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Author SHA1 Message Date
777c27aa54 section and within annotations for ldoc
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2026-02-25 23:24:53 +01:00
27 changed files with 175 additions and 2 deletions

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@@ -1,28 +1,43 @@
--- @section Audio
--- Stops current music. --- Stops current music.
--- @within Audio
function Audio.music_stop() music() end function Audio.music_stop() music() end
--- Plays main menu music. --- Plays main menu music.
--- @within Audio
function Audio.music_play_mainmenu() end function Audio.music_play_mainmenu() end
--- Plays waking up music. --- Plays waking up music.
--- @within Audio
function Audio.music_play_wakingup() end function Audio.music_play_wakingup() end
--- Plays room morning music. --- Plays room morning music.
--- @within Audio
function Audio.music_play_room_morning() end function Audio.music_play_room_morning() end
--- Plays room street 1 music. --- Plays room street 1 music.
--- @within Audio
function Audio.music_play_room_street_1() end function Audio.music_play_room_street_1() end
--- Plays room street 2 music. --- Plays room street 2 music.
--- @within Audio
function Audio.music_play_room_street_2() end function Audio.music_play_room_street_2() end
--- Plays room music. --- Plays room music.
-- TODO: function name is incomplete, determine the correct room identifier -- TODO: function name is incomplete, determine the correct room identifier
--- @within Audio
function Audio.music_play_room_() end function Audio.music_play_room_() end
--- Plays room work music. --- Plays room work music.
--- @within Audio
function Audio.music_play_room_work() end function Audio.music_play_room_work() end
--- Plays select sound effect. --- Plays select sound effect.
--- @within Audio
function Audio.sfx_select() sfx(17, 'C-7', 30) end function Audio.sfx_select() sfx(17, 'C-7', 30) end
--- Plays deselect sound effect. --- Plays deselect sound effect.
--- @within Audio
function Audio.sfx_deselect() sfx(18, 'C-7', 30) end function Audio.sfx_deselect() sfx(18, 'C-7', 30) end
--- Plays beep sound effect. --- Plays beep sound effect.
--- @within Audio
function Audio.sfx_beep() sfx(19, 'C-6', 30) end function Audio.sfx_beep() sfx(19, 'C-6', 30) end
--- Plays success sound effect. --- Plays success sound effect.
--- @within Audio
function Audio.sfx_success() sfx(16, 'C-7', 60) end function Audio.sfx_success() sfx(16, 'C-7', 60) end
--- Plays bloop sound effect. --- Plays bloop sound effect.
--- @within Audio
function Audio.sfx_bloop() sfx(21, 'C-3', 60) end function Audio.sfx_bloop() sfx(21, 'C-3', 60) end

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@@ -1,6 +1,7 @@
--- @section Songs
-- DDR Arrow Spawn Patterns -- DDR Arrow Spawn Patterns
-- Each song defines when arrows should spawn, synced to music beats -- Each song defines when arrows should spawn, synced to music beats
Songs = { Songs = {
-- Example song pattern -- Example song pattern
test_song = { test_song = {
@@ -108,6 +109,7 @@ Songs = {
} }
--- Converts beats to frames. --- Converts beats to frames.
--- @within Songs
-- @param beat number The beat number. -- @param beat number The beat number.
-- @param bpm number Beats per minute. -- @param bpm number Beats per minute.
-- @param[opt] fps number Frames per second (default: 60). -- @param[opt] fps number Frames per second (default: 60).
@@ -120,6 +122,7 @@ function frame_from_beat(beat, bpm, fps)
end end
--- Converts beat notation to frame pattern. --- Converts beat notation to frame pattern.
--- @within Songs
-- @param beats table A table of beat data, e.g., {{1, "left"}, {2, "down"}}. -- @param beats table A table of beat data, e.g., {{1, "left"}, {2, "down"}}.
-- @param bpm number Beats per minute. -- @param bpm number Beats per minute.
-- @param[opt] fps number Frames per second (default: 60). -- @param[opt] fps number Frames per second (default: 60).

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@@ -1,6 +1,8 @@
--- @section Decision
local _decisions = {} local _decisions = {}
--- Registers a decision definition. --- Registers a decision definition.
--- @within Decision
-- @param decision table The decision data table. -- @param decision table The decision data table.
function Decision.register(decision) function Decision.register(decision)
if not decision or not decision.id then if not decision or not decision.id then
@@ -25,6 +27,7 @@ function Decision.register(decision)
end end
--- Gets a decision by ID. --- Gets a decision by ID.
--- @within Decision
-- @param id string The ID of the decision. -- @param id string The ID of the decision.
-- @return table The decision table or nil. -- @return table The decision table or nil.
function Decision.get_by_id(id) function Decision.get_by_id(id)
@@ -32,12 +35,14 @@ function Decision.get_by_id(id)
end end
--- Gets all registered decisions. --- Gets all registered decisions.
--- @within Decision
-- @return table A table of all registered decisions. -- @return table A table of all registered decisions.
function Decision.get_all() function Decision.get_all()
return _decisions return _decisions
end end
--- Gets decision objects based on a screen's data. --- Gets decision objects based on a screen's data.
--- @within Decision
-- @param screen_data table The data for the screen, containing a 'decisions' field (list of decision IDs). -- @param screen_data table The data for the screen, containing a 'decisions' field (list of decision IDs).
-- @return table A table containing decision objects relevant to the screen. -- @return table A table containing decision objects relevant to the screen.
function Decision.get_for_screen(screen_data) function Decision.get_for_screen(screen_data)
@@ -56,6 +61,7 @@ function Decision.get_for_screen(screen_data)
end end
--- Filters a list of decision objects based on their condition function. --- Filters a list of decision objects based on their condition function.
--- @within Decision
-- @param decisions_list table A table of decision objects. -- @param decisions_list table A table of decision objects.
-- @return table A new table containing only the decisions for which condition() is true. -- @return table A new table containing only the decisions for which condition() is true.
function Decision.filter_available(decisions_list) function Decision.filter_available(decisions_list)

