Compare commits
51 Commits
feature/pi
...
continue-w
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15
.luacheckrc
15
.luacheckrc
@@ -3,6 +3,11 @@
|
||||
|
||||
globals = {
|
||||
"Focus",
|
||||
"Day",
|
||||
"Timer",
|
||||
"Glitch",
|
||||
"Trigger",
|
||||
"Discussion",
|
||||
"Util",
|
||||
"Decision",
|
||||
"Situation",
|
||||
@@ -12,13 +17,16 @@ globals = {
|
||||
"Print",
|
||||
"Input",
|
||||
"Audio",
|
||||
"AsciiArt",
|
||||
"Config",
|
||||
"Context",
|
||||
"Meter",
|
||||
"Minigame",
|
||||
"Window",
|
||||
"SplashWindow",
|
||||
"IntroWindow",
|
||||
"ContinuedWindow",
|
||||
"TTGIntroWindow",
|
||||
"BriefIntroWindow",
|
||||
"TitleIntroWindow",
|
||||
"MenuWindow",
|
||||
"GameWindow",
|
||||
"PopupWindow",
|
||||
@@ -27,6 +35,9 @@ globals = {
|
||||
"MinigameButtonMashWindow",
|
||||
"MinigameRhythmWindow",
|
||||
"MinigameDDRWindow",
|
||||
"MysteriousManWindow",
|
||||
"DiscussionWindow",
|
||||
"EndWindow",
|
||||
"mset",
|
||||
"mget",
|
||||
"btnp",
|
||||
|
||||
8
.vscode/tasks.json
vendored
8
.vscode/tasks.json
vendored
@@ -11,17 +11,19 @@
|
||||
{
|
||||
"label": "Build & Run TIC80",
|
||||
"type": "shell",
|
||||
"command": "make build && tic80 --fs=. impostor.lua"
|
||||
"command": "make build && tic80 --fs=. impostor.lua",
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Export assets",
|
||||
"type": "shell",
|
||||
"command": "make export_assets"
|
||||
"command": "make export_assets",
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Make build",
|
||||
"type": "shell",
|
||||
"command": "make build"
|
||||
},
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ steps:
|
||||
- name: update
|
||||
image: alpine
|
||||
environment:
|
||||
UPDATE_SERVER: https://games.vps.teletype.hu
|
||||
UPDATE_SERVER: https://games.teletype.hu
|
||||
UPDATE_SECRET:
|
||||
from_secret: update_secret_key
|
||||
commands:
|
||||
|
||||
4
Makefile
4
Makefile
@@ -30,7 +30,7 @@ DROPAREA_HOST ?= vps.teletype.hu
|
||||
DROPAREA_PORT ?= 2223
|
||||
DROPAREA_TARGET_PATH ?= /home/drop
|
||||
DROPAREA_USER ?= drop
|
||||
UPDATE_SERVER ?= https://games.vps.teletype.hu
|
||||
UPDATE_SERVER ?= https://games.teletype.hu
|
||||
|
||||
all: build
|
||||
|
||||
@@ -164,6 +164,8 @@ export_assets:
|
||||
@$(call f_export_asset_awk,MAP,$(OUTPUT),$(ASSETS_LUA))
|
||||
@$(call f_export_asset_awk,SFX,$(OUTPUT),$(ASSETS_LUA))
|
||||
@$(call f_export_asset_awk,WAVES,$(OUTPUT),$(ASSETS_LUA))
|
||||
@$(call f_export_asset_awk,PATTERNS,$(OUTPUT),$(ASSETS_LUA))
|
||||
@$(call f_export_asset_awk,TRACKS,$(OUTPUT),$(ASSETS_LUA))
|
||||
|
||||
clean:
|
||||
@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(PROJECT)-*-docs.zip $(PROJECT)-docs.zip $(OUTPUT) $(OUTPUT_ORIGINAL)
|
||||
|
||||
BIN
assets_src/map.map
Normal file
BIN
assets_src/map.map
Normal file
Binary file not shown.
BIN
assets_src/mapimg.png
Normal file
BIN
assets_src/mapimg.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 44 KiB |
BIN
assets_src/palette-pico8.png
Normal file
BIN
assets_src/palette-pico8.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 480 B |
1
assets_src/palette-pico8.txt
Normal file
1
assets_src/palette-pico8.txt
Normal file
@@ -0,0 +1 @@
|
||||
0404005f574fc2c3c71d2b53fff1e8ab52367e2553ffa30000875129adff83769c00e436fa77a8ff004dc3c3c7ffccaa
|
||||
BIN
assets_src/sprites.ase
Normal file
BIN
assets_src/sprites.ase
Normal file
Binary file not shown.
BIN
assets_src/sprites.png
Normal file
BIN
assets_src/sprites.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.5 KiB |
BIN
assets_src/tiles.png
Normal file
BIN
assets_src/tiles.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.7 KiB |
32
impostor.inc
32
impostor.inc
@@ -1,13 +1,19 @@
|
||||
meta/meta.header.lua
|
||||
init/init.module.lua
|
||||
init/init.config.lua
|
||||
init/init.minigame.lua
|
||||
init/init.meter.lua
|
||||
init/init.context.lua
|
||||
system/system.util.lua
|
||||
system/system.print.lua
|
||||
system/system.input.lua
|
||||
system/system.focus.lua
|
||||
system/system.asciiart.lua
|
||||
logic/logic.meter.lua
|
||||
logic/logic.focus.lua
|
||||
logic/logic.day.lua
|
||||
logic/logic.timer.lua
|
||||
logic/logic.trigger.lua
|
||||
logic/logic.minigame.lua
|
||||
logic/logic.glitch.lua
|
||||
logic/logic.discussion.lua
|
||||
system/system.ui.lua
|
||||
audio/audio.manager.lua
|
||||
audio/audio.songs.lua
|
||||
@@ -21,22 +27,29 @@ decision/decision.go_to_home.lua
|
||||
decision/decision.go_to_toilet.lua
|
||||
decision/decision.go_to_walking_to_office.lua
|
||||
decision/decision.go_to_office.lua
|
||||
decision/decision.go_to_end.lua
|
||||
decision/decision.go_to_walking_to_home.lua
|
||||
decision/decision.play_button_mash.lua
|
||||
decision/decision.play_rhythm.lua
|
||||
decision/decision.play_ddr.lua
|
||||
decision/decision.go_to_sleep.lua
|
||||
decision/decision.do_work.lua
|
||||
decision/decision.start_discussion.lua
|
||||
discussion/discussion.sumphore.lua
|
||||
map/map.manager.lua
|
||||
map/map.bedroom.lua
|
||||
map/map.street.lua
|
||||
map/map.office.lua
|
||||
screen/screen.manager.lua
|
||||
screen/screen.home.lua
|
||||
screen/screen.toilet.lua
|
||||
screen/screen.walking_to_office.lua
|
||||
screen/screen.office.lua
|
||||
screen/screen.walking_to_home.lua
|
||||
screen/screen.work.lua
|
||||
window/window.manager.lua
|
||||
window/window.register.lua
|
||||
window/window.splash.lua
|
||||
window/window.intro.lua
|
||||
window/window.end.lua
|
||||
window/window.intro.title.lua
|
||||
window/window.intro.ttg.lua
|
||||
window/window.intro.brief.lua
|
||||
window/window.menu.lua
|
||||
window/window.configuration.lua
|
||||
window/window.audiotest.lua
|
||||
@@ -44,6 +57,9 @@ window/window.popup.lua
|
||||
window/window.minigame.mash.lua
|
||||
window/window.minigame.rhythm.lua
|
||||
window/window.minigame.ddr.lua
|
||||
window/window.mysterious_man.lua
|
||||
window/window.discussion.lua
|
||||
window/window.continued.lua
|
||||
window/window.game.lua
|
||||
system/system.main.lua
|
||||
meta/meta.assets.lua
|
||||
|
||||
@@ -19,12 +19,14 @@ function Audio.music_play_room_street_1() end
|
||||
--- @within Audio
|
||||
function Audio.music_play_room_street_2() end
|
||||
--- Plays room music.
|
||||
-- TODO: function name is incomplete, determine the correct room identifier
|
||||
--- @within Audio
|
||||
function Audio.music_play_room_() end
|
||||
--- Plays room work music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_room_work() end
|
||||
function Audio.music_play_room_work() music(0) end
|
||||
--- Plays activity work music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_activity_work() music(1) end
|
||||
|
||||
--- Plays select sound effect.
|
||||
--- @within Audio
|
||||
@@ -41,3 +43,6 @@ function Audio.sfx_success() sfx(16, 'C-7', 60) end
|
||||
--- Plays bloop sound effect.
|
||||
--- @within Audio
|
||||
function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
|
||||
--- Plays alarm sound effect.
|
||||
--- @within Audio
|
||||
function Audio.sfx_alarm() sfx(61) end
|
||||
|
||||
15
inc/decision/decision.do_work.lua
Normal file
15
inc/decision/decision.do_work.lua
Normal file
@@ -0,0 +1,15 @@
|
||||
Decision.register({
|
||||
id = "do_work",
|
||||
label = "Do Work",
|
||||
handle = function()
|
||||
Meter.hide()
|
||||
Util.go_to_screen_by_id("work")
|
||||
MinigameDDRWindow.start("game", nil, {
|
||||
on_win = function()
|
||||
Meter.show()
|
||||
Util.go_to_screen_by_id("office")
|
||||
Window.set_current("game")
|
||||
end,
|
||||
})
|
||||
end,
|
||||
})
|
||||
7
inc/decision/decision.go_to_end.lua
Normal file
7
inc/decision/decision.go_to_end.lua
Normal file
@@ -0,0 +1,7 @@
|
||||
Decision.register({
|
||||
id = "go_to_end",
|
||||
label = "Break the cycle",
|
||||
handle = function()
|
||||
Window.set_current("end")
|
||||
end,
|
||||
})
|
||||
16
inc/decision/decision.go_to_sleep.lua
Normal file
16
inc/decision/decision.go_to_sleep.lua
Normal file
@@ -0,0 +1,16 @@
|
||||
Decision.register({
|
||||
id = "go_to_sleep",
|
||||
label = "Go to Sleep",
|
||||
handle = function()
|
||||
Meter.hide()
|
||||
Day.increase()
|
||||
MinigameRhythmWindow.start("game", {
|
||||
focus_center_x = (Config.screen.width / 2) - 22,
|
||||
focus_center_y = (Config.screen.height / 2) - 18,
|
||||
focus_initial_radius = 0,
|
||||
on_win = function()
|
||||
MysteriousManWindow.start()
|
||||
end,
|
||||
})
|
||||
end,
|
||||
})
|
||||
@@ -5,16 +5,16 @@ local _decisions = {}
|
||||
--- @within Decision
|
||||
--- @param decision table The decision data table.
|
||||
--- @param decision.id string Unique decision identifier.
|
||||
--- @param decision.label string Display text for the decision.
|
||||
--- @param decision.label string|function Display text for the decision, or a function returning it.
|
||||
--- @param[opt] decision.condition function Returns true if decision is available. Defaults to always true.
|
||||
--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
|
||||
function Decision.register(decision)
|
||||
if not decision or not decision.id then
|
||||
PopupWindow.show({"Error: Invalid decision object registered (missing id)!"})
|
||||
trace("Error: Invalid decision object registered (missing id)!")
|
||||
return
|
||||
end
|
||||
if not decision.label then
|
||||
PopupWindow.show({"Error: Invalid decision object registered (missing label)!"})
|
||||
trace("Error: Invalid decision object registered (missing label)!")
|
||||
return
|
||||
end
|
||||
|
||||
@@ -30,6 +30,18 @@ function Decision.register(decision)
|
||||
_decisions[decision.id] = decision
|
||||
end
|
||||
|
||||
--- Gets the display label for a decision.
|
||||
--- @within Decision
|
||||
--- @param decision table The decision data table.
|
||||
--- @return string result The resolved decision label.
|
||||
function Decision.get_label(decision)
|
||||
if not decision then return "" end
|
||||
if type(decision.label) == "function" then
|
||||
return decision.label() or ""
|
||||
end
|
||||
return decision.label or ""
|
||||
end
|
||||
|
||||
--- Gets a decision by ID.
|
||||
--- @within Decision
|
||||
--- @param id string The ID of the decision.
|
||||
@@ -92,9 +104,43 @@ end
|
||||
function Decision.filter_available(decisions_list)
|
||||
local available = {}
|
||||
for _, decision in ipairs(decisions_list) do
|
||||
if decision and decision.condition() then
|
||||
if decision and (not decision.condition or decision.condition()) then
|
||||
table.insert(available, decision)
|
||||
end
|
||||
end
|
||||
return available
|
||||
end
|
||||
|
||||
--- Draws decision selector.
|
||||
--- @within Decision
|
||||
--- @param decisions table A table of decision items.<br/>
|
||||
--- @param selected_decision_index number The index of the selected decision.<br/>
|
||||
function Decision.draw(decisions, selected_decision_index)
|
||||
local bar_height = 16
|
||||
local bar_y = Config.screen.height - bar_height
|
||||
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
||||
if #decisions > 0 then
|
||||
local selected_decision = decisions[selected_decision_index]
|
||||
local decision_label = Decision.get_label(selected_decision)
|
||||
local text_y = bar_y + 4
|
||||
Print.text("<", 2, text_y, Config.colors.light_blue)
|
||||
Print.text_center(decision_label, Config.screen.width / 2, text_y, Config.colors.item)
|
||||
Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates decision selector.
|
||||
--- @within Decision
|
||||
--- @param decisions table A table of decision items.<br/>
|
||||
--- @param selected_decision_index number The current index of the selected decision.<br/>
|
||||
--- @return number selected_decision_index The updated index of the selected decision.
|
||||
function Decision.update(decisions, selected_decision_index)
|
||||
if Input.left() then
|
||||
Audio.sfx_beep()
|
||||
selected_decision_index = Util.safeindex(decisions, selected_decision_index - 1)
|
||||
elseif Input.right() then
|
||||
Audio.sfx_beep()
|
||||
selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1)
|
||||
end
|
||||
return selected_decision_index
|
||||
end
|
||||
|
||||
@@ -4,8 +4,8 @@ Decision.register({
|
||||
handle = function()
|
||||
Meter.hide()
|
||||
MinigameButtonMashWindow.start("game", {
|
||||
focus_center_x = Config.screen.width / 2,
|
||||
focus_center_y = Config.screen.height / 2,
|
||||
focus_center_x = (Config.screen.width / 2) - 22,
|
||||
focus_center_y = (Config.screen.height / 2) - 18,
|
||||
focus_initial_radius = 0,
|
||||
})
|
||||
end,
|
||||
|
||||
@@ -4,8 +4,8 @@ Decision.register({
|
||||
handle = function()
|
||||
Meter.hide()
|
||||
MinigameRhythmWindow.start("game", {
|
||||
focus_center_x = Config.screen.width / 2,
|
||||
focus_center_y = Config.screen.height / 2,
|
||||
focus_center_x = (Config.screen.width / 2) - 22,
|
||||
focus_center_y = (Config.screen.height / 2) - 18,
|
||||
focus_initial_radius = 0,
|
||||
})
|
||||
end,
|
||||
|
||||
18
inc/decision/decision.start_discussion.lua
Normal file
18
inc/decision/decision.start_discussion.lua
Normal file
@@ -0,0 +1,18 @@
|
||||
Decision.register({
|
||||
id = "start_discussion",
|
||||
label = function()
|
||||
if Context.day_count >= 3 then
|
||||
return "Talk to Sumphore"
|
||||
end
|
||||
return "Talk to the homeless guy"
|
||||
end,
|
||||
handle = function()
|
||||
if Context.day_count < 3 then
|
||||
Discussion.start("homeless_guy", "game")
|
||||
end
|
||||
if Context.day_count >= 3 then
|
||||
Discussion.start("sumphore_day_3", "game")
|
||||
return
|
||||
end
|
||||
end,
|
||||
})
|
||||
59
inc/discussion/discussion.sumphore.lua
Normal file
59
inc/discussion/discussion.sumphore.lua
Normal file
@@ -0,0 +1,59 @@
|
||||
Discussion.register({
|
||||
id = "sumphore_day_3",
|
||||
steps = {
|
||||
{
|
||||
question = "Are you still seeking the ox?",
|
||||
answers = {
|
||||
{ label = "Huh? What ox?", next_step = 2 },
|
||||
{ label = "Are you drunk, old man?", next_step = nil },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "Did you never think there would be more to this?",
|
||||
answers = {
|
||||
{ label = "I'm not sure what you mean.", next_step = nil },
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
Discussion.register({
|
||||
id = "homeless_guy",
|
||||
steps = {
|
||||
{
|
||||
question = "Sup bro, how are you?",
|
||||
answers = {
|
||||
{ label = "I'm doing great, thanks!", next_step = 2 },
|
||||
{ label = "Not as good as you", next_step = nil },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "What's your name?",
|
||||
answers = {
|
||||
{ label = "Norman Reds, nice to meet you.", next_step = 3 },
|
||||
{ label = "Mom told me not to talk to strangers.", next_step = nil },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "That name ... could it be? I know a guy with that name...",
|
||||
answers = {
|
||||
{ label = "Never met you before.", next_step = 4 },
|
||||
{ label = "I'm not sure what you mean.", next_step = nil },
|
||||
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "My name is Sumphore, nice to meet you.",
|
||||
answers = {
|
||||
{ label = "Nice to meet you, Sumphore.", next_step = 5 },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "You're a good guy, I can tell. You abide by the rules. Life would be so much easier if more people were like you ...",
|
||||
answers = {
|
||||
{ label = "Thanks, I try my best.", next_step = nil },
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
@@ -9,18 +9,18 @@ function Config.initial_data()
|
||||
height = 136
|
||||
},
|
||||
colors = {
|
||||
black = 2,
|
||||
light_grey = 13,
|
||||
dark_grey = 14,
|
||||
red = 0,
|
||||
light_blue = 7,
|
||||
blue = 9,
|
||||
white = 12,
|
||||
item = 12,
|
||||
meter_bg = 12
|
||||
black = 0,
|
||||
light_grey = 2,
|
||||
dark_grey = 1,
|
||||
red = 13,
|
||||
light_blue = 9,
|
||||
blue = 3,
|
||||
white = 4,
|
||||
item = 7,
|
||||
meter_bg = 1
|
||||
},
|
||||
timing = {
|
||||
splash_duration = 120
|
||||
minigame_win_duration = 180
|
||||
}
|
||||
}
|
||||
end
|
||||
@@ -36,21 +36,19 @@ end
|
||||
|
||||
local CONFIG_SAVE_BANK = 7
|
||||
local CONFIG_MAGIC_VALUE_ADDRESS = 2
|
||||
local CONFIG_SPLASH_DURATION_ADDRESS = 3
|
||||
local CONFIG_MAGIC_VALUE = 0xDE
|
||||
|
||||
--- Saves the current configuration.
|
||||
--- @within Config
|
||||
function Config.save()
|
||||
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
|
||||
mset(Config.timing.splash_duration, CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
|
||||
end
|
||||
|
||||
--- Loads saved configuration.
|
||||
--- @within Config
|
||||
function Config.load()
|
||||
if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
|
||||
Config.timing.splash_duration = mget(CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
|
||||
return
|
||||
else
|
||||
Config.reset()
|
||||
end
|
||||
|
||||
@@ -11,33 +11,55 @@ Context = {}
|
||||
--- @return result table Initial context data or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * current_menu_item (number) Index of the currently selected menu item.<br/>
|
||||
--- * splash_timer (number) Remaining frames for the splash screen timer.<br/>
|
||||
--- * popup (table) Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.<br/>
|
||||
--- * game_in_progress (boolean) Whether a game is currently active.<br/>
|
||||
--- * minigame_ddr (table) DDR minigame state (see Minigame.get_default_ddr).<br/>
|
||||
--- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/>
|
||||
--- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/>
|
||||
--- * meters (table) Meter values (see Meter.get_initial).<br/>
|
||||
--- * triggers (table) Active trigger runtime state, keyed by trigger ID.<br/>
|
||||
--- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/>
|
||||
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
|
||||
function Context.initial_data()
|
||||
return {
|
||||
current_menu_item = 1,
|
||||
splash_timer = Config.timing.splash_duration,
|
||||
popup = {
|
||||
show = false,
|
||||
content = {}
|
||||
},
|
||||
game_in_progress = false,
|
||||
stat_screen_active = false,
|
||||
minigame_ddr = Minigame.get_default_ddr(),
|
||||
minigame_button_mash = Minigame.get_default_button_mash(),
|
||||
minigame_rhythm = Minigame.get_default_rhythm(),
|
||||
minigame_ddr = {},
|
||||
minigame_button_mash = {},
|
||||
minigame_rhythm = {},
|
||||
meters = Meter.get_initial(),
|
||||
timer = Timer.get_initial(),
|
||||
triggers = {},
|
||||
home_norman_visible = false,
|
||||
game = {
|
||||
current_screen = "home",
|
||||
current_situation = nil,
|
||||
}
|
||||
},
|
||||
day_count = 1,
|
||||
glitch = {
|
||||
enabled = false,
|
||||
state = "active",
|
||||
timer = 0,
|
||||
},
|
||||
_end = {
|
||||
state = "choice",
|
||||
selection = 1,
|
||||
},
|
||||
discussion = {
|
||||
active = false,
|
||||
id = nil,
|
||||
step = 1,
|
||||
selected_answer = 1,
|
||||
scroll_y = 0,
|
||||
scroll_timer = 0,
|
||||
auto_scroll = true,
|
||||
return_window = nil,
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
@@ -63,6 +85,34 @@ function Context.new_game()
|
||||
Context.game_in_progress = true
|
||||
MenuWindow.refresh_menu_items()
|
||||
Screen.get_by_id(Context.game.current_screen).init()
|
||||
MysteriousManWindow.start({
|
||||
text = [[
|
||||
Norman was never a bad
|
||||
simulation engineer, but
|
||||
we need to be careful in
|
||||
letting him improve. We
|
||||
need to distract him.
