Compare commits
78 Commits
feature/pi
...
feature/te
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16
.luacheckrc
16
.luacheckrc
@@ -3,6 +3,11 @@
|
|||||||
|
|
||||||
globals = {
|
globals = {
|
||||||
"Focus",
|
"Focus",
|
||||||
|
"Day",
|
||||||
|
"Timer",
|
||||||
|
"Glitch",
|
||||||
|
"Trigger",
|
||||||
|
"Discussion",
|
||||||
"Util",
|
"Util",
|
||||||
"Decision",
|
"Decision",
|
||||||
"Situation",
|
"Situation",
|
||||||
@@ -12,13 +17,17 @@ globals = {
|
|||||||
"Print",
|
"Print",
|
||||||
"Input",
|
"Input",
|
||||||
"Audio",
|
"Audio",
|
||||||
|
"AsciiArt",
|
||||||
|
"Ascension",
|
||||||
"Config",
|
"Config",
|
||||||
"Context",
|
"Context",
|
||||||
"Meter",
|
"Meter",
|
||||||
"Minigame",
|
"Minigame",
|
||||||
"Window",
|
"Window",
|
||||||
"SplashWindow",
|
"ContinuedWindow",
|
||||||
"IntroWindow",
|
"TTGIntroWindow",
|
||||||
|
"BriefIntroWindow",
|
||||||
|
"TitleIntroWindow",
|
||||||
"MenuWindow",
|
"MenuWindow",
|
||||||
"GameWindow",
|
"GameWindow",
|
||||||
"PopupWindow",
|
"PopupWindow",
|
||||||
@@ -27,6 +36,9 @@ globals = {
|
|||||||
"MinigameButtonMashWindow",
|
"MinigameButtonMashWindow",
|
||||||
"MinigameRhythmWindow",
|
"MinigameRhythmWindow",
|
||||||
"MinigameDDRWindow",
|
"MinigameDDRWindow",
|
||||||
|
"MysteriousManWindow",
|
||||||
|
"DiscussionWindow",
|
||||||
|
"EndWindow",
|
||||||
"mset",
|
"mset",
|
||||||
"mget",
|
"mget",
|
||||||
"btnp",
|
"btnp",
|
||||||
|
|||||||
15
.vscode/tasks.json
vendored
15
.vscode/tasks.json
vendored
@@ -6,22 +6,29 @@
|
|||||||
{
|
{
|
||||||
"label": "Run TIC80",
|
"label": "Run TIC80",
|
||||||
"type": "shell",
|
"type": "shell",
|
||||||
"command": "tic80 --fs=. impostor.lua"
|
"command": "tic80 --fs=. impostor.lua",
|
||||||
|
"problemMatcher": [],
|
||||||
|
"group": {
|
||||||
|
"kind": "build",
|
||||||
|
"isDefault": true
|
||||||
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"label": "Build & Run TIC80",
|
"label": "Build & Run TIC80",
|
||||||
"type": "shell",
|
"type": "shell",
|
||||||
"command": "make build && tic80 --fs=. impostor.lua"
|
"command": "make clean && make build && tic80 --fs=. impostor.lua",
|
||||||
|
"problemMatcher": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"label": "Export assets",
|
"label": "Export assets",
|
||||||
"type": "shell",
|
"type": "shell",
|
||||||
"command": "make export_assets"
|
"command": "make export_assets",
|
||||||
|
"problemMatcher": []
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"label": "Make build",
|
"label": "Make build",
|
||||||
"type": "shell",
|
"type": "shell",
|
||||||
"command": "make build"
|
"command": "make build"
|
||||||
},
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -53,7 +53,7 @@ steps:
|
|||||||
- name: update
|
- name: update
|
||||||
image: alpine
|
image: alpine
|
||||||
environment:
|
environment:
|
||||||
UPDATE_SERVER: https://games.vps.teletype.hu
|
UPDATE_SERVER: https://games.teletype.hu
|
||||||
UPDATE_SECRET:
|
UPDATE_SECRET:
|
||||||
from_secret: update_secret_key
|
from_secret: update_secret_key
|
||||||
commands:
|
commands:
|
||||||
|
|||||||
4
Makefile
4
Makefile
@@ -30,7 +30,7 @@ DROPAREA_HOST ?= vps.teletype.hu
|
|||||||
DROPAREA_PORT ?= 2223
|
DROPAREA_PORT ?= 2223
|
||||||
DROPAREA_TARGET_PATH ?= /home/drop
|
DROPAREA_TARGET_PATH ?= /home/drop
|
||||||
DROPAREA_USER ?= drop
|
DROPAREA_USER ?= drop
|
||||||
UPDATE_SERVER ?= https://games.vps.teletype.hu
|
UPDATE_SERVER ?= https://games.teletype.hu
|
||||||
|
|
||||||
all: build
|
all: build
|
||||||
|
|
||||||
@@ -164,6 +164,8 @@ export_assets:
|
|||||||
@$(call f_export_asset_awk,MAP,$(OUTPUT),$(ASSETS_LUA))
|
@$(call f_export_asset_awk,MAP,$(OUTPUT),$(ASSETS_LUA))
|
||||||
@$(call f_export_asset_awk,SFX,$(OUTPUT),$(ASSETS_LUA))
|
@$(call f_export_asset_awk,SFX,$(OUTPUT),$(ASSETS_LUA))
|
||||||
@$(call f_export_asset_awk,WAVES,$(OUTPUT),$(ASSETS_LUA))
|
@$(call f_export_asset_awk,WAVES,$(OUTPUT),$(ASSETS_LUA))
|
||||||
|
@$(call f_export_asset_awk,PATTERNS,$(OUTPUT),$(ASSETS_LUA))
|
||||||
|
@$(call f_export_asset_awk,TRACKS,$(OUTPUT),$(ASSETS_LUA))
|
||||||
|
|
||||||
clean:
|
clean:
|
||||||
@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(PROJECT)-*-docs.zip $(PROJECT)-docs.zip $(OUTPUT) $(OUTPUT_ORIGINAL)
|
@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(PROJECT)-*-docs.zip $(PROJECT)-docs.zip $(OUTPUT) $(OUTPUT_ORIGINAL)
|
||||||
|
|||||||
BIN
assets_src/map.map
Normal file
BIN
assets_src/map.map
Normal file
Binary file not shown.
BIN
assets_src/mapimg.png
Normal file
BIN
assets_src/mapimg.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 44 KiB |
BIN
assets_src/palette-pico8.png
Normal file
BIN
assets_src/palette-pico8.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 480 B |
1
assets_src/palette-pico8.txt
Normal file
1
assets_src/palette-pico8.txt
Normal file
@@ -0,0 +1 @@
|
|||||||
|
0404005f574fc2c3c71d2b53fff1e8ab52367e2553ffa30000875129adff83769c00e436fa77a8ff004dc3c3c7ffccaa
|
||||||
BIN
assets_src/sprites.ase
Normal file
BIN
assets_src/sprites.ase
Normal file
Binary file not shown.
BIN
assets_src/sprites.png
Normal file
BIN
assets_src/sprites.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 8.2 KiB |
BIN
assets_src/tiles.png
Normal file
BIN
assets_src/tiles.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.7 KiB |
50
impostor.inc
50
impostor.inc
@@ -1,18 +1,41 @@
|
|||||||
meta/meta.header.lua
|
meta/meta.header.lua
|
||||||
init/init.module.lua
|
init/init.module.lua
|
||||||
init/init.config.lua
|
init/init.config.lua
|
||||||
init/init.minigame.lua
|
init/init.ascension.lua
|
||||||
init/init.meter.lua
|
|
||||||
init/init.context.lua
|
init/init.context.lua
|
||||||
system/system.util.lua
|
system/system.util.lua
|
||||||
system/system.print.lua
|
system/system.print.lua
|
||||||
system/system.input.lua
|
system/system.input.lua
|
||||||
system/system.focus.lua
|
system/system.asciiart.lua
|
||||||
|
logic/logic.meter.lua
|
||||||
|
logic/logic.focus.lua
|
||||||
|
logic/logic.day.lua
|
||||||
|
logic/logic.timer.lua
|
||||||
|
logic/logic.trigger.lua
|
||||||
|
logic/logic.minigame.lua
|
||||||
|
logic/logic.glitch.lua
|
||||||
|
logic/logic.discussion.lua
|
||||||
system/system.ui.lua
|
system/system.ui.lua
|
||||||
audio/audio.manager.lua
|
audio/audio.manager.lua
|
||||||
audio/audio.songs.lua
|
audio/audio.songs.lua
|
||||||
sprite/sprite.manager.lua
|
sprite/sprite.manager.lua
|
||||||
sprite/sprite.norman.lua
|
sprite/sprite.norman.lua
|
||||||
|
sprite/sprite.sumphore.lua
|
||||||
|
sprite/sprite.pizza_vendor.lua
|
||||||
|
sprite/sprite.dev_boy.lua
|
||||||
|
sprite/sprite.dev_buddy.lua
|
||||||
|
sprite/sprite.dev_extrovert.lua
|
||||||
|
sprite/sprite.dev_girl.lua
|
||||||
|
sprite/sprite.dev_guard.lua
|
||||||
|
sprite/sprite.dev_guru.lua
|
||||||
|
sprite/sprite.dev_hr_girl.lua
|
||||||
|
sprite/sprite.dev_introvert.lua
|
||||||
|
sprite/sprite.dev_operator.lua
|
||||||
|
sprite/sprite.dev_project_manager.lua
|
||||||
|
sprite/sprite.matrix_architect.lua
|
||||||
|
sprite/sprite.matrix_neo.lua
|
||||||
|
sprite/sprite.matrix_oraculum.lua
|
||||||
|
sprite/sprite.matrix_trinity.lua
|
||||||
situation/situation.manager.lua
|
situation/situation.manager.lua
|
||||||
situation/situation.drink_coffee.lua
|
situation/situation.drink_coffee.lua
|
||||||
decision/decision.manager.lua
|
decision/decision.manager.lua
|
||||||
@@ -21,22 +44,30 @@ decision/decision.go_to_home.lua
|
|||||||
decision/decision.go_to_toilet.lua
|
decision/decision.go_to_toilet.lua
|
||||||
decision/decision.go_to_walking_to_office.lua
|
decision/decision.go_to_walking_to_office.lua
|
||||||
decision/decision.go_to_office.lua
|
decision/decision.go_to_office.lua
|
||||||
|
decision/decision.go_to_end.lua
|
||||||
decision/decision.go_to_walking_to_home.lua
|
decision/decision.go_to_walking_to_home.lua
|
||||||
decision/decision.play_button_mash.lua
|
decision/decision.go_to_sleep.lua
|
||||||
decision/decision.play_rhythm.lua
|
decision/decision.do_work.lua
|
||||||
decision/decision.play_ddr.lua
|
decision/decision.start_discussion.lua
|
||||||
|
discussion/discussion.sumphore.lua
|
||||||
map/map.manager.lua
|
map/map.manager.lua
|
||||||
map/map.bedroom.lua
|
map/map.bedroom.lua
|
||||||
|
map/map.street.lua
|
||||||
|
map/map.office.lua
|
||||||
screen/screen.manager.lua
|
screen/screen.manager.lua
|
||||||
screen/screen.home.lua
|
screen/screen.home.lua
|
||||||
screen/screen.toilet.lua
|
screen/screen.toilet.lua
|
||||||
screen/screen.walking_to_office.lua
|
screen/screen.walking_to_office.lua
|
||||||
screen/screen.office.lua
|
screen/screen.office.lua
|
||||||
screen/screen.walking_to_home.lua
|
screen/screen.walking_to_home.lua
|
||||||
|
screen/screen.work.lua
|
||||||
|
screen/screen.mysterious_man.lua
|
||||||
window/window.manager.lua
|
window/window.manager.lua
|
||||||
window/window.register.lua
|
window/window.register.lua
|
||||||
window/window.splash.lua
|
window/window.end.lua
|
||||||
window/window.intro.lua
|
window/window.intro.title.lua
|
||||||
|
window/window.intro.ttg.lua
|
||||||
|
window/window.intro.brief.lua
|
||||||
window/window.menu.lua
|
window/window.menu.lua
|
||||||
window/window.configuration.lua
|
window/window.configuration.lua
|
||||||
window/window.audiotest.lua
|
window/window.audiotest.lua
|
||||||
@@ -44,6 +75,9 @@ window/window.popup.lua
|
|||||||
window/window.minigame.mash.lua
|
window/window.minigame.mash.lua
|
||||||
window/window.minigame.rhythm.lua
|
window/window.minigame.rhythm.lua
|
||||||
window/window.minigame.ddr.lua
|
window/window.minigame.ddr.lua
|
||||||
|
window/window.mysterious_man.lua
|
||||||
|
window/window.discussion.lua
|
||||||
|
window/window.continued.lua
|
||||||
window/window.game.lua
|
window/window.game.lua
|
||||||
system/system.main.lua
|
system/system.main.lua
|
||||||
meta/meta.assets.lua
|
meta/meta.assets.lua
|
||||||
|
|||||||
@@ -19,12 +19,14 @@ function Audio.music_play_room_street_1() end
|
|||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.music_play_room_street_2() end
|
function Audio.music_play_room_street_2() end
|
||||||
--- Plays room music.
|
--- Plays room music.
|
||||||
-- TODO: function name is incomplete, determine the correct room identifier
|
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.music_play_room_() end
|
function Audio.music_play_room_() end
|
||||||
--- Plays room work music.
|
--- Plays room work music.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.music_play_room_work() end
|
function Audio.music_play_room_work() music(0) end
|
||||||
|
--- Plays activity work music.
|
||||||
|
--- @within Audio
|
||||||
|
function Audio.music_play_activity_work() music(1) end
|
||||||
|
|
||||||
--- Plays select sound effect.
|
--- Plays select sound effect.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
@@ -41,3 +43,6 @@ function Audio.sfx_success() sfx(16, 'C-7', 60) end
|
|||||||
--- Plays bloop sound effect.
|
--- Plays bloop sound effect.
|
||||||
--- @within Audio
|
--- @within Audio
|
||||||
function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
|
function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
|
||||||
|
--- Plays alarm sound effect.
|
||||||
|
--- @within Audio
|
||||||
|
function Audio.sfx_alarm() sfx(61) end
|
||||||
|
|||||||
15
inc/decision/decision.do_work.lua
Normal file
15
inc/decision/decision.do_work.lua
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
Decision.register({
|
||||||
|
id = "do_work",
|
||||||
|
label = "Do Work",
|
||||||
|
handle = function()
|
||||||
|
Meter.hide()
|
||||||
|
Util.go_to_screen_by_id("work")
|
||||||
|
MinigameDDRWindow.start("game", nil, {
|
||||||
|
on_win = function()
|
||||||
|
Meter.show()
|
||||||
|
Util.go_to_screen_by_id("office")
|
||||||
|
Window.set_current("game")
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
})
|
||||||
10
inc/decision/decision.go_to_end.lua
Normal file
10
inc/decision/decision.go_to_end.lua
Normal file
@@ -0,0 +1,10 @@
|
|||||||
|
Decision.register({
|
||||||
|
id = "go_to_end",
|
||||||
|
label = "Break the cycle",
|
||||||
|
condition = function()
|
||||||
|
return Ascension.is_complete()
|
||||||
|
end,
|
||||||
|
handle = function()
|
||||||
|
Window.set_current("end")
|
||||||
|
end,
|
||||||
|
})
|
||||||
17
inc/decision/decision.go_to_sleep.lua
Normal file
17
inc/decision/decision.go_to_sleep.lua
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
Decision.register({
|
||||||
|
id = "go_to_sleep",
|
||||||
|
label = "Go to Sleep",
|
||||||
|
handle = function()
|
||||||
|
Meter.hide()
|
||||||
|
Day.increase()
|
||||||
|
MinigameRhythmWindow.start("game", {
|
||||||
|
focus_center_x = (Config.screen.width / 2) - 22,
|
||||||
|
focus_center_y = (Config.screen.height / 2) - 18,
|
||||||
|
focus_initial_radius = 0,
|
||||||
|
on_win = function()
|
||||||
|
local ascended = Ascension.consume_increase()
|
||||||
|
MysteriousManWindow.start({ skip_text = not ascended })
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
})
|
||||||
@@ -5,16 +5,16 @@ local _decisions = {}
|
|||||||
--- @within Decision
|
--- @within Decision
|
||||||
--- @param decision table The decision data table.
|
--- @param decision table The decision data table.
|
||||||
--- @param decision.id string Unique decision identifier.
|
--- @param decision.id string Unique decision identifier.
|
||||||
--- @param decision.label string Display text for the decision.
|
--- @param decision.label string|function Display text for the decision, or a function returning it.
|
||||||
--- @param[opt] decision.condition function Returns true if decision is available. Defaults to always true.
|
--- @param[opt] decision.condition function Returns true if decision is available. Defaults to always true.
|
||||||
--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
|
--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
|
||||||
function Decision.register(decision)
|
function Decision.register(decision)
|
||||||
if not decision or not decision.id then
|
if not decision or not decision.id then
|
||||||
PopupWindow.show({"Error: Invalid decision object registered (missing id)!"})
|
trace("Error: Invalid decision object registered (missing id)!")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if not decision.label then
|
if not decision.label then
|
||||||
PopupWindow.show({"Error: Invalid decision object registered (missing label)!"})
|
trace("Error: Invalid decision object registered (missing label)!")
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -30,6 +30,18 @@ function Decision.register(decision)
|
|||||||
_decisions[decision.id] = decision
|
_decisions[decision.id] = decision
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Gets the display label for a decision.
|
||||||
|
--- @within Decision
|
||||||
|
--- @param decision table The decision data table.
|
||||||
|
--- @return string result The resolved decision label.
|
||||||
|
function Decision.get_label(decision)
|
||||||
|
if not decision then return "" end
|
||||||
|
if type(decision.label) == "function" then
|
||||||
|
return decision.label() or ""
|
||||||
|
end
|
||||||
|
return decision.label or ""
|
||||||
|
end
|
||||||
|
|
||||||
--- Gets a decision by ID.
|
--- Gets a decision by ID.
|
||||||
--- @within Decision
|
--- @within Decision
|
||||||
--- @param id string The ID of the decision.
|
--- @param id string The ID of the decision.
|
||||||
@@ -92,9 +104,43 @@ end
|
|||||||
function Decision.filter_available(decisions_list)
|
function Decision.filter_available(decisions_list)
|
||||||
local available = {}
|
local available = {}
|
||||||
for _, decision in ipairs(decisions_list) do
|
for _, decision in ipairs(decisions_list) do
|
||||||
if decision and decision.condition() then
|
if decision and (not decision.condition or decision.condition()) then
|
||||||
table.insert(available, decision)
|
table.insert(available, decision)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return available
|
return available
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Draws decision selector.
|
||||||
|
--- @within Decision
|
||||||
|
--- @param decisions table A table of decision items.<br/>
|
||||||
|
--- @param selected_decision_index number The index of the selected decision.<br/>
|
||||||
|
function Decision.draw(decisions, selected_decision_index)
|
||||||
|
local bar_height = 16
|
||||||
|
local bar_y = Config.screen.height - bar_height
|
||||||
|
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
||||||
|
if #decisions > 0 then
|
||||||
|
local selected_decision = decisions[selected_decision_index]
|
||||||
|
local decision_label = Decision.get_label(selected_decision)
|
||||||
|
local text_y = bar_y + 4
|
||||||
|
Print.text("<", 2, text_y, Config.colors.light_blue)
|
||||||
|
Print.text_center(decision_label, Config.screen.width / 2, text_y, Config.colors.item)
|
||||||
|
Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates decision selector.
|
||||||
|
--- @within Decision
|
||||||
|
--- @param decisions table A table of decision items.<br/>
|
||||||
|
--- @param selected_decision_index number The current index of the selected decision.<br/>
|
||||||
|
--- @return number selected_decision_index The updated index of the selected decision.
|
||||||
|
function Decision.update(decisions, selected_decision_index)
|
||||||
|
if Input.left() then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
selected_decision_index = Util.safeindex(decisions, selected_decision_index - 1)
|
||||||
|
elseif Input.right() then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1)
|
||||||
|
end
|
||||||
|
return selected_decision_index
|
||||||
|
end
|
||||||
|
|||||||
@@ -4,8 +4,8 @@ Decision.register({
|
|||||||
handle = function()
|
handle = function()
|
||||||
Meter.hide()
|
Meter.hide()
|
||||||
MinigameButtonMashWindow.start("game", {
|
MinigameButtonMashWindow.start("game", {
|
||||||
focus_center_x = Config.screen.width / 2,
|
focus_center_x = (Config.screen.width / 2) - 22,
|
||||||
focus_center_y = Config.screen.height / 2,
|
focus_center_y = (Config.screen.height / 2) - 18,
|
||||||
focus_initial_radius = 0,
|
focus_initial_radius = 0,
|
||||||
})
|
})
|
||||||
end,
|
end,
|
||||||
|
|||||||
@@ -4,8 +4,8 @@ Decision.register({
|
|||||||
handle = function()
|
handle = function()
|
||||||
Meter.hide()
|
Meter.hide()
|
||||||
MinigameRhythmWindow.start("game", {
|
MinigameRhythmWindow.start("game", {
|
||||||
focus_center_x = Config.screen.width / 2,
|
focus_center_x = (Config.screen.width / 2) - 22,
|
||||||
focus_center_y = Config.screen.height / 2,
|
focus_center_y = (Config.screen.height / 2) - 18,
|
||||||
focus_initial_radius = 0,
|
focus_initial_radius = 0,
|
||||||
})
|
})
|
||||||
end,
|
end,
|
||||||
|
|||||||
18
inc/decision/decision.start_discussion.lua
Normal file
18
inc/decision/decision.start_discussion.lua
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
Decision.register({
|
||||||
|
id = "start_discussion",
|
||||||
|
label = function()
|
||||||
|
if Context.have_met_sumphore then
|
||||||
|
return "Talk to Sumphore"
|
||||||
|
end
|
||||||
|
return "Talk to the homeless guy"
|
||||||
|
end,
|
||||||
|
handle = function()
|
||||||
|
if not Context.have_met_sumphore then
|
||||||
|
Discussion.start("homeless_guy", "game")
|
||||||
|
elseif Ascension.get_level() == 0 then
|
||||||
|
Discussion.start("homeless_guy", "game", 4)
|
||||||
|
else
|
||||||
|
Discussion.start("sumphore_day_3", "game")
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
61
inc/discussion/discussion.sumphore.lua
Normal file
61
inc/discussion/discussion.sumphore.lua
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
Discussion.register({
|
||||||
|
id = "sumphore_day_3",
|
||||||
|
steps = {
|
||||||
|
{
|
||||||
|
question = "Are you still seeking the ox?",
|
||||||
|
answers = {
|
||||||
|
{ label = "Huh? What ox?", next_step = 2 },
|
||||||
|
{ label = "Are you drunk, old man?", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "Did you never think there would be more to this?",
|
||||||
|
answers = {
|
||||||
|
{ label = "I'm not sure what you mean.", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
Discussion.register({
|
||||||
|
id = "homeless_guy",
|
||||||
|
steps = {
|
||||||
|
{
|
||||||
|
question = "Sup bro, how are you?",
|
||||||
|
answers = {
|
||||||
|
{ label = "I'm doing great, thanks!", next_step = 2 },
|
||||||
|
{ label = "Not as good as you", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "What's your name?",
|
||||||
|
answers = {
|
||||||
|
{ label = "Norman Reds, nice to meet you.", next_step = 3 },
|
||||||
|
{ label = "Mom told me not to talk to strangers.", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "That name ... could it be? I know a guy with that name...",
|
||||||
|
answers = {
|
||||||
|
{ label = "Never met you before.", next_step = 4 },
|
||||||
|
{ label = "I'm not sure what you mean.", next_step = nil },
|
||||||
|
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "My name is Sumphore, nice to meet you.",
|
||||||
|
answers = {
|
||||||
|
{ label = "Nice to meet you, Sumphore.", next_step = 5, on_select = function()
|
||||||
|
Context.have_met_sumphore = true
|
||||||
|
end },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
question = "You're a good guy, I can tell. You abide by the rules. Life would be so much easier if more people were like you ...",
|
||||||
|
answers = {
|
||||||
|
{ label = "Thanks, I try my best.", next_step = nil },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
169
inc/init/init.ascension.lua
Normal file
169
inc/init/init.ascension.lua
Normal file
@@ -0,0 +1,169 @@
|
|||||||
|
--- @section Ascension
|
||||||
|
local ASCENSION_MAX_LEVEL = 9
|
||||||
|
local ASCENSION_WORD = "ASCENSION"
|
||||||
|
local _increased_this_cycle = false
|
||||||
|
|
||||||
|
local _flash_active = false
|
||||||
|
local _flash_timer = 0
|
||||||
|
local _flash_total = 0
|
||||||
|
local FLASH_DURATION = 120
|
||||||
|
|
||||||
|
local _fade_active = false
|
||||||
|
local _fade_timer = 0
|
||||||
|
local FADE_DURATION = 120
|
||||||
|
local FADE_COLORS = nil
|
||||||
|
|
||||||
|
--- Gets initial ascension state.
|
||||||
|
--- @within Ascension
|
||||||
|
--- @return result table Initial ascension state. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * level (number) Current ascension level (0-9).
|
||||||
|
function Ascension.get_initial()
|
||||||
|
_increased_this_cycle = false
|
||||||
|
return {
|
||||||
|
level = 0,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the current ascension level.
|
||||||
|
--- @within Ascension
|
||||||
|
--- @return number The current ascension level (0-9).
|
||||||
|
function Ascension.get_level()
|
||||||
|
if not Context or not Context.ascension then return 0 end
|
||||||
|
return Context.ascension.level
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the maximum ascension level.
|
||||||
|
--- @within Ascension
|
||||||
|
--- @return number The maximum ascension level.
|
||||||
|
function Ascension.get_max_level()
|
||||||
|
return ASCENSION_MAX_LEVEL
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Increases the ascension level by 1, clamped to the max.
|
||||||
|
--- @within Ascension
|
||||||
|
function Ascension.increase()
|
||||||
|
if not Context or not Context.ascension then return end
|
||||||
|
Context.ascension.level = math.min(ASCENSION_MAX_LEVEL, Context.ascension.level + 1)
|
||||||
|
_increased_this_cycle = true
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns true if ascension was incremented since the last consume call.
|
||||||
|
--- @within Ascension
|
||||||
|
--- @return boolean Whether ascension increased this cycle.
|
||||||
|
function Ascension.did_increase()
|
||||||
|
return _increased_this_cycle
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Consumes the increase flag, returning its value and resetting it.
|
||||||
|
--- @within Ascension
|
||||||
|
--- @return boolean Whether ascension had increased this cycle.
|
||||||
|
function Ascension.consume_increase()
|
||||||
|
local result = _increased_this_cycle
|
||||||
|
_increased_this_cycle = false
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns true when the ascension meter is fully complete (level 10).
|
||||||
|
--- @within Ascension
|
||||||
|
--- @return boolean Whether the cycle can be broken.
|
||||||
|
function Ascension.is_complete()
|
||||||
|
return Ascension.get_level() >= ASCENSION_MAX_LEVEL
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the ascension meter as individual letters of "ASCENSION".
|
||||||
|
--- Each letter lights up per level. Drawn beneath existing meter bars.
|
||||||
|
--- @within Ascension
|
||||||
|
--- @param x number Left x position.
|
||||||
|
--- @param y number Top y position.
|
||||||
|
--- @param options table Optional overrides: lit_color, dim_color, spacing.
|
||||||
|
function Ascension.draw(x, y, options)
|
||||||
|
if not Context or not Context.ascension then return end
|
||||||
|
options = options or {}
|
||||||
|
local level = Context.ascension.level
|
||||||
|
if level < 1 then return end
|
||||||
|
local lit_color = options.lit_color or Config.colors.white
|
||||||
|
local spacing = options.spacing or 5
|
||||||
|
|
||||||
|
for i = 1, level do
|
||||||
|
local ch = ASCENSION_WORD:sub(i, i)
|
||||||
|
local color
|
||||||
|
if i == level and _fade_active then
|
||||||
|
color = Ascension.get_fade_color()
|
||||||
|
else
|
||||||
|
color = lit_color
|
||||||
|
end
|
||||||
|
print(ch, x + (i - 1) * spacing, y, color, false, 1, true)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns the current fade-in color based on progress through the palette.
|
||||||
|
--- @within Ascension
|
||||||
|
--- @return number The palette color index for the current fade step.
|
||||||
|
function Ascension.get_fade_color()
|
||||||
|
if not FADE_COLORS then
|
||||||
|
FADE_COLORS = {
|
||||||
|
Config.colors.black,
|
||||||
|
Config.colors.dark_grey,
|
||||||
|
Config.colors.light_grey,
|
||||||
|
Config.colors.white,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
if not _fade_active then return Config.colors.white end
|
||||||
|
local progress = math.min(_fade_timer / FADE_DURATION, 1)
|
||||||
|
local idx = math.floor(progress * (#FADE_COLORS - 1)) + 1
|
||||||
|
return FADE_COLORS[idx]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Starts the fade-in effect for the most recently gained letter.
|
||||||
|
--- @within Ascension
|
||||||
|
function Ascension.start_fade()
|
||||||
|
_fade_active = true
|
||||||
|
_fade_timer = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Starts the ascension flash effect.
|
||||||
|
--- @within Ascension
|
||||||
|
function Ascension.start_flash()
|
||||||
|
_flash_active = true
|
||||||
|
_flash_timer = 0
|
||||||
|
_flash_total = FLASH_DURATION
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates and draws the ascension flash overlay.
|
||||||
|
--- Call once per frame from the main loop.
|
||||||
|
--- @within Ascension
|
||||||
|
function Ascension.draw_flash()
|
||||||
|
if not _flash_active then return end
|
||||||
|
_flash_timer = _flash_timer + 1
|
||||||
|
|
||||||
|
local sw = Config.screen.width
|
||||||
|
local sh = Config.screen.height
|
||||||
|
|
||||||
|
local progress = _flash_timer / FLASH_DURATION
|
||||||
|
local pulse = math.abs(math.sin(progress * math.pi * 6))
|
||||||
|
local flash_color = (pulse > 0.5) and Config.colors.white or Config.colors.light_grey
|
||||||
|
rect(0, 0, sw, sh, flash_color)
|
||||||
|
|
||||||
|
if _flash_timer >= _flash_total then
|
||||||
|
_flash_active = false
|
||||||
|
Ascension.start_fade()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the fade-in timer. Call once per frame from the main loop.
|
||||||
|
--- @within Ascension
|
||||||
|
function Ascension.update_fade()
|
||||||
|
if not _fade_active then return end
|
||||||
|
_fade_timer = _fade_timer + 1
|
||||||
|
if _fade_timer >= FADE_DURATION then
|
||||||
|
_fade_active = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Returns whether a flash effect is currently active.
|
||||||
|
--- @within Ascension
|
||||||
|
--- @return boolean Whether the flash is playing.
|
||||||
|
function Ascension.is_flashing()
|
||||||
|
return _flash_active
|
||||||
|
end
|
||||||
@@ -9,18 +9,18 @@ function Config.initial_data()
|
|||||||
height = 136
|
height = 136
|
||||||
},
|
},
|
||||||
colors = {
|
colors = {
|
||||||
black = 2,
|
black = 0,
|
||||||
light_grey = 13,
|
light_grey = 2,
|
||||||
dark_grey = 14,
|
dark_grey = 1,
|
||||||
red = 0,
|
red = 13,
|
||||||
light_blue = 7,
|
light_blue = 9,
|
||||||
blue = 9,
|
blue = 3,
|
||||||
white = 12,
|
white = 4,
|
||||||
item = 12,
|
item = 7,
|
||||||
meter_bg = 12
|
meter_bg = 1
|
||||||
},
|
},
|
||||||
timing = {
|
timing = {
|
||||||
splash_duration = 120
|
minigame_win_duration = 180
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
@@ -36,21 +36,19 @@ end
|
|||||||
|
|
||||||
local CONFIG_SAVE_BANK = 7
|
local CONFIG_SAVE_BANK = 7
|
||||||
local CONFIG_MAGIC_VALUE_ADDRESS = 2
|
local CONFIG_MAGIC_VALUE_ADDRESS = 2
|
||||||
local CONFIG_SPLASH_DURATION_ADDRESS = 3
|
|
||||||
local CONFIG_MAGIC_VALUE = 0xDE
|
local CONFIG_MAGIC_VALUE = 0xDE
|
||||||
|
|
||||||
--- Saves the current configuration.
|
--- Saves the current configuration.
|
||||||
--- @within Config
|
--- @within Config
|
||||||
function Config.save()
|
function Config.save()
|
||||||
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
|
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
|
||||||
mset(Config.timing.splash_duration, CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Loads saved configuration.
|
--- Loads saved configuration.