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@@ -1,5 +1,7 @@
Config = {} Config = {}
--- Return initial data for Config
--- @within Config
function Config.initial_data() function Config.initial_data()
return { return {
screen = { screen = {
@@ -24,6 +26,7 @@ function Config.initial_data()
end end
--- Restores default configuration settings. --- Restores default configuration settings.
--- @within Config
function Config.reset() function Config.reset()
local initial = Config.initial_data() local initial = Config.initial_data()
Config.screen = initial.screen Config.screen = initial.screen
@@ -37,12 +40,14 @@ local CONFIG_SPLASH_DURATION_ADDRESS = 3
local CONFIG_MAGIC_VALUE = 0xDE local CONFIG_MAGIC_VALUE = 0xDE
--- Saves the current configuration. --- Saves the current configuration.
--- @within Config
function Config.save() function Config.save()
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
mset(Config.timing.splash_duration, CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK) mset(Config.timing.splash_duration, CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)
end end
--- Loads saved configuration. --- Loads saved configuration.
--- @within Config
function Config.load() function Config.load()
if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
Config.timing.splash_duration = mget(CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK) Config.timing.splash_duration = mget(CONFIG_SPLASH_DURATION_ADDRESS, CONFIG_SAVE_BANK)

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@@ -3,9 +3,11 @@ local SAVE_GAME_MAGIC_VALUE_ADDRESS = 0
local SAVE_GAME_MAGIC_VALUE = 0xCA local SAVE_GAME_MAGIC_VALUE = 0xCA
--- Global game context. --- Global game context.
--- @section Context
Context = {} Context = {}
--- Gets initial data for Context. --- Gets initial data for Context.
--- @within Context
-- @return table Initial context data. -- @return table Initial context data.
function Context.initial_data() function Context.initial_data()
return { return {
@@ -28,6 +30,7 @@ function Context.initial_data()
end end
--- Resets game context to initial state. --- Resets game context to initial state.
--- @within Context
function Context.reset() function Context.reset()
local initial_data = Context.initial_data() local initial_data = Context.initial_data()
for k in pairs(Context) do for k in pairs(Context) do
@@ -42,6 +45,7 @@ function Context.reset()
end end
--- Starts a new game. --- Starts a new game.
--- @within Context
function Context.new_game() function Context.new_game()
Context.reset() Context.reset()
Context.game_in_progress = true Context.game_in_progress = true
@@ -50,12 +54,14 @@ function Context.new_game()
end end
--- Saves the current game state. --- Saves the current game state.
--- @within Context
function Context.save_game() function Context.save_game()
if not Context.game_in_progress then return end if not Context.game_in_progress then return end
mset(SAVE_GAME_MAGIC_VALUE, SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK) mset(SAVE_GAME_MAGIC_VALUE, SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK)
end end
--- Loads a saved game state. --- Loads a saved game state.
--- @within Context
function Context.load_game() function Context.load_game()
if mget(SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK) ~= SAVE_GAME_MAGIC_VALUE then if mget(SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK) ~= SAVE_GAME_MAGIC_VALUE then
Context.new_game() Context.new_game()

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@@ -1,3 +1,4 @@
--- @section Meter
local METER_MAX = 1000 local METER_MAX = 1000
local METER_DEFAULT = 500 local METER_DEFAULT = 500
local METER_DECAY_PER_FRAME = 0.02 local METER_DECAY_PER_FRAME = 0.02
@@ -13,6 +14,7 @@ Meter.COLOR_BM = Config.colors.black
Meter.COLOR_BG = Config.colors.meter_bg Meter.COLOR_BG = Config.colors.meter_bg
--- Gets initial meter values. --- Gets initial meter values.
--- @within Meter
-- @return table A table of initial meter values. -- @return table A table of initial meter values.
function Meter.get_initial() function Meter.get_initial()
return { return {
@@ -26,22 +28,26 @@ function Meter.get_initial()
end end
--- Hides meters. --- Hides meters.
--- @within Meter
function Meter.hide() function Meter.hide()
if Context and Context.meters then Context.meters.hidden = true end if Context and Context.meters then Context.meters.hidden = true end
end end
--- Shows meters. --- Shows meters.
--- @within Meter
function Meter.show() function Meter.show()
if Context and Context.meters then Context.meters.hidden = false end if Context and Context.meters then Context.meters.hidden = false end
end end
--- Gets max meter value. --- Gets max meter value.
--- @within Meter
-- @return number The maximum meter value. -- @return number The maximum meter value.
function Meter.get_max() function Meter.get_max()
return METER_MAX return METER_MAX
end end
--- Gets combo multiplier. --- Gets combo multiplier.
--- @within Meter
-- @return number The current combo multiplier. -- @return number The current combo multiplier.
function Meter.get_combo_multiplier() function Meter.get_combo_multiplier()
if not Context or not Context.meters then return 1 end if not Context or not Context.meters then return 1 end
@@ -51,6 +57,7 @@ function Meter.get_combo_multiplier()
end end
--- Updates all meters. --- Updates all meters.
--- @within Meter
function Meter.update() function Meter.update()
if not Context or not Context.game_in_progress or not Context.meters then return end if not Context or not Context.game_in_progress or not Context.meters then return end
local m = Context.meters local m = Context.meters
@@ -67,6 +74,7 @@ function Meter.update()
end end
--- Adds amount to a meter. --- Adds amount to a meter.
--- @within Meter
-- @param key string The meter key (e.g., "wpm", "ism", "bm"). -- @param key string The meter key (e.g., "wpm", "ism", "bm").
-- @param amount number The amount to add. -- @param amount number The amount to add.
function Meter.add(key, amount) function Meter.add(key, amount)
@@ -78,6 +86,7 @@ function Meter.add(key, amount)
end end
--- Called on minigame completion. --- Called on minigame completion.
--- @within Meter
function Meter.on_minigame_complete() function Meter.on_minigame_complete()
local m = Context.meters local m = Context.meters
local gain = math.floor(METER_GAIN_PER_CHORE * Meter.get_combo_multiplier()) local gain = math.floor(METER_GAIN_PER_CHORE * Meter.get_combo_multiplier())

