Compare commits
17 Commits
feature/da
...
24757e8cca
| Author | SHA1 | Date | |
|---|---|---|---|
| 24757e8cca | |||
| d1e7704d66 | |||
| 71a21f3f86 | |||
| 5383fa3240 | |||
|
|
f3846a283e | ||
|
|
732c8b34c8 | ||
| 53a3f37c8e | |||
|
|
9b49e13a5d | ||
|
|
3f2df7d512 | ||
| 3db1ae1064 | |||
| f800cfff9b | |||
| 649b73b3f8 | |||
| cd41cb3312 | |||
| ecd094e2d7 | |||
| 5b4f3052a6 | |||
| 83301a1a8e | |||
| 77bd76f6f9 |
@@ -5,6 +5,7 @@ globals = {
|
|||||||
"Focus",
|
"Focus",
|
||||||
"Day",
|
"Day",
|
||||||
"Timer",
|
"Timer",
|
||||||
|
"Trigger",
|
||||||
"Util",
|
"Util",
|
||||||
"Decision",
|
"Decision",
|
||||||
"Situation",
|
"Situation",
|
||||||
@@ -29,6 +30,7 @@ globals = {
|
|||||||
"MinigameButtonMashWindow",
|
"MinigameButtonMashWindow",
|
||||||
"MinigameRhythmWindow",
|
"MinigameRhythmWindow",
|
||||||
"MinigameDDRWindow",
|
"MinigameDDRWindow",
|
||||||
|
"MysteriousManWindow",
|
||||||
"mset",
|
"mset",
|
||||||
"mget",
|
"mget",
|
||||||
"btnp",
|
"btnp",
|
||||||
|
|||||||
8
.vscode/tasks.json
vendored
8
.vscode/tasks.json
vendored
@@ -11,17 +11,19 @@
|
|||||||
{
|
{
|
||||||
"label": "Build & Run TIC80",
|
"label": "Build & Run TIC80",
|
||||||
"type": "shell",
|
"type": "shell",
|
||||||
"command": "make build && tic80 --fs=. impostor.lua"
|
"command": "make build && tic80 --fs=. impostor.lua",
|
||||||
|
"problemMatcher": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"label": "Export assets",
|
"label": "Export assets",
|
||||||
"type": "shell",
|
"type": "shell",
|
||||||
"command": "make export_assets"
|
"command": "make export_assets",
|
||||||
|
"problemMatcher": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"label": "Make build",
|
"label": "Make build",
|
||||||
"type": "shell",
|
"type": "shell",
|
||||||
"command": "make build"
|
"command": "make build"
|
||||||
},
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -53,7 +53,7 @@ steps:
|
|||||||
- name: update
|
- name: update
|
||||||
image: alpine
|
image: alpine
|
||||||
environment:
|
environment:
|
||||||
UPDATE_SERVER: https://games.vps.teletype.hu
|
UPDATE_SERVER: https://games.teletype.hu
|
||||||
UPDATE_SECRET:
|
UPDATE_SECRET:
|
||||||
from_secret: update_secret_key
|
from_secret: update_secret_key
|
||||||
commands:
|
commands:
|
||||||
|
|||||||
4
Makefile
4
Makefile
@@ -30,7 +30,7 @@ DROPAREA_HOST ?= vps.teletype.hu
|
|||||||
DROPAREA_PORT ?= 2223
|
DROPAREA_PORT ?= 2223
|
||||||
DROPAREA_TARGET_PATH ?= /home/drop
|
DROPAREA_TARGET_PATH ?= /home/drop
|
||||||
DROPAREA_USER ?= drop
|
DROPAREA_USER ?= drop
|
||||||
UPDATE_SERVER ?= https://games.vps.teletype.hu
|
UPDATE_SERVER ?= https://games.teletype.hu
|
||||||
|
|
||||||
all: build
|
all: build
|
||||||
|
|
||||||
@@ -164,6 +164,8 @@ export_assets:
|
|||||||
@$(call f_export_asset_awk,MAP,$(OUTPUT),$(ASSETS_LUA))
|
@$(call f_export_asset_awk,MAP,$(OUTPUT),$(ASSETS_LUA))
|
||||||
@$(call f_export_asset_awk,SFX,$(OUTPUT),$(ASSETS_LUA))
|
@$(call f_export_asset_awk,SFX,$(OUTPUT),$(ASSETS_LUA))
|
||||||
@$(call f_export_asset_awk,WAVES,$(OUTPUT),$(ASSETS_LUA))
|
@$(call f_export_asset_awk,WAVES,$(OUTPUT),$(ASSETS_LUA))
|
||||||
|
@$(call f_export_asset_awk,PATTERNS,$(OUTPUT),$(ASSETS_LUA))
|
||||||
|
@$(call f_export_asset_awk,TRACKS,$(OUTPUT),$(ASSETS_LUA))
|
||||||
|
|
||||||
clean:
|
clean:
|
||||||
@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(PROJECT)-*-docs.zip $(PROJECT)-docs.zip $(OUTPUT) $(OUTPUT_ORIGINAL)
|
@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(PROJECT)-*-docs.zip $(PROJECT)-docs.zip $(OUTPUT) $(OUTPUT_ORIGINAL)
|
||||||
|
|||||||
12
impostor.inc
12
impostor.inc
@@ -1,7 +1,6 @@
|
|||||||
meta/meta.header.lua
|
meta/meta.header.lua
|
||||||
init/init.module.lua
|
init/init.module.lua
|
||||||
init/init.config.lua
|
init/init.config.lua
|
||||||
init/init.minigame.lua
|
|
||||||
init/init.context.lua
|
init/init.context.lua
|
||||||
system/system.util.lua
|
system/system.util.lua
|
||||||
system/system.print.lua
|
system/system.print.lua
|
||||||
@@ -10,6 +9,8 @@ logic/logic.meter.lua
|
|||||||
logic/logic.focus.lua
|
logic/logic.focus.lua
|
||||||
logic/logic.day.lua
|
logic/logic.day.lua
|
||||||
logic/logic.timer.lua
|
logic/logic.timer.lua
|
||||||
|
logic/logic.trigger.lua
|
||||||
|
logic/logic.minigame.lua
|
||||||
system/system.ui.lua
|
system/system.ui.lua
|
||||||
audio/audio.manager.lua
|
audio/audio.manager.lua
|
||||||
audio/audio.songs.lua
|
audio/audio.songs.lua
|
||||||
@@ -23,10 +24,10 @@ decision/decision.go_to_home.lua
|
|||||||
decision/decision.go_to_toilet.lua
|
decision/decision.go_to_toilet.lua
|
||||||
decision/decision.go_to_walking_to_office.lua
|
decision/decision.go_to_walking_to_office.lua
|
||||||
decision/decision.go_to_office.lua
|
decision/decision.go_to_office.lua
|
||||||
|
decision/decision.go_to_end.lua
|
||||||
decision/decision.go_to_walking_to_home.lua
|
decision/decision.go_to_walking_to_home.lua
|
||||||
decision/decision.play_button_mash.lua
|
decision/decision.go_to_sleep.lua
|
||||||
decision/decision.play_rhythm.lua
|
decision/decision.do_work.lua
|
||||||
decision/decision.play_ddr.lua
|
|
||||||
map/map.manager.lua
|
map/map.manager.lua
|
||||||
map/map.bedroom.lua
|
map/map.bedroom.lua
|
||||||
map/map.street.lua
|
map/map.street.lua
|
||||||
@@ -37,8 +38,10 @@ screen/screen.toilet.lua
|
|||||||
screen/screen.walking_to_office.lua
|
screen/screen.walking_to_office.lua
|
||||||
screen/screen.office.lua
|
screen/screen.office.lua
|
||||||
screen/screen.walking_to_home.lua
|
screen/screen.walking_to_home.lua
|
||||||
|
screen/screen.work.lua
|
||||||
window/window.manager.lua
|
window/window.manager.lua
|
||||||
window/window.register.lua
|
window/window.register.lua
|
||||||
|
window/window.end.lua
|
||||||
window/window.splash.lua
|
window/window.splash.lua
|
||||||
window/window.intro.lua
|
window/window.intro.lua
|
||||||
window/window.menu.lua
|
window/window.menu.lua
|
||||||
@@ -48,6 +51,7 @@ window/window.popup.lua
|
|||||||
window/window.minigame.mash.lua
|
window/window.minigame.mash.lua
|
||||||
window/window.minigame.rhythm.lua
|
window/window.minigame.rhythm.lua
|
||||||
window/window.minigame.ddr.lua
|
window/window.minigame.ddr.lua
|
||||||
|
window/window.mysterious_man.lua
|
||||||
window/window.game.lua
|
window/window.game.lua
|
||||||
system/system.main.lua
|
system/system.main.lua
|
||||||
meta/meta.assets.lua
|
meta/meta.assets.lua
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ function Audio.music_play_room_street_2() end
|
|||||||
function Audio.music_play_room_() end
|
function Audio.music_play_room_() end
|
||||||
--- Plays room work music.
|
--- Plays room work music.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.music_play_room_work() end
|
function Audio.music_play_room_work() music(0) end
|
||||||
|
|
||||||
--- Plays select sound effect.
