Close", TEXT_MARGIN_X, POPUP_Y + POPUP_HEIGHT - LINE_HEIGHT - 2, Config.colors.light_blue)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
--- Draws the splash window.
|
--- Draws the splash window.
|
||||||
|
--- @within SplashWindow
|
||||||
function SplashWindow.draw()
|
function SplashWindow.draw()
|
||||||
local txt = "Definitely not an Impostor"
|
local txt = "Definitely not an Impostor"
|
||||||
local y = (Config.screen.height - 6) / 2
|
local y = (Config.screen.height - 6) / 2
|
||||||
@@ -6,6 +7,7 @@ function SplashWindow.draw()
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Updates the splash window logic.
|
--- Updates the splash window logic.
|
||||||
|
--- @within SplashWindow
|
||||||
function SplashWindow.update()
|
function SplashWindow.update()
|
||||||
Context.splash_timer = Context.splash_timer - 1
|
Context.splash_timer = Context.splash_timer - 1
|
||||||
if Context.splash_timer <= 0 or Input.menu_confirm() then
|
if Context.splash_timer <= 0 or Input.menu_confirm() then
|
||||||
|
|||||||
Reference in New Issue
Block a user