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@@ -1,6 +1,8 @@
-- Manages minigame configurations and initial states. -- Manages minigame configurations and initial states.
--- @section Minigame
--- Applies parameters to defaults. --- Applies parameters to defaults
--- @within Minigame
-- @param defaults table The default configuration table. -- @param defaults table The default configuration table.
-- @param params table The parameters to apply. -- @param params table The parameters to apply.
-- @return table The updated configuration table. -- @return table The updated configuration table.
@@ -13,6 +15,7 @@ local function apply_params(defaults, params)
end end
--- Gets default DDR minigame configuration. --- Gets default DDR minigame configuration.
--- @within Minigame
-- @return table The default DDR minigame configuration. -- @return table The default DDR minigame configuration.
function Minigame.get_default_ddr() function Minigame.get_default_ddr()
local arrow_size = 12 local arrow_size = 12
@@ -54,6 +57,7 @@ function Minigame.get_default_ddr()
end end
--- Gets default button mash minigame configuration. --- Gets default button mash minigame configuration.
--- @within Minigame
-- @return table The default button mash minigame configuration. -- @return table The default button mash minigame configuration.
function Minigame.get_default_button_mash() function Minigame.get_default_button_mash()
return { return {
@@ -76,6 +80,7 @@ function Minigame.get_default_button_mash()
end end
--- Gets default rhythm minigame configuration. --- Gets default rhythm minigame configuration.
--- @within Minigame
-- @return table The default rhythm minigame configuration. -- @return table The default rhythm minigame configuration.
function Minigame.get_default_rhythm() function Minigame.get_default_rhythm()
return { return {
@@ -105,6 +110,7 @@ function Minigame.get_default_rhythm()
end end
--- Configures DDR minigame. --- Configures DDR minigame.
--- @within Minigame
-- @param params table Optional parameters to override defaults. -- @param params table Optional parameters to override defaults.
-- @return table The configured DDR minigame state. -- @return table The configured DDR minigame state.
function Minigame.configure_ddr(params) function Minigame.configure_ddr(params)
@@ -112,6 +118,7 @@ function Minigame.configure_ddr(params)
end end
--- Configures button mash minigame. --- Configures button mash minigame.
--- @within Minigame
-- @param params table Optional parameters to override defaults. -- @param params table Optional parameters to override defaults.
-- @return table The configured button mash minigame state. -- @return table The configured button mash minigame state.
function Minigame.configure_button_mash(params) function Minigame.configure_button_mash(params)
@@ -119,6 +126,7 @@ function Minigame.configure_button_mash(params)
end end
--- Configures rhythm minigame. --- Configures rhythm minigame.
--- @within Minigame
-- @param params table Optional parameters to override defaults. -- @param params table Optional parameters to override defaults.
-- @return table The configured rhythm minigame state. -- @return table The configured rhythm minigame state.
function Minigame.configure_rhythm(params) function Minigame.configure_rhythm(params)

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@@ -1,8 +1,11 @@
-- Manages game maps. -- Manages game maps.
--- @section Map
local _maps = {} local _maps = {}
--- Gets all registered maps as an array. --- Gets all registered maps as an array.
--- @within Map
-- @return table An array of registered map data. -- @return table An array of registered map data.
function Map.get_maps_array() function Map.get_maps_array()
local maps_array = {} local maps_array = {}
@@ -13,6 +16,7 @@ function Map.get_maps_array()
end end
--- Registers a map definition. --- Registers a map definition.
--- @within Map
-- @param map_data table The map data table. -- @param map_data table The map data table.
function Map.register(map_data) function Map.register(map_data)
if _maps[map_data.id] then if _maps[map_data.id] then
@@ -22,6 +26,7 @@ function Map.register(map_data)
end end
--- Gets a map by ID. --- Gets a map by ID.
--- @within Map
-- @param map_id string The ID of the map. -- @param map_id string The ID of the map.
-- @return table The map data table or nil. -- @return table The map data table or nil.
function Map.get_by_id(map_id) function Map.get_by_id(map_id)
@@ -29,6 +34,7 @@ function Map.get_by_id(map_id)
end end
--- Draws a map. --- Draws a map.
--- @within Map
-- @param map_id string The ID of the map to draw. -- @param map_id string The ID of the map to draw.
function Map.draw(map_id) function Map.draw(map_id)
local map_data = Map.get_by_id(map_id) local map_data = Map.get_by_id(map_id)

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@@ -1,6 +1,8 @@
--- @section Screen
local _screens = {} local _screens = {}
--- Registers a screen definition. --- Registers a screen definition.
--- @within Screen
-- @param screen_data table The screen data table. -- @param screen_data table The screen data table.
function Screen.register(screen_data) function Screen.register(screen_data)
if _screens[screen_data.id] then if _screens[screen_data.id] then
@@ -19,6 +21,7 @@ function Screen.register(screen_data)
end end
--- Gets a screen by ID. --- Gets a screen by ID.
--- @within Screen
-- @param screen_id string The ID of the screen. -- @param screen_id string The ID of the screen.
-- @return table The screen table or nil. -- @return table The screen table or nil.
function Screen.get_by_id(screen_id) function Screen.get_by_id(screen_id)
@@ -26,6 +29,7 @@ function Screen.get_by_id(screen_id)
end end
--- Gets all registered screens. --- Gets all registered screens.
--- @within Screen
-- @return table A table containing all registered screen data, indexed by their IDs. -- @return table A table containing all registered screen data, indexed by their IDs.
function Screen.get_all() function Screen.get_all()
return _screens return _screens

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@@ -1,6 +1,8 @@
--- @section Situation
local _situations = {} local _situations = {}
--- Registers a situation definition. --- Registers a situation definition.
--- @within Situation
-- @param situation table The situation data table. -- @param situation table The situation data table.
function Situation.register(situation) function Situation.register(situation)
if not situation or not situation.id then if not situation or not situation.id then
@@ -20,6 +22,7 @@ function Situation.register(situation)
end end
--- Gets a situation by ID. --- Gets a situation by ID.
--- @within Situation
-- @param id string The situation ID. -- @param id string The situation ID.
-- @return table The situation table or nil. -- @return table The situation table or nil.
function Situation.get_by_id(id) function Situation.get_by_id(id)
@@ -27,6 +30,7 @@ function Situation.get_by_id(id)
end end
--- Gets all registered situations, optionally filtered by screen ID. --- Gets all registered situations, optionally filtered by screen ID.
--- @within Situation
-- @param screen_id string Optional. If provided, returns situations associated with this screen ID. -- @param screen_id string Optional. If provided, returns situations associated with this screen ID.
-- @return table A table containing all registered situation data, indexed by their IDs, or filtered by screen_id. -- @return table A table containing all registered situation data, indexed by their IDs, or filtered by screen_id.
function Situation.get_all(screen_id) function Situation.get_all(screen_id)
@@ -43,6 +47,7 @@ function Situation.get_all(screen_id)
end end
--- Applies a situation, checking screen compatibility and returning the new situation ID if successful. --- Applies a situation, checking screen compatibility and returning the new situation ID if successful.
--- @within Situation
-- @param id string The situation ID to apply. -- @param id string The situation ID to apply.
-- @param current_screen_id string The ID of the currently active screen. -- @param current_screen_id string The ID of the currently active screen.
-- @return string|nil The ID of the applied situation if successful, otherwise nil. -- @return string|nil The ID of the applied situation if successful, otherwise nil.

