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feature/mi
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ttg-logo
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11
.luacheckrc
11
.luacheckrc
@@ -5,6 +5,9 @@ globals = {
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|||||||
"Focus",
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"Focus",
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"Day",
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"Day",
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"Timer",
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"Timer",
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||||||
|
"Glitch",
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|
"Trigger",
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|
"Discussion",
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"Util",
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"Util",
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"Decision",
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"Decision",
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"Situation",
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"Situation",
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@@ -19,8 +22,9 @@ globals = {
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"Meter",
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"Meter",
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"Minigame",
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"Minigame",
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"Window",
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"Window",
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"SplashWindow",
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"TTGIntroWindow",
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"IntroWindow",
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"BriefIntroWindow",
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||||||
|
"TitleIntroWindow",
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"MenuWindow",
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"MenuWindow",
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"GameWindow",
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"GameWindow",
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"PopupWindow",
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"PopupWindow",
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@@ -29,6 +33,9 @@ globals = {
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"MinigameButtonMashWindow",
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"MinigameButtonMashWindow",
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"MinigameRhythmWindow",
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"MinigameRhythmWindow",
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"MinigameDDRWindow",
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"MinigameDDRWindow",
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|
"MysteriousManWindow",
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"DiscussionWindow",
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|
"EndWindow",
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"mset",
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"mset",
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"mget",
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"mget",
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"btnp",
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"btnp",
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|||||||
20
impostor.inc
20
impostor.inc
@@ -9,7 +9,10 @@ logic/logic.meter.lua
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logic/logic.focus.lua
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logic/logic.focus.lua
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logic/logic.day.lua
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logic/logic.day.lua
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logic/logic.timer.lua
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logic/logic.timer.lua
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|
logic/logic.trigger.lua
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logic/logic.minigame.lua
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logic/logic.minigame.lua
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|
logic/logic.glitch.lua
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|
logic/logic.discussion.lua
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system/system.ui.lua
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system/system.ui.lua
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audio/audio.manager.lua
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audio/audio.manager.lua
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audio/audio.songs.lua
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audio/audio.songs.lua
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@@ -23,10 +26,12 @@ decision/decision.go_to_home.lua
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decision/decision.go_to_toilet.lua
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decision/decision.go_to_toilet.lua
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decision/decision.go_to_walking_to_office.lua
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decision/decision.go_to_walking_to_office.lua
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decision/decision.go_to_office.lua
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decision/decision.go_to_office.lua
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|
decision/decision.go_to_end.lua
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decision/decision.go_to_walking_to_home.lua
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decision/decision.go_to_walking_to_home.lua
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decision/decision.play_button_mash.lua
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decision/decision.go_to_sleep.lua
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decision/decision.play_rhythm.lua
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decision/decision.do_work.lua
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decision/decision.play_ddr.lua
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decision/decision.start_discussion.lua
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|
discussion/discussion.sumphore.lua
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map/map.manager.lua
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map/map.manager.lua
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map/map.bedroom.lua
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map/map.bedroom.lua
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map/map.street.lua
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map/map.street.lua
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@@ -37,10 +42,13 @@ screen/screen.toilet.lua
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screen/screen.walking_to_office.lua
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screen/screen.walking_to_office.lua
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screen/screen.office.lua
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screen/screen.office.lua
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screen/screen.walking_to_home.lua
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screen/screen.walking_to_home.lua
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screen/screen.work.lua
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window/window.manager.lua
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window/window.manager.lua
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window/window.register.lua
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window/window.register.lua
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window/window.splash.lua
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window/window.end.lua
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window/window.intro.lua
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window/window.intro.title.lua
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|
window/window.intro.ttg.lua
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|
window/window.intro.brief.lua
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window/window.menu.lua
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window/window.menu.lua
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window/window.configuration.lua
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window/window.configuration.lua
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window/window.audiotest.lua
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window/window.audiotest.lua
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@@ -48,6 +56,8 @@ window/window.popup.lua
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window/window.minigame.mash.lua
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window/window.minigame.mash.lua
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window/window.minigame.rhythm.lua
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window/window.minigame.rhythm.lua
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window/window.minigame.ddr.lua
|
window/window.minigame.ddr.lua
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|
window/window.mysterious_man.lua
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|
window/window.discussion.lua
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window/window.game.lua
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window/window.game.lua
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system/system.main.lua
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system/system.main.lua
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meta/meta.assets.lua
|
meta/meta.assets.lua
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@@ -24,6 +24,9 @@ function Audio.music_play_room_() end
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--- Plays room work music.
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--- Plays room work music.
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--- @within Audio
|
--- @within Audio
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function Audio.music_play_room_work() music(0) end
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function Audio.music_play_room_work() music(0) end
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--- Plays activity work music.
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--- @within Audio
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function Audio.music_play_activity_work() music(1) end
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|
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--- Plays select sound effect.
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--- Plays select sound effect.
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--- @within Audio
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--- @within Audio
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@@ -40,3 +43,6 @@ function Audio.sfx_success() sfx(16, 'C-7', 60) end
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--- Plays bloop sound effect.
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--- Plays bloop sound effect.
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--- @within Audio
|
--- @within Audio
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function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
|
function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
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|
--- Plays alarm sound effect.
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|
--- @within Audio
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function Audio.sfx_alarm() sfx(61) end
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15
inc/decision/decision.do_work.lua
Normal file
15
inc/decision/decision.do_work.lua
Normal file
@@ -0,0 +1,15 @@
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|
Decision.register({
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id = "do_work",
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label = "Do Work",
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handle = function()
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Meter.hide()
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Util.go_to_screen_by_id("work")
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MinigameDDRWindow.start("game", nil, {
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on_win = function()
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Meter.show()
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Util.go_to_screen_by_id("office")
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Window.set_current("game")
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|
end,
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|
})
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|
end,
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|
})
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7
inc/decision/decision.go_to_end.lua
Normal file
7
inc/decision/decision.go_to_end.lua
Normal file
@@ -0,0 +1,7 @@
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|
Decision.register({
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id = "go_to_end",
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label = "Break the cycle",
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handle = function()
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Window.set_current("end")
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end,
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})
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@@ -2,6 +2,7 @@ Decision.register({
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id = "go_to_office",
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id = "go_to_office",
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label = "Go to Office",
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label = "Go to Office",
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handle = function()
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handle = function()
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Glitch.show()
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Util.go_to_screen_by_id("office")
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Util.go_to_screen_by_id("office")
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end,
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end,
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})
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})
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16
inc/decision/decision.go_to_sleep.lua
Normal file
16
inc/decision/decision.go_to_sleep.lua
Normal file
@@ -0,0 +1,16 @@
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|
Decision.register({
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id = "go_to_sleep",
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label = "Go to Sleep",
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|
handle = function()
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Meter.hide()
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|
Day.increase()
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|
MinigameRhythmWindow.start("game", {
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focus_center_x = (Config.screen.width / 2) - 22,
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|
focus_center_y = (Config.screen.height / 2) - 18,
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|
focus_initial_radius = 0,
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|
on_win = function()
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|
MysteriousManWindow.start()
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|
end,
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|
})
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|
end,
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|
})
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@@ -5,16 +5,16 @@ local _decisions = {}
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--- @within Decision
|
--- @within Decision
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--- @param decision table The decision data table.
|
--- @param decision table The decision data table.
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--- @param decision.id string Unique decision identifier.
|
--- @param decision.id string Unique decision identifier.
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--- @param decision.label string Display text for the decision.
|
--- @param decision.label string|function Display text for the decision, or a function returning it.
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--- @param[opt] decision.condition function Returns true if decision is available. Defaults to always true.
|
--- @param[opt] decision.condition function Returns true if decision is available. Defaults to always true.
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--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
|
--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
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function Decision.register(decision)
|
function Decision.register(decision)
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if not decision or not decision.id then
|
if not decision or not decision.id then
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PopupWindow.show({"Error: Invalid decision object registered (missing id)!"})
|
trace("Error: Invalid decision object registered (missing id)!")
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return
|
return
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end
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end
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if not decision.label then
|
if not decision.label then
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PopupWindow.show({"Error: Invalid decision object registered (missing label)!"})
|
trace("Error: Invalid decision object registered (missing label)!")
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return
|
return
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end
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end
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|
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@@ -30,6 +30,18 @@ function Decision.register(decision)
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_decisions[decision.id] = decision
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_decisions[decision.id] = decision
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end
|
end
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|
|
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|
--- Gets the display label for a decision.
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|
--- @within Decision
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|
--- @param decision table The decision data table.
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|
--- @return string result The resolved decision label.
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|
function Decision.get_label(decision)
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|
if not decision then return "" end
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|
if type(decision.label) == "function" then
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|
return decision.label() or ""
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|
end
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|
return decision.label or ""
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|
end
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|
|
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--- Gets a decision by ID.
|
--- Gets a decision by ID.
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--- @within Decision
|
--- @within Decision
|
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--- @param id string The ID of the decision.
|
--- @param id string The ID of the decision.
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@@ -92,7 +104,7 @@ end
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function Decision.filter_available(decisions_list)
|
function Decision.filter_available(decisions_list)
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local available = {}
|
local available = {}
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for _, decision in ipairs(decisions_list) do
|
for _, decision in ipairs(decisions_list) do
|
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if decision and decision.condition() then
|
if decision and (not decision.condition or decision.condition()) then
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table.insert(available, decision)
|
table.insert(available, decision)
|
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end
|
end
|
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end
|
end
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@@ -109,12 +121,10 @@ function Decision.draw(decisions, selected_decision_index)
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rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
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if #decisions > 0 then
|
if #decisions > 0 then
|
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local selected_decision = decisions[selected_decision_index]
|
local selected_decision = decisions[selected_decision_index]
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local decision_label = selected_decision.label
|
local decision_label = Decision.get_label(selected_decision)
|
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local text_width = #decision_label * 4
|
|
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local text_y = bar_y + 4
|
local text_y = bar_y + 4
|
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local text_x = (Config.screen.width - text_width) / 2
|
|
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Print.text("<", 2, text_y, Config.colors.light_blue)
|
Print.text("<", 2, text_y, Config.colors.light_blue)
|
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Print.text(decision_label, text_x, text_y, Config.colors.item)
|
Print.text_center(decision_label, Config.screen.width / 2, text_y, Config.colors.item)
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Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
|
Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
|
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end
|
end
|
||||||
end
|
end
|
||||||
|
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@@ -4,8 +4,8 @@ Decision.register({
|
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handle = function()
|
handle = function()
|
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Meter.hide()
|
Meter.hide()
|
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MinigameButtonMashWindow.start("game", {
|
MinigameButtonMashWindow.start("game", {
|
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focus_center_x = Config.screen.width / 2,
|
focus_center_x = (Config.screen.width / 2) - 22,
|
||||||
focus_center_y = Config.screen.height / 2,
|
focus_center_y = (Config.screen.height / 2) - 18,
|
||||||
focus_initial_radius = 0,
|
focus_initial_radius = 0,
|
||||||
})
|
})
|
||||||
end,
|
end,
|
||||||
|
|||||||
@@ -4,8 +4,8 @@ Decision.register({
|
|||||||
handle = function()
|
handle = function()
|
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Meter.hide()
|
Meter.hide()
|
||||||
MinigameRhythmWindow.start("game", {
|
MinigameRhythmWindow.start("game", {
|
||||||
focus_center_x = Config.screen.width / 2,
|
focus_center_x = (Config.screen.width / 2) - 22,
|
||||||
focus_center_y = Config.screen.height / 2,
|
focus_center_y = (Config.screen.height / 2) - 18,
|
||||||
focus_initial_radius = 0,
|
focus_initial_radius = 0,
|
||||||
})
|
})
|
||||||
end,
|
end,
|
||||||
|
|||||||
18
inc/decision/decision.start_discussion.lua
Normal file
18
inc/decision/decision.start_discussion.lua
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
Decision.register({
|
||||||
|
id = "start_discussion",
|
||||||
|
label = function()
|
||||||
|
if Context.day_count >= 3 then
|
||||||
|
return "Talk to Sumphore"
|
||||||
|
end
|
||||||
|
return "Talk to the homeless guy"
|
||||||
|
end,
|
||||||
|
handle = function()
|
||||||
|
if Context.day_count < 3 then
|
||||||
|
Discussion.start("homeless_guy", "game")
|
||||||
|
end
|
||||||
|
if Context.day_count >= 3 then
|
||||||
|
Discussion.start("sumphore_day_3", "game")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
59
inc/discussion/discussion.sumphore.lua
Normal file
59
inc/discussion/discussion.sumphore.lua
Normal file
@@ -0,0 +1,59 @@
|
|||||||
|
Discussion.register({
|
||||||
|
id = "sumphore_day_3",
|
||||||
|
steps = {
|
||||||
|
{
|
||||||
|
question = "Are you still seeking the ox?",
|
||||||
|
answers = {
|
||||||
|
{ label = "Huh? What ox?", next_step = 2 },
|
||||||
|
{ label = "Are you drunk, old man?", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "Did you never think there would be more to this?",
|
||||||
|
answers = {
|
||||||
|
{ label = "I'm not sure what you mean.", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
Discussion.register({
|
||||||
|
id = "homeless_guy",
|
||||||
|
steps = {
|
||||||
|
{
|
||||||
|
question = "Sup bro, how are you?",
|
||||||
|
answers = {
|
||||||
|
{ label = "I'm doing great, thanks!", next_step = 2 },
|
||||||
|
{ label = "Not as good as you", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "What's your name?",
|
||||||
|
answers = {
|
||||||
|
{ label = "Norman Reds, nice to meet you.", next_step = 3 },
|
||||||
|
{ label = "Mom told me not to talk to strangers.", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "That name ... could it be? I know a guy with that name...",
|
||||||
|
answers = {
|
||||||
|
{ label = "Never met you before.", next_step = 4 },
|
||||||
|
{ label = "I'm not sure what you mean.", next_step = nil },
|
||||||
|
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "My name is Sumphore, nice to meet you.",
|
||||||
|
answers = {
|
||||||
|
{ label = "Nice to meet you, Sumphore.", next_step = 5 },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "You're a good guy, I can tell. You abide by the rules. Life would be so much easier if more people were like you ...",
|
||||||
|
answers = {
|
||||||
|
{ label = "Thanks, I try my best.", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
@@ -20,7 +20,6 @@ function Config.initial_data()
|
|||||||
meter_bg = 1
|
meter_bg = 1
|
||||||
},
|
},
|
||||||
timing = {
|
timing = {
|
||||||
splash_duration = 120,
|
|
||||||
minigame_win_duration = 180
|
minigame_win_duration = 180
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -37,21 +36,19 @@ end
|
|||||||
|
|
||||||
local CONFIG_SAVE_BANK = 7
|
local CONFIG_SAVE_BANK = 7
|
||||||
local CONFIG_MAGIC_VALUE_ADDRESS = 2
|
local CONFIG_MAGIC_VALUE_ADDRESS = 2
|
||||||
local CONFIG_SPLASH_DURATION_ADDRESS = 3
|
|
||||||
local CONFIG_MAGIC_VALUE = 0xDE
|
local CONFIG_MAGIC_VALUE = 0xDE
|
||||||
|
|
||||||
--- Saves the current configuration.