|
||||
]],
|
||||
on_text_complete = function()
|
||||
Audio.sfx_alarm()
|
||||
Context.home_norman_visible = false
|
||||
Util.go_to_screen_by_id("home")
|
||||
MinigameButtonMashWindow.start("game", {
|
||||
focus_center_x = (Config.screen.width / 2) - 22,
|
||||
focus_center_y = (Config.screen.height / 2) - 18,
|
||||
focus_initial_radius = 0,
|
||||
target_points = 100,
|
||||
instruction_text = "Wake up Norman!",
|
||||
show_progress_text = false,
|
||||
on_win = function()
|
||||
Audio.music_play_wakingup()
|
||||
Context.home_norman_visible = true
|
||||
Meter.show()
|
||||
Window.set_current("game")
|
||||
end,
|
||||
})
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
--- Saves the current game state.
|
||||
|
||||
@@ -1,267 +0,0 @@
|
||||
-- Manages minigame configurations and initial states.
|
||||
--- @section Minigame
|
||||
|
||||
--- Applies parameters to defaults
|
||||
--- @within Minigame
|
||||
--- @param defaults table The default configuration table.
|
||||
--- @param params table The parameters to apply.
|
||||
--- @return table The updated configuration table.
|
||||
local function apply_params(defaults, params)
|
||||
if not params then return defaults end
|
||||
for k, v in pairs(params) do
|
||||
defaults[k] = v
|
||||
end
|
||||
return defaults
|
||||
end
|
||||
|
||||
--- Gets default DDR minigame configuration.
|
||||
--- @within Minigame
|
||||
--- @return result table The default DDR minigame configuration. </br>
|
||||
--- Fields: </br>
|
||||
--- * bar_fill (number) Current fill level of the progress bar.<br/>
|
||||
--- * max_fill (number) Maximum fill value to win.<br/>
|
||||
--- * fill_per_hit (number) Fill gained per successful hit.<br/>
|
||||
--- * miss_penalty (number) Fill lost per miss.<br/>
|
||||
--- * bar_x (number) Progress bar X position.<br/>
|
||||
--- * bar_y (number) Progress bar Y position.<br/>
|
||||
--- * bar_width (number) Progress bar width.<br/>
|
||||
--- * bar_height (number) Progress bar height.<br/>
|
||||
--- * arrow_size (number) Size of arrow sprites.<br/>
|
||||
--- * arrow_spawn_timer (number) Timer for arrow spawning.<br/>
|
||||
--- * arrow_spawn_interval (number) Frames between arrow spawns.<br/>
|
||||
--- * arrow_fall_speed (number) Speed of falling arrows.<br/>
|
||||
--- * arrows (table) Array of active arrow objects.<br/>
|
||||
--- * target_y (number) Y position of the target line.<br/>
|
||||
--- * target_arrows (table) Array of target arrow positions. Each entry has: `dir` (string) arrow direction, `x` (number) X position.<br/>
|
||||
--- * hit_threshold (number) Pixel distance for a valid hit.<br/>
|
||||
--- * button_pressed_timers (table) Per-button press animation timers.<br/>
|
||||
--- * button_press_duration (number) Duration of button press animation.<br/>
|
||||
--- * input_cooldowns (table) Per-direction cooldown timers (left, down, up, right).<br/>
|
||||
--- * input_cooldown_duration (number) Frames of input cooldown.<br/>
|
||||
--- * frame_counter (number) Global frame counter.<br/>
|
||||
--- * current_song (table) Currently playing song data.<br/>
|
||||
--- * pattern_index (number) Current index in song pattern.<br/>
|
||||
--- * use_pattern (boolean) Whether to use song pattern for spawning.<br/>
|
||||
--- * return_window (string) Window ID to return to after minigame.
|
||||
function Minigame.get_default_ddr()
|
||||
local arrow_size = 12
|
||||
local arrow_spacing = 30
|
||||
local total_width = (4 * arrow_size) + (3 * arrow_spacing)
|
||||
local start_x = (Config.screen.width - total_width) / 2
|
||||
return {
|
||||
bar_fill = 0,
|
||||
max_fill = 100,
|
||||
fill_per_hit = 10,
|
||||
miss_penalty = 5,
|
||||
bar_x = 20,
|
||||
bar_y = 10,
|
||||
bar_width = 200,
|
||||
bar_height = 12,
|
||||
arrow_size = arrow_size,
|
||||
arrow_spawn_timer = 0,
|
||||
arrow_spawn_interval = 45,
|
||||
arrow_fall_speed = 1.5,
|
||||
arrows = {},
|
||||
target_y = 115,
|
||||
target_arrows = {
|
||||
{ dir = "left", x = start_x },
|
||||
{ dir = "down", x = start_x + arrow_size + arrow_spacing },
|
||||
{ dir = "up", x = start_x + (arrow_size + arrow_spacing) * 2 },
|
||||
{ dir = "right", x = start_x + (arrow_size + arrow_spacing) * 3 }
|
||||
},
|
||||
hit_threshold = 8,
|
||||
button_pressed_timers = {},
|
||||
button_press_duration = 8,
|
||||
input_cooldowns = { left = 0, down = 0, up = 0, right = 0 },
|
||||
input_cooldown_duration = 10,
|
||||
frame_counter = 0,
|
||||
current_song = nil,
|
||||
pattern_index = 1,
|
||||
use_pattern = false,
|
||||
return_window = nil
|
||||
}
|
||||
end
|
||||
|
||||
--- Gets default button mash minigame configuration.
|
||||
--- @within Minigame
|
||||
--- @return result table The default button mash minigame configuration. </br>
|
||||
--- Fields: </br>
|
||||
--- * bar_fill (number) Current fill level of the progress bar.<br/>
|
||||
--- * max_fill (number) Maximum fill value to win.<br/>
|
||||
--- * fill_per_press (number) Fill gained per button press.<br/>
|
||||
--- * base_degradation (number) Base rate of bar degradation per frame.<br/>
|
||||
--- * degradation_multiplier (number) Multiplier for degradation scaling.<br/>
|
||||
--- * button_pressed_timer (number) Button press animation timer.<br/>
|
||||
--- * button_press_duration (number) Duration of button press animation.<br/>
|
||||
--- * return_window (string) Window ID to return to after minigame.<br/>
|
||||
--- * bar_x (number) Progress bar X position.<br/>
|
||||
--- * bar_y (number) Progress bar Y position.<br/>
|
||||
--- * bar_width (number) Progress bar width.<br/>
|
||||
--- * bar_height (number) Progress bar height.<br/>
|
||||
--- * button_x (number) Button indicator X position.<br/>
|
||||
--- * button_y (number) Button indicator Y position.<br/>
|
||||
--- * button_size (number) Button indicator size.<br/>
|
||||
function Minigame.get_default_button_mash()
|
||||
return {
|
||||
bar_fill = 0,
|
||||
max_fill = 100,
|
||||
fill_per_press = 8,
|
||||
base_degradation = 0.15,
|
||||
degradation_multiplier = 0.006,
|
||||
button_pressed_timer = 0,
|
||||
button_press_duration = 8,
|
||||
return_window = nil,
|
||||
bar_x = 20,
|
||||
bar_y = 10,
|
||||
bar_width = 200,
|
||||
bar_height = 12,
|
||||
button_x = 20,
|
||||
button_y = 110,
|
||||
button_size = 12,
|
||||
focus_center_x = nil,
|
||||
focus_center_y = nil,
|
||||
focus_initial_radius = 0
|
||||
}
|
||||
end
|
||||
|
||||
--- Gets default rhythm minigame configuration.
|
||||
--- @within Minigame
|
||||
--- @return result table The default rhythm minigame configuration. </br>
|
||||
--- Fields: </br>
|
||||
--- * line_position (number) Current position of the moving line (0-1).<br/>
|
||||
--- * line_speed (number) Speed of the moving line per frame.<br/>
|
||||
--- * line_direction (number) Direction of line movement (1 or -1).<br/>
|
||||
--- * target_center (number) Center of the target zone (0-1).<br/>
|
||||
--- * target_width (number) Current width of the target zone.<br/>
|
||||
--- * initial_target_width (number) Starting width of the target zone.<br/>
|
||||
--- * min_target_width (number) Minimum width the target zone can shrink to.<br/>
|
||||
--- * target_shrink_rate (number) Multiplier applied to target width after each hit.<br/>
|
||||
--- * score (number) Current score.<br/>
|
||||
--- * max_score (number) Score needed to win.<br/>
|
||||
--- * button_pressed_timer (number) Button press animation timer.<br/>
|
||||
--- * button_press_duration (number) Duration of button press animation.<br/>
|
||||
--- * return_window (string) Window ID to return to after minigame.<br/>
|
||||
--- * bar_x (number) Progress bar X position.<br/>
|
||||
--- * bar_y (number) Progress bar Y position.<br/>
|
||||
--- * bar_width (number) Progress bar width.<br/>
|
||||
--- * bar_height (number) Progress bar height.<br/>
|
||||
--- * button_x (number) Button indicator X position.<br/>
|
||||
--- * button_y (number) Button indicator Y position.<br/>
|
||||
--- * button_size (number) Button indicator size.<br/>
|
||||
--- * press_cooldown (number) Current cooldown timer.<br/>
|
||||
--- * press_cooldown_duration (number) Frames of press cooldown.<br/>
|
||||
function Minigame.get_default_rhythm()
|
||||
return {
|
||||
line_position = 0,
|
||||
line_speed = 0.015,
|
||||
line_direction = 1,
|
||||
target_center = 0.5,
|
||||
target_width = 0.3,
|
||||
initial_target_width = 0.3,
|
||||
min_target_width = 0.08,
|
||||
target_shrink_rate = 0.9,
|
||||
score = 0,
|
||||
max_score = 10,
|
||||
button_pressed_timer = 0,
|
||||
button_press_duration = 10,
|
||||
return_window = nil,
|
||||
bar_x = 20,
|
||||
bar_y = 10,
|
||||
bar_width = 200,
|
||||
bar_height = 12,
|
||||
button_x = 210,
|
||||
button_y = 110,
|
||||
button_size = 10,
|
||||
press_cooldown = 0,
|
||||
press_cooldown_duration = 15,
|
||||
focus_center_x = nil,
|
||||
focus_center_y = nil,
|
||||
focus_initial_radius = 0
|
||||
}
|
||||
end
|
||||
|
||||
--- Configures DDR minigame.
|
||||
--- @within Minigame
|
||||
--- @param params table Optional parameters to override defaults (see Minigame.get_default_ddr).
|
||||
--- @param[opt] params.bar_fill number Current fill level of the progress bar.
|
||||
--- @param[opt] params.max_fill number Maximum fill value to win.
|
||||
--- @param[opt] params.fill_per_hit number Fill gained per successful hit.
|
||||
--- @param[opt] params.miss_penalty number Fill lost per miss.
|
||||
--- @param[opt] params.bar_x number Progress bar X position.
|
||||
--- @param[opt] params.bar_y number Progress bar Y position.
|
||||
--- @param[opt] params.bar_width number Progress bar width.
|
||||
--- @param[opt] params.bar_height number Progress bar height.
|
||||
--- @param[opt] params.arrow_size number Size of arrow sprites.
|
||||
--- @param[opt] params.arrow_spawn_timer number Timer for arrow spawning.
|
||||
--- @param[opt] params.arrow_spawn_interval number Frames between arrow spawns.
|
||||
--- @param[opt] params.arrow_fall_speed number Speed of falling arrows.
|
||||
--- @param[opt] params.arrows table Array of active arrow objects.
|
||||
--- @param[opt] params.target_y number Y position of the target line.
|
||||
--- @param[opt] params.target_arrows table Array of target arrow positions with dir and x fields.
|
||||
--- @param[opt] params.hit_threshold number Pixel distance for a valid hit.
|
||||
--- @param[opt] params.button_pressed_timers table Per-button press animation timers.
|
||||
--- @param[opt] params.button_press_duration number Duration of button press animation.
|
||||
--- @param[opt] params.input_cooldowns table Per-direction cooldown timers (left, down, up, right).
|
||||
--- @param[opt] params.input_cooldown_duration number Frames of input cooldown.
|
||||
--- @param[opt] params.frame_counter number Global frame counter.
|
||||
--- @param[opt] params.current_song table Currently playing song data.
|
||||
--- @param[opt] params.pattern_index number Current index in song pattern.
|
||||
--- @param[opt] params.use_pattern boolean Whether to use song pattern for spawning.
|
||||
--- @param[opt] params.return_window string Window ID to return to after minigame.
|
||||
--- @return result table The configured DDR minigame state (see Minigame.get_default_ddr for fields).
|
||||
function Minigame.configure_ddr(params)
|
||||
return apply_params(Minigame.get_default_ddr(), params)
|
||||
end
|
||||
|
||||
--- Configures button mash minigame.
|
||||
--- @within Minigame
|
||||
--- @param params table Optional parameters to override defaults (see Minigame.get_default_button_mash).
|
||||
--- @param[opt] params.bar_fill number Current fill level of the progress bar.
|
||||
--- @param[opt] params.max_fill number Maximum fill value to win.
|
||||
--- @param[opt] params.fill_per_press number Fill gained per button press.
|
||||
--- @param[opt] params.base_degradation number Base rate of bar degradation per frame.
|
||||
--- @param[opt] params.degradation_multiplier number Multiplier for degradation scaling.
|
||||
--- @param[opt] params.button_pressed_timer number Button press animation timer.
|
||||
--- @param[opt] params.button_press_duration number Duration of button press animation.
|
||||
--- @param[opt] params.return_window string Window ID to return to after minigame.
|
||||
--- @param[opt] params.bar_x number Progress bar X position.
|
||||
--- @param[opt] params.bar_y number Progress bar Y position.
|
||||
--- @param[opt] params.bar_width number Progress bar width.
|
||||
--- @param[opt] params.bar_height number Progress bar height.
|
||||
--- @param[opt] params.button_x number Button indicator X position.
|
||||
--- @param[opt] params.button_y number Button indicator Y position.
|
||||
--- @param[opt] params.button_size number Button indicator size.
|
||||
--- @return result table The configured button mash minigame state (see Minigame.get_default_button_mash for fields).
|
||||
function Minigame.configure_button_mash(params)
|
||||
return apply_params(Minigame.get_default_button_mash(), params)
|
||||
end
|
||||
|
||||
--- Configures rhythm minigame.
|
||||
--- @within Minigame
|
||||
--- @param params table Optional parameters to override defaults (see Minigame.get_default_rhythm).
|
||||
--- @param[opt] params.line_position number Current position of the moving line (0-1).
|
||||
--- @param[opt] params.line_speed number Speed of the moving line per frame.
|
||||
--- @param[opt] params.line_direction number Direction of line movement (1 or -1).
|
||||
--- @param[opt] params.target_center number Center of the target zone (0-1).
|
||||
--- @param[opt] params.target_width number Current width of the target zone.
|
||||
--- @param[opt] params.initial_target_width number Starting width of the target zone.
|
||||
--- @param[opt] params.min_target_width number Minimum width the target zone can shrink to.
|
||||
--- @param[opt] params.target_shrink_rate number Multiplier applied to target width after each hit.
|
||||
--- @param[opt] params.score number Current score.
|
||||
--- @param[opt] params.max_score number Score needed to win.
|
||||
--- @param[opt] params.button_pressed_timer number Button press animation timer.
|
||||
--- @param[opt] params.button_press_duration number Duration of button press animation.
|
||||
--- @param[opt] params.return_window string Window ID to return to after minigame.
|
||||
--- @param[opt] params.bar_x number Progress bar X position.
|
||||
--- @param[opt] params.bar_y number Progress bar Y position.
|
||||
--- @param[opt] params.bar_width number Progress bar width.
|
||||
--- @param[opt] params.bar_height number Progress bar height.
|
||||
--- @param[opt] params.button_x number Button indicator X position.
|
||||
--- @param[opt] params.button_y number Button indicator Y position.
|
||||
--- @param[opt] params.button_size number Button indicator size.
|
||||
--- @param[opt] params.press_cooldown number Current cooldown timer.
|
||||
--- @param[opt] params.press_cooldown_duration number Frames of press cooldown.
|
||||
--- @return result table The configured rhythm minigame state (see Minigame.get_default_rhythm for fields).
|
||||
function Minigame.configure_rhythm(params)
|
||||
return apply_params(Minigame.get_default_rhythm(), params)
|
||||
end
|
||||
@@ -12,3 +12,8 @@ Input = {}
|
||||
Sprite = {}
|
||||
Audio = {}
|
||||
Focus = {}
|
||||
Day = {}
|
||||
Timer = {}
|
||||
Trigger = {}
|
||||
Discussion = {}
|
||||
AsciiArt = {}
|
||||
|
||||
25
inc/logic/logic.day.lua
Normal file
25
inc/logic/logic.day.lua
Normal file
@@ -0,0 +1,25 @@
|
||||
--- @section Day
|
||||
local _day_increase_handlers = {}
|
||||
|
||||
--- Increases the day count and triggers registered handlers.
|
||||
--- @within Day
|
||||
function Day.increase()
|
||||
Context.day_count = Context.day_count + 1
|
||||
for _, handler in ipairs(_day_increase_handlers) do
|
||||
handler()
|
||||
end
|
||||
end
|
||||
|
||||
--- Registers a handler to be called when the day increases.
|
||||
--- @within Day
|
||||
--- @param handler function The function to call when the day increases.
|
||||
function Day.register_handler(handler)
|
||||
table.insert(_day_increase_handlers, handler)
|
||||
end
|
||||
|
||||
Day.register_handler(function()
|
||||
local m = Context.meters
|
||||
m.ism = math.max(0, m.ism - METER_DECAY_PER_DAY)
|
||||
m.wpm = math.max(0, m.wpm - METER_DECAY_PER_DAY)
|
||||
m.bm = math.max(0, m.bm - METER_DECAY_PER_DAY)
|
||||
end)
|
||||
103
inc/logic/logic.discussion.lua
Normal file
103
inc/logic/logic.discussion.lua
Normal file
@@ -0,0 +1,103 @@
|
||||
--- @section Discussion
|
||||
local _discussions = {}
|
||||
|
||||
--- Registers a discussion definition.
|
||||
--- @within Discussion
|
||||
--- @param discussion table The discussion data table.
|
||||
--- @param discussion.id string Unique discussion identifier.
|
||||
--- @param discussion.steps table Array of step tables, each with `question` (string) and `answers` (array of {label, next_step} tables).
|
||||
--- @param[opt] discussion.on_end function Called when the discussion ends. Defaults to noop.
|
||||
function Discussion.register(discussion)
|
||||
if not discussion or not discussion.id then
|
||||
trace("Error: Invalid discussion registered (missing id)!")
|
||||
return
|
||||
end
|
||||
if not discussion.steps or #discussion.steps == 0 then
|
||||
trace("Error: Discussion '" .. discussion.id .. "' has no steps!")
|
||||
return
|
||||
end
|
||||
if not discussion.on_end then
|
||||
discussion.on_end = function() end
|
||||
end
|
||||
if _discussions[discussion.id] then
|
||||
trace("Warning: Overwriting discussion with id: " .. discussion.id)
|
||||
end
|
||||
_discussions[discussion.id] = discussion
|
||||
end
|
||||
|
||||
--- Gets a discussion by ID.
|
||||
--- @within Discussion
|
||||
--- @param id string The discussion ID.
|
||||
--- @return table|nil result The discussion table or nil.
|
||||
function Discussion.get_by_id(id)
|
||||
return _discussions[id]
|
||||
end
|
||||
|
||||
--- Starts a discussion, switching to the discussion window.
|
||||
--- @within Discussion
|
||||
--- @param id string The discussion ID to start.
|
||||
--- @param return_window string The window ID to return to after the discussion.
|
||||
function Discussion.start(id, return_window)
|
||||
local discussion = _discussions[id]
|
||||
if not discussion then
|
||||
trace("Error: Discussion not found: " .. tostring(id))
|
||||
return
|
||||
end
|
||||
Context.discussion.active = true
|
||||
Context.discussion.id = id
|
||||
Context.discussion.step = 1
|
||||
Context.discussion.selected_answer = 1
|
||||
Context.discussion.scroll_y = 0
|
||||
Context.discussion.scroll_timer = 0
|
||||
Context.discussion.auto_scroll = true
|
||||
Context.discussion.return_window = return_window or "game"
|
||||
Meter.hide()
|
||||
Window.set_current("discussion")
|
||||
end
|
||||
|
||||
--- Gets the current step data for the active discussion.
|
||||
--- @within Discussion
|
||||
--- @return table|nil result The current step table or nil.
|
||||
function Discussion.get_current_step()
|
||||
if not Context.discussion.active or not Context.discussion.id then return nil end
|
||||
local discussion = _discussions[Context.discussion.id]
|
||||
if not discussion then return nil end
|
||||
return discussion.steps[Context.discussion.step]
|
||||
end
|
||||
|
||||
--- Advances to a specific step or ends the discussion.
|
||||
--- @within Discussion
|
||||
--- @param next_step number|nil The step index to go to, or nil to end.
|
||||
function Discussion.go_to_step(next_step)
|
||||
if not next_step then
|
||||
Discussion.finish()
|
||||
return
|
||||
end
|
||||
local discussion = _discussions[Context.discussion.id]
|
||||
if not discussion or not discussion.steps[next_step] then
|
||||
Discussion.finish()
|
||||
return
|
||||
end
|
||||
Context.discussion.step = next_step
|
||||
Context.discussion.selected_answer = 1
|
||||
Context.discussion.scroll_y = 0
|
||||
Context.discussion.scroll_timer = 0
|
||||
Context.discussion.auto_scroll = true
|
||||
end
|
||||
|
||||
--- Ends the active discussion and returns to the previous window.
|
||||
--- @within Discussion
|
||||
function Discussion.finish()
|
||||
local discussion = _discussions[Context.discussion.id]
|
||||
local return_window = Context.discussion.return_window or "game"
|
||||
Context.discussion.active = false
|
||||
Context.discussion.id = nil
|
||||
Context.discussion.scroll_y = 0
|
||||
Context.discussion.scroll_timer = 0
|
||||
Context.discussion.auto_scroll = true
|
||||
Meter.show()
|
||||
if discussion and discussion.on_end then
|
||||
discussion.on_end()
|
||||
end
|
||||
Window.set_current(return_window)
|
||||
end
|
||||
58
inc/logic/logic.glitch.lua
Normal file
58
inc/logic/logic.glitch.lua
Normal file
@@ -0,0 +1,58 @@
|
||||
--- @section Glitch
|
||||
Glitch = {}
|
||||
|
||||
--- Shows the glitch effect.