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@@ -1,7 +1,9 @@
--- @section Sprite
local _sprites = {} local _sprites = {}
local _active_sprites = {} local _active_sprites = {}
--- Registers a sprite definition. --- Registers a sprite definition.
--- @within Sprite
-- @param sprite_data table A table containing the sprite definition. -- @param sprite_data table A table containing the sprite definition.
function Sprite.register(sprite_data) function Sprite.register(sprite_data)
if not sprite_data or not sprite_data.id then if not sprite_data or not sprite_data.id then
@@ -15,6 +17,7 @@ function Sprite.register(sprite_data)
end end
--- Schedules a sprite for drawing. --- Schedules a sprite for drawing.
--- @within Sprite
-- @param id string The unique identifier of the sprite. -- @param id string The unique identifier of the sprite.
-- @param x number The x-coordinate. -- @param x number The x-coordinate.
-- @param y number The y-coordinate. -- @param y number The y-coordinate.
@@ -42,12 +45,14 @@ function Sprite.show(id, x, y, colorkey, scale, flip_x, flip_y, rot)
end end
--- Hides a displayed sprite. --- Hides a displayed sprite.
--- @within Sprite
-- @param id string The unique identifier of the sprite. -- @param id string The unique identifier of the sprite.
function Sprite.hide(id) function Sprite.hide(id)
_active_sprites[id] = nil _active_sprites[id] = nil
end end
--- Draws all scheduled sprites. --- Draws all scheduled sprites.
--- @within Sprite
function Sprite.draw() function Sprite.draw()
for id, params in pairs(_active_sprites) do for id, params in pairs(_active_sprites) do
local sprite_data = _sprites[id] local sprite_data = _sprites[id]

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@@ -1,3 +1,4 @@
--- @section Input
local INPUT_KEY_UP = 0 local INPUT_KEY_UP = 0
local INPUT_KEY_DOWN = 1 local INPUT_KEY_DOWN = 1
local INPUT_KEY_LEFT = 2 local INPUT_KEY_LEFT = 2
@@ -10,20 +11,29 @@ local INPUT_KEY_BACKSPACE = 51
local INPUT_KEY_ENTER = 50 local INPUT_KEY_ENTER = 50
--- Checks if Up is pressed. --- Checks if Up is pressed.
--- @within Input
function Input.up() return btnp(INPUT_KEY_UP) end function Input.up() return btnp(INPUT_KEY_UP) end
--- Checks if Down is pressed. --- Checks if Down is pressed.
--- @within Input
function Input.down() return btnp(INPUT_KEY_DOWN) end function Input.down() return btnp(INPUT_KEY_DOWN) end
--- Checks if Left is pressed. --- Checks if Left is pressed.
--- @within Input
function Input.left() return btnp(INPUT_KEY_LEFT) end function Input.left() return btnp(INPUT_KEY_LEFT) end
--- Checks if Right is pressed. --- Checks if Right is pressed.
--- @within Input
function Input.right() return btnp(INPUT_KEY_RIGHT) end function Input.right() return btnp(INPUT_KEY_RIGHT) end
--- Checks if Select is pressed. --- Checks if Select is pressed.
--- @within Input
function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end
--- Checks if Menu Confirm is pressed. --- Checks if Menu Confirm is pressed.
--- @within Input
function Input.menu_confirm() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_ENTER) end function Input.menu_confirm() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_ENTER) end
--- Checks if Player Interact is pressed. --- Checks if Player Interact is pressed.
--- @within Input
function Input.player_interact() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_ENTER) end function Input.player_interact() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_ENTER) end
--- Checks if Menu Back is pressed. --- Checks if Menu Back is pressed.
--- @within Input
function Input.menu_back() return btnp(INPUT_KEY_Y) or keyp(INPUT_KEY_BACKSPACE) end function Input.menu_back() return btnp(INPUT_KEY_Y) or keyp(INPUT_KEY_BACKSPACE) end
--- Checks if Toggle Popup is pressed. --- Checks if Toggle Popup is pressed.
--- @within Input
function Input.toggle_popup() return keyp(INPUT_KEY_ENTER) end function Input.toggle_popup() return keyp(INPUT_KEY_ENTER) end

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@@ -1,6 +1,8 @@
--- @section Main
local initialized_game = false local initialized_game = false
--- Initializes game state. --- Initializes game state.
--- @within Main
local function init_game() local function init_game()
if initialized_game then return end if initialized_game then return end
Context.reset() Context.reset()
@@ -10,6 +12,7 @@ local function init_game()
end end
--- Main game loop (TIC-80 callback). --- Main game loop (TIC-80 callback).
--- @within Main
function TIC() function TIC()
init_game() init_game()
cls(Config.colors.black) cls(Config.colors.black)

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@@ -1,4 +1,7 @@
--- @section Print
--- Prints text with shadow. --- Prints text with shadow.
--- @within Print
-- @param text string The text to print. -- @param text string The text to print.
-- @param x number The x-coordinate. -- @param x number The x-coordinate.
-- @param y number The y-coordinate. -- @param y number The y-coordinate.
@@ -14,6 +17,7 @@ function Print.text(text, x, y, color, fixed, scale)
end end
--- Prints centered text with shadow. --- Prints centered text with shadow.
--- @within Print
-- @param text string The text to print. -- @param text string The text to print.
-- @param x number The x-coordinate for centering. -- @param x number The x-coordinate for centering.
-- @param y number The y-coordinate. -- @param y number The y-coordinate.

