Compare commits
7 Commits
feature/te
...
feature/ad
| Author | SHA1 | Date | |
|---|---|---|---|
| bb66f14bfa | |||
| 86a2ebcfa1 | |||
| cbfe14fc16 | |||
| 8f58cd713e | |||
| 6977800f6a | |||
| 68ccdb632a | |||
| df085da8ff |
4
.gitignore
vendored
4
.gitignore
vendored
@@ -1,6 +1,2 @@
|
||||
.local
|
||||
impostor.lua
|
||||
impostor.original.lua
|
||||
prompts
|
||||
docs
|
||||
minify.lua
|
||||
78
.luacheckrc
78
.luacheckrc
@@ -1,78 +0,0 @@
|
||||
-- .luacheckrc
|
||||
-- Configuration for luacheck
|
||||
|
||||
globals = {
|
||||
"Focus",
|
||||
"Day",
|
||||
"Timer",
|
||||
"Glitch",
|
||||
"Trigger",
|
||||
"Discussion",
|
||||
"Util",
|
||||
"Decision",
|
||||
"Situation",
|
||||
"Screen",
|
||||
"Sprite",
|
||||
"UI",
|
||||
"Print",
|
||||
"Input",
|
||||
"Audio",
|
||||
"AsciiArt",
|
||||
"Ascension",
|
||||
"Config",
|
||||
"Context",
|
||||
"Meter",
|
||||
"Minigame",
|
||||
"Window",
|
||||
"ContinuedWindow",
|
||||
"TTGIntroWindow",
|
||||
"BriefIntroWindow",
|
||||
"TitleIntroWindow",
|
||||
"MenuWindow",
|
||||
"GameWindow",
|
||||
"PopupWindow",
|
||||
"ConfigurationWindow",
|
||||
"AudioTestWindow",
|
||||
"MinigameButtonMashWindow",
|
||||
"MinigameRhythmWindow",
|
||||
"MinigameDDRWindow",
|
||||
"MysteriousManWindow",
|
||||
"DiscussionWindow",
|
||||
"EndWindow",
|
||||
"mset",
|
||||
"mget",
|
||||
"btnp",
|
||||
"keyp",
|
||||
"music",
|
||||
"sfx",
|
||||
"spr",
|
||||
"rect",
|
||||
"rectb",
|
||||
"circ",
|
||||
"circb",
|
||||
"cls",
|
||||
"tri",
|
||||
"pix",
|
||||
"line",
|
||||
"Songs",
|
||||
"frame_from_beat",
|
||||
"beats_to_pattern",
|
||||
"MapBedroom",
|
||||
"TIC",
|
||||
"exit",
|
||||
"trace",
|
||||
"index_menu",
|
||||
"Map",
|
||||
"map",
|
||||
}
|
||||
|
||||
|
||||
|
||||
-- Exclude certain warnings globally
|
||||
exclude_warnings = {
|
||||
"undefined_global", -- Will be covered by 'globals' table
|
||||
"redefined_loop_variable", -- Common in Lua for iterators
|
||||
}
|
||||
|
||||
-- Options for unused variables
|
||||
std = "lua51" -- Assuming Lua 5.1, common for TIC-80
|
||||
19
.vscode/settings.json
vendored
19
.vscode/settings.json
vendored
@@ -14,21 +14,6 @@
|
||||
"inc/?.lua"
|
||||
],
|
||||
"Lua.diagnostics.disable": [
|
||||
"undefined-global",
|
||||
"undefined-doc-param",
|
||||
"undefined-doc-name",
|
||||
"luadoc-miss-param-name"
|
||||
],
|
||||
"python.autoComplete.extraPaths": [
|
||||
"${workspaceFolder}/sources/poky/bitbake/lib",
|
||||
"${workspaceFolder}/sources/poky/meta/lib"
|
||||
],
|
||||
"python.analysis.extraPaths": [
|
||||
"${workspaceFolder}/sources/poky/bitbake/lib",
|
||||
"${workspaceFolder}/sources/poky/meta/lib"
|
||||
],
|
||||
"files.associations": {
|
||||
"*.conf": "bitbake",
|
||||
"*.inc": "bitbake"
|
||||
}
|
||||
"undefined-global"
|
||||
]
|
||||
}
|
||||
34
.vscode/tasks.json
vendored
34
.vscode/tasks.json
vendored
@@ -1,34 +0,0 @@
|
||||
{
|
||||
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
||||
// for the documentation about the tasks.json format
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "Run TIC80",
|
||||
"type": "shell",
|
||||
"command": "tic80 --fs=. impostor.lua",
|
||||
"problemMatcher": [],
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "Build & Run TIC80",
|
||||
"type": "shell",
|
||||
"command": "make clean && make build && tic80 --fs=. impostor.lua",
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Export assets",
|
||||
"type": "shell",
|
||||
"command": "make export_assets",
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Make build",
|
||||
"type": "shell",
|
||||
"command": "make build"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -5,32 +5,7 @@ steps:
|
||||
- 'apk add --no-cache make'
|
||||
- 'make ci-version'
|
||||
|
||||
- name: lint
|
||||
image: alpine
|
||||
commands:
|
||||
- 'apk add --no-cache make lua5.4 lua5.4-dev luarocks gcc musl-dev'
|
||||
- 'ln -sf /usr/bin/lua5.4 /usr/bin/lua'
|
||||
- 'ln -sf /usr/bin/luarocks-5.4 /usr/bin/luarocks'
|
||||
- 'luarocks install luacheck'
|
||||
- 'make ci-lint'
|
||||
|
||||
- name: minify
|
||||
image: alpine
|
||||
commands:
|
||||
- 'apk add --no-cache make lua5.4 curl'
|
||||
- 'ln -sf /usr/bin/lua5.4 /usr/bin/lua'
|
||||
- 'make ci-minify'
|
||||
|
||||
- name: docs
|
||||
image: alpine
|
||||
commands:
|
||||
- 'apk add --no-cache make lua5.4 lua5.4-dev luarocks gcc musl-dev zip'
|
||||
- 'ln -sf /usr/bin/lua5.4 /usr/bin/lua'
|
||||
- 'ln -sf /usr/bin/luarocks-5.4 /usr/bin/luarocks'
|
||||
- 'luarocks install ldoc'
|
||||
- 'make ci-docs'
|
||||
|
||||
- name: export
|
||||
- name: build
|
||||
image: git.teletype.hu/internal/tic80pro:latest
|
||||
environment:
|
||||
XDG_RUNTIME_DIR: /tmp
|
||||
@@ -48,14 +23,14 @@ steps:
|
||||
from_secret: droparea_ssh_password
|
||||
commands:
|
||||
- 'apk add --no-cache make openssh-client sshpass'
|
||||
- 'make ci-artifact'
|
||||
- 'make ci-upload'
|
||||
|
||||
- name: update
|
||||
image: alpine
|
||||
environment:
|
||||
UPDATE_SERVER: https://games.teletype.hu
|
||||
UPDATE_SERVER: https://games.vps.teletype.hu
|
||||
UPDATE_SECRET:
|
||||
from_secret: update_secret_key
|
||||
commands:
|
||||
- 'apk add --no-cache make curl'
|
||||
- 'make ci-update'
|
||||
- 'make ci-update'
|
||||
105
GEMINI.md
105
GEMINI.md
@@ -51,107 +51,4 @@ Based on the analysis of `impostor.lua`, the following regularities and conventi
|
||||
|
||||
## Agent Directives
|
||||
|
||||
- **Git Operations:** In the future, do not perform `git add` or `git commit` operations. This responsibility will be handled by the user.
|
||||
|
||||
---
|
||||
|
||||
# Impostor Minigame Documentation
|
||||
|
||||
This document provides comprehensive documentation for all three minigames implemented in the Impostor game: Button Mash, Rhythm, and DDR (Dance Dance Revolution).
|
||||
|
||||
## Table of Contents
|
||||
|
||||
- [Overview](#overview)
|
||||
- [Button Mash Minigame](#button-mash-minigame)
|
||||
- [Rhythm Minigame](#rhythm-minigame)
|
||||
- [DDR Minigame](#ddr-minigame)
|
||||
- [Integration Guide](#integration-guide)
|
||||
- [Common Features](#common-features)
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
The Impostor game includes three interactive minigames that can be triggered during gameplay. Each minigame presents a unique challenge that the player must complete to progress. All minigames feature:
|
||||
|
||||
- **Overlay rendering** - Minigame render over the current game window
|
||||
- **Progress tracking** - Visual indicators show completion status
|
||||
- **Return mechanism** - Automatic return to the calling window upon completion
|
||||
- **Visual feedback** - Button presses and hits are visually indicated
|
||||
|
||||
---
|
||||
|
||||
## Button Mash Minigame
|
||||
|
||||
**File**: `inc/window/window.minigame.mash.lua`
|
||||
|
||||
### Description
|
||||
|
||||
A fast-paced minigame where the player must repeatedly press the Z button to fill a progress bar. The bar automatically degrades over time, and the degradation rate increases as the bar fills up, creating increasing difficulty.
|
||||
|
||||
### Gameplay Mechanics
|
||||
|
||||
- **Objective**: Fill the progress bar to 100% by pressing Z repeatedly
|
||||
- **Challenge**: The bar degrades automatically, with degradation increasing as it fills
|
||||
- **Win Condition**: Bar reaches 100%
|
||||
- **No Fail State**: Player can keep trying until successful
|
||||
|
||||
### Visual Elements
|
||||
|
||||
#### Simple sketch
|
||||

|
||||
|
||||
```
|
||||
Progress Bar (200x12px at 20,10):
|
||||
┌────────────────────────────────────┐
|
||||
│████████████████░░░░░░░░░░░░░░ 45%│
|
||||
└────────────────────────────────────┘
|
||||
|
||||
Button Indicator (Bottom):
|
||||
╔═══╗
|
||||
║ Z ║ ← Press repeatedly!
|
||||
╚═══╝
|
||||
|
||||
Text: "MASH Z!"
|
||||
```
|
||||
|
||||
#### Configuration Parameters
|
||||
|
||||
```lua
|
||||
bar_fill = 0 -- Current fill level (0-100)
|
||||
max_fill = 100 -- Target fill level
|
||||
fill_per_press = 8 -- Points gained per button press
|
||||
base_degradation = 0.15 -- Base degradation per frame
|
||||
degradation_multiplier = 0.006 -- Increases degradation with bar fill
|
||||
button_press_duration = 8 -- Visual feedback duration (frames)
|
||||
```
|
||||
|
||||
#### Usage Example
|
||||
|
||||
```lua
|
||||
-- Start button mash minigame
|
||||
MinigameButtonMashWindow.start(WINDOW_GAME)
|
||||
|
||||
-- Or from any window
|
||||
MinigameButtonMashWindow.start(WINDOW_POPUP)
|
||||
```
|
||||
|
||||
#### Color Coding
|
||||
|
||||
- **Green**: Low fill (0-33%)
|
||||
- **Medium (NPC color)**: Medium fill (34-66%)
|
||||
- **Yellow (Item color)**: High fill (67-100%)
|
||||
|
||||
---
|
||||
|
||||
## Rhythm Minigame
|
||||
|
||||
**File**: `inc/window/window.minigame.rhythm.lua`
|
||||
|
||||
### Description
|
||||
|
||||
A timing-based minigame where the player must press Z when a moving line crosses a green target zone. The target zone shrinks with each successful hit, making the game progressively more challenging.
|
||||
|
||||
### Gameplay Mechanics
|
||||
|
||||
- **Objective**: Score 10 points by timing button presses correctly
|
||||
- **Git Operations:** In the future, do not perform `git add` or `git commit` operations. This responsibility will be handled by the user.
|
||||
186
Makefile
186
Makefile
@@ -6,22 +6,15 @@ PROJECT = impostor
|
||||
|
||||
ORDER = $(PROJECT).inc
|
||||
OUTPUT = $(PROJECT).lua
|
||||
OUTPUT_ORIGINAL = $(PROJECT).original.lua
|
||||
OUTPUT_ZIP = $(PROJECT).html.zip
|
||||
OUTPUT_TIC = $(PROJECT).tic
|
||||
|
||||
MINIFY = minify.lua
|
||||
MINIFY_URL = https://raw.githubusercontent.com/ztimar31/lua-minify-tic80/refs/heads/master/minify.lua
|
||||
|
||||
SRC_DIR = inc
|
||||
SRC = $(shell sed 's|^|$(SRC_DIR)/|' $(ORDER))
|
||||
|
||||
ASSETS_LUA = inc/meta/meta.assets.lua
|
||||
ASSETS_DIR = assets
|
||||
ASSET_TYPES = tiles sprites sfx music
|
||||
|
||||
LINT_TMP_LUA := /tmp/_lint_combined.lua
|
||||
LINT_TMP_MAP := /tmp/_lint_map.txt
|
||||
ASSET_TYPES = map tiles sprites sfx music
|
||||
|
||||
# CI/CD variables
|
||||
VERSION_FILE = .version
|
||||
@@ -30,26 +23,20 @@ DROPAREA_HOST ?= vps.teletype.hu
|
||||
DROPAREA_PORT ?= 2223
|
||||
DROPAREA_TARGET_PATH ?= /home/drop
|
||||
DROPAREA_USER ?= drop
|
||||
UPDATE_SERVER ?= https://games.teletype.hu
|
||||
UPDATE_SERVER ?= https://games.vps.teletype.hu
|
||||
|
||||
all: build
|
||||
|
||||
build:
|
||||
build: $(OUTPUT)
|
||||
|
||||
$(OUTPUT): $(SRC) $(ORDER)
|
||||
@rm -f $(OUTPUT)
|
||||
@sed 's/\r$$//' $(ORDER) | while read f; do \
|
||||
@while read f; do \
|
||||
cat "$(SRC_DIR)/$$f" >> $(OUTPUT); \
|
||||
echo "" >> $(OUTPUT); \
|
||||
done
|
||||
done < $(ORDER)
|
||||
|
||||
download-minify:
|
||||
@test -f $(MINIFY) || { echo "==> Downloading $(MINIFY)"; curl -fsSL $(MINIFY_URL) -o $(MINIFY); }
|
||||
|
||||
minify: build download-minify
|
||||
@echo "==> Minifying $(OUTPUT)"
|
||||
@cp $(OUTPUT) $(OUTPUT_ORIGINAL)
|
||||
@lua $(MINIFY) minify $(OUTPUT_ORIGINAL) > $(OUTPUT)
|
||||
|
||||
export: minify
|
||||
export: build
|
||||
@if [ -z "$(VERSION)" ]; then \
|
||||
echo "ERROR: VERSION not set!"; \
|
||||
exit 1; \
|
||||
@@ -68,10 +55,10 @@ export: minify
|
||||
@ls -lh $(PROJECT)-$(VERSION).* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true
|
||||
|
||||
watch:
|
||||
$(MAKE) build
|
||||
fswatch -o $(SRC_DIR) $(ORDER) assets | while read; do $(MAKE) build; done
|
||||
make build
|
||||
fswatch -o $(SRC_DIR) $(ORDER) assets | while read; do make build; done
|
||||
|
||||
import_assets: build
|
||||
import_assets: $(OUTPUT)
|
||||
@TIC_CMD="load $(OUTPUT) &"; \
|
||||
for t in $(ASSET_TYPES); do \
|
||||
for f in $(ASSETS_DIR)/$$t/*.png; do \
|
||||
@@ -89,69 +76,6 @@ define f_export_asset_awk
|
||||
cat $(2) | awk '/-- <$(1)>/,/<\/$(1)>/' >> $(3)
|
||||
endef
|
||||
|
||||
lint:
|
||||
@echo "==> Merging..."