|
--- Plays select sound effect.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
|
|||||||
15
inc/decision/decision.do_work.lua
Normal file
15
inc/decision/decision.do_work.lua
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
Decision.register({
|
||||||
|
id = "do_work",
|
||||||
|
label = "Do Work",
|
||||||
|
handle = function()
|
||||||
|
Meter.hide()
|
||||||
|
Util.go_to_screen_by_id("work")
|
||||||
|
MinigameDDRWindow.start("game", nil, {
|
||||||
|
on_win = function()
|
||||||
|
Meter.show()
|
||||||
|
Util.go_to_screen_by_id("office")
|
||||||
|
Window.set_current("game")
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
})
|
||||||
7
inc/decision/decision.go_to_end.lua
Normal file
7
inc/decision/decision.go_to_end.lua
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
Decision.register({
|
||||||
|
id = "go_to_end",
|
||||||
|
label = "Break the cycle",
|
||||||
|
handle = function()
|
||||||
|
Window.set_current("end")
|
||||||
|
end,
|
||||||
|
})
|
||||||
16
inc/decision/decision.go_to_sleep.lua
Normal file
16
inc/decision/decision.go_to_sleep.lua
Normal file
@@ -0,0 +1,16 @@
|
|||||||
|
Decision.register({
|
||||||
|
id = "go_to_sleep",
|
||||||
|
label = "Go to Sleep",
|
||||||
|
handle = function()
|
||||||
|
Meter.hide()
|
||||||
|
Day.increase()
|
||||||
|
MinigameRhythmWindow.start("game", {
|
||||||
|
focus_center_x = Config.screen.width / 2,
|
||||||
|
focus_center_y = Config.screen.height / 2,
|
||||||
|
focus_initial_radius = 0,
|
||||||
|
on_win = function()
|
||||||
|
MysteriousManWindow.start()
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
})
|
||||||
@@ -10,11 +10,11 @@ local _decisions = {}
|
|||||||
--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
|
--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
|
||||||
function Decision.register(decision)
|
function Decision.register(decision)
|
||||||
if not decision or not decision.id then
|
if not decision or not decision.id then
|
||||||
PopupWindow.show({"Error: Invalid decision object registered (missing id)!"})
|
trace("Error: Invalid decision object registered (missing id)!")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if not decision.label then
|
if not decision.label then
|
||||||
PopupWindow.show({"Error: Invalid decision object registered (missing label)!"})
|
trace("Error: Invalid decision object registered (missing label)!")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -92,7 +92,7 @@ end
|
|||||||
function Decision.filter_available(decisions_list)
|
function Decision.filter_available(decisions_list)
|
||||||
local available = {}
|
local available = {}
|
||||||
for _, decision in ipairs(decisions_list) do
|
for _, decision in ipairs(decisions_list) do
|
||||||
if decision and decision.condition() then
|
if decision and (not decision.condition or decision.condition()) then
|
||||||
table.insert(available, decision)
|
table.insert(available, decision)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -20,7 +20,8 @@ function Config.initial_data()
|
|||||||
meter_bg = 1
|
meter_bg = 1
|
||||||
},
|
},
|
||||||
timing = {
|
timing = {
|
||||||
splash_duration = 120
|
splash_duration = 120,
|
||||||
|
minigame_win_duration = 180
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ Context = {}
|
|||||||
--- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/>
|
--- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/>
|
||||||
--- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/>
|
--- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/>
|
||||||
--- * meters (table) Meter values (see Meter.get_initial).<br/>
|
--- * meters (table) Meter values (see Meter.get_initial).<br/>
|
||||||
|
--- * triggers (table) Active trigger runtime state, keyed by trigger ID.<br/>
|
||||||
--- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/>
|
--- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/>
|
||||||
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
|
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
|
||||||
function Context.initial_data()
|
function Context.initial_data()
|
||||||
@@ -30,16 +31,21 @@ function Context.initial_data()
|
|||||||
},
|
},
|
||||||
game_in_progress = false,
|
game_in_progress = false,
|
||||||
stat_screen_active = false,
|
stat_screen_active = false,
|
||||||
minigame_ddr = Minigame.get_default_ddr(),
|
minigame_ddr = {},
|
||||||
minigame_button_mash = Minigame.get_default_button_mash(),
|
minigame_button_mash = {},
|
||||||
minigame_rhythm = Minigame.get_default_rhythm(),
|
minigame_rhythm = {},
|
||||||
meters = Meter.get_initial(),
|
meters = Meter.get_initial(),
|
||||||
timer = Timer.get_initial(),
|
timer = Timer.get_initial(),
|
||||||
|
triggers = {},
|
||||||
game = {
|
game = {
|
||||||
current_screen = "home",
|
current_screen = "home",
|
||||||
current_situation = nil,
|
current_situation = nil,
|
||||||
},
|
},
|
||||||
day_count = 1,
|
day_count = 1,
|
||||||
|
_end = {
|
||||||
|
state = "choice",
|
||||||
|
selection = 1,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -1,267 +0,0 @@
|
|||||||
-- Manages minigame configurations and initial states.
|
|
||||||
--- @section Minigame
|
|
||||||
|
|
||||||
--- Applies parameters to defaults
|
|
||||||
--- @within Minigame
|
|
||||||
--- @param defaults table The default configuration table.
|
|
||||||
--- @param params table The parameters to apply.
|
|
||||||
--- @return table The updated configuration table.
|
|
||||||
local function apply_params(defaults, params)
|
|
||||||
if not params then return defaults end
|
|
||||||
for k, v in pairs(params) do
|
|
||||||
defaults[k] = v
|
|
||||||
end
|
|
||||||
return defaults
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Gets default DDR minigame configuration.
|
|
||||||
--- @within Minigame
|
|
||||||
--- @return result table The default DDR minigame configuration. </br>
|
|
||||||
--- Fields: </br>
|
|
||||||
--- * bar_fill (number) Current fill level of the progress bar.<br/>
|
|
||||||
--- * max_fill (number) Maximum fill value to win.<br/>
|
|
||||||
--- * fill_per_hit (number) Fill gained per successful hit.<br/>
|
|
||||||
--- * miss_penalty (number) Fill lost per miss.<br/>
|
|
||||||
--- * bar_x (number) Progress bar X position.<br/>
|
|
||||||
--- * bar_y (number) Progress bar Y position.<br/>
|
|
||||||
--- * bar_width (number) Progress bar width.<br/>
|
|
||||||
--- * bar_height (number) Progress bar height.<br/>
|
|
||||||
--- * arrow_size (number) Size of arrow sprites.<br/>
|
|
||||||
--- * arrow_spawn_timer (number) Timer for arrow spawning.<br/>
|
|
||||||
--- * arrow_spawn_interval (number) Frames between arrow spawns.<br/>
|
|
||||||
--- * arrow_fall_speed (number) Speed of falling arrows.<br/>
|
|
||||||
--- * arrows (table) Array of active arrow objects.<br/>
|
|
||||||
--- * target_y (number) Y position of the target line.<br/>
|
|
||||||
--- * target_arrows (table) Array of target arrow positions. Each entry has: `dir` (string) arrow direction, `x` (number) X position.<br/>
|
|
||||||
--- * hit_threshold (number) Pixel distance for a valid hit.<br/>
|
|
||||||
--- * button_pressed_timers (table) Per-button press animation timers.<br/>
|
|
||||||
--- * button_press_duration (number) Duration of button press animation.<br/>
|
|
||||||
--- * input_cooldowns (table) Per-direction cooldown timers (left, down, up, right).<br/>
|
|
||||||
--- * input_cooldown_duration (number) Frames of input cooldown.<br/>
|
|
||||||
--- * frame_counter (number) Global frame counter.<br/>
|
|
||||||
--- * current_song (table) Currently playing song data.<br/>
|
|
||||||
--- * pattern_index (number) Current index in song pattern.<br/>
|
|
||||||
--- * use_pattern (boolean) Whether to use song pattern for spawning.<br/>
|
|
||||||
--- * return_window (string) Window ID to return to after minigame.
|
|
||||||
function Minigame.get_default_ddr()
|
|
||||||
local arrow_size = 12
|
|
||||||
local arrow_spacing = 30
|
|
||||||
local total_width = (4 * arrow_size) + (3 * arrow_spacing)
|
|
||||||
local start_x = (Config.screen.width - total_width) / 2
|
|
||||||
return {
|
|
||||||
bar_fill = 0,
|
|
||||||
max_fill = 100,
|
|
||||||
fill_per_hit = 10,
|
|
||||||
miss_penalty = 5,
|
|
||||||
bar_x = 20,
|
|
||||||
bar_y = 10,
|
|
||||||
bar_width = 200,
|
|
||||||
bar_height = 12,
|
|
||||||
arrow_size = arrow_size,
|
|
||||||
arrow_spawn_timer = 0,
|
|
||||||
arrow_spawn_interval = 45,
|
|
||||||
arrow_fall_speed = 1.5,
|
|
||||||
arrows = {},
|
|
||||||
target_y = 115,
|
|
||||||
target_arrows = {
|
|
||||||
{ dir = "left", x = start_x },
|
|
||||||
{ dir = "down", x = start_x + arrow_size + arrow_spacing },
|
|
||||||
{ dir = "up", x = start_x + (arrow_size + arrow_spacing) * 2 },
|
|
||||||
{ dir = "right", x = start_x + (arrow_size + arrow_spacing) * 3 }
|
|
||||||
},
|
|
||||||
hit_threshold = 8,
|
|
||||||
button_pressed_timers = {},
|
|
||||||
button_press_duration = 8,
|
|
||||||
input_cooldowns = { left = 0, down = 0, up = 0, right = 0 },
|
|
||||||
input_cooldown_duration = 10,
|
|
||||||
frame_counter = 0,
|
|
||||||
current_song = nil,
|
|
||||||
pattern_index = 1,
|
|
||||||
use_pattern = false,
|
|
||||||
return_window = nil
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Gets default button mash minigame configuration.
|
|
||||||
--- @within Minigame
|
|
||||||
--- @return result table The default button mash minigame configuration. </br>
|
|
||||||
--- Fields: </br>
|
|
||||||
--- * bar_fill (number) Current fill level of the progress bar.<br/>
|
|
||||||
--- * max_fill (number) Maximum fill value to win.<br/>
|
|
||||||
--- * fill_per_press (number) Fill gained per button press.<br/>
|
|
||||||
--- * base_degradation (number) Base rate of bar degradation per frame.<br/>
|
|
||||||
--- * degradation_multiplier (number) Multiplier for degradation scaling.<br/>
|
|
||||||
--- * button_pressed_timer (number) Button press animation timer.<br/>
|
|
||||||
--- * button_press_duration (number) Duration of button press animation.<br/>
|
|
||||||
--- * return_window (string) Window ID to return to after minigame.<br/>
|
|
||||||
--- * bar_x (number) Progress bar X position.<br/>
|
|
||||||
--- * bar_y (number) Progress bar Y position.<br/>
|
|
||||||
--- * bar_width (number) Progress bar width.<br/>
|
|
||||||
--- * bar_height (number) Progress bar height.<br/>
|
|
||||||
--- * button_x (number) Button indicator X position.<br/>
|
|
||||||
--- * button_y (number) Button indicator Y position.<br/>
|
|
||||||
--- * button_size (number) Button indicator size.<br/>
|
|
||||||
function Minigame.get_default_button_mash()
|
|
||||||
return {
|
|
||||||
bar_fill = 0,
|
|
||||||
max_fill = 100,
|
|
||||||
fill_per_press = 8,
|
|
||||||
base_degradation = 0.15,
|
|
||||||
degradation_multiplier = 0.006,
|
|
||||||
button_pressed_timer = 0,
|
|
||||||
button_press_duration = 8,
|
|
||||||
return_window = nil,
|
|
||||||
bar_x = 20,
|
|
||||||
bar_y = 10,
|
|
||||||
bar_width = 200,
|
|
||||||
bar_height = 12,
|
|
||||||
button_x = 20,
|
|
||||||
button_y = 110,
|
|
||||||
button_size = 12,
|
|
||||||
focus_center_x = nil,
|
|
||||||
focus_center_y = nil,
|
|
||||||
focus_initial_radius = 0
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Gets default rhythm minigame configuration.