|
||||||
--- @within Config
|
--- @within Config
|
||||||
function Config.load()
|
function Config.load()
|
||||||
if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
|
if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
|
||||||
Config.timing.splash_duration = mget(CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
|
return
|
||||||
else
|
else
|
||||||
Config.reset()
|
Config.reset()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -11,33 +11,60 @@ Context = {}
|
|||||||
--- @return result table Initial context data or nil. </br>
|
--- @return result table Initial context data or nil. </br>
|
||||||
--- Fields: </br>
|
--- Fields: </br>
|
||||||
--- * current_menu_item (number) Index of the currently selected menu item.<br/>
|
--- * current_menu_item (number) Index of the currently selected menu item.<br/>
|
||||||
--- * splash_timer (number) Remaining frames for the splash screen timer.<br/>
|
|
||||||
--- * popup (table) Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.<br/>
|
--- * popup (table) Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.<br/>
|
||||||
--- * game_in_progress (boolean) Whether a game is currently active.<br/>
|
--- * game_in_progress (boolean) Whether a game is currently active.<br/>
|
||||||
--- * minigame_ddr (table) DDR minigame state (see Minigame.get_default_ddr).<br/>
|
--- * minigame_ddr (table) DDR minigame state (see Minigame.get_default_ddr).<br/>
|
||||||
--- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/>
|
--- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/>
|
||||||
--- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/>
|
--- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/>
|
||||||
--- * meters (table) Meter values (see Meter.get_initial).<br/>
|
--- * meters (table) Meter values (see Meter.get_initial).<br/>
|
||||||
|
--- * ascension (table) Ascension meter state (see Ascension.get_initial).<br/>
|
||||||
|
--- * triggers (table) Active trigger runtime state, keyed by trigger ID.<br/>
|
||||||
--- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/>
|
--- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/>
|
||||||
|
--- * have_met_sumphore (boolean) Whether the player has talked to the homeless guy.<br/>
|
||||||
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
|
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
|
||||||
function Context.initial_data()
|
function Context.initial_data()
|
||||||
return {
|
return {
|
||||||
current_menu_item = 1,
|
current_menu_item = 1,
|
||||||
splash_timer = Config.timing.splash_duration,
|
test_mode = false,
|
||||||
popup = {
|
popup = {
|
||||||
show = false,
|
show = false,
|
||||||
content = {}
|
content = {}
|
||||||
},
|
},
|
||||||
game_in_progress = false,
|
game_in_progress = false,
|
||||||
stat_screen_active = false,
|
stat_screen_active = false,
|
||||||
minigame_ddr = Minigame.get_default_ddr(),
|
minigame_ddr = {},
|
||||||
minigame_button_mash = Minigame.get_default_button_mash(),
|
minigame_button_mash = {},
|
||||||
minigame_rhythm = Minigame.get_default_rhythm(),
|
minigame_rhythm = {},
|
||||||
meters = Meter.get_initial(),
|
meters = Meter.get_initial(),
|
||||||
|
ascension = Ascension.get_initial(),
|
||||||
|
timer = Timer.get_initial(),
|
||||||
|
triggers = {},
|
||||||
|
home_norman_visible = false,
|
||||||
|
have_met_sumphore = false,
|
||||||
game = {
|
game = {
|
||||||
current_screen = "home",
|
current_screen = "home",
|
||||||
current_situation = nil,
|
current_situation = nil,
|
||||||
}
|
},
|
||||||
|
day_count = 1,
|
||||||
|
glitch = {
|
||||||
|
enabled = false,
|
||||||
|
state = "active",
|
||||||
|
timer = 0,
|
||||||
|
},
|
||||||
|
_end = {
|
||||||
|
state = "choice",
|
||||||
|
selection = 1,
|
||||||
|
},
|
||||||
|
discussion = {
|
||||||
|
active = false,
|
||||||
|
id = nil,
|
||||||
|
step = 1,
|
||||||
|
selected_answer = 1,
|
||||||
|
scroll_y = 0,
|
||||||
|
scroll_timer = 0,
|
||||||
|
auto_scroll = true,
|
||||||
|
return_window = nil,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -63,6 +90,34 @@ function Context.new_game()
|
|||||||
Context.game_in_progress = true
|
Context.game_in_progress = true
|
||||||
MenuWindow.refresh_menu_items()
|
MenuWindow.refresh_menu_items()
|
||||||
Screen.get_by_id(Context.game.current_screen).init()
|
Screen.get_by_id(Context.game.current_screen).init()
|
||||||
|
MysteriousManWindow.start({
|
||||||
|
text = [[
|
||||||
|
Norman was never a bad
|
||||||
|
simulation engineer, but
|
||||||
|
we need to be careful in
|
||||||
|
letting him improve. We
|
||||||
|
need to distract him.
|
||||||
|
]],
|
||||||
|
on_text_complete = function()
|
||||||
|
Audio.sfx_alarm()
|
||||||
|
Context.home_norman_visible = false
|
||||||
|
Util.go_to_screen_by_id("home")
|
||||||
|
MinigameButtonMashWindow.start("game", {
|
||||||
|
focus_center_x = (Config.screen.width / 2) - 22,
|
||||||
|
focus_center_y = (Config.screen.height / 2) - 18,
|
||||||
|
focus_initial_radius = 0,
|
||||||
|
target_points = 100,
|
||||||
|
instruction_text = "Wake up Norman!",
|
||||||
|
show_progress_text = false,
|
||||||
|
on_win = function()
|
||||||
|
Audio.music_play_wakingup()
|
||||||
|
Context.home_norman_visible = true
|
||||||
|
Meter.show()
|
||||||
|
Window.set_current("game")
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end,
|
||||||
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Saves the current game state.
|
--- Saves the current game state.
|
||||||
|
|||||||
@@ -1,267 +0,0 @@
|
|||||||
-- Manages minigame configurations and initial states.
|
|
||||||
--- @section Minigame
|
|
||||||
|
|
||||||
--- Applies parameters to defaults
|
|
||||||
--- @within Minigame
|
|
||||||
--- @param defaults table The default configuration table.
|
|
||||||
--- @param params table The parameters to apply.
|
|
||||||
--- @return table The updated configuration table.
|
|
||||||
local function apply_params(defaults, params)
|
|
||||||
if not params then return defaults end
|
|
||||||
for k, v in pairs(params) do
|
|
||||||
defaults[k] = v
|
|
||||||
end
|
|
||||||
return defaults
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Gets default DDR minigame configuration.
|
|
||||||
--- @within Minigame
|
|
||||||
--- @return result table The default DDR minigame configuration. </br>
|
|
||||||
--- Fields: </br>
|
|
||||||
--- * bar_fill (number) Current fill level of the progress bar.<br/>
|
|
||||||
--- * max_fill (number) Maximum fill value to win.<br/>
|
|
||||||
--- * fill_per_hit (number) Fill gained per successful hit.<br/>
|
|
||||||
--- * miss_penalty (number) Fill lost per miss.<br/>
|
|
||||||
--- * bar_x (number) Progress bar X position.<br/>
|
|
||||||
--- * bar_y (number) Progress bar Y position.<br/>
|
|
||||||
--- * bar_width (number) Progress bar width.<br/>
|
|
||||||
--- * bar_height (number) Progress bar height.<br/>
|
|
||||||
--- * arrow_size (number) Size of arrow sprites.<br/>
|
|
||||||
--- * arrow_spawn_timer (number) Timer for arrow spawning.<br/>
|
|
||||||
--- * arrow_spawn_interval (number) Frames between arrow spawns.<br/>
|
|
||||||
--- * arrow_fall_speed (number) Speed of falling arrows.<br/>
|
|
||||||
--- * arrows (table) Array of active arrow objects.<br/>
|
|
||||||
--- * target_y (number) Y position of the target line.<br/>
|
|
||||||
--- * target_arrows (table) Array of target arrow positions. Each entry has: `dir` (string) arrow direction, `x` (number) X position.<br/>
|
|
||||||
--- * hit_threshold (number) Pixel distance for a valid hit.<br/>
|
|
||||||
--- * button_pressed_timers (table) Per-button press animation timers.<br/>
|
|
||||||
--- * button_press_duration (number) Duration of button press animation.<br/>
|
|
||||||
--- * input_cooldowns (table) Per-direction cooldown timers (left, down, up, right).<br/>
|
|
||||||
--- * input_cooldown_duration (number) Frames of input cooldown.<br/>
|
|
||||||
--- * frame_counter (number) Global frame counter.<br/>
|
|
||||||
--- * current_song (table) Currently playing song data.<br/>
|
|
||||||
--- * pattern_index (number) Current index in song pattern.<br/>
|
|
||||||
--- * use_pattern (boolean) Whether to use song pattern for spawning.<br/>
|
|
||||||
--- * return_window (string) Window ID to return to after minigame.
|
|
||||||
function Minigame.get_default_ddr()
|
|
||||||
local arrow_size = 12
|
|
||||||
local arrow_spacing = 30
|
|
||||||
local total_width = (4 * arrow_size) + (3 * arrow_spacing)
|
|
||||||
local start_x = (Config.screen.width - total_width) / 2
|
|
||||||
return {
|
|
||||||
bar_fill = 0,
|
|
||||||
max_fill = 100,
|
|
||||||
fill_per_hit = 10,
|
|
||||||
miss_penalty = 5,
|
|
||||||
bar_x = 20,
|
|
||||||
bar_y = 10,
|
|
||||||
bar_width = 200,
|
|
||||||
bar_height = 12,
|
|
||||||
arrow_size = arrow_size,
|
|
||||||
arrow_spawn_timer = 0,
|
|
||||||
arrow_spawn_interval = 45,
|
|
||||||
arrow_fall_speed = 1.5,
|
|
||||||
arrows = {},
|
|
||||||
target_y = 115,
|
|
||||||
target_arrows = {
|
|
||||||
{ dir = "left", x = start_x },
|
|
||||||
{ dir = "down", x = start_x + arrow_size + arrow_spacing },
|
|
||||||
{ dir = "up", x = start_x + (arrow_size + arrow_spacing) * 2 },
|
|
||||||
{ dir = "right", x = start_x + (arrow_size + arrow_spacing) * 3 }
|
|
||||||
},
|
|
||||||
hit_threshold = 8,
|
|
||||||
button_pressed_timers = {},
|
|
||||||
button_press_duration = 8,
|
|
||||||
input_cooldowns = { left = 0, down = 0, up = 0, right = 0 },
|
|
||||||
input_cooldown_duration = 10,
|
|
||||||
frame_counter = 0,
|
|
||||||
current_song = nil,
|
|
||||||
pattern_index = 1,
|
|
||||||
use_pattern = false,
|
|
||||||
return_window = nil
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Gets default button mash minigame configuration.
|
|
||||||
--- @within Minigame
|
|
||||||
--- @return result table The default button mash minigame configuration. </br>
|
|
||||||
--- Fields: </br>
|
|
||||||
--- * bar_fill (number) Current fill level of the progress bar.<br/>
|
|
||||||
--- * max_fill (number) Maximum fill value to win.<br/>
|
|
||||||
--- * fill_per_press (number) Fill gained per button press.<br/>
|
|
||||||
--- * base_degradation (number) Base rate of bar degradation per frame.<br/>
|
|
||||||
--- * degradation_multiplier (number) Multiplier for degradation scaling.<br/>
|
|
||||||
--- * button_pressed_timer (number) Button press animation timer.<br/>
|
|
||||||
--- * button_press_duration (number) Duration of button press animation.<br/>
|
|
||||||
--- * return_window (string) Window ID to return to after minigame.<br/>
|
|
||||||
--- * bar_x (number) Progress bar X position.<br/>
|
|
||||||
--- * bar_y (number) Progress bar Y position.<br/>
|
|
||||||
--- * bar_width (number) Progress bar width.<br/>
|
|
||||||
--- * bar_height (number) Progress bar height.<br/>
|
|
||||||
--- * button_x (number) Button indicator X position.<br/>
|
|
||||||
--- * button_y (number) Button indicator Y position.<br/>
|
|
||||||
--- * button_size (number) Button indicator size.<br/>
|
|
||||||
function Minigame.get_default_button_mash()
|
|
||||||
return {
|
|
||||||
bar_fill = 0,
|
|
||||||
max_fill = 100,
|
|
||||||
fill_per_press = 8,
|
|
||||||
base_degradation = 0.15,
|
|
||||||
degradation_multiplier = 0.006,
|
|
||||||
button_pressed_timer = 0,
|
|
||||||
button_press_duration = 8,
|
|
||||||
return_window = nil,
|
|
||||||
bar_x = 20,
|
|
||||||
bar_y = 10,
|
|
||||||
bar_width = 200,
|
|
||||||
bar_height = 12,
|
|
||||||
button_x = 20,
|
|
||||||
button_y = 110,
|
|
||||||
button_size = 12,
|
|
||||||
focus_center_x = nil,
|
|
||||||
focus_center_y = nil,
|
|
||||||
focus_initial_radius = 0
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Gets default rhythm minigame configuration.
|
|
||||||
--- @within Minigame
|
|
||||||
--- @return result table The default rhythm minigame configuration. </br>
|
|
||||||
--- Fields: </br>
|
|
||||||
--- * line_position (number) Current position of the moving line (0-1).<br/>
|
|
||||||
--- * line_speed (number) Speed of the moving line per frame.<br/>
|
|
||||||
--- * line_direction (number) Direction of line movement (1 or -1).<br/>
|
|
||||||
--- * target_center (number) Center of the target zone (0-1).<br/>
|
|
||||||
--- * target_width (number) Current width of the target zone.<br/>
|
|
||||||
--- * initial_target_width (number) Starting width of the target zone.<br/>
|
|
||||||
--- * min_target_width (number) Minimum width the target zone can shrink to.<br/>
|
|
||||||
--- * target_shrink_rate (number) Multiplier applied to target width after each hit.<br/>
|
|
||||||
--- * score (number) Current score.<br/>
|
|
||||||
--- * max_score (number) Score needed to win.<br/>
|
|
||||||
--- * button_pressed_timer (number) Button press animation timer.<br/>
|
|
||||||
--- * button_press_duration (number) Duration of button press animation.<br/>
|
|
||||||
--- * return_window (string) Window ID to return to after minigame.<br/>
|
|
||||||
--- * bar_x (number) Progress bar X position.<br/>
|
|
||||||
--- * bar_y (number) Progress bar Y position.<br/>
|
|
||||||
--- * bar_width (number) Progress bar width.<br/>
|
|
||||||
--- * bar_height (number) Progress bar height.<br/>
|
|
||||||
--- * button_x (number) Button indicator X position.<br/>
|
|
||||||
--- * button_y (number) Button indicator Y position.<br/>
|
|
||||||
--- * button_size (number) Button indicator size.<br/>
|
|
||||||
--- * press_cooldown (number) Current cooldown timer.<br/>
|
|
||||||
--- * press_cooldown_duration (number) Frames of press cooldown.<br/>
|
|
||||||
function Minigame.get_default_rhythm()
|
|
||||||
return {
|
|
||||||
line_position = 0,
|
|
||||||
line_speed = 0.015,
|
|
||||||
line_direction = 1,
|
|
||||||
target_center = 0.5,
|
|
||||||
target_width = 0.3,
|
|
||||||
initial_target_width = 0.3,
|
|
||||||
min_target_width = 0.08,
|
|
||||||
target_shrink_rate = 0.9,
|
|
||||||
score = 0,
|
|
||||||
max_score = 10,
|
|
||||||
button_pressed_timer = 0,
|
|
||||||
button_press_duration = 10,
|
|
||||||
return_window = nil,
|
|
||||||
bar_x = 20,
|
|
||||||
bar_y = 10,
|
|
||||||
bar_width = 200,
|
|
||||||
bar_height = 12,
|
|
||||||
button_x = 210,
|
|
||||||
button_y = 110,
|
|
||||||
button_size = 10,
|
|
||||||
press_cooldown = 0,
|
|
||||||
press_cooldown_duration = 15,
|
|
||||||
focus_center_x = nil,
|
|
||||||
focus_center_y = nil,
|
|
||||||
focus_initial_radius = 0
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Configures DDR minigame.
|
|
||||||
--- @within Minigame
|
|
||||||
--- @param params table Optional parameters to override defaults (see Minigame.get_default_ddr).
|
|
||||||
--- @param[opt] params.bar_fill number Current fill level of the progress bar.
|
|
||||||
--- @param[opt] params.max_fill number Maximum fill value to win.
|
|
||||||
--- @param[opt] params.fill_per_hit number Fill gained per successful hit.
|
|
||||||
--- @param[opt] params.miss_penalty number Fill lost per miss.
|
|
||||||
--- @param[opt] params.bar_x number Progress bar X position.
|
|
||||||
--- @param[opt] params.bar_y number Progress bar Y position.
|
|
||||||
--- @param[opt] params.bar_width number Progress bar width.
|
|
||||||
--- @param[opt] params.bar_height number Progress bar height.
|
|
||||||
--- @param[opt] params.arrow_size number Size of arrow sprites.
|
|
||||||
--- @param[opt] params.arrow_spawn_timer number Timer for arrow spawning.
|
|
||||||
--- @param[opt] params.arrow_spawn_interval number Frames between arrow spawns.
|
|
||||||
--- @param[opt] params.arrow_fall_speed number Speed of falling arrows.
|
|
||||||
--- @param[opt] params.arrows table Array of active arrow objects.
|
|
||||||
--- @param[opt] params.target_y number Y position of the target line.
|
|
||||||
--- @param[opt] params.target_arrows table Array of target arrow positions with dir and x fields.
|
|
||||||
--- @param[opt] params.hit_threshold number Pixel distance for a valid hit.
|
|
||||||
--- @param[opt] params.button_pressed_timers table Per-button press animation timers.
|
|
||||||
--- @param[opt] params.button_press_duration number Duration of button press animation.
|
|
||||||
--- @param[opt] params.input_cooldowns table Per-direction cooldown timers (left, down, up, right).
|
|
||||||
--- @param[opt] params.input_cooldown_duration number Frames of input cooldown.
|
|
||||||
--- @param[opt] params.frame_counter number Global frame counter.
|
|
||||||
--- @param[opt] params.current_song table Currently playing song data.
|
|
||||||
--- @param[opt] params.pattern_index number Current index in song pattern.
|
|
||||||
--- @param[opt] params.use_pattern boolean Whether to use song pattern for spawning.
|
|
||||||
--- @param[opt] params.return_window string Window ID to return to after minigame.
|
|
||||||
--- @return result table The configured DDR minigame state (see Minigame.get_default_ddr for fields).
|
|
||||||
function Minigame.configure_ddr(params)
|
|
||||||
return apply_params(Minigame.get_default_ddr(), params)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Configures button mash minigame.
|
|
||||||
--- @within Minigame
|
|
||||||
--- @param params table Optional parameters to override defaults (see Minigame.get_default_button_mash).
|
|
||||||
--- @param[opt] params.bar_fill number Current fill level of the progress bar.
|
|
||||||
--- @param[opt] params.max_fill number Maximum fill value to win.
|
|
||||||
--- @param[opt] params.fill_per_press number Fill gained per button press.
|
|
||||||
--- @param[opt] params.base_degradation number Base rate of bar degradation per frame.
|
|
||||||
--- @param[opt] params.degradation_multiplier number Multiplier for degradation scaling.
|
|
||||||
--- @param[opt] params.button_pressed_timer number Button press animation timer.
|
|
||||||
--- @param[opt] params.button_press_duration number Duration of button press animation.
|
|
||||||
--- @param[opt] params.return_window string Window ID to return to after minigame.
|
|
||||||
--- @param[opt] params.bar_x number Progress bar X position.
|
|
||||||
--- @param[opt] params.bar_y number Progress bar Y position.
|
|
||||||
--- @param[opt] params.bar_width number Progress bar width.
|
|
||||||
--- @param[opt] params.bar_height number Progress bar height.
|
|
||||||
--- @param[opt] params.button_x number Button indicator X position.
|
|
||||||
--- @param[opt] params.button_y number Button indicator Y position.
|
|
||||||
--- @param[opt] params.button_size number Button indicator size.
|
|
||||||
--- @return result table The configured button mash minigame state (see Minigame.get_default_button_mash for fields).
|
|
||||||
function Minigame.configure_button_mash(params)
|
|
||||||
return apply_params(Minigame.get_default_button_mash(), params)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Configures rhythm minigame.
|
|
||||||
--- @within Minigame
|
|
||||||
--- @param params table Optional parameters to override defaults (see Minigame.get_default_rhythm).
|
|
||||||
--- @param[opt] params.line_position number Current position of the moving line (0-1).
|
|
||||||
--- @param[opt] params.line_speed number Speed of the moving line per frame.
|
|
||||||
--- @param[opt] params.line_direction number Direction of line movement (1 or -1).
|
|
||||||
--- @param[opt] params.target_center number Center of the target zone (0-1).
|
|
||||||
--- @param[opt] params.target_width number Current width of the target zone.
|
|
||||||
--- @param[opt] params.initial_target_width number Starting width of the target zone.
|
|
||||||
--- @param[opt] params.min_target_width number Minimum width the target zone can shrink to.
|
|
||||||
--- @param[opt] params.target_shrink_rate number Multiplier applied to target width after each hit.
|
|
||||||
--- @param[opt] params.score number Current score.
|
|
||||||
--- @param[opt] params.max_score number Score needed to win.
|
|
||||||
--- @param[opt] params.button_pressed_timer number Button press animation timer.
|
|
||||||
--- @param[opt] params.button_press_duration number Duration of button press animation.
|
|
||||||
--- @param[opt] params.return_window string Window ID to return to after minigame.
|
|
||||||
--- @param[opt] params.bar_x number Progress bar X position.
|
|
||||||
--- @param[opt] params.bar_y number Progress bar Y position.
|
|
||||||
--- @param[opt] params.bar_width number Progress bar width.
|
|
||||||
--- @param[opt] params.bar_height number Progress bar height.
|
|
||||||
--- @param[opt] params.button_x number Button indicator X position.
|
|
||||||
--- @param[opt] params.button_y number Button indicator Y position.
|
|
||||||
--- @param[opt] params.button_size number Button indicator size.
|
|
||||||
--- @param[opt] params.press_cooldown number Current cooldown timer.
|
|
||||||
--- @param[opt] params.press_cooldown_duration number Frames of press cooldown.
|
|
||||||
--- @return result table The configured rhythm minigame state (see Minigame.get_default_rhythm for fields).
|
|
||||||
function Minigame.configure_rhythm(params)
|
|
||||||
return apply_params(Minigame.get_default_rhythm(), params)
|
|
||||||
end
|
|
||||||
@@ -12,3 +12,9 @@ Input = {}
|
|||||||
Sprite = {}
|
Sprite = {}
|
||||||
Audio = {}
|
Audio = {}
|
||||||
Focus = {}
|
Focus = {}
|
||||||
|
Day = {}
|
||||||
|
Timer = {}
|
||||||
|
Trigger = {}
|
||||||
|
Discussion = {}
|
||||||
|
AsciiArt = {}
|
||||||
|
Ascension = {}
|
||||||
|
|||||||
31
inc/logic/logic.day.lua
Normal file
31
inc/logic/logic.day.lua
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
--- @section Day
|
||||||
|
local _day_increase_handlers = {}
|
||||||
|
|
||||||
|
--- Increases the day count and triggers registered handlers.
|
||||||
|
--- @within Day
|
||||||
|
function Day.increase()
|
||||||
|
Context.day_count = Context.day_count + 1
|
||||||
|
for _, handler in ipairs(_day_increase_handlers) do
|
||||||
|
handler()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Registers a handler to be called when the day increases.
|
||||||
|
--- @within Day
|
||||||
|
--- @param handler function The function to call when the day increases.
|
||||||
|
function Day.register_handler(handler)
|
||||||
|
table.insert(_day_increase_handlers, handler)
|
||||||
|
end
|
||||||
|
|
||||||
|
Day.register_handler(function()
|
||||||
|
local m = Context.meters
|
||||||
|
m.ism = math.max(0, m.ism - METER_DECAY_PER_DAY)
|
||||||
|
m.wpm = math.max(0, m.wpm - METER_DECAY_PER_DAY)
|
||||||
|
m.bm = math.max(0, m.bm - METER_DECAY_PER_DAY)
|
||||||
|
end)
|
||||||
|
|
||||||
|
Day.register_handler(function()
|
||||||
|
if Context.day_count == 3 then
|
||||||
|
Ascension.increase()
|
||||||
|
end
|
||||||
|
end)
|
||||||
106
inc/logic/logic.discussion.lua
Normal file
106
inc/logic/logic.discussion.lua
Normal file
@@ -0,0 +1,106 @@
|
|||||||
|
--- @section Discussion
|
||||||
|
local _discussions = {}
|
||||||
|
|
||||||
|
--- Registers a discussion definition.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @param discussion table The discussion data table.
|
||||||
|
--- @param discussion.id string Unique discussion identifier.
|
||||||
|
--- @param discussion.steps table Array of step tables, each with `question` (string) and `answers` (array of {label, next_step} tables).
|
||||||
|
--- @param[opt] discussion.on_end function Called when the discussion ends. Defaults to noop.
|
||||||
|
function Discussion.register(discussion)
|
||||||
|
if not discussion or not discussion.id then
|
||||||
|
trace("Error: Invalid discussion registered (missing id)!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not discussion.steps or #discussion.steps == 0 then
|
||||||
|
trace("Error: Discussion '" .. discussion.id .. "' has no steps!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not discussion.on_end then
|
||||||
|
discussion.on_end = function() end
|
||||||
|
end
|
||||||
|
if _discussions[discussion.id] then
|
||||||
|
trace("Warning: Overwriting discussion with id: " .. discussion.id)
|
||||||
|
end
|
||||||
|
_discussions[discussion.id] = discussion
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets a discussion by ID.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @param id string The discussion ID.
|
||||||
|
--- @return table|nil result The discussion table or nil.
|
||||||
|
function Discussion.get_by_id(id)
|
||||||
|
return _discussions[id]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Starts a discussion, switching to the discussion window.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @param id string The discussion ID to start.
|
||||||
|
--- @param return_window string The window ID to return to after the discussion.
|
||||||
|
--- @param[opt] start_step number The step index to start from (defaults to 1).
|
||||||
|
function Discussion.start(id, return_window, start_step)
|
||||||
|
local discussion = _discussions[id]
|
||||||
|
if not discussion then
|
||||||
|
trace("Error: Discussion not found: " .. tostring(id))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local step = start_step or 1
|
||||||
|
if not discussion.steps[step] then step = 1 end
|
||||||
|
Context.discussion.active = true
|
||||||
|
Context.discussion.id = id
|
||||||
|
Context.discussion.step = step
|
||||||
|
Context.discussion.selected_answer = 1
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
Context.discussion.auto_scroll = true
|
||||||
|
Context.discussion.return_window = return_window or "game"
|
||||||
|
Meter.hide()
|
||||||
|
Window.set_current("discussion")
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the current step data for the active discussion.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @return table|nil result The current step table or nil.
|
||||||
|
function Discussion.get_current_step()
|
||||||
|
if not Context.discussion.active or not Context.discussion.id then return nil end
|
||||||
|
local discussion = _discussions[Context.discussion.id]
|
||||||
|
if not discussion then return nil end
|
||||||
|
return discussion.steps[Context.discussion.step]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Advances to a specific step or ends the discussion.
|
||||||
|
--- @within Discussion
|
||||||
|
--- @param next_step number|nil The step index to go to, or nil to end.
|
||||||
|
function Discussion.go_to_step(next_step)
|
||||||
|
if not next_step then
|
||||||
|
Discussion.finish()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local discussion = _discussions[Context.discussion.id]
|
||||||
|
if not discussion or not discussion.steps[next_step] then
|
||||||
|
Discussion.finish()
|
||||||
|
return
|
||||||
|
end
|
||||||
|
Context.discussion.step = next_step
|
||||||
|
Context.discussion.selected_answer = 1
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
Context.discussion.auto_scroll = true
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Ends the active discussion and returns to the previous window.
|
||||||
|
--- @within Discussion
|
||||||
|
function Discussion.finish()
|
||||||
|
local discussion = _discussions[Context.discussion.id]
|
||||||
|
local return_window = Context.discussion.return_window or "game"
|
||||||
|
Context.discussion.active = false
|
||||||
|
Context.discussion.id = nil
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
Context.discussion.auto_scroll = true
|
||||||
|
Meter.show()
|
||||||
|
if discussion and discussion.on_end then
|
||||||
|
discussion.on_end()
|
||||||
|
end
|
||||||
|
Window.set_current(return_window)
|
||||||
|
end
|
||||||
58
inc/logic/logic.glitch.lua
Normal file
58
inc/logic/logic.glitch.lua
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
--- @section Glitch
|
||||||
|
Glitch = {}
|
||||||
|
|
||||||
|
--- Shows the glitch effect.
|
||||||
|
--- @within Glitch
|
||||||
|
function Glitch.show()
|
||||||
|
if Context and Context.glitch then
|
||||||
|
Context.glitch.enabled = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Hides the glitch effect.
|
||||||
|
--- @within Glitch
|
||||||
|
function Glitch.hide()
|
||||||
|
if Context and Context.glitch then
|
||||||
|
Context.glitch.enabled = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the glitch effect if active.
|
||||||
|
--- @within Glitch
|
||||||
|
function Glitch.draw()
|
||||||
|
if not Context or not Context.glitch or not Context.glitch.enabled then return end
|
||||||
|
|
||||||
|
-- Update state timer
|
||||||
|
Context.glitch.timer = Context.glitch.timer - 1
|
||||||
|
if Context.glitch.timer <= 0 then
|
||||||
|
if Context.glitch.state == "active" then
|
||||||
|
Context.glitch.state = "waiting"
|
||||||
|
Context.glitch.timer = math.random(20, 60) -- Time to stay fixed
|
||||||
|
else
|
||||||
|
Context.glitch.state = "active"
|
||||||
|
Context.glitch.timer = math.random(40, 100) -- Time to stay glitchy
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Draw stripes only when active
|
||||||
|
if Context.glitch.state == "active" then
|
||||||
|
for _ = 1, 15 do
|
||||||
|
local rx = math.random(0, Config.screen.width - 1)
|
||||||
|
local ry = math.random(0, Config.screen.height - 1)
|
||||||
|
|
||||||
|
-- Sample color at the random point
|
||||||
|
local color = pix(rx, ry)
|
||||||
|
|
||||||
|
-- Determine random length for the stripe (2-40)
|
||||||
|
local length = math.random(2, 40)
|
||||||
|
|
||||||
|
-- Draw the vertical stripe
|
||||||
|
for sy = 0, length - 1 do
|
||||||
|
local dy = ry + sy
|
||||||
|
if dy < Config.screen.height then
|
||||||
|
pix(rx, dy, color)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -2,34 +2,17 @@
|
|||||||
local METER_MAX = 1000
|
local METER_MAX = 1000
|
||||||
local METER_DEFAULT = 500
|
local METER_DEFAULT = 500
|
||||||
local METER_GAIN_PER_CHORE = 100
|
local METER_GAIN_PER_CHORE = 100
|
||||||
|
local METER_DECAY_PER_DAY = 20
|
||||||
local COMBO_BASE_BONUS = 0.02
|
local COMBO_BASE_BONUS = 0.02
|
||||||
local COMBO_MAX_BONUS = 0.16
|
local COMBO_MAX_BONUS = 0.16
|
||||||
local COMBO_TIMEOUT_FRAMES = 600
|
local COMBO_TIMEOUT_FRAMES = 600
|
||||||
|
|
||||||
-- 1800 frames = 30 seconds (1800 ÷ 60 = 30)
|
|
||||||
local meter_timer_duration = 1800
|
|
||||||
local meter_timer_decay_per_revolution = 20
|
|
||||||
|
|
||||||
-- Internal meters for tracking game progress and player stats.
|
-- Internal meters for tracking game progress and player stats.
|
||||||
Meter.COLOR_ISM = Config.colors.red
|
Meter.COLOR_ISM = Config.colors.red
|
||||||
Meter.COLOR_WPM = Config.colors.blue
|
Meter.COLOR_WPM = Config.colors.blue
|
||||||
Meter.COLOR_BM = Config.colors.black
|
Meter.COLOR_BM = Config.colors.black
|
||||||
Meter.COLOR_BG = Config.colors.meter_bg
|
Meter.COLOR_BG = Config.colors.meter_bg
|
||||||
|
|
||||||
--- Sets the number of frames for one full timer revolution.
|
|
||||||
--- @within Meter
|
|
||||||
--- @param frames number Frames per revolution (controls degradation speed).
|
|
||||||
function Meter.set_timer_duration(frames)
|
|
||||||
meter_timer_duration = frames
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Sets the degradation amount applied to all meters per revolution.
|
|
||||||
--- @within Meter
|
|
||||||
--- @param amount number Amount to subtract from each meter per revolution.
|
|
||||||
function Meter.set_timer_decay(amount)
|
|
||||||
meter_timer_decay_per_revolution = amount
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Gets initial meter values.
|
--- Gets initial meter values.