|
||||
@rm -f $(LINT_TMP_LUA) $(LINT_TMP_MAP)
|
||||
@touch $(LINT_TMP_LUA)
|
||||
@line=1; \
|
||||
while IFS= read -r f || [ -n "$$f" ]; do \
|
||||
f=$$(printf '%s' "$$f" | tr -d '\r'); \
|
||||
[ -z "$$f" ] && continue; \
|
||||
before=$$(wc -l < $(LINT_TMP_LUA)); \
|
||||
cat "$(SRC_DIR)/$$f" >> $(LINT_TMP_LUA); \
|
||||
printf '\n' >> $(LINT_TMP_LUA); \
|
||||
after=$$(wc -l < $(LINT_TMP_LUA)); \
|
||||
linecount=$$((after - before)); \
|
||||
echo "$$line $$linecount $(SRC_DIR)/$$f" >> $(LINT_TMP_MAP); \
|
||||
line=$$((line + linecount)); \
|
||||
done < $(ORDER)
|
||||
@echo "==> luacheck..."
|
||||
@LINT_OUTPUT=$$(luacheck --no-max-line-length $(LINT_TMP_LUA) 2>&1 | awk -v map=$(LINT_TMP_MAP) ' \
|
||||
BEGIN { \
|
||||
NR_map = 0; \
|
||||
while ((getline line < map) > 0) { \
|
||||
n = split(line, a, " "); \
|
||||
start[NR_map] = a[1]+0; \
|
||||
count[NR_map] = a[2]+0; \
|
||||
fname[NR_map] = a[3]; \
|
||||
NR_map++; \
|
||||
} \
|
||||
} \
|
||||
/^[^:]+:[0-9]+:[0-9]+:/ { \
|
||||
colon1 = index($$0, ":"); \
|
||||
rest1 = substr($$0, colon1+1); \
|
||||
colon2 = index(rest1, ":"); \
|
||||
absline = substr(rest1, 1, colon2-1) + 0; \
|
||||
rest2 = substr(rest1, colon2+1); \
|
||||
colon3 = index(rest2, ":"); \
|
||||
col = substr(rest2, 1, colon3-1); \
|
||||
rest = substr(rest2, colon3); \
|
||||
found = 0; \
|
||||
for (i = 0; i < NR_map; i++) { \
|
||||
end_line = start[i] + count[i] -1; \
|
||||
if (absline >= start[i] && absline <= end_line) { \
|
||||
relline = absline - start[i] + 1; \
|
||||
print fname[i] ":" relline ":" col ":" rest; \
|
||||
found = 1; \
|
||||
break; \
|
||||
} \
|
||||
} \
|
||||
if (!found) print $$0; \
|
||||
next; \
|
||||
} \
|
||||
{ print } \
|
||||
'); \
|
||||
echo "$$LINT_OUTPUT"; \
|
||||
NUM_ISSUES=$$(echo "$$LINT_OUTPUT" | grep -cE "^[^:]+:[0-9]+:[0-9]+:"); \
|
||||
if [ "$$NUM_ISSUES" -gt 0 ]; then \
|
||||
echo "Total: $$NUM_ISSUES issue(s) found, commit aborted."; \
|
||||
exit 1; \
|
||||
else \
|
||||
echo "Checking /tmp/_lint_combined.lua OK"; \
|
||||
echo "Total: 0 warnings / 0 errors in 1 file"; \
|
||||
fi
|
||||
@rm -f $(LINT_TMP_LUA) $(LINT_TMP_MAP)
|
||||
|
||||
export_assets:
|
||||
# $(OUTPUT) would be a circular dependency
|
||||
@test -e $(OUTPUT)
|
||||
@@ -164,47 +88,14 @@ export_assets:
|
||||
@$(call f_export_asset_awk,MAP,$(OUTPUT),$(ASSETS_LUA))
|
||||
@$(call f_export_asset_awk,SFX,$(OUTPUT),$(ASSETS_LUA))
|
||||
@$(call f_export_asset_awk,WAVES,$(OUTPUT),$(ASSETS_LUA))
|
||||
@$(call f_export_asset_awk,PATTERNS,$(OUTPUT),$(ASSETS_LUA))
|
||||
@$(call f_export_asset_awk,TRACKS,$(OUTPUT),$(ASSETS_LUA))
|
||||
|
||||
clean:
|
||||
@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(PROJECT)-*-docs.zip $(PROJECT)-docs.zip $(OUTPUT) $(OUTPUT_ORIGINAL)
|
||||
@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(OUTPUT)
|
||||
@echo "==> Cleaned build artifacts"
|
||||
|
||||
install_precommit_hook:
|
||||
@echo "Installing Git pre-commit hook (lint check)..."
|
||||
@mkdir -p .git/hooks
|
||||
@printf '#!/bin/bash\n' > .git/hooks/pre-commit
|
||||
@printf 'echo "Running lint before commit..."\n' >> .git/hooks/pre-commit
|
||||
@printf 'make lint\n' >> .git/hooks/pre-commit
|
||||
@printf 'if [ $$? -ne 0 ]; then\n' >> .git/hooks/pre-commit
|
||||
@printf ' echo "Lint failed! Commit aborted."\n' >> .git/hooks/pre-commit
|
||||
@printf ' exit 1\n' >> .git/hooks/pre-commit
|
||||
@printf 'fi\n' >> .git/hooks/pre-commit
|
||||
@chmod +x .git/hooks/pre-commit
|
||||
@echo "Pre-commit hook installed successfully."
|
||||
|
||||
docs: build
|
||||
@echo "==> Checking for ldoc..."
|
||||
@if ! command -v ldoc &> /dev/null; then \
|
||||
echo "ldoc not found, attempting to install with luarocks..."; \
|
||||
if command -v luarocks &> /dev/null; then \
|
||||
luarocks install ldoc; \
|
||||
else \
|
||||
echo "Error: luarocks not found. Please install luarocks and then ldoc manually."; \
|
||||
exit 1; \
|
||||
fi; \
|
||||
fi
|
||||
@echo "==> Running ldoc..."
|
||||
@ldoc ${OUTPUT} -d docs
|
||||
@echo "==> Documentation generated."
|
||||
|
||||
# -----------------------------------------
|
||||
# CI/CD Pipeline targets
|
||||
# -----------------------------------------
|
||||
|
||||
# CI/CD Targets
|
||||
ci-version:
|
||||
@VERSION=$$(sed -n "s/^-- version: //p" inc/meta/meta.header.lua | head -n 1 | tr -d "[:space:]"); \
|
||||
@VERSION=$$(sed -n "s/^-- version: //p" inc-meta-meta.header.lua | head -n 1 | tr -d "[:space:]"); \
|
||||
BRANCH=$${CI_COMMIT_BRANCH:-$${WOODPECKER_BRANCH}}; \
|
||||
BRANCH=$$(echo "$$BRANCH" | tr '/' '-'); \
|
||||
if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ] && [ -n "$$BRANCH" ]; then \
|
||||
@@ -213,48 +104,33 @@ ci-version:
|
||||
echo "VERSION is: $$VERSION"; \
|
||||
echo $$VERSION > $(VERSION_FILE)
|
||||
|
||||
ci-lint: lint
|
||||
|
||||
ci-minify: minify
|
||||
|
||||
ci-docs:
|
||||
@VERSION=$$(cat $(VERSION_FILE)); \
|
||||
echo "==> Generating docs from $(OUTPUT_ORIGINAL)"; \
|
||||
ldoc $(OUTPUT_ORIGINAL) -d docs; \
|
||||
echo "==> Zipping docs for version $$VERSION"; \
|
||||
(cd docs && zip -r ../$(PROJECT)-$$VERSION-docs.zip .); \
|
||||
cp $(PROJECT)-$$VERSION-docs.zip $(PROJECT)-docs.zip; \
|
||||
echo "==> Docs zip created"
|
||||
|
||||
ci-export:
|
||||
@VERSION=$$(cat $(VERSION_FILE)); \
|
||||
echo "==> Exporting HTML for version $$VERSION"; \
|
||||
tic80 --cli --skip --fs=. \
|
||||
--cmd="load $(OUTPUT) & save $(PROJECT)-$$VERSION & export html $(PROJECT)-$$VERSION.html & exit"; \
|
||||
if [ -f "$(PROJECT)-$$VERSION.tic" ]; then \
|
||||
cp $(PROJECT)-$$VERSION.tic $(PROJECT).tic; \
|
||||
fi; \
|
||||
if [ -f "$(PROJECT)-$$VERSION.html.zip" ]; then \
|
||||
cp $(PROJECT)-$$VERSION.html.zip $(PROJECT).html.zip; \
|
||||
fi; \
|
||||
echo "==> Generated files:"; \
|
||||
ls -lh $(PROJECT)-$$VERSION.* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true
|
||||
echo "==> Building and exporting version $$VERSION"; \
|
||||
$(MAKE) export VERSION=$$VERSION
|
||||
|
||||
ci-artifact:
|
||||
ci-upload:
|
||||
@VERSION=$$(cat $(VERSION_FILE)); \
|
||||
echo "==> Uploading artifacts for version $$VERSION"; \
|
||||
ls -lh $(PROJECT)-$$VERSION.* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true; \
|
||||
cp $(PROJECT).lua $(PROJECT)-$$VERSION.lua; \
|
||||
FILE_LUA=$(PROJECT)-$$VERSION.lua; \
|
||||
FILE_TIC=$(PROJECT)-$$VERSION.tic; \
|
||||
FILE_HTML_ZIP=$(PROJECT)-$$VERSION.html.zip; \
|
||||
SCP_TARGET="$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/"; \
|
||||
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) \
|
||||
$(PROJECT)-$$VERSION.lua \
|
||||
$(PROJECT)-$$VERSION.tic \
|
||||
$(PROJECT)-$$VERSION.html.zip \
|
||||
$(PROJECT)-$$VERSION-docs.zip \
|
||||
$$SCP_TARGET
|
||||
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) $$FILE_LUA $$FILE_TIC $$FILE_HTML_ZIP $$SCP_TARGET
|
||||
|
||||
ci-update:
|
||||
@VERSION=$$(cat $(VERSION_FILE)); \
|
||||
echo "==> Triggering update for version $$VERSION"; \
|
||||
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=tic80&version=$$VERSION"
|
||||
|
||||
.PHONY: all build download-minify minify export watch import_assets export_assets clean lint install_precommit_hook docs ci-version ci-lint ci-minify ci-docs ci-export ci-artifact ci-update
|
||||
.PHONY: all build export watch import_assets export_assets clean ci-version ci-export ci-upload ci-update
|
||||
|
||||
#-- <WAVES>
|
||||
#-- 000:224578acdeeeeddcba95434567653100
|
||||
#-- </WAVES>
|
||||
#
|
||||
#-- <SFX>
|
||||
#-- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000500000000000
|
||||
#-- </SFX>
|
||||
|
||||
BIN
assets_src/26.01.14 Norman szobája v1.6.ase
Normal file
BIN
assets_src/26.01.14 Norman szobája v1.6.ase
Normal file
Binary file not shown.
BIN
assets_src/26.01.20 Iroda v1.0.ase
Normal file
BIN
assets_src/26.01.20 Iroda v1.0.ase
Normal file
Binary file not shown.
BIN
assets_src/26.01.20 Iroda v1.1.ase
Normal file
BIN
assets_src/26.01.20 Iroda v1.1.ase
Normal file
Binary file not shown.
BIN
assets_src/26.02.18 Ut v1.3.ase
Normal file
BIN
assets_src/26.02.18 Ut v1.3.ase
Normal file
Binary file not shown.
BIN
assets_src/26.02.19 Iroda v1.3.ase
Normal file
BIN
assets_src/26.02.19 Iroda v1.3.ase
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 44 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 480 B |
@@ -1 +0,0 @@
|
||||
0404005f574fc2c3c71d2b53fff1e8ab52367e2553ffa30000875129adff83769c00e436fa77a8ff004dc3c3c7ffccaa
|
||||
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 8.2 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 5.7 KiB |
76
impostor.inc
76
impostor.inc
@@ -1,83 +1,19 @@
|
||||
meta/meta.header.lua
|
||||
init/init.module.lua
|
||||
init/init.modules.lua
|
||||
init/init.config.lua
|
||||
init/init.ascension.lua
|
||||
init/init.windows.lua
|
||||
init/init.context.lua
|
||||
system/system.util.lua
|
||||
system/system.print.lua
|
||||
entity/entity.npc.lua
|
||||
entity/entity.item.lua
|
||||
system/system.input.lua
|
||||
system/system.asciiart.lua
|
||||
logic/logic.meter.lua
|
||||
logic/logic.focus.lua
|
||||
logic/logic.day.lua
|
||||
logic/logic.timer.lua
|
||||
logic/logic.trigger.lua
|
||||
logic/logic.minigame.lua
|
||||
logic/logic.glitch.lua
|
||||
logic/logic.discussion.lua
|
||||
system/system.ui.lua
|
||||
audio/audio.manager.lua
|
||||
audio/audio.songs.lua
|
||||
sprite/sprite.manager.lua
|
||||
sprite/sprite.norman.lua
|
||||
sprite/sprite.sumphore.lua
|
||||
sprite/sprite.pizza_vendor.lua
|
||||
sprite/sprite.dev_boy.lua
|
||||
sprite/sprite.dev_buddy.lua
|
||||
sprite/sprite.dev_extrovert.lua
|
||||
sprite/sprite.dev_girl.lua
|
||||
sprite/sprite.dev_guard.lua
|
||||
sprite/sprite.dev_guru.lua
|
||||
sprite/sprite.dev_hr_girl.lua
|
||||
sprite/sprite.dev_introvert.lua
|
||||
sprite/sprite.dev_operator.lua
|
||||
sprite/sprite.dev_project_manager.lua
|
||||
sprite/sprite.matrix_architect.lua
|
||||
sprite/sprite.matrix_neo.lua
|
||||
sprite/sprite.matrix_oraculum.lua
|
||||
sprite/sprite.matrix_trinity.lua
|
||||
situation/situation.manager.lua
|
||||
situation/situation.drink_coffee.lua
|
||||
decision/decision.manager.lua
|
||||
decision/decision.have_a_coffee.lua
|
||||
decision/decision.go_to_home.lua
|
||||
decision/decision.go_to_toilet.lua
|
||||
decision/decision.go_to_walking_to_office.lua
|
||||
decision/decision.go_to_office.lua
|
||||
decision/decision.go_to_end.lua
|
||||
decision/decision.go_to_walking_to_home.lua
|
||||
decision/decision.go_to_sleep.lua
|
||||
decision/decision.do_work.lua
|
||||
decision/decision.start_discussion.lua
|
||||
discussion/discussion.sumphore.lua
|
||||
map/map.manager.lua
|
||||
map/map.bedroom.lua
|
||||
map/map.street.lua
|
||||
map/map.office.lua
|
||||
screen/screen.manager.lua
|
||||
screen/screen.home.lua
|
||||
screen/screen.toilet.lua
|
||||
screen/screen.walking_to_office.lua
|
||||
screen/screen.office.lua
|
||||
screen/screen.walking_to_home.lua
|
||||
screen/screen.work.lua
|
||||
screen/screen.mysterious_man.lua
|
||||
window/window.manager.lua
|
||||
window/window.register.lua
|
||||
window/window.end.lua
|
||||
window/window.intro.title.lua
|
||||
window/window.intro.ttg.lua
|
||||
window/window.intro.brief.lua
|
||||
window/window.splash.lua
|
||||
window/window.intro.lua
|
||||
window/window.menu.lua
|
||||
window/window.configuration.lua
|
||||
window/window.audiotest.lua
|
||||
window/window.popup.lua
|
||||
window/window.minigame.mash.lua
|
||||
window/window.minigame.rhythm.lua
|
||||
window/window.minigame.ddr.lua
|
||||
window/window.mysterious_man.lua
|
||||
window/window.discussion.lua
|
||||
window/window.continued.lua
|
||||
window/window.game.lua
|
||||
system/system.main.lua
|
||||
meta/meta.assets.lua
|
||||
|
||||
@@ -1,48 +0,0 @@
|
||||
--- @section Audio
|
||||
|
||||
--- Stops current music.