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@@ -1,4 +1,7 @@
--- @section UI
--- Draws the top bar. --- Draws the top bar.
--- @within UI
-- @param title string The title text to display. -- @param title string The title text to display.
function UI.draw_top_bar(title) function UI.draw_top_bar(title)
rect(0, 0, Config.screen.width, 10, Config.colors.dark_grey) rect(0, 0, Config.screen.width, 10, Config.colors.dark_grey)
@@ -6,11 +9,13 @@ function UI.draw_top_bar(title)
end end
--- Draws dialog window. --- Draws dialog window.
--- @within UI
function UI.draw_dialog() function UI.draw_dialog()
PopupWindow.draw() PopupWindow.draw()
end end
--- Draws a menu. --- Draws a menu.
--- @within UI
-- @param items table A table of menu items. -- @param items table A table of menu items.
-- @param selected_item number The index of the currently selected item. -- @param selected_item number The index of the currently selected item.
-- @param x number The x-coordinate for the menu. -- @param x number The x-coordinate for the menu.
@@ -26,6 +31,7 @@ function UI.draw_menu(items, selected_item, x, y)
end end
--- Updates menu selection. --- Updates menu selection.
--- @within UI
-- @param items table A table of menu items. -- @param items table A table of menu items.
-- @param selected_item number The current index of the selected item. -- @param selected_item number The current index of the selected item.
-- @return number The updated index of the selected item. -- @return number The updated index of the selected item.
@@ -47,6 +53,7 @@ function UI.update_menu(items, selected_item)
end end
--- Wraps text. --- Wraps text.
--- @within UI
-- @param text string The text to wrap. -- @param text string The text to wrap.
-- @param max_chars_per_line number The maximum characters per line. -- @param max_chars_per_line number The maximum characters per line.
-- @return table A table of wrapped lines. -- @return table A table of wrapped lines.
@@ -80,6 +87,7 @@ function UI.word_wrap(text, max_chars_per_line)
end end
--- Creates a numeric stepper. --- Creates a numeric stepper.
--- @within UI
-- @param label string The label for the stepper. -- @param label string The label for the stepper.
-- @param value_getter function Function to get the current value. -- @param value_getter function Function to get the current value.
-- @param value_setter function Function to set the current value. -- @param value_setter function Function to set the current value.
@@ -102,6 +110,7 @@ function UI.create_numeric_stepper(label, value_getter, value_setter, min, max,
end end
--- Creates an action item. --- Creates an action item.
--- @within UI
-- @param label string The label for the action item. -- @param label string The label for the action item.
-- @param action function The function to execute when the item is selected. -- @param action function The function to execute when the item is selected.
-- @return table An action item control definition. -- @return table An action item control definition.
@@ -114,6 +123,7 @@ function UI.create_action_item(label, action)
end end
--- Draws decision selector. --- Draws decision selector.
--- @within UI
-- @param decisions table A table of decision items. -- @param decisions table A table of decision items.
-- @param selected_decision_index number The index of the selected decision. -- @param selected_decision_index number The index of the selected decision.
function UI.draw_decision_selector(decisions, selected_decision_index) function UI.draw_decision_selector(decisions, selected_decision_index)
@@ -133,6 +143,7 @@ function UI.draw_decision_selector(decisions, selected_decision_index)
end end
--- Draws meters. --- Draws meters.
--- @within UI
function UI.draw_meters() function UI.draw_meters()
if not Context or not Context.game_in_progress or not Context.meters then return end if not Context or not Context.game_in_progress or not Context.meters then return end
if Context.meters.hidden then return end if Context.meters.hidden then return end
@@ -166,6 +177,7 @@ function UI.draw_meters()
end end
--- Updates decision selector. --- Updates decision selector.
--- @within UI
-- @param decisions table A table of decision items. -- @param decisions table A table of decision items.
-- @param selected_decision_index number The current index of the selected decision. -- @param selected_decision_index number The current index of the selected decision.
-- @return number The updated index of the selected decision. -- @return number The updated index of the selected decision.

View File

@@ -1,5 +1,8 @@
--- @section Util
--- Safely wraps an index for an array. --- Safely wraps an index for an array.
--- @within Util
-- @param array table The array to index. -- @param array table The array to index.
-- @param index number The desired index (can be out of bounds). -- @param index number The desired index (can be out of bounds).
-- @return number The wrapped index within the array's bounds. -- @return number The wrapped index within the array's bounds.
@@ -8,6 +11,7 @@ function Util.safeindex(array, index)
end end
--- Navigates to a screen by its ID. --- Navigates to a screen by its ID.
--- @within Util
-- @param screen_id string The ID of the screen to go to. -- @param screen_id string The ID of the screen to go to.
function Util.go_to_screen_by_id(screen_id) function Util.go_to_screen_by_id(screen_id)
local screen = Screen.get_by_id(screen_id) local screen = Screen.get_by_id(screen_id)
@@ -20,6 +24,7 @@ function Util.go_to_screen_by_id(screen_id)
end end
--- Checks if a table contains a specific value. --- Checks if a table contains a specific value.
--- @within Util
-- @param t table The table to check. -- @param t table The table to check.
-- @param value any The value to look for. -- @param value any The value to look for.
function Util.contains(t, value) function Util.contains(t, value)

View File

@@ -1,3 +1,4 @@
--- @section AudioTestWindow
AudioTestWindow = { AudioTestWindow = {
index_menu = 1, index_menu = 1,
index_func = 1, index_func = 1,
@@ -7,6 +8,7 @@ AudioTestWindow = {
} }
--- Generates menu items for audio test. --- Generates menu items for audio test.
--- @within AudioTestWindow
-- @param list_func table List of audio functions. -- @param list_func table List of audio functions.
-- @param index_func number Current index of selected function. -- @param index_func number Current index of selected function.
-- @return table Generated menu items. -- @return table Generated menu items.
@@ -39,6 +41,7 @@ function AudioTestWindow.generate_menuitems(list_func, index_func)
end end
--- Generates list of audio functions. --- Generates list of audio functions.
--- @within AudioTestWindow
-- @return table A sorted list of audio function names. -- @return table A sorted list of audio function names.
function AudioTestWindow.generate_listfunc() function AudioTestWindow.generate_listfunc()
local result = {} local result = {}
@@ -55,12 +58,14 @@ function AudioTestWindow.generate_listfunc()
end end
--- Navigates back from audio test window. --- Navigates back from audio test window.
--- @within AudioTestWindow
function AudioTestWindow.back() function AudioTestWindow.back()
Audio.sfx_deselect() Audio.sfx_deselect()
GameWindow.set_state("menu") GameWindow.set_state("menu")
end end
--- Initializes audio test window. --- Initializes audio test window.
--- @within AudioTestWindow
function AudioTestWindow.init() function AudioTestWindow.init()
AudioTestWindow.last_pressed = false AudioTestWindow.last_pressed = false
AudioTestWindow.index_menu = 1 AudioTestWindow.index_menu = 1
@@ -72,12 +77,14 @@ function AudioTestWindow.init()
end end
--- Draws audio test window. --- Draws audio test window.
--- @within AudioTestWindow
function AudioTestWindow.draw() function AudioTestWindow.draw()
UI.draw_top_bar("Audio test") UI.draw_top_bar("Audio test")
UI.draw_menu(AudioTestWindow.menuitems, AudioTestWindow.index_menu, 20, 50) UI.draw_menu(AudioTestWindow.menuitems, AudioTestWindow.index_menu, 20, 50)
end end
--- Updates audio test window logic. --- Updates audio test window logic.
--- @within AudioTestWindow
function AudioTestWindow.update() function AudioTestWindow.update()
if Input.up() then if Input.up() then
AudioTestWindow.index_menu = Util.safeindex(AudioTestWindow.menuitems, AudioTestWindow.index_menu - 1) AudioTestWindow.index_menu = Util.safeindex(AudioTestWindow.menuitems, AudioTestWindow.index_menu - 1)