|
||||
--- @within Glitch
|
||||
function Glitch.show()
|
||||
if Context and Context.glitch then
|
||||
Context.glitch.enabled = true
|
||||
end
|
||||
end
|
||||
|
||||
--- Hides the glitch effect.
|
||||
--- @within Glitch
|
||||
function Glitch.hide()
|
||||
if Context and Context.glitch then
|
||||
Context.glitch.enabled = false
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws the glitch effect if active.
|
||||
--- @within Glitch
|
||||
function Glitch.draw()
|
||||
if not Context or not Context.glitch or not Context.glitch.enabled then return end
|
||||
|
||||
-- Update state timer
|
||||
Context.glitch.timer = Context.glitch.timer - 1
|
||||
if Context.glitch.timer <= 0 then
|
||||
if Context.glitch.state == "active" then
|
||||
Context.glitch.state = "waiting"
|
||||
Context.glitch.timer = math.random(20, 60) -- Time to stay fixed
|
||||
else
|
||||
Context.glitch.state = "active"
|
||||
Context.glitch.timer = math.random(40, 100) -- Time to stay glitchy
|
||||
end
|
||||
end
|
||||
|
||||
-- Draw stripes only when active
|
||||
if Context.glitch.state == "active" then
|
||||
for _ = 1, 15 do
|
||||
local rx = math.random(0, Config.screen.width - 1)
|
||||
local ry = math.random(0, Config.screen.height - 1)
|
||||
|
||||
-- Sample color at the random point
|
||||
local color = pix(rx, ry)
|
||||
|
||||
-- Determine random length for the stripe (2-40)
|
||||
local length = math.random(2, 40)
|
||||
|
||||
-- Draw the vertical stripe
|
||||
for sy = 0, length - 1 do
|
||||
local dy = ry + sy
|
||||
if dy < Config.screen.height then
|
||||
pix(rx, dy, color)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2,34 +2,17 @@
|
||||
local METER_MAX = 1000
|
||||
local METER_DEFAULT = 500
|
||||
local METER_GAIN_PER_CHORE = 100
|
||||
local METER_DECAY_PER_DAY = 20
|
||||
local COMBO_BASE_BONUS = 0.02
|
||||
local COMBO_MAX_BONUS = 0.16
|
||||
local COMBO_TIMEOUT_FRAMES = 600
|
||||
|
||||
-- 1800 frames = 30 seconds (1800 ÷ 60 = 30)
|
||||
local meter_timer_duration = 1800
|
||||
local meter_timer_decay_per_revolution = 20
|
||||
|
||||
-- Internal meters for tracking game progress and player stats.
|
||||
Meter.COLOR_ISM = Config.colors.red
|
||||
Meter.COLOR_WPM = Config.colors.blue
|
||||
Meter.COLOR_BM = Config.colors.black
|
||||
Meter.COLOR_BG = Config.colors.meter_bg
|
||||
|
||||
--- Sets the number of frames for one full timer revolution.
|
||||
--- @within Meter
|
||||
--- @param frames number Frames per revolution (controls degradation speed).
|
||||
function Meter.set_timer_duration(frames)
|
||||
meter_timer_duration = frames
|
||||
end
|
||||
|
||||
--- Sets the degradation amount applied to all meters per revolution.
|
||||
--- @within Meter
|
||||
--- @param amount number Amount to subtract from each meter per revolution.
|
||||
function Meter.set_timer_decay(amount)
|
||||
meter_timer_decay_per_revolution = amount
|
||||
end
|
||||
|
||||
--- Gets initial meter values.
|
||||
--- @within Meter
|
||||
--- @return result table Initial meter values. </br>
|
||||
@@ -39,8 +22,7 @@ end
|
||||
--- * bm (number) Initial BM meter value.<br/>
|
||||
--- * combo (number) Current combo count.<br/>
|
||||
--- * combo_timer (number) Frames since last combo action.<br/>
|
||||
--- * hidden (boolean) Whether meters are hidden.<br/>
|
||||
--- * timer_progress (number) Clock timer revolution progress (0 to 1).
|
||||
--- * hidden (boolean) Whether meters are hidden.
|
||||
function Meter.get_initial()
|
||||
return {
|
||||
ism = METER_DEFAULT,
|
||||
@@ -49,7 +31,6 @@ function Meter.get_initial()
|
||||
combo = 0,
|
||||
combo_timer = 0,
|
||||
hidden = false,
|
||||
timer_progress = 0,
|
||||
}
|
||||
end
|
||||
|
||||
@@ -72,6 +53,20 @@ function Meter.get_max()
|
||||
return METER_MAX
|
||||
end
|
||||
|
||||
--- Sets the decay amount applied to all meters per day.
|
||||
--- @within Meter
|
||||
--- @param amount number Amount to subtract from each meter.
|
||||
function Meter.set_decay(amount)
|
||||
METER_DECAY_PER_DAY = amount
|
||||
end
|
||||
|
||||
--- Gets the meter decay as a percentage of the max meter value.
|
||||
--- @within Meter
|
||||
--- @return number The decay percentage per day.
|
||||
function Meter.get_decay_percentage()
|
||||
return math.floor(METER_DECAY_PER_DAY / METER_MAX * 100)
|
||||
end
|
||||
|
||||
--- Gets combo multiplier.
|
||||
--- @within Meter
|
||||
--- @return number The current combo multiplier.
|
||||
@@ -96,13 +91,6 @@ function Meter.update()
|
||||
m.combo_timer = 0
|
||||
end
|
||||
end
|
||||
m.timer_progress = m.timer_progress + (1 / meter_timer_duration)
|
||||
if m.timer_progress >= 1 then
|
||||
m.timer_progress = m.timer_progress - 1
|
||||
m.ism = math.max(0, m.ism - meter_timer_decay_per_revolution)
|
||||
m.wpm = math.max(0, m.wpm - meter_timer_decay_per_revolution)
|
||||
m.bm = math.max(0, m.bm - meter_timer_decay_per_revolution)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -118,13 +106,6 @@ function Meter.add(key, amount)
|
||||
end
|
||||
end
|
||||
|
||||
--- Gets the timer decay as a percentage of the max meter value.
|
||||
--- @within Meter
|
||||
--- @return number The decay percentage per revolution (e.g. 2 means -2%).
|
||||
function Meter.get_timer_decay_percentage()
|
||||
return math.floor(meter_timer_decay_per_revolution / METER_MAX * 100)
|
||||
end
|
||||
|
||||
--- Called on minigame completion.
|
||||
--- @within Meter
|
||||
function Meter.on_minigame_complete()
|
||||
@@ -136,3 +117,39 @@ function Meter.on_minigame_complete()
|
||||
m.combo = m.combo + 1
|
||||
m.combo_timer = 0
|
||||
end
|
||||
|
||||
--- Draws meters.
|
||||
--- @within Meter
|
||||
function Meter.draw()
|
||||
if not Context or not Context.game_in_progress or not Context.meters then return end
|
||||
if Context.meters.hidden then return end
|
||||
|
||||
local m = Context.meters
|
||||
local max = Meter.get_max()
|
||||
local bar_w = 44
|
||||
local bar_h = 2
|
||||
local bar_x = 182
|
||||
local label_x = 228
|
||||
local line_h = 5
|
||||
local start_y = 1
|
||||
|
||||
|
||||
local bar_offset = math.floor((line_h - bar_h) / 2)
|
||||
|
||||
local meter_list = {
|
||||
{ key = "wpm", label = "WPM", color = Meter.COLOR_WPM, row = 0 },
|
||||
{ key = "ism", label = "ISM", color = Meter.COLOR_ISM, row = 1 },
|
||||
{ key = "bm", label = "BM", color = Meter.COLOR_BM, row = 2 },
|
||||
}
|
||||
|
||||
for _, meter in ipairs(meter_list) do
|
||||
local label_y = start_y + meter.row * line_h
|
||||
local bar_y = label_y + bar_offset
|
||||
local fill_w = math.max(0, math.floor((m[meter.key] / max) * bar_w))
|
||||
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
|
||||
if fill_w > 0 then
|
||||
rect(bar_x, bar_y, fill_w, bar_h, meter.color)
|
||||
end
|
||||
print(meter.label, label_x, label_y, meter.color, false, 1, true)
|
||||
end
|
||||
end
|
||||
19
inc/logic/logic.minigame.lua
Normal file
19
inc/logic/logic.minigame.lua
Normal file
@@ -0,0 +1,19 @@
|
||||
-- Manages minigame configurations and initial states.
|
||||
--- @section Minigame
|
||||
|
||||
--- Draws a unified win message overlay.
|
||||
--- @within Minigame
|
||||
function Minigame.draw_win_overlay()
|
||||
local text = "SUCCESS"
|
||||
local tw = #text * 4
|
||||
local th = 6
|
||||
local padding = 4
|
||||
local box_w = tw + padding * 2
|
||||
local box_h = th + padding * 2
|
||||
local box_x = (Config.screen.width - box_w) / 2
|
||||
local box_y = (Config.screen.height - box_h) / 2
|
||||
|
||||
rect(box_x, box_y, box_w, box_h, Config.colors.dark_grey)
|
||||
rectb(box_x, box_y, box_w, box_h, Config.colors.white)
|
||||
Print.text_center(text, Config.screen.width / 2, box_y + padding, Config.colors.white)
|
||||
end
|
||||
88
inc/logic/logic.timer.lua
Normal file
88
inc/logic/logic.timer.lua
Normal file
@@ -0,0 +1,88 @@
|
||||
--- @section Timer
|
||||
|
||||
local timer_duration = 1800
|
||||
|
||||
--- Gets initial timer values.
|
||||
--- @within Timer
|
||||
--- @return result table Initial timer values. </br>
|
||||
--- Fields: </br>
|
||||
--- * progress (number) Clock timer revolution progress (0 to 1).
|
||||
function Timer.get_initial()
|
||||
return {
|
||||
progress = 0,
|
||||
}
|
||||
end
|
||||
|
||||
--- Sets the number of frames for one full timer revolution.
|
||||
--- @within Timer
|
||||
--- @param frames number Frames per revolution.
|
||||
function Timer.set_duration(frames)
|
||||
timer_duration = frames
|
||||
end
|
||||
|
||||
--- Updates the timer and handles revolution events.
|
||||
--- @within Timer
|
||||
function Timer.update()
|
||||
if not Context or not Context.game_in_progress or not Context.meters or not Context.timer then return end
|
||||
local t = Context.timer
|
||||
local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
|
||||
|
||||
if not in_minigame then
|
||||
t.progress = t.progress + (1 / timer_duration)
|
||||
if t.progress >= 1 then
|
||||
Day.increase()
|
||||
t.progress = t.progress - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws the clock timer indicator as a circular progress bar.
|
||||
--- @within Timer
|
||||
function Timer.draw()
|
||||
if not Context or not Context.game_in_progress or not Context.meters or not Context.timer then return end
|
||||
if Context.meters.hidden and not Context.stat_screen_active then return end
|
||||
|
||||
local cx = 10
|
||||
local cy = 8
|
||||
local r_outer = 5
|
||||
local r_inner = 3
|
||||
local progress = Context.timer.progress
|
||||
|
||||
local fg_color
|
||||
if progress <= 0.25 then
|
||||
fg_color = Config.colors.dark_grey
|
||||
elseif progress <= 0.5 then
|
||||
fg_color = Config.colors.light_blue
|
||||
elseif progress <= 0.75 then
|
||||
fg_color = Config.colors.blue
|
||||
elseif progress <= 1 then
|
||||
fg_color = Config.colors.red
|
||||
end
|
||||
|
||||
local bg_color = Config.colors.white
|
||||
local start_angle = -math.pi * 0.5
|
||||
local progress_angle = progress * 2 * math.pi
|
||||
local r_outer_sq = r_outer * r_outer
|
||||
local r_inner_sq = r_inner * r_inner
|
||||
|
||||
for dy = -r_outer, r_outer do
|
||||
for dx = -r_outer, r_outer do
|
||||
local dist_sq = dx * dx + dy * dy
|
||||
if dist_sq <= r_outer_sq and dist_sq > r_inner_sq then
|
||||
local angle = math.atan(dy, dx)
|
||||
local relative = angle - start_angle
|
||||
if relative < 0 then relative = relative + 2 * math.pi end
|
||||
if relative <= progress_angle then
|
||||
pix(cx + dx, cy + dy, fg_color)
|
||||
else
|
||||
pix(cx + dx, cy + dy, bg_color)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local hand_angle = start_angle + progress_angle
|
||||
local hand_x = math.floor(cx + math.cos(hand_angle) * (r_inner - 1) + 0.5)
|
||||
local hand_y = math.floor(cy + math.sin(hand_angle) * (r_inner - 1) + 0.5)
|
||||
line(cx, cy, hand_x, hand_y, Config.colors.white)
|
||||
end
|
||||
135
inc/logic/logic.trigger.lua
Normal file
135
inc/logic/logic.trigger.lua
Normal file
@@ -0,0 +1,135 @@
|
||||
--- @section Trigger
|
||||
local triggers = {}
|
||||
|
||||
--- @within Trigger
|
||||
--- @param trigger table The trigger data table.
|
||||
--- @param trigger.id string Unique trigger identifier.
|
||||
--- @param trigger.duration number Duration in frames before the trigger fires.
|
||||
--- @param[opt] trigger.on_start function Called when the trigger starts. Defaults to noop.
|
||||
--- @param[opt] trigger.on_stop function Called when the trigger fires or is manually stopped. Defaults to noop.
|
||||
--- @param[opt] trigger.repeating boolean If true, trigger restarts after firing. Defaults to false.
|
||||
function Trigger.register(trigger)
|
||||
if not trigger or not trigger.id then
|
||||
trace("Error: Invalid trigger registered (missing id)!")
|
||||
return
|
||||
end
|
||||
if not trigger.duration or trigger.duration <= 0 then
|
||||
trace("Error: Invalid trigger registered (missing or invalid duration)!")
|
||||
return
|
||||
end
|
||||
|
||||
if not trigger.on_start then
|
||||
trigger.on_start = function() end
|
||||
end
|
||||
if not trigger.on_stop then
|
||||
trigger.on_stop = function() end
|
||||
end
|
||||
if trigger.repeating == nil then
|
||||
trigger.repeating = false
|
||||
end
|
||||
if triggers[trigger.id] then
|
||||
trace("Warning: Overwriting trigger with id: " .. trigger.id)
|
||||
end
|
||||
triggers[trigger.id] = trigger
|
||||
end
|
||||
|
||||
--- @within Trigger
|
||||
--- @param id string The trigger ID.
|
||||
--- @return table|nil result The trigger definition or nil.
|
||||
function Trigger.get_by_id(id)
|
||||
return triggers[id]
|
||||
end
|
||||
|
||||
--- @within Trigger
|
||||
--- @return table result All trigger definitions keyed by ID.
|
||||
function Trigger.get_all()
|
||||
return triggers
|
||||
end
|
||||
|
||||
--- @within Trigger
|
||||
--- @param id string The trigger ID.
|
||||
--- @return boolean active True if the trigger is running.
|
||||
function Trigger.is_active(id)
|
||||
if not Context or not Context.triggers then return false end
|
||||
return Context.triggers[id] ~= nil
|
||||
end
|
||||
|
||||
--- If already active, restarts from 0.
|
||||
--- @within Trigger
|
||||
--- @param id string The trigger ID.
|
||||
function Trigger.start(id)
|
||||
if not Context or not Context.triggers then return end
|
||||
local trigger = triggers[id]
|
||||
if not trigger then
|
||||
trace("Error: Cannot start unknown trigger: " .. tostring(id))
|
||||
return
|
||||
end
|
||||
|
||||
Context.triggers[id] = { elapsed = 0 }
|
||||
trigger.on_start()
|
||||
end
|
||||
|
||||
--- @within Trigger
|
||||
--- @param id string The trigger ID.
|
||||
function Trigger.stop(id)
|
||||
if not Context or not Context.triggers then return end
|
||||
local trigger = triggers[id]
|
||||
if not trigger then
|
||||
trace("Error: Cannot stop unknown trigger: " .. tostring(id))
|
||||
return
|
||||
end
|
||||
if not Context.triggers[id] then return end
|
||||
|
||||
Context.triggers[id] = nil
|
||||
trigger.on_stop()
|
||||
end
|
||||
|
||||
--- Resets elapsed time to 0 without calling handlers. No-op if inactive.
|
||||
--- @within Trigger
|
||||
--- @param id string The trigger ID.
|
||||
function Trigger.reset(id)
|
||||
if not Context or not Context.triggers then return end
|
||||
if not triggers[id] then
|
||||
trace("Error: Cannot reset unknown trigger: " .. tostring(id))
|
||||
return
|
||||
end
|
||||
if not Context.triggers[id] then return end
|
||||
|
||||
Context.triggers[id].elapsed = 0
|
||||
end
|
||||
|
||||
--- Pauses during minigames.