|
||||
--- @within Audio
|
||||
function Audio.music_stop() music() end
|
||||
--- Plays main menu music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_mainmenu() end
|
||||
--- Plays waking up music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_wakingup() end
|
||||
--- Plays room morning music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_room_morning() end
|
||||
--- Plays room street 1 music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_room_street_1() end
|
||||
--- Plays room street 2 music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_room_street_2() end
|
||||
--- Plays room music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_room_() end
|
||||
--- Plays room work music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_room_work() music(0) end
|
||||
--- Plays activity work music.
|
||||
--- @within Audio
|
||||
function Audio.music_play_activity_work() music(1) end
|
||||
|
||||
--- Plays select sound effect.
|
||||
--- @within Audio
|
||||
function Audio.sfx_select() sfx(17, 'C-7', 30) end
|
||||
--- Plays deselect sound effect.
|
||||
--- @within Audio
|
||||
function Audio.sfx_deselect() sfx(18, 'C-7', 30) end
|
||||
--- Plays beep sound effect.
|
||||
--- @within Audio
|
||||
function Audio.sfx_beep() sfx(19, 'C-6', 30) end
|
||||
--- Plays success sound effect.
|
||||
--- @within Audio
|
||||
function Audio.sfx_success() sfx(16, 'C-7', 60) end
|
||||
--- Plays bloop sound effect.
|
||||
--- @within Audio
|
||||
function Audio.sfx_bloop() sfx(21, 'C-3', 60) end
|
||||
--- Plays alarm sound effect.
|
||||
--- @within Audio
|
||||
function Audio.sfx_alarm() sfx(61) end
|
||||
@@ -1,164 +0,0 @@
|
||||
--- @section Songs
|
||||
|
||||
-- DDR Arrow Spawn Patterns
|
||||
-- Each song defines when arrows should spawn, synced to music beats
|
||||
Songs = {
|
||||
-- Example song pattern
|
||||
test_song = {
|
||||
name = "Test Song",
|
||||
bpm = 120, -- Beats per minute (for reference)
|
||||
fps = 60, -- Frames per second (TIC-80 default)
|
||||
end_frame = 570, -- Frame when song ends (last note)
|
||||
-- Arrow spawn pattern
|
||||
-- Each entry defines when (in frames) and which direction arrow spawns
|
||||
-- Formula: frame = (beat / bpm) * 60 * fps
|
||||
-- For 120 BPM: 1 beat = 30 frames, 2 beats = 60 frames, etc.
|
||||
pattern = {
|
||||
-- Beat 1-4 (intro)
|
||||
{frame = 30, dir = "left"},
|
||||
{frame = 60, dir = "down"},
|
||||
{frame = 90, dir = "up"},
|
||||
{frame = 120, dir = "right"},
|
||||
-- Beat 5-8 (faster)
|
||||
{frame = 135, dir = "left"},
|
||||
{frame = 150, dir = "right"},
|
||||
{frame = 165, dir = "left"},
|
||||
{frame = 180, dir = "right"},
|
||||
-- Beat 9-12 (complex pattern)
|
||||
{frame = 210, dir = "left"},
|
||||
{frame = 210, dir = "right"}, -- simultaneous
|
||||
{frame = 240, dir = "up"},
|
||||
{frame = 240, dir = "down"}, -- simultaneous
|
||||
{frame = 270, dir = "left"},
|
||||
{frame = 300, dir = "right"},
|
||||
-- Beat 13-16 (rapid sequence)
|
||||
{frame = 330, dir = "left"},
|
||||
{frame = 345, dir = "down"},
|
||||
{frame = 360, dir = "up"},
|
||||
{frame = 375, dir = "right"},
|
||||
{frame = 390, dir = "left"},
|
||||
{frame = 405, dir = "down"},
|
||||
{frame = 420, dir = "up"},
|
||||
{frame = 435, dir = "right"},
|
||||
-- Beat 17-20 (finale)
|
||||
{frame = 465, dir = "up"},
|
||||
{frame = 465, dir = "down"},
|
||||
{frame = 495, dir = "left"},
|
||||
{frame = 495, dir = "right"},
|
||||
{frame = 525, dir = "up"},
|
||||
{frame = 540, dir = "down"},
|
||||
{frame = 555, dir = "left"},
|
||||
{frame = 570, dir = "right"}
|
||||
}
|
||||
},
|
||||
test_song_2 = {
|
||||
name = "Test Song 2",
|
||||
bpm = 120, -- Beats per minute (for reference)
|
||||
fps = 60, -- Frames per second (TIC-80 default)
|
||||
end_frame = 570, -- Frame when song ends (last note)
|
||||
-- Arrow spawn pattern
|
||||
-- Each entry defines when (in frames) and which direction arrow spawns
|
||||
-- Formula: frame = (beat / bpm) * 60 * fps
|
||||
-- For 120 BPM: 1 beat = 30 frames, 2 beats = 60 frames, etc.
|
||||
pattern = {
|
||||
-- Beat 1-4 (intro)
|
||||
{frame = 30, dir = "left"},
|
||||
{frame = 60, dir = "down"},
|
||||
{frame = 90, dir = "up"},
|
||||
{frame = 120, dir = "right"},
|
||||
-- Beat 5-8 (faster)
|
||||
{frame = 135, dir = "left"},
|
||||
{frame = 150, dir = "right"},
|
||||
{frame = 165, dir = "left"},
|
||||
{frame = 180, dir = "right"},
|
||||
-- Beat 9-12 (complex pattern)
|
||||
{frame = 210, dir = "left"},
|
||||
{frame = 210, dir = "right"}, -- simultaneous
|
||||
{frame = 240, dir = "up"},
|
||||
{frame = 240, dir = "down"}, -- simultaneous
|
||||
{frame = 270, dir = "left"},
|
||||
{frame = 300, dir = "right"},
|
||||
-- Beat 13-16 (rapid sequence)
|
||||
{frame = 330, dir = "left"},
|
||||
{frame = 345, dir = "down"},
|
||||
{frame = 360, dir = "up"},
|
||||
{frame = 375, dir = "right"},
|
||||
{frame = 390, dir = "left"},
|
||||
{frame = 405, dir = "down"},
|
||||
{frame = 420, dir = "up"},
|
||||
{frame = 435, dir = "right"},
|
||||
-- Beat 17-20 (finale)
|
||||
{frame = 465, dir = "up"},
|
||||
{frame = 465, dir = "down"},
|
||||
{frame = 495, dir = "left"},
|
||||
{frame = 495, dir = "right"},
|
||||
{frame = 525, dir = "up"},
|
||||
{frame = 540, dir = "down"},
|
||||
{frame = 555, dir = "left"},
|
||||
{frame = 570, dir = "right"}
|
||||
}
|
||||
},
|
||||
-- Random mode (no predefined pattern, spawns randomly)
|
||||
random = {
|
||||
name = "Random Mode",
|
||||
bpm = 0, -- Not applicable for random mode
|
||||
fps = 60,
|
||||
end_frame = nil, -- No end frame for random mode
|
||||
pattern = {} -- Empty, will spawn randomly in game
|
||||
}
|
||||
}
|
||||
|
||||
--- Converts beats to frames.
|
||||
--- @within Songs
|
||||
--- @param beat number The beat number.
|
||||
--- @param bpm number Beats per minute.
|
||||
--- @param[opt] fps number Frames per second (default: 60).
|
||||
--- @return number The corresponding frame number.
|
||||
function frame_from_beat(beat, bpm, fps)
|
||||
fps = fps or 60
|
||||
local seconds_per_beat = 60 / bpm
|
||||
local frames_per_beat = seconds_per_beat * fps
|
||||
return math.floor(beat * frames_per_beat)
|
||||
end
|
||||
|
||||
--- Converts beat notation to frame pattern.
|
||||
--- @within Songs
|
||||
--- @param beats table A table of beat data, e.g., {{1, "left"}, {2, "down"}}.
|
||||
--- @param beats.1 number The beat number.
|
||||
--- @param beats.2 string Arrow direction ("left", "down", "up", or "right").
|
||||
--- @param bpm number Beats per minute.
|
||||
--- @param[opt] fps number Frames per second (default: 60).
|
||||
--- @return result table The generated pattern or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * frame (number) The frame number when the arrow should spawn.<br/>
|
||||
--- * dir (string) Arrow direction ("left", "down", "up", or "right").<br/>
|
||||
function beats_to_pattern(beats, bpm, fps)
|
||||
fps = fps or 60
|
||||
local pattern = {}
|
||||
for _, beat_data in ipairs(beats) do
|
||||
local beat = beat_data[1]
|
||||
local dir = beat_data[2]
|
||||
table.insert(pattern, {
|
||||
frame = frame_from_beat(beat, bpm, fps),
|
||||
dir = dir
|
||||
})
|
||||
end
|
||||
return pattern
|
||||
end
|
||||
|
||||
-- Example of creating a song using beat notation:
|
||||
--[[
|
||||
Songs.custom_song = {
|
||||
name = "Custom Song",
|
||||
bpm = 130,
|
||||
fps = 60,
|
||||
pattern = beats_to_pattern({
|
||||
{1, "left"},
|
||||
{2, "down"},
|
||||
{3, "up"},
|
||||
{4, "right"},
|
||||
{4.5, "left"},
|
||||
{5, "right"}
|
||||
}, 130)
|
||||
}
|
||||
]]
|
||||
@@ -1,15 +0,0 @@
|
||||
Decision.register({
|
||||
id = "do_work",
|
||||
label = "Do Work",
|
||||
handle = function()
|
||||
Meter.hide()
|
||||
Util.go_to_screen_by_id("work")
|
||||
MinigameDDRWindow.start("game", nil, {
|
||||
on_win = function()
|
||||
Meter.show()
|
||||
Util.go_to_screen_by_id("office")
|
||||
Window.set_current("game")
|
||||
end,
|
||||
})
|
||||
end,
|
||||
})
|
||||
@@ -1,10 +0,0 @@
|
||||
Decision.register({
|
||||
id = "go_to_end",
|
||||
label = "Break the cycle",
|
||||
condition = function()
|
||||
return Ascension.is_complete()
|
||||
end,
|
||||
handle = function()
|
||||
Window.set_current("end")
|
||||
end,
|
||||
})
|
||||
@@ -1,7 +0,0 @@
|
||||
Decision.register({
|
||||
id = "go_to_home",
|
||||
label = "Go to Home",
|
||||
handle = function()
|
||||
Util.go_to_screen_by_id("home")
|
||||
end,
|
||||
})
|
||||
@@ -1,7 +0,0 @@
|
||||
Decision.register({
|
||||
id = "go_to_office",
|
||||
label = "Go to Office",
|
||||
handle = function()
|
||||
Util.go_to_screen_by_id("office")
|
||||
end,
|
||||
})
|
||||
@@ -1,17 +0,0 @@
|
||||
Decision.register({
|
||||
id = "go_to_sleep",
|
||||
label = "Go to Sleep",
|
||||
handle = function()
|
||||
Meter.hide()
|
||||
Day.increase()
|
||||
MinigameRhythmWindow.start("game", {
|
||||
focus_center_x = (Config.screen.width / 2) - 22,
|
||||
focus_center_y = (Config.screen.height / 2) - 18,
|
||||
focus_initial_radius = 0,
|
||||
on_win = function()
|
||||
local ascended = Ascension.consume_increase()
|
||||
MysteriousManWindow.start({ skip_text = not ascended })
|
||||
end,
|
||||
})
|
||||
end,
|
||||
})
|
||||
@@ -1,7 +0,0 @@
|
||||
Decision.register({
|
||||
id = "go_to_toilet",
|
||||
label = "Go to Toilet",
|
||||
handle = function()
|
||||
Util.go_to_screen_by_id("toilet")
|
||||
end,
|
||||
})
|
||||
@@ -1,7 +0,0 @@
|
||||
Decision.register({
|
||||
id = "go_to_walking_to_home",
|
||||
label = "Walking to home",
|
||||
handle = function()
|
||||
Util.go_to_screen_by_id("walking_to_home")
|
||||
end,
|
||||
})
|
||||
@@ -1,7 +0,0 @@
|
||||
Decision.register({
|
||||
id = "go_to_walking_to_office",
|
||||
label = "Walking to office",
|
||||
handle = function()
|
||||
Util.go_to_screen_by_id("walking_to_office")
|
||||
end,
|
||||
})
|
||||
@@ -1,8 +0,0 @@
|
||||
Decision.register({
|
||||
id = "have_a_coffee",
|
||||
label = "Have a Coffee",
|
||||
handle = function()
|
||||
local new_situation_id = Situation.apply("drink_coffee", Context.game.current_screen)
|
||||
Context.game.current_situation = new_situation_id
|
||||
end,
|
||||
})
|
||||
@@ -1,146 +0,0 @@
|
||||
--- @section Decision
|
||||
local _decisions = {}
|
||||
|
||||
--- Registers a decision definition.
|
||||
--- @within Decision
|
||||
--- @param decision table The decision data table.
|
||||
--- @param decision.id string Unique decision identifier.
|
||||
--- @param decision.label string|function Display text for the decision, or a function returning it.
|
||||
--- @param[opt] decision.condition function Returns true if decision is available. Defaults to always true.
|
||||
--- @param[opt] decision.handle function Called when the decision is selected. Defaults to noop.
|
||||
function Decision.register(decision)
|
||||
if not decision or not decision.id then
|
||||
trace("Error: Invalid decision object registered (missing id)!")
|
||||
return
|
||||
end
|
||||
if not decision.label then
|
||||
trace("Error: Invalid decision object registered (missing label)!")
|
||||
return
|
||||
end
|
||||
|
||||
if not decision.condition then
|
||||
decision.condition = function() return true end
|
||||
end
|
||||
if not decision.handle then
|
||||
decision.handle = function() end
|
||||
end
|
||||
if _decisions[decision.id] then
|
||||
trace("Warning: Overwriting decision with id: " .. decision.id)
|
||||
end
|
||||
_decisions[decision.id] = decision
|
||||
end
|
||||
|
||||
--- Gets the display label for a decision.
|
||||
--- @within Decision
|
||||
--- @param decision table The decision data table.
|
||||
--- @return string result The resolved decision label.
|
||||
function Decision.get_label(decision)
|
||||
if not decision then return "" end
|
||||
if type(decision.label) == "function" then
|
||||
return decision.label() or ""
|
||||
end
|
||||
return decision.label or ""
|
||||
end
|
||||
|
||||
--- Gets a decision by ID.
|
||||
--- @within Decision
|
||||
--- @param id string The ID of the decision.
|
||||
--- @return table|nil result The decision table or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique decision identifier.<br/>
|
||||
--- * label (string) Display text for the decision.<br/>
|
||||
--- * condition (function) Returns true if decision is available.<br/>
|
||||
--- * handle (function) Called when the decision is selected.
|
||||
function Decision.get_by_id(id)
|
||||
return _decisions[id]
|
||||
end
|
||||
|
||||
--- Gets all registered decisions.
|
||||
--- @within Decision
|
||||
--- @return result table A table of all registered decisions, indexed by their IDs. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique decision identifier.<br/>
|
||||
--- * label (string) Display text for the decision.<br/>
|
||||
--- * condition (function) Returns true if decision is available.<br/>
|
||||
--- * handle (function) Called when the decision is selected.
|
||||
function Decision.get_all()
|
||||
return _decisions
|
||||
end
|
||||
|
||||
--- Gets decision objects based on a screen's data.
|
||||
--- @within Decision
|
||||
--- @param screen_data table The data for the screen.
|
||||
--- @param screen_data.decisions table Array of decision ID strings.