|
--- Saves the current configuration.
|
||||||
--- @within Config
|
--- @within Config
|
||||||
function Config.save()
|
function Config.save()
|
||||||
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
|
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
|
||||||
mset(Config.timing.splash_duration, CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Loads saved configuration.
|
--- Loads saved configuration.
|
||||||
--- @within Config
|
--- @within Config
|
||||||
function Config.load()
|
function Config.load()
|
||||||
if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
|
if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
|
||||||
Config.timing.splash_duration = mget(CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
|
return
|
||||||
else
|
else
|
||||||
Config.reset()
|
Config.reset()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -11,19 +11,18 @@ Context = {}
|
|||||||
--- @return result table Initial context data or nil. </br>
|
--- @return result table Initial context data or nil. </br>
|
||||||
--- Fields: </br>
|
--- Fields: </br>
|
||||||
--- * current_menu_item (number) Index of the currently selected menu item.<br/>
|
--- * current_menu_item (number) Index of the currently selected menu item.<br/>
|
||||||
--- * splash_timer (number) Remaining frames for the splash screen timer.<br/>
|
|
||||||
--- * popup (table) Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.<br/>
|
--- * popup (table) Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.<br/>
|
||||||
--- * game_in_progress (boolean) Whether a game is currently active.<br/>
|
--- * game_in_progress (boolean) Whether a game is currently active.<br/>
|
||||||
--- * minigame_ddr (table) DDR minigame state (see Minigame.get_default_ddr).<br/>
|
--- * minigame_ddr (table) DDR minigame state (see Minigame.get_default_ddr).<br/>
|
||||||
--- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/>
|
--- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/>
|
||||||
--- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/>
|
--- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/>
|
||||||
--- * meters (table) Meter values (see Meter.get_initial).<br/>
|
--- * meters (table) Meter values (see Meter.get_initial).<br/>
|
||||||
|
--- * triggers (table) Active trigger runtime state, keyed by trigger ID.<br/>
|
||||||
--- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/>
|
--- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/>
|
||||||
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
|
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
|
||||||
function Context.initial_data()
|
function Context.initial_data()
|
||||||
return {
|
return {
|
||||||
current_menu_item = 1,
|
current_menu_item = 1,
|
||||||
splash_timer = Config.timing.splash_duration,
|
|
||||||
popup = {
|
popup = {
|
||||||
show = false,
|
show = false,
|
||||||
content = {}
|
content = {}
|
||||||
@@ -35,11 +34,32 @@ function Context.initial_data()
|
|||||||
minigame_rhythm = {},
|
minigame_rhythm = {},
|
||||||
meters = Meter.get_initial(),
|
meters = Meter.get_initial(),
|
||||||
timer = Timer.get_initial(),
|
timer = Timer.get_initial(),
|
||||||
|
triggers = {},
|
||||||
|
home_norman_visible = false,
|
||||||
game = {
|
game = {
|
||||||
current_screen = "home",
|
current_screen = "home",
|
||||||
current_situation = nil,
|
current_situation = nil,
|
||||||
},
|
},
|
||||||
day_count = 1,
|
day_count = 1,
|
||||||
|
glitch = {
|
||||||
|
enabled = false,
|
||||||
|
state = "active",
|
||||||
|
timer = 0,
|
||||||
|
},
|
||||||
|
_end = {
|
||||||
|
state = "choice",
|
||||||
|
selection = 1,
|
||||||
|
},
|
||||||
|
discussion = {
|
||||||
|
active = false,
|
||||||
|
id = nil,
|
||||||
|
step = 1,
|
||||||
|
selected_answer = 1,
|
||||||
|
scroll_y = 0,
|
||||||
|
scroll_timer = 0,
|
||||||
|
auto_scroll = true,
|
||||||
|
return_window = nil,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -65,6 +85,34 @@ function Context.new_game()
|
|||||||
Context.game_in_progress = true
|
Context.game_in_progress = true
|
||||||
MenuWindow.refresh_menu_items()
|
MenuWindow.refresh_menu_items()
|
||||||
Screen.get_by_id(Context.game.current_screen).init()
|
Screen.get_by_id(Context.game.current_screen).init()
|
||||||
|
MysteriousManWindow.start({
|
||||||
|
text = [[
|
||||||
|
Norman was never a bad
|
||||||
|
simulation engineer, but
|
||||||
|
we need to be careful in
|
||||||
|
letting him improve. We
|
||||||
|
need to distract him.
|
||||||
|
]],
|
||||||
|
on_text_complete = function()
|
||||||
|
Audio.sfx_alarm()
|
||||||
|
Context.home_norman_visible = false
|
||||||
|
Util.go_to_screen_by_id("home")
|
||||||
|
MinigameButtonMashWindow.start("game", {
|
||||||
|
focus_center_x = (Config.screen.width / 2) - 22,
|
||||||
|
focus_center_y = (Config.screen.height / 2) - 18,
|
||||||
|
focus_initial_radius = 0,
|
||||||
|
target_points = 100,
|
||||||
|
instruction_text = "Wake up Norman!",
|
||||||
|
show_progress_text = false,
|
||||||
|
on_win = function()
|
||||||
|
Audio.music_play_wakingup()
|
||||||
|
Context.home_norman_visible = true
|
||||||
|
Meter.show()
|
||||||
|
Window.set_current("game")
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Saves the current game state.
|
--- Saves the current game state.
|
||||||
|
|||||||
@@ -14,3 +14,5 @@ Audio = {}
|
|||||||
Focus = {}
|
Focus = {}
|
||||||
Day = {}
|
Day = {}
|
||||||
Timer = {}
|
Timer = {}
|
||||||
|
Trigger = {}
|
||||||
|
Discussion = {}
|
||||||
|
|||||||
@@ -1,11 +1,18 @@
|
|||||||
|
--- @section Day
|
||||||
local _day_increase_handlers = {}
|
local _day_increase_handlers = {}
|
||||||
|
|
||||||
|
--- Increases the day count and triggers registered handlers.
|
||||||
|
--- @within Day
|
||||||
function Day.increase()
|
function Day.increase()
|
||||||
Context.day_count = Context.day_count + 1
|
Context.day_count = Context.day_count + 1
|
||||||
for _, handler in ipairs(_day_increase_handlers) do
|
for _, handler in ipairs(_day_increase_handlers) do
|
||||||
handler()
|
handler()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Registers a handler to be called when the day increases.
|
||||||
|
--- @within Day
|
||||||
|
--- @param handler function The function to call when the day increases.
|
||||||
function Day.register_handler(handler)
|
function Day.register_handler(handler)
|
||||||
table.insert(_day_increase_handlers, handler)
|
table.insert(_day_increase_handlers, handler)
|
||||||
end
|
end
|
||||||
|
|||||||
103
inc/logic/logic.discussion.lua
Normal file
103
inc/logic/logic.discussion.lua
Normal file
@@ -0,0 +1,103 @@
|
|||||||
|
--- @section Discussion
|
||||||
|
local _discussions = {}
|
||||||
|
|
||||||
|
--- Registers a discussion definition.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @param discussion table The discussion data table.
|
||||||
|
--- @param discussion.id string Unique discussion identifier.
|
||||||
|
--- @param discussion.steps table Array of step tables, each with `question` (string) and `answers` (array of {label, next_step} tables).
|
||||||
|
--- @param[opt] discussion.on_end function Called when the discussion ends. Defaults to noop.
|
||||||
|
function Discussion.register(discussion)
|
||||||
|
if not discussion or not discussion.id then
|
||||||
|
trace("Error: Invalid discussion registered (missing id)!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not discussion.steps or #discussion.steps == 0 then
|
||||||
|
trace("Error: Discussion '" .. discussion.id .. "' has no steps!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not discussion.on_end then
|
||||||
|
discussion.on_end = function() end
|
||||||
|
end
|
||||||
|
if _discussions[discussion.id] then
|
||||||
|
trace("Warning: Overwriting discussion with id: " .. discussion.id)
|
||||||
|
end
|
||||||
|
_discussions[discussion.id] = discussion
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets a discussion by ID.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @param id string The discussion ID.
|
||||||
|
--- @return table|nil result The discussion table or nil.
|
||||||
|
function Discussion.get_by_id(id)
|
||||||
|
return _discussions[id]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Starts a discussion, switching to the discussion window.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @param id string The discussion ID to start.
|
||||||
|
--- @param return_window string The window ID to return to after the discussion.
|
||||||
|
function Discussion.start(id, return_window)
|
||||||
|
local discussion = _discussions[id]
|
||||||
|
if not discussion then
|
||||||
|
trace("Error: Discussion not found: " .. tostring(id))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
Context.discussion.active = true
|
||||||
|
Context.discussion.id = id
|
||||||
|
Context.discussion.step = 1
|
||||||
|
Context.discussion.selected_answer = 1
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
Context.discussion.auto_scroll = true
|
||||||
|
Context.discussion.return_window = return_window or "game"
|
||||||
|
Meter.hide()
|
||||||
|
Window.set_current("discussion")
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the current step data for the active discussion.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @return table|nil result The current step table or nil.
|
||||||
|
function Discussion.get_current_step()
|
||||||
|
if not Context.discussion.active or not Context.discussion.id then return nil end
|
||||||
|
local discussion = _discussions[Context.discussion.id]
|
||||||
|
if not discussion then return nil end
|
||||||
|
return discussion.steps[Context.discussion.step]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Advances to a specific step or ends the discussion.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @param next_step number|nil The step index to go to, or nil to end.