|
||||
--- @within Trigger
|
||||
function Trigger.update()
|
||||
if not Context or not Context.game_in_progress or not Context.triggers then return end
|
||||
|
||||
local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
|
||||
if in_minigame then return end
|
||||
|
||||
local fired = {}
|
||||
for id, state in pairs(Context.triggers) do
|
||||
local trigger = triggers[id]
|
||||
if trigger then
|
||||
state.elapsed = state.elapsed + 1
|
||||
if state.elapsed >= trigger.duration then
|
||||
table.insert(fired, id)
|
||||
end
|
||||
else
|
||||
table.insert(fired, id)
|
||||
end
|
||||
end
|
||||
|
||||
for _, id in ipairs(fired) do
|
||||
local trigger = triggers[id]
|
||||
if trigger then
|
||||
trigger.on_stop()
|
||||
if trigger.repeating then
|
||||
Context.triggers[id] = { elapsed = 0 }
|
||||
else
|
||||
Context.triggers[id] = nil
|
||||
end
|
||||
else
|
||||
Context.triggers[id] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
9
inc/map/map.office.lua
Normal file
9
inc/map/map.office.lua
Normal file
@@ -0,0 +1,9 @@
|
||||
Map.register({
|
||||
id = "office",
|
||||
from_x = 60,
|
||||
from_y = 0,
|
||||
width = 30,
|
||||
height = 17,
|
||||
to_x = 0,
|
||||
to_y = 0,
|
||||
})
|
||||
9
inc/map/map.street.lua
Normal file
9
inc/map/map.street.lua
Normal file
@@ -0,0 +1,9 @@
|
||||
Map.register({
|
||||
id = "street",
|
||||
from_x = 30,
|
||||
from_y = 0,
|
||||
width = 30,
|
||||
height = 17,
|
||||
to_x = 0,
|
||||
to_y = 0,
|
||||
})
|
||||
@@ -1,7 +1,298 @@
|
||||
--luacheck: ignore max_line_length
|
||||
-- <PALETTE>
|
||||
-- 000:ab53375f574f0101017f2553c3c3c71d2b53fff1e929adff83779d3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
|
||||
-- 000:0404005f574fc2c3c71d2b53fff1e8ab52367e2553ffa30000875129adff83769c00e436fa77a8ff004dc3c3c7ffccaa
|
||||
-- </PALETTE>
|
||||
-- <TILES>
|
||||
-- 000:00000000c666666006606060c636366006606060c606366006666660c0000000
|
||||
-- 001:0000000006666666060600600666666606000600066666660633633300000000
|
||||
-- 002:0000000066666666006000066666666660060006666666666333363300000000
|
||||
-- 004:1111111111111111111111111111111111111111111111111111111111111111
|
||||
-- 005:1111111111111111111111111111111111111111111111111111111100000000
|
||||
-- 006:0222222200010010033055010130150603305501013015060330550100000000
|
||||
-- 007:2222222001022220601022206001022060201020602201006022201000000000
|
||||
-- 008:0000000003330333033303330333000003330111033301110333011103330111
|
||||
-- 009:0000000033333333333333330000000011100111111001111110011111100111
|
||||
-- 010:0000000033303330333033300000333011103330111033301110333011103330
|
||||
-- 011:111111111111111111111100111110a511110a51111015a51101515111000000
|
||||
-- 012:111111111111111101111111101111115a01111115a011115151011100000111
|
||||
-- 013:1000000004444444044444440444444404444444044444440444444404444444
|
||||
-- 014:0000000144444240444424204444424044442420444442404444242044444240
|
||||
-- 015:0000000004244444024444440424400002444444042424240242424200000000
|
||||
-- 016:000000004444442044444240c004442044444240e424242042424240c0000000
|
||||
-- 017:0000000002424240042424200244444004244440024404400424044002440440
|
||||
-- 018:0000000002424240042424200444424004444420044042400440442004404240
|
||||
-- 019:0222222200010012055016020150660205501602015066020550160200000000
|
||||
-- 020:2222222022221000222203302222013022220330222201302222033000000000
|
||||
-- 021:0333011103330111033301110333011103330111033300000333011103330111
|
||||
-- 022:1110011111100111111001111110011111100111000000001110011111100111
|
||||
-- 023:1110333011103330111033301110333011103330000033301110333011103330
|
||||
-- 024:1111111011111110111111101111111011111110111111101111111011111110
|
||||
-- 025:0444444404444444044444440444444404444444044044440440444404404444
|
||||
-- 026:4444242044444240444424204444424044442420444442404444242044444240
|
||||
-- 027:3333111133331111333311113333111111113333111133331111333311113333
|
||||
-- 028:0424044002440440042404400244444004244440024242400424242000000000
|
||||
-- 029:0440442004404240044044200444424004444420024242400424242000000000
|
||||
-- 030:0000000006666660036060600360666006606060036660600360666003606060
|
||||
-- 031:0222222200010010033033030130130103303303013013010330330300000000
|
||||
-- 032:22222220c10012203033022030130220303302203013022030330220c0000000
|
||||
-- 033:0333011103330111033301110333011103330111033301110333011100000000
|
||||
-- 034:1110011111100111111001111110011111100111111001111110011100000000
|
||||
-- 035:1110333011103330111033301110333011103330111033301110333000000000
|
||||
-- 036:0440444404404444044044440444444404444444044444440444444404444444
|
||||
-- 037:0000000002222222022000220201110202011102020111020220002202222222
|
||||
-- 038:0000000022222220220002202011102020111020201110202200022022222220
|
||||
-- 039:0000000002222222022222220222222202222222022222220222222202222222
|
||||
-- 040:0000000022222220222222202222222022222220222222202222222022222220
|
||||
-- 041:0000000002222222022200000220111102201121020112000201120402012200
|
||||
-- 042:0000000022222220000002201111102021211020000210203430102000430020
|
||||
-- 043:0666606003606060036066600366606003606060066060600360606003666660
|
||||
-- 044:0222222202222222022222220222222202222222000000000001111100011111
|
||||
-- 045:2222222022222220222222202222222022222220000000001111100011111000
|
||||
-- 046:1111111111111111111111111000000002222222022222220222222202222222
|
||||
-- 047:1111111111111111111111110000000022222222222222222222222222222222
|
||||
-- 048:111111111111111111111111c000100022220444e222044422220444e2220444
|
||||
-- 049:1111111111111111111111111100001100222201022222200222222002222220
|
||||
-- 050:1111111011111110111111101111111011111110111111101111111011110000
|
||||
-- 051:1111111111111111111111111111111111111111111111111111111100011111
|
||||
-- 052:0444444404444444044444440444444404444444044444440444444410000000
|
||||
-- 053:4444242044444240444424204444424044442420444442404444242000000001
|
||||
-- 054:0222222202222222022000220201110202011102020111020220002202222222
|
||||
-- 055:2222222022222220220002202011102020111020201110202200022022222220
|
||||
-- 056:0222222202222222022222220222222202222222022222220222222200000000
|
||||
-- 057:2222222022222220222222202222222022222220222222202222222000000000
|
||||
-- 058:0201122202012222020112220201222202201222022022220222000002222222
|
||||
-- 059:2204302022204020202200202000002020222020222220200000022022222220
|
||||
-- 060:5555555555555555555555556666111155555555555555555555555566616666
|
||||
-- 061:5555555555555555555555556666666655551555555515555555655566666611
|
||||
-- 062:0222222202222222022222220222222202222222022222220222222202222222
|
||||
-- 063:2222222222222222222222222222222222222222222222222222222222222222
|
||||
-- 064:22220444e222044422220444e222044422220444e222044422220444e2220444
|
||||
-- 065:0222222002222220020000206022220002222220022222200200002000111100
|
||||
-- 066:5000000004444444044044440440444404404444044044440444444460000000
|
||||
-- 067:0000000544444240444424204444424044442420444442404444242000000001
|
||||
-- 068:0000000001111111011111110111111101111111011111110111111100000000
|
||||
-- 069:0000000011111110111111101111111011111110111111101111111000000000
|
||||
-- 070:5555555555555555555555551111666655555555555555555555555511666111
|
||||
-- 071:000000000222220002222090022209900220999002099d900099199009919790
|
||||
-- 072:0000000022222220222222202222222022220000222011002212000021222220
|
||||
-- 073:5555555555555555555555556611166655555551555555515555555166666111
|
||||
-- 074:0000000001111111000000001111666655555555555555555555555511666111
|
||||
-- 075:0000000011111111000000006611166655555551555555515555555166666111
|
||||
-- 076:0000000011111111000000001111666655555555555555555555555511666111
|
||||
-- 077:0000000011111110000000006611166655555551555555515555555166666111
|
||||
-- 078:1111111111111111111100001110919111101010110191011019191000919190
|
||||
-- 079:1111111111111111000000009191919000000010111110901111101000000090
|
||||
-- 080:09191990c991990209199020c999020209902020c902020200202020c0000000
|
||||
-- 081:0000000002020200202020200200022020002220000222202022222002222220
|
||||
-- 082:5555555555555055555501056666010155550105555501055555010566610106
|
||||
-- 083:5555555555555555000000000222222202222222022222220222222202222222
|
||||
-- 084:5555555555555555000000002222222022222220222222202222222022222220
|
||||
-- 085:5555000055500220550202206022022002220220022202200222022002220220
|
||||
-- 086:1000000110333301103333011033330110333301103333011033330110333301
|
||||
-- 087:3010101033331111333311113333111111113333111133331111333311113333
|
||||
-- 088:3333101033331090333310103333109011113010111010901110201011101090
|
||||
-- 089:2222222022222220222222202222222022222220222222202222222022222220
|
||||
-- 090:5555550055555022555502226611022255550222555502225555501266666100
|
||||
-- 091:0005010522200105222201052222010622220105222201052210505500066111
|
||||
-- 092:5000000002222222022222220222222202222222022222220222222202222222
|
||||
-- 093:0222022002220220022202200222022002220220022202200222022002220220
|
||||
-- 094:1033330110333301103333011033330110333301103333011033330110000001
|
||||
-- 095:3333101033331090333310103333109011113010111130901111301011113000
|
||||
-- 096:00000000c111111100000000c106666601051555c105155501056555c0066611
|
||||
-- 097:0000000011111110000000006666101055555010555550105555501066616000
|
||||
-- 098:5555555555555550555555056666116655550055555500555555655566666611
|
||||
-- 099:0555555500555555050555550661111105500555115005550055555500616666
|
||||
-- 100:0222222202222222022222220000000000000000501055555010555560006666
|
||||
-- 101:2222222022222220222222200000000000000000555501055555010566660001
|
||||
-- 102:0222022002220220022202200222022002220220022202200222022012220220
|
||||
-- 103:1000000103333330033333300333333003333330033333300333333010000001
|
||||
-- 104:5500000050222222022222220222222202222222022222220222222202222222
|
||||
-- 105:0222222222222222222222222222222222222222222222222222222222222222
|
||||
-- 106:1222000012201110120111101011111001111110011111100111111001111110
|
||||
-- 107:0000000001111111011111110111111101111111011111115000000066000066
|
||||
-- 108:0000000011111111111111111111111111111111111111110000000066666611
|
||||
-- 109:1111111011111110111111101111111011111110111111100000000566000066
|
||||
-- 110:1111111111111111111111111111010011101044111010441110104400000010
|
||||
-- 111:1111111111111111111111110011111144011111440111114401111110000000
|
||||
-- 112:11111111111111111111111111111111111111111111111111110111c0004000
|
||||
-- 113:3333104433331044333310003333111111113333111133331111333311113333
|
||||
-- 114:4403111144031111000311113333111111110000111044441104444411014444
|
||||
-- 115:3304440133044401330444013304440100104033440103334440333344103333
|
||||
-- 116:3330111133020000330124243330111111110111111130111111301111113300
|
||||
-- 117:1103111100401111242011111240111111203333124033331120333300013333
|
||||
-- 118:1111111100000000033333330333333303333333033333330000000011111111
|
||||
-- 119:1111111100000000333333303333333033333330333333300000000011111111
|
||||
-- 120:1a12222222a222222212222222a222222212222222a222222212222222222222
|
||||
-- 121:1a8b888822888b8b228b888822b8bb8b22888b88228b88882288b88b228b8b88
|
||||
-- 122:8b8b8888b8b88b8bb88b888888b8bb8b8b888b8888bb88888b88b88bb88b8b88
|
||||
-- 123:8b8b888800000000055555550555555500000000055555550555555500000000
|
||||
-- 124:8b8b888800000000555555555555555500000000555555555555555500000000
|
||||
-- 125:8b8b888800000000555555505555555000000000555555505555555000000000
|
||||
-- 126:0000000007777777070000000703333307033333070333330703333307033333
|
||||
-- 127:0000000077777777000000003333333033333330333333303333333033333330
|
||||
-- 128:000000007777777700000000e222222222222222e222222222222222e2222222
|
||||
-- 129:0000000077777770000000702222207022222070222220702222207022222070
|
||||
-- 130:3000000300ffff000ddddff00dddddf00dddddf00dddddf000dddd0000000000
|
||||
-- 131:0555555505555555055555550555555500000000050b88880508b88b000b8b88
|
||||
-- 132:555555555555555555555555555555550000000088bb88888b88b88bb88b8b88
|
||||
-- 133:555555505555555055555550555555500000000088bb80508b88b050b88b8000
|
||||
-- 134:0703333307033333070333330703333307033333070333330703333307033333
|
||||
-- 135:3333333033333330333333303333333033333330333333303333333033333330
|
||||
-- 136:2222207022222070222220702222207022222070222220702222207022222070
|
||||
-- 137:4444444444444444444444444444444444444444444444444444444444444444
|
||||
-- 138:4442222244422222444222224442222244422222444222224442222244422222
|
||||
-- 139:0000000000bbbb0008888bb0088888b0088888b0088888b00088880030000003
|
||||
-- 140:0000000007777777076666770767776707677776076777760767777607766667
|
||||
-- 141:0000000077777770777777707777777077777770777777777677777777777777
|
||||
-- 142:0000000066666666666666666666666600000000777777777777777777777777
|
||||
-- 143:0000000066666070666660706666607000000070777777707777777077777770
|
||||
-- 144:1a80088be2800b8822800888e280088b22800b88e220022221a001a2ea100a12
|
||||
-- 145:88888888b88b8b888b8888b8888b888888888b8b12222222a1a1a1a21a1a1a12
|
||||
-- 146:0776777707767777077677770776777707677777076777770777777700000000
|
||||
-- 147:7677666676777776767777677677767767776777677666667777777700000000
|
||||
-- 148:7766667777777677777767767776777677677776766666767777777700000000
|
||||
-- 149:7667777067767770777767706666677077776770777767707777777000000000
|
||||
-- 150:2220022222200222222002222220022222200222222002222220022222200222
|
||||
-- 151:1a12222222a222222212222222a222222212222222222222a1a1a1a21a1a1a12
|
||||
-- 152:2222222222222222222222222222222222222222444444444444444444444444
|
||||
-- 153:222002222220022222200222222002222220022212200222a000000200000000
|
||||
-- 154:222222222222222222222222222222222222222212222222a1a1a1a21a1a1a12
|
||||
-- 155:11111000111100331110a033110a903310a9a0330a9a903309a9a0330a9a9033
|
||||
-- 156:0000000033333333333333333333333333333333333333333333333333333333
|
||||
-- 157:000000000a9a9a9a09a9a9a90a9a9a9a09a9a9a90a9a9a9a09a9a9a90a9a9a9a
|
||||
-- 158:001111119a001111a9a904449a9a9004a9a9a9a09a9a9a9aa9a9a9a99a9a9a9a
|
||||
-- 159:111111111111111111111111111111111111111100111111090111110a900111
|
||||
-- 160:1111111111111111444444444444444444444444444444441111111111111111
|
||||
-- 161:09a9a0330a9a903309a9a0330000000003333333033333330333333303333333
|
||||
-- 162:3333333333333333333333330000000033333333333333333000000301111110
|
||||
-- 163:3333333333333333333333330000000033333333333333333333333333333333
|
||||
-- 164:09a9a9a90a9a9a9a09a9a9a90000000003333333033333330333333303333333
|
||||
-- 165:a9a9a9a99a9a9a9aa9a9a9a90000000033333333333333333333333333333333
|
||||
-- 166:09a9a0110a9a9a0109a9a9a00000000033333333333333333000000301111110
|
||||
-- 167:1111111111111111111111110011111133001111333301113333300133333330
|
||||
-- 168:0333333003333301033333010333330103333301000000011111111111111111
|
||||
-- 169:1100001110555501055005500506605005066050055005501055550111000011
|
||||
-- 170:0333333310333333103333331033333310333333100000001111111111111111
|
||||
-- 171:0333333303333333033333330333333303333333000000001111111111111111
|
||||
-- 172:3333333033333301333333013333330133333301000000011111111111111111
|
||||
-- 173:0333333010333330103333301033333010333330100000001111111111111111
|
||||
-- 174:111111111111111111111111111111111111111112222222a1a1a1a21a1a1a12
|
||||
-- 175:1111111111111111111111111111111111111111444444444444444444444444
|
||||
-- 176:00000000c111111001101010c131311001101010c101311001111110c0000000
|
||||
-- 177:0000000001111111010100100111111101000100011111110133133300000000
|
||||
-- 178:0000000011111111001000011111111110010001111111111333313300000000
|
||||
-- 179:11111111111111111111111111111111111100001110b161110b100010810101
|
||||
-- 180:1111111111111111111111111111111101111111b01111110001111101011111
|
||||
-- 181:111111111000111000880110080880100b08801008b080100b80801010b80010
|
||||
-- 182:081b01010081b00011001b1b11110000111111111111110111111080111108b0
|
||||
-- 183:01011111000111111b0111110011111111111111111111111111111111111111
|
||||
-- 184:1111111111111100111110081111108011111010111110811111101811111101
|
||||
-- 185:110b80100110801080110000b80111108b80111008b801100b1b011080b18010
|
||||
-- 186:11108b801108b801008b80111100011111111111111111101111100111110818
|
||||
-- 187:1111111111111111111111111111111111111111000111118001111108011111
|
||||
-- 188:0000000004444444040010040440404404404004044040440440400404444444
|
||||
-- 189:0000000044444444044001000440440404400404044044040040040444444444
|
||||
-- 190:0000000044444444404040044040404044004004444040444000404444444444
|
||||
-- 191:0000000044444444400410444044044440040004404444044004001444444444
|
||||
-- 192:0000000044444440444444404444444044444440444444404444444044444440
|
||||
-- 193:0000000002222222020000000200000002000000020000000200000002000000
|
||||
-- 194:0000000022222222000000000000000000000000000000000000000000000000
|
||||
-- 195:0000000022222220000000100000001000000010000000100000001000000010
|
||||
-- 196:3333999933339999333399993000000002222222000000000444444404111111
|
||||
-- 197:3333999933339999333399990000000922222203000000004440d6d011201110
|
||||
-- 198:3333999933339999333399993333999999993333999933339999333399993333
|
||||
-- 199:0000000001111110031010100310111001101010031110100310111003101010
|
||||
-- 200:1111110811111101111111101111111011111111111111111111111111111111
|
||||
-- 201:180b8010810180101810b0108180101008180010108100101108101011108010
|
||||
-- 202:111081801110180811018081110810b8101801801080b8011008101100100111
|
||||
-- 203:8b011111b8011111801111110111111111111111111111111111111111111111
|
||||
-- 204:0440000404404444044040040440440404440014044444440444444404444444
|
||||
-- 205:4001404404404004000040400440404404404044444444444444444444400000
|
||||
-- 206:4040041000404404404004004040444440400400444444444404444400044444
|
||||
-- 207:4444000044440222044402220444022214440222444402224444000044444444
|
||||
-- 208:00000040e222204022222040e222204022222040e22220400000004044444440
|
||||
-- 209:0200000002000000020000000200000002000000020000000200000002000000
|
||||
-- 210:0000001000000010000000100000001000000010000000100000001000000010
|
||||
-- 211:0444444404111111044444440411111104444444000000000111111100000000
|
||||
-- 212:4440222011201110444024201120444044402420000000001111111000000000
|
||||
-- 213:0111101003101010031011100311101003101010011010100310101003111110
|
||||
-- 214:1000000000606000060606060000000010565656106565651106565611100000
|
||||
-- 215:0000000100606060060606000000000055555501555555015555501100000111
|
||||
-- 216:0444444404444044044404040440440004404404044044440444444400000000
|
||||
-- 217:4404444440444444044444404444440444444440444444444444444400000000
|
||||
-- 218:4404444440444004044404404444044400004440444444444444444400000000
|
||||
-- 219:4444440044444402404444000044441044044444444444104444444400000000
|
||||
-- 220:0000444022204440000044401101444000444440440144404444444000000000
|
||||
-- 221:0200000002000000020000000200000002000000020000000211111100000000
|
||||
-- 222:0000000000000000000000000000000000000000000000001111111100000000
|
||||
-- 223:000000000000000000000000000000000000000000000000111dd11100000000
|
||||
-- 224:00000010c000001000000010c000001000000010c000001011111110c0000000
|
||||
-- 225:3333333333333333333333333333333313131313313131311313131331313131
|
||||
-- 226:0203333302033333020333330203333302031313020131310203131300013131
|
||||
-- 227:3333302033333020333330203333302013131020313130201313102031313000
|
||||
-- 228:0000000011111111111111111111111111111111111111111111111100000000
|
||||
-- 229:3000000004444444044044440440444404404444044044440444444430000000
|
||||
-- 230:0000000344444240444424204444424044442420444442404444242000000001
|
||||
-- 231:333333303333330033333090333309901310999031099d901099199009919790
|
||||
-- 232:3333333333333333333333333333333313130000313011001313000331313131
|
||||
-- 233:0000000002222222022222220222200202220440022204440220444402204414
|
||||
-- 234:0000000022222220100001202100002002222220400222204440022044444020
|
||||
-- 235:3333333333333033333301033333010313130103313101011313010331310101
|
||||
-- 236:0204414402200441022220040222222002222222022222220222200002220111
|
||||
-- 237:1444402044140220444402204144022000402220220222200222222010222220
|
||||
-- 238:3333330033333022333302223333022213130222313102221313101231313100
|
||||
-- 239:0003010322200103222201032222010322220103222201012210101300013131
|
||||
-- 240:02220111c222001102220000c222033302220333c222200002222222c2222222
|
||||
-- 241:1002222001202220002022203002222031222220022222202222222022222220
|
||||
-- 242:3333333333333330333333033333113313130013313100311313131331313131
|
||||
-- 243:0333333300333333030333330331133303100313113001310013131300313131
|
||||
-- 244:022222200222220002222090022209900220999002099d900099199009919790
|
||||
-- 245:2222222022222220222222202222222022220000222011002212000021222220
|
||||
-- 246:0000000001111111000000000103333301031313010131310103131300013131
|
||||
-- 247:0000000011111110000000003333301013131010313130101313101031313000
|
||||
-- </TILES>
|
||||
-- <SPRITES>
|
||||
-- 002:00000000000000000000444400044444000444440044ffff004fffff004f3333
|
||||
-- 003:0000000000000000441600004242600044241000ff426000fff4100033f26000
|
||||
-- 004:00000333000035550003655500365555003555ff00356fff00365f3f00355fff
|
||||
-- 005:33000000553000005563000055563000ff553000fff53000f3f63000fff53000
|
||||
-- 016:0000000000000000000000000000003000000353000035350003535100353535
|
||||
-- 017:0000000000000000000000003000000053300000151300005151300015151300
|
||||
-- 018:004f99ff000fffff0000ff3300000fff00003666000355550035652503163555
|
||||
-- 019:99f41000fff26000ff600000f600000063300000555330005555530055535530
|
||||
-- 020:00356f6f003655f60365511f3653122f3531222f363221220532232203322322
|
||||
-- 021:f6f530006f563000f1156300f2215300f2226300221233002232130022121300
|
||||
-- 032:0033535100353533003351ff00351f3f0003ff3f0003ffff00003ff3000323ff
|
||||
-- 033:5555530033555300ff155300f3f15300f3ff3000ffff30003ff30000ff323000
|
||||
-- 034:036135250316355503613525031633110333331103f333330333333300033333
|
||||
-- 035:55565530555355305556553013335530133333303333ff303333333033330000
|
||||
-- 036:00322322003223330033331a003ff31a003ff3a1003333a100003a1a00003a1a
|
||||
-- 037:223213003332130011133300111f300011133000111300001113000011130000
|
||||
-- 048:00323123003231430032314300313339000f3333000033300000333000033330
|
||||
-- 049:324303003443030034430300933313003333f000033300000333000003333000
|
||||
-- 050:0003333000033330000333300003333000053530003311300031113000333330
|
||||
-- 051:3333000033330000333300003333000035350000311330003111300033333000
|
||||
-- 052:000031a1000031a100003a1a00003a1a00003333000003f3000003f300000330
|
||||
-- 053:111300001113000011130000111300003333000003f3000003f3000003300000
|
||||
-- </SPRITES>
|
||||
-- <MAP>
|
||||
-- 000:ffffffffff0010201020102010201020102010201020102000ffffffffff40404040404087f3f3f3f397a7b7c7d7a7e7f70818a7b7c7d7a7b7c7d7a70b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 001:ffffffffff0040404040404040404040404040404040404000ffffffffff40404040404087f3f3f3f328a7384858a76878f388a7384858a7384858a70b40403b4b4040404040404040404040404040404040404040404040400b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 002:ffffffffff00406070408090a040b0c0d0e0f001f001112100ffffffffff984098409840a8f3f3f3f3b8a7a7a7a7a7c8d8e8f8a7a7a7a7a7a7a7a7a70b405b6b7b4040404040404040404040404040d0e0f001f001f00111210b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 003:ffffffffff004031414051617140814091a1b1b1b1b1c1d100ffffffffff984098409840a8f3f3f3f3091919191919293949591919191919191919190b8b9babbb4040cbdbebfb0c401c2c2c2c3c4091a14c5c6c6c6c6cc1d10b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 004:ffffffffffe140f1024012223240814042a15262728292a2e1ffffffffff984098409840a8f3f3f3f369f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f37c8c9cacbc7282ccdcecfc0d401d3030302d4042a13d4d7282728292a27c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 005:ffffffffffb240c2d240e2f203132333435363738393a3b3b2ffffffffff984098409840a8f3f3f3f369f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f35d406d7d40e3958d9dadbdcd40ddedfded0e404353839383938393a3b35d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 006:ffffffffffe1c3d3c3d3e3f30414c3d32434445410201020e1ffffffffff404040404040798989898999a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a97c1e1e1e1e44542e1e1e1e3e1e444e4e4e541e243444544454445444547c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 007:ffffffffffb264748494a4b4c4d46494649464940040e4f4b2ffffffffff4040404040404040404040404040404040404040404040404040404040405d1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 008:ffffffffffe1c30515d325d33545c3d355d3c3d365b17585e1ffffffffff4040404040404098989898404040404040404040404040404040404040407c1e7e8e1e1e1e9eae1ebe1e1e1e1e1e1e1e1e72821ebe1e72821ebe1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 009:ffffffffffb264e395a5b594e39564c5d5946494e5b1b1f5b2ffffffffff4040404040404040404040404040404040404040404040404040404040405d1e05151ebe1ecedeeefe1e1e1e1e1e1e1e1ee395eefe1ee395eefe1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 010:ffffffffffe1c306162636d34656c395d5d3c3d376b1b1b1e1ffffffffff404040404040409898989840b9c9c9d9e9f90a0a0a0a4040400a0a0a0a407c1ee395eefe1e0f1f2f3f1e1e1e1e1e1e1e1ee3952f3f1ee3952f3f1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 011:ffffffffffb264946494649464948696a694649410201020b2ffffffffff4040404040404040404040401a2a3a4a5a6a7a40404040404040404040405d1ee3952f3f1e4f5f1ebe1e1e1e1e1e1e1e1ee3951ebe1ee3951ebe1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 012:ffffffffffe1c37282d3c3d3c3d3b6c6d6d3c3d300e6f607e1ffffffffff4040404040404098989898408a9aaabaca9ada40404040404040404040407c1e4f5f1ebe1e0515eefe1e1e1e1e1e1e1e1ee395eefe1ee395eefe1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 013:ffffffffffb264e395946494649464946494649465172737b2ffffffffffeaeaeaeaeaeaeafafafafaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaea5d1e0515eefe1e6f7f2f3f1e1e1e1e1e1e1e1e6f7f2f3f1e6f7f2f3f1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 014:ffffffffffe1c34454d3c3d3c3d3c3d3c3d3c3d3e5b14757e1fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f37c1e6f7f2f3f1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 015:ffffffffffb2649464946494649464946494649476b1b1b1b2fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f35d1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 016:ffffffffff0010201020766777001020102010201020102000fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f30b1b2b1b2b7667776777761b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- </MAP>
|
||||
-- <SFX>
|
||||
-- 000:060006400600064006000640060006400600060006000600060006000600060006000600060006000600060006000600060006000600060006000600300000000900
|
||||
-- 016:05000500050005400540054005700570057005400540054005700570057005c005c005c005c005c005c005c005c005c005c005c005c005c005c005c0470000000000
|
||||
@@ -14,13 +305,15 @@
|
||||
-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
||||
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
|
||||
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
|
||||
-- 048:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900400000000000
|
||||
-- 056:4100510061406140717081709100b100c100d100e100e100e100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f10058a000000600
|
||||
-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
||||
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100100000080800
|
||||
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000400000000000
|
||||
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100500000080800
|
||||
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000500000000000
|
||||
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
|
||||
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
|
||||
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
|
||||
-- 063:00b000100000000000000000100060009000b000c000d000d000e000e000e000f000f000f000f000f000f000f000f000f000f000f000f000f000f000405000000000
|
||||
-- 063:00b000100000000000000000100060009000b000c000d000d000e000e000e000f000f000f000f000f000f000f000f000f000f000f000f000f000f000200000000000
|
||||
-- </SFX>
|
||||
-- <WAVES>
|
||||
-- 000:bcceefceedddddc84333121268abaa99
|
||||
@@ -34,280 +327,14 @@
|
||||
-- 008:0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f
|
||||
-- 009:fff000fff000fff000fff000fff000ff
|
||||
-- </WAVES>
|
||||
-- <TILES>
|
||||
-- 000:2222222223333332233232322353533223323232232353322333333222222222
|
||||
-- 001:2222222223333333232322322333333323222322233333332355355522222222
|
||||
-- 002:2222222233333333223222233333333332232223333333333555535522222222
|
||||
-- 003:2222222223333333232322322333333323222322233333332355355522222222
|
||||
-- 004:2222222233333333223222233333333332232223333333333555535522222222
|
||||
-- 005:2222222223333333232322322333333323222322233333332355355522222222
|
||||
-- 006:2222222233333333223222233333333332232223333333333555535522222222
|
||||
-- 007:2222222223333333232322322333333323222322233333332355355522222222
|
||||
-- 008:2222222233333333223222233333333332232223333333333555535522222222
|
||||
-- 009:2222222223333333232322322333333323222322233333332355355522222222
|
||||
-- 010:2222222233333333223222233333333332232223333333333555535522222222
|
||||
-- 011:2222222223333333232322322333333323222322233333332355355522222222
|
||||
-- 012:2222222233333333223222233333333332232223333333333555535522222222
|
||||
-- 013:2222222223333333232322322333333323222322233333332355355522222222
|
||||
-- 014:2222222233333333223222233333333332232223333333333555535522222222
|
||||
-- 015:2222222223333333232322322333333323222322233333332355355522222222
|
||||
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||||
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|
||||
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|
||||
-- </TILES>
|
||||
-- <MAP>
|
||||
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||||
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|
||||
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|
||||
-- </MAP>
|
||||
-- <PATTERNS>
|
||||
-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
|
||||
-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
|
||||
-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
|
||||
-- 004:40088d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000
|
||||
-- 005:400881000000000881000000000881000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000
|
||||
-- </PATTERNS>
|
||||
-- <TRACKS>
|
||||
-- 000:100001200001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 001:581000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- </TRACKS>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
-- title: Definitely not an Impostor
|
||||
-- name: impostor
|
||||
-- author: Teletype Games
|
||||
-- desc: Life of a programmer in the Vector
|
||||
-- desc: Life of a programmer
|
||||
-- site: https://git.teletype.hu/games/impostor
|
||||
-- license: MIT License
|
||||
-- version: 0.1
|
||||
-- version: 0.8
|
||||
-- script: lua
|
||||
|
||||
@@ -4,6 +4,12 @@ Screen.register({
|
||||
decisions = {
|
||||
"go_to_toilet",
|
||||
"go_to_walking_to_office",
|
||||
"go_to_sleep",
|
||||
},
|
||||
background = "bedroom",
|
||||
draw = function()
|
||||
if Context.home_norman_visible and Window.get_current_id() == "game" then
|
||||
Sprite.draw_at("norman", 100, 80)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
Screen.register({
|
||||
id = "office",
|
||||
name = "Office",
|
||||
background_color = Config.colors.dark_grey,
|
||||
decisions = {
|
||||
"play_button_mash",
|
||||
"play_rhythm",
|
||||
"play_ddr",
|
||||
"do_work",
|
||||
"go_to_walking_to_home",
|
||||
"have_a_coffee",
|
||||
},
|
||||
situations = {
|
||||
"drink_coffee",
|
||||
},
|
||||
background = "office"
|
||||
})
|
||||
|
||||
@@ -26,12 +26,15 @@ Screen.register({
|
||||
|
||||
local sw = Config.screen.width
|
||||
local cx = sw / 2
|
||||
local norman_x = math.floor(sw * 0.75)
|
||||
local norman_y = math.floor(Config.screen.height * 0.75)
|
||||
local bar_w = math.floor(sw * 0.75)
|
||||
local bar_x = math.floor((sw - bar_w) / 2)
|
||||
local bar_h = 4
|
||||
|
||||
-- TODO: Add day counter
|
||||
Print.text_center("day 1", cx, 10, Config.colors.white)
|
||||
Sprite.draw_at("norman", norman_x, norman_y)
|
||||
|
||||
Print.text_center("day " .. Context.day_count, cx, 10, Config.colors.white)
|
||||
|
||||
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."
