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feature/da
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| cd41cb3312 | |||
| ecd094e2d7 | |||
| 5b4f3052a6 | |||
| 83301a1a8e | |||
| 77bd76f6f9 |
8
.vscode/tasks.json
vendored
8
.vscode/tasks.json
vendored
@@ -11,17 +11,19 @@
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{
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"label": "Build & Run TIC80",
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"type": "shell",
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"command": "make build && tic80 --fs=. impostor.lua"
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"command": "make build && tic80 --fs=. impostor.lua",
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"problemMatcher": []
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},
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{
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"label": "Export assets",
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"type": "shell",
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"command": "make export_assets"
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"command": "make export_assets",
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"problemMatcher": []
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},
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{
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"label": "Make build",
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"type": "shell",
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"command": "make build"
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},
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}
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]
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}
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2
Makefile
2
Makefile
@@ -164,6 +164,8 @@ export_assets:
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@$(call f_export_asset_awk,MAP,$(OUTPUT),$(ASSETS_LUA))
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@$(call f_export_asset_awk,SFX,$(OUTPUT),$(ASSETS_LUA))
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@$(call f_export_asset_awk,WAVES,$(OUTPUT),$(ASSETS_LUA))
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@$(call f_export_asset_awk,PATTERNS,$(OUTPUT),$(ASSETS_LUA))
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@$(call f_export_asset_awk,TRACKS,$(OUTPUT),$(ASSETS_LUA))
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clean:
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@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(PROJECT)-*-docs.zip $(PROJECT)-docs.zip $(OUTPUT) $(OUTPUT_ORIGINAL)
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@@ -23,7 +23,7 @@ function Audio.music_play_room_street_2() end
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function Audio.music_play_room_() end
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--- Plays room work music.
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--- @within Audio
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function Audio.music_play_room_work() end
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function Audio.music_play_room_work() music(0) end
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--- Plays select sound effect.
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--- @within Audio
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@@ -20,7 +20,8 @@ function Config.initial_data()
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meter_bg = 1
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},
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timing = {
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splash_duration = 120
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splash_duration = 120,
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minigame_win_duration = 180
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}
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}
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end
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@@ -78,7 +78,8 @@ function Minigame.get_default_ddr()
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current_song = nil,
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pattern_index = 1,
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use_pattern = false,
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return_window = nil
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return_window = nil,
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win_timer = 0
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}
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end
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@@ -101,6 +102,7 @@ end
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--- * button_x (number) Button indicator X position.<br/>
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--- * button_y (number) Button indicator Y position.<br/>
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--- * button_size (number) Button indicator size.<br/>
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--- * win_timer (number) Timer for the win message overlay.<br/>
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function Minigame.get_default_button_mash()
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return {
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bar_fill = 0,
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@@ -120,7 +122,8 @@ function Minigame.get_default_button_mash()
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button_size = 12,
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focus_center_x = nil,
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focus_center_y = nil,
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focus_initial_radius = 0
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focus_initial_radius = 0,
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win_timer = 0
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}
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end
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@@ -150,6 +153,7 @@ end
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--- * button_size (number) Button indicator size.<br/>
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--- * press_cooldown (number) Current cooldown timer.<br/>
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--- * press_cooldown_duration (number) Frames of press cooldown.<br/>
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--- * win_timer (number) Timer for the win message overlay.<br/>
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function Minigame.get_default_rhythm()
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return {
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line_position = 0,
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@@ -176,10 +180,28 @@ function Minigame.get_default_rhythm()
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press_cooldown_duration = 15,
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focus_center_x = nil,
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focus_center_y = nil,
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focus_initial_radius = 0
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focus_initial_radius = 0,
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win_timer = 0
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}
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end
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--- Draws a unified win message overlay.
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--- @within Minigame
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function Minigame.draw_win_overlay()
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local text = "WELL DONE!"
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local tw = #text * 4
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local th = 6
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local padding = 4
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local box_w = tw + padding * 2
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local box_h = th + padding * 2
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local box_x = (Config.screen.width - box_w) / 2
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local box_y = (Config.screen.height - box_h) / 2
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rect(box_x, box_y, box_w, box_h, Config.colors.dark_grey)
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rectb(box_x, box_y, box_w, box_h, Config.colors.white)
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Print.text_center(text, Config.screen.width / 2, box_y + padding, Config.colors.white)
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end
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--- Configures DDR minigame.
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--- @within Minigame
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--- @param params table Optional parameters to override defaults (see Minigame.get_default_ddr).