View File

@@ -1,9 +1,11 @@
--- @section ConfigurationWindow
ConfigurationWindow = { ConfigurationWindow = {
controls = {}, controls = {},
selected_control = 1, selected_control = 1,
} }
--- Initializes configuration window. --- Initializes configuration window.
--- @within ConfigurationWindow
function ConfigurationWindow.init() function ConfigurationWindow.init()
ConfigurationWindow.controls = { ConfigurationWindow.controls = {
UI.create_action_item( UI.create_action_item(
@@ -18,6 +20,7 @@ function ConfigurationWindow.init()
end end
--- Draws configuration window. --- Draws configuration window.
--- @within ConfigurationWindow
function ConfigurationWindow.draw() function ConfigurationWindow.draw()
UI.draw_top_bar("Configuration") UI.draw_top_bar("Configuration")
@@ -60,6 +63,7 @@ function ConfigurationWindow.draw()
end end
--- Updates configuration window logic. --- Updates configuration window logic.
--- @within ConfigurationWindow
function ConfigurationWindow.update() function ConfigurationWindow.update()
if Input.menu_back() then if Input.menu_back() then
GameWindow.set_state("menu") GameWindow.set_state("menu")

View File

@@ -1,7 +1,9 @@
--- @section GameWindow
local _available_decisions = {} local _available_decisions = {}
local _selected_decision_index = 1 local _selected_decision_index = 1
--- Draws the game window. --- Draws the game window.
--- @within GameWindow
function GameWindow.draw() function GameWindow.draw()
local screen = Screen.get_by_id(Context.game.current_screen) local screen = Screen.get_by_id(Context.game.current_screen)
if screen.background then Map.draw(screen.background) end if screen.background then Map.draw(screen.background) end
@@ -13,6 +15,7 @@ function GameWindow.draw()
end end
--- Updates the game window logic. --- Updates the game window logic.
--- @within GameWindow
function GameWindow.update() function GameWindow.update()
if Input.menu_back() then if Input.menu_back() then
Window.set_current("menu") Window.set_current("menu")
@@ -60,6 +63,7 @@ function GameWindow.update()
end end
--- Sets the active window. --- Sets the active window.
--- @within GameWindow
-- @param new_state string The ID of the new active window. -- @param new_state string The ID of the new active window.
function GameWindow.set_state(new_state) function GameWindow.set_state(new_state)
Window.set_current(new_state) Window.set_current(new_state)

View File

@@ -1,3 +1,4 @@
--- @section IntroWindow
IntroWindow.y = Config.screen.height IntroWindow.y = Config.screen.height
IntroWindow.speed = 0.5 IntroWindow.speed = 0.5
IntroWindow.text = [[ IntroWindow.text = [[
@@ -14,12 +15,14 @@ on than meets the eye.
]] ]]
--- Draws the intro window. --- Draws the intro window.
--- @within IntroWindow
function IntroWindow.draw() function IntroWindow.draw()
local x = (Config.screen.width - 132) / 2 local x = (Config.screen.width - 132) / 2
Print.text(IntroWindow.text, x, IntroWindow.y, Config.colors.green) Print.text(IntroWindow.text, x, IntroWindow.y, Config.colors.green)
end end
--- Updates the intro window logic. --- Updates the intro window logic.
--- @within IntroWindow
function IntroWindow.update() function IntroWindow.update()
IntroWindow.y = IntroWindow.y - IntroWindow.speed IntroWindow.y = IntroWindow.y - IntroWindow.speed

View File

@@ -1,6 +1,8 @@
--- @section Window
local _windows = {} local _windows = {}
--- Registers a window table. --- Registers a window table.
--- @within Window
-- @param id string The ID of the window (e.g., "splash", "menu"). -- @param id string The ID of the window (e.g., "splash", "menu").
-- @param window_table table The actual window module table (e.g., SplashWindow). -- @param window_table table The actual window module table (e.g., SplashWindow).
function Window.register(id, window_table) function Window.register(id, window_table)
@@ -8,6 +10,7 @@ function Window.register(id, window_table)
end end
--- Retrieves a registered window table by its ID. --- Retrieves a registered window table by its ID.
--- @within Window
-- @param id string The ID of the window. -- @param id string The ID of the window.
-- @return table The window module table. -- @return table The window module table.
function Window.get(id) function Window.get(id)
@@ -15,12 +18,14 @@ function Window.get(id)
end end
--- Sets the currently active window. --- Sets the currently active window.
--- @within Window
-- @param id string The ID of the window to activate. -- @param id string The ID of the window to activate.
function Window.set_current(id) function Window.set_current(id)
Context.current_window = id Context.current_window = id
end end
--- Gets the ID of the currently active window. --- Gets the ID of the currently active window.
--- @within Window
-- @return string The ID of the active window. -- @return string The ID of the active window.
function Window.get_current_id() function Window.get_current_id()
return Context.current_window return Context.current_window
@@ -28,6 +33,7 @@ end
--- Gets the handler function for the currently active window. --- Gets the handler function for the currently active window.
-- This function is used by the main game loop to update and draw the active window. -- This function is used by the main game loop to update and draw the active window.
--- @within Window
-- @return function A function that updates and draws the current window. -- @return function A function that updates and draws the current window.
function Window.get_current_handler() function Window.get_current_handler()
local window_table = Window.get(Context.current_window) local window_table = Window.get(Context.current_window)