|
||||||
--- @within Meter
|
--- @within Meter
|
||||||
--- @return result table Initial meter values. </br>
|
--- @return result table Initial meter values. </br>
|
||||||
@@ -39,8 +22,7 @@ end
|
|||||||
--- * bm (number) Initial BM meter value.<br/>
|
--- * bm (number) Initial BM meter value.<br/>
|
||||||
--- * combo (number) Current combo count.<br/>
|
--- * combo (number) Current combo count.<br/>
|
||||||
--- * combo_timer (number) Frames since last combo action.<br/>
|
--- * combo_timer (number) Frames since last combo action.<br/>
|
||||||
--- * hidden (boolean) Whether meters are hidden.<br/>
|
--- * hidden (boolean) Whether meters are hidden.
|
||||||
--- * timer_progress (number) Clock timer revolution progress (0 to 1).
|
|
||||||
function Meter.get_initial()
|
function Meter.get_initial()
|
||||||
return {
|
return {
|
||||||
ism = METER_DEFAULT,
|
ism = METER_DEFAULT,
|
||||||
@@ -49,7 +31,6 @@ function Meter.get_initial()
|
|||||||
combo = 0,
|
combo = 0,
|
||||||
combo_timer = 0,
|
combo_timer = 0,
|
||||||
hidden = false,
|
hidden = false,
|
||||||
timer_progress = 0,
|
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -72,6 +53,20 @@ function Meter.get_max()
|
|||||||
return METER_MAX
|
return METER_MAX
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Sets the decay amount applied to all meters per day.
|
||||||
|
--- @within Meter
|
||||||
|
--- @param amount number Amount to subtract from each meter.
|
||||||
|
function Meter.set_decay(amount)
|
||||||
|
METER_DECAY_PER_DAY = amount
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Gets the meter decay as a percentage of the max meter value.
|
||||||
|
--- @within Meter
|
||||||
|
--- @return number The decay percentage per day.
|
||||||
|
function Meter.get_decay_percentage()
|
||||||
|
return math.floor(METER_DECAY_PER_DAY / METER_MAX * 100)
|
||||||
|
end
|
||||||
|
|
||||||
--- Gets combo multiplier.
|
--- Gets combo multiplier.
|
||||||
--- @within Meter
|
--- @within Meter
|
||||||
--- @return number The current combo multiplier.
|
--- @return number The current combo multiplier.
|
||||||
@@ -96,13 +91,6 @@ function Meter.update()
|
|||||||
m.combo_timer = 0
|
m.combo_timer = 0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
m.timer_progress = m.timer_progress + (1 / meter_timer_duration)
|
|
||||||
if m.timer_progress >= 1 then
|
|
||||||
m.timer_progress = m.timer_progress - 1
|
|
||||||
m.ism = math.max(0, m.ism - meter_timer_decay_per_revolution)
|
|
||||||
m.wpm = math.max(0, m.wpm - meter_timer_decay_per_revolution)
|
|
||||||
m.bm = math.max(0, m.bm - meter_timer_decay_per_revolution)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -118,13 +106,6 @@ function Meter.add(key, amount)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Gets the timer decay as a percentage of the max meter value.
|
|
||||||
--- @within Meter
|
|
||||||
--- @return number The decay percentage per revolution (e.g. 2 means -2%).
|
|
||||||
function Meter.get_timer_decay_percentage()
|
|
||||||
return math.floor(meter_timer_decay_per_revolution / METER_MAX * 100)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Called on minigame completion.
|
--- Called on minigame completion.
|
||||||
--- @within Meter
|
--- @within Meter
|
||||||
function Meter.on_minigame_complete()
|
function Meter.on_minigame_complete()
|
||||||
@@ -136,3 +117,42 @@ function Meter.on_minigame_complete()
|
|||||||
m.combo = m.combo + 1
|
m.combo = m.combo + 1
|
||||||
m.combo_timer = 0
|
m.combo_timer = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Draws meters.
|
||||||
|
--- @within Meter
|
||||||
|
function Meter.draw()
|
||||||
|
if not Context or not Context.game_in_progress or not Context.meters then return end
|
||||||
|
if Context.meters.hidden then return end
|
||||||
|
|
||||||
|
local m = Context.meters
|
||||||
|
local max = Meter.get_max()
|
||||||
|
local bar_w = 44
|
||||||
|
local bar_h = 2
|
||||||
|
local bar_x = 182
|
||||||
|
local label_x = 228
|
||||||
|
local line_h = 5
|
||||||
|
local start_y = 1
|
||||||
|
|
||||||
|
|
||||||
|
local bar_offset = math.floor((line_h - bar_h) / 2)
|
||||||
|
|
||||||
|
local meter_list = {
|
||||||
|
{ key = "wpm", label = "WPM", color = Meter.COLOR_WPM, row = 0 },
|
||||||
|
{ key = "ism", label = "ISM", color = Meter.COLOR_ISM, row = 1 },
|
||||||
|
{ key = "bm", label = "BM", color = Meter.COLOR_BM, row = 2 },
|
||||||
|
}
|
||||||
|
|
||||||
|
for _, meter in ipairs(meter_list) do
|
||||||
|
local label_y = start_y + meter.row * line_h
|
||||||
|
local bar_y = label_y + bar_offset
|
||||||
|
local fill_w = math.max(0, math.floor((m[meter.key] / max) * bar_w))
|
||||||
|
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
|
||||||
|
if fill_w > 0 then
|
||||||
|
rect(bar_x, bar_y, fill_w, bar_h, meter.color)
|
||||||
|
end
|
||||||
|
print(meter.label, label_x, label_y, meter.color, false, 1, true)
|
||||||
|
end
|
||||||
|
|
||||||
|
local ascension_y = start_y + 3 * line_h + 1
|
||||||
|
Ascension.draw(bar_x, ascension_y, { spacing = 5 })
|
||||||
|
end
|
||||||
19
inc/logic/logic.minigame.lua
Normal file
19
inc/logic/logic.minigame.lua
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
-- Manages minigame configurations and initial states.
|
||||||
|
--- @section Minigame
|
||||||
|
|
||||||
|
--- Draws a unified win message overlay.
|
||||||
|
--- @within Minigame
|
||||||
|
function Minigame.draw_win_overlay()
|
||||||
|
local text = "SUCCESS"
|
||||||
|
local tw = #text * 6
|
||||||
|
local th = 6
|
||||||
|
local padding = 4
|
||||||
|
local box_w = tw + padding * 2
|
||||||
|
local box_h = th + padding * 2
|
||||||
|
local box_x = (Config.screen.width - box_w) / 2
|
||||||
|
local box_y = (Config.screen.height - box_h) / 2
|
||||||
|
|
||||||
|
rect(box_x, box_y, box_w, box_h, Config.colors.dark_grey)
|
||||||
|
rectb(box_x, box_y, box_w, box_h, Config.colors.white)
|
||||||
|
Print.text_center(text, Config.screen.width / 2, box_y + padding, Config.colors.white)
|
||||||
|
end
|
||||||
87
inc/logic/logic.timer.lua
Normal file
87
inc/logic/logic.timer.lua
Normal file
@@ -0,0 +1,87 @@
|
|||||||
|
--- @section Timer
|
||||||
|
|
||||||
|
local timer_duration = 1800
|
||||||
|
|
||||||
|
--- Gets initial timer values.
|
||||||
|
--- @within Timer
|
||||||
|
--- @return result table Initial timer values. </br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * progress (number) Clock timer revolution progress (0 to 1).
|
||||||
|
function Timer.get_initial()
|
||||||
|
return {
|
||||||
|
progress = 0,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Sets the number of frames for one full timer revolution.
|
||||||
|
--- @within Timer
|
||||||
|
--- @param frames number Frames per revolution.
|
||||||
|
function Timer.set_duration(frames)
|
||||||
|
timer_duration = frames
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the timer and handles revolution events.
|
||||||
|
--- @within Timer
|
||||||
|
function Timer.update()
|
||||||
|
if not Context or not Context.game_in_progress or not Context.meters or not Context.timer then return end
|
||||||
|
local t = Context.timer
|
||||||
|
local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
|
||||||
|
|
||||||
|
if not in_minigame then
|
||||||
|
t.progress = t.progress + (1 / timer_duration)
|
||||||
|
if t.progress >= 1 then
|
||||||
|
t.progress = t.progress - 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the clock timer indicator as a circular progress bar.
|
||||||
|
--- @within Timer
|
||||||
|
function Timer.draw()
|
||||||
|
if not Context or not Context.game_in_progress or not Context.meters or not Context.timer then return end
|
||||||
|
if Context.meters.hidden and not Context.stat_screen_active then return end
|
||||||
|
|
||||||
|
local cx = 10
|
||||||
|
local cy = 8
|
||||||
|
local r_outer = 5
|
||||||
|
local r_inner = 3
|
||||||
|
local progress = Context.timer.progress
|
||||||
|
|
||||||
|
local fg_color
|
||||||
|
if progress <= 0.25 then
|
||||||
|
fg_color = Config.colors.dark_grey
|
||||||
|
elseif progress <= 0.5 then
|
||||||
|
fg_color = Config.colors.light_blue
|
||||||
|
elseif progress <= 0.75 then
|
||||||
|
fg_color = Config.colors.blue
|
||||||
|
elseif progress <= 1 then
|
||||||
|
fg_color = Config.colors.red
|
||||||
|
end
|
||||||
|
|
||||||
|
local bg_color = Config.colors.white
|
||||||
|
local start_angle = -math.pi * 0.5
|
||||||
|
local progress_angle = progress * 2 * math.pi
|
||||||
|
local r_outer_sq = r_outer * r_outer
|
||||||
|
local r_inner_sq = r_inner * r_inner
|
||||||
|
|
||||||
|
for dy = -r_outer, r_outer do
|
||||||
|
for dx = -r_outer, r_outer do
|
||||||
|
local dist_sq = dx * dx + dy * dy
|
||||||
|
if dist_sq <= r_outer_sq and dist_sq > r_inner_sq then
|
||||||
|
local angle = math.atan(dy, dx)
|
||||||
|
local relative = angle - start_angle
|
||||||
|
if relative < 0 then relative = relative + 2 * math.pi end
|
||||||
|
if relative <= progress_angle then
|
||||||
|
pix(cx + dx, cy + dy, fg_color)
|
||||||
|
else
|
||||||
|
pix(cx + dx, cy + dy, bg_color)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local hand_angle = start_angle + progress_angle
|
||||||
|
local hand_x = math.floor(cx + math.cos(hand_angle) * (r_inner - 1) + 0.5)
|
||||||
|
local hand_y = math.floor(cy + math.sin(hand_angle) * (r_inner - 1) + 0.5)
|
||||||
|
line(cx, cy, hand_x, hand_y, Config.colors.white)
|
||||||
|
end
|
||||||
135
inc/logic/logic.trigger.lua
Normal file
135
inc/logic/logic.trigger.lua
Normal file
@@ -0,0 +1,135 @@
|
|||||||
|
--- @section Trigger
|
||||||
|
local triggers = {}
|
||||||
|
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param trigger table The trigger data table.
|
||||||
|
--- @param trigger.id string Unique trigger identifier.
|
||||||
|
--- @param trigger.duration number Duration in frames before the trigger fires.
|
||||||
|
--- @param[opt] trigger.on_start function Called when the trigger starts. Defaults to noop.
|
||||||
|
--- @param[opt] trigger.on_stop function Called when the trigger fires or is manually stopped. Defaults to noop.
|
||||||
|
--- @param[opt] trigger.repeating boolean If true, trigger restarts after firing. Defaults to false.
|
||||||
|
function Trigger.register(trigger)
|
||||||
|
if not trigger or not trigger.id then
|
||||||
|
trace("Error: Invalid trigger registered (missing id)!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not trigger.duration or trigger.duration <= 0 then
|
||||||
|
trace("Error: Invalid trigger registered (missing or invalid duration)!")
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if not trigger.on_start then
|
||||||
|
trigger.on_start = function() end
|
||||||
|
end
|
||||||
|
if not trigger.on_stop then
|
||||||
|
trigger.on_stop = function() end
|
||||||
|
end
|
||||||
|
if trigger.repeating == nil then
|
||||||
|
trigger.repeating = false
|
||||||
|
end
|
||||||
|
if triggers[trigger.id] then
|
||||||
|
trace("Warning: Overwriting trigger with id: " .. trigger.id)
|
||||||
|
end
|
||||||
|
triggers[trigger.id] = trigger
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param id string The trigger ID.
|
||||||
|
--- @return table|nil result The trigger definition or nil.
|
||||||
|
function Trigger.get_by_id(id)
|
||||||
|
return triggers[id]
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @within Trigger
|
||||||
|
--- @return table result All trigger definitions keyed by ID.
|
||||||
|
function Trigger.get_all()
|
||||||
|
return triggers
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param id string The trigger ID.
|
||||||
|
--- @return boolean active True if the trigger is running.
|
||||||
|
function Trigger.is_active(id)
|
||||||
|
if not Context or not Context.triggers then return false end
|
||||||
|
return Context.triggers[id] ~= nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- If already active, restarts from 0.
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param id string The trigger ID.
|
||||||
|
function Trigger.start(id)
|
||||||
|
if not Context or not Context.triggers then return end
|
||||||
|
local trigger = triggers[id]
|
||||||
|
if not trigger then
|
||||||
|
trace("Error: Cannot start unknown trigger: " .. tostring(id))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
Context.triggers[id] = { elapsed = 0 }
|
||||||
|
trigger.on_start()
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param id string The trigger ID.
|
||||||
|
function Trigger.stop(id)
|
||||||
|
if not Context or not Context.triggers then return end
|
||||||
|
local trigger = triggers[id]
|
||||||
|
if not trigger then
|
||||||
|
trace("Error: Cannot stop unknown trigger: " .. tostring(id))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not Context.triggers[id] then return end
|
||||||
|
|
||||||
|
Context.triggers[id] = nil
|
||||||
|
trigger.on_stop()
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Resets elapsed time to 0 without calling handlers. No-op if inactive.
|
||||||
|
--- @within Trigger
|
||||||
|
--- @param id string The trigger ID.
|
||||||
|
function Trigger.reset(id)
|
||||||
|
if not Context or not Context.triggers then return end
|
||||||
|
if not triggers[id] then
|
||||||
|
trace("Error: Cannot reset unknown trigger: " .. tostring(id))
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not Context.triggers[id] then return end
|
||||||
|
|
||||||
|
Context.triggers[id].elapsed = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Pauses during minigames.
|
||||||
|
--- @within Trigger
|
||||||
|
function Trigger.update()
|
||||||
|
if not Context or not Context.game_in_progress or not Context.triggers then return end
|
||||||
|
|
||||||
|
local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
|
||||||
|
if in_minigame then return end
|
||||||
|
|
||||||
|
local fired = {}
|
||||||
|
for id, state in pairs(Context.triggers) do
|
||||||
|
local trigger = triggers[id]
|
||||||
|
if trigger then
|
||||||
|
state.elapsed = state.elapsed + 1
|
||||||
|
if state.elapsed >= trigger.duration then
|
||||||
|
table.insert(fired, id)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
table.insert(fired, id)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, id in ipairs(fired) do
|
||||||
|
local trigger = triggers[id]
|
||||||
|
if trigger then
|
||||||
|
trigger.on_stop()
|
||||||
|
if trigger.repeating then
|
||||||
|
Context.triggers[id] = { elapsed = 0 }
|
||||||
|
else
|
||||||
|
Context.triggers[id] = nil
|
||||||
|
end
|
||||||
|
else
|
||||||
|
Context.triggers[id] = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
9
inc/map/map.office.lua
Normal file
9
inc/map/map.office.lua
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
Map.register({
|
||||||
|
id = "office",
|
||||||
|
from_x = 60,
|
||||||
|
from_y = 0,
|
||||||
|
width = 30,
|
||||||
|
height = 17,
|
||||||
|
to_x = 0,
|
||||||
|
to_y = 0,
|
||||||
|
})
|
||||||
9
inc/map/map.street.lua
Normal file
9
inc/map/map.street.lua
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
Map.register({
|
||||||
|
id = "street",
|
||||||
|
from_x = 30,
|
||||||
|
from_y = 0,
|
||||||
|
width = 30,
|
||||||
|
height = 17,
|
||||||
|
to_x = 0,
|
||||||
|
to_y = 0,
|
||||||
|
})
|
||||||
@@ -1,26 +1,421 @@
|
|||||||
--luacheck: ignore max_line_length
|
|
||||||
-- <PALETTE>
|
-- <PALETTE>
|
||||||
-- 000:ab53375f574f0101017f2553c3c3c71d2b53fff1e929adff83779d3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
|
-- 000:0404005f574fc2c3c71d2b53fff1e8ab52367e2553ffa30000875129adff83769c00e436fa77a8ff004dc3c3c7ffccaa
|
||||||
-- </PALETTE>
|
-- </PALETTE>
|
||||||
|
-- <TILES>
|
||||||
|
-- 000:00000000c666666006606060c636366006606060c606366006666660c0000000
|
||||||
|
-- 001:0000000006666666060600600666666606000600066666660633633300000000
|
||||||
|
-- 002:0000000066666666006000066666666660060006666666666333363300000000
|
||||||
|
-- 004:1111111111111111111111111111111111111111111111111111111111111111
|
||||||
|
-- 005:1111111111111111111111111111111111111111111111111111111100000000
|
||||||
|
-- 006:0222222200010010033055010130150603305501013015060330550100000000
|
||||||
|
-- 007:2222222001022220601022206001022060201020602201006022201000000000
|
||||||
|
-- 008:0000000003330333033303330333000003330111033301110333011103330111
|
||||||
|
-- 009:0000000033333333333333330000000011100111111001111110011111100111
|
||||||
|
-- 010:0000000033303330333033300000333011103330111033301110333011103330
|
||||||
|
-- 011:111111111111111111111100111110a511110a51111015a51101515111000000
|
||||||
|
-- 012:111111111111111101111111101111115a01111115a011115151011100000111
|
||||||
|
-- 013:1000000004444444044444440444444404444444044444440444444404444444
|
||||||
|
-- 014:0000000144444240444424204444424044442420444442404444242044444240
|
||||||
|
-- 015:0000000004244444024444440424400002444444042424240242424200000000
|
||||||
|
-- 016:000000004444442044444240c004442044444240e424242042424240c0000000
|
||||||
|
-- 017:0000000002424240042424200244444004244440024404400424044002440440
|
||||||
|
-- 018:0000000002424240042424200444424004444420044042400440442004404240
|
||||||
|
-- 019:0222222200010012055016020150660205501602015066020550160200000000
|
||||||
|
-- 020:2222222022221000222203302222013022220330222201302222033000000000
|
||||||
|
-- 021:0333011103330111033301110333011103330111033300000333011103330111
|
||||||
|
-- 022:1110011111100111111001111110011111100111000000001110011111100111
|
||||||
|
-- 023:1110333011103330111033301110333011103330000033301110333011103330
|
||||||
|
-- 024:1111111011111110111111101111111011111110111111101111111011111110
|
||||||
|
-- 025:0444444404444444044444440444444404444444044044440440444404404444
|
||||||
|
-- 026:4444242044444240444424204444424044442420444442404444242044444240
|
||||||
|
-- 027:3333111133331111333311113333111111113333111133331111333311113333
|
||||||
|
-- 028:0424044002440440042404400244444004244440024242400424242000000000
|
||||||
|
-- 029:0440442004404240044044200444424004444420024242400424242000000000
|
||||||
|
-- 030:0000000006666660036060600360666006606060036660600360666003606060
|
||||||
|
-- 031:0222222200010010033033030130130103303303013013010330330300000000
|
||||||
|
-- 032:22222220c10012203033022030130220303302203013022030330220c0000000
|
||||||
|
-- 033:0333011103330111033301110333011103330111033301110333011100000000
|
||||||
|
-- 034:1110011111100111111001111110011111100111111001111110011100000000
|
||||||
|
-- 035:1110333011103330111033301110333011103330111033301110333000000000
|
||||||
|
-- 036:0440444404404444044044440444444404444444044444440444444404444444
|
||||||
|
-- 037:0000000002222222022000220201110202011102020111020220002202222222
|
||||||
|
-- 038:0000000022222220220002202011102020111020201110202200022022222220
|
||||||
|
-- 039:0000000002222222022222220222222202222222022222220222222202222222
|
||||||
|
-- 040:0000000022222220222222202222222022222220222222202222222022222220
|
||||||
|
-- 041:0000000002222222022200000220111102201121020112000201120402012200
|
||||||
|
-- 042:0000000022222220000002201111102021211020000210203430102000430020
|
||||||
|
-- 043:0666606003606060036066600366606003606060066060600360606003666660
|
||||||
|
-- 044:0222222202222222022222220222222202222222000000000001111100011111
|
||||||
|
-- 045:2222222022222220222222202222222022222220000000001111100011111000
|
||||||
|
-- 046:1111111111111111111111111000000002222222022222220222222202222222
|
||||||
|
-- 047:1111111111111111111111110000000022222222222222222222222222222222
|
||||||
|
-- 048:111111111111111111111111c000100022220444e222044422220444e2220444
|
||||||
|
-- 049:1111111111111111111111111100001100222201022222200222222002222220
|
||||||
|
-- 050:1111111011111110111111101111111011111110111111101111111011110000
|
||||||
|
-- 051:1111111111111111111111111111111111111111111111111111111100011111
|
||||||
|
-- 052:0444444404444444044444440444444404444444044444440444444410000000
|
||||||
|
-- 053:4444242044444240444424204444424044442420444442404444242000000001
|
||||||
|
-- 054:0222222202222222022000220201110202011102020111020220002202222222
|
||||||
|
-- 055:2222222022222220220002202011102020111020201110202200022022222220
|
||||||
|
-- 056:0222222202222222022222220222222202222222022222220222222200000000
|
||||||
|
-- 057:2222222022222220222222202222222022222220222222202222222000000000
|
||||||
|
-- 058:0201122202012222020112220201222202201222022022220222000002222222
|
||||||
|
-- 059:2204302022204020202200202000002020222020222220200000022022222220
|
||||||
|
-- 060:5555555555555555555555556666111155555555555555555555555566616666
|
||||||
|
-- 061:5555555555555555555555556666666655551555555515555555655566666611
|
||||||
|
-- 062:0222222202222222022222220222222202222222022222220222222202222222
|
||||||
|
-- 063:2222222222222222222222222222222222222222222222222222222222222222
|
||||||
|
-- 064:22220444e222044422220444e222044422220444e222044422220444e2220444
|
||||||
|
-- 065:0222222002222220020000206022220002222220022222200200002000111100
|
||||||
|
-- 066:5000000004444444044044440440444404404444044044440444444460000000
|
||||||
|
-- 067:0000000544444240444424204444424044442420444442404444242000000001
|
||||||
|
-- 068:0000000001111111011111110111111101111111011111110111111100000000
|
||||||
|
-- 069:0000000011111110111111101111111011111110111111101111111000000000
|
||||||
|
-- 070:5555555555555555555555551111666655555555555555555555555511666111
|
||||||
|
-- 071:000000000222220002222090022209900220999002099d900099199009919790
|
||||||
|
-- 072:0000000022222220222222202222222022220000222011002212000021222220
|
||||||
|
-- 073:5555555555555555555555556611166655555551555555515555555166666111
|
||||||
|
-- 074:0000000001111111000000001111666655555555555555555555555511666111
|
||||||
|
-- 075:0000000011111111000000006611166655555551555555515555555166666111
|
||||||
|
-- 076:0000000011111111000000001111666655555555555555555555555511666111
|
||||||
|
-- 077:0000000011111110000000006611166655555551555555515555555166666111
|
||||||
|
-- 078:1111111111111111111100001110919111101010110191011019191000919190
|
||||||
|
-- 079:1111111111111111000000009191919000000010111110901111101000000090
|
||||||
|
-- 080:09191990c991990209199020c999020209902020c902020200202020c0000000
|
||||||
|
-- 081:0000000002020200202020200200022020002220000222202022222002222220
|
||||||
|
-- 082:5555555555555055555501056666010155550105555501055555010566610106
|
||||||
|
-- 083:5555555555555555000000000222222202222222022222220222222202222222
|
||||||
|
-- 084:5555555555555555000000002222222022222220222222202222222022222220
|
||||||
|
-- 085:5555000055500220550202206022022002220220022202200222022002220220
|
||||||
|
-- 086:1000000110333301103333011033330110333301103333011033330110333301
|
||||||
|
-- 087:3010101033331111333311113333111111113333111133331111333311113333
|
||||||
|
-- 088:3333101033331090333310103333109011113010111010901110201011101090
|
||||||
|
-- 089:2222222022222220222222202222222022222220222222202222222022222220
|
||||||
|
-- 090:5555550055555022555502226611022255550222555502225555501266666100
|
||||||
|
-- 091:0005010522200105222201052222010622220105222201052210505500066111
|
||||||
|
-- 092:5000000002222222022222220222222202222222022222220222222202222222
|
||||||
|
-- 093:0222022002220220022202200222022002220220022202200222022002220220
|
||||||
|
-- 094:1033330110333301103333011033330110333301103333011033330110000001
|
||||||
|
-- 095:3333101033331090333310103333109011113010111130901111301011113000
|
||||||
|
-- 096:00000000c111111100000000c106666601051555c105155501056555c0066611
|
||||||
|
-- 097:0000000011111110000000006666101055555010555550105555501066616000
|
||||||
|
-- 098:5555555555555550555555056666116655550055555500555555655566666611
|
||||||
|
-- 099:0555555500555555050555550661111105500555115005550055555500616666
|
||||||
|
-- 100:0222222202222222022222220000000000000000501055555010555560006666
|
||||||
|
-- 101:2222222022222220222222200000000000000000555501055555010566660001
|
||||||
|
-- 102:0222022002220220022202200222022002220220022202200222022012220220
|
||||||
|
-- 103:1000000103333330033333300333333003333330033333300333333010000001
|
||||||
|
-- 104:5500000050222222022222220222222202222222022222220222222202222222
|
||||||
|
-- 105:0222222222222222222222222222222222222222222222222222222222222222
|
||||||
|
-- 106:1222000012201110120111101011111001111110011111100111111001111110
|
||||||
|
-- 107:0000000001111111011111110111111101111111011111115000000066000066
|
||||||
|
-- 108:0000000011111111111111111111111111111111111111110000000066666611
|
||||||
|
-- 109:1111111011111110111111101111111011111110111111100000000566000066
|
||||||
|
-- 110:1111111111111111111111111111010011101044111010441110104400000010
|
||||||
|
-- 111:1111111111111111111111110011111144011111440111114401111110000000
|
||||||
|
-- 112:11111111111111111111111111111111111111111111111111110111c0004000
|
||||||
|
-- 113:3333104433331044333310003333111111113333111133331111333311113333
|
||||||
|
-- 114:4403111144031111000311113333111111110000111044441104444411014444
|
||||||
|
-- 115:3304440133044401330444013304440100104033440103334440333344103333
|
||||||
|
-- 116:3330111133020000330124243330111111110111111130111111301111113300
|
||||||
|
-- 117:1103111100401111242011111240111111203333124033331120333300013333
|
||||||
|
-- 118:1111111100000000033333330333333303333333033333330000000011111111
|
||||||
|
-- 119:1111111100000000333333303333333033333330333333300000000011111111
|
||||||
|
-- 120:1a12222222a222222212222222a222222212222222a222222212222222222222
|
||||||
|
-- 121:1a8b888822888b8b228b888822b8bb8b22888b88228b88882288b88b228b8b88
|
||||||
|
-- 122:8b8b8888b8b88b8bb88b888888b8bb8b8b888b8888bb88888b88b88bb88b8b88
|
||||||
|
-- 123:8b8b888800000000055555550555555500000000055555550555555500000000
|
||||||
|
-- 124:8b8b888800000000555555555555555500000000555555555555555500000000
|
||||||
|
-- 125:8b8b888800000000555555505555555000000000555555505555555000000000
|
||||||
|
-- 126:0000000007777777070000000703333307033333070333330703333307033333
|
||||||
|
-- 127:0000000077777777000000003333333033333330333333303333333033333330
|
||||||
|
-- 128:000000007777777700000000e222222222222222e222222222222222e2222222
|
||||||
|
-- 129:0000000077777770000000702222207022222070222220702222207022222070
|
||||||
|
-- 130:3000000300ffff000ddddff00dddddf00dddddf00dddddf000dddd0000000000
|
||||||
|
-- 131:0555555505555555055555550555555500000000050b88880508b88b000b8b88
|
||||||
|
-- 132:555555555555555555555555555555550000000088bb88888b88b88bb88b8b88
|
||||||
|
-- 133:555555505555555055555550555555500000000088bb80508b88b050b88b8000
|
||||||
|
-- 134:0703333307033333070333330703333307033333070333330703333307033333
|
||||||
|
-- 135:3333333033333330333333303333333033333330333333303333333033333330
|
||||||
|
-- 136:2222207022222070222220702222207022222070222220702222207022222070
|
||||||
|
-- 137:4444444444444444444444444444444444444444444444444444444444444444
|
||||||
|
-- 138:4442222244422222444222224442222244422222444222224442222244422222
|
||||||
|
-- 139:0000000000bbbb0008888bb0088888b0088888b0088888b00088880030000003
|
||||||
|
-- 140:0000000007777777076666770767776707677776076777760767777607766667
|
||||||
|
-- 141:0000000077777770777777707777777077777770777777777677777777777777
|
||||||
|
-- 142:0000000066666666666666666666666600000000777777777777777777777777
|
||||||
|
-- 143:0000000066666070666660706666607000000070777777707777777077777770
|
||||||
|
-- 144:1a80088be2800b8822800888e280088b22800b88e220022221a001a2ea100a12
|
||||||
|
-- 145:88888888b88b8b888b8888b8888b888888888b8b12222222a1a1a1a21a1a1a12
|
||||||
|
-- 146:0776777707767777077677770776777707677777076777770777777700000000
|
||||||
|
-- 147:7677666676777776767777677677767767776777677666667777777700000000
|
||||||
|
-- 148:7766667777777677777767767776777677677776766666767777777700000000
|
||||||
|
-- 149:7667777067767770777767706666677077776770777767707777777000000000
|
||||||
|
-- 150:2220022222200222222002222220022222200222222002222220022222200222
|
||||||
|
-- 151:1a12222222a222222212222222a222222212222222222222a1a1a1a21a1a1a12
|
||||||
|
-- 152:2222222222222222222222222222222222222222444444444444444444444444
|
||||||
|
-- 153:222002222220022222200222222002222220022212200222a000000200000000
|
||||||
|
-- 154:222222222222222222222222222222222222222212222222a1a1a1a21a1a1a12
|
||||||
|
-- 155:11111000111100331110a033110a903310a9a0330a9a903309a9a0330a9a9033
|
||||||
|
-- 156:0000000033333333333333333333333333333333333333333333333333333333
|
||||||
|
-- 157:000000000a9a9a9a09a9a9a90a9a9a9a09a9a9a90a9a9a9a09a9a9a90a9a9a9a
|
||||||
|
-- 158:001111119a001111a9a904449a9a9004a9a9a9a09a9a9a9aa9a9a9a99a9a9a9a
|
||||||
|
-- 159:111111111111111111111111111111111111111100111111090111110a900111
|
||||||
|
-- 160:1111111111111111444444444444444444444444444444441111111111111111
|
||||||
|
-- 161:09a9a0330a9a903309a9a0330000000003333333033333330333333303333333
|
||||||
|
-- 162:3333333333333333333333330000000033333333333333333000000301111110
|
||||||
|
-- 163:3333333333333333333333330000000033333333333333333333333333333333
|
||||||
|
-- 164:09a9a9a90a9a9a9a09a9a9a90000000003333333033333330333333303333333
|
||||||
|
-- 165:a9a9a9a99a9a9a9aa9a9a9a90000000033333333333333333333333333333333
|
||||||
|
-- 166:09a9a0110a9a9a0109a9a9a00000000033333333333333333000000301111110
|
||||||
|
-- 167:1111111111111111111111110011111133001111333301113333300133333330
|
||||||
|
-- 168:0333333003333301033333010333330103333301000000011111111111111111
|
||||||
|
-- 169:1100001110555501055005500506605005066050055005501055550111000011
|
||||||
|
-- 170:0333333310333333103333331033333310333333100000001111111111111111
|
||||||
|
-- 171:0333333303333333033333330333333303333333000000001111111111111111
|
||||||
|
-- 172:3333333033333301333333013333330133333301000000011111111111111111
|
||||||
|
-- 173:0333333010333330103333301033333010333330100000001111111111111111
|
||||||
|
-- 174:111111111111111111111111111111111111111112222222a1a1a1a21a1a1a12
|
||||||
|
-- 175:1111111111111111111111111111111111111111444444444444444444444444
|
||||||
|
-- 176:00000000c111111001101010c131311001101010c101311001111110c0000000
|
||||||
|
-- 177:0000000001111111010100100111111101000100011111110133133300000000
|
||||||
|
-- 178:0000000011111111001000011111111110010001111111111333313300000000
|
||||||
|
-- 179:11111111111111111111111111111111111100001110b161110b100010810101
|
||||||
|
-- 180:1111111111111111111111111111111101111111b01111110001111101011111
|
||||||
|
-- 181:111111111000111000880110080880100b08801008b080100b80801010b80010
|
||||||
|
-- 182:081b01010081b00011001b1b11110000111111111111110111111080111108b0
|
||||||
|
-- 183:01011111000111111b0111110011111111111111111111111111111111111111
|
||||||
|
-- 184:1111111111111100111110081111108011111010111110811111101811111101
|
||||||
|
-- 185:110b80100110801080110000b80111108b80111008b801100b1b011080b18010
|
||||||
|
-- 186:11108b801108b801008b80111100011111111111111111101111100111110818
|
||||||
|
-- 187:1111111111111111111111111111111111111111000111118001111108011111
|
||||||
|
-- 188:0000000004444444040010040440404404404004044040440440400404444444
|
||||||
|
-- 189:0000000044444444044001000440440404400404044044040040040444444444
|
||||||
|
-- 190:0000000044444444404040044040404044004004444040444000404444444444
|
||||||
|
-- 191:0000000044444444400410444044044440040004404444044004001444444444
|
||||||
|
-- 192:0000000044444440444444404444444044444440444444404444444044444440
|
||||||
|
-- 193:0000000002222222020000000200000002000000020000000200000002000000
|
||||||
|
-- 194:0000000022222222000000000000000000000000000000000000000000000000
|
||||||
|
-- 195:0000000022222220000000100000001000000010000000100000001000000010
|
||||||
|
-- 196:3333999933339999333399993000000002222222000000000444444404111111
|
||||||
|
-- 197:3333999933339999333399990000000922222203000000004440d6d011201110
|
||||||
|
-- 198:3333999933339999333399993333999999993333999933339999333399993333
|
||||||
|
-- 199:0000000001111110031010100310111001101010031110100310111003101010
|
||||||
|
-- 200:1111110811111101111111101111111011111111111111111111111111111111
|
||||||
|
-- 201:180b8010810180101810b0108180101008180010108100101108101011108010
|
||||||
|
-- 202:111081801110180811018081110810b8101801801080b8011008101100100111
|
||||||
|
-- 203:8b011111b8011111801111110111111111111111111111111111111111111111
|
||||||
|
-- 204:0440000404404444044040040440440404440014044444440444444404444444
|
||||||
|
-- 205:4001404404404004000040400440404404404044444444444444444444400000
|
||||||
|
-- 206:4040041000404404404004004040444440400400444444444404444400044444
|
||||||
|
-- 207:4444000044440222044402220444022214440222444402224444000044444444
|
||||||
|
-- 208:00000040e222204022222040e222204022222040e22220400000004044444440
|
||||||
|
-- 209:0200000002000000020000000200000002000000020000000200000002000000
|
||||||
|
-- 210:0000001000000010000000100000001000000010000000100000001000000010
|
||||||
|
-- 211:0444444404111111044444440411111104444444000000000111111100000000
|
||||||
|
-- 212:4440222011201110444024201120444044402420000000001111111000000000
|
||||||
|
-- 213:0111101003101010031011100311101003101010011010100310101003111110
|
||||||
|
-- 214:1000000000606000060606060000000010565656106565651106565611100000
|
||||||
|
-- 215:0000000100606060060606000000000055555501555555015555501100000111
|
||||||
|
-- 216:0444444404444044044404040440440004404404044044440444444400000000
|
||||||
|
-- 217:4404444440444444044444404444440444444440444444444444444400000000
|
||||||
|
-- 218:4404444440444004044404404444044400004440444444444444444400000000
|
||||||
|
-- 219:4444440044444402404444000044441044044444444444104444444400000000
|
||||||
|
-- 220:0000444022204440000044401101444000444440440144404444444000000000
|
||||||
|
-- 221:0200000002000000020000000200000002000000020000000211111100000000
|
||||||
|
-- 222:0000000000000000000000000000000000000000000000001111111100000000
|
||||||
|
-- 223:000000000000000000000000000000000000000000000000111dd11100000000
|
||||||
|
-- 224:00000010c000001000000010c000001000000010c000001011111110c0000000
|
||||||
|
-- 225:3333333333333333333333333333333313131313313131311313131331313131
|
||||||
|
-- 226:0203333302033333020333330203333302031313020131310203131300013131
|
||||||
|
-- 227:3333302033333020333330203333302013131020313130201313102031313000
|
||||||
|
-- 228:0000000011111111111111111111111111111111111111111111111100000000
|
||||||
|
-- 229:3000000004444444044044440440444404404444044044440444444430000000
|
||||||
|
-- 230:0000000344444240444424204444424044442420444442404444242000000001
|
||||||
|
-- 231:333333303333330033333090333309901310999031099d901099199009919790
|
||||||
|
-- 232:3333333333333333333333333333333313130000313011001313000331313131
|
||||||
|
-- 233:0000000002222222022222220222200202220440022204440220444402204414
|
||||||
|
-- 234:0000000022222220100001202100002002222220400222204440022044444020
|
||||||
|
-- 235:3333333333333033333301033333010313130103313101011313010331310101
|
||||||
|
-- 236:0204414402200441022220040222222002222222022222220222200002220111
|
||||||
|
-- 237:1444402044140220444402204144022000402220220222200222222010222220
|
||||||
|
-- 238:3333330033333022333302223333022213130222313102221313101231313100
|
||||||
|
-- 239:0003010322200103222201032222010322220103222201012210101300013131
|
||||||
|
-- 240:02220111c222001102220000c222033302220333c222200002222222c2222222
|
||||||
|
-- 241:1002222001202220002022203002222031222220022222202222222022222220
|
||||||
|
-- 242:3333333333333330333333033333113313130013313100311313131331313131
|
||||||
|
-- 243:0333333300333333030333330331133303100313113001310013131300313131
|
||||||
|
-- 244:022222200222220002222090022209900220999002099d900099199009919790
|
||||||
|
-- 245:2222222022222220222222202222222022220000222011002212000021222220
|
||||||
|
-- 246:0000000001111111000000000103333301031313010131310103131300013131
|
||||||
|
-- 247:0000000011111110000000003333301013131010313130101313101031313000
|
||||||
|
-- </TILES>
|
||||||
|
-- <SPRITES>
|
||||||
|
-- 002:00000000000000000000444400044444000444440044ffff004fffff004f3333
|
||||||
|
-- 003:0000000000000000441600004242600044241000ff426000fff4100033f26000
|
||||||
|
-- 004:00000333000035550003655500365555003555ff00356fff00365f3f00355fff
|
||||||
|
-- 005:33000000553000005563000055563000ff553000fff53000f3f63000fff53000
|
||||||
|
-- 008:0000005a00005a55000055a50000a55a00005a5700005533000575f30000757f
|
||||||
|
-- 009:55a50000a55a50005a55a00057555500fff7a5003f335a00fff3f500fffffa00
|
||||||
|
-- 016:0000000000000000000000000000003000000353000035350003535100353535
|
||||||
|
-- 017:0000000000000000000000003000000053300000151300005151300015151300
|
||||||
|
-- 018:004f99ff000fffff0000ff3300000fff00003666000355550035652503163555
|
||||||
|
-- 019:99f41000fff26000ff600000f600000063300000555330005555530055535530
|
||||||
|
-- 020:00356f6f003655f60365511f3653122f3531222f363221220532232203322322
|
||||||
|
-- 021:f6f530006f563000f1156300f2215300f2226300221233002232130022121300
|
||||||
|
-- 022:000000000000005100000155000055150000157f0000551300057f3f00017fff
|
||||||
|
-- 023:00000000555000005155000015515000ff7f5100ff31f200fff3ff0033fff200
|
||||||
|
-- 024:0000057f00000005000000050000559900055911005599110055119900551199
|
||||||
|
-- 025:f3ff5000fff500005f5000004415100077995100449915007711955044119550
|
||||||
|
-- 026:00000000000001330001331300031333001333330031f7f7001133390031999f
|
||||||
|
-- 027:0000000013310000131330003333130033333100f7f113003337310099975300
|
||||||
|
-- 028:000000000000000000000a77000057770005777700577777005775a50077a7ff
|
||||||
|
-- 029:0000000000000000777a0000777750007777750077777750a5a57750fff7a770
|
||||||
|
-- 030:000000000000051500001151000555550001517f000557ff0001ff3f0007ff1f
|
||||||
|
-- 031:00000000150000005110000055500000f7110000ff750000f3f10000f1f50000
|
||||||
|
-- 032:0033535100353533003351ff00351f3f0003ff3f0003ffff00003ff3000323ff
|
||||||
|
-- 033:5555530033555300ff155300f3f15300f3ff3000ffff30003ff30000ff323000
|
||||||
|
-- 034:036135250316355503613525031633110333331103f333330333333300033333
|
||||||
|
-- 035:55565530555355305556553013335530133333303333ff303333333033330000
|
||||||
|
-- 036:00322322003223330033331a003ff31a003ff3a1003333a100003a1a00003a1a
|
||||||
|
-- 037:223213003332130011133300111f300011133000111300001113000011130000
|
||||||
|
-- 038:000007ff0001117f0016171f0155175501561755155117555f7157555ff15755
|
||||||
|
-- 039:fffff700333f2000ffff7100555571105555716155557111555575ff555575ff
|