|
|
||||||
--- @within Minigame
|
|
||||||
--- @return result table The default rhythm minigame configuration. </br>
|
|
||||||
--- Fields: </br>
|
|
||||||
--- * line_position (number) Current position of the moving line (0-1).<br/>
|
|
||||||
--- * line_speed (number) Speed of the moving line per frame.<br/>
|
|
||||||
--- * line_direction (number) Direction of line movement (1 or -1).<br/>
|
|
||||||
--- * target_center (number) Center of the target zone (0-1).<br/>
|
|
||||||
--- * target_width (number) Current width of the target zone.<br/>
|
|
||||||
--- * initial_target_width (number) Starting width of the target zone.<br/>
|
|
||||||
--- * min_target_width (number) Minimum width the target zone can shrink to.<br/>
|
|
||||||
--- * target_shrink_rate (number) Multiplier applied to target width after each hit.<br/>
|
|
||||||
--- * score (number) Current score.<br/>
|
|
||||||
--- * max_score (number) Score needed to win.<br/>
|
|
||||||
--- * button_pressed_timer (number) Button press animation timer.<br/>
|
|
||||||
--- * button_press_duration (number) Duration of button press animation.<br/>
|
|
||||||
--- * return_window (string) Window ID to return to after minigame.<br/>
|
|
||||||
--- * bar_x (number) Progress bar X position.<br/>
|
|
||||||
--- * bar_y (number) Progress bar Y position.<br/>
|
|
||||||
--- * bar_width (number) Progress bar width.<br/>
|
|
||||||
--- * bar_height (number) Progress bar height.<br/>
|
|
||||||
--- * button_x (number) Button indicator X position.<br/>
|
|
||||||
--- * button_y (number) Button indicator Y position.<br/>
|
|
||||||
--- * button_size (number) Button indicator size.<br/>
|
|
||||||
--- * press_cooldown (number) Current cooldown timer.<br/>
|
|
||||||
--- * press_cooldown_duration (number) Frames of press cooldown.<br/>
|
|
||||||
function Minigame.get_default_rhythm()
|
|
||||||
return {
|
|
||||||
line_position = 0,
|
|
||||||
line_speed = 0.015,
|
|
||||||
line_direction = 1,
|
|
||||||
target_center = 0.5,
|
|
||||||
target_width = 0.3,
|
|
||||||
initial_target_width = 0.3,
|
|
||||||
min_target_width = 0.08,
|
|
||||||
target_shrink_rate = 0.9,
|
|
||||||
score = 0,
|
|
||||||
max_score = 10,
|
|
||||||
button_pressed_timer = 0,
|
|
||||||
button_press_duration = 10,
|
|
||||||
return_window = nil,
|
|
||||||
bar_x = 20,
|
|
||||||
bar_y = 10,
|
|
||||||
bar_width = 200,
|
|
||||||
bar_height = 12,
|
|
||||||
button_x = 210,
|
|
||||||
button_y = 110,
|
|
||||||
button_size = 10,
|
|
||||||
press_cooldown = 0,
|
|
||||||
press_cooldown_duration = 15,
|
|
||||||
focus_center_x = nil,
|
|
||||||
focus_center_y = nil,
|
|
||||||
focus_initial_radius = 0
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Configures DDR minigame.
|
|
||||||
--- @within Minigame
|
|
||||||
--- @param params table Optional parameters to override defaults (see Minigame.get_default_ddr).
|
|
||||||
--- @param[opt] params.bar_fill number Current fill level of the progress bar.
|
|
||||||
--- @param[opt] params.max_fill number Maximum fill value to win.
|
|
||||||
--- @param[opt] params.fill_per_hit number Fill gained per successful hit.
|
|
||||||
--- @param[opt] params.miss_penalty number Fill lost per miss.
|
|
||||||
--- @param[opt] params.bar_x number Progress bar X position.
|
|
||||||
--- @param[opt] params.bar_y number Progress bar Y position.
|
|
||||||
--- @param[opt] params.bar_width number Progress bar width.
|
|
||||||
--- @param[opt] params.bar_height number Progress bar height.
|
|
||||||
--- @param[opt] params.arrow_size number Size of arrow sprites.
|
|
||||||
--- @param[opt] params.arrow_spawn_timer number Timer for arrow spawning.
|
|
||||||
--- @param[opt] params.arrow_spawn_interval number Frames between arrow spawns.
|
|
||||||
--- @param[opt] params.arrow_fall_speed number Speed of falling arrows.
|
|
||||||
--- @param[opt] params.arrows table Array of active arrow objects.
|
|
||||||
--- @param[opt] params.target_y number Y position of the target line.
|
|
||||||
--- @param[opt] params.target_arrows table Array of target arrow positions with dir and x fields.
|
|
||||||
--- @param[opt] params.hit_threshold number Pixel distance for a valid hit.
|
|
||||||
--- @param[opt] params.button_pressed_timers table Per-button press animation timers.
|
|
||||||
--- @param[opt] params.button_press_duration number Duration of button press animation.
|
|
||||||
--- @param[opt] params.input_cooldowns table Per-direction cooldown timers (left, down, up, right).
|
|
||||||
--- @param[opt] params.input_cooldown_duration number Frames of input cooldown.
|
|
||||||
--- @param[opt] params.frame_counter number Global frame counter.
|
|
||||||
--- @param[opt] params.current_song table Currently playing song data.
|
|
||||||
--- @param[opt] params.pattern_index number Current index in song pattern.
|
|
||||||
--- @param[opt] params.use_pattern boolean Whether to use song pattern for spawning.
|
|
||||||
--- @param[opt] params.return_window string Window ID to return to after minigame.
|
|
||||||
--- @return result table The configured DDR minigame state (see Minigame.get_default_ddr for fields).
|
|
||||||
function Minigame.configure_ddr(params)
|
|
||||||
return apply_params(Minigame.get_default_ddr(), params)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Configures button mash minigame.
|
|
||||||
--- @within Minigame
|
|
||||||
--- @param params table Optional parameters to override defaults (see Minigame.get_default_button_mash).
|
|
||||||
--- @param[opt] params.bar_fill number Current fill level of the progress bar.
|
|
||||||
--- @param[opt] params.max_fill number Maximum fill value to win.
|
|
||||||
--- @param[opt] params.fill_per_press number Fill gained per button press.
|
|
||||||
--- @param[opt] params.base_degradation number Base rate of bar degradation per frame.
|
|
||||||
--- @param[opt] params.degradation_multiplier number Multiplier for degradation scaling.
|
|
||||||
--- @param[opt] params.button_pressed_timer number Button press animation timer.
|
|
||||||
--- @param[opt] params.button_press_duration number Duration of button press animation.
|
|
||||||
--- @param[opt] params.return_window string Window ID to return to after minigame.
|
|
||||||
--- @param[opt] params.bar_x number Progress bar X position.
|
|
||||||
--- @param[opt] params.bar_y number Progress bar Y position.
|
|
||||||
--- @param[opt] params.bar_width number Progress bar width.
|
|
||||||
--- @param[opt] params.bar_height number Progress bar height.
|
|
||||||
--- @param[opt] params.button_x number Button indicator X position.
|
|
||||||
--- @param[opt] params.button_y number Button indicator Y position.
|
|
||||||
--- @param[opt] params.button_size number Button indicator size.
|
|
||||||
--- @return result table The configured button mash minigame state (see Minigame.get_default_button_mash for fields).
|
|
||||||
function Minigame.configure_button_mash(params)
|
|
||||||
return apply_params(Minigame.get_default_button_mash(), params)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Configures rhythm minigame.
|
|
||||||
--- @within Minigame
|
|
||||||
--- @param params table Optional parameters to override defaults (see Minigame.get_default_rhythm).
|
|
||||||
--- @param[opt] params.line_position number Current position of the moving line (0-1).
|
|
||||||
--- @param[opt] params.line_speed number Speed of the moving line per frame.
|
|
||||||
--- @param[opt] params.line_direction number Direction of line movement (1 or -1).
|
|
||||||
--- @param[opt] params.target_center number Center of the target zone (0-1).
|
|
||||||
--- @param[opt] params.target_width number Current width of the target zone.
|
|
||||||
--- @param[opt] params.initial_target_width number Starting width of the target zone.
|
|
||||||
--- @param[opt] params.min_target_width number Minimum width the target zone can shrink to.
|
|
||||||
--- @param[opt] params.target_shrink_rate number Multiplier applied to target width after each hit.
|
|
||||||
--- @param[opt] params.score number Current score.
|
|
||||||
--- @param[opt] params.max_score number Score needed to win.
|
|
||||||
--- @param[opt] params.button_pressed_timer number Button press animation timer.
|
|
||||||
--- @param[opt] params.button_press_duration number Duration of button press animation.
|
|
||||||
--- @param[opt] params.return_window string Window ID to return to after minigame.
|
|
||||||
--- @param[opt] params.bar_x number Progress bar X position.
|
|
||||||
--- @param[opt] params.bar_y number Progress bar Y position.
|
|
||||||
--- @param[opt] params.bar_width number Progress bar width.
|
|
||||||
--- @param[opt] params.bar_height number Progress bar height.