View File

@@ -1,12 +1,15 @@
--- @section MenuWindow
local _menu_items = {} local _menu_items = {}
--- Draws the menu window. --- Draws the menu window.
--- @within MenuWindow
function MenuWindow.draw() function MenuWindow.draw()
UI.draw_top_bar("Main Menu") UI.draw_top_bar("Main Menu")
UI.draw_menu(_menu_items, Context.current_menu_item, 108, 70) UI.draw_menu(_menu_items, Context.current_menu_item, 108, 70)
end end
--- Updates the menu window logic. --- Updates the menu window logic.
--- @within MenuWindow
function MenuWindow.update() function MenuWindow.update()
Context.current_menu_item = UI.update_menu(_menu_items, Context.current_menu_item) Context.current_menu_item = UI.update_menu(_menu_items, Context.current_menu_item)
@@ -20,45 +23,53 @@ function MenuWindow.update()
end end
--- Starts a new game from the menu. --- Starts a new game from the menu.
--- @within MenuWindow
function MenuWindow.new_game() function MenuWindow.new_game()
Context.new_game() Context.new_game()
GameWindow.set_state("game") GameWindow.set_state("game")
end end
--- Loads a game from the menu. --- Loads a game from the menu.
--- @within MenuWindow
function MenuWindow.load_game() function MenuWindow.load_game()
Context.load_game() Context.load_game()
GameWindow.set_state("game") GameWindow.set_state("game")
end end
--- Saves the current game from the menu. --- Saves the current game from the menu.
--- @within MenuWindow
function MenuWindow.save_game() function MenuWindow.save_game()
Context.save_game() Context.save_game()
end end
--- Resumes the game from the menu. --- Resumes the game from the menu.
--- @within MenuWindow
function MenuWindow.resume_game() function MenuWindow.resume_game()
GameWindow.set_state("game") GameWindow.set_state("game")
end end
--- Exits the game. --- Exits the game.
--- @within MenuWindow
function MenuWindow.exit() function MenuWindow.exit()
exit() exit()
end end
--- Opens the configuration menu. --- Opens the configuration menu.
--- @within MenuWindow
function MenuWindow.configuration() function MenuWindow.configuration()
ConfigurationWindow.init() ConfigurationWindow.init()
GameWindow.set_state("configuration") GameWindow.set_state("configuration")
end end
--- Opens the audio test menu. --- Opens the audio test menu.
--- @within MenuWindow
function MenuWindow.audio_test() function MenuWindow.audio_test()
AudioTestWindow.init() AudioTestWindow.init()
GameWindow.set_state("audiotest") GameWindow.set_state("audiotest")
end end
--- Refreshes menu items. --- Refreshes menu items.
--- @within MenuWindow
function MenuWindow.refresh_menu_items() function MenuWindow.refresh_menu_items()
_menu_items = {} _menu_items = {}
if Context.game_in_progress then if Context.game_in_progress then

View File

@@ -1,10 +1,14 @@
--- @section MinigameDDRWindow
--- Initializes DDR minigame state. --- Initializes DDR minigame state.
--- @within MinigameDDRWindow
-- @param params table Optional parameters for configuration. -- @param params table Optional parameters for configuration.
function MinigameDDRWindow.init(params) function MinigameDDRWindow.init(params)
Context.minigame_ddr = Minigame.configure_ddr(params) Context.minigame_ddr = Minigame.configure_ddr(params)
end end
--- Starts the DDR minigame. --- Starts the DDR minigame.
--- @within MinigameDDRWindow
-- @param return_window string The window ID to return to after the minigame. -- @param return_window string The window ID to return to after the minigame.
-- @param[opt] song_key string The key of the song to play. -- @param[opt] song_key string The key of the song to play.
-- @param[opt] params table Optional parameters for minigame configuration. -- @param[opt] params table Optional parameters for minigame configuration.
@@ -29,6 +33,7 @@ function MinigameDDRWindow.start(return_window, song_key, params)
end end
--- Spawns a random arrow. --- Spawns a random arrow.
--- @within MinigameDDRWindow
local function spawn_arrow() local function spawn_arrow()
local mg = Context.minigame_ddr local mg = Context.minigame_ddr
local target = mg.target_arrows[math.random(1, 4)] local target = mg.target_arrows[math.random(1, 4)]
@@ -40,6 +45,7 @@ local function spawn_arrow()
end end
--- Spawns an arrow in a specific direction. --- Spawns an arrow in a specific direction.
--- @within MinigameDDRWindow
-- @param direction string The direction of the arrow ("left", "down", "up", "right"). -- @param direction string The direction of the arrow ("left", "down", "up", "right").
local function spawn_arrow_dir(direction) local function spawn_arrow_dir(direction)
local mg = Context.minigame_ddr local mg = Context.minigame_ddr
@@ -56,6 +62,7 @@ local function spawn_arrow_dir(direction)
end end
--- Checks if an arrow is hit. --- Checks if an arrow is hit.
--- @within MinigameDDRWindow
-- @param arrow table The arrow data. -- @param arrow table The arrow data.
-- @return boolean True if the arrow is hit, false otherwise. -- @return boolean True if the arrow is hit, false otherwise.
local function check_hit(arrow) local function check_hit(arrow)
@@ -65,6 +72,7 @@ local function check_hit(arrow)
end end
--- Checks if an arrow is missed. --- Checks if an arrow is missed.
--- @within MinigameDDRWindow
-- @param arrow table The arrow data. -- @param arrow table The arrow data.
-- @return boolean True if the arrow is missed, false otherwise. -- @return boolean True if the arrow is missed, false otherwise.
local function check_miss(arrow) local function check_miss(arrow)
@@ -73,6 +81,7 @@ local function check_miss(arrow)
end end
--- Draws an arrow. --- Draws an arrow.
--- @within MinigameDDRWindow
-- @param x number The x-coordinate. -- @param x number The x-coordinate.
-- @param y number The y-coordinate. -- @param y number The y-coordinate.
-- @param direction string The direction of the arrow. -- @param direction string The direction of the arrow.
@@ -96,6 +105,7 @@ local function draw_arrow(x, y, direction, color)
end end
--- Updates DDR minigame logic. --- Updates DDR minigame logic.
--- @within MinigameDDRWindow
function MinigameDDRWindow.update() function MinigameDDRWindow.update()
local mg = Context.minigame_ddr local mg = Context.minigame_ddr
if mg.bar_fill >= mg.max_fill then if mg.bar_fill >= mg.max_fill then
@@ -189,6 +199,7 @@ function MinigameDDRWindow.update()
end end
--- Draws DDR minigame. --- Draws DDR minigame.
--- @within MinigameDDRWindow
function MinigameDDRWindow.draw() function MinigameDDRWindow.draw()
local mg = Context.minigame_ddr local mg = Context.minigame_ddr
if not mg then if not mg then