||||||
|
-- 040:005599110055991100ff533300fff511007fff110007f5110000311300003113
|
||||||
|
-- 041:479915504499155047333f7014113ff011113f70111130003311300003113000
|
||||||
|
-- 042:0035777f0001776600005777000000550088885508bbb84508bbb8448bb8b844
|
||||||
|
-- 043:77775300677500007750000055880000558b8000548bb800228bbb80428b8b80
|
||||||
|
-- 044:005a7f3f0057ff3f07f7ffff07757fdf077a57fd0575357f005a66a70006aa6f
|
||||||
|
-- 045:ff3f7a50ff3ff750fffff777ffdf7577ddf75a77ff75157577a66a50ff6aa600
|
||||||
|
-- 046:0005ffff00005ff3000005ff0017775500242777002121710024277100212171
|
||||||
|
-- 047:fff500003f500000f50000005771000077720000171200001772000017120000
|
||||||
|
-- 048:00323123003231430032314300313339000f3333000033300000333000033330
|
||||||
|
-- 049:324303003443030034430300933313003333f000033300000333000003333000
|
||||||
|
-- 050:0003333000033330000333300003333000053530003311300031113000333330
|
||||||
|
-- 051:3333000033330000333300003333000035350000311330003111300033333000
|
||||||
|
-- 052:000031a1000031a100003a1a00003a1a00003333000003f3000003f300000330
|
||||||
|
-- 053:111300001113000011130000111300003333000003f3000003f3000003300000
|
||||||
|
-- 054:5ff7646607f59999000991330003993000099130000133300001221000011100
|
||||||
|
-- 055:666646ff999993f7339913000039930000991300001333000012210000111000
|
||||||
|
-- 056:0000311300003113000031130000311300003113000033330000165100001111
|
||||||
|
-- 057:0311300003113000031130000311300003113000033330000165100001111000
|
||||||
|
-- 058:8888b8445f78b8445f58884405031330000331300003133000053550000577f0
|
||||||
|
-- 059:218b8880428b87f5218885f5031330500331300003133000053550000577f000
|
||||||
|
-- 060:0056aa66001f6aaa001fa666007f6aaa00006aaa0000a666000007d7000001d1
|
||||||
|
-- 061:666aa650aaaa6f106666af10aaaa6f70aaaa60006666a000007d7000001d1000
|
||||||
|
-- 062:0024277700ff611100fff333005f533300003333000033300000333000001110
|
||||||
|
-- 063:77720000116f0000335ff000333f000033300000333000003330000001110000
|
||||||
|
-- 064:00000000000000000000011100003311000111170003317f000117ff00553333
|
||||||
|
-- 065:0000000000000000110000001110000077110000ff710000ff77000013330000
|
||||||
|
-- 066:00000000000000330000033300003333000033f7000035ff000535ff0007f333
|
||||||
|
-- 067:0000000030000000333300003333000037f30000ffff0000ffff0000f333f000
|
||||||
|
-- 068:000000000000000000000000000000000000000000000122000012440001447f
|
||||||
|
-- 069:00000000000000000000000000000000000000002210000044210000f7441000
|
||||||
|
-- 070:000000000000000000000333000038880003888800388881038388310338835f
|
||||||
|
-- 071:00000000000000003330000088880000883380003355380016665300f7ff7300
|
||||||
|
-- 072:0000000000000000000000550000055500005577000057ff00007f55000fff33
|
||||||
|
-- 073:0000000000000000555550005555550077777550ffffff507f755f703f333fff
|
||||||
|
-- 074:0000000000000011000001130000113100011313000131310013137c003131ff
|
||||||
|
-- 075:000000001110000013110000313110001313100031313100ffff7100fffff100
|
||||||
|
-- 076:0000000000000055000005550000055500005577000057ff0007ff55000fff99
|
||||||
|
-- 077:0000000055550000555550005555500075775500fffff5005f555f703f993ff0
|
||||||
|
-- 078:0000000000000000000000000000000000001111000014440000144400001555
|
||||||
|
-- 079:0000000000000000000000000000000011100000441000004410000055100000
|
||||||
|
-- 080:0077533f000ff77f0005fff500005ff70000015f0005f315005ff3ff00ff3333
|
||||||
|
-- 081:f33f0000f77f00005ff000007f500000f500000053f00000f3f50000333f0000
|
||||||
|
-- 082:000fff330005ffff000057f50000007f000333350031313f0031313303113133
|
||||||
|
-- 083:ff33f000ffff100055f10000ff70000055330000ff3130003331300033311300
|
||||||
|
-- 084:000447ff000fffff0007f33f000ff11f000f7fff0000ff750000042400001142
|
||||||
|
-- 085:ff744000ffff1000f33f7000f11f5000fff7f00057ff00004240000044110000
|
||||||
|
-- 086:038383390338833b038383130338337f0383835f003838350003838300003333
|
||||||
|
-- 087:99539900bb33bb0099513900fffff530ff66f1007fff53001555310033333000
|
||||||
|
-- 088:000f7ff300005fff000007ff0000007f0000021f000024410002444400124244
|
||||||
|
-- 089:fff3ff7ff1ffff50fffff700111f7000ffff1000111142004244442042442410
|
||||||
|
-- 090:005f5733005f1f2300015fff0000077f00011117001244210144414201421444
|
||||||
|
-- 091:ff33f500ff23f500fffff00011ff500077710000112410004442410042441410
|
||||||
|
-- 092:00005fff000005ff0000001f0000000100000114000018140000181400018114
|
||||||
|
-- 093:fffff500111f5000fff500001110000042411000424180004241810042411100
|
||||||
|
-- 094:00001fff00001f3f0000cf3f0000cfff00000cf3000023cc000131ff001f1f11
|
||||||
|
-- 095:ff1000003f1000003ff00000fff00000fc000000c3200000f13100001f1f1000
|
||||||
|
-- 096:00ff33330033133305f333330ff31333033333330f5313330ff1311107f13333
|
||||||
|
-- 097:333f0000333f5000333f5000333ff000333330003335f500111ff5003337f000
|
||||||
|
-- 098:03113133031131330333313303113131033331320555313107ff313307ff3131
|
||||||
|
-- 099:333113003331130033333300213113004233330021317f0033317f5001317500
|
||||||
|
-- 100:0002441400244441024444240242442414424424144144241441442414414424
|
||||||
|
-- 101:4144210014444200424444204244422042444241424441414244414142444141
|
||||||
|
-- 102:000333330033a3530032a353003a332303a23333032a333303a23333032a3333
|
||||||
|
-- 103:3333300055353300553533002232323033333130333332303333313333333233
|
||||||
|
-- 104:001441440014424400144144001441240017f311001ff133001fff330007f333
|
||||||
|
-- 105:4244142042442410424414204244122012113f7031333ff033333ff030333f00
|
||||||
|
-- 106:01421444014414440142144431421444011111110fff1a5a0ff755a505755a51
|
||||||
|
-- 107:44441410424414104444141042441410111111105a5a55f5a5a5a5f5111a5170
|
||||||
|
-- 108:0001181400018114000118140001811300011333005fff33000f773300055333
|
||||||
|
-- 109:424181104241181042418110222318101113310033335ff03333f77033335500
|
||||||
|
-- 112:0553333300033330000333000033330000333300003333000011110000121200
|
||||||
|
-- 113:3330000033300000333000003330000033300000333000001111000012120000
|
||||||
|
-- 114:05f5313103003131033311310311113103111131003111300003333000012120
|
||||||
|
-- 115:0131130001311300013113000131130001311300003113000033330000121200
|
||||||
|
-- 116:0fff242407f72211005544200002442000024420000244200002222000024440
|
||||||
|
-- 117:424441f1112227f1024425500244200002442000024420000222200002444000
|
||||||
|
-- 118:0333333307ff333307f733330070333000003330000033300000111000001110
|
||||||
|
-- 119:33333575333331f1333335750033300000333000003330000011100000111100
|
||||||
|
-- 120:0000033300000333000003330000033300000333000003330000033300000111
|
||||||
|
-- 121:0033300000333000003330000033300000333000003330000033300010111100
|
||||||
|
-- 122:005015a100001a51000015a100001a51000015a1000022510000924900009999
|
||||||
|
-- 123:0315a150001a51000015a100001a51000015a100002251000092490000999900
|
||||||
|
-- 124:0000033300000333000003330000033300000333000003330000033300000111
|
||||||
|
-- 125:0333000003330000033300000333000003330000033300000333000000111000
|
||||||
|
-- 129:0000000000000000000000000000000000000000011515101151515151515151
|
||||||
|
-- 144:0000000500000015000000150000057f000005ff0000017f0000331700073331
|
||||||
|
-- 145:1ffffff7ff0fff0fff1fff1fffffffffff7555fffffffffffff111ff57fffff7
|
||||||
|
-- 146:1000000071000000f5000000ff000000ff500000ff5000007513100051333700
|
||||||
|
-- 160:0077333303331333333313333331333333313333355133335ff513335ff71111
|
||||||
|
-- 161:1111111133333333333337333333373333333733333337333333373311117711
|
||||||
|
-- 162:133337003733133077731330333331333333313333333155333337ff1111175f
|
||||||
|
-- 176:0775333300031333000333130000333300001333000033330000033300000111
|
||||||
|
-- 177:3335773333333533333333331313131333333333300000033000000310000001
|
||||||
|
-- 178:3333357533331000331300001333000033310000333300003331000011110000
|
||||||
|
-- </SPRITES>
|
||||||
|
-- <MAP>
|
||||||
|
-- 000:ffffffffff0010201020102010201020102010201020102000ffffffffff40404040404087f3f3f3f397a7b7c7d7a7e7f70818a7b7c7d7a7b7c7d7a70b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 001:ffffffffff0040404040404040404040404040404040404000ffffffffff40404040404087f3f3f3f328a7384858a76878f388a7384858a7384858a70b40403b4b4040404040404040404040404040404040404040404040400b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 002:ffffffffff00406070408090a040b0c0d0e0f001f001112100ffffffffff984098409840a8f3f3f3f3b8a7a7a7a7a7c8d8e8f8a7a7a7a7a7a7a7a7a70b405b6b7b4040404040404040404040404040d0e0f001f001f00111210b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 003:ffffffffff004031414051617140814091a1b1b1b1b1c1d100ffffffffff984098409840a8f3f3f3f3091919191919293949591919191919191919190b8b9babbb4040cbdbebfb0c401c2c2c2c3c4091a14c5c6c6c6c6cc1d10b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 004:ffffffffffe140f1024012223240814042a15262728292a2e1ffffffffff984098409840a8f3f3f3f369f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f37c8c9cacbc7282ccdcecfc0d401d3030302d4042a13d4d7282728292a27c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 005:ffffffffffb240c2d240e2f203132333435363738393a3b3b2ffffffffff984098409840a8f3f3f3f369f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f35d406d7d40e3958d9dadbdcd40ddedfded0e404353839383938393a3b35d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 006:ffffffffffe1c3d3c3d3e3f30414c3d32434445410201020e1ffffffffff404040404040798989898999a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a97c1e1e1e1e44542e1e1e1e3e1e444e4e4e541e243444544454445444547c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 007:ffffffffffb264748494a4b4c4d46494649464940040e4f4b2ffffffffff4040404040404040404040404040404040404040404040404040404040405d1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 008:ffffffffffe1c30515d325d33545c3d355d3c3d365b17585e1ffffffffff4040404040404098989898404040404040404040404040404040404040407c1e7e8e1e1e1e9eae1ebe1e1e1e1e1e1e1e1e72821ebe1e72821ebe1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 009:ffffffffffb264e395a5b594e39564c5d5946494e5b1b1f5b2ffffffffff4040404040404040404040404040404040404040404040404040404040405d1e05151ebe1ecedeeefe1e1e1e1e1e1e1e1ee395eefe1ee395eefe1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 010:ffffffffffe1c306162636d34656c395d5d3c3d376b1b1b1e1ffffffffff404040404040409898989840b9c9c9d9e9f90a0a0a0a4040400a0a0a0a407c1ee395eefe1e0f1f2f3f1e1e1e1e1e1e1e1ee3952f3f1ee3952f3f1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 011:ffffffffffb264946494649464948696a694649410201020b2ffffffffff4040404040404040404040401a2a3a4a5a6a7a40404040404040404040405d1ee3952f3f1e4f5f1ebe1e1e1e1e1e1e1e1ee3951ebe1ee3951ebe1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 012:ffffffffffe1c37282d3c3d3c3d3b6c6d6d3c3d300e6f607e1ffffffffff4040404040404098989898408a9aaabaca9ada40404040404040404040407c1e4f5f1ebe1e0515eefe1e1e1e1e1e1e1e1ee395eefe1ee395eefe1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 013:ffffffffffb264e395946494649464946494649465172737b2ffffffffffeaeaeaeaeaeaeafafafafaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaea5d1e0515eefe1e6f7f2f3f1e1e1e1e1e1e1e1e6f7f2f3f1e6f7f2f3f1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 014:ffffffffffe1c34454d3c3d3c3d3c3d3c3d3c3d3e5b14757e1fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f37c1e6f7f2f3f1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 015:ffffffffffb2649464946494649464946494649476b1b1b1b2fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f35d1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- 016:ffffffffff0010201020766777001020102010201020102000fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f30b1b2b1b2b7667776777761b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
-- </MAP>
|
||||||
-- <SFX>
|
-- <SFX>
|
||||||
-- 000:060006400600064006000640060006400600060006000600060006000600060006000600060006000600060006000600060006000600060006000600300000000900
|
-- 000:060006400600064006000640060006400600060006000600060006000600060006000600060006000600060006000600060006000600060006000600300000000900
|
||||||
-- 016:05000500050005400540054005700570057005400540054005700570057005c005c005c005c005c005c005c005c005c005c005c005c005c005c005c0470000000000
|
-- 016:00000000000000400040004000700070007000400040004000700070007000c000c000c000c000c000c000c000c000c000c000c000c000c000c000c0470000000000
|
||||||
-- 017:040004000400040004000400046004600460046004600460146024c034c054c064c084c0a4c0b4c0c4c0c4c0d4c0d4c0e4c0f4c0f4c0f4c0f4c0f4c0400000000000
|
-- 017:000000000000000000000000006000600060006000600060106020c030c050c060c080c0a0c0b0c0c0c0c0c0d0c0d0c0e0c0f0c0f0c0f0c0f0c0f0c0400000000000
|
||||||
-- 018:04c004c004c004c004c004c0046004600460046004600460240034005400640084009400a400b400c400d400d400e400e400e400f400f400f400f400300000000000
|
-- 018:00c000c000c000c000c000c0006000600060006000600060200030005000600080009000a000b000c000d000d000e000e000e000f000f000f000f000500000000000
|
||||||
-- 019:0400040004000400040004d014d014d024d034d054d074d094d0b4d0c4d0e4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0f4d0400000000000
|
-- 019:0000000000000000000000d010d010d020d030d050d070d090d0b0d0c0d0e0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0500000000000
|
||||||
-- 020:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900500000000000
|
-- 020:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900500000000000
|
||||||
-- 021:01000100010001000100f10001100110011001100110f11001200120012001200120f1201130113011302130213021302130313041308130a130d130380000000000
|
-- 021:01000100010001000100f10001100110011001100110f11001200120012001200120f1201130113011302130213021302130313041308130a130d130580000000000
|
||||||
-- 032:010001100100011001000110010001100100010001000100010001000100010001000100010001000100010001000100010001000100010001000100301000000800
|
-- 032:010001100100011001000110010001100100010001000100010001000100010001000100010001000100010001000100010001000100010001000100400000000800
|
||||||
-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
||||||
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
|
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
|
||||||
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
|
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
|
||||||
|
-- 048:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900400000000000
|
||||||
|
-- 056:4100510061406140717081709100b100c100d100e100e100e100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f10058a000000600
|
||||||
-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
||||||
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100100000080800
|
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100500000080800
|
||||||
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000400000000000
|
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000500000000000
|
||||||
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
|
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
|
||||||
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
|
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
|
||||||
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
|
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
|
||||||
-- 063:00b000100000000000000000100060009000b000c000d000d000e000e000e000f000f000f000f000f000f000f000f000f000f000f000f000f000f000405000000000
|
-- 063:00b000100000000000000000100060009000b000c000d000d000e000e000e000f000f000f000f000f000f000f000f000f000f000f000f000f000f000200000000000
|
||||||
-- </SFX>
|
-- </SFX>
|
||||||
-- <WAVES>
|
-- <WAVES>
|
||||||
-- 000:bcceefceedddddc84333121268abaa99
|
-- 000:bcceefceedddddc84333121268abaa99
|
||||||
@@ -34,280 +429,14 @@
|
|||||||
-- 008:0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f
|
-- 008:0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f
|
||||||
-- 009:fff000fff000fff000fff000fff000ff
|
-- 009:fff000fff000fff000fff000fff000ff
|
||||||
-- </WAVES>
|
-- </WAVES>
|
||||||
-- <TILES>
|
-- <PATTERNS>
|
||||||
-- 000:2222222223333332233232322353533223323232232353322333333222222222
|
-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
|
||||||
-- 001:2222222223333333232322322333333323222322233333332355355522222222
|
-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
|
||||||
-- 002:2222222233333333223222233333333332232223333333333555535522222222
|
-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
|
||||||
-- 003:2222222223333333232322322333333323222322233333332355355522222222
|
-- 004:49998d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000
|
||||||
-- 004:2222222233333333223222233333333332232223333333333555535522222222
|
-- 005:400881000000000881000000000881000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000
|
||||||
-- 005:2222222223333333232322322333333323222322233333332355355522222222
|
-- </PATTERNS>
|
||||||
-- 006:2222222233333333223222233333333332232223333333333555535522222222
|
-- <TRACKS>
|
||||||
-- 007:2222222223333333232322322333333323222322233333332355355522222222
|
-- 000:1000012000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ff
|
||||||
-- 008:2222222233333333223222233333333332232223333333333555535522222222
|
-- 001:581000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
-- 009:2222222223333333232322322333333323222322233333332355355522222222
|
-- </TRACKS>
|
||||||
-- 010:2222222233333333223222233333333332232223333333333555535522222222
|
|
||||||
-- 011:2222222223333333232322322333333323222322233333332355355522222222
|
|
||||||
-- 012:2222222233333333223222233333333332232223333333333555535522222222
|
|
||||||
-- 013:2222222223333333232322322333333323222322233333332355355522222222
|
|
||||||
-- 014:2222222233333333223222233333333332232223333333333555535522222222
|
|
||||||
-- 015:2222222223333333232322322333333323222322233333332355355522222222
|
|
||||||
-- 016:2222222223333332233232322353533223323232232353322333333222222222
|
|
||||||
-- 017:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 018:1111111111111111111111111111111111111111111111111111111122222222
|
|
||||||
-- 019:1111111111111111111111111111111111111111111111111111111122222222
|
|
||||||
-- 020:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 021:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 022:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 023:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 024:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 025:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 026:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 027:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 028:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 029:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 030:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 031:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 032:2222222223333332233232322353533223323232232353322333333222222222
|
|
||||||
-- 033:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 034:2444444422212212255200212152102325520021215210232552002122222222
|
|
||||||
-- 035:4444444221244442321244423221244232421242324421223244421222222222
|
|
||||||
-- 036:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 037:2222222225552555255525552555222225552111255521112555211125552111
|
|
||||||
-- 038:2222222255555555555555552222222211122111111221111112211111122111
|
|
||||||
-- 039:2222222255525552555255522222555211125552111255521112555211125552
|
|
||||||
-- 040:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 041:1111111111111111111111221111128011112801111210801121010111222222
|
|
||||||
-- 042:1111111111111111211111111211111108211111108211110101211122222111
|
|
||||||
-- 043:1222222226666666266666662666666626666666266666662666666626666666
|
|
||||||
-- 044:2222222166666462666646426666646266664642666664626666464266666462
|
|
||||||
-- 045:2222222226466666246666662646622224666666264646462464646422222222
|
|
||||||
-- 046:2222222266666642666664622226664266666462464646426464646222222222
|
|
||||||
-- 047:2222222226466666246666662646622224666666264646462464646422222222
|
|
||||||
-- 048:2222222223333332233232322353533223323232232353322333333222222222
|
|
||||||
-- 049:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 050:2444444422212214200213242102332420021324210233242002132422222222
|
|
||||||
-- 051:4444444244441222444425524444215244442552444421524444255222222222
|
|
||||||
-- 052:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 053:2555211125552111255521112555211125552111255522222555211125552111
|
|
||||||
-- 054:1112211111122111111221111112211111122111222222221112211111122111
|
|
||||||
-- 055:1112555211125552111255521112555211125552222255521112555211125552
|
|
||||||
-- 056:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 057:1111111211111112111111121111111211111112111111121111111211111112
|
|
||||||
-- 058:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 059:2666666626666666266666662666666626666666266266662662666626626666
|
|
||||||
-- 060:6666464266666462666646426666646266664642666664626666464266666462
|
|
||||||
-- 061:5555111155551111555511115555111111115555111155551111555511115555
|
|
||||||
-- 062:5555111155551111555511115555111111115555111155551111555511115555
|
|
||||||
-- 063:5555111155551111555511115555111111115555111155551111555511115555
|
|
||||||
-- 064:2222222223333332253232322532333223323232253332322532333225323232
|
|
||||||
-- 065:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 066:2444444422212212255255252152152125525525215215212552552522222222
|
|
||||||
-- 067:4444444221221442525524425215244252552442521524425255244222222222
|
|
||||||
-- 068:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 069:2555211125552111255521112555211125552111255521112555211122222222
|
|
||||||
-- 070:1112211111122111111221111112211111122111111221111112211122222222
|
|
||||||
-- 071:1112555211125552111255521112555211125552111255521112555222222222
|
|
||||||
-- 072:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 073:1111111211111112111111121111111211111112111111121111111211111112
|
|
||||||
-- 074:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 075:2662666626626666266266662666666626666666266666662666666626666666
|
|
||||||
-- 076:6666464266666462666646426666646266664642666664626666464266666462
|
|
||||||
-- 077:2222222224444444244222442421112424211124242111242442224424444444
|
|
||||||
-- 078:2222222244444442442224424211124242111242421112424422244244444442
|
|
||||||
-- 079:2222222224444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 080:2333323225323232253233322533323225323232233232322532323225333332
|
|
||||||
-- 081:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 082:2444444424444444244444442444444424444444222222222221111122211111
|
|
||||||
-- 083:4444444244444442444444424444444244444442222222221111122211111222
|
|
||||||
-- 084:1111111111111111111111111111111111111111111111111111111111111111
|
|
||||||
-- 085:1111111111111111111111111222222224444444244444442444444424444444
|
|
||||||
-- 086:1111111111111111111111112222222244444444444444444444444444444444
|
|
||||||
-- 087:1111111111111111111111112222122244442666444426664444266644442666
|
|
||||||
-- 088:1111111111111111111111111122221122444421244444422444444224444442
|
|
||||||
-- 089:1111111211111112111111121111111211111112111111121111111211112222
|
|
||||||
-- 090:1111111111111111111111111111111111111111111111111111111122211111
|
|
||||||
-- 091:2666666626666666266666662666666626666666266666662666666612222222
|
|
||||||
-- 092:6666464266666462666646426666646266664642666664626666464222222221
|
|
||||||
-- 093:2444444424444444244222442421112424211124242111242442224424444444
|
|
||||||
-- 094:4444444244444442442224424211124242111242421112424422244244444442
|
|
||||||
-- 095:2444444424444444244444442444444424444444244444442444444422222222
|
|
||||||
-- 096:2222222223333332253232322532333223323232253332322532333225323232
|
|
||||||
-- 097:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 098:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 099:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 100:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 101:2444444424444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 102:4444444444444444444444444444444444444444444444444444444444444444
|
|
||||||
-- 103:4444266644442666444426664444266644442666444426664444266644442666
|
|
||||||
-- 104:2444444224444442242222423244442224444442244444422422224222111122
|
|
||||||
-- 105:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 106:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 107:0222222226666666266266662662666626626666266266662666666632222222
|
|
||||||
-- 108:2222222066666462666646426666646266664642666664626666464222222221
|
|
||||||
-- 109:2222222221111111211111112111111121111111211111112111111122222222
|
|
||||||
-- 110:2222222211111112111111121111111211111112111111121111111222222222
|
|
||||||
-- 111:2222222223333333232322322333333323222322233333332355355522222222
|
|
||||||
-- 112:2333323225323232253233322533323225323232233232322532323225333332
|
|
||||||
-- 113:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 114:2222222224444422244442722444277224427772242770722277177227717072
|
|
||||||
-- 115:2222222244444442444444424444444244442222444211224414222241444442
|
|
||||||
-- 116:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 117:2222222221111111222222221111333300000000000000000000000011333111
|
|
||||||
-- 118:2222222211111111222222223311133300000001000000010000000133333111
|
|
||||||
-- 119:2222222211111111222222221111333300000000000000000000000011333111
|
|
||||||
-- 120:2222222211111112222222223311133300000001000000010000000133333111
|
|
||||||
-- 121:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 122:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 123:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 124:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 125:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 126:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 127:2222222223333332233232322353533223323232232353322333333222222222
|
|
||||||
-- 128:2222222223333332253232322532333223323232253332322532333225323232
|
|
||||||
-- 129:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 130:2717177227717724271772422777242427724242272424242242424222222222
|
|
||||||
-- 131:2222222224242422424242422422244242224442222444424244444224444442
|
|
||||||
-- 132:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 133:0000000000000200000021203333212100002120000021200000212033312123
|
|
||||||
-- 134:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 135:0000000000000000222222222444444424444444244444442444444424444444
|
|
||||||
-- 136:0000000000000000222222224444444244444442444444424444444244444442
|
|
||||||
-- 137:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 138:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 139:0000222200022442002424423244244224442442244424422444244224442442
|
|
||||||
-- 140:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 141:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 142:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 143:1222222112555521125555211255552112555521125555211255552112555521
|
|
||||||
-- 144:2333323225323232253233322533323225323232233232322532323225333332
|
|
||||||
-- 145:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 146:2444444424444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 147:4444444244444442444444424444444244444442444444424444444244444442
|
|
||||||
-- 148:0000002200000244000024443311244400002444000024440000021433333122
|
|
||||||
-- 149:2220212044422120444421204444212344442120444421204412020022233111
|
|
||||||
-- 150:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 151:2444444424444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 152:4444444244444442444444424444444244444442444444424444444244444442
|
|
||||||
-- 153:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 154:0222222224444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 155:2444244224442442244424422444244224442442244424422444244224442442
|
|
||||||
-- 156:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 157:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 158:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 159:1255552112555521125555211255552112555521125555211255552112222221
|
|
||||||
-- 160:2222222223333332253232322532333223323232253332322532333225323232
|
|
||||||
-- 161:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 162:2222222221111111222222222123333321201000212010002120300022233311
|
|
||||||
-- 163:2222222211111112222222223333121200000212000002120000021233313222
|
|
||||||
-- 164:0000000000000002000000203333113300002200000022000000300033333311
|
|
||||||
-- 165:2000000022000000202000002331111120022000110220002200000022313333
|
|
||||||
-- 166:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 167:2444444424444444244444442222222222222222021200000212000032223333
|
|
||||||
-- 168:4444444244444442444444422222222222222222000021200000212033332221
|
|
||||||
-- 169:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 170:2444444424444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 171:2444244224442442244424422444244224442442244424422444244214442442
|
|
||||||
-- 172:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 173:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 174:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 175:1222222125555552255555522555555225555552255555522555555212222221
|
|
||||||
-- 176:2333323225323232253233322533323225323232233232322532323225333332
|
|
||||||
-- 177:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 178:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 179:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 180:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 181:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 182:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 183:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 184:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 185:0022222202444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 186:2444444444444444444444444444444444444444444444444444444444444444
|
|
||||||
-- 187:1444222214421112142111121211111221111112211111122111111221111112
|
|
||||||
-- 188:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 189:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 190:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 191:2222222223333333232322322333333323222322233333332355355522222222
|
|
||||||
-- 192:2222222223333332253232322532333223323232253332322532333225323232
|
|
||||||
-- 193:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 194:2222222224444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 195:2222222244444442444444424444444244444442444444424444444244444442
|
|
||||||
-- 196:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 197:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 198:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 199:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 200:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 201:2222222221111111211111112111111121111111211111110222222233222233
|
|
||||||
-- 202:2222222211111111111111111111111111111111111111112222222233333311
|
|
||||||
-- 203:1111111211111112111111121111111211111112111111122222222033222233
|
|
||||||
-- 204:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 205:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 206:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 207:2222222223333332233232322353533223323232232353322333333222222222
|
|
||||||
-- 208:2333323225323232253233322533323225323232233232322532323225333332
|
|
||||||
-- 209:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 210:2444444424444444244444442444444424444444244444442444444424444444
|
|
||||||
-- 211:4444444244444442444444424444444244444442444444424444444244444442
|
|
||||||
-- 212:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 213:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 214:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 215:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 216:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 217:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 218:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 219:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 220:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 221:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 222:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 223:1222222112555521125555211255552112555521125555211255552112555521
|
|
||||||
-- 224:2222222223333332253232322532333223323232253332322532333225323232
|
|
||||||
-- 225:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 226:2222222221111111211111112111111121111111211111112111111122222222
|
|
||||||
-- 227:2222222211111112111111121111111211111112111111121111111222222222
|
|
||||||
-- 228:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 229:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 230:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 231:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 232:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 233:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 234:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 235:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 236:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 237:0000000000000000000000003333111100000000000000000000000033313333
|
|
||||||
-- 238:0000000000000000000000003333333300001000000010000000300033333311
|
|
||||||
-- 239:1255552112555521125555211255552112555521125555211255552112222221
|
|
||||||
-- 240:2333323225323232253233322533323225323232233232322532323225333332
|
|
||||||
-- 241:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 242:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 243:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 244:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 245:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 246:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 247:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 248:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 249:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 250:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 251:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 252:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 253:0000000000000000000000001111333300000000000000000000000011333111
|
|
||||||
-- 254:0000000000000000000000003311133300000001000000010000000133333111
|
|
||||||
-- 255:1222222125555552255555522555555225555552255555522555555212222221
|
|
||||||
-- </TILES>
|
|
||||||
-- <MAP>
|
|
||||||
-- 000:111111001020102010201020102010201020102010201020102000111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 001:111111001111111111111111111111111111111111111111111100111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 002:11111100112232115262721192a2b2c21111111111111111111100111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 003:1111110011233311536373119411b3c31111111111111111111100111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 004:1111110011243411546474119411b4c41111111111111111111100111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 005:11111100112535115565758595a5b5c51111111111111111111100111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 006:1111110016261626566676861626b6c61626162616261626162600111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 007:111111001727372b57677787172b172b172b172b172b172b172b00111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 008:1111110016283826582678881626b8261626162616261626162600111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 009:1111110017293949592b798917a9b92b172b172b172b172b172b00111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 010:11111100162a3a4a5a267a8a16aaba261626162616261626162600111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 011:11111100172b172b172b172b9babbb2b172b172b172b172b172b00111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 012:11111100162c3c26162616269cacbc261626162616261626162600111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 013:11111100172d3d2b172b172b172b172b172b172b172b172b172b00111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 014:11111100162e3e2616261626162616261626162616261626162600111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 015:11111100172b172b172b172b172b172b172b172b172b172b172b00111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- 016:111111001020102010201020102010201020102010201020102000111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
|
||||||
-- </MAP>
|
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
-- title: Definitely not an Impostor
|
-- title: Definitely not an Impostor
|
||||||
-- name: impostor
|
-- name: impostor
|
||||||
-- author: Teletype Games
|
-- author: Teletype Games
|
||||||
-- desc: Life of a programmer in the Vector
|
-- desc: Life of a programmer
|
||||||
-- site: https://git.teletype.hu/games/impostor
|
-- site: https://git.teletype.hu/games/impostor
|
||||||
-- license: MIT License
|
-- license: MIT License
|
||||||
-- version: 0.1
|
-- version: 0.8
|
||||||
-- script: lua
|
-- script: lua
|
||||||
|
|||||||
@@ -4,6 +4,13 @@ Screen.register({
|
|||||||
decisions = {
|
decisions = {
|
||||||
"go_to_toilet",
|
"go_to_toilet",
|
||||||
"go_to_walking_to_office",
|
"go_to_walking_to_office",
|
||||||
|
"go_to_sleep",
|
||||||
|
"go_to_end",
|
||||||
},
|
},
|
||||||
background = "bedroom",
|
background = "bedroom",
|
||||||
|
draw = function()
|
||||||
|
if Context.home_norman_visible and Window.get_current_id() == "game" then
|
||||||
|
Sprite.draw_at("norman", 100, 80)
|
||||||
|
end
|
||||||
|
end
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -21,6 +21,9 @@ function Screen.register(screen_data)
|
|||||||
end
|
end
|
||||||
if not screen_data.init then
|
if not screen_data.init then
|
||||||
screen_data.init = function() end
|
screen_data.init = function() end
|
||||||
|
end
|
||||||
|
if not screen_data.exit then
|
||||||
|
screen_data.exit = function() end
|
||||||
end
|
end
|
||||||
if not screen_data.update then
|
if not screen_data.update then
|
||||||
screen_data.update = function() end
|
screen_data.update = function() end
|
||||||
|
|||||||
20
inc/screen/screen.mysterious_man.lua
Normal file
20
inc/screen/screen.mysterious_man.lua
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
--- Draws the mysterious screen with the mysterious man and the glowing TV.