|
||||
--- @return result table An array of decision objects relevant to the screen or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique decision identifier.<br/>
|
||||
--- * label (string) Display text for the decision.<br/>
|
||||
--- * condition (function) Returns true if decision is available.<br/>
|
||||
--- * handle (function) Called when the decision is selected.<br/>
|
||||
function Decision.get_for_screen(screen_data)
|
||||
if not screen_data or not screen_data.decisions then
|
||||
return {}
|
||||
end
|
||||
|
||||
local screen_decisions = {}
|
||||
for _, decision_id in ipairs(screen_data.decisions) do
|
||||
local decision = Decision.get_by_id(decision_id)
|
||||
if decision then
|
||||
table.insert(screen_decisions, decision)
|
||||
end
|
||||
end
|
||||
return screen_decisions
|
||||
end
|
||||
|
||||
--- Filters a list of decision objects based on their condition function.
|
||||
--- @within Decision
|
||||
--- @param decisions_list table A table of decision objects.
|
||||
--- @return result table An array of decisions for which condition() is true or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique decision identifier.<br/>
|
||||
--- * label (string) Display text for the decision.<br/>
|
||||
--- * condition (function) Returns true if decision is available.<br/>
|
||||
--- * handle (function) Called when the decision is selected.<br/>
|
||||
function Decision.filter_available(decisions_list)
|
||||
local available = {}
|
||||
for _, decision in ipairs(decisions_list) do
|
||||
if decision and (not decision.condition or decision.condition()) then
|
||||
table.insert(available, decision)
|
||||
end
|
||||
end
|
||||
return available
|
||||
end
|
||||
|
||||
--- Draws decision selector.
|
||||
--- @within Decision
|
||||
--- @param decisions table A table of decision items.<br/>
|
||||
--- @param selected_decision_index number The index of the selected decision.<br/>
|
||||
function Decision.draw(decisions, selected_decision_index)
|
||||
local bar_height = 16
|
||||
local bar_y = Config.screen.height - bar_height
|
||||
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
||||
if #decisions > 0 then
|
||||
local selected_decision = decisions[selected_decision_index]
|
||||
local decision_label = Decision.get_label(selected_decision)
|
||||
local text_y = bar_y + 4
|
||||
Print.text("<", 2, text_y, Config.colors.light_blue)
|
||||
Print.text_center(decision_label, Config.screen.width / 2, text_y, Config.colors.item)
|
||||
Print.text(">", Config.screen.width - 6, text_y, Config.colors.light_blue)
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates decision selector.
|
||||
--- @within Decision
|
||||
--- @param decisions table A table of decision items.<br/>
|
||||
--- @param selected_decision_index number The current index of the selected decision.<br/>
|
||||
--- @return number selected_decision_index The updated index of the selected decision.
|
||||
function Decision.update(decisions, selected_decision_index)
|
||||
if Input.left() then
|
||||
Audio.sfx_beep()
|
||||
selected_decision_index = Util.safeindex(decisions, selected_decision_index - 1)
|
||||
elseif Input.right() then
|
||||
Audio.sfx_beep()
|
||||
selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1)
|
||||
end
|
||||
return selected_decision_index
|
||||
end
|
||||
@@ -1,12 +0,0 @@
|
||||
Decision.register({
|
||||
id = "play_button_mash",
|
||||
label = "Play Button Mash",
|
||||
handle = function()
|
||||
Meter.hide()
|
||||
MinigameButtonMashWindow.start("game", {
|
||||
focus_center_x = (Config.screen.width / 2) - 22,
|
||||
focus_center_y = (Config.screen.height / 2) - 18,
|
||||
focus_initial_radius = 0,
|
||||
})
|
||||
end,
|
||||
})
|
||||
@@ -1,5 +0,0 @@
|
||||
Decision.register({
|
||||
id = "play_ddr",
|
||||
label = "Play DDR (Random)",
|
||||
handle = function() Meter.hide() MinigameDDRWindow.start("game", nil) end,
|
||||
})
|
||||
@@ -1,12 +0,0 @@
|
||||
Decision.register({
|
||||
id = "play_rhythm",
|
||||
label = "Play Rhythm Game",
|
||||
handle = function()
|
||||
Meter.hide()
|
||||
MinigameRhythmWindow.start("game", {
|
||||
focus_center_x = (Config.screen.width / 2) - 22,
|
||||
focus_center_y = (Config.screen.height / 2) - 18,
|
||||
focus_initial_radius = 0,
|
||||
})
|
||||
end,
|
||||
})
|
||||
@@ -1,18 +0,0 @@
|
||||
Decision.register({
|
||||
id = "start_discussion",
|
||||
label = function()
|
||||
if Context.have_met_sumphore then
|
||||
return "Talk to Sumphore"
|
||||
end
|
||||
return "Talk to the homeless guy"
|
||||
end,
|
||||
handle = function()
|
||||
if not Context.have_met_sumphore then
|
||||
Discussion.start("homeless_guy", "game")
|
||||
elseif Ascension.get_level() == 0 then
|
||||
Discussion.start("homeless_guy", "game", 4)
|
||||
else
|
||||
Discussion.start("sumphore_day_3", "game")
|
||||
end
|
||||
end,
|
||||
})
|
||||
@@ -1,61 +0,0 @@
|
||||
Discussion.register({
|
||||
id = "sumphore_day_3",
|
||||
steps = {
|
||||
{
|
||||
question = "Are you still seeking the ox?",
|
||||
answers = {
|
||||
{ label = "Huh? What ox?", next_step = 2 },
|
||||
{ label = "Are you drunk, old man?", next_step = nil },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "Did you never think there would be more to this?",
|
||||
answers = {
|
||||
{ label = "I'm not sure what you mean.", next_step = nil },
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
|
||||
Discussion.register({
|
||||
id = "homeless_guy",
|
||||
steps = {
|
||||
{
|
||||
question = "Sup bro, how are you?",
|
||||
answers = {
|
||||
{ label = "I'm doing great, thanks!", next_step = 2 },
|
||||
{ label = "Not as good as you", next_step = nil },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "What's your name?",
|
||||
answers = {
|
||||
{ label = "Norman Reds, nice to meet you.", next_step = 3 },
|
||||
{ label = "Mom told me not to talk to strangers.", next_step = nil },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "That name ... could it be? I know a guy with that name...",
|
||||
answers = {
|
||||
{ label = "Never met you before.", next_step = 4 },
|
||||
{ label = "I'm not sure what you mean.", next_step = nil },
|
||||
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "My name is Sumphore, nice to meet you.",
|
||||
answers = {
|
||||
{ label = "Nice to meet you, Sumphore.", next_step = 5, on_select = function()
|
||||
Context.have_met_sumphore = true
|
||||
end },
|
||||
},
|
||||
},
|
||||
{
|
||||
question = "You're a good guy, I can tell. You abide by the rules. Life would be so much easier if more people were like you ...",
|
||||
answers = {
|
||||
{ label = "Thanks, I try my best.", next_step = nil },
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
7
inc/entity/entity.item.lua
Normal file
7
inc/entity/entity.item.lua
Normal file
@@ -0,0 +1,7 @@
|
||||
function Item.use()
|
||||
Print.text("Used item: " .. Context.dialog.active_entity.name)
|
||||
end
|
||||
function Item.look_at()
|
||||
PopupWindow.show_description_dialog(Context.dialog.active_entity, Context.dialog.active_entity.desc)
|
||||
end
|
||||
|
||||
13
inc/entity/entity.npc.lua
Normal file
13
inc/entity/entity.npc.lua
Normal file
@@ -0,0 +1,13 @@
|
||||
function NPC.talk_to()
|
||||
local npc = Context.dialog.active_entity
|
||||
if npc.dialog and npc.dialog.start then
|
||||
PopupWindow.set_dialog_node("start")
|
||||
else
|
||||
-- if no dialog, go back
|
||||
GameWindow.set_state(WINDOW_GAME)
|
||||
end
|
||||
end
|
||||
function NPC.fight() end
|
||||
function NPC.go_back()
|
||||
GameWindow.set_state(WINDOW_GAME)
|
||||
end
|
||||
@@ -1,169 +0,0 @@
|
||||
--- @section Ascension
|
||||
local ASCENSION_MAX_LEVEL = 9
|
||||
local ASCENSION_WORD = "ASCENSION"
|
||||
local _increased_this_cycle = false
|
||||
|
||||
local _flash_active = false
|
||||
local _flash_timer = 0
|
||||
local _flash_total = 0
|
||||
local FLASH_DURATION = 120
|
||||
|
||||
local _fade_active = false
|
||||
local _fade_timer = 0
|
||||
local FADE_DURATION = 120
|
||||
local FADE_COLORS = nil
|
||||
|
||||
--- Gets initial ascension state.
|
||||
--- @within Ascension
|
||||
--- @return result table Initial ascension state. </br>
|
||||
--- Fields: </br>
|
||||
--- * level (number) Current ascension level (0-9).
|
||||
function Ascension.get_initial()
|
||||
_increased_this_cycle = false
|
||||
return {
|
||||
level = 0,
|
||||
}
|
||||
end
|
||||
|
||||
--- Gets the current ascension level.
|
||||
--- @within Ascension
|
||||
--- @return number The current ascension level (0-9).
|
||||
function Ascension.get_level()
|
||||
if not Context or not Context.ascension then return 0 end
|
||||
return Context.ascension.level
|
||||
end
|
||||
|
||||
--- Gets the maximum ascension level.
|
||||
--- @within Ascension
|
||||
--- @return number The maximum ascension level.
|
||||
function Ascension.get_max_level()
|
||||
return ASCENSION_MAX_LEVEL
|
||||
end
|
||||
|
||||
--- Increases the ascension level by 1, clamped to the max.
|
||||
--- @within Ascension
|
||||
function Ascension.increase()
|
||||
if not Context or not Context.ascension then return end
|
||||
Context.ascension.level = math.min(ASCENSION_MAX_LEVEL, Context.ascension.level + 1)
|
||||
_increased_this_cycle = true
|
||||
end
|
||||
|
||||
--- Returns true if ascension was incremented since the last consume call.
|
||||
--- @within Ascension
|
||||
--- @return boolean Whether ascension increased this cycle.
|
||||
function Ascension.did_increase()
|
||||
return _increased_this_cycle
|
||||
end
|
||||
|
||||
--- Consumes the increase flag, returning its value and resetting it.
|
||||
--- @within Ascension
|
||||
--- @return boolean Whether ascension had increased this cycle.
|
||||
function Ascension.consume_increase()
|
||||
local result = _increased_this_cycle
|
||||
_increased_this_cycle = false
|
||||
return result
|
||||
end
|
||||
|
||||
--- Returns true when the ascension meter is fully complete (level 10).
|
||||
--- @within Ascension
|
||||
--- @return boolean Whether the cycle can be broken.
|
||||
function Ascension.is_complete()
|
||||
return Ascension.get_level() >= ASCENSION_MAX_LEVEL
|
||||
end
|
||||
|
||||
--- Draws the ascension meter as individual letters of "ASCENSION".
|
||||
--- Each letter lights up per level. Drawn beneath existing meter bars.
|
||||
--- @within Ascension
|
||||
--- @param x number Left x position.
|
||||
--- @param y number Top y position.
|
||||
--- @param options table Optional overrides: lit_color, dim_color, spacing.
|
||||
function Ascension.draw(x, y, options)
|
||||
if not Context or not Context.ascension then return end
|
||||
options = options or {}
|
||||
local level = Context.ascension.level
|
||||
if level < 1 then return end
|
||||
local lit_color = options.lit_color or Config.colors.white
|
||||
local spacing = options.spacing or 5
|
||||
|
||||
for i = 1, level do
|
||||
local ch = ASCENSION_WORD:sub(i, i)
|
||||
local color
|
||||
if i == level and _fade_active then
|
||||
color = Ascension.get_fade_color()
|
||||
else
|
||||
color = lit_color
|
||||
end
|
||||
print(ch, x + (i - 1) * spacing, y, color, false, 1, true)
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns the current fade-in color based on progress through the palette.
|
||||
--- @within Ascension
|
||||
--- @return number The palette color index for the current fade step.
|
||||
function Ascension.get_fade_color()
|
||||
if not FADE_COLORS then
|
||||
FADE_COLORS = {
|
||||
Config.colors.black,
|
||||
Config.colors.dark_grey,
|
||||
Config.colors.light_grey,
|
||||
Config.colors.white,
|
||||
}
|
||||
end
|
||||
if not _fade_active then return Config.colors.white end
|
||||
local progress = math.min(_fade_timer / FADE_DURATION, 1)
|
||||
local idx = math.floor(progress * (#FADE_COLORS - 1)) + 1
|
||||
return FADE_COLORS[idx]
|
||||
end
|
||||
|
||||
--- Starts the fade-in effect for the most recently gained letter.
|
||||
--- @within Ascension
|
||||
function Ascension.start_fade()
|
||||
_fade_active = true
|
||||
_fade_timer = 0
|
||||
end
|
||||
|
||||
--- Starts the ascension flash effect.
|
||||
--- @within Ascension
|
||||
function Ascension.start_flash()
|
||||
_flash_active = true
|
||||
_flash_timer = 0
|
||||
_flash_total = FLASH_DURATION
|
||||
end
|
||||
|
||||
--- Updates and draws the ascension flash overlay.
|
||||
--- Call once per frame from the main loop.
|
||||
--- @within Ascension
|
||||
function Ascension.draw_flash()
|
||||
if not _flash_active then return end
|
||||
_flash_timer = _flash_timer + 1
|
||||
|
||||
local sw = Config.screen.width
|
||||
local sh = Config.screen.height
|
||||
|
||||
local progress = _flash_timer / FLASH_DURATION
|
||||
local pulse = math.abs(math.sin(progress * math.pi * 6))
|
||||
local flash_color = (pulse > 0.5) and Config.colors.white or Config.colors.light_grey
|
||||
rect(0, 0, sw, sh, flash_color)
|
||||
|
||||
if _flash_timer >= _flash_total then
|
||||
_flash_active = false
|
||||
Ascension.start_fade()
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates the fade-in timer. Call once per frame from the main loop.
|
||||
--- @within Ascension
|
||||
function Ascension.update_fade()
|
||||
if not _fade_active then return end
|
||||
_fade_timer = _fade_timer + 1
|
||||
if _fade_timer >= FADE_DURATION then
|
||||
_fade_active = false
|
||||
end
|
||||
end
|
||||
|
||||
--- Returns whether a flash effect is currently active.
|
||||
--- @within Ascension
|
||||
--- @return boolean Whether the flash is playing.
|
||||
function Ascension.is_flashing()
|
||||
return _flash_active
|
||||
end
|
||||
@@ -1,57 +1,49 @@
|
||||
Config = {}
|
||||
|
||||
--- Return initial data for Config
|
||||
--- @within Config
|
||||
function Config.initial_data()
|
||||
return {
|
||||
screen = {
|
||||
width = 240,
|
||||
height = 136
|
||||
},
|
||||
colors = {
|
||||
black = 0,
|
||||
light_grey = 2,
|
||||
dark_grey = 1,
|
||||
red = 13,
|
||||
light_blue = 9,
|
||||
blue = 3,
|
||||
white = 4,
|
||||
item = 7,
|
||||
meter_bg = 1
|
||||
},
|
||||
timing = {
|
||||
minigame_win_duration = 180
|
||||
}
|
||||
local DEFAULT_CONFIG = {
|
||||
screen = {
|
||||
width = 240,
|
||||
height = 136
|
||||
},
|
||||
colors = {
|
||||
black = 0,
|
||||
light_grey = 13,
|
||||
dark_grey = 14,
|
||||
green = 6,
|
||||
npc = 8,
|
||||
item = 12 -- yellow
|
||||
},
|
||||
player = {
|
||||
sprite_id = 1
|
||||
},
|
||||
timing = {
|
||||
splash_duration = 120
|
||||
}
|
||||
end
|
||||
}
|
||||
|
||||
--- Restores default configuration settings.