|
||||||
|
function Discussion.go_to_step(next_step)
|
||||||
|
if not next_step then
|
||||||
|
Discussion.finish()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local discussion = _discussions[Context.discussion.id]
|
||||||
|
if not discussion or not discussion.steps[next_step] then
|
||||||
|
Discussion.finish()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
Context.discussion.step = next_step
|
||||||
|
Context.discussion.selected_answer = 1
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
Context.discussion.auto_scroll = true
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Ends the active discussion and returns to the previous window.
|
||||||
|
--- @within Discussion
|
||||||
|
function Discussion.finish()
|
||||||
|
local discussion = _discussions[Context.discussion.id]
|
||||||
|
local return_window = Context.discussion.return_window or "game"
|
||||||
|
Context.discussion.active = false
|
||||||
|
Context.discussion.id = nil
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
Context.discussion.auto_scroll = true
|
||||||
|
Meter.show()
|
||||||
|
if discussion and discussion.on_end then
|
||||||
|
discussion.on_end()
|
||||||
|
end
|
||||||
|
Window.set_current(return_window)
|
||||||
|
end
|
||||||
58
inc/logic/logic.glitch.lua
Normal file
58
inc/logic/logic.glitch.lua
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
--- @section Glitch
|
||||||
|
Glitch = {}
|
||||||
|
|
||||||
|
--- Shows the glitch effect.
|
||||||
|
--- @within Glitch
|
||||||
|
function Glitch.show()
|
||||||
|
if Context and Context.glitch then
|
||||||
|
Context.glitch.enabled = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Hides the glitch effect.
|
||||||
|
--- @within Glitch
|
||||||
|
function Glitch.hide()
|
||||||
|
if Context and Context.glitch then
|
||||||
|
Context.glitch.enabled = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the glitch effect if active.
|
||||||
|
--- @within Glitch
|
||||||
|
function Glitch.draw()
|
||||||
|
if not Context or not Context.glitch or not Context.glitch.enabled then return end
|
||||||
|
|
||||||
|
-- Update state timer
|
||||||
|
Context.glitch.timer = Context.glitch.timer - 1
|
||||||
|
if Context.glitch.timer <= 0 then
|
||||||
|
if Context.glitch.state == "active" then
|
||||||
|
Context.glitch.state = "waiting"
|
||||||
|
Context.glitch.timer = math.random(20, 60) -- Time to stay fixed
|
||||||
|
else
|
||||||
|
Context.glitch.state = "active"
|
||||||
|
Context.glitch.timer = math.random(40, 100) -- Time to stay glitchy
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Draw stripes only when active
|
||||||
|
if Context.glitch.state == "active" then
|
||||||
|
for _ = 1, 15 do
|
||||||
|
local rx = math.random(0, Config.screen.width - 1)
|
||||||
|
local ry = math.random(0, Config.screen.height - 1)
|
||||||
|
|
||||||
|
-- Sample color at the random point
|
||||||
|
local color = pix(rx, ry)
|
||||||
|
|
||||||
|
-- Determine random length for the stripe (2-40)
|
||||||
|
local length = math.random(2, 40)
|
||||||
|
|
||||||
|
-- Draw the vertical stripe
|
||||||
|
for sy = 0, length - 1 do
|
||||||
|
local dy = ry + sy
|
||||||
|
if dy < Config.screen.height then
|
||||||
|
pix(rx, dy, color)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -131,7 +131,9 @@ function Meter.draw()
|
|||||||
local bar_x = 182
|
local bar_x = 182
|
||||||
local label_x = 228
|
local label_x = 228
|
||||||
local line_h = 5
|
local line_h = 5
|
||||||
local start_y = 11
|
local start_y = 1
|
||||||
|
|
||||||
|
|
||||||
local bar_offset = math.floor((line_h - bar_h) / 2)
|
local bar_offset = math.floor((line_h - bar_h) / 2)
|
||||||
|
|
||||||
local meter_list = {
|
local meter_list = {
|
||||||
|
|||||||
@@ -4,7 +4,7 @@
|
|||||||
--- Draws a unified win message overlay.
|
--- Draws a unified win message overlay.
|
||||||
--- @within Minigame
|
--- @within Minigame
|
||||||
function Minigame.draw_win_overlay()
|
function Minigame.draw_win_overlay()
|
||||||
local text = "WELL DONE!"
|
local text = "SUCCESS"
|
||||||
local tw = #text * 4
|
local tw = #text * 4
|
||||||
local th = 6
|
local th = 6
|
||||||
local padding = 4
|
local padding = 4
|
||||||
|
|||||||
@@ -43,14 +43,14 @@ function Timer.draw()
|
|||||||
if Context.meters.hidden and not Context.stat_screen_active then return end
|
if Context.meters.hidden and not Context.stat_screen_active then return end
|
||||||
|
|
||||||
local cx = 10
|
local cx = 10
|
||||||
local cy = 20
|
local cy = 8
|
||||||
local r_outer = 5
|
local r_outer = 5
|
||||||
local r_inner = 3
|
local r_inner = 3
|
||||||
local progress = Context.timer.progress
|
local progress = Context.timer.progress
|
||||||
|
|
||||||
local fg_color
|
local fg_color
|
||||||
if progress <= 0.25 then
|
if progress <= 0.25 then
|
||||||
fg_color = Config.colors.white
|
fg_color = Config.colors.dark_grey
|
||||||
elseif progress <= 0.5 then
|
elseif progress <= 0.5 then
|
||||||
fg_color = Config.colors.light_blue
|
fg_color = Config.colors.light_blue
|
||||||
elseif progress <= 0.75 then
|
elseif progress <= 0.75 then
|
||||||
@@ -59,7 +59,7 @@ function Timer.draw()
|
|||||||
fg_color = Config.colors.red
|
fg_color = Config.colors.red
|
||||||
end
|
end
|
||||||
|
|
||||||
local bg_color = Config.colors.dark_grey
|
local bg_color = Config.colors.white
|
||||||
local start_angle = -math.pi * 0.5
|
local start_angle = -math.pi * 0.5
|
||||||
local progress_angle = progress * 2 * math.pi
|
local progress_angle = progress * 2 * math.pi
|
||||||
local r_outer_sq = r_outer * r_outer
|
local r_outer_sq = r_outer * r_outer
|
||||||
|
|||||||
135
inc/logic/logic.trigger.lua
Normal file
135
inc/logic/logic.trigger.lua
Normal file
@@ -0,0 +1,135 @@
|
|||||||
|
--- @section Trigger
|
||||||
|
local triggers = {}
|
||||||
|
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param trigger table The trigger data table.
|
||||||
|
--- @param trigger.id string Unique trigger identifier.
|
||||||
|
--- @param trigger.duration number Duration in frames before the trigger fires.
|
||||||
|
--- @param[opt] trigger.on_start function Called when the trigger starts. Defaults to noop.
|
||||||
|
--- @param[opt] trigger.on_stop function Called when the trigger fires or is manually stopped. Defaults to noop.
|
||||||
|
--- @param[opt] trigger.repeating boolean If true, trigger restarts after firing. Defaults to false.
|
||||||
|
function Trigger.register(trigger)
|
||||||
|
if not trigger or not trigger.id then
|
||||||
|
trace("Error: Invalid trigger registered (missing id)!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not trigger.duration or trigger.duration <= 0 then
|
||||||
|
trace("Error: Invalid trigger registered (missing or invalid duration)!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if not trigger.on_start then
|
||||||
|
trigger.on_start = function() end
|
||||||
|
end
|
||||||
|
if not trigger.on_stop then
|
||||||
|
trigger.on_stop = function() end
|
||||||
|
end
|
||||||
|
if trigger.repeating == nil then
|
||||||
|
trigger.repeating = false
|
||||||
|
end
|
||||||
|
if triggers[trigger.id] then
|
||||||
|
trace("Warning: Overwriting trigger with id: " .. trigger.id)
|
||||||
|
end
|
||||||
|
triggers[trigger.id] = trigger
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param id string The trigger ID.
|
||||||
|
--- @return table|nil result The trigger definition or nil.
|
||||||
|
function Trigger.get_by_id(id)
|
||||||
|
return triggers[id]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @within Trigger
|
||||||
|
--- @return table result All trigger definitions keyed by ID.
|
||||||
|
function Trigger.get_all()
|
||||||
|
return triggers
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param id string The trigger ID.
|
||||||
|
--- @return boolean active True if the trigger is running.
|
||||||
|
function Trigger.is_active(id)
|
||||||
|
if not Context or not Context.triggers then return false end
|
||||||
|
return Context.triggers[id] ~= nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- If already active, restarts from 0.
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param id string The trigger ID.
|
||||||
|
function Trigger.start(id)
|
||||||
|
if not Context or not Context.triggers then return end
|
||||||
|
local trigger = triggers[id]
|
||||||
|
if not trigger then
|
||||||
|
trace("Error: Cannot start unknown trigger: " .. tostring(id))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
Context.triggers[id] = { elapsed = 0 }
|
||||||
|
trigger.on_start()
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param id string The trigger ID.
|
||||||
|
function Trigger.stop(id)
|
||||||
|
if not Context or not Context.triggers then return end
|
||||||
|
local trigger = triggers[id]
|
||||||
|
if not trigger then
|
||||||
|
trace("Error: Cannot stop unknown trigger: " .. tostring(id))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not Context.triggers[id] then return end
|
||||||
|
|
||||||
|
Context.triggers[id] = nil
|
||||||
|
trigger.on_stop()
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Resets elapsed time to 0 without calling handlers. No-op if inactive.
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param id string The trigger ID.
|
||||||
|
function Trigger.reset(id)
|
||||||
|
if not Context or not Context.triggers then return end
|
||||||
|
if not triggers[id] then
|
||||||
|
trace("Error: Cannot reset unknown trigger: " .. tostring(id))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not Context.triggers[id] then return end
|
||||||
|
|
||||||
|
Context.triggers[id].elapsed = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Pauses during minigames.