|
||||||
|
function Screen.draw_the_mysterious_screen()
|
||||||
|
local img_values = {0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,2,1,4,2,1,4,1,0,2,4,1,0,1,4,2,1,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,1,2,1,0,1,4,1,0,2,4,2,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,4,1,0,2,4,2,0,1,2,4,1,0,2,4,1,0,1,0,4,1,0,2,4,0,1,0,1,0,1,0,4,1,0,2,4,0,1,4,1,0,2,4,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,2,1,0,1,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,1,2,0,1,0,1,0,1,2,1,2,1,0,2,4,1,0,2,4,0,1,0,1,2,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,4,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,0,1,4,1,0,2,4,1,0,1,0,1,2,0,1,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,4,1,0,2,4,2,4,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,4,1,0,2,4,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,2,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,1,0,4,1,0,2,4,0,1,0,1,0,2,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,2,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,2,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,0,1,0,1,4,1,0,2,4,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,4,2,1,0,1,2,1,2,1,0,1,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,1,2,0,1,0,2,1,0,1,2,0,1,0,2,0,1,0,1,0,1,2,0,1,0,1,0,1,0,2,0,1,0,1,0,1,0,2,0,1,0,1,0,2,1,0,1,0,1,2,0,1,0,2,0,2,1,0,1,2,0,2,1,0,1,0,1,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,2,1,0,1,0,1,0,1,0,1,0,2,1,0,1,2,0,1,0,1,2,1,0,1,0,1,0,1,0,2,1,0,2,0,1,0,1,0,2,0,1,0,1,0,2,0,1,0,2,0,1,0,1,0,2,1,0,1,2,0,1,0,1,0,1,0,1,0,2,0,1,0,2,0,1,0,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0}
|
||||||
|
|
||||||
|
local img_runs = {1480,1,151,1,87,1,1,150,1,1,86,1,2,148,1,2,87,2,148,2,88,2,148,2,88,2,148,2,88,2,148,2,88,2,70,1,2,9,1,2,63,2,88,2,69,1,2,3,5,1,1,1,1,1,1,1,61,2,88,2,68,1,1,3,1,2,1,3,2,3,2,61,2,88,2,68,1,6,1,4,1,5,1,1,60,2,88,2,67,1,1,17,2,60,2,88,2,67,1,19,1,1,59,2,88,2,67,1,19,1,1,59,2,88,2,67,4,1,11,1,1,1,3,59,2,88,2,67,21,1,59,2,88,2,67,21,1,59,2,88,2,66,1,21,2,58,2,88,2,66,1,21,1,1,58,2,88,2,66,4,17,2,1,58,2,88,2,65,2,5,1,15,2,58,2,88,2,63,1,1,2,22,4,55,2,88,2,57,2,2,34,2,2,49,2,88,2,55,1,2,39,3,1,47,2,88,2,55,5,1,3,2,2,1,25,1,1,1,1,1,1,1,47,2,88,2,57,1,2,1,29,1,4,1,1,1,1,49,2,88,2,59,1,2,8,15,9,2,52,2,88,2,62,2,1,1,1,24,1,1,1,54,2,88,2,66,1,22,1,58,2,88,2,66,1,21,1,59,2,88,2,66,2,20,1,59,2,88,2,65,3,20,2,58,2,88,2,63,2,2,1,20,1,1,2,56,2,88,2,61,2,4,1,20,1,2,2,55,2,88,2,59,1,1,6,1,19,1,4,2,54,2,88,2,58,2,7,2,17,1,1,6,2,52,3,87,2,56,1,2,9,1,26,2,51,3,87,2,55,1,1,40,1,50,2,88,2,54,2,41,1,50,2,88,2,53,2,42,2,49,2,88,2,52,2,44,2,48,2,88,2,51,2,46,2,47,2,88,2,50,2,16,1,31,1,47,2,88,2,50,3,1,14,1,29,1,1,2,46,2,88,2,50,18,1,29,1,2,1,46,2,88,2,50,4,14,1,33,1,45,2,88,2,53,1,3,11,2,15,1,13,1,2,46,2,88,2,56,1,1,11,1,15,1,10,2,1,49,2,88,2,55,2,3,10,2,12,2,8,8,46,2,88,2,50,1,1,4,4,1,9,2,11,2,8,2,4,2,1,2,1,1,42,2,88,2,48,2,3,8,1,9,2,9,3,7,2,8,1,1,2,1,1,40,2,88,2,45,3,2,1,1,1,1,8,1,7,1,1,3,6,4,6,1,8,1,1,1,1,4,2,38,2,88,2,45,1,2,2,22,4,4,4,6,1,10,1,1,2,1,2,1,2,37,2,88,2,42,1,1,1,4,1,2,19,1,1,4,1,5,21,1,2,6,35,2,88,2,42,2,1,1,1,1,15,2,8,3,4,3,6,1,17,1,1,2,1,1,1,34,2,88,2,41,3,1,1,15,2,9,3,5,2,8,1,21,1,1,34,2,88,2,41,1,1,1,16,2,11,2,5,2,9,2,18,2,1,34,2,88,2,41,1,2,1,14,2,13,1,5,1,12,1,17,1,2,34,2,88,2,41,1,16,1,17,1,2,1,14,2,17,1,1,33,2,88,2,41,1,2,1,12,1,17,1,3,2,15,1,14,1,1,1,1,33,2,88,2,41,15,1,22,1,17,1,1,11,1,3,1,33,2,88,2,41,1,14,2,40,1,15,1,33,2,88,2,41,1,15,2,35,1,3,1,10,1,4,1,33,2,88,2,41,1,3,1,12,2,36,2,11,1,4,1,33,2,88,2,40,1,1,18,1,35,1,12,1,4,1,1,32,2,88,2,40,2,4,1,14,1,33,1,12,1,6,1,32,2,88,2,40,1,6,1,14,1,31,1,13,1,6,1,32,2,88,2,39,2,22,2,28,1,21,1,1,31,2,88,2,39,2,24,1,26,1,22,1,1,31,2,88,2,39,2,25,1,24,1,23,1,1,31,2,88,2,39,1,27,1,22,2,23,1,1,31,2,88,2,39,1,49,2,24,3,30,2,88,2,39,1,48,1,27,1,1,30,2,88,2,39,1,47,2,27,1,1,30,2,88,2,37,1,1,47,2,28,1,1,30,2,88,2,37,1,1,46,1,30,2,1,29,2,88,2,37,1,47,1,30,2,30,2,88,2,37,1,1,2,43,1,33,30,3,87,2,37,1,45,1,31,1,1,2,29,3,87,2,37,45,1,35,1,29,1,1,88,2,1,35,1,1,80,2,1,26,1,3,86,1,1,2,1,21,1,4,4,2,1,3,80,30,1,2,125,2,80,2,156,2,79,2,1,156,2,1,77,4,156,1,3,76,3,1,140,1,15,1,2,2,74,2,1,1,1,5,3,129,1,18,1,82,1,7,1,129,1,18,1,82,1,9,1,123,3,20,1,1,80,2,11,1,1,119,1,22,1,1,1,2,76,4,1,154,2,2,63,1,14,3,1,126,1,27,2,65,1,17,1,17,2,132,4,66,1,17,4,113,39,66,2,16,31,191,1,1,1,15,1,153,2,15,3,48,2,16,2,152,1,16,1,1,1,48,2,16,2,152,1,1,2,2,1,10,1,1,1,48,1,13,6,153,1,3,13,1,1,48,1,15,2,1,1,153,3,64,1,16,2,154,1,1,83,1,154,1,17,1,66,1,154,1,17,1,66,1,155,1,82,1,156,1,82,1,156,1,1,80,1,1,157,2,78,2,158,2,78,2,158,1,80,1,158,1,79,2,158,1,79,1,159,1,79,1,160,1,77,2,160,1,77,1,162,1,74,1,1,1,162,1,75,1,239,1,165,1,72,1,166,1,240,1,69,1,412,1,63,1,175,1,63,2,238,1,175,1,63,1,239,1,807}
|
||||||
|
|
||||||
|
local val_i=0
|
||||||
|
local run=0
|
||||||
|
for y=0,136-1 do
|
||||||
|
for x=0,240-1 do
|
||||||
|
if run==0 then
|
||||||
|
val_i=val_i+1
|
||||||
|
run=img_runs[val_i]
|
||||||
|
end
|
||||||
|
run=run-1
|
||||||
|
pix(x,y,img_values[val_i])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
@@ -1,15 +1,27 @@
|
|||||||
Screen.register({
|
Screen.register({
|
||||||
id = "office",
|
id = "office",
|
||||||
name = "Office",
|
name = "Office",
|
||||||
background_color = Config.colors.dark_grey,
|
|
||||||
decisions = {
|
decisions = {
|
||||||
"play_button_mash",
|
"do_work",
|
||||||
"play_rhythm",
|
|
||||||
"play_ddr",
|
|
||||||
"go_to_walking_to_home",
|
"go_to_walking_to_home",
|
||||||
"have_a_coffee",
|
"have_a_coffee",
|
||||||
},
|
},
|
||||||
situations = {
|
situations = {
|
||||||
"drink_coffee",
|
"drink_coffee",
|
||||||
},
|
},
|
||||||
|
background = "office",
|
||||||
|
draw = function()
|
||||||
|
if Window.get_current_id() == "game" then
|
||||||
|
Sprite.draw_at("norman", 13 * 8, 9 * 8)
|
||||||
|
Sprite.draw_at("dev_buddy", 15 * 8, 9 * 8)
|
||||||
|
Sprite.draw_at("dev_project_manager", 6 * 8, 4 * 8)
|
||||||
|
Sprite.draw_at("dev_hr_girl", 12 * 8, 4 * 8)
|
||||||
|
Sprite.draw_at("dev_introvert", -4 + 5 * 8, 9 * 8)
|
||||||
|
Sprite.draw_at("dev_extrovert", 20 * 8, 4 * 8)
|
||||||
|
Sprite.draw_at("dev_girl", 23 * 8, 5 * 8)
|
||||||
|
Sprite.draw_at("dev_boy", 10 * 8, 11 * 8 + 4)
|
||||||
|
Sprite.draw_at("dev_guru", 22 * 8, 10 * 8 + 4)
|
||||||
|
Sprite.draw_at("dev_operator", 27 * 8, 10 * 8 + 4)
|
||||||
|
end
|
||||||
|
end
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -26,12 +26,15 @@ Screen.register({
|
|||||||
|
|
||||||
local sw = Config.screen.width
|
local sw = Config.screen.width
|
||||||
local cx = sw / 2
|
local cx = sw / 2
|
||||||
|
local norman_x = math.floor(sw * 0.75)
|
||||||
|
local norman_y = math.floor(Config.screen.height * 0.75)
|
||||||
local bar_w = math.floor(sw * 0.75)
|
local bar_w = math.floor(sw * 0.75)
|
||||||
local bar_x = math.floor((sw - bar_w) / 2)
|
local bar_x = math.floor((sw - bar_w) / 2)
|
||||||
local bar_h = 4
|
local bar_h = 4
|
||||||
|
|
||||||
-- TODO: Add day counter
|
Sprite.draw_at("norman", norman_x, norman_y)
|
||||||
Print.text_center("day 1", cx, 10, Config.colors.white)
|
|
||||||
|
Print.text_center("day " .. Context.day_count, cx, 10, Config.colors.white)
|
||||||
|
|
||||||
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."
|
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."
|
||||||
local wrapped = UI.word_wrap(narrative, 38)
|
local wrapped = UI.word_wrap(narrative, 38)
|
||||||
@@ -43,7 +46,7 @@ Screen.register({
|
|||||||
|
|
||||||
local m = Context.meters
|
local m = Context.meters
|
||||||
local max_val = Meter.get_max()
|
local max_val = Meter.get_max()
|
||||||
local decay_pct = Meter.get_timer_decay_percentage()
|
local decay_pct = Meter.get_decay_percentage()
|
||||||
local decay_text = string.format("-%d%%", decay_pct)
|
local decay_text = string.format("-%d%%", decay_pct)
|
||||||
local combo_mult = Meter.get_combo_multiplier()
|
local combo_mult = Meter.get_combo_multiplier()
|
||||||
local combo_pct = math.floor((combo_mult - 1) * 100)
|
local combo_pct = math.floor((combo_mult - 1) * 100)
|
||||||
@@ -72,5 +75,14 @@ Screen.register({
|
|||||||
Print.text(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue)
|
Print.text(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue)
|
||||||
Print.text(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue)
|
Print.text(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if Ascension.get_level() > 0 then
|
||||||
|
local asc_y = meter_start_y + #meter_list * 20
|
||||||
|
local asc_letter_y = asc_y + 10
|
||||||
|
local asc_spacing = 8
|
||||||
|
local asc_total_w = Ascension.get_level() * asc_spacing
|
||||||
|
local asc_x = math.floor((sw - asc_total_w) / 2)
|
||||||
|
Ascension.draw(asc_x, asc_letter_y, { spacing = asc_spacing })
|
||||||
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -1,9 +1,16 @@
|
|||||||
Screen.register({
|
Screen.register({
|
||||||
id = "walking_to_home",
|
id = "walking_to_home",
|
||||||
name = "Walking to home",
|
name = "Walking to home",
|
||||||
background_color = Config.colors.dark_grey,
|
|
||||||
decisions = {
|
decisions = {
|
||||||
"go_to_home",
|
"go_to_home",
|
||||||
"go_to_office",
|
"go_to_office",
|
||||||
}
|
},
|
||||||
|
background = "street",
|
||||||
|
draw = function()
|
||||||
|
if Window.get_current_id() == "game" then
|
||||||
|
Sprite.draw_at("norman", 7 * 8, 3 * 8)
|
||||||
|
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
|
||||||
|
Sprite.draw_at("dev_guard", 22 * 8, 2 * 8)
|
||||||
|
end
|
||||||
|
end
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -1,9 +1,22 @@
|
|||||||
Screen.register({
|
Screen.register({
|
||||||
id = "walking_to_office",
|
id = "walking_to_office",
|
||||||
name = "Walking to office",
|
name = "Walking to office",
|
||||||
background_color = Config.colors.dark_grey,
|
|
||||||
decisions = {
|
decisions = {
|
||||||
"go_to_home",
|
"go_to_home",
|
||||||
"go_to_office",
|
"go_to_office",
|
||||||
}
|
"start_discussion",
|
||||||
|
},
|
||||||
|
background = "street",
|
||||||
|
draw = function()
|
||||||
|
if Window.get_current_id() == "game" then
|
||||||
|
Sprite.draw_at("norman", 7 * 8, 3 * 8)
|
||||||
|
Sprite.draw_at("sumphore", 9 * 8, 2 * 8)
|
||||||
|
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
|
||||||
|
Sprite.draw_at("dev_guard", 22 * 8, 2 * 8)
|
||||||
|
Sprite.draw_at("matrix_trinity", 5 * 8, 11 * 8)
|
||||||
|
Sprite.draw_at("matrix_neo", 7 * 8, 11 * 8)
|
||||||
|
Sprite.draw_at("matrix_oraculum", 9 * 8, 12 * 8)
|
||||||
|
Sprite.draw_at("matrix_architect", 11 * 8, 11 * 8)
|
||||||
|
end
|
||||||
|
end
|
||||||
})
|
})
|
||||||
|
|||||||
6
inc/screen/screen.work.lua
Normal file
6
inc/screen/screen.work.lua
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
Screen.register({
|
||||||
|
id = "work",
|
||||||
|
name = "Work",
|
||||||
|
decisions = {},
|
||||||
|
background_color = Config.colors.blue,
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_boy.lua
Normal file
4
inc/sprite/sprite.dev_boy.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_boy",
|
||||||
|
sprites = Sprite.generate_table(2, 3, 278, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_buddy.lua
Normal file
4
inc/sprite/sprite.dev_buddy.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_buddy",
|
||||||
|
sprites = Sprite.generate_table(2, 3, 286, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_extrovert.lua
Normal file
4
inc/sprite/sprite.dev_extrovert.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_extrovert",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 330, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_girl.lua
Normal file
4
inc/sprite/sprite.dev_girl.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_girl",
|
||||||
|
sprites = Sprite.generate_table(2, 3, 284, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_guard.lua
Normal file
4
inc/sprite/sprite.dev_guard.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_guard",
|
||||||
|
sprites = Sprite.generate_table(3, 4, 384, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_guru.lua
Normal file
4
inc/sprite/sprite.dev_guru.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_guru",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 264, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_hr_girl.lua
Normal file
4
inc/sprite/sprite.dev_hr_girl.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_hr_girl",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 260, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_introvert.lua
Normal file
4
inc/sprite/sprite.dev_introvert.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_introvert",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 332, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_operator.lua
Normal file
4
inc/sprite/sprite.dev_operator.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_operator",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 326, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.dev_project_manager.lua
Normal file
4
inc/sprite/sprite.dev_project_manager.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "dev_project_manager",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 328, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
@@ -2,6 +2,32 @@
|
|||||||
local _sprites = {}
|
local _sprites = {}
|
||||||
local _active_sprites = {}
|
local _active_sprites = {}
|
||||||
|
|
||||||
|
local function draw_sprite_instance(sprite_data, params)
|
||||||
|
local colorkey = params.colorkey or sprite_data.colorkey or 0
|
||||||
|
local scale = params.scale or sprite_data.scale or 1
|
||||||
|
local flip_x = params.flip_x or sprite_data.flip_x or 0
|
||||||
|
local flip_y = params.flip_y or sprite_data.flip_y or 0
|
||||||
|
local rot = params.rot or sprite_data.rot or 0
|
||||||
|
|
||||||
|
if sprite_data.sprites then
|
||||||
|
for i = 1, #sprite_data.sprites do
|
||||||
|
local sub_sprite = sprite_data.sprites[i]
|
||||||
|
spr(
|
||||||
|
sub_sprite.s,
|
||||||
|
params.x + (sub_sprite.x_offset or 0),
|
||||||
|
params.y + (sub_sprite.y_offset or 0),
|
||||||
|
sub_sprite.colorkey or colorkey,
|
||||||
|
sub_sprite.scale or scale,
|
||||||
|
sub_sprite.flip_x or flip_x,
|
||||||
|
sub_sprite.flip_y or flip_y,
|
||||||
|
sub_sprite.rot or rot
|
||||||
|
)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
spr(sprite_data.s, params.x, params.y, colorkey, scale, flip_x, flip_y, rot)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--- Registers a sprite definition.
|
--- Registers a sprite definition.
|
||||||
--- @within Sprite
|
--- @within Sprite
|
||||||
--- @param sprite_data table A table containing the sprite definition.
|
--- @param sprite_data table A table containing the sprite definition.
|
||||||
@@ -24,6 +50,29 @@ function Sprite.register(sprite_data)
|
|||||||
_sprites[sprite_data.id] = sprite_data
|
_sprites[sprite_data.id] = sprite_data
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Generates a sprites table for a rectangular composite sprite.
|
||||||
|
--- @within Sprite
|
||||||
|
--- @param width number The number of sprites wide.<br/>
|
||||||
|
--- @param height number The number of sprites tall.<br/>
|
||||||
|
--- @param starting_s number The sprite index of the top-left tile.<br/>
|
||||||
|
--- @param x_base number The base x-offset for the leftmost column.<br/>
|
||||||
|
--- @param y_base number The base y-offset for the topmost row.<br/>
|
||||||
|
--- @param x_step number The x-offset increment per column.<br/>
|
||||||
|
--- @param y_step number The y-offset increment per row.<br/>
|
||||||
|
--- @return table The sprites table array.
|
||||||
|
function Sprite.generate_table(width, height, starting_s, x_base, y_base, x_step, y_step)
|
||||||
|
local sprites = {}
|
||||||
|
for row = 0, height - 1 do
|
||||||
|
for col = 0, width - 1 do
|
||||||
|
local s = starting_s + row * 16 + col
|
||||||
|
local x_offset = x_base + col * x_step
|
||||||
|
local y_offset = y_base + row * y_step
|
||||||
|
table.insert(sprites, { s = s, x_offset = x_offset, y_offset = y_offset })
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return sprites
|
||||||
|
end
|
||||||
|
|
||||||
--- Schedules a sprite for drawing.
|
--- Schedules a sprite for drawing.
|
||||||
--- @within Sprite
|
--- @within Sprite
|
||||||
--- @param id string The unique identifier of the sprite.<br/>
|
--- @param id string The unique identifier of the sprite.<br/>
|
||||||
@@ -59,6 +108,34 @@ function Sprite.hide(id)
|
|||||||
_active_sprites[id] = nil
|
_active_sprites[id] = nil
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Draws a sprite immediately without scheduling it.
|
||||||
|
--- @within Sprite
|
||||||
|
--- @param id string The unique identifier of the sprite.<br/>
|
||||||
|
--- @param x number The x-coordinate.<br/>
|
||||||
|
--- @param y number The y-coordinate.<br/>
|
||||||
|
--- @param[opt] colorkey number The color index for transparency.<br/>
|
||||||
|
--- @param[opt] scale number The scaling factor.<br/>
|
||||||
|
--- @param[opt] flip_x number Set to 1 to flip horizontally.<br/>
|
||||||
|
--- @param[opt] flip_y number Set to 1 to flip vertically.<br/>
|
||||||
|
--- @param[opt] rot number The rotation in degrees.<br/>
|
||||||
|
function Sprite.draw_at(id, x, y, colorkey, scale, flip_x, flip_y, rot)
|
||||||
|
local sprite_data = _sprites[id]
|
||||||
|
if not sprite_data then
|
||||||
|
trace("Error: Attempted to draw non-registered sprite with id: " .. id)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
draw_sprite_instance(sprite_data, {
|
||||||
|
x = x,
|
||||||
|
y = y,
|
||||||
|
colorkey = colorkey,
|
||||||
|
scale = scale,
|
||||||
|
flip_x = flip_x,
|
||||||
|
flip_y = flip_y,
|
||||||
|
rot = rot,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
--- Draws all scheduled sprites.
|
--- Draws all scheduled sprites.
|
||||||
--- @within Sprite
|
--- @within Sprite
|
||||||
function Sprite.draw()
|
function Sprite.draw()
|
||||||
@@ -68,29 +145,8 @@ function Sprite.draw()
|
|||||||
trace("Error: Sprite id " .. id .. " in _active_sprites is not registered.")
|
trace("Error: Sprite id " .. id .. " in _active_sprites is not registered.")