|
||||
local wrapped = UI.word_wrap(narrative, 38)
|
||||
@@ -43,7 +46,7 @@ Screen.register({
|
||||
|
||||
local m = Context.meters
|
||||
local max_val = Meter.get_max()
|
||||
local decay_pct = Meter.get_timer_decay_percentage()
|
||||
local decay_pct = Meter.get_decay_percentage()
|
||||
local decay_text = string.format("-%d%%", decay_pct)
|
||||
local combo_mult = Meter.get_combo_multiplier()
|
||||
local combo_pct = math.floor((combo_mult - 1) * 100)
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
Screen.register({
|
||||
id = "walking_to_home",
|
||||
name = "Walking to home",
|
||||
background_color = Config.colors.dark_grey,
|
||||
decisions = {
|
||||
"go_to_home",
|
||||
"go_to_office",
|
||||
}
|
||||
},
|
||||
background = "street"
|
||||
})
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
Screen.register({
|
||||
id = "walking_to_office",
|
||||
name = "Walking to office",
|
||||
background_color = Config.colors.dark_grey,
|
||||
decisions = {
|
||||
"go_to_home",
|
||||
"go_to_office",
|
||||
}
|
||||
"start_discussion",
|
||||
},
|
||||
background = "street"
|
||||
})
|
||||
|
||||
6
inc/screen/screen.work.lua
Normal file
6
inc/screen/screen.work.lua
Normal file
@@ -0,0 +1,6 @@
|
||||
Screen.register({
|
||||
id = "work",
|
||||
name = "Work",
|
||||
decisions = {},
|
||||
background_color = Config.colors.blue,
|
||||
})
|
||||
@@ -2,6 +2,32 @@
|
||||
local _sprites = {}
|
||||
local _active_sprites = {}
|
||||
|
||||
local function draw_sprite_instance(sprite_data, params)
|
||||
local colorkey = params.colorkey or sprite_data.colorkey or 0
|
||||
local scale = params.scale or sprite_data.scale or 1
|
||||
local flip_x = params.flip_x or sprite_data.flip_x or 0
|
||||
local flip_y = params.flip_y or sprite_data.flip_y or 0
|
||||
local rot = params.rot or sprite_data.rot or 0
|
||||
|
||||
if sprite_data.sprites then
|
||||
for i = 1, #sprite_data.sprites do
|
||||
local sub_sprite = sprite_data.sprites[i]
|
||||
spr(
|
||||
sub_sprite.s,
|
||||
params.x + (sub_sprite.x_offset or 0),
|
||||
params.y + (sub_sprite.y_offset or 0),
|
||||
sub_sprite.colorkey or colorkey,
|
||||
sub_sprite.scale or scale,
|
||||
sub_sprite.flip_x or flip_x,
|
||||
sub_sprite.flip_y or flip_y,
|
||||
sub_sprite.rot or rot
|
||||
)
|
||||
end
|
||||
else
|
||||
spr(sprite_data.s, params.x, params.y, colorkey, scale, flip_x, flip_y, rot)
|
||||
end
|
||||
end
|
||||
|
||||
--- Registers a sprite definition.
|
||||
--- @within Sprite
|
||||
--- @param sprite_data table A table containing the sprite definition.
|
||||
@@ -59,6 +85,34 @@ function Sprite.hide(id)
|
||||
_active_sprites[id] = nil
|
||||
end
|
||||
|
||||
--- Draws a sprite immediately without scheduling it.
|
||||
--- @within Sprite
|
||||
--- @param id string The unique identifier of the sprite.<br/>
|
||||
--- @param x number The x-coordinate.<br/>
|
||||
--- @param y number The y-coordinate.<br/>
|
||||
--- @param[opt] colorkey number The color index for transparency.<br/>
|
||||
--- @param[opt] scale number The scaling factor.<br/>
|
||||
--- @param[opt] flip_x number Set to 1 to flip horizontally.<br/>
|
||||
--- @param[opt] flip_y number Set to 1 to flip vertically.<br/>
|
||||
--- @param[opt] rot number The rotation in degrees.<br/>
|
||||
function Sprite.draw_at(id, x, y, colorkey, scale, flip_x, flip_y, rot)
|
||||
local sprite_data = _sprites[id]
|
||||
if not sprite_data then
|
||||
trace("Error: Attempted to draw non-registered sprite with id: " .. id)
|
||||
return
|
||||
end
|
||||
|
||||
draw_sprite_instance(sprite_data, {
|
||||
x = x,
|
||||
y = y,
|
||||
colorkey = colorkey,
|
||||
scale = scale,
|
||||
flip_x = flip_x,
|
||||
flip_y = flip_y,
|
||||
rot = rot,
|
||||
})
|
||||
end
|
||||
|
||||
--- Draws all scheduled sprites.
|
||||
--- @within Sprite
|
||||
function Sprite.draw()
|
||||
@@ -68,29 +122,8 @@ function Sprite.draw()
|
||||
trace("Error: Sprite id " .. id .. " in _active_sprites is not registered.")
|
||||
_active_sprites[id] = nil
|
||||
end
|
||||
|
||||
local colorkey = params.colorkey or sprite_data.colorkey or 0
|
||||
local scale = params.scale or sprite_data.scale or 1
|
||||
local flip_x = params.flip_x or sprite_data.flip_x or 0
|
||||
local flip_y = params.flip_y or sprite_data.flip_y or 0
|
||||
local rot = params.rot or sprite_data.rot or 0
|
||||
|
||||
if sprite_data.sprites then
|
||||
for i = 1, #sprite_data.sprites do
|
||||
local sub_sprite = sprite_data.sprites[i]
|
||||
spr(
|
||||
sub_sprite.s,
|
||||
params.x + (sub_sprite.x_offset or 0),
|
||||
params.y + (sub_sprite.y_offset or 0),
|
||||
sub_sprite.colorkey or colorkey,
|
||||
sub_sprite.scale or scale,
|
||||
sub_sprite.flip_x or flip_x,
|
||||
sub_sprite.flip_y or flip_y,
|
||||
sub_sprite.rot or rot
|
||||
)
|
||||
end
|
||||
else
|
||||
spr(sprite_data.s, params.x, params.y, colorkey, scale, flip_x, flip_y, rot)
|
||||
if sprite_data then
|
||||
draw_sprite_instance(sprite_data, params)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,17 +1,23 @@
|
||||
Sprite.register({
|
||||
id = "norman",
|
||||
sprites = {
|
||||
-- Body (sprite index 0)
|
||||
{ s = 0, x_offset = 0, y_offset = 0 },
|
||||
-- Head (sprite index 1)
|
||||
{ s = 1, x_offset = 0, y_offset = -8 },
|
||||
-- Left Arm (sprite index 2)
|
||||
{ s = 2, x_offset = -4, y_offset = 4 },
|
||||
-- Right Arm (sprite index 3, flipped)
|
||||
{ s = 3, x_offset = 4, y_offset = 4, flip_x = 1 }, -- Flipped arm
|
||||
-- Left Leg (sprite index 4)
|
||||
{ s = 4, x_offset = -2, y_offset = 8 },
|
||||
-- Right Leg (sprite index 5, flipped)
|
||||
{ s = 5, x_offset = 2, y_offset = 8, flip_x = 1 } -- Flipped leg
|
||||
{ s = 272, x_offset = -4, y_offset = -4 },
|
||||
{ s = 273, x_offset = 4, y_offset = -4 },
|
||||
{ s = 288, x_offset = -4, y_offset = 4 },
|
||||
{ s = 289, x_offset = 4, y_offset = 4 },
|
||||
{ s = 304, x_offset = -4, y_offset = 12 },
|
||||
{ s = 305, x_offset = 4, y_offset = 12 }
|
||||
}
|
||||
})
|
||||
|
||||
Sprite.register({
|
||||
id = "sleeping_norman",
|
||||
sprites = {
|
||||
{ s = 272, x_offset = 12, y_offset = -4, flip_y = 1 },
|
||||
{ s = 273, x_offset = 12, y_offset = 4, flip_y = 1 },
|
||||
{ s = 288, x_offset = 4, y_offset = -4, flip_y = 1 },
|
||||
{ s = 289, x_offset = 4, y_offset = 4, flip_y = 1 },
|
||||
{ s = 304, x_offset = -4, y_offset = -4, flip_y = 1 },
|
||||
{ s = 305, x_offset = -4, y_offset = 4, flip_y = 1 }
|
||||
}
|
||||
})
|
||||
63
inc/system/system.asciiart.lua
Normal file
63
inc/system/system.asciiart.lua
Normal file
@@ -0,0 +1,63 @@
|
||||
--- @section AsciiArt
|
||||
AsciiArt = {}
|
||||
|
||||
--- Draws ASCII art text using rectangles.
|
||||
--- @param text string The ASCII art text to draw.
|
||||
--- @param options table Configuration options (char_w, char_h, line_gap, word_gap, color, x, y).
|
||||
function AsciiArt.draw(text, options)
|
||||
options = options or {}
|
||||
local char_w = options.char_w or 4
|
||||
local char_h = options.char_h or 5
|
||||
local line_gap = options.line_gap or 0
|
||||
local word_gap = options.word_gap or 6
|
||||
local color = options.color or Config.colors.light_blue
|
||||
|
||||
local lines = {}
|
||||
local max_len = 0
|
||||
-- Get all lines and find max length
|
||||
for line in (text .. "\n"):gmatch("(.-)\n") do
|
||||
table.insert(lines, line)
|
||||
if #line > max_len then max_len = #line end
|
||||
end
|
||||
|
||||
-- Clean up empty lines from the start/end
|
||||
while #lines > 0 and lines[1]:gsub("%s+", "") == "" do table.remove(lines, 1) end
|
||||
while #lines > 0 and lines[#lines]:gsub("%s+", "") == "" do table.remove(lines, #lines) end
|
||||
|
||||
if #lines == 0 then return end
|
||||
|
||||
local total_h = 0
|
||||
for _, line in ipairs(lines) do
|
||||
if line:find("#") then
|
||||
total_h = total_h + char_h + line_gap
|
||||
else
|
||||
total_h = total_h + word_gap
|
||||
end
|
||||
end
|
||||
total_h = total_h - line_gap
|
||||
|
||||
local current_y = options.y or (Config.screen.height - total_h) / 2
|
||||
local x_offset = options.x or (Config.screen.width - (max_len * char_w)) / 2
|
||||
|
||||
for _, line in ipairs(lines) do
|
||||
if line:find("#") then
|
||||
for j = 1, #line do
|
||||
local char = line:sub(j, j)
|
||||
if char == "#" then
|
||||
rect(x_offset + (j - 1) * char_w, current_y, char_w - 1, char_h - 1, color)
|
||||
end
|
||||
end
|
||||
current_y = current_y + char_h + line_gap
|
||||
else
|
||||
current_y = current_y + word_gap
|
||||
end
|
||||
end
|
||||
|
||||
return {
|
||||
x = x_offset,
|
||||
y = options.y or (Config.screen.height - total_h) / 2,
|
||||
width = max_len * char_w,
|
||||
height = total_h,
|
||||
bottom = (options.y or (Config.screen.height - total_h) / 2) + total_h
|
||||
}
|
||||
end
|
||||
@@ -5,11 +5,12 @@ local initialized_game = false
|
||||
--- @within Main
|
||||
--- @return boolean initialized_game True if game has been initialized, false otherwise.
|
||||
local function init_game()
|
||||
if initialized_game then return end
|
||||
if initialized_game then return false end
|
||||
Context.reset()
|
||||
Window.set_current("splash") -- Set initial window using new manager
|
||||
Window.set_current("intro_title") -- Set initial window using new manager
|
||||
MenuWindow.refresh_menu_items()
|
||||
initialized_game = true
|
||||
return true
|
||||
end
|
||||
|
||||
--- Main game loop (TIC-80 callback).
|
||||
@@ -22,8 +23,11 @@ function TIC()
|
||||
handler()
|
||||
end
|
||||
Meter.update()
|
||||
Timer.update()
|
||||
Trigger.update()
|
||||
Glitch.draw()
|
||||
if Context.game_in_progress then
|
||||
UI.draw_meters()
|
||||
UI.draw_timer()
|
||||
Meter.draw()
|
||||
Timer.draw()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -8,19 +8,23 @@ function UI.draw_top_bar(title)
|
||||
Print.text(title, 3, 2, Config.colors.light_blue)
|
||||
end
|
||||
|
||||
--- Draws dialog window.
|
||||
--- @within UI
|
||||
function UI.draw_dialog()
|
||||
PopupWindow.draw()
|
||||
end
|
||||
|
||||
--- Draws a menu.
|
||||
--- @within UI
|
||||
--- @param items table A table of menu items.<br/>
|
||||
--- @param selected_item number The index of the currently selected item.<br/>
|
||||
--- @param x number The x-coordinate for the menu.<br/>
|
||||
--- @param x number The x-coordinate for the menu (ignored if centered is true).<br/>
|
||||
--- @param y number The y-coordinate for the menu.<br/>
|
||||
function UI.draw_menu(items, selected_item, x, y)
|
||||
--- @param[opt] centered boolean Whether to center the menu block horizontally. Defaults to false.<br/>
|
||||
function UI.draw_menu(items, selected_item, x, y, centered)
|
||||
if centered then
|
||||
local max_w = 0
|
||||
for _, item in ipairs(items) do
|
||||
local w = print(item.label, 0, -10, 0, false, 1, false)
|
||||
if w > max_w then max_w = w end
|
||||
end
|
||||
x = (Config.screen.width - max_w) / 2
|
||||
end
|
||||
|
||||
for i, item in ipairs(items) do
|
||||
local current_y = y + (i-1)*10
|
||||
if i == selected_item then
|
||||
@@ -52,6 +56,54 @@ function UI.update_menu(items, selected_item)
|
||||
return selected_item
|
||||
end
|
||||
|
||||
--- Draws a bordered textbox with scrolling text.
|
||||
--- @within UI
|
||||
--- @param text string The text to display (multi-line supported).<br/>
|
||||
--- @param box_x number The x-coordinate of the box.<br/>
|
||||
--- @param box_y number The y-coordinate of the box.<br/>
|
||||
--- @param box_w number The width of the box.<br/>
|
||||
--- @param box_h number The height of the box.<br/>
|
||||
--- @param scroll_y number The vertical scroll offset for the text (0 = top, increases to scroll up).<br/>
|
||||
--- @param[opt] color number The text color (default: Config.colors.white).<br/>
|
||||
--- @param[opt] bg_color number The background fill color (default: Config.colors.dark_grey).<br/>
|
||||
--- @param[opt] border_color number The border color (default: Config.colors.white).<br/>
|
||||
--- @param[opt] center_text boolean Whether to center each line inside the box. Defaults to false.<br/>
|
||||
function UI.draw_textbox(text, box_x, box_y, box_w, box_h, scroll_y, color, bg_color, border_color, center_text)
|
||||
color = color or Config.colors.white
|
||||
bg_color = bg_color or Config.colors.dark_grey
|
||||
border_color = border_color or Config.colors.white
|
||||
center_text = center_text or false
|
||||
|
||||
local padding = 4
|
||||
local line_height = 8
|
||||
local inner_x = box_x + padding
|
||||
local inner_y = box_y + padding
|
||||
local inner_center_x = box_x + (box_w / 2)
|
||||
local visible_height = box_h - padding * 2
|
||||
local lines = UI.word_wrap(text, 30)
|
||||
local text_height = #lines * line_height
|
||||
local base_y = inner_y
|
||||
|
||||
if center_text and text_height < visible_height then
|
||||
base_y = inner_y + math.floor((visible_height - text_height) / 2)
|
||||
end
|
||||
|
||||
rect(box_x, box_y, box_w, box_h, bg_color)
|
||||
|
||||
for i, line in ipairs(lines) do
|
||||
local ly = base_y + (i - 1) * line_height - scroll_y
|
||||
if ly >= inner_y and ly + line_height <= inner_y + visible_height then
|
||||
if center_text then
|
||||
Print.text_center(line, inner_center_x, ly, color)
|
||||
else
|
||||
Print.text(line, inner_x, ly, color)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
rectb(box_x, box_y, box_w, box_h, border_color)
|
||||
end
|
||||
|
||||
--- Wraps text.