|
|
||||||
--- @param[opt] params.button_x number Button indicator X position.
|
|
||||||
--- @param[opt] params.button_y number Button indicator Y position.
|
|
||||||
--- @param[opt] params.button_size number Button indicator size.
|
|
||||||
--- @param[opt] params.press_cooldown number Current cooldown timer.
|
|
||||||
--- @param[opt] params.press_cooldown_duration number Frames of press cooldown.
|
|
||||||
--- @return result table The configured rhythm minigame state (see Minigame.get_default_rhythm for fields).
|
|
||||||
function Minigame.configure_rhythm(params)
|
|
||||||
return apply_params(Minigame.get_default_rhythm(), params)
|
|
||||||
end
|
|
||||||
@@ -13,4 +13,5 @@ Sprite = {}
|
|||||||
Audio = {}
|
Audio = {}
|
||||||
Focus = {}
|
Focus = {}
|
||||||
Day = {}
|
Day = {}
|
||||||
Timer = {}
|
Timer = {}
|
||||||
|
Trigger = {}
|
||||||
|
|||||||
@@ -1,11 +1,18 @@
|
|||||||
|
--- @section Day
|
||||||
local _day_increase_handlers = {}
|
local _day_increase_handlers = {}
|
||||||
|
|
||||||
|
--- Increases the day count and triggers registered handlers.
|
||||||
|
--- @within Day
|
||||||
function Day.increase()
|
function Day.increase()
|
||||||
Context.day_count = Context.day_count + 1
|
Context.day_count = Context.day_count + 1
|
||||||
for _, handler in ipairs(_day_increase_handlers) do
|
for _, handler in ipairs(_day_increase_handlers) do
|
||||||
handler()
|
handler()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Registers a handler to be called when the day increases.
|
||||||
|
--- @within Day
|
||||||
|
--- @param handler function The function to call when the day increases.
|
||||||
function Day.register_handler(handler)
|
function Day.register_handler(handler)
|
||||||
table.insert(_day_increase_handlers, handler)
|
table.insert(_day_increase_handlers, handler)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -131,7 +131,9 @@ function Meter.draw()
|
|||||||
local bar_x = 182
|
local bar_x = 182
|
||||||
local label_x = 228
|
local label_x = 228
|
||||||
local line_h = 5
|
local line_h = 5
|
||||||
local start_y = 11
|
local start_y = 1
|
||||||
|
|
||||||
|
|
||||||
local bar_offset = math.floor((line_h - bar_h) / 2)
|
local bar_offset = math.floor((line_h - bar_h) / 2)
|
||||||
|
|
||||||
local meter_list = {
|
local meter_list = {
|
||||||
|
|||||||
19
inc/logic/logic.minigame.lua
Normal file
19
inc/logic/logic.minigame.lua
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
-- Manages minigame configurations and initial states.
|
||||||
|
--- @section Minigame
|
||||||
|
|
||||||
|
--- Draws a unified win message overlay.
|
||||||
|
--- @within Minigame
|
||||||
|
function Minigame.draw_win_overlay()
|
||||||
|
local text = "SUCCESS"
|
||||||
|
local tw = #text * 4
|
||||||
|
local th = 6
|
||||||
|
local padding = 4
|
||||||
|
local box_w = tw + padding * 2
|
||||||
|
local box_h = th + padding * 2
|
||||||
|
local box_x = (Config.screen.width - box_w) / 2
|
||||||
|
local box_y = (Config.screen.height - box_h) / 2
|
||||||
|
|
||||||
|
rect(box_x, box_y, box_w, box_h, Config.colors.dark_grey)
|
||||||
|
rectb(box_x, box_y, box_w, box_h, Config.colors.white)
|
||||||
|
Print.text_center(text, Config.screen.width / 2, box_y + padding, Config.colors.white)
|
||||||
|
end
|
||||||
@@ -43,14 +43,14 @@ function Timer.draw()
|
|||||||
if Context.meters.hidden and not Context.stat_screen_active then return end
|
if Context.meters.hidden and not Context.stat_screen_active then return end
|
||||||
|
|
||||||
local cx = 10
|
local cx = 10
|
||||||
local cy = 20
|
local cy = 8
|
||||||
local r_outer = 5
|
local r_outer = 5
|
||||||
local r_inner = 3
|
local r_inner = 3
|
||||||
local progress = Context.timer.progress
|
local progress = Context.timer.progress
|
||||||
|
|
||||||
local fg_color
|
local fg_color
|
||||||
if progress <= 0.25 then
|
if progress <= 0.25 then
|
||||||
fg_color = Config.colors.white
|
fg_color = Config.colors.dark_grey
|
||||||
elseif progress <= 0.5 then
|
elseif progress <= 0.5 then
|
||||||
fg_color = Config.colors.light_blue
|
fg_color = Config.colors.light_blue
|
||||||
elseif progress <= 0.75 then
|
elseif progress <= 0.75 then
|
||||||
@@ -59,7 +59,7 @@ function Timer.draw()
|
|||||||
fg_color = Config.colors.red
|
fg_color = Config.colors.red
|
||||||
end
|
end
|
||||||
|
|
||||||
local bg_color = Config.colors.dark_grey
|
local bg_color = Config.colors.white
|
||||||
local start_angle = -math.pi * 0.5
|
local start_angle = -math.pi * 0.5
|
||||||
local progress_angle = progress * 2 * math.pi
|
local progress_angle = progress * 2 * math.pi
|
||||||
local r_outer_sq = r_outer * r_outer
|
local r_outer_sq = r_outer * r_outer
|
||||||
|
|||||||
135
inc/logic/logic.trigger.lua
Normal file
135
inc/logic/logic.trigger.lua
Normal file
@@ -0,0 +1,135 @@
|
|||||||
|
--- @section Trigger
|
||||||
|
local triggers = {}
|
||||||
|
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param trigger table The trigger data table.
|
||||||
|
--- @param trigger.id string Unique trigger identifier.
|
||||||
|
--- @param trigger.duration number Duration in frames before the trigger fires.
|
||||||
|
--- @param[opt] trigger.on_start function Called when the trigger starts. Defaults to noop.
|
||||||
|
--- @param[opt] trigger.on_stop function Called when the trigger fires or is manually stopped. Defaults to noop.
|
||||||
|
--- @param[opt] trigger.repeating boolean If true, trigger restarts after firing. Defaults to false.
|
||||||
|
function Trigger.register(trigger)
|
||||||
|
if not trigger or not trigger.id then
|
||||||
|
trace("Error: Invalid trigger registered (missing id)!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not trigger.duration or trigger.duration <= 0 then
|
||||||
|
trace("Error: Invalid trigger registered (missing or invalid duration)!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if not trigger.on_start then
|
||||||
|
trigger.on_start = function() end
|
||||||
|
end
|
||||||
|
if not trigger.on_stop then
|
||||||
|
trigger.on_stop = function() end
|
||||||
|
end
|
||||||
|
if trigger.repeating == nil then
|
||||||
|
trigger.repeating = false
|
||||||
|
end
|
||||||
|
if triggers[trigger.id] then
|
||||||
|
trace("Warning: Overwriting trigger with id: " .. trigger.id)
|
||||||
|
end
|
||||||
|
triggers[trigger.id] = trigger
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param id string The trigger ID.
|
||||||
|
--- @return table|nil result The trigger definition or nil.
|
||||||
|
function Trigger.get_by_id(id)
|
||||||
|
return triggers[id]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @within Trigger
|
||||||
|
--- @return table result All trigger definitions keyed by ID.
|
||||||
|
function Trigger.get_all()
|
||||||
|
return triggers
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param id string The trigger ID.
|
||||||
|
--- @return boolean active True if the trigger is running.
|
||||||
|
function Trigger.is_active(id)
|
||||||
|
if not Context or not Context.triggers then return false end
|
||||||
|
return Context.triggers[id] ~= nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- If already active, restarts from 0.
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param id string The trigger ID.
|
||||||
|
function Trigger.start(id)
|
||||||
|
if not Context or not Context.triggers then return end
|
||||||
|
local trigger = triggers[id]
|
||||||
|
if not trigger then
|
||||||
|
trace("Error: Cannot start unknown trigger: " .. tostring(id))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
Context.triggers[id] = { elapsed = 0 }
|
||||||
|
trigger.on_start()
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param id string The trigger ID.
|
||||||
|
function Trigger.stop(id)
|
||||||
|
if not Context or not Context.triggers then return end
|
||||||
|
local trigger = triggers[id]
|
||||||
|
if not trigger then
|
||||||
|
trace("Error: Cannot stop unknown trigger: " .. tostring(id))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not Context.triggers[id] then return end
|
||||||
|
|
||||||
|
Context.triggers[id] = nil
|
||||||
|
trigger.on_stop()
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Resets elapsed time to 0 without calling handlers. No-op if inactive.