|
||||
--- @within Config
|
||||
function Config.reset()
|
||||
local initial = Config.initial_data()
|
||||
Config.screen = initial.screen
|
||||
Config.colors = initial.colors
|
||||
Config.timing = initial.timing
|
||||
end
|
||||
local Config = {
|
||||
-- Copy default values initially
|
||||
screen = DEFAULT_CONFIG.screen,
|
||||
colors = DEFAULT_CONFIG.colors,
|
||||
player = DEFAULT_CONFIG.player,
|
||||
timing = DEFAULT_CONFIG.timing,
|
||||
}
|
||||
|
||||
local CONFIG_SAVE_BANK = 7
|
||||
local CONFIG_MAGIC_VALUE_ADDRESS = 2
|
||||
local CONFIG_MAGIC_VALUE = 0xDE
|
||||
local CONFIG_MAGIC_VALUE = 0xDE -- A magic number to check if config is saved
|
||||
|
||||
--- Saves the current configuration.
|
||||
--- @within Config
|
||||
function Config.save()
|
||||
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK)
|
||||
-- Save physics settings
|
||||
mset(CONFIG_MAGIC_VALUE, CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) -- Mark as saved
|
||||
end
|
||||
|
||||
--- Loads saved configuration.
|
||||
--- @within Config
|
||||
function Config.load()
|
||||
if mget(CONFIG_MAGIC_VALUE_ADDRESS, CONFIG_SAVE_BANK) == CONFIG_MAGIC_VALUE then
|
||||
return
|
||||
else
|
||||
Config.reset()
|
||||
end
|
||||
Config.restore_defaults()
|
||||
-- Check if config has been saved before using a magic value
|
||||
end
|
||||
|
||||
function Config.restore_defaults()
|
||||
-- Any other configurable items should be reset here
|
||||
end
|
||||
|
||||
-- Load configuration on startup
|
||||
Config.load()
|
||||
|
||||
@@ -2,140 +2,421 @@ local SAVE_GAME_BANK = 6
|
||||
local SAVE_GAME_MAGIC_VALUE_ADDRESS = 0
|
||||
local SAVE_GAME_MAGIC_VALUE = 0xCA
|
||||
|
||||
--- Global game context.
|
||||
--- @section Context
|
||||
Context = {}
|
||||
local SAVE_GAME_PLAYER_X_ADDRESS = 1
|
||||
local SAVE_GAME_PLAYER_Y_ADDRESS = 2
|
||||
local SAVE_GAME_PLAYER_VX_ADDRESS = 3
|
||||
local SAVE_GAME_PLAYER_VY_ADDRESS = 4
|
||||
local SAVE_GAME_selectS_ADDRESS = 5
|
||||
local SAVE_GAME_CURRENT_SCREEN_ADDRESS = 6
|
||||
|
||||
--- Gets initial data for Context.
|
||||
--- @within Context
|
||||
--- @return result table Initial context data or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * current_menu_item (number) Index of the currently selected menu item.<br/>
|
||||
--- * popup (table) Popup window state. Contains: `show` (boolean) whether popup is visible, `content` (table) array of strings to display.<br/>
|
||||
--- * game_in_progress (boolean) Whether a game is currently active.<br/>
|
||||
--- * minigame_ddr (table) DDR minigame state (see Minigame.get_default_ddr).<br/>
|
||||
--- * minigame_button_mash (table) Button mash minigame state (see Minigame.get_default_button_mash).<br/>
|
||||
--- * minigame_rhythm (table) Rhythm minigame state (see Minigame.get_default_rhythm).<br/>
|
||||
--- * meters (table) Meter values (see Meter.get_initial).<br/>
|
||||
--- * ascension (table) Ascension meter state (see Ascension.get_initial).<br/>
|
||||
--- * triggers (table) Active trigger runtime state, keyed by trigger ID.<br/>
|
||||
--- * stat_screen_active (boolean) Whether the stat screen overlay is currently shown.<br/>
|
||||
--- * have_met_sumphore (boolean) Whether the player has talked to the homeless guy.<br/>
|
||||
--- * game (table) Current game progress state. Contains: `current_screen` (string) active screen ID, `current_situation` (string|nil) active situation ID.<br/>
|
||||
function Context.initial_data()
|
||||
local VX_VY_OFFSET = 128 -- Offset for negative velocities
|
||||
|
||||
-- Helper for deep copying tables
|
||||
local function clone_table(t)
|
||||
local copy = {}
|
||||
for k, v in pairs(t) do
|
||||
if type(v) == "table" then
|
||||
copy[k] = clone_table(v)
|
||||
else
|
||||
copy[k] = v
|
||||
end
|
||||
end
|
||||
return copy
|
||||
end
|
||||
|
||||
-- This function returns a table containing only the initial *data* for Context
|
||||
local function get_initial_data()
|
||||
return {
|
||||
current_menu_item = 1,
|
||||
test_mode = false,
|
||||
popup = {
|
||||
show = false,
|
||||
content = {}
|
||||
active_window = WINDOW_SPLASH,
|
||||
intro = {
|
||||
y = Config.screen.height,
|
||||
speed = 0.5,
|
||||
text = "Norman Reds’ everyday life\nseems ordinary: work,\nmeetings, coffee, and\nendless notifications.\nBut beneath the surface\n— within him, or around\nhim — something is\nconstantly building, and\nit soon becomes clear\nthat there is more going\non than meets the eye."
|
||||
},
|
||||
game_in_progress = false,
|
||||
stat_screen_active = false,
|
||||
minigame_ddr = {},
|
||||
minigame_button_mash = {},
|
||||
minigame_rhythm = {},
|
||||
meters = Meter.get_initial(),
|
||||
ascension = Ascension.get_initial(),
|
||||
timer = Timer.get_initial(),
|
||||
triggers = {},
|
||||
home_norman_visible = false,
|
||||
have_met_sumphore = false,
|
||||
game = {
|
||||
current_screen = "home",
|
||||
current_situation = nil,
|
||||
current_screen = 1,
|
||||
splash_timer = Config.timing.splash_duration,
|
||||
dialog = {
|
||||
text = "",
|
||||
menu_items = {},
|
||||
selected_menu_item = 1,
|
||||
active_entity = nil,
|
||||
showing_description = false,
|
||||
current_node_key = nil
|
||||
},
|
||||
day_count = 1,
|
||||
glitch = {
|
||||
enabled = false,
|
||||
state = "active",
|
||||
timer = 0,
|
||||
player = {
|
||||
sprite_id = Config.player.sprite_id
|
||||
},
|
||||
_end = {
|
||||
state = "choice",
|
||||
selection = 1,
|
||||
},
|
||||
discussion = {
|
||||
active = false,
|
||||
id = nil,
|
||||
step = 1,
|
||||
selected_answer = 1,
|
||||
scroll_y = 0,
|
||||
scroll_timer = 0,
|
||||
auto_scroll = true,
|
||||
return_window = nil,
|
||||
ground = {
|
||||
x = 0,
|
||||
y = Config.screen.height,
|
||||
w = Config.screen.width,
|
||||
h = 8
|
||||
},
|
||||
menu_items = {},
|
||||
selected_menu_item = 1,
|
||||
game_in_progress = false, -- New flag
|
||||
screens = clone_table({
|
||||
{
|
||||
-- Screen 1
|
||||
name = "Screen 1",
|
||||
npcs = {
|
||||
{
|
||||
name = "Trinity",
|
||||
sprite_id = 2,
|
||||
dialog = {
|
||||
start = {
|
||||
text = "Hello, Neo.",
|
||||
options = {
|
||||
{label = "Who are you?", next_node = "who_are_you"},
|
||||
{label = "My name is not Neo.", next_node = "not_neo"},
|
||||
{label = "...", next_node = "silent"}
|
||||
}
|
||||
},
|
||||
who_are_you = {
|
||||
text = "I am Trinity. I've been looking for you.",
|
||||
options = {
|
||||
{label = "The famous hacker?", next_node = "famous_hacker"},
|
||||
{label = "Why me?", next_node = "why_me"}
|
||||
}
|
||||
},
|
||||
not_neo = {
|
||||
text = "I know. But you will be.",
|
||||
options = {
|
||||
{label = "What are you talking about?", next_node = "who_are_you"}
|
||||
}
|
||||
},
|
||||
silent = {
|
||||
text = "You're not much of a talker, are you?",
|
||||
options = {
|
||||
{label = "I guess not.", next_node = "dialog_end"}
|
||||
}
|
||||
},
|
||||
famous_hacker = {
|
||||
text = "The one and only.",
|
||||
options = {
|
||||
{label = "Wow.", next_node = "dialog_end"}
|
||||
}
|
||||
},
|
||||
why_me = {
|
||||
text = "Morpheus believes you are The One.",
|
||||
options = {
|
||||
{label = "The One?", next_node = "the_one"}
|
||||
}
|
||||
},
|
||||
the_one = {
|
||||
text = "The one who will save us all.",
|
||||
options = {
|
||||
{label = "I'm just a programmer.", next_node = "dialog_end"}
|
||||
}
|
||||
},
|
||||
dialog_end = {
|
||||
text = "We'll talk later.",
|
||||
options = {} -- No options, ends conversation
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "Oracle",
|
||||
sprite_id = 3,
|
||||
dialog = {
|
||||
start = {
|
||||
text = "I know what you're thinking. 'Am I in the right place?'",
|
||||
options = {
|
||||
{label = "Who are you?", next_node = "who_are_you"},
|
||||
{label = "I guess I am.", next_node = "you_are"}
|
||||
}
|
||||
},
|
||||
who_are_are = {
|
||||
text = "I'm the Oracle. And you're right on time. Want a cookie?",
|
||||
options = {
|
||||
{label = "Sure.", next_node = "cookie"},
|
||||
{label = "No, thank you.", next_node = "no_cookie"}
|
||||
}
|
||||
},
|
||||
you_are = {
|
||||
text = "Of course you are. Sooner or later, everyone comes to see me. Want a cookie?",
|
||||
options = {
|
||||
{label = "Yes, please.", next_node = "cookie"},
|
||||
{label = "I'm good.", next_node = "no_cookie"}
|
||||
}
|
||||
},
|
||||
cookie = {
|
||||
text = "Here you go. Now, what's really on your mind?",
|
||||
options = {
|
||||
{label = "Am I The One?", next_node = "the_one"},
|
||||
{label = "What is the Matrix?", next_node = "the_matrix"}
|
||||
}
|
||||
},
|
||||
no_cookie = {
|
||||
text = "Suit yourself. Now, what's troubling you?",
|
||||
options = {
|
||||
{label = "Am I The One?", next_node = "the_one"},
|
||||
{label = "What is the Matrix?", next_node = "the_matrix"}
|
||||
}
|
||||
},
|
||||
the_one = {
|
||||
text = "Being The One is just like being in love. No one can tell you you're in love, you just know it. Through and through. Balls to bones.",
|
||||
options = {
|
||||
{label = "So I'm not?", next_node = "dialog_end"}
|
||||
}
|
||||
},
|
||||
the_matrix = {
|
||||
text = "The Matrix is a system, Neo. That system is our enemy. But when you're inside, you look around, what do you see? The very minds of the people we are trying to save.",
|
||||
options = {
|
||||
{label = "I see.", next_node = "dialog_end"}
|
||||
}
|
||||
},
|
||||
dialog_end = {
|
||||
text = "You have to understand, most of these people are not ready to be unplugged.",
|
||||
options = {}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
items = {
|
||||
{
|
||||
name = "Key",
|
||||
sprite_id = 4,
|
||||
desc = "A rusty old key. It might open something."
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
-- Screen 2
|
||||
name = "Screen 2",
|
||||
npcs = {
|
||||
{
|
||||
name = "Morpheus",
|
||||
sprite_id = 5,
|
||||
dialog = {
|
||||
start = {
|
||||
text = "At last. Welcome, Neo. As you no doubt have guessed, I am Morpheus.",
|
||||
options = {
|
||||
{label = "It's an honor to meet you.", next_node = "honor"},
|
||||
{label = "You've been looking for me.", next_node = "looking_for_me"}
|
||||
}
|
||||
},
|
||||
honor = {
|
||||
text = "No, the honor is mine.",
|
||||
options = {
|
||||
{label = "What is this place?", next_node = "what_is_this_place"}
|
||||
}
|
||||
},
|
||||
looking_for_me = {
|
||||
text = "I have. For some time.",
|
||||
options = {
|
||||
{label = "What is this place?", next_node = "what_is_this_place"}
|
||||
}
|
||||
},
|
||||
what_is_this_place = {
|
||||
text = "This is the construct. It's our loading program. We can load anything from clothing, to equipment, weapons, training simulations. Anything we need.",
|
||||
options = {
|
||||
{label = "Right.", next_node = "dialog_end"}
|
||||
}
|
||||
},
|
||||
dialog_end = {
|
||||
text = "I've been waiting for you, Neo. We have much to discuss.",
|
||||
options = {} -- Ends conversation
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "Tank",
|
||||
sprite_id = 6,
|
||||
dialog = {
|
||||
start = {
|
||||
text = "Hey, Neo! Welcome to the construct. I'm Tank.",
|
||||
options = {
|
||||
{label = "Good to meet you.", next_node = "good_to_meet_you"},
|
||||
{label = "This place is incredible.", next_node = "incredible"}
|
||||
}
|
||||
},
|
||||
good_to_meet_you = {
|
||||
text = "You too! We've been waiting for you. Need anything? Training? Weapons?",
|
||||
options = {
|
||||
{label = "Training?", next_node = "training"},
|
||||
{label = "I'm good for now.", next_node = "dialog_end"}
|
||||
}
|
||||
},
|
||||
incredible = {
|
||||
text = "Isn't it? The boss's design. We can load anything we need. What do you want to learn?",
|
||||
options = {
|
||||
{label = "Show me.", next_node = "training"}
|
||||
}
|
||||
},
|
||||
training = {
|
||||
text = "Jujitsu? Kung Fu? How about... all of them?",
|
||||
options = {
|
||||
{label = "All of them.", next_node = "all_of_them"}
|
||||
}
|
||||
},
|
||||
all_of_them = {
|
||||
text = "Operator, load the combat training program.",
|
||||
options = {
|
||||
{label = "...", next_node = "dialog_end"}
|
||||
}
|
||||
},
|
||||
dialog_end = {
|
||||
text = "Just holler if you need anything. Anything at all.",
|
||||
options = {}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
items = {
|
||||
{
|
||||
name = "Potion",
|
||||
sprite_id = 7,
|
||||
desc = "A glowing red potion. It looks potent."