|
||||||
|
--- @within Trigger
|
||||||
|
function Trigger.update()
|
||||||
|
if not Context or not Context.game_in_progress or not Context.triggers then return end
|
||||||
|
|
||||||
|
local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
|
||||||
|
if in_minigame then return end
|
||||||
|
|
||||||
|
local fired = {}
|
||||||
|
for id, state in pairs(Context.triggers) do
|
||||||
|
local trigger = triggers[id]
|
||||||
|
if trigger then
|
||||||
|
state.elapsed = state.elapsed + 1
|
||||||
|
if state.elapsed >= trigger.duration then
|
||||||
|
table.insert(fired, id)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
table.insert(fired, id)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, id in ipairs(fired) do
|
||||||
|
local trigger = triggers[id]
|
||||||
|
if trigger then
|
||||||
|
trigger.on_stop()
|
||||||
|
if trigger.repeating then
|
||||||
|
Context.triggers[id] = { elapsed = 0 }
|
||||||
|
else
|
||||||
|
Context.triggers[id] = nil
|
||||||
|
end
|
||||||
|
else
|
||||||
|
Context.triggers[id] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -306,10 +306,10 @@
|
|||||||
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
|
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
|
||||||
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
|
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
|
||||||
-- 048:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900400000000000
|
-- 048:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900400000000000
|
||||||
-- 056:4100510061406140717081709100b100c100d100e100e100e100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100580000000600
|
-- 056:4100510061406140717081709100b100c100d100e100e100e100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f10058a000000600
|
||||||
-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000c40000000004
|
-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
||||||
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100400000080800
|
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100500000080800
|
||||||
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000200000000000
|
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000500000000000
|
||||||
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
|
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
|
||||||
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
|
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
|
||||||
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
|
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
|
||||||
@@ -331,7 +331,10 @@
|
|||||||
-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
|
-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
|
||||||
-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
|
-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
|
||||||
-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
|
-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
|
||||||
|
-- 004:40088d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000
|
||||||
|
-- 005:400881000000000881000000000881000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000
|
||||||
-- </PATTERNS>
|
-- </PATTERNS>
|
||||||
-- <TRACKS>
|
-- <TRACKS>
|
||||||
-- 000:100001200001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
-- 000:100001200001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 001:581000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
-- </TRACKS>
|
-- </TRACKS>
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
-- title: Definitely not an Impostor
|
-- title: Definitely not an Impostor
|
||||||
-- name: impostor
|
-- name: impostor
|
||||||
-- author: Teletype Games
|
-- author: Teletype Games
|
||||||
-- desc: Life of a programmer in the Vector
|
-- desc: Life of a programmer
|
||||||
-- site: https://git.teletype.hu/games/impostor
|
-- site: https://git.teletype.hu/games/impostor
|
||||||
-- license: MIT License
|
-- license: MIT License
|
||||||
-- version: 0.1
|
-- version: 0.8
|
||||||
-- script: lua
|
-- script: lua
|
||||||
|
|||||||
@@ -4,6 +4,13 @@ Screen.register({
|
|||||||
decisions = {
|
decisions = {
|
||||||
"go_to_toilet",
|
"go_to_toilet",
|
||||||
"go_to_walking_to_office",
|
"go_to_walking_to_office",
|
||||||
|
"go_to_sleep",
|
||||||
|
"go_to_end",
|
||||||
},
|
},
|
||||||
background = "bedroom"
|
background = "bedroom",
|
||||||
|
draw = function()
|
||||||
|
if Context.home_norman_visible and Window.get_current_id() == "game" then
|
||||||
|
Sprite.draw_at("norman", 100, 80)
|
||||||
|
end
|
||||||
|
end
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -2,9 +2,7 @@ Screen.register({
|
|||||||
id = "office",
|
id = "office",
|
||||||
name = "Office",
|
name = "Office",
|
||||||
decisions = {
|
decisions = {
|
||||||
"play_button_mash",
|
"do_work",
|
||||||
"play_rhythm",
|
|
||||||
"play_ddr",
|
|
||||||
"go_to_walking_to_home",
|
"go_to_walking_to_home",
|
||||||
"have_a_coffee",
|
"have_a_coffee",
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -26,10 +26,14 @@ Screen.register({
|
|||||||
|
|
||||||
local sw = Config.screen.width
|
local sw = Config.screen.width
|
||||||
local cx = sw / 2
|
local cx = sw / 2
|
||||||
|
local norman_x = math.floor(sw * 0.75)
|
||||||
|
local norman_y = math.floor(Config.screen.height * 0.75)
|
||||||
local bar_w = math.floor(sw * 0.75)
|
local bar_w = math.floor(sw * 0.75)
|
||||||
local bar_x = math.floor((sw - bar_w) / 2)
|
local bar_x = math.floor((sw - bar_w) / 2)
|
||||||
local bar_h = 4
|
local bar_h = 4
|
||||||
|
|
||||||
|
Sprite.draw_at("norman", norman_x, norman_y)
|
||||||
|
|
||||||
Print.text_center("day " .. Context.day_count, cx, 10, Config.colors.white)
|
Print.text_center("day " .. Context.day_count, cx, 10, Config.colors.white)
|
||||||
|
|
||||||
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."
|
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ Screen.register({
|
|||||||
decisions = {
|
decisions = {
|
||||||
"go_to_home",
|
"go_to_home",
|
||||||
"go_to_office",
|
"go_to_office",
|
||||||
|
"start_discussion",
|
||||||
},
|
},
|
||||||
background = "street"
|
background = "street"
|
||||||
})
|
})
|
||||||
|
|||||||
6
inc/screen/screen.work.lua
Normal file
6
inc/screen/screen.work.lua
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
Screen.register({
|
||||||
|
id = "work",
|
||||||
|
name = "Work",
|
||||||
|
decisions = {},
|
||||||
|
background_color = Config.colors.blue,
|
||||||
|
})
|
||||||
@@ -2,6 +2,32 @@
|
|||||||
local _sprites = {}
|
local _sprites = {}
|
||||||
local _active_sprites = {}
|
local _active_sprites = {}
|
||||||
|
|
||||||
|
local function draw_sprite_instance(sprite_data, params)
|
||||||
|
local colorkey = params.colorkey or sprite_data.colorkey or 0
|
||||||
|
local scale = params.scale or sprite_data.scale or 1
|
||||||
|
local flip_x = params.flip_x or sprite_data.flip_x or 0
|
||||||
|
local flip_y = params.flip_y or sprite_data.flip_y or 0
|
||||||
|
local rot = params.rot or sprite_data.rot or 0
|
||||||
|
|
||||||
|
if sprite_data.sprites then
|
||||||
|
for i = 1, #sprite_data.sprites do
|
||||||
|
local sub_sprite = sprite_data.sprites[i]
|
||||||
|
spr(
|
||||||
|
sub_sprite.s,
|
||||||
|
params.x + (sub_sprite.x_offset or 0),
|
||||||
|
params.y + (sub_sprite.y_offset or 0),
|
||||||
|
sub_sprite.colorkey or colorkey,
|
||||||
|
sub_sprite.scale or scale,
|
||||||
|
sub_sprite.flip_x or flip_x,
|
||||||
|
sub_sprite.flip_y or flip_y,
|
||||||
|
sub_sprite.rot or rot
|
||||||
|
)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
spr(sprite_data.s, params.x, params.y, colorkey, scale, flip_x, flip_y, rot)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--- Registers a sprite definition.
|
--- Registers a sprite definition.
|
||||||
--- @within Sprite
|
--- @within Sprite
|
||||||
--- @param sprite_data table A table containing the sprite definition.
|
--- @param sprite_data table A table containing the sprite definition.
|
||||||
@@ -59,6 +85,34 @@ function Sprite.hide(id)
|
|||||||
_active_sprites[id] = nil
|
_active_sprites[id] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Draws a sprite immediately without scheduling it.
|
||||||
|
--- @within Sprite
|
||||||
|
--- @param id string The unique identifier of the sprite.<br/>
|
||||||
|
--- @param x number The x-coordinate.<br/>
|
||||||
|
--- @param y number The y-coordinate.<br/>
|
||||||
|
--- @param[opt] colorkey number The color index for transparency.<br/>
|
||||||
|
--- @param[opt] scale number The scaling factor.<br/>
|
||||||
|
--- @param[opt] flip_x number Set to 1 to flip horizontally.<br/>
|
||||||
|
--- @param[opt] flip_y number Set to 1 to flip vertically.<br/>
|
||||||
|
--- @param[opt] rot number The rotation in degrees.<br/>
|
||||||
|
function Sprite.draw_at(id, x, y, colorkey, scale, flip_x, flip_y, rot)
|
||||||
|
local sprite_data = _sprites[id]
|
||||||
|
if not sprite_data then
|
||||||
|
trace("Error: Attempted to draw non-registered sprite with id: " .. id)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
draw_sprite_instance(sprite_data, {
|
||||||
|
x = x,
|
||||||
|
y = y,
|
||||||
|
colorkey = colorkey,
|
||||||
|
scale = scale,
|
||||||
|
flip_x = flip_x,
|
||||||
|
flip_y = flip_y,
|
||||||
|
rot = rot,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
--- Draws all scheduled sprites.
|
--- Draws all scheduled sprites.
|
||||||
--- @within Sprite
|
--- @within Sprite
|
||||||
function Sprite.draw()
|
function Sprite.draw()
|
||||||
@@ -68,29 +122,8 @@ function Sprite.draw()
|
|||||||
trace("Error: Sprite id " .. id .. " in _active_sprites is not registered.")
|
trace("Error: Sprite id " .. id .. " in _active_sprites is not registered.")
|
||||||
_active_sprites[id] = nil
|
_active_sprites[id] = nil
|
||||||
end
|
end
|
||||||
|
if sprite_data then
|
||||||
local colorkey = params.colorkey or sprite_data.colorkey or 0
|
draw_sprite_instance(sprite_data, params)
|
||||||
local scale = params.scale or sprite_data.scale or 1
|
|
||||||
local flip_x = params.flip_x or sprite_data.flip_x or 0
|
|
||||||
local flip_y = params.flip_y or sprite_data.flip_y or 0
|
|
||||||
local rot = params.rot or sprite_data.rot or 0
|
|
||||||
|
|
||||||
if sprite_data.sprites then
|
|
||||||
for i = 1, #sprite_data.sprites do
|
|
||||||
local sub_sprite = sprite_data.sprites[i]
|
|
||||||
spr(
|
|
||||||
sub_sprite.s,
|
|
||||||
params.x + (sub_sprite.x_offset or 0),
|
|
||||||
params.y + (sub_sprite.y_offset or 0),
|
|
||||||
sub_sprite.colorkey or colorkey,
|
|
||||||
sub_sprite.scale or scale,
|
|
||||||
sub_sprite.flip_x or flip_x,
|
|
||||||
sub_sprite.flip_y or flip_y,
|
|
||||||
sub_sprite.rot or rot
|
|
||||||
)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
spr(sprite_data.s, params.x, params.y, colorkey, scale, flip_x, flip_y, rot)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,17 +1,23 @@
|
|||||||
Sprite.register({
|
Sprite.register({
|
||||||
id = "norman",
|
id = "norman",
|
||||||
sprites = {
|
sprites = {
|
||||||
-- Body (sprite index 0)
|
{ s = 272, x_offset = -4, y_offset = -4 },
|
||||||
{ s = 0, x_offset = 0, y_offset = 0 },
|
{ s = 273, x_offset = 4, y_offset = -4 },
|
||||||
-- Head (sprite index 1)
|
{ s = 288, x_offset = -4, y_offset = 4 },
|
||||||
{ s = 1, x_offset = 0, y_offset = -8 },
|
{ s = 289, x_offset = 4, y_offset = 4 },
|
||||||
-- Left Arm (sprite index 2)
|
{ s = 304, x_offset = -4, y_offset = 12 },
|
||||||
{ s = 2, x_offset = -4, y_offset = 4 },
|
{ s = 305, x_offset = 4, y_offset = 12 }
|
||||||
-- Right Arm (sprite index 3, flipped)
|
}
|
||||||
{ s = 3, x_offset = 4, y_offset = 4, flip_x = 1 }, -- Flipped arm
|
})
|
||||||
-- Left Leg (sprite index 4)
|
|
||||||
{ s = 4, x_offset = -2, y_offset = 8 },
|
Sprite.register({
|
||||||
-- Right Leg (sprite index 5, flipped)
|
id = "sleeping_norman",
|
||||||
{ s = 5, x_offset = 2, y_offset = 8, flip_x = 1 } -- Flipped leg
|
sprites = {
|
||||||
|
{ s = 272, x_offset = 12, y_offset = -4, flip_y = 1 },
|
||||||
|
{ s = 273, x_offset = 12, y_offset = 4, flip_y = 1 },
|
||||||
|
{ s = 288, x_offset = 4, y_offset = -4, flip_y = 1 },
|
||||||
|
{ s = 289, x_offset = 4, y_offset = 4, flip_y = 1 },
|
||||||
|
{ s = 304, x_offset = -4, y_offset = -4, flip_y = 1 },
|
||||||
|
{ s = 305, x_offset = -4, y_offset = 4, flip_y = 1 }
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
@@ -5,11 +5,12 @@ local initialized_game = false
|
|||||||
--- @within Main
|
--- @within Main
|
||||||
--- @return boolean initialized_game True if game has been initialized, false otherwise.
|
--- @return boolean initialized_game True if game has been initialized, false otherwise.
|
||||||
local function init_game()
|
local function init_game()
|
||||||
if initialized_game then return end
|
if initialized_game then return false end
|
||||||
Context.reset()
|
Context.reset()
|
||||||
Window.set_current("splash") -- Set initial window using new manager
|
Window.set_current("intro_title") -- Set initial window using new manager
|
||||||
MenuWindow.refresh_menu_items()
|
MenuWindow.refresh_menu_items()
|
||||||
initialized_game = true
|
initialized_game = true
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Main game loop (TIC-80 callback).
|
--- Main game loop (TIC-80 callback).