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param id string The trigger ID.
|
||||||
|
function Trigger.reset(id)
|
||||||
|
if not Context or not Context.triggers then return end
|
||||||
|
if not triggers[id] then
|
||||||
|
trace("Error: Cannot reset unknown trigger: " .. tostring(id))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not Context.triggers[id] then return end
|
||||||
|
|
||||||
|
Context.triggers[id].elapsed = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Pauses during minigames.
|
||||||
|
--- @within Trigger
|
||||||
|
function Trigger.update()
|
||||||
|
if not Context or not Context.game_in_progress or not Context.triggers then return end
|
||||||
|
|
||||||
|
local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
|
||||||
|
if in_minigame then return end
|
||||||
|
|
||||||
|
local fired = {}
|
||||||
|
for id, state in pairs(Context.triggers) do
|
||||||
|
local trigger = triggers[id]
|
||||||
|
if trigger then
|
||||||
|
state.elapsed = state.elapsed + 1
|
||||||
|
if state.elapsed >= trigger.duration then
|
||||||
|
table.insert(fired, id)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
table.insert(fired, id)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, id in ipairs(fired) do
|
||||||
|
local trigger = triggers[id]
|
||||||
|
if trigger then
|
||||||
|
trigger.on_stop()
|
||||||
|
if trigger.repeating then
|
||||||
|
Context.triggers[id] = { elapsed = 0 }
|
||||||
|
else
|
||||||
|
Context.triggers[id] = nil
|
||||||
|
end
|
||||||
|
else
|
||||||
|
Context.triggers[id] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -305,13 +305,15 @@
|
|||||||
-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
||||||
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
|
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
|
||||||
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
|
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
|
||||||
-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
-- 048:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900400000000000
|
||||||
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100100000080800
|
-- 056:4100510061406140717081709100b100c100d100e100e100e100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100580000000600
|
||||||
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000400000000000
|
-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000c40000000004
|
||||||
|
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100400000080800
|
||||||
|
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000200000000000
|
||||||
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
|
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
|
||||||
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
|
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
|
||||||
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
|
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
|
||||||
-- 063:00b000100000000000000000100060009000b000c000d000d000e000e000e000f000f000f000f000f000f000f000f000f000f000f000f000f000f000405000000000
|
-- 063:00b000100000000000000000100060009000b000c000d000d000e000e000e000f000f000f000f000f000f000f000f000f000f000f000f000f000f000200000000000
|
||||||
-- </SFX>
|
-- </SFX>
|
||||||
-- <WAVES>
|
-- <WAVES>
|
||||||
-- 000:bcceefceedddddc84333121268abaa99
|
-- 000:bcceefceedddddc84333121268abaa99
|
||||||
@@ -325,3 +327,11 @@
|
|||||||
-- 008:0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f
|
-- 008:0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f
|
||||||
-- 009:fff000fff000fff000fff000fff000ff
|
-- 009:fff000fff000fff000fff000fff000ff
|
||||||
-- </WAVES>
|
-- </WAVES>
|
||||||
|
-- <PATTERNS>
|
||||||
|
-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
|
||||||
|
-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
|
||||||
|
-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
|
||||||
|
-- </PATTERNS>
|
||||||
|
-- <TRACKS>
|
||||||
|
-- 000:100001200001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- </TRACKS>
|
||||||
|
|||||||
@@ -4,6 +4,8 @@ Screen.register({
|
|||||||
decisions = {
|
decisions = {
|
||||||
"go_to_toilet",
|
"go_to_toilet",
|
||||||
"go_to_walking_to_office",
|
"go_to_walking_to_office",
|
||||||
|
"go_to_sleep",
|
||||||
|
"go_to_end",
|
||||||
},
|
},
|
||||||
background = "bedroom"
|
background = "bedroom"
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -2,9 +2,7 @@ Screen.register({
|
|||||||
id = "office",
|
id = "office",
|
||||||
name = "Office",
|
name = "Office",
|
||||||
decisions = {
|
decisions = {
|
||||||
"play_button_mash",
|
"do_work",
|
||||||
"play_rhythm",
|
|
||||||
"play_ddr",
|
|
||||||
"go_to_walking_to_home",
|
"go_to_walking_to_home",
|
||||||
"have_a_coffee",
|
"have_a_coffee",
|
||||||
},
|
},
|
||||||
|
|||||||
6
inc/screen/screen.work.lua
Normal file
6
inc/screen/screen.work.lua
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
Screen.register({
|
||||||
|
id = "work",
|
||||||
|
name = "Work",
|
||||||
|
decisions = {},
|
||||||
|
background_color = Config.colors.blue,
|
||||||
|
})
|
||||||
@@ -23,6 +23,7 @@ function TIC()
|
|||||||
end
|
end
|
||||||
Meter.update()
|
Meter.update()
|
||||||
Timer.update()
|
Timer.update()
|
||||||
|
Trigger.update()
|
||||||
if Context.game_in_progress then
|
if Context.game_in_progress then
|
||||||
Meter.draw()
|
Meter.draw()
|
||||||
Timer.draw()
|
Timer.draw()
|
||||||
|
|||||||
@@ -1,11 +1,9 @@
|
|||||||
--- @section AudioTestWindow
|
--- @section AudioTestWindow
|
||||||
AudioTestWindow = {
|
AudioTestWindow.index_menu = 1
|
||||||
index_menu = 1,
|
AudioTestWindow.index_func = 1
|
||||||
index_func = 1,
|
AudioTestWindow.list_func = {}
|
||||||
list_func = {},
|
AudioTestWindow.menuitems = {}
|
||||||
menuitems = {},
|
AudioTestWindow.last_pressed = false
|
||||||
last_pressed = false
|
|
||||||
}
|
|
||||||
|
|
||||||
--- Generates menu items for audio test.
|
--- Generates menu items for audio test.
|
||||||
--- @within AudioTestWindow
|
--- @within AudioTestWindow
|
||||||
|
|||||||
@@ -1,8 +1,6 @@
|
|||||||
--- @section ConfigurationWindow
|
--- @section ConfigurationWindow
|
||||||
ConfigurationWindow = {
|
ConfigurationWindow.controls = {}
|
||||||
controls = {},
|
ConfigurationWindow.selected_control = 1
|
||||||
selected_control = 1,
|
|
||||||
}
|
|
||||||
|
|
||||||
--- Initializes configuration window.
|
--- Initializes configuration window.
|
||||||
--- @within ConfigurationWindow
|
--- @within ConfigurationWindow
|
||||||
|
|||||||
77
inc/window/window.end.lua
Normal file
77
inc/window/window.end.lua
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
EndWindow = {}
|
||||||
|
|
||||||
|
--- Draws the end screen window.
|
||||||
|
--- @within EndWindow
|
||||||
|
function EndWindow.draw()
|
||||||
|
cls(Config.colors.black)
|
||||||
|
|
||||||
|
if Context._end.state == "choice" then
|
||||||
|
local lines = {
|
||||||
|
"This is not a workplace.",
|
||||||
|
"This is a cycle.",
|
||||||
|
"And if it is a cycle...",
|
||||||
|
"it can be broken."
|
||||||
|
}
|
||||||
|
|
||||||
|
local y = 40
|
||||||
|
for _, line in ipairs(lines) do
|
||||||
|
Print.text_center(line, Config.screen.width / 2, y, Config.colors.white)
|
||||||
|
y = y + 10
|
||||||
|
end
|
||||||
|
|
||||||
|
y = y + 20
|
||||||
|
local yes_color = Context._end.selection == 1 and Config.colors.light_blue or Config.colors.white
|
||||||
|
local no_color = Context._end.selection == 2 and Config.colors.light_blue or Config.colors.white
|
||||||
|
|
||||||
|
local yes_text = (Context._end.selection == 1 and "> YES" or " YES")
|
||||||
|
local no_text = (Context._end.selection == 2 and "> NO" or " NO")
|
||||||
|
|
||||||
|
local centerX = Config.screen.width / 2
|
||||||
|
Print.text(yes_text, centerX - 40, y, yes_color)
|
||||||
|
Print.text(no_text, centerX + 10, y, no_color)
|
||||||
|
elseif Context._end.state == "ending" then
|
||||||
|
Print.text_center("Game over -- good ending.", Config.screen.width / 2, 50, Config.colors.light_blue)
|
||||||
|
Print.text_center("Congratulations!", Config.screen.width / 2, 70, Config.colors.white)
|
||||||
|
Print.text_center("Press Z to return to menu", Config.screen.width / 2, 110, Config.colors.light_grey)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the end screen logic.
|
||||||
|
--- @within EndWindow
|
||||||
|
function EndWindow.update()
|
||||||
|
if Context._end.state == "choice" then
|
||||||
|
if Input.left() or Input.up() then
|
||||||
|
if Context._end.selection == 2 then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context._end.selection = 1
|
||||||
|
end
|
||||||
|
elseif Input.right() or Input.down() then
|
||||||
|
if Context._end.selection == 1 then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context._end.selection = 2
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.menu_confirm() then
|
||||||
|
Audio.sfx_select()
|
||||||
|
if Context._end.selection == 1 then
|
||||||
|
Context._end.state = "ending"
|
||||||
|
else
|
||||||
|
-- NO: increment day and go home
|
||||||
|
Day.increase()
|
||||||
|
Context.game.current_screen = "home"
|
||||||
|
Window.set_current("game")
|
||||||
|
-- Initialize home screen
|
||||||
|
local home_screen = Screen.get_by_id("home")
|
||||||
|
if home_screen and home_screen.init then
|
||||||
|
home_screen.init()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif Context._end.state == "ending" then
|
||||||
|
if Input.menu_confirm() then
|
||||||
|
Window.set_current("menu")
|
||||||
|
MenuWindow.refresh_menu_items()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -6,12 +6,12 @@ local _selected_decision_index = 1
|
|||||||
--- @within GameWindow
|
--- @within GameWindow
|
||||||
function GameWindow.draw()
|
function GameWindow.draw()
|
||||||
local screen = Screen.get_by_id(Context.game.current_screen)
|
local screen = Screen.get_by_id(Context.game.current_screen)
|
||||||
|
if not screen then return end
|
||||||
if screen.background then
|
if screen.background then
|
||||||
Map.draw(screen.background)
|
Map.draw(screen.background)
|
||||||
elseif screen.background_color then
|
elseif screen.background_color then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, screen.background_color)
|
rect(0, 0, Config.screen.width, Config.screen.height, screen.background_color)
|
||||||
end
|
end
|
||||||
UI.draw_top_bar(screen.name)
|
|
||||||
if not Context.stat_screen_active and #_available_decisions > 0 then
|
if not Context.stat_screen_active and #_available_decisions > 0 then
|
||||||
Decision.draw(_available_decisions, _selected_decision_index)
|
Decision.draw(_available_decisions, _selected_decision_index)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,10 +1,60 @@
|
|||||||
--- @section MinigameDDRWindow
|
--- @section MinigameDDRWindow
|
||||||
|
|
||||||
|
--- Gets initial DDR minigame configuration.
|
||||||
|
--- @within MinigameDDRWindow
|
||||||
|
--- @return result table The default DDR minigame configuration.