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
-- Screen 3
|
||||
name = "Screen 3",
|
||||
npcs = {
|
||||
{
|
||||
name = "Agent Smith",
|
||||
sprite_id = 8,
|
||||
dialog = {
|
||||
start = {
|
||||
text = "Mr. Anderson. We've been expecting you.",
|
||||
options = {
|
||||
{label = "My name is Neo.", next_node = "name_is_neo"},
|
||||
{label = "...", next_node = "silent"}
|
||||
}
|
||||
},
|
||||
name_is_neo = {
|
||||
text = "Whatever you say. You're here for a reason.",
|
||||
options = {
|
||||
{label = "What reason?", next_node = "what_reason"}
|
||||
}
|
||||
},
|
||||
silent = {
|
||||
text = "The silent type. It doesn't matter. You are an anomaly.",
|
||||
options = {
|
||||
{label = "What do you want?", next_node = "what_reason"}
|
||||
}
|
||||
},
|
||||
what_reason = {
|
||||
text = "To be deleted. The system has no place for your kind.",
|
||||
options = {
|
||||
{label = "I won't let you.", next_node = "wont_let_you"}
|
||||
}
|
||||
},
|
||||
wont_let_you = {
|
||||
text = "You hear that, Mr. Anderson? That is the sound of inevitability.",
|
||||
options = {
|
||||
{label = "...", next_node = "dialog_end"}
|
||||
}
|
||||
},
|
||||
dialog_end = {
|
||||
text = "It is purpose that created us. Purpose that connects us. Purpose that pulls us. That guides us. That drives us. It is purpose that defines. Purpose that binds us.",
|
||||
options = {}
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
name = "Cypher",
|
||||
sprite_id = 9,
|
||||
dialog = {
|
||||
start = {
|
||||
text = "Well, well. The new messiah. Welcome to the real world.",
|
||||
options = {
|
||||
{label = "You don't seem happy.", next_node = "not_happy"},
|
||||
{label = "...", next_node = "silent"}
|
||||
}
|
||||
},
|
||||
not_happy = {
|
||||
text = "Happy? Ignorance is bliss, Neo. We've been fighting this war for years. For what?",
|
||||
options = {
|
||||
{label = "For freedom.", next_node = "freedom"}
|
||||
}
|
||||
},
|
||||
silent = {
|
||||
text = "Not a talker, huh? Smart. Less to regret later. Want a drink?",
|
||||
options = {
|
||||
{label = "Sure.", next_node = "drink"},
|
||||
{label = "No thanks.", next_node = "no_drink"}
|
||||
}
|
||||
},
|
||||
drink = {
|
||||
text = "Good stuff. The little things you miss, you know? Like a good steak.",
|
||||
options = {
|
||||
{label = "I guess.", next_node = "dialog_end"}
|
||||
}
|
||||
},
|
||||
no_drink = {
|
||||
text = "Your loss. More for me.",
|
||||
options = {
|
||||
{label = "...", next_node = "dialog_end"}
|
||||
}
|
||||
},
|
||||
freedom = {
|
||||
text = "Freedom... right. If Morpheus told you you could fly, would you believe him?",
|
||||
options = {
|
||||
{label = "He's our leader.", next_node = "dialog_end"}
|
||||
}
|
||||
},
|
||||
dialog_end = {
|
||||
text = "Just be careful who you trust.",
|
||||
options = {}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
items = {}
|
||||
}
|
||||
})
|
||||
}
|
||||
end
|
||||
|
||||
--- Resets game context to initial state.
|
||||
--- @within Context
|
||||
function Context.reset()
|
||||
local initial_data = Context.initial_data()
|
||||
Context = {}
|
||||
|
||||
local function reset_context_to_initial_state()
|
||||
local initial_data = get_initial_data()
|
||||
|
||||
-- Clear existing data properties from Context (but not methods)
|
||||
for k in pairs(Context) do
|
||||
if type(Context[k]) ~= "function" then
|
||||
if type(Context[k]) ~= "function" then -- Only clear data, leave functions
|
||||
Context[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Copy all initial data properties into Context
|
||||
for k, v in pairs(initial_data) do
|
||||
Context[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
--- Starts a new game.
|
||||
--- @within Context
|
||||
-- Initially populate Context with data
|
||||
reset_context_to_initial_state()
|
||||
|
||||
-- Now define the methods for Context
|
||||
function Context.new_game()
|
||||
Context.reset()
|
||||
reset_context_to_initial_state()
|
||||
Context.game_in_progress = true
|
||||
MenuWindow.refresh_menu_items()
|
||||
Screen.get_by_id(Context.game.current_screen).init()
|
||||
MysteriousManWindow.start({
|
||||
text = [[
|
||||
Norman was never a bad
|
||||
simulation engineer, but
|
||||
we need to be careful in
|
||||
letting him improve. We
|
||||
need to distract him.
|
||||
]],
|
||||
on_text_complete = function()
|
||||
Audio.sfx_alarm()
|
||||
Context.home_norman_visible = false
|
||||
Util.go_to_screen_by_id("home")
|
||||
MinigameButtonMashWindow.start("game", {
|
||||
focus_center_x = (Config.screen.width / 2) - 22,
|
||||
focus_center_y = (Config.screen.height / 2) - 18,
|
||||
focus_initial_radius = 0,
|
||||
target_points = 100,
|
||||
instruction_text = "Wake up Norman!",
|
||||
show_progress_text = false,
|
||||
on_win = function()
|
||||
Audio.music_play_wakingup()
|
||||
Context.home_norman_visible = true
|
||||
Meter.show()
|
||||
Window.set_current("game")
|
||||
end,
|
||||
})
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
--- Saves the current game state.
|
||||
--- @within Context
|
||||
function Context.save_game()
|
||||
if not Context.game_in_progress then return end
|
||||
|
||||
mset(SAVE_GAME_MAGIC_VALUE, SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK)
|
||||
mset(Context.current_screen, SAVE_GAME_CURRENT_SCREEN_ADDRESS, SAVE_GAME_BANK)
|
||||
end
|
||||
|
||||
--- Loads a saved game state.
|
||||
--- @within Context
|
||||
function Context.load_game()
|
||||
if mget(SAVE_GAME_MAGIC_VALUE_ADDRESS, SAVE_GAME_BANK) ~= SAVE_GAME_MAGIC_VALUE then
|
||||
-- No saved game found, start a new one
|
||||
Context.new_game()
|
||||
return
|
||||
end
|
||||
Context.reset()
|
||||
|
||||
reset_context_to_initial_state() -- Reset data, preserve methods
|
||||
|
||||
Context.current_screen = mget(SAVE_GAME_CURRENT_SCREEN_ADDRESS, SAVE_GAME_BANK)
|
||||
|
||||
Context.game_in_progress = true
|
||||
MenuWindow.refresh_menu_items()
|
||||
Screen.get_by_id(Context.game.current_screen).init()
|
||||
end
|
||||
end
|
||||
@@ -1,20 +0,0 @@
|
||||
Window = {}
|
||||
Util = {}
|
||||
Meter = {}
|
||||
Minigame = {}
|
||||
Decision = {}
|
||||
Situation = {}
|
||||
Screen = {}
|
||||
Map = {}
|
||||
UI = {}
|
||||
Print = {}
|
||||
Input = {}
|
||||
Sprite = {}
|
||||
Audio = {}
|
||||
Focus = {}
|
||||
Day = {}
|
||||
Timer = {}
|
||||
Trigger = {}
|
||||
Discussion = {}
|
||||
AsciiArt = {}
|
||||
Ascension = {}
|
||||
13
inc/init/init.modules.lua
Normal file
13
inc/init/init.modules.lua
Normal file
@@ -0,0 +1,13 @@
|
||||
local SplashWindow = {}
|
||||
local IntroWindow = {}
|
||||
local MenuWindow = {}
|
||||
local GameWindow = {}
|
||||
local PopupWindow = {}
|
||||
local ConfigurationWindow = {}
|
||||
|
||||
local UI = {}
|
||||
local Print = {}
|
||||
local Input = {}
|
||||
local NPC = {}
|
||||
local Item = {}
|
||||
local Player = {}
|
||||
6
inc/init/init.windows.lua
Normal file
6
inc/init/init.windows.lua
Normal file
@@ -0,0 +1,6 @@
|
||||
local WINDOW_SPLASH = 0
|
||||
local WINDOW_INTRO = 1
|
||||
local WINDOW_MENU = 2
|
||||
local WINDOW_GAME = 3
|
||||
local WINDOW_POPUP = 4
|
||||
local WINDOW_CONFIGURATION = 7
|
||||
@@ -1,31 +0,0 @@
|
||||
--- @section Day
|
||||
local _day_increase_handlers = {}
|
||||
|
||||
--- Increases the day count and triggers registered handlers.
|
||||
--- @within Day
|
||||
function Day.increase()
|
||||
Context.day_count = Context.day_count + 1
|
||||
for _, handler in ipairs(_day_increase_handlers) do
|
||||
handler()
|
||||
end
|
||||
end
|
||||
|
||||
--- Registers a handler to be called when the day increases.
|
||||
--- @within Day
|
||||
--- @param handler function The function to call when the day increases.
|
||||
function Day.register_handler(handler)
|
||||
table.insert(_day_increase_handlers, handler)
|
||||
end
|
||||
|
||||
Day.register_handler(function()
|
||||
local m = Context.meters
|
||||
m.ism = math.max(0, m.ism - METER_DECAY_PER_DAY)
|
||||
m.wpm = math.max(0, m.wpm - METER_DECAY_PER_DAY)
|
||||
m.bm = math.max(0, m.bm - METER_DECAY_PER_DAY)
|
||||
end)
|
||||
|
||||
Day.register_handler(function()
|
||||
if Context.day_count == 3 then
|
||||
Ascension.increase()
|
||||
end
|
||||
end)
|
||||
@@ -1,106 +0,0 @@
|
||||
--- @section Discussion
|
||||
local _discussions = {}
|
||||
|
||||
--- Registers a discussion definition.
|
||||
--- @within Discussion
|
||||
--- @param discussion table The discussion data table.
|
||||
--- @param discussion.id string Unique discussion identifier.
|
||||
--- @param discussion.steps table Array of step tables, each with `question` (string) and `answers` (array of {label, next_step} tables).
|
||||
--- @param[opt] discussion.on_end function Called when the discussion ends. Defaults to noop.
|
||||
function Discussion.register(discussion)
|
||||
if not discussion or not discussion.id then
|
||||
trace("Error: Invalid discussion registered (missing id)!")
|
||||
return
|
||||
end
|
||||
if not discussion.steps or #discussion.steps == 0 then
|
||||
trace("Error: Discussion '" .. discussion.id .. "' has no steps!")
|
||||
return
|
||||
end
|
||||
if not discussion.on_end then
|
||||
discussion.on_end = function() end
|
||||
end
|
||||
if _discussions[discussion.id] then
|
||||
trace("Warning: Overwriting discussion with id: " .. discussion.id)
|
||||
end
|
||||
_discussions[discussion.id] = discussion
|
||||
end
|
||||
|
||||
--- Gets a discussion by ID.
|
||||
--- @within Discussion
|
||||
--- @param id string The discussion ID.
|
||||
--- @return table|nil result The discussion table or nil.
|
||||
function Discussion.get_by_id(id)
|
||||
return _discussions[id]
|
||||
end
|
||||
|
||||
--- Starts a discussion, switching to the discussion window.
|
||||
--- @within Discussion
|
||||
--- @param id string The discussion ID to start.
|
||||
--- @param return_window string The window ID to return to after the discussion.
|
||||
--- @param[opt] start_step number The step index to start from (defaults to 1).
|
||||
function Discussion.start(id, return_window, start_step)
|
||||
local discussion = _discussions[id]
|
||||
if not discussion then
|
||||
trace("Error: Discussion not found: " .. tostring(id))
|
||||
return
|
||||
end
|
||||
local step = start_step or 1
|
||||
if not discussion.steps[step] then step = 1 end
|
||||
Context.discussion.active = true
|
||||
Context.discussion.id = id
|
||||
Context.discussion.step = step
|
||||
Context.discussion.selected_answer = 1
|
||||
Context.discussion.scroll_y = 0
|
||||
Context.discussion.scroll_timer = 0
|
||||
Context.discussion.auto_scroll = true
|
||||
Context.discussion.return_window = return_window or "game"
|
||||
Meter.hide()
|
||||
Window.set_current("discussion")
|
||||
end
|
||||
|
||||
--- Gets the current step data for the active discussion.
|
||||
--- @within Discussion
|
||||
--- @return table|nil result The current step table or nil.
|
||||
function Discussion.get_current_step()
|
||||
if not Context.discussion.active or not Context.discussion.id then return nil end
|
||||
local discussion = _discussions[Context.discussion.id]
|
||||
if not discussion then return nil end
|
||||
return discussion.steps[Context.discussion.step]
|
||||
end
|
||||
|
||||
--- Advances to a specific step or ends the discussion.
|
||||
--- @within Discussion
|
||||
--- @param next_step number|nil The step index to go to, or nil to end.
|
||||
function Discussion.go_to_step(next_step)
|
||||
if not next_step then
|
||||
Discussion.finish()
|
||||
return
|
||||
end
|
||||
local discussion = _discussions[Context.discussion.id]
|
||||
if not discussion or not discussion.steps[next_step] then
|
||||
Discussion.finish()
|
||||
return
|
||||
end
|
||||
Context.discussion.step = next_step
|
||||
Context.discussion.selected_answer = 1
|
||||
Context.discussion.scroll_y = 0
|
||||
Context.discussion.scroll_timer = 0
|
||||
Context.discussion.auto_scroll = true
|
||||
end
|
||||
|
||||
--- Ends the active discussion and returns to the previous window.
|
||||
--- @within Discussion
|
||||
function Discussion.finish()
|
||||
local discussion = _discussions[Context.discussion.id]
|
||||
local return_window = Context.discussion.return_window or "game"
|
||||
Context.discussion.active = false
|
||||
Context.discussion.id = nil
|
||||
Context.discussion.scroll_y = 0
|
||||
Context.discussion.scroll_timer = 0
|
||||
Context.discussion.auto_scroll = true
|
||||
Meter.show()
|
||||
if discussion and discussion.on_end then
|
||||
discussion.on_end()
|
||||
end
|
||||
Window.set_current(return_window)
|
||||
end
|
||||
@@ -1,166 +0,0 @@
|
||||
--- @section Focus
|
||||
|
||||
local FOCUS_DEFAULT_SPEED = 5
|
||||
|
||||
local active = false
|
||||
local closing = false
|
||||
local driven = false
|
||||
local center_x = 0
|
||||
local center_y = 0
|
||||
local radius = 0
|
||||
local speed = FOCUS_DEFAULT_SPEED
|
||||
local on_complete = nil
|
||||
local driven_initial_r = 0
|
||||
local driven_max_r = 0
|
||||
|
||||
local function max_radius(cx, cy)
|
||||
local dx = math.max(cx, Config.screen.width - cx)
|
||||
local dy = math.max(cy, Config.screen.height - cy)
|
||||
return math.sqrt(dx * dx + dy * dy)
|
||||
end
|
||||
|
||||
--- Starts a focus overlay that reveals content through an expanding circle.
|
||||
--- @within Focus
|
||||
--- @param cx number The x-coordinate of the circle center.
|
||||
--- @param cy number The y-coordinate of the circle center.
|
||||
--- @param[opt] params table Optional parameters: `speed` (number) expansion rate in pixels/frame, `initial_radius` (number) starting radius in pixels (default 0), `on_complete` (function) callback when overlay disperses.
|
||||
function Focus.start(cx, cy, params)
|
||||
params = params or {}
|
||||
active = true
|
||||
closing = false
|
||||
driven = false
|
||||
center_x = cx
|
||||
center_y = cy
|
||||
radius = params.initial_radius or 0
|
||||
speed = params.speed or FOCUS_DEFAULT_SPEED
|
||||
on_complete = params.on_complete
|
||||
end
|
||||
|
||||
--- Starts a closing focus overlay that hides content by shrinking the visible circle.
|
||||
--- @within Focus
|
||||
--- @param cx number The x-coordinate of the circle center.
|
||||
--- @param cy number The y-coordinate of the circle center.
|
||||
--- @param[opt] params table Optional parameters: `speed` (number) shrink rate in pixels/frame, `on_complete` (function) callback when screen is fully covered.
|
||||
function Focus.close(cx, cy, params)
|
||||
params = params or {}
|
||||
active = true
|
||||
closing = true
|
||||
driven = false
|
||||
center_x = cx
|
||||
center_y = cy
|
||||
radius = max_radius(cx, cy)
|
||||
speed = params.speed or FOCUS_DEFAULT_SPEED
|
||||
on_complete = params.on_complete
|
||||
end
|
||||
|
||||
--- Starts a driven focus overlay whose radius is controlled externally via Focus.set_percentage().
|
||||
--- The radius maps linearly from initial_radius (at 0%) to the screen corner distance (at 100%).
|
||||
--- @within Focus
|
||||
--- @param cx number The x-coordinate of the circle center.
|
||||
--- @param cy number The y-coordinate of the circle center.
|
||||
--- @param[opt] params table Optional parameters: `initial_radius` (number) radius at 0% (default 0).