|
||||||
_active_sprites[id] = nil
|
_active_sprites[id] = nil
|
||||||
end
|
end
|
||||||
|
if sprite_data then
|
||||||
local colorkey = params.colorkey or sprite_data.colorkey or 0
|
draw_sprite_instance(sprite_data, params)
|
||||||
local scale = params.scale or sprite_data.scale or 1
|
|
||||||
local flip_x = params.flip_x or sprite_data.flip_x or 0
|
|
||||||
local flip_y = params.flip_y or sprite_data.flip_y or 0
|
|
||||||
local rot = params.rot or sprite_data.rot or 0
|
|
||||||
|
|
||||||
if sprite_data.sprites then
|
|
||||||
for i = 1, #sprite_data.sprites do
|
|
||||||
local sub_sprite = sprite_data.sprites[i]
|
|
||||||
spr(
|
|
||||||
sub_sprite.s,
|
|
||||||
params.x + (sub_sprite.x_offset or 0),
|
|
||||||
params.y + (sub_sprite.y_offset or 0),
|
|
||||||
sub_sprite.colorkey or colorkey,
|
|
||||||
sub_sprite.scale or scale,
|
|
||||||
sub_sprite.flip_x or flip_x,
|
|
||||||
sub_sprite.flip_y or flip_y,
|
|
||||||
sub_sprite.rot or rot
|
|
||||||
)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
spr(sprite_data.s, params.x, params.y, colorkey, scale, flip_x, flip_y, rot)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
4
inc/sprite/sprite.matrix_architect.lua
Normal file
4
inc/sprite/sprite.matrix_architect.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "matrix_architect",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 324, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.matrix_neo.lua
Normal file
4
inc/sprite/sprite.matrix_neo.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "matrix_neo",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 322, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.matrix_oraculum.lua
Normal file
4
inc/sprite/sprite.matrix_oraculum.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "matrix_oraculum",
|
||||||
|
sprites = Sprite.generate_table(2, 3, 282, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.matrix_trinity.lua
Normal file
4
inc/sprite/sprite.matrix_trinity.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "matrix_trinity",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 320, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
@@ -1,17 +1,23 @@
|
|||||||
Sprite.register({
|
Sprite.register({
|
||||||
id = "norman",
|
id = "norman",
|
||||||
sprites = {
|
sprites = {
|
||||||
-- Body (sprite index 0)
|
{ s = 272, x_offset = -4, y_offset = -4 },
|
||||||
{ s = 0, x_offset = 0, y_offset = 0 },
|
{ s = 273, x_offset = 4, y_offset = -4 },
|
||||||
-- Head (sprite index 1)
|
{ s = 288, x_offset = -4, y_offset = 4 },
|
||||||
{ s = 1, x_offset = 0, y_offset = -8 },
|
{ s = 289, x_offset = 4, y_offset = 4 },
|
||||||
-- Left Arm (sprite index 2)
|
{ s = 304, x_offset = -4, y_offset = 12 },
|
||||||
{ s = 2, x_offset = -4, y_offset = 4 },
|
{ s = 305, x_offset = 4, y_offset = 12 }
|
||||||
-- Right Arm (sprite index 3, flipped)
|
}
|
||||||
{ s = 3, x_offset = 4, y_offset = 4, flip_x = 1 }, -- Flipped arm
|
})
|
||||||
-- Left Leg (sprite index 4)
|
|
||||||
{ s = 4, x_offset = -2, y_offset = 8 },
|
Sprite.register({
|
||||||
-- Right Leg (sprite index 5, flipped)
|
id = "sleeping_norman",
|
||||||
{ s = 5, x_offset = 2, y_offset = 8, flip_x = 1 } -- Flipped leg
|
sprites = {
|
||||||
|
{ s = 272, x_offset = 12, y_offset = -4, flip_y = 1 },
|
||||||
|
{ s = 273, x_offset = 12, y_offset = 4, flip_y = 1 },
|
||||||
|
{ s = 288, x_offset = 4, y_offset = -4, flip_y = 1 },
|
||||||
|
{ s = 289, x_offset = 4, y_offset = 4, flip_y = 1 },
|
||||||
|
{ s = 304, x_offset = -4, y_offset = -4, flip_y = 1 },
|
||||||
|
{ s = 305, x_offset = -4, y_offset = 4, flip_y = 1 }
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
4
inc/sprite/sprite.pizza_vendor.lua
Normal file
4
inc/sprite/sprite.pizza_vendor.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "pizza_vendor",
|
||||||
|
sprites = Sprite.generate_table(2, 2, 334, -1, -8, 8, 8)
|
||||||
|
})
|
||||||
4
inc/sprite/sprite.sumphore.lua
Normal file
4
inc/sprite/sprite.sumphore.lua
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
Sprite.register({
|
||||||
|
id = "sumphore",
|
||||||
|
sprites = Sprite.generate_table(2, 4, 258, -4, -4, 8, 8)
|
||||||
|
})
|
||||||
63
inc/system/system.asciiart.lua
Normal file
63
inc/system/system.asciiart.lua
Normal file
@@ -0,0 +1,63 @@
|
|||||||
|
--- @section AsciiArt
|
||||||
|
AsciiArt = {}
|
||||||
|
|
||||||
|
--- Draws ASCII art text using rectangles.
|
||||||
|
--- @param text string The ASCII art text to draw.
|
||||||
|
--- @param options table Configuration options (char_w, char_h, line_gap, word_gap, color, x, y).
|
||||||
|
function AsciiArt.draw(text, options)
|
||||||
|
options = options or {}
|
||||||
|
local char_w = options.char_w or 4
|
||||||
|
local char_h = options.char_h or 5
|
||||||
|
local line_gap = options.line_gap or 0
|
||||||
|
local word_gap = options.word_gap or 6
|
||||||
|
local color = options.color or Config.colors.light_blue
|
||||||
|
|
||||||
|
local lines = {}
|
||||||
|
local max_len = 0
|
||||||
|
-- Get all lines and find max length
|
||||||
|
for line in (text .. "\n"):gmatch("(.-)\n") do
|
||||||
|
table.insert(lines, line)
|
||||||
|
if #line > max_len then max_len = #line end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Clean up empty lines from the start/end
|
||||||
|
while #lines > 0 and lines[1]:gsub("%s+", "") == "" do table.remove(lines, 1) end
|
||||||
|
while #lines > 0 and lines[#lines]:gsub("%s+", "") == "" do table.remove(lines, #lines) end
|
||||||
|
|
||||||
|
if #lines == 0 then return end
|
||||||
|
|
||||||
|
local total_h = 0
|
||||||
|
for _, line in ipairs(lines) do
|
||||||
|
if line:find("#") then
|
||||||
|
total_h = total_h + char_h + line_gap
|
||||||
|
else
|
||||||
|
total_h = total_h + word_gap
|
||||||
|
end
|
||||||
|
end
|
||||||
|
total_h = total_h - line_gap
|
||||||
|
|
||||||
|
local current_y = options.y or (Config.screen.height - total_h) / 2
|
||||||
|
local x_offset = options.x or (Config.screen.width - (max_len * char_w)) / 2
|
||||||
|
|
||||||
|
for _, line in ipairs(lines) do
|
||||||
|
if line:find("#") then
|
||||||
|
for j = 1, #line do
|
||||||
|
local char = line:sub(j, j)
|
||||||
|
if char == "#" then
|
||||||
|
rect(x_offset + (j - 1) * char_w, current_y, char_w - 1, char_h - 1, color)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
current_y = current_y + char_h + line_gap
|
||||||
|
else
|
||||||
|
current_y = current_y + word_gap
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return {
|
||||||
|
x = x_offset,
|
||||||
|
y = options.y or (Config.screen.height - total_h) / 2,
|
||||||
|
width = max_len * char_w,
|
||||||
|
height = total_h,
|
||||||
|
bottom = (options.y or (Config.screen.height - total_h) / 2) + total_h
|
||||||
|
}
|
||||||
|
end
|
||||||
@@ -22,6 +22,10 @@ function Input.left() return btnp(INPUT_KEY_LEFT) end
|
|||||||
--- Checks if Right is pressed.
|
--- Checks if Right is pressed.
|
||||||
--- @within Input
|
--- @within Input
|
||||||
function Input.right() return btnp(INPUT_KEY_RIGHT) end
|
function Input.right() return btnp(INPUT_KEY_RIGHT) end
|
||||||
|
--- Checks if Space is pressed.
|
||||||
|
--- @within Input
|
||||||
|
function Input.space() return keyp(INPUT_KEY_SPACE) end
|
||||||
|
|
||||||
--- Checks if Select is pressed.
|
--- Checks if Select is pressed.
|
||||||
--- @within Input
|
--- @within Input
|
||||||
function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end
|
function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end
|
||||||
|
|||||||
@@ -5,11 +5,12 @@ local initialized_game = false
|
|||||||
--- @within Main
|
--- @within Main
|
||||||
--- @return boolean initialized_game True if game has been initialized, false otherwise.
|
--- @return boolean initialized_game True if game has been initialized, false otherwise.
|
||||||
local function init_game()
|
local function init_game()
|
||||||
if initialized_game then return end
|
if initialized_game then return false end
|
||||||
Context.reset()
|
Context.reset()
|
||||||
Window.set_current("splash") -- Set initial window using new manager
|
Window.set_current("intro_title") -- Set initial window using new manager
|
||||||
MenuWindow.refresh_menu_items()
|
MenuWindow.refresh_menu_items()
|
||||||
initialized_game = true
|
initialized_game = true
|
||||||
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Main game loop (TIC-80 callback).
|
--- Main game loop (TIC-80 callback).
|
||||||
@@ -22,8 +23,13 @@ function TIC()
|
|||||||
handler()
|
handler()
|
||||||
end
|
end
|
||||||
Meter.update()
|
Meter.update()
|
||||||
|
Timer.update()
|
||||||
|
Trigger.update()
|
||||||
|
Glitch.draw()
|
||||||
|
Ascension.update_fade()
|
||||||
if Context.game_in_progress then
|
if Context.game_in_progress then
|
||||||
UI.draw_meters()
|
Meter.draw()
|
||||||
UI.draw_timer()
|
Timer.draw()
|
||||||
end
|
end
|
||||||
|
Ascension.draw_flash()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -8,19 +8,23 @@ function UI.draw_top_bar(title)
|
|||||||
Print.text(title, 3, 2, Config.colors.light_blue)
|
Print.text(title, 3, 2, Config.colors.light_blue)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Draws dialog window.
|
|
||||||
--- @within UI
|
|
||||||
function UI.draw_dialog()
|
|
||||||
PopupWindow.draw()
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Draws a menu.
|
--- Draws a menu.
|
||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param items table A table of menu items.<br/>
|
--- @param items table A table of menu items.<br/>
|
||||||
--- @param selected_item number The index of the currently selected item.<br/>
|
--- @param selected_item number The index of the currently selected item.<br/>
|
||||||
--- @param x number The x-coordinate for the menu.<br/>
|
--- @param x number The x-coordinate for the menu (ignored if centered is true).<br/>
|
||||||
--- @param y number The y-coordinate for the menu.<br/>
|
--- @param y number The y-coordinate for the menu.<br/>
|
||||||
function UI.draw_menu(items, selected_item, x, y)
|
--- @param[opt] centered boolean Whether to center the menu block horizontally. Defaults to false.<br/>
|
||||||
|
function UI.draw_menu(items, selected_item, x, y, centered)
|
||||||
|
if centered then
|
||||||
|
local max_w = 0
|
||||||
|
for _, item in ipairs(items) do
|
||||||
|
local w = print(item.label, 0, -10, 0, false, 1, false)
|
||||||
|
if w > max_w then max_w = w end
|
||||||
|
end
|
||||||
|
x = (Config.screen.width - max_w) / 2
|
||||||
|
end
|
||||||
|
|
||||||
for i, item in ipairs(items) do
|
for i, item in ipairs(items) do
|
||||||
local current_y = y + (i-1)*10
|
local current_y = y + (i-1)*10
|
||||||
if i == selected_item then
|
if i == selected_item then
|
||||||
@@ -52,209 +56,108 @@ function UI.update_menu(items, selected_item)
|
|||||||
return selected_item
|
return selected_item
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Draws a bordered textbox with scrolling text.
|
||||||
|
--- @within UI
|
||||||
|
--- @param text string The text to display (multi-line supported).<br/>
|
||||||
|
--- @param box_x number The x-coordinate of the box.<br/>
|
||||||
|
--- @param box_y number The y-coordinate of the box.<br/>
|
||||||
|
--- @param box_w number The width of the box.<br/>
|
||||||
|
--- @param box_h number The height of the box.<br/>
|
||||||
|
--- @param scroll_y number The vertical scroll offset for the text (0 = top, increases to scroll up).<br/>
|
||||||
|
--- @param[opt] color number The text color (default: Config.colors.white).<br/>
|
||||||
|
--- @param[opt] bg_color number The background fill color (default: Config.colors.dark_grey).<br/>
|
||||||
|
--- @param[opt] border_color number The border color (default: Config.colors.white).<br/>
|
||||||
|
--- @param[opt] center_text boolean Whether to center each line inside the box. Defaults to false.<br/>
|
||||||
|
function UI.draw_textbox(text, box_x, box_y, box_w, box_h, scroll_y, color, bg_color, border_color, center_text)
|
||||||
|
color = color or Config.colors.white
|
||||||
|
bg_color = bg_color or Config.colors.dark_grey
|
||||||
|
border_color = border_color or Config.colors.white
|
||||||
|
center_text = center_text or false
|
||||||
|
|
||||||
|
local padding = 4
|
||||||
|
local line_height = 8
|
||||||
|
local inner_x = box_x + padding
|
||||||
|
local inner_y = box_y + padding
|
||||||
|
local inner_center_x = box_x + (box_w / 2)
|
||||||
|
local visible_height = box_h - padding * 2
|
||||||
|
local lines = UI.word_wrap(text, 30)
|
||||||
|
local text_height = #lines * line_height
|
||||||
|
local base_y = inner_y
|
||||||
|
|
||||||
|
if center_text and text_height < visible_height then
|
||||||
|
base_y = inner_y + math.floor((visible_height - text_height) / 2)
|
||||||
|
end
|
||||||
|
|
||||||
|
rect(box_x, box_y, box_w, box_h, bg_color)
|
||||||
|
|
||||||
|
for i, line in ipairs(lines) do
|
||||||
|
local ly = base_y + (i - 1) * line_height - scroll_y
|
||||||
|
if ly >= inner_y and ly + line_height <= inner_y + visible_height then
|
||||||
|
if center_text then
|
||||||
|
Print.text_center(line, inner_center_x, ly, color)
|
||||||
|
else
|
||||||
|
Print.text(line, inner_x, ly, color)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
rectb(box_x, box_y, box_w, box_h, border_color)
|
||||||
|
end
|
||||||
|
|
||||||
--- Wraps text.
|
--- Wraps text.
|
||||||
--- @within UI
|
--- @within UI
|
||||||
--- @param text string The text to wrap.<br/>
|
--- @param text string The text to wrap.<br/>
|
||||||
--- @param max_chars_per_line number The maximum characters per line.<br/>
|
--- @param max_chars_per_line number The maximum characters per line.<br/>
|
||||||
--- @return result table A table of wrapped lines.
|
--- @return result table A table of wrapped lines.
|
||||||
function UI.word_wrap(text, max_chars_per_line)
|
function UI.word_wrap(text, max_chars_per_line)
|
||||||
if text == nil then return {""} end
|
if text == nil then return {""} end
|
||||||
local lines = {}
|
|
||||||
for input_line in (text .. "\n"):gmatch("(.-)\n") do
|
|
||||||
local current_line = ""
|
|
||||||
local words_in_line = 0
|
|
||||||
for word in input_line:gmatch("%S+") do
|
|
||||||
words_in_line = words_in_line + 1
|
|
||||||
if #current_line == 0 then
|
|
||||||
current_line = word
|
|
||||||
elseif #current_line + #word + 1 <= max_chars_per_line then
|
|
||||||
current_line = current_line .. " " .. word
|
|
||||||
else
|
|
||||||
table.insert(lines, current_line)
|
|
||||||
current_line = word
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if words_in_line > 0 then
|
|
||||||
table.insert(lines, current_line)
|
|
||||||
else
|
|
||||||
table.insert(lines, "")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if #lines == 0 then
|
|
||||||
return {""}
|
|
||||||
end
|
|
||||||
return lines
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Creates a numeric stepper.
|
local lines = {}
|
||||||
--- @within UI
|
|
||||||
--- @param label string The label for the stepper.<br/>
|
|
||||||
--- @param value_getter function Function to get the current value.<br/>
|
|
||||||
--- @param value_setter function Function to set the current value.<br/>
|
|
||||||
--- @param min number The minimum value.<br/>
|
|
||||||
--- @param max number The maximum value.<br/>
|
|
||||||
--- @param step number The step increment.<br/>
|
|
||||||
--- @param[opt] format string The format string for displaying the value.<br/>
|
|
||||||
--- @return result table A numeric stepper control definition or nil. </br>
|
|
||||||
--- Fields: </br>
|
|
||||||
--- * label (string) The label for the stepper.<br/>
|
|
||||||
--- * get (function) Function to get the current value.<br/>
|
|
||||||
--- * set (function) Function to set the current value.<br/>
|
|
||||||
--- * min (number) The minimum value.<br/>
|
|
||||||
--- * max (number) The maximum value.<br/>
|
|
||||||
--- * step (number) The step increment.<br/>
|
|
||||||
--- * format (string) The format string for displaying the value.<br/>
|
|
||||||
--- * type (string) Control type identifier ("numeric_stepper").<br/>
|
|
||||||
function UI.create_numeric_stepper(label, value_getter, value_setter, min, max, step, format)
|
|
||||||
return {
|
|
||||||
label = label,
|
|
||||||
get = value_getter,
|
|
||||||
set = value_setter,
|
|
||||||
min = min,
|
|
||||||
max = max,
|
|
||||||
step = step,
|
|
||||||
format = format or "%.1f",
|
|
||||||
type = "numeric_stepper"
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Creates an action item.
|
local function trim(s)
|
||||||
--- @within UI
|
return (s:gsub("^%s+", ""):gsub("%s+$", ""))
|
||||||
--- @param label string The label for the action item.<br/>
|
|
||||||
--- @param action function The function to execute when the item is selected.<br/>
|
|
||||||
--- @return result table An action item control definition or nil. </br>
|
|
||||||
--- Fields: </br>
|
|
||||||
--- * label (string) The label for the action item.<br/>
|
|
||||||
--- * action (function) The function to execute when the item is selected.<br/>
|
|
||||||
--- * type (string) Control type identifier ("action_item").<br/>
|
|
||||||
function UI.create_action_item(label, action)
|
|
||||||
return {
|
|
||||||
label = label,
|
|
||||||
action = action,
|
|
||||||
type = "action_item"
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Draws decision selector.
|
|
||||||
--- @within UI
|
|
||||||
--- @param decisions table A table of decision items.<br/>
|
|
||||||
--- @param selected_decision_index number The index of the selected decision.<br/>
|
|
||||||
function UI.draw_decision_selector(decisions, selected_decision_index)
|
|
||||||
local bar_height = 16
|
|
||||||
local bar_y = Config.screen.height - bar_height
|
|
||||||
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
|
||||||
if #decisions > 0 then
|
|
||||||
local selected_decision = decisions[selected_decision_index]
|
|
||||||
local decision_label = selected_decision.label
|
|
||||||
local text_width = #decision_label * 4
|
|
||||||
local text_y = bar_y + 4
|
|
||||||
local text_x = (Config.screen.width - text_width) / 2
|
|
||||||
Print.text("<", 2, text_y, Config.colors.light_blue)
|
|
||||||
Print.text(decision_label, text_x, text_y, Config.colors.item)
|
|
||||||
Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Draws the clock timer indicator as a circular progress bar in the top-left area.
|
|
||||||
--- Color transitions: white (0-50%), yellow (50-75%), red (75-100%).
|
|
||||||
--- @within UI
|
|
||||||
function UI.draw_timer()
|
|
||||||
if not Context or not Context.game_in_progress or not Context.meters then return end
|
|
||||||
if Context.meters.hidden and not Context.stat_screen_active then return end
|
|
||||||
|
|
||||||
local m = Context.meters
|
|
||||||
local cx = 10
|
|
||||||
local cy = 20
|
|
||||||
local r_outer = 5
|
|
||||||
local r_inner = 3
|
|
||||||
local progress = m.timer_progress
|
|
||||||
|
|
||||||
local fg_color
|
|
||||||
if progress <= 0.25 then
|
|
||||||
fg_color = Config.colors.white
|
|
||||||
elseif progress <= 0.5 then
|
|
||||||
fg_color = Config.colors.light_blue
|
|
||||||
elseif progress <= 0.75 then
|
|
||||||
fg_color = Config.colors.blue
|
|
||||||
elseif progress <= 1 then
|
|
||||||
fg_color = Config.colors.red
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function previous_whitespace_index(s, target)
|
||||||
|
if s:sub(target, target):match("%s") then
|
||||||
|
return target
|
||||||
|
end
|
||||||
|
|
||||||
local bg_color = Config.colors.dark_grey
|
for i = target - 1, 1, -1 do
|
||||||
local start_angle = -math.pi * 0.5
|
if s:sub(i, i):match("%s") then
|
||||||
local progress_angle = progress * 2 * math.pi
|
return i
|
||||||
local r_outer_sq = r_outer * r_outer
|
|
||||||
local r_inner_sq = r_inner * r_inner
|
|
||||||
|
|
||||||
for dy = -r_outer, r_outer do
|
|
||||||
for dx = -r_outer, r_outer do
|
|
||||||
local dist_sq = dx * dx + dy * dy
|
|
||||||
if dist_sq <= r_outer_sq and dist_sq > r_inner_sq then
|
|
||||||
local angle = math.atan(dy, dx)
|
|
||||||
local relative = angle - start_angle
|
|
||||||
if relative < 0 then relative = relative + 2 * math.pi end
|
|
||||||
if relative <= progress_angle then
|
|
||||||
pix(cx + dx, cy + dy, fg_color)
|
|
||||||
else
|
|
||||||
pix(cx + dx, cy + dy, bg_color)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
return nil
|
||||||
end
|
end
|
||||||
|
|
||||||
local hand_angle = start_angle + progress_angle
|
for input_line in (text .. "\n"):gmatch("(.-)\n") do
|
||||||
local hand_x = math.floor(cx + math.cos(hand_angle) * (r_inner - 1) + 0.5)
|
local remaining = trim(input_line)
|
||||||
local hand_y = math.floor(cy + math.sin(hand_angle) * (r_inner - 1) + 0.5)
|
|
||||||
line(cx, cy, hand_x, hand_y, Config.colors.white)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Draws meters.
|
if remaining == "" then
|
||||||
--- @within UI
|
table.insert(lines, "")
|
||||||
function UI.draw_meters()
|
else
|
||||||
if not Context or not Context.game_in_progress or not Context.meters then return end
|
while #remaining > max_chars_per_line do
|
||||||
if Context.meters.hidden then return end
|
local split_at = previous_whitespace_index(remaining, max_chars_per_line)
|
||||||
|
local line = trim(remaining:sub(1, split_at))
|
||||||
|
|
||||||
local m = Context.meters
|
if not split_at or line == "" then
|
||||||
local max = Meter.get_max()
|
line = remaining:sub(1, max_chars_per_line)
|
||||||
local bar_w = 44
|
split_at = max_chars_per_line
|
||||||
local bar_h = 2
|
end
|
||||||
local bar_x = 182
|
|
||||||
local label_x = 228
|
|
||||||
local line_h = 5
|
|
||||||
local start_y = 11
|
|
||||||
local bar_offset = math.floor((line_h - bar_h) / 2)
|
|
||||||
|
|
||||||
local meter_list = {
|
table.insert(lines, line)
|
||||||
{ key = "wpm", label = "WPM", color = Meter.COLOR_WPM, row = 0 },
|
remaining = trim(remaining:sub(split_at + 1))
|
||||||
{ key = "ism", label = "ISM", color = Meter.COLOR_ISM, row = 1 },
|
end
|
||||||
{ key = "bm", label = "BM", color = Meter.COLOR_BM, row = 2 },
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, meter in ipairs(meter_list) do
|
table.insert(lines, remaining)
|
||||||
local label_y = start_y + meter.row * line_h
|
|
||||||
local bar_y = label_y + bar_offset
|
|
||||||
local fill_w = math.max(0, math.floor((m[meter.key] / max) * bar_w))
|
|
||||||
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
|
|
||||||
if fill_w > 0 then
|
|
||||||
rect(bar_x, bar_y, fill_w, bar_h, meter.color)
|
|
||||||
end
|
end
|
||||||
print(meter.label, label_x, label_y, meter.color, false, 1, true)
|
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates decision selector.
|
if #lines == 0 then
|
||||||
--- @within UI
|
return {""}
|
||||||
--- @param decisions table A table of decision items.<br/>
|
|
||||||
--- @param selected_decision_index number The current index of the selected decision.<br/>
|
|
||||||
--- @return number selected_decision_index The updated index of the selected decision.
|
|
||||||
function UI.update_decision_selector(decisions, selected_decision_index)
|
|
||||||
if Input.left() then
|
|
||||||
Audio.sfx_beep()
|
|
||||||
selected_decision_index = Util.safeindex(decisions, selected_decision_index - 1)
|
|
||||||
elseif Input.right() then
|
|
||||||
Audio.sfx_beep()
|
|
||||||
selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1)
|
|
||||||
end
|
end
|
||||||
return selected_decision_index
|
|
||||||
end
|
return lines
|
||||||
|
end
|
||||||
|
|||||||
@@ -14,10 +14,14 @@ end
|
|||||||
--- @within Util
|
--- @within Util
|
||||||
--- @param screen_id string The ID of the screen to go to.<br/>
|
--- @param screen_id string The ID of the screen to go to.<br/>
|
||||||
function Util.go_to_screen_by_id(screen_id)
|
function Util.go_to_screen_by_id(screen_id)
|
||||||
local screen = Screen.get_by_id(screen_id)
|
local prev_screen = Screen.get_by_id(Context.game.current_screen)
|
||||||
if screen then
|
local new_screen = Screen.get_by_id(screen_id)
|
||||||
|
if new_screen then
|
||||||
Context.game.current_screen = screen_id
|
Context.game.current_screen = screen_id
|
||||||
screen.init()
|
if prev_screen and prev_screen.exit then
|
||||||
|
prev_screen.exit()
|
||||||
|
end
|
||||||
|
new_screen.init()
|
||||||
else
|
else
|
||||||
PopupWindow.show({"Error: Screen '" .. screen_id .. "' not found!"})
|
PopupWindow.show({"Error: Screen '" .. screen_id .. "' not found!"})
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,11 +1,9 @@
|
|||||||
--- @section AudioTestWindow
|
--- @section AudioTestWindow
|
||||||
AudioTestWindow = {
|
AudioTestWindow.index_menu = 1
|
||||||
index_menu = 1,
|
AudioTestWindow.index_func = 1
|
||||||
index_func = 1,
|
AudioTestWindow.list_func = {}
|
||||||
list_func = {},
|
AudioTestWindow.menuitems = {}
|
||||||
menuitems = {},
|
AudioTestWindow.last_pressed = false
|
||||||
last_pressed = false
|
|
||||||
}
|
|
||||||
|
|
||||||
--- Generates menu items for audio test.
|
--- Generates menu items for audio test.
|
||||||
--- @within AudioTestWindow
|
--- @within AudioTestWindow
|
||||||
|
|||||||
@@ -1,21 +1,21 @@
|
|||||||
--- @section ConfigurationWindow
|
--- @section ConfigurationWindow
|
||||||
ConfigurationWindow = {
|
ConfigurationWindow.controls = {}
|
||||||
controls = {},
|
ConfigurationWindow.selected_control = 1
|
||||||
selected_control = 1,
|
|
||||||
}
|
|
||||||
|
|
||||||
--- Initializes configuration window.
|
--- Initializes configuration window.
|
||||||
--- @within ConfigurationWindow
|
--- @within ConfigurationWindow
|
||||||
function ConfigurationWindow.init()
|
function ConfigurationWindow.init()
|
||||||
ConfigurationWindow.controls = {
|
ConfigurationWindow.controls = {
|
||||||
UI.create_action_item(
|
{
|
||||||
"Save",
|
label = "Save",
|
||||||
function() Config.save() end
|
action = function() Config.save() end,
|
||||||
),
|
type = "action_item"
|
||||||
UI.create_action_item(
|
},
|
||||||
"Restore Defaults",
|
{
|
||||||
function() Config.reset() end
|
label = "Restore Defaults",
|
||||||
),
|
action = function() Config.reset() end,
|
||||||
|
type = "action_item"
|
||||||
|
},
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
33
inc/window/window.continued.lua
Normal file
33
inc/window/window.continued.lua
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
--- @section ContinuedWindow
|
||||||
|
ContinuedWindow.timer = 300 -- 5 seconds at 60fps
|
||||||
|
ContinuedWindow.text = [[
|
||||||
|
### ### ### ###
|
||||||
|
# # # # # #
|
||||||
|
# # # ### ##
|
||||||
|
# # # # # #
|
||||||
|
# ### ### ###
|
||||||
|
|
||||||
|
### ### # # ### ### # # # # ### ##
|
||||||
|
# # # ## # # # ## # # # # # #
|
||||||
|
# # # # ## # # # ## # # ## # #
|
||||||
|
# # # # # # # # # # # # # #
|
||||||
|
### ### # # # ### # # ### ### ##
|
||||||
|
|
||||||
|
]]
|
||||||
|
|
||||||
|
--- Draws the continued window.
|
||||||
|
--- @within ContinuedWindow
|
||||||
|
function ContinuedWindow.draw()
|
||||||
|
cls(Config.colors.black)
|
||||||
|
AsciiArt.draw(ContinuedWindow.text, {})
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the continued window logic.
|
||||||
|
--- @within ContinuedWindow
|
||||||
|
function ContinuedWindow.update()
|
||||||
|
ContinuedWindow.timer = ContinuedWindow.timer - 1
|
||||||
|
if ContinuedWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
||||||
|
Window.set_current("menu")
|
||||||
|
MenuWindow.refresh_menu_items()
|
||||||
|
end
|
||||||
|
end
|
||||||
107
inc/window/window.discussion.lua
Normal file
107
inc/window/window.discussion.lua
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
--- @section DiscussionWindow
|
||||||
|
|
||||||
|
local TEXTBOX_W = math.floor(Config.screen.width * 0.7)
|
||||||
|
local TEXTBOX_H = math.floor(Config.screen.height * 0.3)
|
||||||
|
local TEXTBOX_X = math.floor((Config.screen.width - TEXTBOX_W) / 2)
|
||||||
|
local TEXTBOX_Y = math.floor((Config.screen.height - TEXTBOX_H) / 2 - 8)
|
||||||
|
local TEXTBOX_MAX_CHARS = 30
|
||||||
|
local DISCUSSION_LINE_HEIGHT = 8
|
||||||
|
local PADDING = 4
|
||||||
|
local AUTO_SCROLL_DELAY = 12
|
||||||
|
local AUTO_SCROLL_STEP = 1
|
||||||
|
|
||||||
|
--- Draws the discussion window.
|
||||||
|
--- @within DiscussionWindow
|
||||||
|
function DiscussionWindow.draw()
|
||||||
|
GameWindow.draw()
|
||||||
|
|
||||||
|
local step = Discussion.get_current_step()
|
||||||
|
if not step then return end
|
||||||
|
|
||||||
|
UI.draw_textbox(
|
||||||
|
step.question,
|
||||||
|
TEXTBOX_X, TEXTBOX_Y,
|
||||||
|
TEXTBOX_W, TEXTBOX_H,
|
||||||
|
Context.discussion.scroll_y,
|
||||||
|
Config.colors.white,
|
||||||
|
Config.colors.dark_grey,
|
||||||
|
Config.colors.light_blue,
|
||||||
|
true
|
||||||
|
)
|
||||||
|
|
||||||
|
local answers = step.answers
|
||||||
|
if #answers > 0 then
|
||||||
|
local bar_height = 16
|
||||||
|
local bar_y = Config.screen.height - bar_height
|
||||||
|
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
||||||
|
local selected = answers[Context.discussion.selected_answer]
|
||||||
|
local label = selected.label
|
||||||
|
local answer_text_y = bar_y + 4
|
||||||
|
Print.text("<", 2, answer_text_y, Config.colors.light_blue)
|
||||||
|
Print.text_center(label, Config.screen.width / 2, answer_text_y, Config.colors.item)
|
||||||
|
Print.text(">", Config.screen.width - 6, answer_text_y, Config.colors.light_blue)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the discussion window logic.