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@@ -305,13 +305,15 @@
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-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
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-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
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-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
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-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
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-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100100000080800
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-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000400000000000
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-- 048:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900400000000000
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-- 056:4100510061406140717081709100b100c100d100e100e100e100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100580000000600
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-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000c40000000004
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-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100400000080800
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-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000200000000000
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-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
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-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
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-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
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-- 063:00b000100000000000000000100060009000b000c000d000d000e000e000e000f000f000f000f000f000f000f000f000f000f000f000f000f000f000405000000000
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-- 063:00b000100000000000000000100060009000b000c000d000d000e000e000e000f000f000f000f000f000f000f000f000f000f000f000f000f000f000200000000000
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-- </SFX>
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-- <WAVES>
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-- 000:bcceefceedddddc84333121268abaa99
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@@ -325,3 +327,11 @@
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-- 008:0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f
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-- 009:fff000fff000fff000fff000fff000ff
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-- </WAVES>
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-- <PATTERNS>
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-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
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-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
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-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
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-- </PATTERNS>
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-- <TRACKS>
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-- 000:100001200001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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-- </TRACKS>
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@@ -1,11 +1,9 @@
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--- @section AudioTestWindow
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AudioTestWindow = {
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index_menu = 1,
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index_func = 1,
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list_func = {},
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menuitems = {},
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last_pressed = false
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}
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AudioTestWindow.index_menu = 1
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AudioTestWindow.index_func = 1
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AudioTestWindow.list_func = {}
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AudioTestWindow.menuitems = {}
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AudioTestWindow.last_pressed = false
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--- Generates menu items for audio test.
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--- @within AudioTestWindow
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@@ -1,8 +1,6 @@
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--- @section ConfigurationWindow
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ConfigurationWindow = {
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controls = {},
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selected_control = 1,
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}
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ConfigurationWindow.controls = {}
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ConfigurationWindow.selected_control = 1
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--- Initializes configuration window.
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--- @within ConfigurationWindow
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@@ -108,18 +108,25 @@ end
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--- @within MinigameDDRWindow
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function MinigameDDRWindow.update()
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local mg = Context.minigame_ddr
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if mg.win_timer > 0 then
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mg.win_timer = mg.win_timer - 1
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if mg.win_timer == 0 then
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Meter.on_minigame_complete()
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Meter.show()
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Window.set_current(mg.return_window)
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end
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return
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end
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if mg.bar_fill >= mg.max_fill then
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Meter.on_minigame_complete()
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Meter.show()
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Window.set_current(mg.return_window)
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mg.win_timer = Config.timing.minigame_win_duration
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return
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end
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mg.frame_counter = mg.frame_counter + 1
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if mg.use_pattern and mg.current_song and mg.current_song.end_frame then
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if mg.frame_counter > mg.current_song.end_frame and #mg.arrows == 0 then
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Meter.on_minigame_complete()
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Meter.show()
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Window.set_current(mg.return_window)
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mg.win_timer = Config.timing.minigame_win_duration
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return
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end
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end
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@@ -265,4 +272,7 @@ function MinigameDDRWindow.draw()
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else
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Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.blue)
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end
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if mg.win_timer > 0 then
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Minigame.draw_win_overlay()
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end
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end
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@@ -25,6 +25,18 @@ end
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--- @within MinigameButtonMashWindow
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function MinigameButtonMashWindow.update()
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local mg = Context.minigame_button_mash
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if mg.win_timer > 0 then
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mg.win_timer = mg.win_timer - 1
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if mg.win_timer == 0 then
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Meter.on_minigame_complete()
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Meter.show()
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if mg.focus_center_x then Focus.stop() end
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Window.set_current(mg.return_window)
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end
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return
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end
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if Input.select() then
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mg.bar_fill = mg.bar_fill + mg.fill_per_press
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mg.button_pressed_timer = mg.button_press_duration
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@@ -33,10 +45,7 @@ function MinigameButtonMashWindow.update()
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end
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end
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if mg.bar_fill >= mg.max_fill then
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Meter.on_minigame_complete()
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Meter.show()
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if mg.focus_center_x then Focus.stop() end
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Window.set_current(mg.return_window)
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mg.win_timer = Config.timing.minigame_win_duration
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return
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end
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local degradation = mg.base_degradation + (mg.bar_fill * mg.degradation_multiplier)
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@@ -86,4 +95,8 @@ function MinigameButtonMashWindow.draw()
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Print.text_center("MASH Z!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
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local percentage = math.floor((mg.bar_fill / mg.max_fill) * 100)
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Print.text_center(percentage .. "%", mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
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if mg.win_timer > 0 then
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Minigame.draw_win_overlay()
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end
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end
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@@ -27,6 +27,18 @@ end
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--- @within MinigameRhythmWindow
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function MinigameRhythmWindow.update()
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local mg = Context.minigame_rhythm
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if mg.win_timer > 0 then
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mg.win_timer = mg.win_timer - 1
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if mg.win_timer == 0 then
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Meter.on_minigame_complete()
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Meter.show()
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if mg.focus_center_x then Focus.stop() end
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Window.set_current(mg.return_window)
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end
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return
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end
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mg.line_position = mg.line_position + (mg.line_speed * mg.line_direction)
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if mg.line_position > 1 then
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mg.line_position = 1
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@@ -57,10 +69,7 @@ function MinigameRhythmWindow.update()
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end
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end
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if mg.score >= mg.max_score then
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Meter.on_minigame_complete()
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Meter.show()
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if mg.focus_center_x then Focus.stop() end
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Window.set_current(mg.return_window)
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mg.win_timer = Config.timing.minigame_win_duration
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return
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end
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if mg.button_pressed_timer > 0 then
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@@ -107,4 +116,8 @@ function MinigameRhythmWindow.draw()
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circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
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end
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Print.text_center("Z", mg.button_x - 2, mg.button_y - 3, button_color)
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if mg.win_timer > 0 then
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Minigame.draw_win_overlay()
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end
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end
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Reference in New Issue
Block a user