|
||||
function Focus.start_driven(cx, cy, params)
|
||||
params = params or {}
|
||||
active = true
|
||||
closing = false
|
||||
driven = true
|
||||
center_x = cx
|
||||
center_y = cy
|
||||
driven_initial_r = params.initial_radius or 0
|
||||
driven_max_r = max_radius(cx, cy)
|
||||
radius = driven_initial_r
|
||||
on_complete = nil
|
||||
end
|
||||
|
||||
--- Sets the visible radius as a percentage of the full screen extent.
|
||||
--- Only has effect when the overlay is in driven mode (started via Focus.start_driven).
|
||||
--- @within Focus
|
||||
--- @param pct number A value from 0 to 1 (0 = initial_radius, 1 = full screen).
|
||||
function Focus.set_percentage(pct)
|
||||
if not driven then return end
|
||||
radius = driven_initial_r + pct * (driven_max_r - driven_initial_r)
|
||||
end
|
||||
|
||||
--- Checks whether the focus overlay is currently active.
|
||||
--- @within Focus
|
||||
--- @return boolean Whether the focus overlay is active.
|
||||
function Focus.is_active()
|
||||
return active
|
||||
end
|
||||
|
||||
--- Stops the focus overlay immediately.
|
||||
--- @within Focus
|
||||
function Focus.stop()
|
||||
active = false
|
||||
closing = false
|
||||
driven = false
|
||||
radius = 0
|
||||
on_complete = nil
|
||||
end
|
||||
|
||||
--- Updates the focus overlay animation. No-op in driven mode.
|
||||
--- @within Focus
|
||||
function Focus.update()
|
||||
if not active then return end
|
||||
if driven then return end
|
||||
|
||||
if closing then
|
||||
radius = radius - speed
|
||||
if radius <= 0 then
|
||||
local cb = on_complete
|
||||
Focus.stop()
|
||||
if cb then cb() end
|
||||
end
|
||||
else
|
||||
radius = radius + speed
|
||||
if radius >= max_radius(center_x, center_y) then
|
||||
local cb = on_complete
|
||||
Focus.stop()
|
||||
if cb then cb() end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws the focus overlay (black screen with circular cutout).
|
||||
--- Must be called after all other drawing to appear on top of every visual layer.
|
||||
--- @within Focus
|
||||
function Focus.draw()
|
||||
if not active then return end
|
||||
|
||||
local cx = center_x
|
||||
local cy = center_y
|
||||
local r = radius
|
||||
local w = Config.screen.width
|
||||
local h = Config.screen.height
|
||||
local color = Config.colors.black
|
||||
|
||||
if closing and r <= 0 then
|
||||
rect(0, 0, w, h, color)
|
||||
return
|
||||
end
|
||||
|
||||
local top = math.max(0, math.floor(cy - r))
|
||||
local bottom = math.min(h - 1, math.ceil(cy + r))
|
||||
|
||||
if top > 0 then
|
||||
rect(0, 0, w, top, color)
|
||||
end
|
||||
|
||||
if bottom < h - 1 then
|
||||
rect(0, bottom + 1, w, h - bottom - 1, color)
|
||||
end
|
||||
|
||||
for y = top, bottom do
|
||||
local dy = y - cy
|
||||
local half_w = math.sqrt(math.max(0, r * r - dy * dy))
|
||||
local left = math.floor(cx - half_w)
|
||||
local right = math.ceil(cx + half_w)
|
||||
|
||||
if left > 0 then
|
||||
rect(0, y, left, 1, color)
|
||||
end
|
||||
if right < w then
|
||||
rect(right, y, w - right, 1, color)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,58 +0,0 @@
|
||||
--- @section Glitch
|
||||
Glitch = {}
|
||||
|
||||
--- Shows the glitch effect.
|
||||
--- @within Glitch
|
||||
function Glitch.show()
|
||||
if Context and Context.glitch then
|
||||
Context.glitch.enabled = true
|
||||
end
|
||||
end
|
||||
|
||||
--- Hides the glitch effect.
|
||||
--- @within Glitch
|
||||
function Glitch.hide()
|
||||
if Context and Context.glitch then
|
||||
Context.glitch.enabled = false
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws the glitch effect if active.
|
||||
--- @within Glitch
|
||||
function Glitch.draw()
|
||||
if not Context or not Context.glitch or not Context.glitch.enabled then return end
|
||||
|
||||
-- Update state timer
|
||||
Context.glitch.timer = Context.glitch.timer - 1
|
||||
if Context.glitch.timer <= 0 then
|
||||
if Context.glitch.state == "active" then
|
||||
Context.glitch.state = "waiting"
|
||||
Context.glitch.timer = math.random(20, 60) -- Time to stay fixed
|
||||
else
|
||||
Context.glitch.state = "active"
|
||||
Context.glitch.timer = math.random(40, 100) -- Time to stay glitchy
|
||||
end
|
||||
end
|
||||
|
||||
-- Draw stripes only when active
|
||||
if Context.glitch.state == "active" then
|
||||
for _ = 1, 15 do
|
||||
local rx = math.random(0, Config.screen.width - 1)
|
||||
local ry = math.random(0, Config.screen.height - 1)
|
||||
|
||||
-- Sample color at the random point
|
||||
local color = pix(rx, ry)
|
||||
|
||||
-- Determine random length for the stripe (2-40)
|
||||
local length = math.random(2, 40)
|
||||
|
||||
-- Draw the vertical stripe
|
||||
for sy = 0, length - 1 do
|
||||
local dy = ry + sy
|
||||
if dy < Config.screen.height then
|
||||
pix(rx, dy, color)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,158 +0,0 @@
|
||||
--- @section Meter
|
||||
local METER_MAX = 1000
|
||||
local METER_DEFAULT = 500
|
||||
local METER_GAIN_PER_CHORE = 100
|
||||
local METER_DECAY_PER_DAY = 20
|
||||
local COMBO_BASE_BONUS = 0.02
|
||||
local COMBO_MAX_BONUS = 0.16
|
||||
local COMBO_TIMEOUT_FRAMES = 600
|
||||
|
||||
-- Internal meters for tracking game progress and player stats.
|
||||
Meter.COLOR_ISM = Config.colors.red
|
||||
Meter.COLOR_WPM = Config.colors.blue
|
||||
Meter.COLOR_BM = Config.colors.black
|
||||
Meter.COLOR_BG = Config.colors.meter_bg
|
||||
|
||||
--- Gets initial meter values.
|
||||
--- @within Meter
|
||||
--- @return result table Initial meter values. </br>
|
||||
--- Fields: </br>
|
||||
--- * ism (number) Initial ISM meter value.<br/>
|
||||
--- * wpm (number) Initial WPM meter value.<br/>
|
||||
--- * bm (number) Initial BM meter value.<br/>
|
||||
--- * combo (number) Current combo count.<br/>
|
||||
--- * combo_timer (number) Frames since last combo action.<br/>
|
||||
--- * hidden (boolean) Whether meters are hidden.
|
||||
function Meter.get_initial()
|
||||
return {
|
||||
ism = METER_DEFAULT,
|
||||
wpm = METER_DEFAULT,
|
||||
bm = METER_DEFAULT,
|
||||
combo = 0,
|
||||
combo_timer = 0,
|
||||
hidden = false,
|
||||
}
|
||||
end
|
||||
|
||||
--- Hides meters.
|
||||
--- @within Meter
|
||||
function Meter.hide()
|
||||
if Context and Context.meters then Context.meters.hidden = true end
|
||||
end
|
||||
|
||||
--- Shows meters.
|
||||
--- @within Meter
|
||||
function Meter.show()
|
||||
if Context and Context.meters then Context.meters.hidden = false end
|
||||
end
|
||||
|
||||
--- Gets max meter value.
|
||||
--- @within Meter
|
||||
--- @return number The maximum meter value.
|
||||
function Meter.get_max()
|
||||
return METER_MAX
|
||||
end
|
||||
|
||||
--- Sets the decay amount applied to all meters per day.
|
||||
--- @within Meter
|
||||
--- @param amount number Amount to subtract from each meter.
|
||||
function Meter.set_decay(amount)
|
||||
METER_DECAY_PER_DAY = amount
|
||||
end
|
||||
|
||||
--- Gets the meter decay as a percentage of the max meter value.
|
||||
--- @within Meter
|
||||
--- @return number The decay percentage per day.
|
||||
function Meter.get_decay_percentage()
|
||||
return math.floor(METER_DECAY_PER_DAY / METER_MAX * 100)
|
||||
end
|
||||
|
||||
--- Gets combo multiplier.
|
||||
--- @within Meter
|
||||
--- @return number The current combo multiplier.
|
||||
function Meter.get_combo_multiplier()
|
||||
if not Context or not Context.meters then return 1 end
|
||||
local combo = Context.meters.combo
|
||||
if combo == 0 then return 1 end
|
||||
return 1 + math.min(COMBO_MAX_BONUS, COMBO_BASE_BONUS * (2 ^ (combo - 1)))
|
||||
end
|
||||
|
||||
--- Updates all meters.
|
||||
--- @within Meter
|
||||
function Meter.update()
|
||||
if not Context or not Context.game_in_progress or not Context.meters then return end
|
||||
local m = Context.meters
|
||||
local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
|
||||
if not in_minigame then
|
||||
if m.combo > 0 then
|
||||
m.combo_timer = m.combo_timer + 1
|
||||
if m.combo_timer >= COMBO_TIMEOUT_FRAMES then
|
||||
m.combo = 0
|
||||
m.combo_timer = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Adds amount to a meter.
|
||||
--- @within Meter
|
||||
--- @param key string The meter key (e.g., "wpm", "ism", "bm").
|
||||
--- @param amount number The amount to add.
|
||||
function Meter.add(key, amount)
|
||||
if not Context or not Context.meters then return end
|
||||
local m = Context.meters
|
||||
if m[key] ~= nil then
|
||||
m[key] = math.min(METER_MAX, m[key] + amount)
|
||||
end
|
||||
end
|
||||
|
||||
--- Called on minigame completion.
|
||||
--- @within Meter
|
||||
function Meter.on_minigame_complete()
|
||||
local m = Context.meters
|
||||
local gain = math.floor(METER_GAIN_PER_CHORE * Meter.get_combo_multiplier())
|
||||
Meter.add("wpm", gain)
|
||||
Meter.add("ism", gain)
|
||||
Meter.add("bm", gain)
|
||||
m.combo = m.combo + 1
|
||||
m.combo_timer = 0
|
||||
end
|
||||
|
||||
--- Draws meters.
|
||||
--- @within Meter
|
||||
function Meter.draw()
|
||||
if not Context or not Context.game_in_progress or not Context.meters then return end
|
||||
if Context.meters.hidden then return end
|
||||
|
||||
local m = Context.meters
|
||||
local max = Meter.get_max()
|
||||
local bar_w = 44
|
||||
local bar_h = 2
|
||||
local bar_x = 182
|
||||
local label_x = 228
|
||||
local line_h = 5
|
||||
local start_y = 1
|
||||
|
||||
|
||||
local bar_offset = math.floor((line_h - bar_h) / 2)
|
||||
|
||||
local meter_list = {
|
||||
{ key = "wpm", label = "WPM", color = Meter.COLOR_WPM, row = 0 },
|
||||
{ key = "ism", label = "ISM", color = Meter.COLOR_ISM, row = 1 },
|
||||
{ key = "bm", label = "BM", color = Meter.COLOR_BM, row = 2 },
|
||||
}
|
||||
|
||||
for _, meter in ipairs(meter_list) do
|
||||
local label_y = start_y + meter.row * line_h
|
||||
local bar_y = label_y + bar_offset
|
||||
local fill_w = math.max(0, math.floor((m[meter.key] / max) * bar_w))
|
||||
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
|
||||
if fill_w > 0 then
|
||||
rect(bar_x, bar_y, fill_w, bar_h, meter.color)
|
||||
end
|
||||
print(meter.label, label_x, label_y, meter.color, false, 1, true)
|
||||
end
|
||||
|
||||
local ascension_y = start_y + 3 * line_h + 1
|
||||
Ascension.draw(bar_x, ascension_y, { spacing = 5 })
|
||||
end
|
||||
@@ -1,19 +0,0 @@
|
||||
-- Manages minigame configurations and initial states.
|
||||
--- @section Minigame
|
||||
|
||||
--- Draws a unified win message overlay.
|
||||
--- @within Minigame
|
||||
function Minigame.draw_win_overlay()
|
||||
local text = "SUCCESS"
|
||||
local tw = #text * 6
|
||||
local th = 6
|
||||
local padding = 4
|
||||
local box_w = tw + padding * 2
|
||||
local box_h = th + padding * 2
|
||||
local box_x = (Config.screen.width - box_w) / 2
|
||||
local box_y = (Config.screen.height - box_h) / 2
|
||||
|
||||
rect(box_x, box_y, box_w, box_h, Config.colors.dark_grey)
|
||||
rectb(box_x, box_y, box_w, box_h, Config.colors.white)
|
||||
Print.text_center(text, Config.screen.width / 2, box_y + padding, Config.colors.white)
|
||||
end
|
||||
@@ -1,87 +0,0 @@
|
||||
--- @section Timer
|
||||
|
||||
local timer_duration = 1800
|
||||
|
||||
--- Gets initial timer values.
|
||||
--- @within Timer
|
||||
--- @return result table Initial timer values. </br>
|
||||
--- Fields: </br>
|
||||
--- * progress (number) Clock timer revolution progress (0 to 1).
|
||||
function Timer.get_initial()
|
||||
return {
|
||||
progress = 0,
|
||||
}
|
||||
end
|
||||
|
||||
--- Sets the number of frames for one full timer revolution.
|
||||
--- @within Timer
|
||||
--- @param frames number Frames per revolution.
|
||||
function Timer.set_duration(frames)
|
||||
timer_duration = frames
|
||||
end
|
||||
|
||||
--- Updates the timer and handles revolution events.
|
||||
--- @within Timer
|
||||
function Timer.update()
|
||||
if not Context or not Context.game_in_progress or not Context.meters or not Context.timer then return end
|
||||
local t = Context.timer
|
||||
local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
|
||||
|
||||
if not in_minigame then
|
||||
t.progress = t.progress + (1 / timer_duration)
|
||||
if t.progress >= 1 then
|
||||
t.progress = t.progress - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Draws the clock timer indicator as a circular progress bar.
|
||||
--- @within Timer
|
||||
function Timer.draw()
|
||||
if not Context or not Context.game_in_progress or not Context.meters or not Context.timer then return end
|
||||
if Context.meters.hidden and not Context.stat_screen_active then return end
|
||||
|
||||
local cx = 10
|
||||
local cy = 8
|
||||
local r_outer = 5
|
||||
local r_inner = 3
|
||||
local progress = Context.timer.progress
|
||||
|
||||
local fg_color
|
||||
if progress <= 0.25 then
|
||||
fg_color = Config.colors.dark_grey
|
||||
elseif progress <= 0.5 then
|
||||
fg_color = Config.colors.light_blue
|
||||
elseif progress <= 0.75 then
|
||||
fg_color = Config.colors.blue
|
||||
elseif progress <= 1 then
|
||||
fg_color = Config.colors.red
|
||||
end
|
||||
|
||||
local bg_color = Config.colors.white
|
||||
local start_angle = -math.pi * 0.5
|
||||
local progress_angle = progress * 2 * math.pi
|
||||
local r_outer_sq = r_outer * r_outer
|
||||
local r_inner_sq = r_inner * r_inner
|
||||
|
||||
for dy = -r_outer, r_outer do
|
||||
for dx = -r_outer, r_outer do
|
||||
local dist_sq = dx * dx + dy * dy
|
||||
if dist_sq <= r_outer_sq and dist_sq > r_inner_sq then
|
||||
local angle = math.atan(dy, dx)
|
||||
local relative = angle - start_angle
|
||||
if relative < 0 then relative = relative + 2 * math.pi end
|
||||
if relative <= progress_angle then
|
||||
pix(cx + dx, cy + dy, fg_color)
|
||||
else
|
||||
pix(cx + dx, cy + dy, bg_color)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local hand_angle = start_angle + progress_angle
|
||||
local hand_x = math.floor(cx + math.cos(hand_angle) * (r_inner - 1) + 0.5)
|
||||
local hand_y = math.floor(cy + math.sin(hand_angle) * (r_inner - 1) + 0.5)
|
||||
line(cx, cy, hand_x, hand_y, Config.colors.white)
|
||||
end
|
||||
@@ -1,135 +0,0 @@
|
||||
--- @section Trigger
|
||||
local triggers = {}
|
||||
|
||||
--- @within Trigger
|
||||
--- @param trigger table The trigger data table.