View File

@@ -1,10 +1,14 @@
--- @section MinigameButtonMashWindow
--- Initializes button mash minigame state. --- Initializes button mash minigame state.
--- @within MinigameButtonMashWindow
-- @param params table Optional parameters for configuration. -- @param params table Optional parameters for configuration.
function MinigameButtonMashWindow.init(params) function MinigameButtonMashWindow.init(params)
Context.minigame_button_mash = Minigame.configure_button_mash(params) Context.minigame_button_mash = Minigame.configure_button_mash(params)
end end
--- Starts the button mash minigame. --- Starts the button mash minigame.
--- @within MinigameButtonMashWindow
-- @param return_window string The window ID to return to after the minigame. -- @param return_window string The window ID to return to after the minigame.
-- @param[opt] params table Optional parameters for minigame configuration. -- @param[opt] params table Optional parameters for minigame configuration.
function MinigameButtonMashWindow.start(return_window, params) function MinigameButtonMashWindow.start(return_window, params)
@@ -14,6 +18,7 @@ function MinigameButtonMashWindow.start(return_window, params)
end end
--- Updates button mash minigame logic. --- Updates button mash minigame logic.
--- @within MinigameButtonMashWindow
function MinigameButtonMashWindow.update() function MinigameButtonMashWindow.update()
local mg = Context.minigame_button_mash local mg = Context.minigame_button_mash
if Input.select() then if Input.select() then
@@ -40,6 +45,7 @@ function MinigameButtonMashWindow.update()
end end
--- Draws button mash minigame. --- Draws button mash minigame.
--- @within MinigameButtonMashWindow
function MinigameButtonMashWindow.draw() function MinigameButtonMashWindow.draw()
local mg = Context.minigame_button_mash local mg = Context.minigame_button_mash
if mg.return_window == "game" then if mg.return_window == "game" then

View File

@@ -1,10 +1,14 @@
--- @section MinigameRhythmWindow
--- Initializes rhythm minigame state. --- Initializes rhythm minigame state.
--- @within MinigameRhythmWindow
-- @param params table Optional parameters for configuration. -- @param params table Optional parameters for configuration.
function MinigameRhythmWindow.init(params) function MinigameRhythmWindow.init(params)
Context.minigame_rhythm = Minigame.configure_rhythm(params) Context.minigame_rhythm = Minigame.configure_rhythm(params)
end end
--- Starts the rhythm minigame. --- Starts the rhythm minigame.
--- @within MinigameRhythmWindow
-- @param return_window string The window ID to return to after the minigame. -- @param return_window string The window ID to return to after the minigame.
-- @param[opt] params table Optional parameters for minigame configuration. -- @param[opt] params table Optional parameters for minigame configuration.
function MinigameRhythmWindow.start(return_window, params) function MinigameRhythmWindow.start(return_window, params)
@@ -14,6 +18,7 @@ function MinigameRhythmWindow.start(return_window, params)
end end
--- Updates rhythm minigame logic. --- Updates rhythm minigame logic.
--- @within MinigameRhythmWindow
function MinigameRhythmWindow.update() function MinigameRhythmWindow.update()
local mg = Context.minigame_rhythm local mg = Context.minigame_rhythm
mg.line_position = mg.line_position + (mg.line_speed * mg.line_direction) mg.line_position = mg.line_position + (mg.line_speed * mg.line_direction)
@@ -57,6 +62,7 @@ function MinigameRhythmWindow.update()
end end
--- Draws rhythm minigame. --- Draws rhythm minigame.
--- @within MinigameRhythmWindow
function MinigameRhythmWindow.draw() function MinigameRhythmWindow.draw()
local mg = Context.minigame_rhythm local mg = Context.minigame_rhythm
if mg.return_window == "game" then if mg.return_window == "game" then

View File

@@ -1,3 +1,4 @@
--- @section PopupWindow
local POPUP_X = 40 local POPUP_X = 40
local POPUP_Y = 40 local POPUP_Y = 40
local POPUP_WIDTH = 160 local POPUP_WIDTH = 160
@@ -7,6 +8,7 @@ local TEXT_MARGIN_Y = POPUP_Y + 10
local LINE_HEIGHT = 8 local LINE_HEIGHT = 8
--- Displays a popup window. --- Displays a popup window.
--- @within PopupWindow
-- @param content_strings table A table of strings to display in the popup. -- @param content_strings table A table of strings to display in the popup.
function PopupWindow.show(content_strings) function PopupWindow.show(content_strings)
Context.popup.show = true Context.popup.show = true
@@ -15,6 +17,7 @@ function PopupWindow.show(content_strings)
end end
--- Hides the popup window. --- Hides the popup window.
--- @within PopupWindow
function PopupWindow.hide() function PopupWindow.hide()
Context.popup.show = false Context.popup.show = false
Context.popup.content = {} Context.popup.content = {}
@@ -22,6 +25,7 @@ function PopupWindow.hide()
end end
--- Updates popup window logic. --- Updates popup window logic.
--- @within PopupWindow
function PopupWindow.update() function PopupWindow.update()
if Context.popup.show then if Context.popup.show then
if Input.menu_confirm() or Input.menu_back() then if Input.menu_confirm() or Input.menu_back() then
@@ -31,6 +35,7 @@ function PopupWindow.update()
end end
--- Draws the popup window. --- Draws the popup window.
--- @within PopupWindow
function PopupWindow.draw() function PopupWindow.draw()
if Context.popup.show then if Context.popup.show then
rect(POPUP_X, POPUP_Y, POPUP_WIDTH, POPUP_HEIGHT, Config.colors.black) rect(POPUP_X, POPUP_Y, POPUP_WIDTH, POPUP_HEIGHT, Config.colors.black)

View File

@@ -1,4 +1,7 @@
--- @section SplashWindow
--- Draws the splash window. --- Draws the splash window.
--- @within SplashWindow
function SplashWindow.draw() function SplashWindow.draw()
local txt = "Definitely not an Impostor" local txt = "Definitely not an Impostor"
local y = (Config.screen.height - 6) / 2 local y = (Config.screen.height - 6) / 2
@@ -6,6 +9,7 @@ function SplashWindow.draw()
end end
--- Updates the splash window logic. --- Updates the splash window logic.
--- @within SplashWindow
function SplashWindow.update() function SplashWindow.update()
Context.splash_timer = Context.splash_timer - 1 Context.splash_timer = Context.splash_timer - 1
if Context.splash_timer <= 0 or Input.menu_confirm() then if Context.splash_timer <= 0 or Input.menu_confirm() then