|
||||||
|
function MinigameDDRWindow.init_context()
|
||||||
|
local arrow_size = 12
|
||||||
|
local arrow_spacing = 30
|
||||||
|
local total_width = (4 * arrow_size) + (3 * arrow_spacing)
|
||||||
|
local start_x = (Config.screen.width - total_width) / 2
|
||||||
|
return {
|
||||||
|
bar_fill = 0,
|
||||||
|
max_fill = 100,
|
||||||
|
fill_per_hit = 10,
|
||||||
|
miss_penalty = 5,
|
||||||
|
bar_x = 20,
|
||||||
|
bar_y = 10,
|
||||||
|
bar_width = 200,
|
||||||
|
bar_height = 12,
|
||||||
|
arrow_size = arrow_size,
|
||||||
|
arrow_spawn_timer = 0,
|
||||||
|
arrow_spawn_interval = 45,
|
||||||
|
arrow_fall_speed = 1.5,
|
||||||
|
arrows = {},
|
||||||
|
target_y = 115,
|
||||||
|
target_arrows = {
|
||||||
|
{ dir = "left", x = start_x },
|
||||||
|
{ dir = "down", x = start_x + arrow_size + arrow_spacing },
|
||||||
|
{ dir = "up", x = start_x + (arrow_size + arrow_spacing) * 2 },
|
||||||
|
{ dir = "right", x = start_x + (arrow_size + arrow_spacing) * 3 }
|
||||||
|
},
|
||||||
|
hit_threshold = 8,
|
||||||
|
button_pressed_timers = {},
|
||||||
|
button_press_duration = 8,
|
||||||
|
input_cooldowns = { left = 0, down = 0, up = 0, right = 0 },
|
||||||
|
input_cooldown_duration = 10,
|
||||||
|
frame_counter = 0,
|
||||||
|
current_song = nil,
|
||||||
|
pattern_index = 1,
|
||||||
|
use_pattern = false,
|
||||||
|
return_window = nil,
|
||||||
|
win_timer = 0,
|
||||||
|
on_win = nil
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
--- Initializes DDR minigame state.
|
--- Initializes DDR minigame state.
|
||||||
--- @within MinigameDDRWindow
|
--- @within MinigameDDRWindow
|
||||||
--- @param params table Optional parameters for configuration.<br/>
|
--- @param params table Optional parameters for configuration.<br/>
|
||||||
function MinigameDDRWindow.init(params)
|
function MinigameDDRWindow.init(params)
|
||||||
Context.minigame_ddr = Minigame.configure_ddr(params)
|
local defaults = MinigameDDRWindow.init_context()
|
||||||
|
if params then
|
||||||
|
for k, v in pairs(params) do
|
||||||
|
defaults[k] = v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Context.minigame_ddr = defaults
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Starts the DDR minigame.
|
--- Starts the DDR minigame.
|
||||||
@@ -108,18 +158,29 @@ end
|
|||||||
--- @within MinigameDDRWindow
|
--- @within MinigameDDRWindow
|
||||||
function MinigameDDRWindow.update()
|
function MinigameDDRWindow.update()
|
||||||
local mg = Context.minigame_ddr
|
local mg = Context.minigame_ddr
|
||||||
|
|
||||||
|
if mg.win_timer > 0 then
|
||||||
|
mg.win_timer = mg.win_timer - 1
|
||||||
|
if mg.win_timer == 0 then
|
||||||
|
Meter.on_minigame_complete()
|
||||||
|
if mg.on_win then
|
||||||
|
mg.on_win()
|
||||||
|
else
|
||||||
|
Meter.show()
|
||||||
|
Window.set_current(mg.return_window)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
if mg.bar_fill >= mg.max_fill then
|
if mg.bar_fill >= mg.max_fill then
|
||||||
Meter.on_minigame_complete()
|
mg.win_timer = Config.timing.minigame_win_duration
|
||||||
Meter.show()
|
|
||||||
Window.set_current(mg.return_window)
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
mg.frame_counter = mg.frame_counter + 1
|
mg.frame_counter = mg.frame_counter + 1
|
||||||
if mg.use_pattern and mg.current_song and mg.current_song.end_frame then
|
if mg.use_pattern and mg.current_song and mg.current_song.end_frame then
|
||||||
if mg.frame_counter > mg.current_song.end_frame and #mg.arrows == 0 then
|
if mg.frame_counter > mg.current_song.end_frame and #mg.arrows == 0 then
|
||||||
Meter.on_minigame_complete()
|
mg.win_timer = Config.timing.minigame_win_duration
|
||||||
Meter.show()
|
|
||||||
Window.set_current(mg.return_window)
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -265,4 +326,7 @@ function MinigameDDRWindow.draw()
|
|||||||
else
|
else
|
||||||
Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.blue)
|
Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.blue)
|
||||||
end
|
end
|
||||||
|
if mg.win_timer > 0 then
|
||||||
|
Minigame.draw_win_overlay()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
@@ -1,8 +1,42 @@
|
|||||||
|
--- Gets initial button mash minigame configuration.
|
||||||
|
--- @within MinigameButtonMashWindow
|
||||||
|
--- @return result table The default button mash minigame configuration.
|
||||||
|
function MinigameButtonMashWindow.init_context()
|
||||||
|
return {
|
||||||
|
bar_fill = 0,
|
||||||
|
max_fill = 100,
|
||||||
|
fill_per_press = 8,
|
||||||
|
base_degradation = 0.15,
|
||||||
|
degradation_multiplier = 0.006,
|
||||||
|
button_pressed_timer = 0,
|
||||||
|
button_press_duration = 8,
|
||||||
|
return_window = nil,
|
||||||
|
bar_x = 20,
|
||||||
|
bar_y = 10,
|
||||||
|
bar_width = 200,
|
||||||
|
bar_height = 12,
|
||||||
|
button_x = 20,
|
||||||
|
button_y = 110,
|
||||||
|
button_size = 12,
|
||||||
|
focus_center_x = nil,
|
||||||
|
focus_center_y = nil,
|
||||||
|
focus_initial_radius = 0,
|
||||||
|
win_timer = 0,
|
||||||
|
on_win = nil
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
--- Initializes button mash minigame state.
|
--- Initializes button mash minigame state.
|
||||||
--- @within MinigameButtonMashWindow
|
--- @within MinigameButtonMashWindow
|
||||||
--- @param params table Optional parameters for configuration.<br/>
|
--- @param params table Optional parameters for configuration.<br/>
|
||||||
function MinigameButtonMashWindow.init(params)
|
function MinigameButtonMashWindow.init(params)
|
||||||
Context.minigame_button_mash = Minigame.configure_button_mash(params)
|
local defaults = MinigameButtonMashWindow.init_context()
|
||||||
|
if params then
|
||||||
|
for k, v in pairs(params) do
|
||||||
|
defaults[k] = v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Context.minigame_button_mash = defaults
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Starts the button mash minigame.
|
--- Starts the button mash minigame.
|
||||||
@@ -25,6 +59,22 @@ end
|
|||||||
--- @within MinigameButtonMashWindow
|
--- @within MinigameButtonMashWindow
|
||||||
function MinigameButtonMashWindow.update()
|
function MinigameButtonMashWindow.update()
|
||||||
local mg = Context.minigame_button_mash
|
local mg = Context.minigame_button_mash
|
||||||
|
|
||||||
|
if mg.win_timer > 0 then
|
||||||
|
mg.win_timer = mg.win_timer - 1
|
||||||
|
if mg.win_timer == 0 then
|
||||||
|
Meter.on_minigame_complete()
|
||||||
|
if mg.focus_center_x then Focus.stop() end
|
||||||
|
if mg.on_win then
|
||||||
|
mg.on_win()
|
||||||
|
else
|
||||||
|
Meter.show()
|
||||||
|
Window.set_current(mg.return_window)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
if Input.select() then
|
if Input.select() then
|
||||||
mg.bar_fill = mg.bar_fill + mg.fill_per_press
|
mg.bar_fill = mg.bar_fill + mg.fill_per_press
|
||||||
mg.button_pressed_timer = mg.button_press_duration
|
mg.button_pressed_timer = mg.button_press_duration
|
||||||
@@ -33,10 +83,7 @@ function MinigameButtonMashWindow.update()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if mg.bar_fill >= mg.max_fill then
|
if mg.bar_fill >= mg.max_fill then
|
||||||
Meter.on_minigame_complete()
|
mg.win_timer = Config.timing.minigame_win_duration
|
||||||
Meter.show()
|
|
||||||
if mg.focus_center_x then Focus.stop() end
|
|
||||||
Window.set_current(mg.return_window)
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local degradation = mg.base_degradation + (mg.bar_fill * mg.degradation_multiplier)
|
local degradation = mg.base_degradation + (mg.bar_fill * mg.degradation_multiplier)
|
||||||
@@ -86,4 +133,8 @@ function MinigameButtonMashWindow.draw()
|
|||||||
Print.text_center("MASH Z!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
Print.text_center("MASH Z!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
||||||
local percentage = math.floor((mg.bar_fill / mg.max_fill) * 100)
|
local percentage = math.floor((mg.bar_fill / mg.max_fill) * 100)
|
||||||
Print.text_center(percentage .. "%", mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
Print.text_center(percentage .. "%", mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
||||||
|
|
||||||
|
if mg.win_timer > 0 then
|
||||||
|
Minigame.draw_win_overlay()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,10 +1,51 @@
|
|||||||
--- @section MinigameRhythmWindow
|
--- @section MinigameRhythmWindow
|
||||||
|
|
||||||
|
--- Gets initial rhythm minigame configuration.
|
||||||
|
--- @within MinigameRhythmWindow
|
||||||
|
--- @return result table The default rhythm minigame configuration.
|
||||||
|
function MinigameRhythmWindow.init_context()
|
||||||
|
return {
|
||||||
|
line_position = 0,
|
||||||
|
line_speed = 0.015,
|
||||||
|
line_direction = 1,
|
||||||
|
target_center = 0.5,
|
||||||
|
target_width = 0.3,
|
||||||
|
initial_target_width = 0.3,
|
||||||
|
min_target_width = 0.08,
|
||||||
|
target_shrink_rate = 0.9,
|
||||||
|
score = 0,
|
||||||
|
max_score = 10,
|
||||||
|
button_pressed_timer = 0,
|
||||||
|
button_press_duration = 10,
|
||||||
|
return_window = nil,
|
||||||
|
bar_x = 20,
|
||||||
|
bar_y = 10,
|
||||||
|
bar_width = 200,
|
||||||
|
bar_height = 12,
|
||||||
|
button_x = 210,
|
||||||
|
button_y = 110,
|
||||||
|
button_size = 10,
|
||||||
|
press_cooldown = 0,
|
||||||
|
press_cooldown_duration = 15,
|
||||||
|
focus_center_x = nil,
|
||||||
|
focus_center_y = nil,
|
||||||
|
focus_initial_radius = 0,
|
||||||
|
win_timer = 0,
|
||||||
|
on_win = nil
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
--- Initializes rhythm minigame state.