|
||||||
@@ -23,6 +24,8 @@ function TIC()
|
|||||||
end
|
end
|
||||||
Meter.update()
|
Meter.update()
|
||||||
Timer.update()
|
Timer.update()
|
||||||
|
Trigger.update()
|
||||||
|
Glitch.draw()
|
||||||
if Context.game_in_progress then
|
if Context.game_in_progress then
|
||||||
Meter.draw()
|
Meter.draw()
|
||||||
Timer.draw()
|
Timer.draw()
|
||||||
|
|||||||
@@ -12,9 +12,19 @@ end
|
|||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param items table A table of menu items.<br/>
|
--- @param items table A table of menu items.<br/>
|
||||||
--- @param selected_item number The index of the currently selected item.<br/>
|
--- @param selected_item number The index of the currently selected item.<br/>
|
||||||
--- @param x number The x-coordinate for the menu.<br/>
|
--- @param x number The x-coordinate for the menu (ignored if centered is true).<br/>
|
||||||
--- @param y number The y-coordinate for the menu.<br/>
|
--- @param y number The y-coordinate for the menu.<br/>
|
||||||
function UI.draw_menu(items, selected_item, x, y)
|
--- @param[opt] centered boolean Whether to center the menu block horizontally. Defaults to false.<br/>
|
||||||
|
function UI.draw_menu(items, selected_item, x, y, centered)
|
||||||
|
if centered then
|
||||||
|
local max_w = 0
|
||||||
|
for _, item in ipairs(items) do
|
||||||
|
local w = print(item.label, 0, -10, 0, false, 1, false)
|
||||||
|
if w > max_w then max_w = w end
|
||||||
|
end
|
||||||
|
x = (Config.screen.width - max_w) / 2
|
||||||
|
end
|
||||||
|
|
||||||
for i, item in ipairs(items) do
|
for i, item in ipairs(items) do
|
||||||
local current_y = y + (i-1)*10
|
local current_y = y + (i-1)*10
|
||||||
if i == selected_item then
|
if i == selected_item then
|
||||||
@@ -46,36 +56,108 @@ function UI.update_menu(items, selected_item)
|
|||||||
return selected_item
|
return selected_item
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Draws a bordered textbox with scrolling text.
|
||||||
|
--- @within UI
|
||||||
|
--- @param text string The text to display (multi-line supported).<br/>
|
||||||
|
--- @param box_x number The x-coordinate of the box.<br/>
|
||||||
|
--- @param box_y number The y-coordinate of the box.<br/>
|
||||||
|
--- @param box_w number The width of the box.<br/>
|
||||||
|
--- @param box_h number The height of the box.<br/>
|
||||||
|
--- @param scroll_y number The vertical scroll offset for the text (0 = top, increases to scroll up).<br/>
|
||||||
|
--- @param[opt] color number The text color (default: Config.colors.white).<br/>
|
||||||
|
--- @param[opt] bg_color number The background fill color (default: Config.colors.dark_grey).<br/>
|
||||||
|
--- @param[opt] border_color number The border color (default: Config.colors.white).<br/>
|
||||||
|
--- @param[opt] center_text boolean Whether to center each line inside the box. Defaults to false.<br/>
|
||||||
|
function UI.draw_textbox(text, box_x, box_y, box_w, box_h, scroll_y, color, bg_color, border_color, center_text)
|
||||||
|
color = color or Config.colors.white
|
||||||
|
bg_color = bg_color or Config.colors.dark_grey
|
||||||
|
border_color = border_color or Config.colors.white
|
||||||
|
center_text = center_text or false
|
||||||
|
|
||||||
|
local padding = 4
|
||||||
|
local line_height = 8
|
||||||
|
local inner_x = box_x + padding
|
||||||
|
local inner_y = box_y + padding
|
||||||
|
local inner_center_x = box_x + (box_w / 2)
|
||||||
|
local visible_height = box_h - padding * 2
|
||||||
|
local lines = UI.word_wrap(text, 30)
|
||||||
|
local text_height = #lines * line_height
|
||||||
|
local base_y = inner_y
|
||||||
|
|
||||||
|
if center_text and text_height < visible_height then
|
||||||
|
base_y = inner_y + math.floor((visible_height - text_height) / 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
rect(box_x, box_y, box_w, box_h, bg_color)
|
||||||
|
|
||||||
|
for i, line in ipairs(lines) do
|
||||||
|
local ly = base_y + (i - 1) * line_height - scroll_y
|
||||||
|
if ly >= inner_y and ly + line_height <= inner_y + visible_height then
|
||||||
|
if center_text then
|
||||||
|
Print.text_center(line, inner_center_x, ly, color)
|
||||||
|
else
|
||||||
|
Print.text(line, inner_x, ly, color)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
rectb(box_x, box_y, box_w, box_h, border_color)
|
||||||
|
end
|
||||||
|
|
||||||
--- Wraps text.
|
--- Wraps text.
|
||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param text string The text to wrap.<br/>
|
--- @param text string The text to wrap.<br/>
|
||||||
--- @param max_chars_per_line number The maximum characters per line.<br/>
|
--- @param max_chars_per_line number The maximum characters per line.<br/>
|
||||||
--- @return result table A table of wrapped lines.
|
--- @return result table A table of wrapped lines.
|
||||||
function UI.word_wrap(text, max_chars_per_line)
|
function UI.word_wrap(text, max_chars_per_line)
|
||||||
if text == nil then return {""} end
|
if text == nil then return {""} end
|
||||||
local lines = {}
|
|
||||||
for input_line in (text .. "\n"):gmatch("(.-)\n") do
|
local lines = {}
|
||||||
local current_line = ""
|
|
||||||
local words_in_line = 0
|
local function trim(s)
|
||||||
for word in input_line:gmatch("%S+") do
|
return (s:gsub("^%s+", ""):gsub("%s+$", ""))
|
||||||
words_in_line = words_in_line + 1
|
end
|
||||||
if #current_line == 0 then
|
|
||||||
current_line = word
|
local function previous_whitespace_index(s, target)
|
||||||
elseif #current_line + #word + 1 <= max_chars_per_line then
|
if s:sub(target, target):match("%s") then
|
||||||
current_line = current_line .. " " .. word
|
return target
|
||||||
else
|
|
||||||
table.insert(lines, current_line)
|
|
||||||
current_line = word
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if words_in_line > 0 then
|
|
||||||
table.insert(lines, current_line)
|
|
||||||
else
|
|
||||||
table.insert(lines, "")
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
if #lines == 0 then
|
|
||||||
return {""}
|
for i = target - 1, 1, -1 do
|
||||||
|
if s:sub(i, i):match("%s") then
|
||||||
|
return i
|
||||||
|
end
|
||||||
end
|
end
|
||||||
return lines
|
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
for input_line in (text .. "\n"):gmatch("(.-)\n") do
|
||||||
|
local remaining = trim(input_line)
|
||||||
|
|
||||||
|
if remaining == "" then
|
||||||
|
table.insert(lines, "")
|
||||||
|
else
|
||||||
|
while #remaining > max_chars_per_line do
|
||||||
|
local split_at = previous_whitespace_index(remaining, max_chars_per_line)
|
||||||
|
local line = trim(remaining:sub(1, split_at))
|
||||||
|
|
||||||
|
if not split_at or line == "" then
|
||||||
|
line = remaining:sub(1, max_chars_per_line)
|
||||||
|
split_at = max_chars_per_line
|
||||||
|
end
|
||||||
|
|
||||||
|
table.insert(lines, line)
|
||||||
|
remaining = trim(remaining:sub(split_at + 1))
|
||||||
|
end
|
||||||
|
|
||||||
|
table.insert(lines, remaining)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if #lines == 0 then
|
||||||
|
return {""}
|
||||||
|
end
|
||||||
|
|
||||||
|
return lines
|
||||||
end
|
end
|
||||||
|
|||||||
107
inc/window/window.discussion.lua
Normal file
107
inc/window/window.discussion.lua
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
--- @section DiscussionWindow
|
||||||
|
|
||||||
|
local TEXTBOX_W = math.floor(Config.screen.width * 0.7)
|
||||||
|
local TEXTBOX_H = math.floor(Config.screen.height * 0.3)
|
||||||
|
local TEXTBOX_X = math.floor((Config.screen.width - TEXTBOX_W) / 2)
|
||||||
|
local TEXTBOX_Y = math.floor((Config.screen.height - TEXTBOX_H) / 2 - 8)
|
||||||
|
local TEXTBOX_MAX_CHARS = 30
|
||||||
|
local DISCUSSION_LINE_HEIGHT = 8
|
||||||
|
local PADDING = 4
|
||||||
|
local AUTO_SCROLL_DELAY = 12
|
||||||
|
local AUTO_SCROLL_STEP = 1
|
||||||
|
|
||||||
|
--- Draws the discussion window.
|
||||||
|
--- @within DiscussionWindow
|
||||||
|
function DiscussionWindow.draw()
|
||||||
|
GameWindow.draw()
|
||||||
|
|
||||||
|
local step = Discussion.get_current_step()
|
||||||
|
if not step then return end
|
||||||
|
|
||||||
|
UI.draw_textbox(
|
||||||
|
step.question,
|
||||||
|
TEXTBOX_X, TEXTBOX_Y,
|
||||||
|
TEXTBOX_W, TEXTBOX_H,
|
||||||
|
Context.discussion.scroll_y,
|
||||||
|
Config.colors.white,
|
||||||
|
Config.colors.dark_grey,
|
||||||
|
Config.colors.light_blue,
|
||||||
|
true
|
||||||
|
)
|
||||||
|
|
||||||
|
local answers = step.answers
|
||||||
|
if #answers > 0 then
|
||||||
|
local bar_height = 16
|
||||||
|
local bar_y = Config.screen.height - bar_height
|
||||||
|
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
||||||
|
local selected = answers[Context.discussion.selected_answer]
|
||||||
|
local label = selected.label
|
||||||
|
local answer_text_y = bar_y + 4
|
||||||
|
Print.text("<", 2, answer_text_y, Config.colors.light_blue)
|
||||||
|
Print.text_center(label, Config.screen.width / 2, answer_text_y, Config.colors.item)
|
||||||
|
Print.text(">", Config.screen.width - 6, answer_text_y, Config.colors.light_blue)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the discussion window logic.
|
||||||
|
--- @within DiscussionWindow
|
||||||
|
function DiscussionWindow.update()
|
||||||
|
local step = Discussion.get_current_step()
|
||||||
|
if not step then return end
|
||||||
|
|
||||||
|
local lines = UI.word_wrap(step.question, TEXTBOX_MAX_CHARS)
|
||||||
|
local text_height = #lines * DISCUSSION_LINE_HEIGHT
|
||||||
|
local visible_height = TEXTBOX_H - PADDING * 2
|
||||||
|
local max_scroll = text_height - visible_height
|
||||||
|
if max_scroll < 0 then max_scroll = 0 end
|
||||||
|
|
||||||
|
if max_scroll > 0 then
|
||||||
|
if Context.discussion.auto_scroll then
|
||||||
|
Context.discussion.scroll_timer = Context.discussion.scroll_timer + 1
|
||||||
|
if Context.discussion.scroll_timer >= AUTO_SCROLL_DELAY then
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
Context.discussion.scroll_y = Context.discussion.scroll_y + AUTO_SCROLL_STEP
|
||||||
|
if Context.discussion.scroll_y > max_scroll then
|
||||||
|
Context.discussion.scroll_y = max_scroll
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.up() then
|
||||||
|
Context.discussion.auto_scroll = false
|
||||||
|
Context.discussion.scroll_y = Context.discussion.scroll_y - DISCUSSION_LINE_HEIGHT
|
||||||
|
if Context.discussion.scroll_y < 0 then
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
end
|
||||||
|
elseif Input.down() then
|
||||||
|
Context.discussion.auto_scroll = false
|
||||||
|
Context.discussion.scroll_y = Context.discussion.scroll_y + DISCUSSION_LINE_HEIGHT
|
||||||
|
if Context.discussion.scroll_y > max_scroll then
|
||||||
|
Context.discussion.scroll_y = max_scroll
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local answers = step.answers
|
||||||
|
if #answers > 0 then
|
||||||
|
if Input.left() then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context.discussion.selected_answer = Util.safeindex(answers, Context.discussion.selected_answer - 1)
|
||||||
|
elseif Input.right() then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context.discussion.selected_answer = Util.safeindex(answers, Context.discussion.selected_answer + 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.select() then
|
||||||
|
Audio.sfx_select()
|
||||||
|
local selected = answers[Context.discussion.selected_answer]
|
||||||
|
if selected.on_select then
|
||||||
|
selected.on_select()
|
||||||
|
end
|
||||||
|
Discussion.go_to_step(selected.next_step)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
77
inc/window/window.end.lua
Normal file
77
inc/window/window.end.lua
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
--- @section EndWindow
|
||||||
|
|
||||||
|
--- Draws the end screen window.
