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feature/sp
...
feature/sc
| Author | SHA1 | Date | |
|---|---|---|---|
| 7e1dd28808 | |||
| 0b25ecc793 | |||
| f08e4ad1d4 |
10
.luacheckrc
10
.luacheckrc
@@ -14,6 +14,16 @@ globals = {
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"Context",
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"Meters",
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"Minigames",
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"SplashWindow",
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"IntroWindow",
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"MenuWindow",
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"GameWindow",
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"PopupWindow",
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"ConfigurationWindow",
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"AudioTestWindow",
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"MinigameButtonMashWindow",
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"MinigameRhythmWindow",
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"MinigameDDRWindow",
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"mset",
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"mget",
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"btnp",
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@@ -4,5 +4,4 @@ Decision.register({
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handle = function()
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Util.go_to_screen_by_id("home")
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end,
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condition = function() return true end
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})
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@@ -4,5 +4,4 @@ Decision.register({
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handle = function()
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Util.go_to_screen_by_id("office")
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end,
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condition = function() return true end
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})
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@@ -4,5 +4,4 @@ Decision.register({
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handle = function()
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Util.go_to_screen_by_id("toilet")
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end,
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condition = function() return true end
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})
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@@ -4,5 +4,4 @@ Decision.register({
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handle = function()
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Util.go_to_screen_by_id("walking_to_home")
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end,
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condition = function() return true end
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})
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@@ -4,5 +4,4 @@ Decision.register({
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handle = function()
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Util.go_to_screen_by_id("walking_to_office")
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end,
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condition = function() return true end
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})
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@@ -4,5 +4,4 @@ Decision.register({
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handle = function()
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Situation.apply("drink_coffee")
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end,
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condition = function() return true end
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})
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@@ -2,5 +2,4 @@ Decision.register({
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id = "play_button_mash",
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label = "Play Button Mash",
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handle = function() Meters.hide() MinigameButtonMashWindow.start(WINDOW_GAME) end,
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condition = function() return true end
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})
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@@ -2,5 +2,4 @@ Decision.register({
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id = "play_ddr",
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label = "Play DDR (Random)",
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handle = function() Meters.hide() MinigameDDRWindow.start(WINDOW_GAME, nil) end,
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condition = function() return true end
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})
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@@ -2,5 +2,4 @@ Decision.register({
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id = "play_rhythm",
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label = "Play Rhythm Game",
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handle = function() Meters.hide() MinigameRhythmWindow.start(WINDOW_GAME) end,
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condition = function() return true end
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})
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@@ -85,6 +85,7 @@ function Context.new_game()
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reset_context_to_initial_state()
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Context.game_in_progress = true
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MenuWindow.refresh_menu_items()
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Context.screens[Context.current_screen].init()
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end
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function Context.save_game()
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@@ -105,4 +106,5 @@ function Context.load_game()
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Context.game_in_progress = true
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MenuWindow.refresh_menu_items()
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Context.screens[Context.current_screen].init()
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end
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@@ -1,13 +1,13 @@
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local SplashWindow = {}
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local IntroWindow = {}
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local MenuWindow = {}
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local GameWindow = {}
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local PopupWindow = {}
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local ConfigurationWindow = {}
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local AudioTestWindow = {}
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local MinigameButtonMashWindow = {}
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local MinigameRhythmWindow = {}
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local MinigameDDRWindow = {}
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SplashWindow = {}
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IntroWindow = {}
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MenuWindow = {}
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GameWindow = {}
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PopupWindow = {}
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ConfigurationWindow = {}
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AudioTestWindow = {}
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MinigameButtonMashWindow = {}
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MinigameRhythmWindow = {}
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MinigameDDRWindow = {}
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Util = {}
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Meters = {}
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Minigames = {}
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@@ -7,6 +7,12 @@ function Screen.register(screen_data)
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if not screen_data.situations then
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screen_data.situations = {}
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end
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if not screen_data.init then
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screen_data.init = function() end
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end
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if not screen_data.update then
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screen_data.update = function() end
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end
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_screens[screen_data.id] = screen_data
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end
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@@ -8,6 +8,9 @@ function Situation.register(situation)
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if not situation.handle then
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situation.handle = function() end
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end
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if not situation.update then
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situation.update = function() end
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end
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if _situations[situation.id] then
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trace("Warning: Overwriting situation with id: " .. situation.id)
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end
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@@ -18,6 +18,8 @@ function GameWindow.draw()
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end
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function GameWindow.update()
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local previous_screen_index = Context.current_screen
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if Input.menu_back() then
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Context.active_window = WINDOW_MENU
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MenuWindow.refresh_menu_items()
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@@ -37,6 +39,19 @@ function GameWindow.update()
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Context.selected_decision_index = 1 end
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local screen = Context.screens[Context.current_screen]
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screen.update()
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if previous_screen_index ~= Context.current_screen then
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screen.init()
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end
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if Context.current_situation then
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local current_situation_obj = Situation.get(Context.current_situation)
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if current_situation_obj and current_situation_obj.update then
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current_situation_obj.update()
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end
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end
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if screen and screen.decisions and #screen.decisions > 0 then
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local available_decisions = {}
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for _, decision_id in ipairs(screen.decisions) do
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