|
||||
--- @within UI
|
||||
--- @param text string The text to wrap.<br/>
|
||||
@@ -59,202 +111,53 @@ end
|
||||
--- @return result table A table of wrapped lines.
|
||||
function UI.word_wrap(text, max_chars_per_line)
|
||||
if text == nil then return {""} end
|
||||
|
||||
local lines = {}
|
||||
|
||||
local function trim(s)
|
||||
return (s:gsub("^%s+", ""):gsub("%s+$", ""))
|
||||
end
|
||||
|
||||
local function previous_whitespace_index(s, target)
|
||||
if s:sub(target, target):match("%s") then
|
||||
return target
|
||||
end
|
||||
|
||||
for i = target - 1, 1, -1 do
|
||||
if s:sub(i, i):match("%s") then
|
||||
return i
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
for input_line in (text .. "\n"):gmatch("(.-)\n") do
|
||||
local current_line = ""
|
||||
local words_in_line = 0
|
||||
for word in input_line:gmatch("%S+") do
|
||||
words_in_line = words_in_line + 1
|
||||
if #current_line == 0 then
|
||||
current_line = word
|
||||
elseif #current_line + #word + 1 <= max_chars_per_line then
|
||||
current_line = current_line .. " " .. word
|
||||
else
|
||||
table.insert(lines, current_line)
|
||||
current_line = word
|
||||
end
|
||||
end
|
||||
if words_in_line > 0 then
|
||||
table.insert(lines, current_line)
|
||||
else
|
||||
local remaining = trim(input_line)
|
||||
|
||||
if remaining == "" then
|
||||
table.insert(lines, "")
|
||||
else
|
||||
while #remaining > max_chars_per_line do
|
||||
local split_at = previous_whitespace_index(remaining, max_chars_per_line)
|
||||
local line = trim(remaining:sub(1, split_at))
|
||||
|
||||
if not split_at or line == "" then
|
||||
line = remaining:sub(1, max_chars_per_line)
|
||||
split_at = max_chars_per_line
|
||||
end
|
||||
|
||||
table.insert(lines, line)
|
||||
remaining = trim(remaining:sub(split_at + 1))
|
||||
end
|
||||
|
||||
table.insert(lines, remaining)
|
||||
end
|
||||
end
|
||||
|
||||
if #lines == 0 then
|
||||
return {""}
|
||||
end
|
||||
|
||||
return lines
|
||||
end
|
||||
|
||||
--- Creates a numeric stepper.
|
||||
--- @within UI
|
||||
--- @param label string The label for the stepper.<br/>
|
||||
--- @param value_getter function Function to get the current value.<br/>
|
||||
--- @param value_setter function Function to set the current value.<br/>
|
||||
--- @param min number The minimum value.<br/>
|
||||
--- @param max number The maximum value.<br/>
|
||||
--- @param step number The step increment.<br/>
|
||||
--- @param[opt] format string The format string for displaying the value.<br/>
|
||||
--- @return result table A numeric stepper control definition or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * label (string) The label for the stepper.<br/>
|
||||
--- * get (function) Function to get the current value.<br/>
|
||||
--- * set (function) Function to set the current value.<br/>
|
||||
--- * min (number) The minimum value.<br/>
|
||||
--- * max (number) The maximum value.<br/>
|
||||
--- * step (number) The step increment.<br/>
|
||||
--- * format (string) The format string for displaying the value.<br/>
|
||||
--- * type (string) Control type identifier ("numeric_stepper").<br/>
|
||||
function UI.create_numeric_stepper(label, value_getter, value_setter, min, max, step, format)
|
||||
return {
|
||||
label = label,
|
||||
get = value_getter,
|
||||
set = value_setter,
|
||||
min = min,
|
||||
max = max,
|
||||
step = step,
|
||||
format = format or "%.1f",
|
||||
type = "numeric_stepper"
|
||||
}
|
||||
end
|
||||
|
||||
--- Creates an action item.
|
||||
--- @within UI
|
||||
--- @param label string The label for the action item.<br/>
|
||||
--- @param action function The function to execute when the item is selected.<br/>
|
||||
--- @return result table An action item control definition or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * label (string) The label for the action item.<br/>
|
||||
--- * action (function) The function to execute when the item is selected.<br/>
|
||||
--- * type (string) Control type identifier ("action_item").<br/>
|
||||
function UI.create_action_item(label, action)
|
||||
return {
|
||||
label = label,
|
||||
action = action,
|
||||
type = "action_item"
|
||||
}
|
||||
end
|
||||
|
||||
--- Draws decision selector.
|
||||
--- @within UI
|
||||
--- @param decisions table A table of decision items.<br/>
|
||||
--- @param selected_decision_index number The index of the selected decision.<br/>
|
||||
function UI.draw_decision_selector(decisions, selected_decision_index)
|
||||
local bar_height = 16
|
||||
local bar_y = Config.screen.height - bar_height
|
||||
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
||||
if #decisions > 0 then
|
||||
local selected_decision = decisions[selected_decision_index]
|
||||
local decision_label = selected_decision.label
|
||||
local text_width = #decision_label * 4
|
||||
local text_y = bar_y + 4
|
||||
local text_x = (Config.screen.width - text_width) / 2
|
||||
Print.text("<", 2, text_y, Config.colors.light_blue)
|
||||
Print.text(decision_label, text_x, text_y, Config.colors.item)
|
||||
Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws the clock timer indicator as a circular progress bar in the top-left area.
|
||||
--- Color transitions: white (0-50%), yellow (50-75%), red (75-100%).
|
||||
--- @within UI
|
||||
function UI.draw_timer()
|
||||
if not Context or not Context.game_in_progress or not Context.meters then return end
|
||||
if Context.meters.hidden and not Context.stat_screen_active then return end
|
||||
|
||||
local m = Context.meters
|
||||
local cx = 10
|
||||
local cy = 20
|
||||
local r_outer = 5
|
||||
local r_inner = 3
|
||||
local progress = m.timer_progress
|
||||
|
||||
local fg_color
|
||||
if progress <= 0.25 then
|
||||
fg_color = Config.colors.white
|
||||
elseif progress <= 0.5 then
|
||||
fg_color = Config.colors.light_blue
|
||||
elseif progress <= 0.75 then
|
||||
fg_color = Config.colors.blue
|
||||
elseif progress <= 1 then
|
||||
fg_color = Config.colors.red
|
||||
end
|
||||
|
||||
|
||||
local bg_color = Config.colors.dark_grey
|
||||
local start_angle = -math.pi * 0.5
|
||||
local progress_angle = progress * 2 * math.pi
|
||||
local r_outer_sq = r_outer * r_outer
|
||||
local r_inner_sq = r_inner * r_inner
|
||||
|
||||
for dy = -r_outer, r_outer do
|
||||
for dx = -r_outer, r_outer do
|
||||
local dist_sq = dx * dx + dy * dy
|
||||
if dist_sq <= r_outer_sq and dist_sq > r_inner_sq then
|
||||
local angle = math.atan(dy, dx)
|
||||
local relative = angle - start_angle
|
||||
if relative < 0 then relative = relative + 2 * math.pi end
|
||||
if relative <= progress_angle then
|
||||
pix(cx + dx, cy + dy, fg_color)
|
||||
else
|
||||
pix(cx + dx, cy + dy, bg_color)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local hand_angle = start_angle + progress_angle
|
||||
local hand_x = math.floor(cx + math.cos(hand_angle) * (r_inner - 1) + 0.5)
|
||||
local hand_y = math.floor(cy + math.sin(hand_angle) * (r_inner - 1) + 0.5)
|
||||
line(cx, cy, hand_x, hand_y, Config.colors.white)
|
||||
end
|
||||
|
||||
--- Draws meters.
|
||||
--- @within UI
|
||||
function UI.draw_meters()
|
||||
if not Context or not Context.game_in_progress or not Context.meters then return end
|
||||
if Context.meters.hidden then return end
|
||||
|
||||
local m = Context.meters
|
||||
local max = Meter.get_max()
|
||||
local bar_w = 44
|
||||
local bar_h = 2
|
||||
local bar_x = 182
|
||||
local label_x = 228
|
||||
local line_h = 5
|
||||
local start_y = 11
|
||||
local bar_offset = math.floor((line_h - bar_h) / 2)
|
||||
|
||||
local meter_list = {
|
||||
{ key = "wpm", label = "WPM", color = Meter.COLOR_WPM, row = 0 },
|
||||
{ key = "ism", label = "ISM", color = Meter.COLOR_ISM, row = 1 },
|
||||
{ key = "bm", label = "BM", color = Meter.COLOR_BM, row = 2 },
|
||||
}
|
||||
|
||||
for _, meter in ipairs(meter_list) do
|
||||
local label_y = start_y + meter.row * line_h
|
||||
local bar_y = label_y + bar_offset
|
||||
local fill_w = math.max(0, math.floor((m[meter.key] / max) * bar_w))
|
||||
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
|
||||
if fill_w > 0 then
|
||||
rect(bar_x, bar_y, fill_w, bar_h, meter.color)
|
||||
end
|
||||
print(meter.label, label_x, label_y, meter.color, false, 1, true)
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates decision selector.
|
||||
--- @within UI
|
||||
--- @param decisions table A table of decision items.<br/>
|
||||
--- @param selected_decision_index number The current index of the selected decision.<br/>
|
||||
--- @return number selected_decision_index The updated index of the selected decision.
|
||||
function UI.update_decision_selector(decisions, selected_decision_index)
|
||||
if Input.left() then
|
||||
Audio.sfx_beep()
|
||||
selected_decision_index = Util.safeindex(decisions, selected_decision_index - 1)
|
||||
elseif Input.right() then
|
||||
Audio.sfx_beep()
|
||||
selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1)
|
||||
end
|
||||
return selected_decision_index
|
||||
end
|
||||
@@ -1,11 +1,9 @@
|
||||
--- @section AudioTestWindow
|
||||
AudioTestWindow = {
|
||||
index_menu = 1,
|
||||
index_func = 1,
|
||||
list_func = {},
|
||||
menuitems = {},
|
||||
last_pressed = false
|
||||
}
|
||||
AudioTestWindow.index_menu = 1
|
||||
AudioTestWindow.index_func = 1
|
||||
AudioTestWindow.list_func = {}
|
||||
AudioTestWindow.menuitems = {}
|
||||
AudioTestWindow.last_pressed = false
|
||||
|
||||
--- Generates menu items for audio test.
|
||||
--- @within AudioTestWindow
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
--- @section ConfigurationWindow
|
||||
ConfigurationWindow = {
|
||||
controls = {},
|
||||
selected_control = 1,
|
||||
}
|
||||
ConfigurationWindow.controls = {}
|
||||
ConfigurationWindow.selected_control = 1
|
||||
|
||||
--- Initializes configuration window.
|
||||
--- @within ConfigurationWindow
|
||||
function ConfigurationWindow.init()
|
||||
ConfigurationWindow.controls = {
|
||||
UI.create_action_item(
|
||||
"Save",
|
||||
function() Config.save() end
|
||||
),
|
||||
UI.create_action_item(
|
||||
"Restore Defaults",
|
||||
function() Config.reset() end
|
||||
),
|
||||
{
|
||||
label = "Save",
|
||||
action = function() Config.save() end,
|
||||
type = "action_item"
|
||||
},
|
||||
{
|
||||
label = "Restore Defaults",
|
||||
action = function() Config.reset() end,
|
||||
type = "action_item"
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
33
inc/window/window.continued.lua
Normal file
33
inc/window/window.continued.lua
Normal file
@@ -0,0 +1,33 @@
|
||||
--- @section ContinuedWindow
|
||||
ContinuedWindow.timer = 300 -- 5 seconds at 60fps
|
||||
ContinuedWindow.text = [[
|
||||
### ### ### ###
|
||||
# # # # # #
|
||||
# # # ### ##
|
||||
# # # # # #
|
||||
# ### ### ###
|
||||
|
||||
### ### # # ### ### # # # # ### ##
|
||||
# # # ## # # # ## # # # # # #
|
||||
# # # # ## # # # ## # # ## # #
|
||||
# # # # # # # # # # # # # #
|
||||
### ### # # # ### # # ### ### ##
|
||||
|
||||
]]
|
||||
|
||||
--- Draws the continued window.
|
||||
--- @within ContinuedWindow
|
||||
function ContinuedWindow.draw()
|
||||
cls(Config.colors.black)
|
||||
AsciiArt.draw(ContinuedWindow.text, {})
|
||||
end
|
||||
|
||||
--- Updates the continued window logic.
|
||||
--- @within ContinuedWindow
|
||||
function ContinuedWindow.update()
|
||||
ContinuedWindow.timer = ContinuedWindow.timer - 1
|
||||
if ContinuedWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
||||
Window.set_current("menu")
|
||||
MenuWindow.refresh_menu_items()
|
||||
end
|
||||
end
|
||||
107
inc/window/window.discussion.lua
Normal file
107
inc/window/window.discussion.lua
Normal file
@@ -0,0 +1,107 @@
|
||||
--- @section DiscussionWindow
|
||||
|
||||
local TEXTBOX_W = math.floor(Config.screen.width * 0.7)
|
||||
local TEXTBOX_H = math.floor(Config.screen.height * 0.3)
|
||||
local TEXTBOX_X = math.floor((Config.screen.width - TEXTBOX_W) / 2)
|
||||
local TEXTBOX_Y = math.floor((Config.screen.height - TEXTBOX_H) / 2 - 8)
|
||||
local TEXTBOX_MAX_CHARS = 30
|
||||
local DISCUSSION_LINE_HEIGHT = 8
|
||||
local PADDING = 4
|
||||
local AUTO_SCROLL_DELAY = 12
|
||||
local AUTO_SCROLL_STEP = 1
|
||||
|
||||
--- Draws the discussion window.
|
||||
--- @within DiscussionWindow
|
||||
function DiscussionWindow.draw()
|
||||
GameWindow.draw()
|
||||
|
||||
local step = Discussion.get_current_step()
|
||||
if not step then return end
|
||||
|
||||
UI.draw_textbox(
|
||||
step.question,
|
||||
TEXTBOX_X, TEXTBOX_Y,
|
||||
TEXTBOX_W, TEXTBOX_H,
|
||||
Context.discussion.scroll_y,
|
||||
Config.colors.white,
|
||||
Config.colors.dark_grey,
|
||||
Config.colors.light_blue,
|
||||
true
|
||||
)
|
||||
|
||||
local answers = step.answers
|
||||
if #answers > 0 then
|
||||
local bar_height = 16
|
||||
local bar_y = Config.screen.height - bar_height
|
||||
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
||||
local selected = answers[Context.discussion.selected_answer]
|
||||
local label = selected.label
|
||||
local answer_text_y = bar_y + 4
|
||||
Print.text("<", 2, answer_text_y, Config.colors.light_blue)
|
||||
Print.text_center(label, Config.screen.width / 2, answer_text_y, Config.colors.item)
|
||||
Print.text(">", Config.screen.width - 6, answer_text_y, Config.colors.light_blue)
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates the discussion window logic.
|
||||
--- @within DiscussionWindow
|
||||
function DiscussionWindow.update()
|
||||
local step = Discussion.get_current_step()
|
||||
if not step then return end
|
||||
|
||||
local lines = UI.word_wrap(step.question, TEXTBOX_MAX_CHARS)
|
||||
local text_height = #lines * DISCUSSION_LINE_HEIGHT
|
||||
local visible_height = TEXTBOX_H - PADDING * 2
|
||||
local max_scroll = text_height - visible_height
|
||||
if max_scroll < 0 then max_scroll = 0 end
|
||||
|
||||
if max_scroll > 0 then
|
||||
if Context.discussion.auto_scroll then
|
||||
Context.discussion.scroll_timer = Context.discussion.scroll_timer + 1
|
||||
if Context.discussion.scroll_timer >= AUTO_SCROLL_DELAY then
|
||||
Context.discussion.scroll_timer = 0
|
||||
Context.discussion.scroll_y = Context.discussion.scroll_y + AUTO_SCROLL_STEP
|
||||
if Context.discussion.scroll_y > max_scroll then
|
||||
Context.discussion.scroll_y = max_scroll
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
Context.discussion.scroll_y = 0
|
||||
Context.discussion.scroll_timer = 0
|
||||
end
|
||||
|
||||
if Input.up() then
|
||||
Context.discussion.auto_scroll = false
|
||||
Context.discussion.scroll_y = Context.discussion.scroll_y - DISCUSSION_LINE_HEIGHT
|
||||
if Context.discussion.scroll_y < 0 then
|
||||
Context.discussion.scroll_y = 0
|
||||
end
|
||||
elseif Input.down() then
|
||||
Context.discussion.auto_scroll = false
|
||||
Context.discussion.scroll_y = Context.discussion.scroll_y + DISCUSSION_LINE_HEIGHT
|
||||
if Context.discussion.scroll_y > max_scroll then
|
||||
Context.discussion.scroll_y = max_scroll
|
||||
end
|
||||
end
|
||||
|
||||
local answers = step.answers
|
||||
if #answers > 0 then
|
||||
if Input.left() then
|
||||
Audio.sfx_beep()
|
||||
Context.discussion.selected_answer = Util.safeindex(answers, Context.discussion.selected_answer - 1)
|
||||
elseif Input.right() then
|
||||
Audio.sfx_beep()
|
||||
Context.discussion.selected_answer = Util.safeindex(answers, Context.discussion.selected_answer + 1)
|
||||
end
|
||||
|
||||
if Input.select() then
|
||||
Audio.sfx_select()
|
||||
local selected = answers[Context.discussion.selected_answer]
|
||||
if selected.on_select then
|
||||
selected.on_select()
|
||||
end
|
||||
Discussion.go_to_step(selected.next_step)
|
||||
end
|
||||
end
|
||||
end
|
||||
77
inc/window/window.end.lua
Normal file
77
inc/window/window.end.lua
Normal file
@@ -0,0 +1,77 @@
|
||||
--- @section EndWindow
|
||||
|
||||
--- Draws the end screen window.
|
||||
--- @within EndWindow
|
||||
function EndWindow.draw()
|
||||
cls(Config.colors.black)
|
||||
|
||||
if Context._end.state == "choice" then
|
||||
local lines = {
|
||||
"This is not a workplace.",
|
||||
"This is a cycle.",
|
||||
"And if it is a cycle...",
|
||||
"it can be broken."
|
||||
}
|
||||
|
||||
local y = 40
|
||||
for _, line in ipairs(lines) do
|
||||
Print.text_center(line, Config.screen.width / 2, y, Config.colors.white)
|
||||
y = y + 10
|
||||
end
|
||||
|
||||
y = y + 20
|
||||
local yes_color = Context._end.selection == 1 and Config.colors.light_blue or Config.colors.white
|
||||
local no_color = Context._end.selection == 2 and Config.colors.light_blue or Config.colors.white
|
||||
|
||||
local yes_text = (Context._end.selection == 1 and "> YES" or " YES")
|
||||
local no_text = (Context._end.selection == 2 and "> NO" or " NO")
|
||||
|
||||
local centerX = Config.screen.width / 2
|
||||
Print.text(yes_text, centerX - 40, y, yes_color)
|
||||
Print.text(no_text, centerX + 10, y, no_color)
|
||||
elseif Context._end.state == "ending" then
|
||||
Print.text_center("Game over -- good ending.", Config.screen.width / 2, 50, Config.colors.light_blue)
|
||||
Print.text_center("Congratulations!", Config.screen.width / 2, 70, Config.colors.white)
|
||||
Print.text_center("Press Z to return to menu", Config.screen.width / 2, 110, Config.colors.light_grey)
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates the end screen logic.
|
||||
--- @within EndWindow
|
||||
function EndWindow.update()
|
||||
if Context._end.state == "choice" then
|
||||
if Input.left() or Input.up() then
|
||||
if Context._end.selection == 2 then
|
||||
Audio.sfx_beep()
|
||||
Context._end.selection = 1
|
||||
end
|
||||
elseif Input.right() or Input.down() then
|
||||
if Context._end.selection == 1 then
|
||||
Audio.sfx_beep()
|
||||
Context._end.selection = 2
|
||||
end
|
||||
end
|
||||
|
||||
if Input.menu_confirm() then
|
||||
Audio.sfx_select()
|
||||
if Context._end.selection == 1 then
|
||||
Context._end.state = "ending"
|
||||
else
|
||||
-- NO: increment day and go home
|
||||
Day.increase()
|
||||
Context.game.current_screen = "home"
|
||||
Window.set_current("game")
|
||||
-- Initialize home screen
|
||||
local home_screen = Screen.get_by_id("home")
|
||||
if home_screen and home_screen.init then
|
||||
home_screen.init()
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif Context._end.state == "ending" then
|
||||
if Input.menu_confirm() then
|
||||
Window.set_current("menu")
|
||||
MenuWindow.refresh_menu_items()
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2,24 +2,38 @@
|
||||
local _available_decisions = {}
|
||||
local _selected_decision_index = 1
|
||||
|
||||
--- Draws the game window.
|
||||
--- @within GameWindow
|
||||
function GameWindow.draw()
|
||||
local function draw_game_scene(underlay_draw)
|
||||
local screen = Screen.get_by_id(Context.game.current_screen)
|
||||
if not screen then return end
|
||||
if screen.background then
|
||||
Map.draw(screen.background)
|
||||
elseif screen.background_color then
|
||||
rect(0, 0, Config.screen.width, Config.screen.height, screen.background_color)
|
||||
end
|
||||
UI.draw_top_bar(screen.name)
|
||||
if underlay_draw then
|
||||
underlay_draw()
|
||||
end
|
||||
if not Context.stat_screen_active and #_available_decisions > 0 then
|
||||
UI.draw_decision_selector(_available_decisions, _selected_decision_index)
|
||||
Decision.draw(_available_decisions, _selected_decision_index)
|
||||
end
|
||||
Sprite.draw()
|
||||
Focus.draw()
|
||||
screen.draw()
|
||||
end
|
||||
|
||||
--- Draws the game window.