|
||||||
|
--- @within EndWindow
|
||||||
|
function EndWindow.draw()
|
||||||
|
cls(Config.colors.black)
|
||||||
|
|
||||||
|
if Context._end.state == "choice" then
|
||||||
|
local lines = {
|
||||||
|
"This is not a workplace.",
|
||||||
|
"This is a cycle.",
|
||||||
|
"And if it is a cycle...",
|
||||||
|
"it can be broken."
|
||||||
|
}
|
||||||
|
|
||||||
|
local y = 40
|
||||||
|
for _, line in ipairs(lines) do
|
||||||
|
Print.text_center(line, Config.screen.width / 2, y, Config.colors.white)
|
||||||
|
y = y + 10
|
||||||
|
end
|
||||||
|
|
||||||
|
y = y + 20
|
||||||
|
local yes_color = Context._end.selection == 1 and Config.colors.light_blue or Config.colors.white
|
||||||
|
local no_color = Context._end.selection == 2 and Config.colors.light_blue or Config.colors.white
|
||||||
|
|
||||||
|
local yes_text = (Context._end.selection == 1 and "> YES" or " YES")
|
||||||
|
local no_text = (Context._end.selection == 2 and "> NO" or " NO")
|
||||||
|
|
||||||
|
local centerX = Config.screen.width / 2
|
||||||
|
Print.text(yes_text, centerX - 40, y, yes_color)
|
||||||
|
Print.text(no_text, centerX + 10, y, no_color)
|
||||||
|
elseif Context._end.state == "ending" then
|
||||||
|
Print.text_center("Game over -- good ending.", Config.screen.width / 2, 50, Config.colors.light_blue)
|
||||||
|
Print.text_center("Congratulations!", Config.screen.width / 2, 70, Config.colors.white)
|
||||||
|
Print.text_center("Press Z to return to menu", Config.screen.width / 2, 110, Config.colors.light_grey)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the end screen logic.
|
||||||
|
--- @within EndWindow
|
||||||
|
function EndWindow.update()
|
||||||
|
if Context._end.state == "choice" then
|
||||||
|
if Input.left() or Input.up() then
|
||||||
|
if Context._end.selection == 2 then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context._end.selection = 1
|
||||||
|
end
|
||||||
|
elseif Input.right() or Input.down() then
|
||||||
|
if Context._end.selection == 1 then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context._end.selection = 2
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.menu_confirm() then
|
||||||
|
Audio.sfx_select()
|
||||||
|
if Context._end.selection == 1 then
|
||||||
|
Context._end.state = "ending"
|
||||||
|
else
|
||||||
|
-- NO: increment day and go home
|
||||||
|
Day.increase()
|
||||||
|
Context.game.current_screen = "home"
|
||||||
|
Window.set_current("game")
|
||||||
|
-- Initialize home screen
|
||||||
|
local home_screen = Screen.get_by_id("home")
|
||||||
|
if home_screen and home_screen.init then
|
||||||
|
home_screen.init()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif Context._end.state == "ending" then
|
||||||
|
if Input.menu_confirm() then
|
||||||
|
Window.set_current("menu")
|
||||||
|
MenuWindow.refresh_menu_items()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -2,16 +2,17 @@
|
|||||||
local _available_decisions = {}
|
local _available_decisions = {}
|
||||||
local _selected_decision_index = 1
|
local _selected_decision_index = 1
|
||||||
|
|
||||||
--- Draws the game window.
|
local function draw_game_scene(underlay_draw)
|
||||||
--- @within GameWindow
|
|
||||||
function GameWindow.draw()
|
|
||||||
local screen = Screen.get_by_id(Context.game.current_screen)
|
local screen = Screen.get_by_id(Context.game.current_screen)
|
||||||
|
if not screen then return end
|
||||||
if screen.background then
|
if screen.background then
|
||||||
Map.draw(screen.background)
|
Map.draw(screen.background)
|
||||||
elseif screen.background_color then
|
elseif screen.background_color then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, screen.background_color)
|
rect(0, 0, Config.screen.width, Config.screen.height, screen.background_color)
|
||||||
end
|
end
|
||||||
UI.draw_top_bar(screen.name)
|
if underlay_draw then
|
||||||
|
underlay_draw()
|
||||||
|
end
|
||||||
if not Context.stat_screen_active and #_available_decisions > 0 then
|
if not Context.stat_screen_active and #_available_decisions > 0 then
|
||||||
Decision.draw(_available_decisions, _selected_decision_index)
|
Decision.draw(_available_decisions, _selected_decision_index)
|
||||||
end
|
end
|
||||||
@@ -20,6 +21,19 @@ function GameWindow.draw()
|
|||||||
screen.draw()
|
screen.draw()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Draws the game window.
|
||||||
|
--- @within GameWindow
|
||||||
|
function GameWindow.draw()
|
||||||
|
draw_game_scene()
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the game window with a custom underlay.
|
||||||
|
--- @within GameWindow
|
||||||
|
--- @param underlay_draw function A draw callback rendered after the background but before overlays.<br/>
|
||||||
|
function GameWindow.draw_with_underlay(underlay_draw)
|
||||||
|
draw_game_scene(underlay_draw)
|
||||||
|
end
|
||||||
|
|
||||||
--- Updates the game window logic.
|
--- Updates the game window logic.
|
||||||
--- @within GameWindow
|
--- @within GameWindow
|
||||||
function GameWindow.update()
|
function GameWindow.update()
|
||||||
@@ -31,12 +45,13 @@ function GameWindow.update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local screen = Screen.get_by_id(Context.game.current_screen)
|
local screen = Screen.get_by_id(Context.game.current_screen)
|
||||||
|
if not screen or not screen.update then return end
|
||||||
screen.update()
|
screen.update()
|
||||||
|
|
||||||
-- Handle current situation updates
|
-- Handle current situation updates
|
||||||
if Context.game.current_situation then
|
if Context.game.current_situation then
|
||||||
local current_situation_obj = Situation.get_by_id(Context.game.current_situation)
|
local current_situation_obj = Situation.get_by_id(Context.game.current_situation)
|
||||||
if current_situation_obj and current_situation_obj.update then
|
if current_situation_obj and type(current_situation_obj.update) == "function" then
|
||||||
current_situation_obj.update()
|
current_situation_obj.update()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
37
inc/window/window.intro.brief.lua
Normal file
37
inc/window/window.intro.brief.lua
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
--- @section BriefIntroWindow
|
||||||
|
BriefIntroWindow.y = Config.screen.height
|
||||||
|
BriefIntroWindow.speed = 0.5
|
||||||
|
BriefIntroWindow.text = [[
|
||||||
|
Norman Reds’ everyday life
|
||||||
|
seems ordinary: work,
|
||||||
|
meetings, coffee, and
|
||||||
|
endless notifications.
|
||||||
|
But beneath him, or around
|
||||||
|
him — something is
|
||||||
|
constantly building, and
|
||||||
|
it soon becomes clear
|
||||||
|
that there is more going
|
||||||
|
on than meets the eye.
|
||||||
|
]]
|
||||||
|
|
||||||
|
--- Draws the brief intro window.
|
||||||
|
--- @within BriefIntroWindow
|
||||||
|
function BriefIntroWindow.draw()
|
||||||
|
local x = (Config.screen.width - 132) / 2
|
||||||
|
Print.text(BriefIntroWindow.text, x, BriefIntroWindow.y, Config.colors.light_blue)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the brief intro window logic.
|
||||||
|
--- @within BriefIntroWindow
|
||||||
|
function BriefIntroWindow.update()
|
||||||
|
BriefIntroWindow.y = BriefIntroWindow.y - BriefIntroWindow.speed
|
||||||
|
|
||||||
|
local lines = 1
|
||||||
|
for _ in string.gmatch(BriefIntroWindow.text, "\n") do
|
||||||
|
lines = lines + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.menu_confirm() then
|
||||||
|
Window.set_current("menu")
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -1,41 +0,0 @@
|
|||||||
--- @section IntroWindow
|
|
||||||
IntroWindow.y = Config.screen.height
|
|
||||||
IntroWindow.speed = 0.5
|
|
||||||
IntroWindow.text = [[
|
|
||||||
Norman Reds’ everyday life
|
|
||||||
seems ordinary: work,
|
|
||||||
meetings, coffee, and
|
|
||||||
endless notifications.
|
|
||||||
But beneath him, or around
|
|
||||||
him — something is
|
|
||||||
constantly building, and
|
|
||||||
it soon becomes clear
|
|
||||||
that there is more going
|
|
||||||
on than meets the eye.
|
|
||||||
]]
|
|
||||||
|
|
||||||
--- Draws the intro window.
|
|
||||||
--- @within IntroWindow
|
|
||||||
function IntroWindow.draw()
|
|
||||||
local x = (Config.screen.width - 132) / 2
|
|
||||||
Print.text(IntroWindow.text, x, IntroWindow.y, Config.colors.light_blue)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates the intro window logic.
|
|
||||||
--- @within IntroWindow
|
|
||||||
function IntroWindow.update()
|
|
||||||
IntroWindow.y = IntroWindow.y - IntroWindow.speed
|
|
||||||
|
|
||||||
local lines = 1
|
|
||||||
for _ in string.gmatch(IntroWindow.text, "\n") do
|
|
||||||
lines = lines + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
if IntroWindow.y < -lines * 8 then
|
|
||||||
Window.set_current("menu")
|
|
||||||
end
|
|
||||||
|
|
||||||
if Input.menu_confirm() then
|
|
||||||
Window.set_current("menu")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
78
inc/window/window.intro.title.lua
Normal file
78
inc/window/window.intro.title.lua
Normal file
@@ -0,0 +1,78 @@
|
|||||||
|
--- @section TitleIntroWindow
|
||||||
|
TitleIntroWindow.timer = 180 -- 3 seconds at 60fps
|
||||||
|
TitleIntroWindow.text = [[
|
||||||
|
## ### ### ### ### ### ### ### ## # #
|
||||||
|
# # # # # # # # # # # # # #
|
||||||
|
# # ### ### # # # # # ### # # #
|
||||||
|
# # # # # # # # # # # # #
|
||||||
|
## ### # ### # # ### # ### ## #
|
||||||
|
|
||||||
|
# # ### ### ## # #
|
||||||
|
## # # # # # # ## #
|
||||||
|
# ## # # # #### # ##
|
||||||
|
# # # # # # # # #
|
||||||
|
# # ### # # # # #
|
||||||
|
|
||||||
|
### ### ### ### ### ### ### ###
|
||||||
|
# # # # # # # # # # # ###
|
||||||
|
# # # ### ### ### # # # # #
|
||||||
|
# # # # # # # # # # #
|
||||||
|
### # # # # ### # ### # #
|
||||||
|
]]
|
||||||
|
|
||||||
|
--- Draws the title intro window.
|
||||||
|
--- @within TitleIntroWindow
|
||||||
|
function TitleIntroWindow.draw()
|
||||||
|
local lines = {}
|
||||||
|
local max_len = 0
|
||||||
|
-- Get all lines and find max length
|
||||||
|
for line in (TitleIntroWindow.text .. "\n"):gmatch("(.-)\n") do
|
||||||
|
table.insert(lines, line)
|
||||||
|
if #line > max_len then max_len = #line end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Clean up empty lines from the start/end
|
||||||
|
if #lines > 0 and lines[1] == "" then table.remove(lines, 1) end
|
||||||
|
if #lines > 0 and lines[#lines] == "" then table.remove(lines, #lines) end
|
||||||
|
|
||||||
|
local char_w = 4
|
||||||
|
local char_h = 5
|
||||||
|
local line_gap = 0
|
||||||
|
local word_gap = 6
|
||||||
|
|
||||||
|
local total_h = 0
|
||||||
|
for _, line in ipairs(lines) do
|
||||||
|
if line:find("#") then
|
||||||
|
total_h = total_h + char_h + line_gap
|
||||||
|
else
|
||||||
|
total_h = total_h + word_gap
|
||||||
|
end
|
||||||
|
end
|
||||||
|
total_h = total_h - line_gap
|
||||||
|
|
||||||
|
local current_y = (Config.screen.height - total_h) / 2
|
||||||
|
local x_offset = (Config.screen.width - (max_len * char_w)) / 2
|
||||||
|
|
||||||
|
for _, line in ipairs(lines) do
|
||||||
|
if line:find("#") then
|
||||||
|
for j = 1, #line do
|
||||||
|
local char = line:sub(j, j)
|
||||||
|
if char == "#" then
|
||||||
|
rect(x_offset + (j - 1) * char_w, current_y, char_w - 1, char_h - 1, Config.colors.light_blue)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
current_y = current_y + char_h + line_gap
|
||||||
|
else
|
||||||
|
current_y = current_y + word_gap
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the title intro window logic.