|
||||||
|
--- @within DiscussionWindow
|
||||||
|
function DiscussionWindow.update()
|
||||||
|
local step = Discussion.get_current_step()
|
||||||
|
if not step then return end
|
||||||
|
|
||||||
|
local lines = UI.word_wrap(step.question, TEXTBOX_MAX_CHARS)
|
||||||
|
local text_height = #lines * DISCUSSION_LINE_HEIGHT
|
||||||
|
local visible_height = TEXTBOX_H - PADDING * 2
|
||||||
|
local max_scroll = text_height - visible_height
|
||||||
|
if max_scroll < 0 then max_scroll = 0 end
|
||||||
|
|
||||||
|
if max_scroll > 0 then
|
||||||
|
if Context.discussion.auto_scroll then
|
||||||
|
Context.discussion.scroll_timer = Context.discussion.scroll_timer + 1
|
||||||
|
if Context.discussion.scroll_timer >= AUTO_SCROLL_DELAY then
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
Context.discussion.scroll_y = Context.discussion.scroll_y + AUTO_SCROLL_STEP
|
||||||
|
if Context.discussion.scroll_y > max_scroll then
|
||||||
|
Context.discussion.scroll_y = max_scroll
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
Context.discussion.scroll_timer = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.up() then
|
||||||
|
Context.discussion.auto_scroll = false
|
||||||
|
Context.discussion.scroll_y = Context.discussion.scroll_y - DISCUSSION_LINE_HEIGHT
|
||||||
|
if Context.discussion.scroll_y < 0 then
|
||||||
|
Context.discussion.scroll_y = 0
|
||||||
|
end
|
||||||
|
elseif Input.down() then
|
||||||
|
Context.discussion.auto_scroll = false
|
||||||
|
Context.discussion.scroll_y = Context.discussion.scroll_y + DISCUSSION_LINE_HEIGHT
|
||||||
|
if Context.discussion.scroll_y > max_scroll then
|
||||||
|
Context.discussion.scroll_y = max_scroll
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local answers = step.answers
|
||||||
|
if #answers > 0 then
|
||||||
|
if Input.left() then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context.discussion.selected_answer = Util.safeindex(answers, Context.discussion.selected_answer - 1)
|
||||||
|
elseif Input.right() then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context.discussion.selected_answer = Util.safeindex(answers, Context.discussion.selected_answer + 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.select() then
|
||||||
|
Audio.sfx_select()
|
||||||
|
local selected = answers[Context.discussion.selected_answer]
|
||||||
|
if selected.on_select then
|
||||||
|
selected.on_select()
|
||||||
|
end
|
||||||
|
Discussion.go_to_step(selected.next_step)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
77
inc/window/window.end.lua
Normal file
77
inc/window/window.end.lua
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
--- @section EndWindow
|
||||||
|
|
||||||
|
--- Draws the end screen window.
|
||||||
|
--- @within EndWindow
|
||||||
|
function EndWindow.draw()
|
||||||
|
cls(Config.colors.black)
|
||||||
|
|
||||||
|
if Context._end.state == "choice" then
|
||||||
|
local lines = {
|
||||||
|
"This is not a workplace.",
|
||||||
|
"This is a cycle.",
|
||||||
|
"And if it is a cycle...",
|
||||||
|
"it can be broken."
|
||||||
|
}
|
||||||
|
|
||||||
|
local y = 40
|
||||||
|
for _, line in ipairs(lines) do
|
||||||
|
Print.text_center(line, Config.screen.width / 2, y, Config.colors.white)
|
||||||
|
y = y + 10
|
||||||
|
end
|
||||||
|
|
||||||
|
y = y + 20
|
||||||
|
local yes_color = Context._end.selection == 1 and Config.colors.light_blue or Config.colors.white
|
||||||
|
local no_color = Context._end.selection == 2 and Config.colors.light_blue or Config.colors.white
|
||||||
|
|
||||||
|
local yes_text = (Context._end.selection == 1 and "> YES" or " YES")
|
||||||
|
local no_text = (Context._end.selection == 2 and "> NO" or " NO")
|
||||||
|
|
||||||
|
local centerX = Config.screen.width / 2
|
||||||
|
Print.text(yes_text, centerX - 40, y, yes_color)
|
||||||
|
Print.text(no_text, centerX + 10, y, no_color)
|
||||||
|
elseif Context._end.state == "ending" then
|
||||||
|
Print.text_center("Game over -- good ending.", Config.screen.width / 2, 50, Config.colors.light_blue)
|
||||||
|
Print.text_center("Congratulations!", Config.screen.width / 2, 70, Config.colors.white)
|
||||||
|
Print.text_center("Press Z to return to menu", Config.screen.width / 2, 110, Config.colors.light_grey)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the end screen logic.
|
||||||
|
--- @within EndWindow
|
||||||
|
function EndWindow.update()
|
||||||
|
if Context._end.state == "choice" then
|
||||||
|
if Input.left() or Input.up() then
|
||||||
|
if Context._end.selection == 2 then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context._end.selection = 1
|
||||||
|
end
|
||||||
|
elseif Input.right() or Input.down() then
|
||||||
|
if Context._end.selection == 1 then
|
||||||
|
Audio.sfx_beep()
|
||||||
|
Context._end.selection = 2
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if Input.menu_confirm() then
|
||||||
|
Audio.sfx_select()
|
||||||
|
if Context._end.selection == 1 then
|
||||||
|
Context._end.state = "ending"
|
||||||
|
else
|
||||||
|
-- NO: increment day and go home
|
||||||
|
Day.increase()
|
||||||
|
Util.go_to_screen_by_id("home")
|
||||||
|
Window.set_current("game")
|
||||||
|
-- Initialize home screen
|
||||||
|
local home_screen = Screen.get_by_id("home")
|
||||||
|
if home_screen and home_screen.init then
|
||||||
|
home_screen.init()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif Context._end.state == "ending" then
|
||||||
|
if Input.menu_confirm() then
|
||||||
|
Window.set_current("menu")
|
||||||
|
MenuWindow.refresh_menu_items()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -2,24 +2,38 @@
|
|||||||
local _available_decisions = {}
|
local _available_decisions = {}
|
||||||
local _selected_decision_index = 1
|
local _selected_decision_index = 1
|
||||||
|
|
||||||
--- Draws the game window.
|
local function draw_game_scene(underlay_draw)
|
||||||
--- @within GameWindow
|
|
||||||
function GameWindow.draw()
|
|
||||||
local screen = Screen.get_by_id(Context.game.current_screen)
|
local screen = Screen.get_by_id(Context.game.current_screen)
|
||||||
|
if not screen then return end
|
||||||
if screen.background then
|
if screen.background then
|
||||||
Map.draw(screen.background)
|
Map.draw(screen.background)
|
||||||
elseif screen.background_color then
|
elseif screen.background_color then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, screen.background_color)
|
rect(0, 0, Config.screen.width, Config.screen.height, screen.background_color)
|
||||||
end
|
end
|
||||||
UI.draw_top_bar(screen.name)
|
if underlay_draw then
|
||||||
|
underlay_draw()
|
||||||
|
end
|
||||||
if not Context.stat_screen_active and #_available_decisions > 0 then
|
if not Context.stat_screen_active and #_available_decisions > 0 then
|
||||||
UI.draw_decision_selector(_available_decisions, _selected_decision_index)
|
Decision.draw(_available_decisions, _selected_decision_index)
|
||||||
end
|
end
|
||||||
Sprite.draw()
|
Sprite.draw()
|
||||||
Focus.draw()
|
Focus.draw()
|
||||||
screen.draw()
|
screen.draw()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Draws the game window.
|
||||||
|
--- @within GameWindow
|
||||||
|
function GameWindow.draw()
|
||||||
|
draw_game_scene()
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the game window with a custom underlay.
|
||||||
|
--- @within GameWindow
|
||||||
|
--- @param underlay_draw function A draw callback rendered after the background but before overlays.<br/>
|
||||||
|
function GameWindow.draw_with_underlay(underlay_draw)
|
||||||
|
draw_game_scene(underlay_draw)
|
||||||
|
end
|
||||||
|
|
||||||
--- Updates the game window logic.
|
--- Updates the game window logic.
|
||||||
--- @within GameWindow
|
--- @within GameWindow
|
||||||
function GameWindow.update()
|
function GameWindow.update()
|
||||||
@@ -31,12 +45,13 @@ function GameWindow.update()
|
|||||||
end
|
end
|
||||||
|
|
||||||
local screen = Screen.get_by_id(Context.game.current_screen)
|
local screen = Screen.get_by_id(Context.game.current_screen)
|
||||||
|
if not screen or not screen.update then return end
|
||||||
screen.update()
|
screen.update()
|
||||||
|
|
||||||
-- Handle current situation updates
|
-- Handle current situation updates
|
||||||
if Context.game.current_situation then
|
if Context.game.current_situation then
|
||||||
local current_situation_obj = Situation.get_by_id(Context.game.current_situation)
|
local current_situation_obj = Situation.get_by_id(Context.game.current_situation)
|
||||||
if current_situation_obj and current_situation_obj.update then
|
if current_situation_obj and type(current_situation_obj.update) == "function" then
|
||||||
current_situation_obj.update()
|
current_situation_obj.update()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -53,7 +68,7 @@ function GameWindow.update()
|
|||||||
_selected_decision_index = 1
|
_selected_decision_index = 1
|
||||||
end
|
end
|
||||||
|
|
||||||
local new_selected_decision_index = UI.update_decision_selector(
|
local new_selected_decision_index = Decision.update(
|
||||||
_available_decisions,
|
_available_decisions,
|
||||||
_selected_decision_index
|
_selected_decision_index
|
||||||
)
|
)
|
||||||
|
|||||||
37
inc/window/window.intro.brief.lua
Normal file
37
inc/window/window.intro.brief.lua
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
--- @section BriefIntroWindow
|
||||||
|
BriefIntroWindow.y = Config.screen.height
|
||||||
|
BriefIntroWindow.speed = 0.5
|
||||||
|
BriefIntroWindow.text = [[
|
||||||
|
Norman Reds’ everyday life
|
||||||
|
seems ordinary: work,
|
||||||
|
meetings, coffee, and
|
||||||
|
endless notifications.
|
||||||
|
But beneath him, or around
|
||||||
|
him — something is
|
||||||
|
constantly building, and
|
||||||
|
it soon becomes clear
|
||||||
|
that there is more going
|
||||||
|
on than meets the eye.
|
||||||
|
]]
|
||||||
|
|
||||||
|
--- Draws the brief intro window.
|
||||||
|
--- @within BriefIntroWindow
|
||||||
|
function BriefIntroWindow.draw()
|
||||||
|
local x = (Config.screen.width - 132) / 2
|
||||||
|
Print.text(BriefIntroWindow.text, x, BriefIntroWindow.y, Config.colors.light_blue)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the brief intro window logic.
|
||||||
|
--- @within BriefIntroWindow
|
||||||
|
function BriefIntroWindow.update()
|
||||||
|
BriefIntroWindow.y = BriefIntroWindow.y - BriefIntroWindow.speed
|
||||||
|
|
||||||
|
local lines = 1
|
||||||
|
for _ in string.gmatch(BriefIntroWindow.text, "\n") do
|
||||||
|
lines = lines + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.menu_confirm() then
|
||||||
|
Window.set_current("menu")
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -1,41 +0,0 @@
|
|||||||
--- @section IntroWindow
|
|
||||||
IntroWindow.y = Config.screen.height
|
|
||||||
IntroWindow.speed = 0.5
|
|
||||||
IntroWindow.text = [[
|
|
||||||
Norman Reds’ everyday life
|
|
||||||
seems ordinary: work,
|
|
||||||
meetings, coffee, and
|
|
||||||
endless notifications.
|
|
||||||
But beneath him, or around
|
|
||||||
him — something is
|
|
||||||
constantly building, and
|
|
||||||
it soon becomes clear
|
|
||||||
that there is more going
|
|
||||||
on than meets the eye.
|
|
||||||
]]
|
|
||||||
|
|
||||||
--- Draws the intro window.
|
|
||||||
--- @within IntroWindow
|
|
||||||
function IntroWindow.draw()
|
|
||||||
local x = (Config.screen.width - 132) / 2
|
|
||||||
Print.text(IntroWindow.text, x, IntroWindow.y, Config.colors.light_blue)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates the intro window logic.
|
|
||||||
--- @within IntroWindow
|
|
||||||
function IntroWindow.update()
|
|
||||||
IntroWindow.y = IntroWindow.y - IntroWindow.speed
|
|
||||||
|
|
||||||
local lines = 1
|
|
||||||
for _ in string.gmatch(IntroWindow.text, "\n") do
|
|
||||||
lines = lines + 1
|
|
||||||
end
|
|
||||||
|
|
||||||
if IntroWindow.y < -lines * 8 then
|
|
||||||
Window.set_current("menu")
|
|
||||||
end
|
|
||||||
|
|
||||||
if Input.menu_confirm() then
|
|
||||||
Window.set_current("menu")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
36
inc/window/window.intro.title.lua
Normal file
36
inc/window/window.intro.title.lua
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
--- @section TitleIntroWindow
|
||||||
|
TitleIntroWindow.timer = 180 -- 3 seconds at 60fps
|
||||||
|
TitleIntroWindow.text = [[
|
||||||
|
## ### ### ### ### ### ### ### ## # #
|
||||||
|
# # # # # # # # # # # # # #
|
||||||
|
# # ### ### # # # # # ### # # #
|
||||||
|
# # # # # # # # # # # # #
|
||||||
|
## ### # ### # # ### # ### ## #
|
||||||
|
|
||||||
|
# # ### ### ## # #
|
||||||
|
## # # # # # # ## #
|
||||||
|
# ## # # # #### # ##
|
||||||
|
# # # # # # # # #
|
||||||
|
# # ### # # # # #
|
||||||
|
|
||||||
|
### # # ### #### ### ### #### ###
|
||||||
|
# ## ## # # # # # # # # # #
|
||||||
|
# # # # ### # # ### # # # ###
|
||||||
|
# # # # # # # # # # # #
|
||||||
|
### # # # #### ### # #### # #
|
||||||
|
]]
|
||||||
|
|
||||||
|
--- Draws the title intro window.
|
||||||
|
--- @within TitleIntroWindow
|
||||||
|
function TitleIntroWindow.draw()
|
||||||
|
AsciiArt.draw(TitleIntroWindow.text, {})
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the title intro window logic.
|
||||||
|
--- @within TitleIntroWindow
|
||||||
|
function TitleIntroWindow.update()
|
||||||
|
TitleIntroWindow.timer = TitleIntroWindow.timer - 1
|
||||||
|
if TitleIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
||||||
|
Window.set_current("intro_ttg")
|
||||||
|
end
|
||||||
|
end
|
||||||
46
inc/window/window.intro.ttg.lua
Normal file
46
inc/window/window.intro.ttg.lua
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
--- @section TTGIntroWindow
|
||||||
|
TTGIntroWindow.timer = 180
|
||||||
|
TTGIntroWindow.glitch_started = false
|
||||||
|
TTGIntroWindow.space_count = 0
|
||||||
|
TTGIntroWindow.space_timer = 0
|
||||||
|
TTGIntroWindow.text = [[
|
||||||
|
###### ###### ######
|
||||||
|
## ## #
|
||||||
|
## ## # ####
|
||||||
|
## ## # #
|
||||||
|
## ## ######
|
||||||
|
]]
|
||||||
|
|
||||||
|
--- Draws the TTG intro window.
|
||||||
|
--- @within TTGIntroWindow
|
||||||
|
function TTGIntroWindow.draw()
|
||||||
|
local bounds = AsciiArt.draw(TTGIntroWindow.text, {})
|
||||||
|
if not bounds then return end
|
||||||
|
Print.text_center("Teletype Games", (Config.screen.width / 2 + 3) , (bounds.bottom + 4), Config.colors.light_blue)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the TTG intro window logic.
|
||||||
|
--- @within TTGIntroWindow
|
||||||
|
function TTGIntroWindow.update()
|
||||||
|
if not TTGIntroWindow.glitch_started then
|
||||||
|
Glitch.show()
|
||||||
|
TTGIntroWindow.glitch_started = true
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Count menu_back presses during the intro
|
||||||
|
if Input.menu_back() then
|
||||||
|
TTGIntroWindow.space_count = TTGIntroWindow.space_count + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
TTGIntroWindow.timer = TTGIntroWindow.timer - 1
|
||||||
|
if TTGIntroWindow.timer <= 0 or Input.menu_confirm() then
|
||||||
|
-- Evaluate exactly 3 presses at the end of the intro
|
||||||
|
if TTGIntroWindow.space_count == 3 then
|
||||||
|
Context.test_mode = true
|
||||||
|
MenuWindow.refresh_menu_items()
|
||||||
|
Audio.sfx_success()
|
||||||
|
end
|
||||||
|
Glitch.hide()
|
||||||
|
Window.set_current("intro_brief")
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -4,7 +4,7 @@ local _windows = {}
|
|||||||
--- Registers a window table.
|
--- Registers a window table.
|
||||||
--- @within Window
|
--- @within Window
|
||||||
--- @param id string The ID of the window (e.g., "splash", "menu").</br>
|
--- @param id string The ID of the window (e.g., "splash", "menu").</br>
|
||||||
--- @param window_table table The actual window module table (e.g., SplashWindow).</br>
|
--- @param window_table table The actual window module table (e.g., GameWindow).</br>
|
||||||
function Window.register(id, window_table)
|
function Window.register(id, window_table)
|
||||||
_windows[id] = window_table
|
_windows[id] = window_table
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -4,8 +4,19 @@ local _menu_items = {}
|
|||||||
--- Draws the menu window.
|
--- Draws the menu window.
|
||||||
--- @within MenuWindow
|
--- @within MenuWindow
|
||||||
function MenuWindow.draw()
|
function MenuWindow.draw()
|
||||||
UI.draw_top_bar("Main Menu")
|
local title = "Definitely not an Impostor"
|
||||||
UI.draw_menu(_menu_items, Context.current_menu_item, 108, 70)
|
if Context.test_mode then
|
||||||
|
title = title .. " (TEST MODE)"
|
||||||
|
end
|
||||||
|
UI.draw_top_bar(title)
|
||||||
|
|
||||||
|
local menu_h = #_menu_items * 10
|
||||||
|
local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
|
||||||
|
UI.draw_menu(_menu_items, Context.current_menu_item, 0, y, true)
|
||||||
|
|
||||||
|
local ttg_text = "TTG"
|
||||||
|
local ttg_w = print(ttg_text, 0, -10, 0, false, 1, false)
|
||||||
|
Print.text(ttg_text, Config.screen.width - ttg_w - 5, Config.screen.height - 10, Config.colors.light_blue)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Updates the menu window logic.
|
--- Updates the menu window logic.
|
||||||
@@ -26,7 +37,6 @@ end
|
|||||||
--- @within MenuWindow
|
--- @within MenuWindow
|
||||||
function MenuWindow.new_game()
|
function MenuWindow.new_game()
|
||||||
Context.new_game()
|
Context.new_game()
|
||||||
GameWindow.set_state("game")
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Loads a game from the menu.
|
--- Loads a game from the menu.
|
||||||
@@ -68,6 +78,21 @@ function MenuWindow.audio_test()
|
|||||||
GameWindow.set_state("audiotest")
|
GameWindow.set_state("audiotest")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Opens the continued screen.
|
||||||
|
--- @within MenuWindow
|
||||||
|
function MenuWindow.continued()
|
||||||
|
ContinuedWindow.timer = 300
|
||||||
|
GameWindow.set_state("continued")
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Opens the minigame ddr test menu.
|
||||||
|
--- @within MenuWindow
|
||||||
|
function MenuWindow.ddr_test()
|
||||||
|
AudioTestWindow.init()
|
||||||
|
GameWindow.set_state("minigame_ddr")
|
||||||
|
MinigameDDRWindow.start("menu", nil)
|
||||||
|
end
|
||||||
|
|
||||||
--- Refreshes menu items.
|
--- Refreshes menu items.
|
||||||
--- @within MenuWindow
|
--- @within MenuWindow
|
||||||
function MenuWindow.refresh_menu_items()
|
function MenuWindow.refresh_menu_items()
|
||||||
@@ -80,7 +105,13 @@ function MenuWindow.refresh_menu_items()
|
|||||||
table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
|
table.insert(_menu_items, {label = "New Game", decision = MenuWindow.new_game})
|
||||||
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
|
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
|
||||||
table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
|
table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
|
||||||
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
|
||||||
|
if Context.test_mode then
|
||||||
|
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
||||||
|
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
|
||||||
|
table.insert(_menu_items, {label = "DDR Test", decision = MenuWindow.ddr_test})
|
||||||
|
end
|
||||||
|
|
||||||
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
|
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
|
||||||
|
|
||||||
Context.current_menu_item = 1
|
Context.current_menu_item = 1
|
||||||
|
|||||||
@@ -1,10 +1,60 @@
|
|||||||
--- @section MinigameDDRWindow
|
--- @section MinigameDDRWindow
|
||||||
|
|
||||||
|
--- Gets initial DDR minigame configuration.
|
||||||
|
--- @within MinigameDDRWindow
|
||||||
|
--- @return result table The default DDR minigame configuration.
|
||||||
|
function MinigameDDRWindow.init_context()
|
||||||
|
local arrow_size = 12
|
||||||
|
local arrow_spacing = 30
|
||||||
|
local total_width = (4 * arrow_size) + (3 * arrow_spacing)
|
||||||
|
local start_x = (Config.screen.width - total_width) / 2
|
||||||
|
return {
|
||||||
|
bar_fill = 0,
|
||||||
|
max_fill = 100,
|
||||||
|
fill_per_hit = 10,
|
||||||
|
miss_penalty = 5,
|
||||||
|
bar_x = 20,
|
||||||
|
bar_y = 10,
|
||||||
|
bar_width = 200,
|
||||||
|
bar_height = 12,
|
||||||
|
arrow_size = arrow_size,
|
||||||
|
arrow_spawn_timer = 0,
|
||||||
|
arrow_spawn_interval = 45,
|
||||||
|
arrow_fall_speed = 1.5,
|
||||||
|
arrows = {},
|
||||||
|
target_y = 115,
|
||||||
|
target_arrows = {
|
||||||
|
{ dir = "left", x = start_x },
|
||||||
|
{ dir = "down", x = start_x + arrow_size + arrow_spacing },
|
||||||
|
{ dir = "up", x = start_x + (arrow_size + arrow_spacing) * 2 },
|
||||||
|
{ dir = "right", x = start_x + (arrow_size + arrow_spacing) * 3 }
|
||||||
|
},
|
||||||
|
hit_threshold = 8,
|
||||||
|
button_pressed_timers = {},
|
||||||
|
button_press_duration = 8,
|
||||||
|
input_cooldowns = { left = 0, down = 0, up = 0, right = 0 },
|
||||||
|
input_cooldown_duration = 10,
|
||||||
|
frame_counter = 0,
|
||||||
|
current_song = nil,
|
||||||
|
pattern_index = 1,
|
||||||
|
use_pattern = false,
|
||||||
|
return_window = nil,
|
||||||
|
win_timer = 0,
|
||||||
|
on_win = nil
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
--- Initializes DDR minigame state.
|
--- Initializes DDR minigame state.
|
||||||
--- @within MinigameDDRWindow
|
--- @within MinigameDDRWindow
|
||||||
--- @param params table Optional parameters for configuration.<br/>
|
--- @param params table Optional parameters for configuration.<br/>
|
||||||
function MinigameDDRWindow.init(params)
|
function MinigameDDRWindow.init(params)
|
||||||
Context.minigame_ddr = Minigame.configure_ddr(params)
|
local defaults = MinigameDDRWindow.init_context()
|
||||||
|
if params then
|
||||||
|
for k, v in pairs(params) do
|
||||||
|
defaults[k] = v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Context.minigame_ddr = defaults
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Starts the DDR minigame.
|
--- Starts the DDR minigame.
|
||||||
@@ -91,16 +141,16 @@ local function draw_arrow(x, y, direction, color)
|
|||||||
local half = size / 2
|
local half = size / 2
|
||||||
if direction == "left" then
|
if direction == "left" then
|
||||||
tri(x + half, y, x, y + half, x + half, y + size, color)
|
tri(x + half, y, x, y + half, x + half, y + size, color)
|
||||||
rect(x + half, y + half - 2, half, 4, color)
|
rectb(x + half, y + half - 2, half, 4, color)
|
||||||
elseif direction == "right" then
|
elseif direction == "right" then
|
||||||
tri(x + half, y, x + size, y + half, x + half, y + size, color)
|
tri(x + half, y, x + size, y + half, x + half, y + size, color)
|
||||||
rect(x, y + half - 2, half, 4, color)
|
rectb(x, y + half - 2, half, 4, color)
|
||||||
elseif direction == "up" then
|
elseif direction == "up" then
|
||||||
tri(x, y + half, x + half, y, x + size, y + half, color)
|
tri(x, y + half, x + half, y, x + size, y + half, color)
|
||||||
rect(x + half - 2, y + half, 4, half, color)
|
rectb(x + half - 2, y + half, 4, half, color)
|
||||||
elseif direction == "down" then
|
elseif direction == "down" then
|
||||||
tri(x, y + half, x + half, y + size, x + size, y + half, color)
|
tri(x, y + half, x + half, y + size, x + size, y + half, color)
|
||||||
rect(x + half - 2, y, 4, half, color)
|
rectb(x + half - 2, y, 4, half, color)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -108,18 +158,29 @@ end
|
|||||||
--- @within MinigameDDRWindow
|
--- @within MinigameDDRWindow
|
||||||
function MinigameDDRWindow.update()
|
function MinigameDDRWindow.update()
|
||||||
local mg = Context.minigame_ddr
|
local mg = Context.minigame_ddr
|
||||||
|
|
||||||
|
if mg.win_timer > 0 then
|
||||||
|
mg.win_timer = mg.win_timer - 1
|
||||||
|
if mg.win_timer == 0 then
|
||||||
|
Meter.on_minigame_complete()
|
||||||
|
if mg.on_win then
|
||||||
|
mg.on_win()
|
||||||
|
else
|
||||||
|
Meter.show()
|
||||||
|
Window.set_current(mg.return_window)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
if mg.bar_fill >= mg.max_fill then
|
if mg.bar_fill >= mg.max_fill then
|
||||||
Meter.on_minigame_complete()
|
mg.win_timer = Config.timing.minigame_win_duration
|
||||||
Meter.show()
|
|
||||||
Window.set_current(mg.return_window)
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
mg.frame_counter = mg.frame_counter + 1
|
mg.frame_counter = mg.frame_counter + 1
|
||||||
if mg.use_pattern and mg.current_song and mg.current_song.end_frame then
|
if mg.use_pattern and mg.current_song and mg.current_song.end_frame then
|
||||||
if mg.frame_counter > mg.current_song.end_frame and #mg.arrows == 0 then
|
if mg.frame_counter > mg.current_song.end_frame and #mg.arrows == 0 then
|
||||||
Meter.on_minigame_complete()
|
mg.win_timer = Config.timing.minigame_win_duration
|
||||||
Meter.show()
|
|
||||||
Window.set_current(mg.return_window)
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -265,4 +326,7 @@ function MinigameDDRWindow.draw()
|
|||||||
else
|
else
|
||||||
Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.blue)
|
Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.blue)
|
||||||
end
|
end
|
||||||
|
if mg.win_timer > 0 then
|
||||||
|
Minigame.draw_win_overlay()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
@@ -1,8 +1,47 @@
|
|||||||
|
--- Gets initial button mash minigame configuration.
|
||||||
|
--- @within MinigameButtonMashWindow
|
||||||
|
--- @return result table The default button mash minigame configuration.
|
||||||
|
function MinigameButtonMashWindow.init_context()
|
||||||
|
return {
|
||||||
|
bar_fill = 0,
|
||||||
|
target_points = 100,
|
||||||
|
fill_per_press = 8,
|
||||||
|
base_degradation = 0.15,
|
||||||
|
degradation_multiplier = 0.006,
|
||||||
|
button_pressed_timer = 0,
|
||||||
|
button_press_duration = 8,
|
||||||
|
instruction_text = "MASH Z!",
|
||||||
|
show_progress_text = true,
|
||||||
|
return_window = nil,
|
||||||
|
bar_x = 20,
|
||||||
|
bar_y = 10,
|
||||||
|
bar_width = 200,
|
||||||
|
bar_height = 12,
|
||||||
|
button_x = 20,
|
||||||
|
button_y = 110,
|
||||||
|
button_size = 12,
|
||||||
|
focus_center_x = nil,
|
||||||
|
focus_center_y = nil,
|
||||||
|
focus_initial_radius = 0,
|
||||||
|
win_timer = 0,
|
||||||
|
on_win = nil
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
--- Initializes button mash minigame state.
|
--- Initializes button mash minigame state.
|
||||||
--- @within MinigameButtonMashWindow
|
--- @within MinigameButtonMashWindow
|
||||||
--- @param params table Optional parameters for configuration.<br/>
|
--- @param params table Optional parameters for configuration.<br/>
|
||||||
function MinigameButtonMashWindow.init(params)
|
function MinigameButtonMashWindow.init(params)
|
||||||
Context.minigame_button_mash = Minigame.configure_button_mash(params)
|
local defaults = MinigameButtonMashWindow.init_context()
|
||||||
|
if params then
|
||||||
|
for k, v in pairs(params) do
|
||||||
|
defaults[k] = v
|
||||||
|
end
|
||||||
|
if params.max_fill and not params.target_points then
|
||||||
|
defaults.target_points = params.max_fill
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Context.minigame_button_mash = defaults
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Starts the button mash minigame.
|
--- Starts the button mash minigame.
|
||||||
@@ -25,18 +64,31 @@ end
|
|||||||
--- @within MinigameButtonMashWindow
|
--- @within MinigameButtonMashWindow
|
||||||
function MinigameButtonMashWindow.update()
|
function MinigameButtonMashWindow.update()
|
||||||
local mg = Context.minigame_button_mash
|
local mg = Context.minigame_button_mash
|
||||||
|
|
||||||
|
if mg.win_timer > 0 then
|
||||||
|
mg.win_timer = mg.win_timer - 1
|
||||||
|
if mg.win_timer == 0 then
|
||||||
|
Meter.on_minigame_complete()
|
||||||
|
if mg.focus_center_x then Focus.stop() end
|
||||||
|
if mg.on_win then
|
||||||
|
mg.on_win()
|
||||||
|
else
|
||||||
|
Meter.show()
|
||||||
|
Window.set_current(mg.return_window)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
if Input.select() then
|
if Input.select() then
|
||||||
mg.bar_fill = mg.bar_fill + mg.fill_per_press
|
mg.bar_fill = mg.bar_fill + mg.fill_per_press
|
||||||
mg.button_pressed_timer = mg.button_press_duration
|
mg.button_pressed_timer = mg.button_press_duration
|
||||||
if mg.bar_fill > mg.max_fill then
|
if mg.bar_fill > mg.target_points then
|
||||||
mg.bar_fill = mg.max_fill
|
mg.bar_fill = mg.target_points
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if mg.bar_fill >= mg.max_fill then
|
if mg.bar_fill >= mg.target_points then
|
||||||
Meter.on_minigame_complete()
|
mg.win_timer = Config.timing.minigame_win_duration
|
||||||
Meter.show()
|
|
||||||
if mg.focus_center_x then Focus.stop() end
|
|
||||||
Window.set_current(mg.return_window)
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
local degradation = mg.base_degradation + (mg.bar_fill * mg.degradation_multiplier)
|
local degradation = mg.base_degradation + (mg.bar_fill * mg.degradation_multiplier)
|
||||||
@@ -48,7 +100,7 @@ function MinigameButtonMashWindow.update()
|
|||||||
mg.button_pressed_timer = mg.button_pressed_timer - 1
|
mg.button_pressed_timer = mg.button_pressed_timer - 1
|
||||||
end
|
end
|
||||||
if mg.focus_center_x then
|
if mg.focus_center_x then
|
||||||
Focus.set_percentage(mg.bar_fill / mg.max_fill)
|
Focus.set_percentage(mg.bar_fill / mg.target_points)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -57,14 +109,16 @@ end
|
|||||||
function MinigameButtonMashWindow.draw()
|
function MinigameButtonMashWindow.draw()
|
||||||
local mg = Context.minigame_button_mash
|
local mg = Context.minigame_button_mash
|
||||||
if mg.return_window == "game" then
|
if mg.return_window == "game" then
|
||||||
GameWindow.draw()
|
GameWindow.draw_with_underlay(function()
|
||||||
|
Sprite.draw_at("sleeping_norman", (Config.screen.width / 2) - 30, (Config.screen.height / 2) - 22)
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
if not mg.focus_center_x then
|
if not mg.focus_center_x then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||||
end
|
end
|
||||||
rect(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.light_grey)
|
rect(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.light_grey)
|
||||||
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
|
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
|
||||||
local fill_width = (mg.bar_fill / mg.max_fill) * mg.bar_width
|
local fill_width = (mg.bar_fill / mg.target_points) * mg.bar_width
|
||||||
if fill_width > 0 then
|
if fill_width > 0 then
|
||||||
local bar_color = Config.colors.light_blue
|
local bar_color = Config.colors.light_blue
|
||||||
if mg.bar_fill > 66 then
|
if mg.bar_fill > 66 then
|
||||||
@@ -82,8 +136,14 @@ function MinigameButtonMashWindow.draw()
|
|||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
||||||
end
|
end
|
||||||
Print.text_center(" Z", mg.button_x - 2, mg.button_y - 3, Config.colors.light_grey)
|
Print.text_center("Z", mg.button_x, mg.button_y - 3, button_color)
|
||||||
Print.text_center("MASH Z!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
Print.text_center(mg.instruction_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
||||||
local percentage = math.floor((mg.bar_fill / mg.max_fill) * 100)
|
if mg.show_progress_text then
|
||||||
Print.text_center(percentage .. "%", mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
local points_text = math.floor(mg.bar_fill) .. "/" .. mg.target_points
|
||||||
|
Print.text_center(points_text, mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
||||||
|
end
|
||||||
|
|
||||||
|
if mg.win_timer > 0 then
|
||||||
|
Minigame.draw_win_overlay()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -1,10 +1,51 @@
|
|||||||
--- @section MinigameRhythmWindow
|
--- @section MinigameRhythmWindow
|
||||||
|
|
||||||
|
--- Gets initial rhythm minigame configuration.