|
||||
--- @within GameWindow
|
||||
function GameWindow.draw()
|
||||
draw_game_scene()
|
||||
end
|
||||
|
||||
--- Draws the game window with a custom underlay.
|
||||
--- @within GameWindow
|
||||
--- @param underlay_draw function A draw callback rendered after the background but before overlays.<br/>
|
||||
function GameWindow.draw_with_underlay(underlay_draw)
|
||||
draw_game_scene(underlay_draw)
|
||||
end
|
||||
|
||||
--- Updates the game window logic.
|
||||
--- @within GameWindow
|
||||
function GameWindow.update()
|
||||
@@ -31,12 +45,13 @@ function GameWindow.update()
|
||||
end
|
||||
|
||||
local screen = Screen.get_by_id(Context.game.current_screen)
|
||||
if not screen or not screen.update then return end
|
||||
screen.update()
|
||||
|
||||
-- Handle current situation updates
|
||||
if Context.game.current_situation then
|
||||
local current_situation_obj = Situation.get_by_id(Context.game.current_situation)
|
||||
if current_situation_obj and current_situation_obj.update then
|
||||
if current_situation_obj and type(current_situation_obj.update) == "function" then
|
||||
current_situation_obj.update()
|
||||
end
|
||||
end
|
||||
@@ -53,7 +68,7 @@ function GameWindow.update()
|
||||
_selected_decision_index = 1
|
||||
end
|
||||
|
||||
local new_selected_decision_index = UI.update_decision_selector(
|
||||
local new_selected_decision_index = Decision.update(
|
||||
_available_decisions,
|
||||
_selected_decision_index
|
||||
)
|
||||
|
||||
37
inc/window/window.intro.brief.lua
Normal file
37
inc/window/window.intro.brief.lua
Normal file
@@ -0,0 +1,37 @@
|
||||
--- @section BriefIntroWindow
|
||||
BriefIntroWindow.y = Config.screen.height
|
||||
BriefIntroWindow.speed = 0.5
|
||||
BriefIntroWindow.text = [[
|
||||
Norman Reds’ everyday life
|
||||
seems ordinary: work,
|
||||
meetings, coffee, and
|
||||
endless notifications.
|
||||
But beneath him, or around
|
||||
him — something is
|
||||
constantly building, and
|
||||
it soon becomes clear
|
||||
that there is more going
|
||||
on than meets the eye.
|
||||
]]
|
||||
|
||||
--- Draws the brief intro window.
|
||||
--- @within BriefIntroWindow
|
||||
function BriefIntroWindow.draw()
|
||||
local x = (Config.screen.width - 132) / 2
|
||||
Print.text(BriefIntroWindow.text, x, BriefIntroWindow.y, Config.colors.light_blue)
|
||||
end
|
||||
|
||||
--- Updates the brief intro window logic.
|
||||
--- @within BriefIntroWindow
|
||||
function BriefIntroWindow.update()
|
||||
BriefIntroWindow.y = BriefIntroWindow.y - BriefIntroWindow.speed
|
||||
|
||||
local lines = 1
|
||||
for _ in string.gmatch(BriefIntroWindow.text, "\n") do
|
||||
lines = lines + 1
|
||||
end
|
||||
|
||||
if BriefIntroWindow.y < -lines * 8 or Input.select() or Input.menu_confirm() then
|
||||
Window.set_current("menu")
|
||||
end
|
||||
end
|
||||
@@ -1,41 +0,0 @@
|
||||
--- @section IntroWindow
|
||||
IntroWindow.y = Config.screen.height
|
||||
IntroWindow.speed = 0.5
|
||||
IntroWindow.text = [[
|
||||
Norman Reds’ everyday life
|
||||
seems ordinary: work,
|
||||
meetings, coffee, and
|
||||
endless notifications.
|
||||
But beneath him, or around
|
||||
him — something is
|
||||
constantly building, and
|
||||
it soon becomes clear
|
||||
that there is more going
|
||||
on than meets the eye.
|
||||
]]
|
||||
|
||||
--- Draws the intro window.
|
||||
--- @within IntroWindow
|
||||
function IntroWindow.draw()
|
||||
local x = (Config.screen.width - 132) / 2
|
||||
Print.text(IntroWindow.text, x, IntroWindow.y, Config.colors.light_blue)
|
||||
end
|
||||
|
||||
--- Updates the intro window logic.
|
||||
--- @within IntroWindow
|
||||
function IntroWindow.update()
|
||||
IntroWindow.y = IntroWindow.y - IntroWindow.speed
|
||||
|
||||
local lines = 1
|
||||
for _ in string.gmatch(IntroWindow.text, "\n") do
|
||||
lines = lines + 1
|
||||
end
|
||||
|
||||
if IntroWindow.y < -lines * 8 then
|
||||
Window.set_current("menu")
|
||||
end
|
||||
|
||||
if Input.menu_confirm() then
|
||||
Window.set_current("menu")
|
||||
end
|
||||
end
|
||||
36
inc/window/window.intro.title.lua
Normal file
36
inc/window/window.intro.title.lua
Normal file
@@ -0,0 +1,36 @@
|
||||
--- @section TitleIntroWindow
|
||||
TitleIntroWindow.timer = 180 -- 3 seconds at 60fps
|
||||
TitleIntroWindow.text = [[
|
||||
## ### ### ### ### ### ### ### ## # #
|
||||
# # # # # # # # # # # # # #
|
||||
# # ### ### # # # # # ### # # #
|
||||
# # # # # # # # # # # # #
|
||||
## ### # ### # # ### # ### ## #
|
||||
|
||||
# # ### ### ## # #
|
||||
## # # # # # # ## #
|
||||
# ## # # # #### # ##
|
||||
# # # # # # # # #
|
||||
# # ### # # # # #
|
||||
|
||||
### # # ### #### ### ### #### ###
|
||||
# ## ## # # # # # # # # # #
|
||||
# # # # ### # # ### # # # ###
|
||||
# # # # # # # # # # # #
|
||||
### # # # #### ### # #### # #
|
||||
]]
|
||||
|
||||
--- Draws the title intro window.
|
||||
--- @within TitleIntroWindow
|
||||
function TitleIntroWindow.draw()
|
||||
AsciiArt.draw(TitleIntroWindow.text, {})
|
||||
end
|
||||
|
||||
--- Updates the title intro window logic.
|
||||
--- @within TitleIntroWindow
|
||||
function TitleIntroWindow.update()
|
||||
TitleIntroWindow.timer = TitleIntroWindow.timer - 1
|
||||
if TitleIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
||||
Window.set_current("intro_ttg")
|
||||
end
|
||||
end
|
||||
33
inc/window/window.intro.ttg.lua
Normal file
33
inc/window/window.intro.ttg.lua
Normal file
@@ -0,0 +1,33 @@
|
||||
--- @section TTGIntroWindow
|
||||
TTGIntroWindow.timer = 180
|
||||
TTGIntroWindow.glitch_started = false
|
||||
TTGIntroWindow.text = [[
|
||||
###### ###### ######
|
||||
## ## #
|
||||
## ## # ####
|
||||
## ## # #
|
||||
## ## ######
|
||||
]]
|
||||
|
||||
--- Draws the TTG intro window.
|
||||
--- @within TTGIntroWindow
|
||||
function TTGIntroWindow.draw()
|
||||
local bounds = AsciiArt.draw(TTGIntroWindow.text, {})
|
||||
if not bounds then return end
|
||||
Print.text_center("Teletype Games", (Config.screen.width / 2 + 3) , (bounds.bottom + 4), Config.colors.light_blue)
|
||||
end
|
||||
|
||||
--- Updates the TTG intro window logic.
|
||||
--- @within TTGIntroWindow
|
||||
function TTGIntroWindow.update()
|
||||
if not TTGIntroWindow.glitch_started then
|
||||
Glitch.show()
|
||||
TTGIntroWindow.glitch_started = true
|
||||
end
|
||||
|
||||
TTGIntroWindow.timer = TTGIntroWindow.timer - 1
|
||||
if TTGIntroWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
||||
Glitch.hide()
|
||||
Window.set_current("intro_brief")
|
||||
end
|
||||
end
|
||||
@@ -4,7 +4,7 @@ local _windows = {}
|
||||
--- Registers a window table.
|
||||
--- @within Window
|
||||
--- @param id string The ID of the window (e.g., "splash", "menu").</br>
|
||||
--- @param window_table table The actual window module table (e.g., SplashWindow).</br>
|
||||
--- @param window_table table The actual window module table (e.g., GameWindow).</br>
|
||||
function Window.register(id, window_table)
|
||||
_windows[id] = window_table
|
||||
end
|
||||
|
||||
@@ -4,8 +4,15 @@ local _menu_items = {}
|
||||
--- Draws the menu window.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.draw()
|
||||
UI.draw_top_bar("Main Menu")
|
||||
UI.draw_menu(_menu_items, Context.current_menu_item, 108, 70)
|
||||
UI.draw_top_bar("Definitely not an Impostor")
|
||||
|
||||
local menu_h = #_menu_items * 10
|
||||
local y = 10 + (Config.screen.height - 10 - 10 - menu_h) / 2
|
||||
UI.draw_menu(_menu_items, Context.current_menu_item, 0, y, true)
|
||||
|
||||
local ttg_text = "TTG"
|
||||
local ttg_w = print(ttg_text, 0, -10, 0, false, 1, false)
|
||||
Print.text(ttg_text, Config.screen.width - ttg_w - 5, Config.screen.height - 10, Config.colors.light_blue)
|
||||
end
|
||||
|
||||
--- Updates the menu window logic.
|
||||
@@ -26,7 +33,6 @@ end
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.new_game()
|
||||
Context.new_game()
|
||||
GameWindow.set_state("game")
|
||||
end
|
||||
|
||||
--- Loads a game from the menu.
|
||||
@@ -68,6 +74,13 @@ function MenuWindow.audio_test()
|
||||
GameWindow.set_state("audiotest")
|
||||
end
|
||||
|
||||
--- Opens the continued screen.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.continued()
|
||||
ContinuedWindow.timer = 300
|
||||
GameWindow.set_state("continued")
|
||||
end
|
||||
|
||||
--- Refreshes menu items.
|
||||
--- @within MenuWindow
|
||||
function MenuWindow.refresh_menu_items()
|
||||
@@ -81,6 +94,7 @@ function MenuWindow.refresh_menu_items()
|
||||
table.insert(_menu_items, {label = "Load Game", decision = MenuWindow.load_game})
|
||||
table.insert(_menu_items, {label = "Configuration", decision = MenuWindow.configuration})
|
||||
table.insert(_menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
||||
table.insert(_menu_items, {label = "To Be Continued...", decision = MenuWindow.continued})
|
||||
table.insert(_menu_items, {label = "Exit", decision = MenuWindow.exit})
|
||||
|
||||
Context.current_menu_item = 1
|
||||
|
||||
@@ -1,10 +1,60 @@
|
||||
--- @section MinigameDDRWindow
|
||||
|
||||
--- Gets initial DDR minigame configuration.
|
||||
--- @within MinigameDDRWindow
|
||||
--- @return result table The default DDR minigame configuration.
|
||||
function MinigameDDRWindow.init_context()
|
||||
local arrow_size = 12
|
||||
local arrow_spacing = 30
|
||||
local total_width = (4 * arrow_size) + (3 * arrow_spacing)
|
||||
local start_x = (Config.screen.width - total_width) / 2
|
||||
return {
|
||||
bar_fill = 0,
|
||||
max_fill = 100,
|
||||
fill_per_hit = 10,
|
||||
miss_penalty = 5,
|
||||
bar_x = 20,
|
||||
bar_y = 10,
|
||||
bar_width = 200,
|
||||
bar_height = 12,
|
||||
arrow_size = arrow_size,
|
||||
arrow_spawn_timer = 0,
|
||||
arrow_spawn_interval = 45,
|
||||
arrow_fall_speed = 1.5,
|
||||
arrows = {},
|
||||
target_y = 115,
|
||||
target_arrows = {
|
||||
{ dir = "left", x = start_x },
|
||||
{ dir = "down", x = start_x + arrow_size + arrow_spacing },
|
||||
{ dir = "up", x = start_x + (arrow_size + arrow_spacing) * 2 },
|
||||
{ dir = "right", x = start_x + (arrow_size + arrow_spacing) * 3 }
|
||||
},
|
||||
hit_threshold = 8,
|
||||
button_pressed_timers = {},
|
||||
button_press_duration = 8,
|
||||
input_cooldowns = { left = 0, down = 0, up = 0, right = 0 },
|
||||
input_cooldown_duration = 10,
|
||||
frame_counter = 0,
|
||||
current_song = nil,
|
||||
pattern_index = 1,
|
||||
use_pattern = false,
|
||||
return_window = nil,
|
||||
win_timer = 0,
|
||||
on_win = nil
|
||||
}
|
||||
end
|
||||
|
||||
--- Initializes DDR minigame state.
|
||||
--- @within MinigameDDRWindow
|
||||
--- @param params table Optional parameters for configuration.<br/>
|
||||
function MinigameDDRWindow.init(params)
|
||||
Context.minigame_ddr = Minigame.configure_ddr(params)
|
||||
local defaults = MinigameDDRWindow.init_context()
|
||||
if params then
|
||||
for k, v in pairs(params) do
|
||||
defaults[k] = v
|
||||
end
|
||||
end
|
||||
Context.minigame_ddr = defaults
|
||||
end
|
||||
|
||||
--- Starts the DDR minigame.
|
||||
@@ -108,18 +158,29 @@ end
|
||||
--- @within MinigameDDRWindow
|
||||
function MinigameDDRWindow.update()
|
||||
local mg = Context.minigame_ddr
|
||||
if mg.bar_fill >= mg.max_fill then
|
||||
|
||||
if mg.win_timer > 0 then
|
||||
mg.win_timer = mg.win_timer - 1
|
||||
if mg.win_timer == 0 then
|
||||
Meter.on_minigame_complete()
|
||||
if mg.on_win then
|
||||
mg.on_win()
|
||||
else
|
||||
Meter.show()
|
||||
Window.set_current(mg.return_window)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if mg.bar_fill >= mg.max_fill then
|
||||
mg.win_timer = Config.timing.minigame_win_duration
|
||||
return
|
||||
end
|
||||
mg.frame_counter = mg.frame_counter + 1
|
||||
if mg.use_pattern and mg.current_song and mg.current_song.end_frame then
|
||||
if mg.frame_counter > mg.current_song.end_frame and #mg.arrows == 0 then
|
||||
Meter.on_minigame_complete()
|
||||
Meter.show()
|
||||
Window.set_current(mg.return_window)
|
||||
mg.win_timer = Config.timing.minigame_win_duration
|
||||
return
|
||||
end
|
||||
end
|
||||
@@ -265,4 +326,7 @@ function MinigameDDRWindow.draw()
|
||||
else
|
||||
Print.text_center("RANDOM MODE", Config.screen.width / 2, debug_y, Config.colors.blue)
|
||||
end
|
||||
if mg.win_timer > 0 then
|
||||
Minigame.draw_win_overlay()
|
||||
end
|
||||
end
|
||||
@@ -1,8 +1,47 @@
|
||||
--- Gets initial button mash minigame configuration.
|
||||
--- @within MinigameButtonMashWindow
|
||||
--- @return result table The default button mash minigame configuration.
|
||||
function MinigameButtonMashWindow.init_context()
|
||||
return {
|
||||
bar_fill = 0,
|
||||
target_points = 100,
|
||||
fill_per_press = 8,
|
||||
base_degradation = 0.15,
|
||||
degradation_multiplier = 0.006,
|
||||
button_pressed_timer = 0,
|
||||
button_press_duration = 8,
|
||||
instruction_text = "MASH Z!",
|
||||
show_progress_text = true,
|
||||
return_window = nil,
|
||||
bar_x = 20,
|
||||
bar_y = 10,
|
||||
bar_width = 200,
|
||||
bar_height = 12,
|
||||
button_x = 20,
|
||||
button_y = 110,
|
||||
button_size = 12,
|
||||
focus_center_x = nil,
|
||||
focus_center_y = nil,
|
||||
focus_initial_radius = 0,
|
||||
win_timer = 0,
|
||||
on_win = nil
|
||||
}
|
||||
end
|
||||
|
||||
--- Initializes button mash minigame state.
|
||||
--- @within MinigameButtonMashWindow
|
||||
--- @param params table Optional parameters for configuration.<br/>
|
||||
function MinigameButtonMashWindow.init(params)
|
||||
Context.minigame_button_mash = Minigame.configure_button_mash(params)
|
||||
local defaults = MinigameButtonMashWindow.init_context()
|
||||
if params then
|
||||
for k, v in pairs(params) do
|
||||
defaults[k] = v
|
||||
end
|
||||
if params.max_fill and not params.target_points then
|
||||
defaults.target_points = params.max_fill
|
||||
end
|
||||
end
|
||||
Context.minigame_button_mash = defaults
|
||||
end
|
||||
|
||||
--- Starts the button mash minigame.
|
||||
@@ -25,18 +64,31 @@ end
|
||||
--- @within MinigameButtonMashWindow
|
||||
function MinigameButtonMashWindow.update()
|
||||
local mg = Context.minigame_button_mash
|
||||
|
||||
if mg.win_timer > 0 then
|
||||
mg.win_timer = mg.win_timer - 1
|
||||
if mg.win_timer == 0 then
|
||||
Meter.on_minigame_complete()
|
||||
if mg.focus_center_x then Focus.stop() end
|
||||
if mg.on_win then
|
||||
mg.on_win()
|
||||
else
|
||||
Meter.show()
|
||||
Window.set_current(mg.return_window)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if Input.select() then
|
||||
mg.bar_fill = mg.bar_fill + mg.fill_per_press
|
||||
mg.button_pressed_timer = mg.button_press_duration
|
||||
if mg.bar_fill > mg.max_fill then
|
||||
mg.bar_fill = mg.max_fill
|
||||
if mg.bar_fill > mg.target_points then
|
||||
mg.bar_fill = mg.target_points
|
||||
end
|
||||
end
|
||||
if mg.bar_fill >= mg.max_fill then
|
||||
Meter.on_minigame_complete()
|
||||
Meter.show()
|
||||
if mg.focus_center_x then Focus.stop() end
|
||||
Window.set_current(mg.return_window)
|
||||
if mg.bar_fill >= mg.target_points then
|
||||
mg.win_timer = Config.timing.minigame_win_duration
|
||||
return
|
||||
end
|
||||
local degradation = mg.base_degradation + (mg.bar_fill * mg.degradation_multiplier)
|
||||
@@ -48,7 +100,7 @@ function MinigameButtonMashWindow.update()
|
||||
mg.button_pressed_timer = mg.button_pressed_timer - 1
|
||||
end
|
||||
if mg.focus_center_x then
|
||||
Focus.set_percentage(mg.bar_fill / mg.max_fill)
|
||||
Focus.set_percentage(mg.bar_fill / mg.target_points)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -57,14 +109,16 @@ end
|
||||
function MinigameButtonMashWindow.draw()
|
||||
local mg = Context.minigame_button_mash
|
||||
if mg.return_window == "game" then
|
||||
GameWindow.draw()
|
||||
GameWindow.draw_with_underlay(function()
|
||||
Sprite.draw_at("sleeping_norman", (Config.screen.width / 2) - 30, (Config.screen.height / 2) - 22)
|
||||
end)
|
||||
end
|
||||
if not mg.focus_center_x then
|
||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||
end
|
||||
rect(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.light_grey)
|
||||
rectb(mg.bar_x - 2, mg.bar_y - 2, mg.bar_width + 4, mg.bar_height + 4, Config.colors.dark_grey)
|
||||
local fill_width = (mg.bar_fill / mg.max_fill) * mg.bar_width
|
||||
local fill_width = (mg.bar_fill / mg.target_points) * mg.bar_width
|
||||
if fill_width > 0 then
|
||||
local bar_color = Config.colors.light_blue
|
||||
if mg.bar_fill > 66 then
|
||||
@@ -82,8 +136,14 @@ function MinigameButtonMashWindow.draw()
|
||||
if mg.button_pressed_timer > 0 then
|
||||
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
||||
end
|
||||
Print.text_center(" Z", mg.button_x - 2, mg.button_y - 3, Config.colors.light_grey)
|
||||
Print.text_center("MASH Z!", Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
||||
local percentage = math.floor((mg.bar_fill / mg.max_fill) * 100)
|
||||
Print.text_center(percentage .. "%", mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
||||
Print.text_center("Z", mg.button_x, mg.button_y - 3, button_color)
|
||||
Print.text_center(mg.instruction_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 10, Config.colors.light_grey)
|
||||
if mg.show_progress_text then
|
||||
local points_text = math.floor(mg.bar_fill) .. "/" .. mg.target_points
|
||||
Print.text_center(points_text, mg.bar_x + mg.bar_width / 2, mg.bar_y + 2, Config.colors.black)
|
||||
end
|
||||
|
||||
if mg.win_timer > 0 then
|
||||
Minigame.draw_win_overlay()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,10 +1,51 @@
|
||||
--- @section MinigameRhythmWindow
|
||||
|
||||
--- Gets initial rhythm minigame configuration.
|
||||
--- @within MinigameRhythmWindow
|
||||
--- @return result table The default rhythm minigame configuration.
|
||||
function MinigameRhythmWindow.init_context()
|
||||
return {
|
||||
line_position = 0,
|
||||
line_speed = 0.015,
|
||||
line_direction = 1,
|
||||
target_center = 0.5,
|
||||
target_width = 0.3,
|
||||
initial_target_width = 0.3,
|
||||
min_target_width = 0.08,
|
||||
target_shrink_rate = 0.9,
|
||||
score = 0,
|
||||
max_score = 10,
|
||||
button_pressed_timer = 0,
|
||||
button_press_duration = 10,
|
||||
return_window = nil,
|
||||
bar_x = 20,
|
||||
bar_y = 10,
|
||||
bar_width = 200,
|
||||
bar_height = 12,
|
||||
button_x = 210,
|
||||
button_y = 110,
|
||||
button_size = 10,
|
||||
press_cooldown = 0,
|
||||
press_cooldown_duration = 15,
|
||||
focus_center_x = nil,
|
||||
focus_center_y = nil,
|
||||
focus_initial_radius = 0,
|
||||
win_timer = 0,
|
||||
on_win = nil
|
||||
}
|
||||
end
|
||||
|
||||
--- Initializes rhythm minigame state.