|
||||||
|
--- @within TitleIntroWindow
|
||||||
|
function TitleIntroWindow.update()
|
||||||
|
TitleIntroWindow.timer = TitleIntroWindow.timer - 1
|
||||||
|
if TitleIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
||||||
|
Window.set_current("intro_ttg")
|
||||||
|
end
|
||||||
|
end
|
||||||
56
inc/window/window.intro.ttg.lua
Normal file
56
inc/window/window.intro.ttg.lua
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
--- @section TTGIntroWindow
|
||||||
|
TTGIntroWindow.timer = 180
|
||||||
|
TTGIntroWindow.glitch_started = false
|
||||||
|
TTGIntroWindow.text = [[
|
||||||
|
###### ###### ######
|
||||||
|
## ## #
|
||||||
|
## ## # ####
|
||||||
|
## ## # #
|
||||||
|
## ## ######
|
||||||
|
]]
|
||||||
|
|
||||||
|
--- Draws the TTG intro window.
|
||||||
|
--- @within TTGIntroWindow
|
||||||
|
function TTGIntroWindow.draw()
|
||||||
|
if not TTGIntroWindow.glitch_started then
|
||||||
|
Glitch.show()
|
||||||
|
TTGIntroWindow.glitch_started = true
|
||||||
|
end
|
||||||
|
|
||||||
|
local lines = {}
|
||||||
|
local max_len = 0
|
||||||
|
for line in TTGIntroWindow.text:gmatch("[^\r\n]+") do
|
||||||
|
table.insert(lines, line)
|
||||||
|
if #line > max_len then max_len = #line end
|
||||||
|
end
|
||||||
|
|
||||||
|
local char_w = 6
|
||||||
|
local char_h = 7
|
||||||
|
local y = (Config.screen.height - (#lines * char_h + 12)) / 2
|
||||||
|
local x_offset = (Config.screen.width - (max_len * char_w)) / 2
|
||||||
|
|
||||||
|
for i, line in ipairs(lines) do
|
||||||
|
for j = 1, #line do
|
||||||
|
local char = line:sub(j, j)
|
||||||
|
if char == "#" then
|
||||||
|
rect(x_offset + (j - 1) * char_w, y + (i - 1) * char_h, char_w - 1, char_h - 1, Config.colors.light_blue)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
Print.text_center("Teletype Games", Config.screen.width / 2, y + #lines * char_h + 4, Config.colors.light_blue)
|
||||||
|
end
|
||||||
|
--- Updates the TTG intro window logic.
|
||||||
|
--- @within TTGIntroWindow
|
||||||
|
function TTGIntroWindow.update()
|
||||||
|
if not TTGIntroWindow.glitch_started then
|
||||||
|
Glitch.show()
|
||||||
|
TTGIntroWindow.glitch_started = true
|
||||||
|
end
|
||||||
|
|
||||||
|
TTGIntroWindow.timer = TTGIntroWindow.timer - 1
|
||||||
|
if TTGIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
||||||
|
Glitch.hide()
|
||||||
|
Window.set_current("intro_brief")
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -4,7 +4,7 @@ local _windows = {}
|
|||||||
--- Registers a window table.
|
--- Registers a window table.
|
||||||
--- @within Window
|
--- @within Window
|
||||||
--- @param id string The ID of the window (e.g., "splash", "menu").</br>
|
--- @param id string The ID of the window (e.g., "splash", "menu").</br>
|
||||||
--- @param window_table table The actual window module table (e.g., SplashWindow).</br>
|
--- @param window_table table The actual window module table (e.g., GameWindow).</br>
|
||||||
function Window.register(id, window_table)
|
function Window.register(id, window_table)
|
||||||
_windows[id] = window_table
|
_windows[id] = window_table
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -4,8 +4,15 @@ local _menu_items = {}
|
|||||||
--- Draws the menu window.
|
--- Draws the menu window.
|
||||||
--- @within MenuWindow
|
--- @within MenuWindow
|
||||||
function MenuWindow.draw()
|
function MenuWindow.draw()
|
||||||
UI.draw_top_bar("Main Menu")
|
UI.draw_top_bar("Definitely not an Impostor")
|
||||||
UI.draw_menu(_menu_items, Context.current_menu_item, 108, 70)
|
|
||||||
|
local menu_h = #_menu_items * 10
|
||||||
|
local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
|
||||||
|
UI.draw_menu(_menu_items, Context.current_menu_item, 0, y, true)
|
||||||
|
|
||||||
|
local ttg_text = "TTG"
|
||||||
|
local ttg_w = print(ttg_text, 0, -10, 0, false, 1, false)
|
||||||
|
Print.text(ttg_text, Config.screen.width - ttg_w - 5, Config.screen.height - 10, Config.colors.light_blue)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Updates the menu window logic.
|
--- Updates the menu window logic.
|
||||||
@@ -26,7 +33,6 @@ end
|
|||||||
--- @within MenuWindow
|
--- @within MenuWindow
|
||||||
function MenuWindow.new_game()
|
function MenuWindow.new_game()
|
||||||
Context.new_game()
|
Context.new_game()
|
||||||
GameWindow.set_state("game")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Loads a game from the menu.
|
--- Loads a game from the menu.
|
||||||
|
|||||||
@@ -39,7 +39,8 @@ function MinigameDDRWindow.init_context()
|
|||||||
pattern_index = 1,
|
pattern_index = 1,
|
||||||
use_pattern = false,
|
use_pattern = false,
|
||||||
return_window = nil,
|
return_window = nil,
|
||||||
win_timer = 0
|
win_timer = 0,
|
||||||
|
on_win = nil
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -162,8 +163,12 @@ function MinigameDDRWindow.update()
|
|||||||
mg.win_timer = mg.win_timer - 1
|
mg.win_timer = mg.win_timer - 1
|
||||||
if mg.win_timer == 0 then
|
if mg.win_timer == 0 then
|
||||||
Meter.on_minigame_complete()
|
Meter.on_minigame_complete()
|
||||||
Meter.show()
|
if mg.on_win then
|
||||||
Window.set_current(mg.return_window)
|
mg.on_win()
|
||||||
|
else
|
||||||
|
Meter.show()
|
||||||
|
Window.set_current(mg.return_window)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -4,12 +4,14 @@
|
|||||||
function MinigameButtonMashWindow.init_context()
|
function MinigameButtonMashWindow.init_context()
|
||||||
return {
|
return {
|
||||||
bar_fill = 0,
|
bar_fill = 0,
|
||||||
max_fill = 100,
|
target_points = 100,
|
||||||
fill_per_press = 8,
|
fill_per_press = 8,
|
||||||
base_degradation = 0.15,
|
base_degradation = 0.15,
|
||||||
degradation_multiplier = 0.006,
|
degradation_multiplier = 0.006,
|
||||||
button_pressed_timer = 0,
|
button_pressed_timer = 0,
|
||||||
button_press_duration = 8,
|
button_press_duration = 8,
|
||||||
|
instruction_text = "MASH Z!",
|
||||||
|
show_progress_text = true,
|
||||||
return_window = nil,
|
return_window = nil,
|
||||||
bar_x = 20,
|
bar_x = 20,
|
||||||
bar_y = 10,
|
bar_y = 10,
|
||||||
@@ -21,7 +23,8 @@ function MinigameButtonMashWindow.init_context()
|
|||||||
focus_center_x = nil,
|
focus_center_x = nil,
|
||||||
focus_center_y = nil,
|
focus_center_y = nil,
|
||||||
focus_initial_radius = 0,
|
focus_initial_radius = 0,
|
||||||
win_timer = 0
|
win_timer = 0,
|
||||||
|
on_win = nil
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -34,6 +37,9 @@ function MinigameButtonMashWindow.init(params)
|
|||||||
for k, v in pairs(params) do
|
for k, v in pairs(params) do
|
||||||
defaults[k] = v
|
defaults[k] = v
|
||||||
end
|
end
|
||||||
|
if params.max_fill and not params.target_points then
|
||||||
|
defaults.target_points = params.max_fill
|
||||||
|
end
|
||||||
end
|
end
|
||||||
Context.minigame_button_mash = defaults
|
Context.minigame_button_mash = defaults
|
||||||
end
|
end
|
||||||
@@ -63,9 +69,13 @@ function MinigameButtonMashWindow.update()
|
|||||||
mg.win_timer = mg.win_timer - 1
|
mg.win_timer = mg.win_timer - 1
|
||||||
if mg.win_timer == 0 then
|
if mg.win_timer == 0 then
|
||||||
Meter.on_minigame_complete()
|
Meter.on_minigame_complete()
|
||||||
Meter.show()
|
|
||||||
if mg.focus_center_x then Focus.stop() end
|
if mg.focus_center_x then Focus.stop() end
|
||||||
Window.set_current(mg.return_window)
|
if mg.on_win then
|
||||||
|
mg.on_win()
|
||||||
|
else
|
||||||
|
Meter.show()
|
||||||
|
Window.set_current(mg.return_window)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -73,11 +83,11 @@ function MinigameButtonMashWindow.update()
|
|||||||
if Input.select() then
|
if Input.select() then
|
||||||
mg.bar_fill = mg.bar_fill + mg.fill_per_press
|
mg.bar_fill = mg.bar_fill + mg.fill_per_press
|
||||||
mg.button_pressed_timer = mg.button_press_duration
|
mg.button_pressed_timer = mg.button_press_duration
|
||||||
if mg.bar_fill > mg.max_fill then
|
if mg.bar_fill > mg.target_points then
|
||||||
mg.bar_fill = mg.max_fill
|
mg.bar_fill = mg.target_points
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if mg.bar_fill >= mg.max_fill then
|
if mg.bar_fill >= mg.target_points then
|
||||||
mg.win_timer = Config.timing.minigame_win_duration
|
mg.win_timer = Config.timing.minigame_win_duration
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -90,7 +100,7 @@ function MinigameButtonMashWindow.update()
|
|||||||
mg.button_pressed_timer = mg.button_pressed_timer - 1
|
mg.button_pressed_timer = mg.button_pressed_timer - 1
|
||||||
end
|
end
|
||||||
if mg.focus_center_x then
|
if mg.focus_center_x then
|
||||||
Focus.set_percentage(mg.bar_fill / mg.max_fill)
|
Focus.set_percentage(mg.bar_fill / mg.target_points)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -99,14 +109,16 @@ end
|
|||||||
function MinigameButtonMashWindow.draw()
|
function MinigameButtonMashWindow.draw()
|
||||||
local mg = Context.minigame_button_mash
|
local mg = Context.minigame_button_mash
|
||||||
if mg.return_window == "game" then
|
if mg.return_window == "game" then
|
||||||
GameWindow.draw()
|
GameWindow.draw_with_underlay(function()
|
||||||
|
Sprite.draw_at("sleeping_norman", (Config.screen.width / 2) - 30, (Config.screen.height / 2) - 22)
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
if not mg.focus_center_x then
|
if not mg.focus_center_x then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||||
end
|
end
|
||||||
rect(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.light_grey)
|
rect(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.light_grey)
|
||||||
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
|
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
|
||||||
local fill_width = (mg.bar_fill / mg.max_fill) * mg.bar_width
|
local fill_width = (mg.bar_fill / mg.target_points) * mg.bar_width
|
||||||
if fill_width > 0 then
|
if fill_width > 0 then
|
||||||
local bar_color = Config.colors.light_blue
|
local bar_color = Config.colors.light_blue
|
||||||
if mg.bar_fill > 66 then
|
if mg.bar_fill > 66 then
|
||||||
@@ -124,10 +136,12 @@ function MinigameButtonMashWindow.draw()
|
|||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
||||||
end
|
end
|
||||||
Print.text_center(" Z", mg.button_x - 2, mg.button_y - 3, Config.colors.light_grey)
|
Print.text_center("Z", mg.button_x, mg.button_y - 3, button_color)
|
||||||
Print.text_center("MASH Z!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
Print.text_center(mg.instruction_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
||||||
local percentage = math.floor((mg.bar_fill / mg.max_fill) * 100)
|
if mg.show_progress_text then
|
||||||
Print.text_center(percentage .. "%", mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
local points_text = math.floor(mg.bar_fill) .. "/" .. mg.target_points
|
||||||
|