|
||||||
|
--- @within MinigameRhythmWindow
|
||||||
|
--- @return result table The default rhythm minigame configuration.
|
||||||
|
function MinigameRhythmWindow.init_context()
|
||||||
|
return {
|
||||||
|
line_position = 0,
|
||||||
|
line_speed = 0.015,
|
||||||
|
line_direction = 1,
|
||||||
|
target_center = 0.5,
|
||||||
|
target_width = 0.3,
|
||||||
|
initial_target_width = 0.3,
|
||||||
|
min_target_width = 0.08,
|
||||||
|
target_shrink_rate = 0.9,
|
||||||
|
score = 0,
|
||||||
|
max_score = 10,
|
||||||
|
button_pressed_timer = 0,
|
||||||
|
button_press_duration = 10,
|
||||||
|
return_window = nil,
|
||||||
|
bar_x = 20,
|
||||||
|
bar_y = 10,
|
||||||
|
bar_width = 200,
|
||||||
|
bar_height = 12,
|
||||||
|
button_x = 210,
|
||||||
|
button_y = 110,
|
||||||
|
button_size = 10,
|
||||||
|
press_cooldown = 0,
|
||||||
|
press_cooldown_duration = 15,
|
||||||
|
focus_center_x = nil,
|
||||||
|
focus_center_y = nil,
|
||||||
|
focus_initial_radius = 0,
|
||||||
|
win_timer = 0,
|
||||||
|
on_win = nil
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
--- Initializes rhythm minigame state.
|
--- Initializes rhythm minigame state.
|
||||||
--- @within MinigameRhythmWindow
|
--- @within MinigameRhythmWindow
|
||||||
--- @param params table Optional parameters for configuration.<br/>
|
--- @param params table Optional parameters for configuration.<br/>
|
||||||
function MinigameRhythmWindow.init(params)
|
function MinigameRhythmWindow.init(params)
|
||||||
Context.minigame_rhythm = Minigame.configure_rhythm(params)
|
local defaults = MinigameRhythmWindow.init_context()
|
||||||
|
if params then
|
||||||
|
for k, v in pairs(params) do
|
||||||
|
defaults[k] = v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Context.minigame_rhythm = defaults
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Starts the rhythm minigame.
|
--- Starts the rhythm minigame.
|
||||||
@@ -27,6 +68,22 @@ end
|
|||||||
--- @within MinigameRhythmWindow
|
--- @within MinigameRhythmWindow
|
||||||
function MinigameRhythmWindow.update()
|
function MinigameRhythmWindow.update()
|
||||||
local mg = Context.minigame_rhythm
|
local mg = Context.minigame_rhythm
|
||||||
|
|
||||||
|
if mg.win_timer > 0 then
|
||||||
|
mg.win_timer = mg.win_timer - 1
|
||||||
|
if mg.win_timer == 0 then
|
||||||
|
Meter.on_minigame_complete()
|
||||||
|
if mg.focus_center_x then Focus.stop() end
|
||||||
|
if mg.on_win then
|
||||||
|
mg.on_win()
|
||||||
|
else
|
||||||
|
Meter.show()
|
||||||
|
Window.set_current(mg.return_window)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
mg.line_position = mg.line_position + (mg.line_speed * mg.line_direction)
|
mg.line_position = mg.line_position + (mg.line_speed * mg.line_direction)
|
||||||
if mg.line_position > 1 then
|
if mg.line_position > 1 then
|
||||||
mg.line_position = 1
|
mg.line_position = 1
|
||||||
@@ -57,10 +114,7 @@ function MinigameRhythmWindow.update()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
if mg.score >= mg.max_score then
|
if mg.score >= mg.max_score then
|
||||||
Meter.on_minigame_complete()
|
mg.win_timer = Config.timing.minigame_win_duration
|
||||||
Meter.show()
|
|
||||||
if mg.focus_center_x then Focus.stop() end
|
|
||||||
Window.set_current(mg.return_window)
|
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
@@ -76,7 +130,9 @@ end
|
|||||||
function MinigameRhythmWindow.draw()
|
function MinigameRhythmWindow.draw()
|
||||||
local mg = Context.minigame_rhythm
|
local mg = Context.minigame_rhythm
|
||||||
if mg.return_window == "game" then
|
if mg.return_window == "game" then
|
||||||
GameWindow.draw()
|
GameWindow.draw_with_underlay(function()
|
||||||
|
Sprite.draw_at("sleeping_norman", (Config.screen.width / 2) - 30, (Config.screen.height / 2) - 22)
|
||||||
|
end)
|
||||||
end
|
end
|
||||||
if not mg.focus_center_x then
|
if not mg.focus_center_x then
|
||||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||||
@@ -90,12 +146,10 @@ function MinigameRhythmWindow.draw()
|
|||||||
rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.light_blue)
|
rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.light_blue)
|
||||||
local line_x = mg.bar_x + (mg.line_position * mg.bar_width)
|
local line_x = mg.bar_x + (mg.line_position * mg.bar_width)
|
||||||
rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.item)
|
rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.item)
|
||||||
local score_text = "SCORE: " .. mg.score .. " / " .. mg.max_score
|
|
||||||
Print.text_center(score_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 8, Config.colors.light_grey)
|
|
||||||
Print.text_center(
|
Print.text_center(
|
||||||
"Press Z when line is in green!",
|
"Sleep Norman ... Sleep!",
|
||||||
Config.screen.width / 2,
|
Config.screen.width / 2,
|
||||||
mg.bar_y + mg.bar_height + 20,
|
mg.bar_y + mg.bar_height + 14,
|
||||||
Config.colors.light_grey
|
Config.colors.light_grey
|
||||||
)
|
)
|
||||||
local button_color = Config.colors.light_grey
|
local button_color = Config.colors.light_grey
|
||||||
@@ -106,5 +160,9 @@ function MinigameRhythmWindow.draw()
|
|||||||
if mg.button_pressed_timer > 0 then
|
if mg.button_pressed_timer > 0 then
|
||||||
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
||||||
end
|
end
|
||||||
Print.text_center("Z", mg.button_x - 2, mg.button_y - 3, button_color)
|
Print.text_center("Z", mg.button_x, mg.button_y - 3, button_color)
|
||||||
|
|
||||||
|
if mg.win_timer > 0 then
|
||||||
|
Minigame.draw_win_overlay()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
198
inc/window/window.mysterious_man.lua
Normal file
198
inc/window/window.mysterious_man.lua
Normal file
@@ -0,0 +1,198 @@
|
|||||||
|
--- @section MysteriousManWindow
|
||||||
|
|
||||||
|
local STATE_TEXT = "text"
|
||||||
|
local STATE_DAY = "day"
|
||||||
|
local STATE_CHOICE = "choice"
|
||||||
|
|
||||||
|
local DEFAULT_TEXT = [[
|
||||||
|
Misterious man appears
|
||||||
|
during your sleep.
|
||||||
|
|
||||||
|
He says nothing.
|
||||||
|
He doesn't need to.
|
||||||
|
|
||||||
|
He says nothing.
|
||||||
|
]]
|
||||||
|
|
||||||
|
local state = STATE_TEXT
|
||||||
|
local text_y = Config.screen.height
|
||||||
|
local text_speed = 0.2
|
||||||
|
local day_timer = 0
|
||||||
|
local day_display_frames = 120
|
||||||
|
local text_done = false
|
||||||
|
local text_done_timer = 0
|
||||||
|
local TEXT_DONE_HOLD_FRAMES = 120
|
||||||
|
local selected_choice = 1
|
||||||
|
local text = DEFAULT_TEXT
|
||||||
|
local day_text_override = nil
|
||||||
|
local on_text_complete = nil
|
||||||
|
local show_mysterious_screen = true
|
||||||
|
local trigger_flash_on_wake = false
|
||||||
|
|
||||||
|
local choices = {
|
||||||
|
{
|
||||||
|
label = "Wake Up",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
label = "Stay in Bed",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Sets the scrolling text content.
|
||||||
|
--- @within MysteriousManWindow
|
||||||
|
--- @param new_text string The text to display.
|
||||||
|
function MysteriousManWindow.set_text(new_text)
|
||||||
|
text = new_text
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Starts the mysterious man window.
|
||||||
|
--- @within MysteriousManWindow
|
||||||
|
--- @param[opt] options table Optional window configuration.</br>
|
||||||
|
--- Fields: </br>
|
||||||
|
--- * text (string) Override for the scrolling text.<br/>
|
||||||
|
--- * day_text (string) Override for the centered day label.<br/>
|
||||||
|
--- * on_text_complete (function) Callback fired once when the text phase ends.<br/>
|
||||||
|
--- * skip_text (boolean) If true, skip the text phase and go straight to day display.<br/>
|
||||||
|
function MysteriousManWindow.start(options)
|
||||||
|
options = options or {}
|
||||||
|
day_timer = 0
|
||||||
|
text_done = false
|
||||||
|
text_done_timer = 0
|
||||||
|
selected_choice = 1
|
||||||
|
text = options.text or DEFAULT_TEXT
|
||||||
|
local line_count = 1
|
||||||
|
for _ in string.gmatch(text, "\n") do line_count = line_count + 1 end
|
||||||
|
local text_block_h = line_count * 8
|
||||||
|
text_y = math.floor((Config.screen.height - text_block_h) / 2)
|
||||||
|
day_text_override = options.day_text
|
||||||
|
on_text_complete = options.on_text_complete
|
||||||
|
Meter.hide()
|
||||||
|
trigger_flash_on_wake = not options.skip_text
|
||||||
|
if options.skip_text then
|
||||||
|
show_mysterious_screen = false
|
||||||
|
state = STATE_DAY
|
||||||
|
day_timer = day_display_frames
|
||||||
|
else
|
||||||
|
show_mysterious_screen = true
|
||||||
|
state = STATE_TEXT
|
||||||
|
end
|
||||||
|
Window.set_current("mysterious_man")
|
||||||
|
end
|
||||||
|
|
||||||
|
local function go_to_day_state()
|
||||||
|
if on_text_complete then
|
||||||
|
on_text_complete()
|
||||||
|
on_text_complete = nil
|
||||||
|
end
|
||||||
|
if Window.get_current_id() ~= "mysterious_man" then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
state = STATE_DAY
|
||||||
|
day_timer = day_display_frames
|
||||||
|
end
|
||||||
|
|
||||||
|
local function wake_up()
|
||||||
|
Context.home_norman_visible = false
|
||||||
|
Util.go_to_screen_by_id("home")
|
||||||
|
MinigameButtonMashWindow.start("game", {
|
||||||
|
focus_center_x = (Config.screen.width / 2) - 22,
|
||||||
|
focus_center_y = (Config.screen.height / 2) - 18,
|
||||||
|
focus_initial_radius = 0,
|
||||||
|
target_points = 100,
|
||||||
|
instruction_text = "Wake up Norman!",
|
||||||
|
show_progress_text = false,
|
||||||
|
on_win = function()
|
||||||
|
Audio.music_play_wakingup()
|
||||||
|
Context.home_norman_visible = true
|
||||||
|
Meter.show()
|
||||||
|
if trigger_flash_on_wake then
|
||||||
|
trigger_flash_on_wake = false
|
||||||
|
Ascension.start_flash()
|
||||||
|
end
|
||||||
|
Window.set_current("game")
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
local function stay_in_bed()
|
||||||
|
Day.increase()
|
||||||
|
state = STATE_DAY
|
||||||
|
day_timer = day_display_frames
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Updates the mysterious man window logic.
|
||||||
|
--- @within MysteriousManWindow
|
||||||
|
function MysteriousManWindow.update()
|
||||||
|
if state == STATE_TEXT then
|
||||||
|
if not text_done then
|
||||||
|
text_y = text_y - text_speed
|
||||||
|
|
||||||
|
local lines = 1
|
||||||
|
for _ in string.gmatch(text, "\n") do
|
||||||
|
lines = lines + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
if text_y < -lines * 8 then
|
||||||
|
text_done = true
|
||||||
|
text_done_timer = TEXT_DONE_HOLD_FRAMES
|
||||||
|
end
|
||||||
|
else
|
||||||
|
text_done_timer = text_done_timer - 1
|
||||||
|
if text_done_timer <= 0 then
|
||||||
|
go_to_day_state()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif state == STATE_DAY then
|
||||||
|
day_timer = day_timer - 1
|
||||||
|
|
||||||
|
if day_timer <= 0 or Input.select() then
|
||||||
|
if trigger_flash_on_wake or Ascension.get_level() < 1 then
|
||||||
|
wake_up()
|
||||||
|
else
|
||||||
|
state = STATE_CHOICE
|
||||||
|
selected_choice = 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif state == STATE_CHOICE then
|
||||||
|
selected_choice = UI.update_menu(choices, selected_choice)
|
||||||
|
|
||||||
|
if Input.select() then
|
||||||
|
Audio.sfx_select()
|
||||||
|
if selected_choice == 1 then
|
||||||
|
wake_up()
|
||||||
|
else
|
||||||
|
stay_in_bed()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Draws the mysterious man window.
|
||||||
|
--- @within MysteriousManWindow
|
||||||
|
function MysteriousManWindow.draw()
|
||||||
|
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||||
|
if show_mysterious_screen then
|
||||||
|
Screen.draw_the_mysterious_screen()
|
||||||
|
end
|
||||||
|
|
||||||
|
if state == STATE_TEXT then
|
||||||
|
local cx = Config.screen.width / 2
|
||||||
|
local line_y = text_y
|
||||||
|
for line in (text .. "\n"):gmatch("(.-)\n") do
|
||||||
|
Print.text_center(line, cx, line_y, Config.colors.light_grey)
|
||||||
|
line_y = line_y + 8
|
||||||
|
end
|
||||||
|
elseif state == STATE_DAY then
|
||||||
|
local day_text = day_text_override or ("Day " .. Context.day_count)
|
||||||
|
Print.text_center(
|
||||||
|
day_text,
|
||||||
|
Config.screen.width / 2,
|
||||||
|
Config.screen.height / 2 - 3,
|
||||||
|
Config.colors.white
|
||||||
|
)
|
||||||
|
elseif state == STATE_CHOICE then
|
||||||
|
local menu_x = (Config.screen.width - 60) / 2
|
||||||
|
local menu_y = (Config.screen.height - 20) / 2
|
||||||
|
UI.draw_menu(choices, selected_choice, menu_x, menu_y)
|
||||||
|
end
|
||||||
|
end
|
||||||
@@ -1,8 +1,11 @@
|
|||||||
SplashWindow = {}
|
TitleIntroWindow = {}
|
||||||
Window.register("splash", SplashWindow)
|
Window.register("intro_title", TitleIntroWindow)
|
||||||
|
|
||||||
IntroWindow = {}
|
TTGIntroWindow = {}
|
||||||
Window.register("intro", IntroWindow)
|
Window.register("intro_ttg", TTGIntroWindow)
|
||||||
|
|
||||||
|
BriefIntroWindow = {}
|
||||||
|
Window.register("intro_brief", BriefIntroWindow)
|
||||||
|
|
||||||
MenuWindow = {}
|
MenuWindow = {}
|
||||||
Window.register("menu", MenuWindow)
|
Window.register("menu", MenuWindow)
|
||||||
@@ -27,3 +30,15 @@ Window.register("minigame_rhythm", MinigameRhythmWindow)
|
|||||||
|
|
||||||
MinigameDDRWindow = {}
|
MinigameDDRWindow = {}
|
||||||
Window.register("minigame_ddr", MinigameDDRWindow)
|
Window.register("minigame_ddr", MinigameDDRWindow)
|
||||||
|
|
||||||
|
MysteriousManWindow = {}
|
||||||
|
Window.register("mysterious_man", MysteriousManWindow)
|
||||||
|
|
||||||
|
EndWindow = {}
|
||||||
|
Window.register("end", EndWindow)
|
||||||
|
|
||||||
|
DiscussionWindow = {}
|
||||||
|
Window.register("discussion", DiscussionWindow)
|
||||||
|
|
||||||
|
ContinuedWindow = {}
|
||||||
|
Window.register("continued", ContinuedWindow)
|
||||||
|
|||||||
@@ -1,16 +0,0 @@
|
|||||||
--- Draws the splash window.
|
|
||||||
--- @within SplashWindow
|
|
||||||
function SplashWindow.draw()
|
|
||||||
local txt = "Definitely not an Impostor"
|
|
||||||
local y = (Config.screen.height - 6) / 2
|
|
||||||
Print.text_center(txt, Config.screen.width / 2, y, Config.colors.white)
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Updates the splash window logic.
|
|
||||||
--- @within SplashWindow
|
|
||||||
function SplashWindow.update()
|
|
||||||
Context.splash_timer = Context.splash_timer - 1
|
|
||||||
if Context.splash_timer <= 0 or Input.menu_confirm() then
|
|
||||||
Window.set_current("intro")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
289
infra.md
289
infra.md
@@ -1,289 +0,0 @@
|
|||||||
# Server
|
|
||||||
```mermaid
|
|
||||||
graph TD
|
|
||||||
Internet --> Nginx
|
|
||||||
|
|
||||||
Nginx --> Traefik
|
|
||||||
Traefik --> Gitea
|
|
||||||
Gitea --> GiteaDB[(Gitea data / SQLite)]
|
|
||||||
|
|
||||||
Traefik --> WoodpeckerServer
|
|
||||||
WoodpeckerServer --> WoodpeckerDB[(Woodpecker data / SQLite)]
|
|
||||||
WoodpeckerServer --> WoodpeckerAgent
|
|
||||||
WoodpeckerAgent --> DockerSocket[(Docker)]
|
|
||||||
|
|
||||||
Traefik --> WebApp
|
|
||||||
WebApp --> MySQL[(MySQL)]
|
|
||||||
WebApp --> Softwares[(Volume)]
|
|
||||||
|
|
||||||
Droparea --> Softwares
|
|
||||||
|
|
||||||
Nginx --> Discourse
|
|
||||||
Discourse --> ForumDB[(Postgres)]
|
|
||||||
Discourse --> Redis[(Redis)]
|
|
||||||
|
|
||||||
Nginx --> Wiki
|
|
||||||
Wiki --> WikiDB[(Postgres)]
|
|
||||||
```
|
|
||||||
|
|
||||||
# TIC-80 Pipeline
|
|
||||||
|
|
||||||
This document describes the Woodpecker CI pipeline used to build, export, upload, and publish a TIC-80 game project.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Overview
|
|
||||||
|
|
||||||
The pipeline performs the following steps:
|
|
||||||
|
|
||||||
1. **Build** the TIC-80 project using a custom Docker image
|
|
||||||
2. **Export** the game to `.tic` and HTML formats
|
|
||||||
3. **Upload artifacts** to a remote server via SCP
|
|
||||||
4. **Notify an update server** to publish the new version
|
|
||||||
|
|
||||||
The pipeline is driven by environment variables so it can be reused across projects.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Global Environment
|
|
||||||
|
|
||||||
```yaml
|
|
||||||
environment: &environment
|
|
||||||
GAME_NAME: mranderson
|
|
||||||
GAME_LANG: lua
|
|
||||||
```
|
|
||||||
|
|
||||||
- **GAME_NAME**: Project name (used for all outputs)
|
|
||||||
- **GAME_LANG**: Source language used by TIC-80 (Lua)
|
|
||||||
|
|
||||||
The anchor (`&environment`) allows reuse across steps.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Step 1: Build & Export
|
|
||||||
|
|
||||||
```yaml
|
|
||||||
- name: build
|
|
||||||
image: git.teletype.hu/internal/tic80pro:latest
|
|
||||||
environment:
|
|
||||||
<<: *environment
|
|
||||||
XDG_RUNTIME_DIR: /tmp
|
|
||||||
commands:
|
|
||||||
- make build
|
|
||||||
- make export
|
|
||||||
```
|
|
||||||
|
|
||||||
**What it does:**
|
|
||||||
|
|
||||||
- Uses a custom TIC-80 Pro Docker image hosted in Gitea
|
|
||||||
- Runs the Makefile `build` target to assemble source files
|
|
||||||
- Runs the `export` target to generate:
|
|
||||||
- `.tic` cartridge
|
|
||||||
- `.html.zip` web build
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Step 2: Artifact Upload
|
|
||||||
|
|
||||||
```yaml
|
|
||||||
- name: artifact
|
|
||||||
image: alpine
|
|
||||||
environment:
|
|
||||||
<<: *environment
|
|
||||||
DROPAREA_HOST: vps.teletype.hu
|
|
||||||
DROPAREA_PORT: 2223
|
|
||||||
DROPAREA_TARGET_PATH: /home/drop
|
|
||||||
DROPAREA_USER: drop
|
|
||||||
DROPAREA_SSH_PASSWORD:
|
|
||||||
from_secret: droparea_ssh_password
|
|
||||||
commands:
|
|
||||||
- apk add --no-cache openssh-client sshpass
|
|
||||||
- mkdir -p /root/.ssh
|
|
||||||
- sshpass -p $DROPAREA_SSH_PASSWORD scp -o StrictHostKeyChecking=no -P $DROPAREA_PORT \
|
|
||||||
$GAME_NAME.$GAME_LANG \
|
|
||||||
$GAME_NAME.tic \
|
|
||||||
$GAME_NAME.html.zip \
|
|
||||||
$DROPAREA_USER@$DROPAREA_HOST:$DROPAREA_TARGET_PATH
|
|
||||||
```
|
|
||||||
|
|
||||||
**What it does:**
|
|
||||||
|
|
||||||
- Installs SCP tooling in a minimal Alpine container
|
|
||||||
- Uploads:
|
|
||||||
- Source file
|
|
||||||
- TIC-80 cartridge
|
|
||||||
- HTML export ZIP
|
|
||||||
- Uses secrets for SSH authentication
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Step 3: Update Notification
|
|
||||||
|
|
||||||
```yaml
|
|
||||||
- name: update
|
|
||||||
image: alpine
|
|
||||||
environment:
|
|
||||||
<<: *environment
|
|
||||||
UPDATE_SERVER: https://games.vps.teletype.hu
|
|
||||||
UPDATE_SECRET:
|
|
||||||
from_secret: update_secret_key
|
|
||||||
commands:
|
|
||||||
- apk add --no-cache curl
|
|
||||||
- curl "$UPDATE_SERVER/update?secret=$UPDATE_SECRET&name=$GAME_NAME&platform=tic80"
|
|
||||||
```
|
|
||||||
|
|
||||||
**What it does:**
|
|
||||||
|
|
||||||
- Sends an HTTP request to the update server
|
|
||||||
- Notifies that a new TIC-80 build is available
|
|
||||||
- Uses a secret key to authorize the update
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Result
|
|
||||||
|
|
||||||
After a successful run:
|
|
||||||
|
|
||||||
- The game is built and exported
|
|
||||||
- Artifacts are uploaded to the server
|
|
||||||
- The public game index is updated automatically
|
|
||||||
|
|
||||||
This pipeline enables **fully automated TIC-80 releases** using open tools and infrastructure.
|
|
||||||
|
|
||||||
|
|
||||||
# TIC-80 Makefile Project Builder
|
|
||||||
|
|
||||||
This Makefile provides a simple, reproducible workflow for building **TIC-80 Lua projects** from multiple source files. It is designed for small indie or experimental projects where the source code is split into logical parts and then merged into a single `.lua` cartridge.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Overview
|
|
||||||
|
|
||||||
The workflow is based on four core ideas:
|
|
||||||
|
|
||||||
- Source code is split into multiple Lua files inside an `inc/` directory
|
|
||||||
- A project-specific `.inc` file defines the **build order**
|
|
||||||
- All source files are concatenated into one final `.lua` file
|
|
||||||
- TIC-80 is used in CLI mode to export runnable artifacts
|
|
||||||
|
|
||||||
This approach keeps the codebase modular while remaining compatible with TIC-80’s single-file cartridge model.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Project Structure
|
|
||||||
|
|
||||||
```text
|
|
||||||
project-root/
|
|
||||||
├── inc/
|
|
||||||
│ ├── core.lua
|
|
||||||
│ ├── player.lua
|
|
||||||
│ └── world.lua
|
|
||||||
├── mranderson.inc
|
|
||||||
├── Makefile
|
|
||||||
└── README.md
|
|
||||||
```
|
|
||||||
|
|
||||||
- `inc/` contains all Lua source fragments
|
|
||||||
- `<project>.inc` defines the order in which files are merged
|
|
||||||
- `<project>.lua` is generated automatically
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## The `.inc` File
|
|
||||||
|
|
||||||
The `.inc` file is a **plain text file** listing Lua source files in build order:
|
|
||||||
|
|
||||||
```text
|
|
||||||
core.lua
|
|
||||||
player.lua
|
|
||||||
world.lua
|
|
||||||
```
|
|
||||||
|
|
||||||
The order matters. Files listed earlier are concatenated first and must define any globals used later.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Usage
|
|
||||||
|
|
||||||
### Build (default)
|
|
||||||
|
|
||||||
```sh
|
|
||||||
make build
|
|
||||||
```
|
|
||||||
|
|
||||||
- Reads `mranderson.inc`
|
|
||||||
- Concatenates files from `inc/`
|
|
||||||
- Produces `mranderson.lua`
|
|
||||||
|
|
||||||
### Export (TIC-80)
|
|
||||||
|
|
||||||
```sh
|
|
||||||
make export
|
|
||||||
```
|
|
||||||
|
|
||||||
- Loads the generated Lua file into TIC-80 (CLI mode)
|
|
||||||
- Saves a `.tic` cartridge
|
|
||||||
- Exports an HTML build
|
|
||||||
|
|
||||||
### Export Assets
|
|
||||||
|
|
||||||
```sh
|
|
||||||
make export_assets
|
|
||||||
```
|
|
||||||
|
|
||||||
- **Purpose**: Extracts asset sections (PALETTE, TILES, SPRITES, MAP, SFX, MUSIC) from the compiled `<project>.lua` file.
|
|
||||||
- **Mechanism**: Uses `sed` to directly parse the generated `<project>.lua` and saves the extracted data into `inc/meta/meta.assets.lua`. This file can then be used to embed the asset data directly into other parts of the project or for version control of visual assets.
|
|
||||||
|
|
||||||
### Import Assets
|
|
||||||
|
|
||||||
The `import_assets` target was considered during development but is currently not part of the build workflow. Asset handling for TIC-80 projects within this Makefile relies solely on direct extraction (`export_assets`) from the built Lua cartridge, rather than importing external asset definitions. This target may be implemented in the future if a need for pre-build asset injection arises.
|
|
||||||
|
|
||||||
### Watch Mode
|
|
||||||
|
|
||||||
```sh
|
|
||||||
make watch
|
|
||||||
```
|
|
||||||
|
|
||||||
- Performs an initial build
|
|
||||||
- Watches the `inc/` directory and `.inc` file
|
|
||||||
- Rebuilds automatically on any change
|
|
||||||
|
|
||||||
Requires `fswatch` to be installed.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Generated Artifacts
|
|
||||||
|
|
||||||
| File | Description |
|
|
||||||
|-----|-------------|
|
|
||||||
| `<project>.lua` | Merged Lua source (input for TIC-80) |
|
|
||||||
| `<project>.tic` | TIC-80 cartridge |
|
|
||||||
| `<project>.html` | Web export |
|
|
||||||
| `<project>.html.zip` | Packaged HTML build |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Design Goals
|
|
||||||
|
|
||||||
- Keep TIC-80 projects modular
|
|
||||||
- Avoid manual copy-paste between files
|
|
||||||
- Enable fast iteration and experimentation
|
|
||||||
- Remain fully compatible with open-source tooling
|
|
||||||
|
|
||||||
This Makefile is intentionally minimal and transparent, favoring simplicity over abstraction.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Requirements
|
|
||||||
|
|
||||||
- `make`
|
|
||||||
- `tic80` available in PATH
|
|
||||||
- `fswatch` (only for watch mode)
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## License
|
|
||||||
|
|
||||||
MIT License — free to use, modify, and redistribute.
|
|
||||||
|
|
||||||
|
|
||||||
130
tools/musicator/musicator.lua
Normal file
130
tools/musicator/musicator.lua
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
unpack = unpack or table.unpack
|
||||||
|
|
||||||
|
function build_markov_model(sequence, order)
|
||||||
|
local function make_key(tbl)
|
||||||
|
return table.concat(tbl, "|")
|
||||||
|
end
|
||||||
|
|
||||||
|
local function unmake_key(k)
|
||||||
|
local result = {}
|
||||||
|
for t in string.gmatch(k, "[^|]+") do
|
||||||
|
result[#result + 1] = t
|
||||||
|
end
|
||||||
|
|
||||||
|
return result
|
||||||
|
end
|
||||||
|
|
||||||
|
local function add_key(str, value)
|
||||||
|
return str .. "|" .. value
|
||||||
|
end
|
||||||
|
|
||||||
|
local function split_last(full)
|
||||||
|
local i = full:match(".*()|")
|
||||||
|
return full:sub(1, i-1), full:sub(i+1)
|
||||||
|
end
|
||||||
|
|
||||||
|
local counts = {}
|
||||||
|
local totals = {}
|
||||||
|
|
||||||
|
-- count
|
||||||
|
for i = 1, #sequence - order do
|
||||||
|
local notes = make_key({unpack(sequence, i, i + order - 1)})
|
||||||
|
totals[notes] = (totals[notes] or 0) + 1
|
||||||
|
|
||||||
|
local notes_full = add_key(notes, sequence[i + order])
|
||||||
|
counts[notes_full] = (counts[notes_full] or 0) + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
-- build model
|
||||||
|
local model = {}
|
||||||
|
|
||||||
|
for notes_full,count in pairs(counts) do
|
||||||
|
local notes, _ = split_last(notes_full)
|
||||||
|
|
||||||
|
model[notes_full] = count[notes_full] / total[notes]
|
||||||
|
end
|
||||||
|
|
||||||
|
return {
|
||||||
|
order = order,
|
||||||
|
model = model,
|
||||||
|
counts = counts -- keep raw counts (useful!)
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
function generate_sequence(model_data, length)
|
||||||
|
local model = model_data.model
|
||||||
|
local order = model_data.order
|
||||||
|
|
||||||
|
-- helper: split key into parts
|
||||||
|
local function split(k)
|
||||||
|
local t = {}
|
||||||
|
for part in string.gmatch(k, "[^|]+") do
|
||||||
|
t[#t+1] = part
|
||||||
|
end
|
||||||
|
return t
|
||||||
|
end
|
||||||
|
|
||||||
|
-- pick random starting state
|
||||||
|
local start_key
|
||||||
|
for k,_ in pairs(model) do
|
||||||
|
start_key = k
|
||||||
|
break
|
||||||
|
end
|
||||||
|
|
||||||
|
-- (optional: better random start)
|
||||||
|
for k,_ in pairs(model) do
|
||||||
|
if math.random() < 0.1 then
|
||||||
|
start_key = k
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local parts = split(start_key)
|
||||||
|
|
||||||
|
-- initial sequence = first `order` items
|
||||||
|
local seq = {}
|
||||||
|
for i = 1, order do
|
||||||
|
seq[i] = parts[i]
|
||||||
|
end
|
||||||
|
|
||||||
|
-- generation loop
|
||||||
|
while #seq < length do
|
||||||
|
-- build current state key
|
||||||
|
local state = table.concat({unpack(seq, #seq - order + 1, #seq)}, "|")
|
||||||
|
|
||||||
|
-- collect matching transitions
|
||||||
|
local matches = {}
|
||||||
|
for full,prob in pairs(model) do
|
||||||
|
if full:sub(1, #state) == state and full:sub(#state+1, #state+1) == "|" then
|
||||||
|
matches[#matches+1] = {key=full, prob=prob}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if #matches == 0 then break end
|
||||||
|
|
||||||
|
-- weighted pick
|
||||||
|
local r = math.random()
|
||||||
|
local sum = 0
|
||||||
|
|
||||||
|
local chosen
|
||||||
|
for _,m in ipairs(matches) do
|
||||||
|
sum = sum + m.prob
|
||||||
|
if r <= sum then
|
||||||
|
chosen = m.key
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if not chosen then
|
||||||
|
chosen = matches[#matches].key
|
||||||
|
end
|
||||||
|
|
||||||
|
-- extract next symbol (after last '|')
|
||||||
|
local next_symbol = chosen:match("|([^|]+)$")
|
||||||
|
|
||||||
|
seq[#seq+1] = next_symbol
|
||||||
|
end
|
||||||
|
|
||||||
|
return seq
|
||||||
|
end
|
||||||
|
|
||||||
|
-- todo: feed samples
|
||||||
1
tools/musicator/sample_1.lua
Normal file
1
tools/musicator/sample_1.lua
Normal file
@@ -0,0 +1 @@
|
|||||||
|
-- todo
|
||||||
Reference in New Issue
Block a user