|
||||
--- @within MinigameRhythmWindow
|
||||
--- @param params table Optional parameters for configuration.<br/>
|
||||
function MinigameRhythmWindow.init(params)
|
||||
Context.minigame_rhythm = Minigame.configure_rhythm(params)
|
||||
local defaults = MinigameRhythmWindow.init_context()
|
||||
if params then
|
||||
for k, v in pairs(params) do
|
||||
defaults[k] = v
|
||||
end
|
||||
end
|
||||
Context.minigame_rhythm = defaults
|
||||
end
|
||||
|
||||
--- Starts the rhythm minigame.
|
||||
@@ -27,6 +68,22 @@ end
|
||||
--- @within MinigameRhythmWindow
|
||||
function MinigameRhythmWindow.update()
|
||||
local mg = Context.minigame_rhythm
|
||||
|
||||
if mg.win_timer > 0 then
|
||||
mg.win_timer = mg.win_timer - 1
|
||||
if mg.win_timer == 0 then
|
||||
Meter.on_minigame_complete()
|
||||
if mg.focus_center_x then Focus.stop() end
|
||||
if mg.on_win then
|
||||
mg.on_win()
|
||||
else
|
||||
Meter.show()
|
||||
Window.set_current(mg.return_window)
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
mg.line_position = mg.line_position + (mg.line_speed * mg.line_direction)
|
||||
if mg.line_position > 1 then
|
||||
mg.line_position = 1
|
||||
@@ -57,10 +114,7 @@ function MinigameRhythmWindow.update()
|
||||
end
|
||||
end
|
||||
if mg.score >= mg.max_score then
|
||||
Meter.on_minigame_complete()
|
||||
Meter.show()
|
||||
if mg.focus_center_x then Focus.stop() end
|
||||
Window.set_current(mg.return_window)
|
||||
mg.win_timer = Config.timing.minigame_win_duration
|
||||
return
|
||||
end
|
||||
if mg.button_pressed_timer > 0 then
|
||||
@@ -76,7 +130,9 @@ end
|
||||
function MinigameRhythmWindow.draw()
|
||||
local mg = Context.minigame_rhythm
|
||||
if mg.return_window == "game" then
|
||||
GameWindow.draw()
|
||||
GameWindow.draw_with_underlay(function()
|
||||
Sprite.draw_at("sleeping_norman", (Config.screen.width / 2) - 30, (Config.screen.height / 2) - 22)
|
||||
end)
|
||||
end
|
||||
if not mg.focus_center_x then
|
||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||
@@ -90,12 +146,10 @@ function MinigameRhythmWindow.draw()
|
||||
rect(target_x, mg.bar_y, target_width_pixels, mg.bar_height, Config.colors.light_blue)
|
||||
local line_x = mg.bar_x + (mg.line_position * mg.bar_width)
|
||||
rect(line_x - 1, mg.bar_y, 2, mg.bar_height, Config.colors.item)
|
||||
local score_text = "SCORE: " .. mg.score .. " / " .. mg.max_score
|
||||
Print.text_center(score_text, Config.screen.width / 2, mg.bar_y + mg.bar_height + 8, Config.colors.light_grey)
|
||||
Print.text_center(
|
||||
"Press Z when line is in green!",
|
||||
"Sleep Norman ... Sleep!",
|
||||
Config.screen.width / 2,
|
||||
mg.bar_y + mg.bar_height + 20,
|
||||
mg.bar_y + mg.bar_height + 14,
|
||||
Config.colors.light_grey
|
||||
)
|
||||
local button_color = Config.colors.light_grey
|
||||
@@ -106,5 +160,9 @@ function MinigameRhythmWindow.draw()
|
||||
if mg.button_pressed_timer > 0 then
|
||||
circ(mg.button_x, mg.button_y, mg.button_size - 2, button_color)
|
||||
end
|
||||
Print.text_center("Z", mg.button_x - 2, mg.button_y - 3, button_color)
|
||||
Print.text_center("Z", mg.button_x, mg.button_y - 3, button_color)
|
||||
|
||||
if mg.win_timer > 0 then
|
||||
Minigame.draw_win_overlay()
|
||||
end
|
||||
end
|
||||
|
||||
160
inc/window/window.mysterious_man.lua
Normal file
160
inc/window/window.mysterious_man.lua
Normal file
@@ -0,0 +1,160 @@
|
||||
--- @section MysteriousManWindow
|
||||
|
||||
local STATE_TEXT = "text"
|
||||
local STATE_DAY = "day"
|
||||
local STATE_CHOICE = "choice"
|
||||
|
||||
local DEFAULT_TEXT = [[
|
||||
Misterious man appears
|
||||
during your sleep.
|
||||
|
||||
He says nothing.
|
||||
He doesn't need to.
|
||||
|
||||
He says nothing.
|
||||
]]
|
||||
|
||||
local state = STATE_TEXT
|
||||
local text_y = Config.screen.height
|
||||
local text_speed = 0.4
|
||||
local day_timer = 0
|
||||
local day_display_frames = 120
|
||||
local selected_choice = 1
|
||||
local text = DEFAULT_TEXT
|
||||
local day_text_override = nil
|
||||
local on_text_complete = nil
|
||||
|
||||
local choices = {
|
||||
{
|
||||
label = "Wake Up",
|
||||
},
|
||||
{
|
||||
label = "Stay in Bed",
|
||||
},
|
||||
}
|
||||
|
||||
--- Sets the scrolling text content.
|
||||
--- @within MysteriousManWindow
|
||||
--- @param new_text string The text to display.
|
||||
function MysteriousManWindow.set_text(new_text)
|
||||
text = new_text
|
||||
end
|
||||
|
||||
--- Starts the mysterious man window.
|
||||
--- @within MysteriousManWindow
|
||||
--- @param[opt] options table Optional window configuration.</br>
|
||||
--- Fields: </br>
|
||||
--- * text (string) Override for the scrolling text.<br/>
|
||||
--- * day_text (string) Override for the centered day label.<br/>
|
||||
--- * on_text_complete (function) Callback fired once when the text phase ends.<br/>
|
||||
function MysteriousManWindow.start(options)
|
||||
options = options or {}
|
||||
state = STATE_TEXT
|
||||
text_y = Config.screen.height
|
||||
day_timer = 0
|
||||
selected_choice = 1
|
||||
text = options.text or DEFAULT_TEXT
|
||||
day_text_override = options.day_text
|
||||
on_text_complete = options.on_text_complete
|
||||
Meter.hide()
|
||||
Window.set_current("mysterious_man")
|
||||
end
|
||||
|
||||
local function go_to_day_state()
|
||||
if on_text_complete then
|
||||
on_text_complete()
|
||||
on_text_complete = nil
|
||||
end
|
||||
if Window.get_current_id() ~= "mysterious_man" then
|
||||
return
|
||||
end
|
||||
state = STATE_DAY
|
||||
day_timer = day_display_frames
|
||||
end
|
||||
|
||||
local function wake_up()
|
||||
Context.home_norman_visible = false
|
||||
Util.go_to_screen_by_id("home")
|
||||
MinigameButtonMashWindow.start("game", {
|
||||
focus_center_x = (Config.screen.width / 2) - 22,
|
||||
focus_center_y = (Config.screen.height / 2) - 18,
|
||||
focus_initial_radius = 0,
|
||||
target_points = 100,
|
||||
instruction_text = "Wake up Norman!",
|
||||
show_progress_text = false,
|
||||
on_win = function()
|
||||
Audio.music_play_wakingup()
|
||||
Context.home_norman_visible = true
|
||||
Meter.show()
|
||||
Window.set_current("game")
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
local function stay_in_bed()
|
||||
Day.increase()
|
||||
state = STATE_DAY
|
||||
day_timer = day_display_frames
|
||||
end
|
||||
|
||||
--- Updates the mysterious man window logic.
|
||||
--- @within MysteriousManWindow
|
||||
function MysteriousManWindow.update()
|
||||
if state == STATE_TEXT then
|
||||
text_y = text_y - text_speed
|
||||
|
||||
local lines = 1
|
||||
for _ in string.gmatch(text, "\n") do
|
||||
lines = lines + 1
|
||||
end
|
||||
|
||||
if text_y < -lines * 8 then
|
||||
go_to_day_state()
|
||||
end
|
||||
|
||||
if Input.select() then
|
||||
go_to_day_state()
|
||||
end
|
||||
elseif state == STATE_DAY then
|
||||
day_timer = day_timer - 1
|
||||
|
||||
if day_timer <= 0 or Input.select() then
|
||||
state = STATE_CHOICE
|
||||
selected_choice = 1
|
||||
end
|
||||
elseif state == STATE_CHOICE then
|
||||
selected_choice = UI.update_menu(choices, selected_choice)
|
||||
|
||||
if Input.select() then
|
||||
Audio.sfx_select()
|
||||
if selected_choice == 1 then
|
||||
wake_up()
|
||||
else
|
||||
stay_in_bed()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws the mysterious man window.
|
||||
--- @within MysteriousManWindow
|
||||
function MysteriousManWindow.draw()
|
||||
rect(0, 0, Config.screen.width, Config.screen.height, Config.colors.black)
|
||||
|
||||
if state == STATE_TEXT then
|
||||
local x = (Config.screen.width - 132) / 2
|
||||
Print.text(text, x, text_y, Config.colors.light_grey)
|
||||
elseif state == STATE_DAY then
|
||||
local day_text = day_text_override or ("Day " .. Context.day_count)
|
||||
Print.text_center(
|
||||
day_text,
|
||||
Config.screen.width / 2,
|
||||
Config.screen.height / 2 - 3,
|
||||
Config.colors.white
|
||||
)
|
||||
elseif state == STATE_CHOICE then
|
||||
local menu_x = (Config.screen.width - 60) / 2
|
||||
local menu_y = (Config.screen.height - 20) / 2
|
||||
UI.draw_menu(choices, selected_choice, menu_x, menu_y)
|
||||
end
|
||||
end
|
||||
@@ -1,8 +1,11 @@
|
||||
SplashWindow = {}
|
||||
Window.register("splash", SplashWindow)
|
||||
TitleIntroWindow = {}
|
||||
Window.register("intro_title", TitleIntroWindow)
|
||||
|
||||
IntroWindow = {}
|
||||
Window.register("intro", IntroWindow)
|
||||
TTGIntroWindow = {}
|
||||
Window.register("intro_ttg", TTGIntroWindow)
|
||||
|
||||
BriefIntroWindow = {}
|
||||
Window.register("intro_brief", BriefIntroWindow)
|
||||
|
||||
MenuWindow = {}
|
||||
Window.register("menu", MenuWindow)
|
||||
@@ -27,3 +30,15 @@ Window.register("minigame_rhythm", MinigameRhythmWindow)
|
||||
|
||||
MinigameDDRWindow = {}
|
||||
Window.register("minigame_ddr", MinigameDDRWindow)
|
||||
|
||||
MysteriousManWindow = {}
|
||||
Window.register("mysterious_man", MysteriousManWindow)
|
||||
|
||||
EndWindow = {}
|
||||
Window.register("end", EndWindow)
|
||||
|
||||
DiscussionWindow = {}
|
||||
Window.register("discussion", DiscussionWindow)
|
||||
|
||||
ContinuedWindow = {}
|
||||
Window.register("continued", ContinuedWindow)
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
--- Draws the splash window.
|
||||
--- @within SplashWindow
|
||||
function SplashWindow.draw()
|
||||
local txt = "Definitely not an Impostor"
|
||||
local y = (Config.screen.height - 6) / 2
|
||||
Print.text_center(txt, Config.screen.width / 2, y, Config.colors.white)
|
||||
end
|
||||
|
||||
--- Updates the splash window logic.
|
||||
--- @within SplashWindow
|
||||
function SplashWindow.update()
|
||||
Context.splash_timer = Context.splash_timer - 1
|
||||
if Context.splash_timer <= 0 or Input.menu_confirm() then
|
||||
Window.set_current("intro")
|
||||
end
|
||||
end
|
||||
289
infra.md
289
infra.md
@@ -1,289 +0,0 @@
|
||||
# Server
|
||||
```mermaid
|
||||
graph TD
|
||||
Internet --> Nginx
|
||||
|
||||
Nginx --> Traefik
|
||||
Traefik --> Gitea
|
||||
Gitea --> GiteaDB[(Gitea data / SQLite)]
|
||||
|
||||
Traefik --> WoodpeckerServer
|
||||
WoodpeckerServer --> WoodpeckerDB[(Woodpecker data / SQLite)]
|
||||
WoodpeckerServer --> WoodpeckerAgent
|
||||
WoodpeckerAgent --> DockerSocket[(Docker)]
|
||||
|
||||
Traefik --> WebApp
|
||||
WebApp --> MySQL[(MySQL)]
|
||||
WebApp --> Softwares[(Volume)]
|
||||
|
||||
Droparea --> Softwares
|
||||
|
||||
Nginx --> Discourse
|
||||
Discourse --> ForumDB[(Postgres)]
|
||||
Discourse --> Redis[(Redis)]
|
||||
|
||||
Nginx --> Wiki
|
||||
Wiki --> WikiDB[(Postgres)]
|
||||
```
|
||||
|
||||
# TIC-80 Pipeline
|
||||
|
||||
This document describes the Woodpecker CI pipeline used to build, export, upload, and publish a TIC-80 game project.
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
The pipeline performs the following steps:
|
||||
|
||||
1. **Build** the TIC-80 project using a custom Docker image
|
||||
2. **Export** the game to `.tic` and HTML formats
|
||||
3. **Upload artifacts** to a remote server via SCP
|
||||
4. **Notify an update server** to publish the new version
|
||||
|
||||
The pipeline is driven by environment variables so it can be reused across projects.
|
||||
|
||||
---
|
||||
|
||||
## Global Environment
|
||||
|
||||
```yaml
|
||||
environment: &environment
|
||||
GAME_NAME: mranderson
|
||||
GAME_LANG: lua
|
||||
```
|
||||
|
||||
- **GAME_NAME**: Project name (used for all outputs)
|
||||
- **GAME_LANG**: Source language used by TIC-80 (Lua)
|
||||
|
||||
The anchor (`&environment`) allows reuse across steps.
|
||||
|
||||
---
|
||||
|
||||
## Step 1: Build & Export
|
||||
|
||||
```yaml
|
||||
- name: build
|
||||
image: git.teletype.hu/internal/tic80pro:latest
|
||||
environment:
|
||||
<<: *environment
|
||||
XDG_RUNTIME_DIR: /tmp
|
||||
commands:
|
||||
- make build
|
||||
- make export
|
||||
```
|
||||
|
||||
**What it does:**
|
||||
|
||||
- Uses a custom TIC-80 Pro Docker image hosted in Gitea
|
||||
- Runs the Makefile `build` target to assemble source files
|
||||
- Runs the `export` target to generate:
|
||||
- `.tic` cartridge
|
||||
- `.html.zip` web build
|
||||
|
||||
---
|
||||
|
||||
## Step 2: Artifact Upload
|
||||
|
||||
```yaml
|
||||
- name: artifact
|
||||
image: alpine
|
||||
environment:
|
||||
<<: *environment
|
||||
DROPAREA_HOST: vps.teletype.hu
|
||||
DROPAREA_PORT: 2223
|
||||
DROPAREA_TARGET_PATH: /home/drop
|
||||
DROPAREA_USER: drop
|
||||
DROPAREA_SSH_PASSWORD:
|
||||
from_secret: droparea_ssh_password
|
||||
commands:
|
||||
- apk add --no-cache openssh-client sshpass
|
||||
- mkdir -p /root/.ssh
|
||||
- sshpass -p $DROPAREA_SSH_PASSWORD scp -o StrictHostKeyChecking=no -P $DROPAREA_PORT \
|
||||
$GAME_NAME.$GAME_LANG \
|
||||
$GAME_NAME.tic \
|
||||
$GAME_NAME.html.zip \
|
||||
$DROPAREA_USER@$DROPAREA_HOST:$DROPAREA_TARGET_PATH
|
||||
```
|
||||
|
||||
**What it does:**
|
||||
|
||||
- Installs SCP tooling in a minimal Alpine container
|
||||
- Uploads:
|
||||
- Source file
|
||||
- TIC-80 cartridge
|
||||
- HTML export ZIP
|
||||
- Uses secrets for SSH authentication
|
||||
|
||||
---
|
||||
|
||||
## Step 3: Update Notification
|
||||
|
||||
```yaml
|
||||
- name: update
|
||||
image: alpine
|
||||
environment:
|
||||
<<: *environment
|
||||
UPDATE_SERVER: https://games.vps.teletype.hu
|
||||
UPDATE_SECRET:
|
||||
from_secret: update_secret_key
|
||||
commands:
|
||||
- apk add --no-cache curl
|
||||
- curl "$UPDATE_SERVER/update?secret=$UPDATE_SECRET&name=$GAME_NAME&platform=tic80"
|
||||
```
|
||||
|
||||
**What it does:**
|
||||
|
||||
- Sends an HTTP request to the update server
|
||||
- Notifies that a new TIC-80 build is available
|
||||
- Uses a secret key to authorize the update
|
||||
|
||||
---
|
||||
|
||||
## Result
|
||||
|
||||
After a successful run:
|
||||
|
||||
- The game is built and exported
|
||||
- Artifacts are uploaded to the server
|
||||
- The public game index is updated automatically
|
||||
|
||||
This pipeline enables **fully automated TIC-80 releases** using open tools and infrastructure.
|
||||
|
||||
|
||||
# TIC-80 Makefile Project Builder
|
||||
|
||||
This Makefile provides a simple, reproducible workflow for building **TIC-80 Lua projects** from multiple source files. It is designed for small indie or experimental projects where the source code is split into logical parts and then merged into a single `.lua` cartridge.
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
The workflow is based on four core ideas:
|
||||
|
||||
- Source code is split into multiple Lua files inside an `inc/` directory
|
||||
- A project-specific `.inc` file defines the **build order**
|
||||
- All source files are concatenated into one final `.lua` file
|
||||
- TIC-80 is used in CLI mode to export runnable artifacts
|
||||
|
||||
This approach keeps the codebase modular while remaining compatible with TIC-80’s single-file cartridge model.
|
||||
|
||||
---
|
||||
|
||||
## Project Structure
|
||||
|
||||
```text
|
||||
project-root/
|
||||
├── inc/
|
||||
│ ├── core.lua
|
||||
│ ├── player.lua
|
||||
│ └── world.lua
|
||||
├── mranderson.inc
|
||||
├── Makefile
|
||||
└── README.md
|
||||
```
|
||||
|
||||
- `inc/` contains all Lua source fragments
|
||||
- `<project>.inc` defines the order in which files are merged
|
||||
- `<project>.lua` is generated automatically
|
||||
|
||||
---
|
||||
|
||||
## The `.inc` File
|
||||
|
||||
The `.inc` file is a **plain text file** listing Lua source files in build order:
|
||||
|
||||
```text
|
||||
core.lua
|
||||
player.lua
|
||||
world.lua
|
||||
```
|
||||
|
||||
The order matters. Files listed earlier are concatenated first and must define any globals used later.
|
||||
|
||||
---
|
||||
|
||||
## Usage
|
||||
|
||||
### Build (default)
|
||||
|
||||
```sh
|
||||
make build
|
||||
```
|
||||
|
||||
- Reads `mranderson.inc`
|
||||
- Concatenates files from `inc/`
|
||||
- Produces `mranderson.lua`
|
||||
|
||||
### Export (TIC-80)
|
||||
|
||||
```sh
|
||||
make export
|
||||
```
|
||||
|
||||
- Loads the generated Lua file into TIC-80 (CLI mode)
|
||||
- Saves a `.tic` cartridge
|
||||
- Exports an HTML build
|
||||
|
||||
### Export Assets
|
||||
|
||||
```sh
|
||||
make export_assets
|
||||
```
|
||||
|
||||
- **Purpose**: Extracts asset sections (PALETTE, TILES, SPRITES, MAP, SFX, MUSIC) from the compiled `<project>.lua` file.
|
||||
- **Mechanism**: Uses `sed` to directly parse the generated `<project>.lua` and saves the extracted data into `inc/meta/meta.assets.lua`. This file can then be used to embed the asset data directly into other parts of the project or for version control of visual assets.
|
||||
|
||||
### Import Assets
|
||||
|
||||
The `import_assets` target was considered during development but is currently not part of the build workflow. Asset handling for TIC-80 projects within this Makefile relies solely on direct extraction (`export_assets`) from the built Lua cartridge, rather than importing external asset definitions. This target may be implemented in the future if a need for pre-build asset injection arises.
|
||||
|
||||
### Watch Mode
|
||||
|
||||
```sh
|
||||
make watch
|
||||
```
|
||||
|
||||
- Performs an initial build
|
||||
- Watches the `inc/` directory and `.inc` file
|
||||
- Rebuilds automatically on any change
|
||||
|
||||
Requires `fswatch` to be installed.
|
||||
|
||||
---
|
||||
|
||||
## Generated Artifacts
|
||||
|
||||
| File | Description |
|
||||
|-----|-------------|
|
||||
| `<project>.lua` | Merged Lua source (input for TIC-80) |
|
||||
| `<project>.tic` | TIC-80 cartridge |
|
||||
| `<project>.html` | Web export |
|
||||
| `<project>.html.zip` | Packaged HTML build |
|
||||
|
||||
---
|
||||
|
||||
## Design Goals
|
||||
|
||||
- Keep TIC-80 projects modular
|
||||
- Avoid manual copy-paste between files
|
||||
- Enable fast iteration and experimentation
|
||||
- Remain fully compatible with open-source tooling
|
||||
|
||||
This Makefile is intentionally minimal and transparent, favoring simplicity over abstraction.
|
||||
|
||||
---
|
||||
|
||||
## Requirements
|
||||
|
||||
- `make`
|
||||
- `tic80` available in PATH
|
||||
- `fswatch` (only for watch mode)
|
||||
|
||||
---
|
||||
|
||||
## License
|
||||
|
||||
MIT License — free to use, modify, and redistribute.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user