Print.text_center(points_text, mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
||||||
|
end
|
||||||
|
|
||||||
if mg.win_timer > 0 then
|
if mg.win_timer > 0 then
|
||||||
Minigame.draw_win_overlay()
|
Minigame.draw_win_overlay()
|
||||||
|
|||||||
@@ -30,7 +30,8 @@ function MinigameRhythmWindow.init_context()
|
|||||||
focus_center_x = nil,
|
focus_center_x = nil,
|
||||||
focus_center_y = nil,
|
focus_center_y = nil,
|
||||||
focus_initial_radius = 0,
|
focus_initial_radius = 0,
|
||||||
win_timer = 0
|
win_timer = 0,
|
||||||
|
on_win = nil
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -72,9 +73,13 @@ function MinigameRhythmWindow.update()
|
|||||||
mg.win_timer = mg.win_timer - 1
|
mg.win_timer = mg.win_timer - 1
|
||||||
if mg.win_timer == 0 then
|
if mg.win_timer == 0 then
|
||||||
Meter.on_minigame_complete()
|
Meter.on_minigame_complete()
|
||||||
Meter.show()
|
|
||||||
if mg.focus_center_x then Focus.stop() end
|
if mg.focus_center_x then Focus.stop() end
|
||||||
Window.set_current(mg.return_window)
|
if mg.on_win then
|
||||||
|
mg.on_win()
|
||||||
|
else
|
||||||
|
Meter.show()
|
||||||
|
Window.set_current(mg.return_window)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
@@ -125,7 +130,9 @@ end
|
|||||||
function MinigameRhythmWindow.draw()
|
function MinigameRhythmWindow.draw()
|
||||||
local mg = Context.minigame_rhythm
|
local mg = Context.minigame_rhythm
|
||||||
if mg.return_window == "game" then
|
if mg.return_window == "game" then
|
||||||
GameWindow.draw()
|
GameWindow.draw_with_underlay(function()
|
||||||
|
Sprite.draw_at("sleeping_norman", (Config.screen.width / 2) - 30, (Config.screen.height / 2) - 22)
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
if not mg.focus_center_x then
|
if not mg.focus_center_x then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||||
@@ -139,12 +146,10 @@ function MinigameRhythmWindow.draw()
|
|||||||
rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.light_blue)
|
rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.light_blue)
|
||||||
local line_x = mg.bar_x + (mg.line_position * mg.bar_width)
|
local line_x = mg.bar_x + (mg.line_position * mg.bar_width)
|
||||||
rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.item)
|
rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.item)
|
||||||
local score_text = "SCORE: " .. mg.score .. " / " .. mg.max_score
|
|
||||||
Print.text_center(score_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 8, Config.colors.light_grey)
|
|
||||||
Print.text_center(
|
Print.text_center(
|
||||||
"Press Z when line is in green!",
|
"Sleep Norman ... Sleep!",
|
||||||
Config.screen.width / 2,
|
Config.screen.width / 2,
|
||||||
mg.bar_y + mg.bar_height + 20,
|
mg.bar_y + mg.bar_height + 14,
|
||||||
Config.colors.light_grey
|
Config.colors.light_grey
|
||||||
)
|
)
|
||||||
local button_color = Config.colors.light_grey
|
local button_color = Config.colors.light_grey
|
||||||
@@ -155,7 +160,7 @@ function MinigameRhythmWindow.draw()
|
|||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
||||||
end
|
end
|
||||||
Print.text_center("Z", mg.button_x - 2, mg.button_y - 3, button_color)
|
Print.text_center("Z", mg.button_x, mg.button_y - 3, button_color)
|
||||||
|
|
||||||
if mg.win_timer > 0 then
|
if mg.win_timer > 0 then
|
||||||
Minigame.draw_win_overlay()
|
Minigame.draw_win_overlay()
|
||||||
|
|||||||
160
inc/window/window.mysterious_man.lua
Normal file
160
inc/window/window.mysterious_man.lua
Normal file
@@ -0,0 +1,160 @@
|
|||||||
|
--- @section MysteriousManWindow
|
||||||
|
|
||||||
|
local STATE_TEXT = "text"
|
||||||
|
local STATE_DAY = "day"
|
||||||
|
local STATE_CHOICE = "choice"
|
||||||
|
|
||||||
|
local DEFAULT_TEXT = [[
|
||||||
|
Misterious man appears
|
||||||
|
during your sleep.
|
||||||
|
|
||||||
|
He says nothing.
|
||||||
|
He doesn't need to.
|
||||||
|
|
||||||
|
He says nothing.
|
||||||
|
]]
|
||||||
|
|
||||||
|
local state = STATE_TEXT
|
||||||
|
local text_y = Config.screen.height
|
||||||
|
local text_speed = 0.4
|
||||||
|
local day_timer = 0
|
||||||
|
local day_display_frames = 120
|
||||||
|
local selected_choice = 1
|
||||||
|
local text = DEFAULT_TEXT
|
||||||
|
local day_text_override = nil
|
||||||
|
local on_text_complete = nil
|
||||||
|
|
||||||
|
local choices = {
|
||||||
|
{
|
||||||
|
label = "Wake Up",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
label = "Stay in Bed",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Sets the scrolling text content.
|
||||||
|
--- @within MysteriousManWindow
|
||||||
|
--- @param new_text string The text to display.
|
||||||
|
function MysteriousManWindow.set_text(new_text)
|
||||||
|
text = new_text
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Starts the mysterious man window.
|
||||||
|
--- @within MysteriousManWindow
|
||||||
|
--- @param[opt] options table Optional window configuration.</br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * text (string) Override for the scrolling text.<br/>
|
||||||
|
--- * day_text (string) Override for the centered day label.<br/>
|
||||||
|
--- * on_text_complete (function) Callback fired once when the text phase ends.<br/>
|
||||||
|
function MysteriousManWindow.start(options)
|
||||||
|
options = options or {}
|
||||||
|
state = STATE_TEXT
|
||||||
|
text_y = Config.screen.height
|
||||||
|
day_timer = 0
|
||||||
|
selected_choice = 1
|
||||||
|
text = options.text or DEFAULT_TEXT
|
||||||
|
day_text_override = options.day_text
|
||||||
|
on_text_complete = options.on_text_complete
|
||||||
|
Meter.hide()
|
||||||
|
Window.set_current("mysterious_man")
|
||||||
|
end
|
||||||
|
|
||||||
|
local function go_to_day_state()
|
||||||
|
if on_text_complete then
|
||||||
|
on_text_complete()
|
||||||
|
on_text_complete = nil
|
||||||
|
end
|
||||||
|
if Window.get_current_id() ~= "mysterious_man" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
state = STATE_DAY
|
||||||
|
day_timer = day_display_frames
|
||||||
|
end
|
||||||
|
|
||||||
|
local function wake_up()
|
||||||
|
Context.home_norman_visible = false
|
||||||
|
Util.go_to_screen_by_id("home")
|
||||||
|
MinigameButtonMashWindow.start("game", {
|
||||||
|
focus_center_x = (Config.screen.width / 2) - 22,
|
||||||
|
focus_center_y = (Config.screen.height / 2) - 18,
|
||||||
|
focus_initial_radius = 0,
|
||||||
|
target_points = 100,
|
||||||
|
instruction_text = "Wake up Norman!",
|
||||||
|
show_progress_text = false,
|
||||||
|
on_win = function()
|
||||||
|
Audio.music_play_wakingup()
|
||||||
|
Context.home_norman_visible = true
|
||||||
|
Meter.show()
|
||||||
|
Window.set_current("game")
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
local function stay_in_bed()
|
||||||
|
Day.increase()
|
||||||
|
state = STATE_DAY
|
||||||
|
day_timer = day_display_frames
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the mysterious man window logic.
|
||||||
|
--- @within MysteriousManWindow
|
||||||
|
function MysteriousManWindow.update()
|
||||||
|
if state == STATE_TEXT then
|
||||||
|
text_y = text_y - text_speed
|
||||||
|
|
||||||
|
local lines = 1
|
||||||
|
for _ in string.gmatch(text, "\n") do
|
||||||
|
lines = lines + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
if text_y < -lines * 8 then
|
||||||
|
go_to_day_state()
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.select() then
|
||||||
|
go_to_day_state()
|
||||||
|
end
|
||||||
|
elseif state == STATE_DAY then
|
||||||
|
day_timer = day_timer - 1
|
||||||
|
|
||||||
|
if day_timer <= 0 or Input.select() then
|
||||||
|
state = STATE_CHOICE
|
||||||
|
selected_choice = 1
|
||||||
|
end
|
||||||
|
elseif state == STATE_CHOICE then
|
||||||
|
selected_choice = UI.update_menu(choices, selected_choice)
|
||||||
|
|
||||||
|
if Input.select() then
|
||||||
|
Audio.sfx_select()
|
||||||
|
if selected_choice == 1 then
|
||||||
|
wake_up()
|
||||||
|
else
|
||||||
|
stay_in_bed()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the mysterious man window.
|
||||||
|
--- @within MysteriousManWindow
|
||||||
|
function MysteriousManWindow.draw()
|
||||||
|
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||||
|
|
||||||
|
if state == STATE_TEXT then
|
||||||
|
local x = (Config.screen.width - 132) / 2
|
||||||
|
Print.text(text, x, text_y, Config.colors.light_grey)
|
||||||
|
elseif state == STATE_DAY then
|
||||||
|
local day_text = day_text_override or ("Day " .. Context.day_count)
|
||||||
|
Print.text_center(
|
||||||
|
day_text,
|
||||||
|
Config.screen.width / 2,
|
||||||
|
Config.screen.height / 2 - 3,
|
||||||
|
Config.colors.white
|
||||||
|
)
|
||||||
|
elseif state == STATE_CHOICE then
|
||||||
|
local menu_x = (Config.screen.width - 60) / 2
|
||||||
|
local menu_y = (Config.screen.height - 20) / 2
|
||||||
|
UI.draw_menu(choices, selected_choice, menu_x, menu_y)
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -1,8 +1,11 @@
|
|||||||
SplashWindow = {}
|
TitleIntroWindow = {}
|
||||||
Window.register("splash", SplashWindow)
|
Window.register("intro_title", TitleIntroWindow)
|
||||||
|
|
||||||
IntroWindow = {}
|
TTGIntroWindow = {}
|
||||||
Window.register("intro", IntroWindow)
|
Window.register("intro_ttg", TTGIntroWindow)
|
||||||
|
|
||||||
|
BriefIntroWindow = {}
|
||||||
|
Window.register("intro_brief", BriefIntroWindow)
|
||||||
|
|
||||||
MenuWindow = {}
|
MenuWindow = {}
|
||||||
Window.register("menu", MenuWindow)
|
Window.register("menu", MenuWindow)
|
||||||
@@ -27,3 +30,12 @@ Window.register("minigame_rhythm", MinigameRhythmWindow)
|
|||||||
|
|
||||||
MinigameDDRWindow = {}
|
MinigameDDRWindow = {}
|
||||||
Window.register("minigame_ddr", MinigameDDRWindow)
|
Window.register("minigame_ddr", MinigameDDRWindow)
|
||||||
|
|
||||||
|
MysteriousManWindow = {}
|
||||||
|
Window.register("mysterious_man", MysteriousManWindow)
|
||||||
|
|
||||||
|
EndWindow = {}
|
||||||
|
Window.register("end", EndWindow)
|
||||||
|
|
||||||
|
DiscussionWindow = {}
|
||||||
|
Window.register("discussion", DiscussionWindow)
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
--- Draws the splash window.
|
|
||||||
--- @within SplashWindow
|
|
||||||
function SplashWindow.draw()
|
|
||||||
local txt = "Definitely not an Impostor"
|
|
||||||
local y = (Config.screen.height - 6) / 2
|
|
||||||
Print.text_center(txt, Config.screen.width / 2, y, Config.colors.white)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates the splash window logic.
|
|
||||||
--- @within SplashWindow
|
|
||||||
function SplashWindow.update()
|
|
||||||
Context.splash_timer = Context.splash_timer - 1
|
|
||||||
if Context.splash_timer <= 0 or Input.menu_confirm() then
|
|
||||||
Window.set_current("intro")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
Reference in New Issue
Block a user