|
--- Initializes rhythm minigame state.
|
||||||
--- @within MinigameRhythmWindow
|
--- @within MinigameRhythmWindow
|
||||||
--- @param params table Optional parameters for configuration.<br/>
|
--- @param params table Optional parameters for configuration.<br/>
|
||||||
function MinigameRhythmWindow.init(params)
|
function MinigameRhythmWindow.init(params)
|
||||||
Context.minigame_rhythm = Minigame.configure_rhythm(params)
|
local defaults = MinigameRhythmWindow.init_context()
|
||||||
|
if params then
|
||||||
|
for k, v in pairs(params) do
|
||||||
|
defaults[k] = v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Context.minigame_rhythm = defaults
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Starts the rhythm minigame.
|
--- Starts the rhythm minigame.
|
||||||
@@ -27,6 +68,22 @@ end
|
|||||||
--- @within MinigameRhythmWindow
|
--- @within MinigameRhythmWindow
|
||||||
function MinigameRhythmWindow.update()
|
function MinigameRhythmWindow.update()
|
||||||
local mg = Context.minigame_rhythm
|
local mg = Context.minigame_rhythm
|
||||||
|
|
||||||
|
if mg.win_timer > 0 then
|
||||||
|
mg.win_timer = mg.win_timer - 1
|
||||||
|
if mg.win_timer == 0 then
|
||||||
|
Meter.on_minigame_complete()
|
||||||
|
if mg.focus_center_x then Focus.stop() end
|
||||||
|
if mg.on_win then
|
||||||
|
mg.on_win()
|
||||||
|
else
|
||||||
|
Meter.show()
|
||||||
|
Window.set_current(mg.return_window)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
mg.line_position = mg.line_position + (mg.line_speed * mg.line_direction)
|
mg.line_position = mg.line_position + (mg.line_speed * mg.line_direction)
|
||||||
if mg.line_position > 1 then
|
if mg.line_position > 1 then
|
||||||
mg.line_position = 1
|
mg.line_position = 1
|
||||||
@@ -57,10 +114,7 @@ function MinigameRhythmWindow.update()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if mg.score >= mg.max_score then
|
if mg.score >= mg.max_score then
|
||||||
Meter.on_minigame_complete()
|
mg.win_timer = Config.timing.minigame_win_duration
|
||||||
Meter.show()
|
|
||||||
if mg.focus_center_x then Focus.stop() end
|
|
||||||
Window.set_current(mg.return_window)
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
@@ -107,4 +161,8 @@ function MinigameRhythmWindow.draw()
|
|||||||
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
||||||
end
|
end
|
||||||
Print.text_center("Z", mg.button_x - 2, mg.button_y - 3, button_color)
|
Print.text_center("Z", mg.button_x - 2, mg.button_y - 3, button_color)
|
||||||
|
|
||||||
|
if mg.win_timer > 0 then
|
||||||
|
Minigame.draw_win_overlay()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
132
inc/window/window.mysterious_man.lua
Normal file
132
inc/window/window.mysterious_man.lua
Normal file
@@ -0,0 +1,132 @@
|
|||||||
|
--- @section MysteriousManWindow
|
||||||
|
|
||||||
|
local STATE_TEXT = "text"
|
||||||
|
local STATE_DAY = "day"
|
||||||
|
local STATE_CHOICE = "choice"
|
||||||
|
|
||||||
|
local state = STATE_TEXT
|
||||||
|
local text_y = Config.screen.height
|
||||||
|
local text_speed = 0.4
|
||||||
|
local day_timer = 0
|
||||||
|
local day_display_frames = 120
|
||||||
|
local selected_choice = 1
|
||||||
|
|
||||||
|
local choices = {
|
||||||
|
{
|
||||||
|
label = "Wake Up",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
label = "Stay in Bed",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
local text = [[
|
||||||
|
Misterious man appears
|
||||||
|
during your sleep.
|
||||||
|
|
||||||
|
He says nothing.
|
||||||
|
He doesn't need to.
|
||||||
|
|
||||||
|
He says nothing.
|
||||||
|
]]
|
||||||
|
|
||||||
|
--- Sets the scrolling text content.
|
||||||
|
--- @within MysteriousManWindow
|
||||||
|
--- @param new_text string The text to display.
|
||||||
|
function MysteriousManWindow.set_text(new_text)
|
||||||
|
text = new_text
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Starts the mysterious man window.
|
||||||
|
--- @within MysteriousManWindow
|
||||||
|
function MysteriousManWindow.start()
|
||||||
|
state = STATE_TEXT
|
||||||
|
text_y = Config.screen.height
|
||||||
|
day_timer = 0
|
||||||
|
selected_choice = 1
|
||||||
|
Meter.hide()
|
||||||
|
Window.set_current("mysterious_man")
|
||||||
|
end
|
||||||
|
|
||||||
|
local function wake_up()
|
||||||
|
Util.go_to_screen_by_id("home")
|
||||||
|
MinigameButtonMashWindow.start("game", {
|
||||||
|
focus_center_x = Config.screen.width / 2,
|
||||||
|
focus_center_y = Config.screen.height / 2,
|
||||||
|
focus_initial_radius = 0,
|
||||||
|
on_win = function()
|
||||||
|
Meter.show()
|
||||||
|
Window.set_current("game")
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
local function stay_in_bed()
|
||||||
|
Day.increase()
|
||||||
|
state = STATE_DAY
|
||||||
|
day_timer = day_display_frames
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the mysterious man window logic.
|
||||||
|
--- @within MysteriousManWindow
|
||||||
|
function MysteriousManWindow.update()
|
||||||
|
if state == STATE_TEXT then
|
||||||
|
text_y = text_y - text_speed
|
||||||
|
|
||||||
|
local lines = 1
|
||||||
|
for _ in string.gmatch(text, "\n") do
|
||||||
|
lines = lines + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
if text_y < -lines * 8 then
|
||||||
|
state = STATE_DAY
|
||||||
|
day_timer = day_display_frames
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.select() then
|
||||||
|
state = STATE_DAY
|
||||||
|
day_timer = day_display_frames
|
||||||
|
end
|
||||||
|
elseif state == STATE_DAY then
|
||||||
|
day_timer = day_timer - 1
|
||||||
|
|
||||||
|
if day_timer <= 0 or Input.select() then
|
||||||
|
state = STATE_CHOICE
|
||||||
|
selected_choice = 1
|
||||||
|
end
|
||||||
|
elseif state == STATE_CHOICE then
|
||||||
|
selected_choice = UI.update_menu(choices, selected_choice)
|
||||||
|
|
||||||
|
if Input.select() then
|
||||||
|
Audio.sfx_select()
|
||||||
|
if selected_choice == 1 then
|
||||||
|
wake_up()
|
||||||
|
else
|
||||||
|
stay_in_bed()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the mysterious man window.
