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feature/gl
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24757e8cca
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| 24757e8cca |
@@ -11,7 +11,6 @@ logic/logic.day.lua
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logic/logic.timer.lua
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logic/logic.timer.lua
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logic/logic.trigger.lua
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logic/logic.trigger.lua
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logic/logic.minigame.lua
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logic/logic.minigame.lua
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logic/logic.glitch.lua
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system/system.ui.lua
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system/system.ui.lua
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audio/audio.manager.lua
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audio/audio.manager.lua
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audio/audio.songs.lua
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audio/audio.songs.lua
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@@ -2,7 +2,6 @@ Decision.register({
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id = "go_to_office",
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id = "go_to_office",
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label = "Go to Office",
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label = "Go to Office",
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handle = function()
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handle = function()
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Glitch.show()
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Util.go_to_screen_by_id("office")
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Util.go_to_screen_by_id("office")
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end,
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end,
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})
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})
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@@ -42,11 +42,6 @@ function Context.initial_data()
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current_situation = nil,
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current_situation = nil,
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},
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},
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day_count = 1,
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day_count = 1,
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glitch = {
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enabled = false,
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state = "active",
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timer = 0,
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},
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_end = {
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_end = {
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state = "choice",
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state = "choice",
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selection = 1,
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selection = 1,
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@@ -1,57 +0,0 @@
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Glitch = {}
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--- Shows the glitch effect.
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--- @within Glitch
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function Glitch.show()
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if Context and Context.glitch then
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Context.glitch.enabled = true
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end
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end
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--- Hides the glitch effect.
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--- @within Glitch
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function Glitch.hide()
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if Context and Context.glitch then
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Context.glitch.enabled = false
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end
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end
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--- Draws the glitch effect if active.
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--- @within Glitch
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function Glitch.draw()
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if not Context or not Context.glitch or not Context.glitch.enabled then return end
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-- Update state timer
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Context.glitch.timer = Context.glitch.timer - 1
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if Context.glitch.timer <= 0 then
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if Context.glitch.state == "active" then
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Context.glitch.state = "waiting"
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Context.glitch.timer = math.random(20, 60) -- Time to stay fixed
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else
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Context.glitch.state = "active"
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Context.glitch.timer = math.random(40, 100) -- Time to stay glitchy
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end
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end
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-- Draw stripes only when active
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if Context.glitch.state == "active" then
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for i = 1, 15 do
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local rx = math.random(0, Config.screen.width - 1)
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local ry = math.random(0, Config.screen.height - 1)
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-- Sample color at the random point
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local color = pix(rx, ry)
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-- Determine random length for the stripe (2-40)
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local length = math.random(2, 40)
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-- Draw the vertical stripe
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for sy = 0, length - 1 do
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local dy = ry + sy
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if dy < Config.screen.height then
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pix(rx, dy, color)
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end
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end
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end
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end
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end
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@@ -27,6 +27,5 @@ function TIC()
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if Context.game_in_progress then
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if Context.game_in_progress then
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Meter.draw()
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Meter.draw()
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Timer.draw()
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Timer.draw()
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Glitch.draw()
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end
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end
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end
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end
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@@ -1,3 +1,5 @@
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EndWindow = {}
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--- Draws the end screen window.
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--- Draws the end screen window.
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--- @within EndWindow
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--- @within EndWindow
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function EndWindow.draw()
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function EndWindow.draw()
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