|
||||||
|
--- @within MysteriousManWindow
|
||||||
|
function MysteriousManWindow.draw()
|
||||||
|
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||||
|
|
||||||
|
if state == STATE_TEXT then
|
||||||
|
local x = (Config.screen.width - 132) / 2
|
||||||
|
Print.text(text, x, text_y, Config.colors.light_grey)
|
||||||
|
elseif state == STATE_DAY then
|
||||||
|
local day_text = "Day " .. Context.day_count
|
||||||
|
Print.text_center(
|
||||||
|
day_text,
|
||||||
|
Config.screen.width / 2,
|
||||||
|
Config.screen.height / 2 - 3,
|
||||||
|
Config.colors.white
|
||||||
|
)
|
||||||
|
elseif state == STATE_CHOICE then
|
||||||
|
local menu_x = (Config.screen.width - 60) / 2
|
||||||
|
local menu_y = (Config.screen.height - 20) / 2
|
||||||
|
UI.draw_menu(choices, selected_choice, menu_x, menu_y)
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -27,3 +27,9 @@ Window.register("minigame_rhythm", MinigameRhythmWindow)
|
|||||||
|
|
||||||
MinigameDDRWindow = {}
|
MinigameDDRWindow = {}
|
||||||
Window.register("minigame_ddr", MinigameDDRWindow)
|
Window.register("minigame_ddr", MinigameDDRWindow)
|
||||||
|
|
||||||
|
MysteriousManWindow = {}
|
||||||
|
Window.register("mysterious_man", MysteriousManWindow)
|
||||||
|
|
||||||
|
EndWindow = {}
|
||||||
|
Window.register("end", EndWindow)
|
||||||
|
|||||||
289
infra.md
289
infra.md
@@ -1,289 +0,0 @@
|
|||||||
# Server
|
|
||||||
```mermaid
|
|
||||||
graph TD
|
|
||||||
Internet --> Nginx
|
|
||||||
|
|
||||||
Nginx --> Traefik
|
|
||||||
Traefik --> Gitea
|
|
||||||
Gitea --> GiteaDB[(Gitea data / SQLite)]
|
|
||||||
|
|
||||||
Traefik --> WoodpeckerServer
|
|
||||||
WoodpeckerServer --> WoodpeckerDB[(Woodpecker data / SQLite)]
|
|
||||||
WoodpeckerServer --> WoodpeckerAgent
|
|
||||||
WoodpeckerAgent --> DockerSocket[(Docker)]
|
|
||||||
|
|
||||||
Traefik --> WebApp
|
|
||||||
WebApp --> MySQL[(MySQL)]
|
|
||||||
WebApp --> Softwares[(Volume)]
|
|
||||||
|
|
||||||
Droparea --> Softwares
|
|
||||||
|
|
||||||
Nginx --> Discourse
|
|
||||||
Discourse --> ForumDB[(Postgres)]
|
|
||||||
Discourse --> Redis[(Redis)]
|
|
||||||
|
|
||||||
Nginx --> Wiki
|
|
||||||
Wiki --> WikiDB[(Postgres)]
|
|
||||||
```
|
|
||||||
|
|
||||||
# TIC-80 Pipeline
|
|
||||||
|
|
||||||
This document describes the Woodpecker CI pipeline used to build, export, upload, and publish a TIC-80 game project.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Overview
|
|
||||||
|
|
||||||
The pipeline performs the following steps:
|
|
||||||
|
|
||||||
1. **Build** the TIC-80 project using a custom Docker image
|
|
||||||
2. **Export** the game to `.tic` and HTML formats
|
|
||||||
3. **Upload artifacts** to a remote server via SCP
|
|
||||||
4. **Notify an update server** to publish the new version
|
|
||||||
|
|
||||||
The pipeline is driven by environment variables so it can be reused across projects.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Global Environment
|
|
||||||
|
|
||||||
```yaml
|
|
||||||
environment: &environment
|
|
||||||
GAME_NAME: mranderson
|
|
||||||
GAME_LANG: lua
|
|
||||||
```
|
|
||||||
|
|
||||||
- **GAME_NAME**: Project name (used for all outputs)
|
|
||||||
- **GAME_LANG**: Source language used by TIC-80 (Lua)
|
|
||||||
|
|
||||||
The anchor (`&environment`) allows reuse across steps.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Step 1: Build & Export
|
|
||||||
|
|
||||||
```yaml
|
|
||||||
- name: build
|
|
||||||
image: git.teletype.hu/internal/tic80pro:latest
|
|
||||||
environment:
|
|
||||||
<<: *environment
|
|
||||||
XDG_RUNTIME_DIR: /tmp
|
|
||||||
commands:
|
|
||||||
- make build
|
|
||||||
- make export
|
|
||||||
```
|
|
||||||
|
|
||||||
**What it does:**
|
|
||||||
|
|
||||||
- Uses a custom TIC-80 Pro Docker image hosted in Gitea
|
|
||||||
- Runs the Makefile `build` target to assemble source files
|
|
||||||
- Runs the `export` target to generate:
|
|
||||||
- `.tic` cartridge
|
|
||||||
- `.html.zip` web build
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Step 2: Artifact Upload
|
|
||||||
|
|
||||||
```yaml
|
|
||||||
- name: artifact
|
|
||||||
image: alpine
|
|
||||||
environment:
|
|
||||||
<<: *environment
|
|
||||||
DROPAREA_HOST: vps.teletype.hu
|
|
||||||
DROPAREA_PORT: 2223
|
|
||||||
DROPAREA_TARGET_PATH: /home/drop
|
|
||||||
DROPAREA_USER: drop
|
|
||||||
DROPAREA_SSH_PASSWORD:
|
|
||||||
from_secret: droparea_ssh_password
|
|
||||||
commands:
|
|
||||||
- apk add --no-cache openssh-client sshpass
|
|
||||||
- mkdir -p /root/.ssh
|
|
||||||
- sshpass -p $DROPAREA_SSH_PASSWORD scp -o StrictHostKeyChecking=no -P $DROPAREA_PORT \
|
|
||||||
$GAME_NAME.$GAME_LANG \
|
|
||||||
$GAME_NAME.tic \
|
|
||||||
$GAME_NAME.html.zip \
|
|
||||||
$DROPAREA_USER@$DROPAREA_HOST:$DROPAREA_TARGET_PATH
|
|
||||||
```
|
|
||||||
|
|
||||||
**What it does:**
|
|
||||||
|
|
||||||
- Installs SCP tooling in a minimal Alpine container
|
|
||||||
- Uploads:
|
|
||||||
- Source file
|
|
||||||
- TIC-80 cartridge
|
|
||||||
- HTML export ZIP
|
|
||||||
- Uses secrets for SSH authentication
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Step 3: Update Notification
|
|
||||||
|
|
||||||
```yaml
|
|
||||||
- name: update
|
|
||||||
image: alpine
|
|
||||||
environment:
|
|
||||||
<<: *environment
|
|
||||||
UPDATE_SERVER: https://games.vps.teletype.hu
|
|
||||||
UPDATE_SECRET:
|
|
||||||
from_secret: update_secret_key
|
|
||||||
commands:
|
|
||||||
- apk add --no-cache curl
|
|
||||||
- curl "$UPDATE_SERVER/update?secret=$UPDATE_SECRET&name=$GAME_NAME&platform=tic80"
|
|
||||||
```
|
|
||||||
|
|
||||||
**What it does:**
|
|
||||||
|
|
||||||
- Sends an HTTP request to the update server
|
|
||||||
- Notifies that a new TIC-80 build is available
|
|
||||||
- Uses a secret key to authorize the update
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Result
|
|
||||||
|
|
||||||
After a successful run:
|
|
||||||
|
|
||||||
- The game is built and exported
|
|
||||||
- Artifacts are uploaded to the server
|
|
||||||
- The public game index is updated automatically
|
|
||||||
|
|
||||||
This pipeline enables **fully automated TIC-80 releases** using open tools and infrastructure.
|
|
||||||
|
|
||||||
|
|
||||||
# TIC-80 Makefile Project Builder
|
|
||||||
|
|
||||||
This Makefile provides a simple, reproducible workflow for building **TIC-80 Lua projects** from multiple source files. It is designed for small indie or experimental projects where the source code is split into logical parts and then merged into a single `.lua` cartridge.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Overview
|
|
||||||
|
|
||||||
The workflow is based on four core ideas:
|
|
||||||
|
|
||||||
- Source code is split into multiple Lua files inside an `inc/` directory
|
|
||||||
- A project-specific `.inc` file defines the **build order**
|
|
||||||
- All source files are concatenated into one final `.lua` file
|
|
||||||
- TIC-80 is used in CLI mode to export runnable artifacts
|
|
||||||
|
|
||||||
This approach keeps the codebase modular while remaining compatible with TIC-80’s single-file cartridge model.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Project Structure
|
|
||||||
|
|
||||||
```text
|
|
||||||
project-root/
|
|
||||||
├── inc/
|
|
||||||
│ ├── core.lua
|
|
||||||
│ ├── player.lua
|
|
||||||
│ └── world.lua
|
|
||||||
├── mranderson.inc
|
|
||||||
├── Makefile
|
|
||||||
└── README.md
|
|
||||||
```
|
|
||||||
|
|
||||||
- `inc/` contains all Lua source fragments
|
|
||||||
- `<project>.inc` defines the order in which files are merged
|
|
||||||
- `<project>.lua` is generated automatically
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## The `.inc` File
|
|
||||||
|
|
||||||
The `.inc` file is a **plain text file** listing Lua source files in build order:
|
|
||||||
|
|
||||||
```text
|
|
||||||
core.lua
|
|
||||||
player.lua
|
|
||||||
world.lua
|
|
||||||
```
|
|
||||||
|
|
||||||
The order matters. Files listed earlier are concatenated first and must define any globals used later.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Usage
|
|
||||||
|
|
||||||
### Build (default)
|
|
||||||
|
|
||||||
```sh
|
|
||||||
make build
|
|
||||||
```
|
|
||||||
|
|
||||||
- Reads `mranderson.inc`
|
|
||||||
- Concatenates files from `inc/`
|
|
||||||
- Produces `mranderson.lua`
|
|
||||||
|
|
||||||
### Export (TIC-80)
|
|
||||||
|
|
||||||
```sh
|
|
||||||
make export
|
|
||||||
```
|
|
||||||
|
|
||||||
- Loads the generated Lua file into TIC-80 (CLI mode)
|
|
||||||
- Saves a `.tic` cartridge
|
|
||||||
- Exports an HTML build
|
|
||||||
|
|
||||||
### Export Assets
|
|
||||||
|
|
||||||
```sh
|
|
||||||
make export_assets
|
|
||||||
```
|
|
||||||
|
|
||||||
- **Purpose**: Extracts asset sections (PALETTE, TILES, SPRITES, MAP, SFX, MUSIC) from the compiled `<project>.lua` file.
|
|
||||||
- **Mechanism**: Uses `sed` to directly parse the generated `<project>.lua` and saves the extracted data into `inc/meta/meta.assets.lua`. This file can then be used to embed the asset data directly into other parts of the project or for version control of visual assets.
|
|
||||||
|
|
||||||
### Import Assets
|
|
||||||
|
|
||||||
The `import_assets` target was considered during development but is currently not part of the build workflow. Asset handling for TIC-80 projects within this Makefile relies solely on direct extraction (`export_assets`) from the built Lua cartridge, rather than importing external asset definitions. This target may be implemented in the future if a need for pre-build asset injection arises.
|
|
||||||
|
|
||||||
### Watch Mode
|
|
||||||
|
|
||||||
```sh
|
|
||||||
make watch
|
|
||||||
```
|
|
||||||
|
|
||||||
- Performs an initial build
|
|
||||||
- Watches the `inc/` directory and `.inc` file
|
|
||||||
- Rebuilds automatically on any change
|
|
||||||
|
|
||||||
Requires `fswatch` to be installed.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Generated Artifacts
|
|
||||||
|
|
||||||
| File | Description |
|
|
||||||
|-----|-------------|
|
|
||||||
| `<project>.lua` | Merged Lua source (input for TIC-80) |
|
|
||||||
| `<project>.tic` | TIC-80 cartridge |
|
|
||||||
| `<project>.html` | Web export |
|
|
||||||
| `<project>.html.zip` | Packaged HTML build |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Design Goals
|
|
||||||
|
|
||||||
- Keep TIC-80 projects modular
|
|
||||||
- Avoid manual copy-paste between files
|
|
||||||
- Enable fast iteration and experimentation
|
|
||||||
- Remain fully compatible with open-source tooling
|
|
||||||
|
|
||||||
This Makefile is intentionally minimal and transparent, favoring simplicity over abstraction.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Requirements
|
|
||||||
|
|
||||||
- `make`
|
|
||||||
- `tic80` available in PATH
|
|
||||||
- `fswatch` (only for watch mode)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## License
|
|
||||||
|
|
||||||
MIT License — free to use, modify, and redistribute.
|
|
||||||
|
|
||||||
|
|
||||||
Reference in New Issue
Block a user