|
||||
--- @param trigger.id string Unique trigger identifier.
|
||||
--- @param trigger.duration number Duration in frames before the trigger fires.
|
||||
--- @param[opt] trigger.on_start function Called when the trigger starts. Defaults to noop.
|
||||
--- @param[opt] trigger.on_stop function Called when the trigger fires or is manually stopped. Defaults to noop.
|
||||
--- @param[opt] trigger.repeating boolean If true, trigger restarts after firing. Defaults to false.
|
||||
function Trigger.register(trigger)
|
||||
if not trigger or not trigger.id then
|
||||
trace("Error: Invalid trigger registered (missing id)!")
|
||||
return
|
||||
end
|
||||
if not trigger.duration or trigger.duration <= 0 then
|
||||
trace("Error: Invalid trigger registered (missing or invalid duration)!")
|
||||
return
|
||||
end
|
||||
|
||||
if not trigger.on_start then
|
||||
trigger.on_start = function() end
|
||||
end
|
||||
if not trigger.on_stop then
|
||||
trigger.on_stop = function() end
|
||||
end
|
||||
if trigger.repeating == nil then
|
||||
trigger.repeating = false
|
||||
end
|
||||
if triggers[trigger.id] then
|
||||
trace("Warning: Overwriting trigger with id: " .. trigger.id)
|
||||
end
|
||||
triggers[trigger.id] = trigger
|
||||
end
|
||||
|
||||
--- @within Trigger
|
||||
--- @param id string The trigger ID.
|
||||
--- @return table|nil result The trigger definition or nil.
|
||||
function Trigger.get_by_id(id)
|
||||
return triggers[id]
|
||||
end
|
||||
|
||||
--- @within Trigger
|
||||
--- @return table result All trigger definitions keyed by ID.
|
||||
function Trigger.get_all()
|
||||
return triggers
|
||||
end
|
||||
|
||||
--- @within Trigger
|
||||
--- @param id string The trigger ID.
|
||||
--- @return boolean active True if the trigger is running.
|
||||
function Trigger.is_active(id)
|
||||
if not Context or not Context.triggers then return false end
|
||||
return Context.triggers[id] ~= nil
|
||||
end
|
||||
|
||||
--- If already active, restarts from 0.
|
||||
--- @within Trigger
|
||||
--- @param id string The trigger ID.
|
||||
function Trigger.start(id)
|
||||
if not Context or not Context.triggers then return end
|
||||
local trigger = triggers[id]
|
||||
if not trigger then
|
||||
trace("Error: Cannot start unknown trigger: " .. tostring(id))
|
||||
return
|
||||
end
|
||||
|
||||
Context.triggers[id] = { elapsed = 0 }
|
||||
trigger.on_start()
|
||||
end
|
||||
|
||||
--- @within Trigger
|
||||
--- @param id string The trigger ID.
|
||||
function Trigger.stop(id)
|
||||
if not Context or not Context.triggers then return end
|
||||
local trigger = triggers[id]
|
||||
if not trigger then
|
||||
trace("Error: Cannot stop unknown trigger: " .. tostring(id))
|
||||
return
|
||||
end
|
||||
if not Context.triggers[id] then return end
|
||||
|
||||
Context.triggers[id] = nil
|
||||
trigger.on_stop()
|
||||
end
|
||||
|
||||
--- Resets elapsed time to 0 without calling handlers. No-op if inactive.
|
||||
--- @within Trigger
|
||||
--- @param id string The trigger ID.
|
||||
function Trigger.reset(id)
|
||||
if not Context or not Context.triggers then return end
|
||||
if not triggers[id] then
|
||||
trace("Error: Cannot reset unknown trigger: " .. tostring(id))
|
||||
return
|
||||
end
|
||||
if not Context.triggers[id] then return end
|
||||
|
||||
Context.triggers[id].elapsed = 0
|
||||
end
|
||||
|
||||
--- Pauses during minigames.
|
||||
--- @within Trigger
|
||||
function Trigger.update()
|
||||
if not Context or not Context.game_in_progress or not Context.triggers then return end
|
||||
|
||||
local in_minigame = string.find(Window.get_current_id(), "^minigame_") ~= nil
|
||||
if in_minigame then return end
|
||||
|
||||
local fired = {}
|
||||
for id, state in pairs(Context.triggers) do
|
||||
local trigger = triggers[id]
|
||||
if trigger then
|
||||
state.elapsed = state.elapsed + 1
|
||||
if state.elapsed >= trigger.duration then
|
||||
table.insert(fired, id)
|
||||
end
|
||||
else
|
||||
table.insert(fired, id)
|
||||
end
|
||||
end
|
||||
|
||||
for _, id in ipairs(fired) do
|
||||
local trigger = triggers[id]
|
||||
if trigger then
|
||||
trigger.on_stop()
|
||||
if trigger.repeating then
|
||||
Context.triggers[id] = { elapsed = 0 }
|
||||
else
|
||||
Context.triggers[id] = nil
|
||||
end
|
||||
else
|
||||
Context.triggers[id] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,9 +1,19 @@
|
||||
Map.register({
|
||||
id = "bedroom",
|
||||
from_x = 0,
|
||||
from_y = 0,
|
||||
width = 30,
|
||||
height = 17,
|
||||
to_x = 0,
|
||||
to_y = 0,
|
||||
})
|
||||
MapBedroom = {
|
||||
"10101010101010101010101010101010",
|
||||
"10141410101010101010101010101010",
|
||||
"10141410101010101010101010101010",
|
||||
"10101010101010101010101010101010",
|
||||
"10101010101010101010101010101010",
|
||||
"10101010101010101010101010101010",
|
||||
"10101010101010101010101010101010",
|
||||
"10101010101010101010101010101010",
|
||||
"10101010101010101010101010101010",
|
||||
"11111111111111111111111111111111",
|
||||
"11111111111111111111111111111111",
|
||||
"11111111111111111111111111111111",
|
||||
"11111516111213111111111111111111",
|
||||
"11111111111111111111111111111111",
|
||||
"11111111111111111111111111111111",
|
||||
"11111111111111111111111111111111",
|
||||
"11111111111111111111111111111111"
|
||||
}
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
-- Manages game maps.
|
||||
--- @section Map
|
||||
|
||||
|
||||
local _maps = {}
|
||||
|
||||
--- Gets all registered maps as an array.
|
||||
--- @within Map
|
||||
--- @return result table An array of registered map data. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique map identifier.<br/>
|
||||
--- * from_x (number) Source tile X coordinate in the map sheet.<br/>
|
||||
--- * from_y (number) Source tile Y coordinate in the map sheet.<br/>
|
||||
--- * width (number) Width in tiles.<br/>
|
||||
--- * height (number) Height in tiles.<br/>
|
||||
--- * to_x (number) Destination X coordinate on screen.<br/>
|
||||
--- * to_y (number) Destination Y coordinate on screen.<br/>
|
||||
function Map.get_maps_array()
|
||||
local maps_array = {}
|
||||
for _, map_data in pairs(_maps) do
|
||||
table.insert(maps_array, map_data)
|
||||
end
|
||||
return maps_array
|
||||
end
|
||||
|
||||
--- Registers a map definition.
|
||||
--- @within Map
|
||||
--- @param map_data table The map data table.
|
||||
--- @param map_data.id string Unique map identifier.<br/>
|
||||
--- @param map_data.from_x number Source tile X coordinate in the map sheet.<br/>
|
||||
--- @param map_data.from_y number Source tile Y coordinate in the map sheet.<br/>
|
||||
--- @param map_data.width number Width in tiles.<br/>
|
||||
--- @param map_data.height number Height in tiles.<br/>
|
||||
--- @param map_data.to_x number Destination X coordinate on screen.<br/>
|
||||
--- @param map_data.to_y number Destination Y coordinate on screen.<br/>
|
||||
function Map.register(map_data)
|
||||
if _maps[map_data.id] then
|
||||
trace("Warning: Overwriting map with id: " .. map_data.id)
|
||||
end
|
||||
_maps[map_data.id] = map_data
|
||||
end
|
||||
|
||||
--- Gets a map by ID.
|
||||
--- @within Map
|
||||
--- @param map_id string The ID of the map.
|
||||
--- @return result table The map data table or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique map identifier.<br/>
|
||||
--- * from_x (number) Source tile X coordinate in the map sheet.<br/>
|
||||
--- * from_y (number) Source tile Y coordinate in the map sheet.<br/>
|
||||
--- * width (number) Width in tiles.<br/>
|
||||
--- * height (number) Height in tiles.<br/>
|
||||
--- * to_x (number) Destination X coordinate on screen.<br/>
|
||||
--- * to_y (number) Destination Y coordinate on screen.<br/>
|
||||
function Map.get_by_id(map_id)
|
||||
return _maps[map_id]
|
||||
end
|
||||
|
||||
--- Draws a map.
|
||||
--- @within Map
|
||||
--- @param map_id string The ID of the map to draw.
|
||||
function Map.draw(map_id)
|
||||
local map_data = Map.get_by_id(map_id)
|
||||
if not map_data then
|
||||
return
|
||||
end
|
||||
map(
|
||||
map_data.from_x,
|
||||
map_data.from_y,
|
||||
map_data.width,
|
||||
map_data.height,
|
||||
map_data.to_x,
|
||||
map_data.to_y
|
||||
)
|
||||
end
|
||||
@@ -1,9 +0,0 @@
|
||||
Map.register({
|
||||
id = "office",
|
||||
from_x = 60,
|
||||
from_y = 0,
|
||||
width = 30,
|
||||
height = 17,
|
||||
to_x = 0,
|
||||
to_y = 0,
|
||||
})
|
||||
@@ -1,9 +0,0 @@
|
||||
Map.register({
|
||||
id = "street",
|
||||
from_x = 30,
|
||||
from_y = 0,
|
||||
width = 30,
|
||||
height = 17,
|
||||
to_x = 0,
|
||||
to_y = 0,
|
||||
})
|
||||
@@ -1,442 +1,280 @@
|
||||
-- <PALETTE>
|
||||
-- 000:0404005f574fc2c3c71d2b53fff1e8ab52367e2553ffa30000875129adff83769c00e436fa77a8ff004dc3c3c7ffccaa
|
||||
-- 000:ab53375f574f0101017f2553c3c3c71d2b53fff1e929adff83779d3b5dc941a6f673eff7f4f4f494b0c2566c86333c57
|
||||
-- </PALETTE>
|
||||
-- <TILES>
|
||||
-- 000:00000000c666666006606060c636366006606060c606366006666660c0000000
|
||||
-- 001:0000000006666666060600600666666606000600066666660633633300000000
|
||||
-- 002:0000000066666666006000066666666660060006666666666333363300000000
|
||||
-- 004:1111111111111111111111111111111111111111111111111111111111111111
|
||||
-- 005:1111111111111111111111111111111111111111111111111111111100000000
|
||||
-- 006:0222222200010010033055010130150603305501013015060330550100000000
|
||||
-- 007:2222222001022220601022206001022060201020602201006022201000000000
|
||||
-- 008:0000000003330333033303330333000003330111033301110333011103330111
|
||||
-- 009:0000000033333333333333330000000011100111111001111110011111100111
|
||||
-- 010:0000000033303330333033300000333011103330111033301110333011103330
|
||||
-- 011:111111111111111111111100111110a511110a51111015a51101515111000000
|
||||
-- 012:111111111111111101111111101111115a01111115a011115151011100000111
|
||||
-- 013:1000000004444444044444440444444404444444044444440444444404444444
|
||||
-- 014:0000000144444240444424204444424044442420444442404444242044444240
|
||||
-- 015:0000000004244444024444440424400002444444042424240242424200000000
|
||||
-- 016:000000004444442044444240c004442044444240e424242042424240c0000000
|
||||
-- 017:0000000002424240042424200244444004244440024404400424044002440440
|
||||
-- 018:0000000002424240042424200444424004444420044042400440442004404240
|
||||
-- 019:0222222200010012055016020150660205501602015066020550160200000000
|
||||
-- 020:2222222022221000222203302222013022220330222201302222033000000000
|
||||
-- 021:0333011103330111033301110333011103330111033300000333011103330111
|
||||
-- 022:1110011111100111111001111110011111100111000000001110011111100111
|
||||
-- 023:1110333011103330111033301110333011103330000033301110333011103330
|
||||
-- 024:1111111011111110111111101111111011111110111111101111111011111110
|
||||
-- 025:0444444404444444044444440444444404444444044044440440444404404444
|
||||
-- 026:4444242044444240444424204444424044442420444442404444242044444240
|
||||
-- 027:3333111133331111333311113333111111113333111133331111333311113333
|
||||
-- 028:0424044002440440042404400244444004244440024242400424242000000000
|
||||
-- 029:0440442004404240044044200444424004444420024242400424242000000000
|
||||
-- 030:0000000006666660036060600360666006606060036660600360666003606060
|
||||
-- 031:0222222200010010033033030130130103303303013013010330330300000000
|
||||
-- 032:22222220c10012203033022030130220303302203013022030330220c0000000
|
||||
-- 033:0333011103330111033301110333011103330111033301110333011100000000
|
||||
-- 034:1110011111100111111001111110011111100111111001111110011100000000
|
||||
-- 035:1110333011103330111033301110333011103330111033301110333000000000
|
||||
-- 036:0440444404404444044044440444444404444444044444440444444404444444
|
||||
-- 037:0000000002222222022000220201110202011102020111020220002202222222
|
||||
-- 038:0000000022222220220002202011102020111020201110202200022022222220
|
||||
-- 039:0000000002222222022222220222222202222222022222220222222202222222
|
||||
-- 040:0000000022222220222222202222222022222220222222202222222022222220
|
||||
-- 041:0000000002222222022200000220111102201121020112000201120402012200
|
||||
-- 042:0000000022222220000002201111102021211020000210203430102000430020
|
||||
-- 043:0666606003606060036066600366606003606060066060600360606003666660
|
||||
-- 044:0222222202222222022222220222222202222222000000000001111100011111
|
||||
-- 045:2222222022222220222222202222222022222220000000001111100011111000
|
||||
-- 046:1111111111111111111111111000000002222222022222220222222202222222
|
||||
-- 047:1111111111111111111111110000000022222222222222222222222222222222
|
||||
-- 048:111111111111111111111111c000100022220444e222044422220444e2220444
|
||||
-- 049:1111111111111111111111111100001100222201022222200222222002222220
|
||||
-- 050:1111111011111110111111101111111011111110111111101111111011110000
|
||||
-- 051:1111111111111111111111111111111111111111111111111111111100011111
|
||||
-- 052:0444444404444444044444440444444404444444044444440444444410000000
|
||||
-- 053:4444242044444240444424204444424044442420444442404444242000000001
|
||||
-- 054:0222222202222222022000220201110202011102020111020220002202222222
|
||||
-- 055:2222222022222220220002202011102020111020201110202200022022222220
|
||||
-- 056:0222222202222222022222220222222202222222022222220222222200000000
|
||||
-- 057:2222222022222220222222202222222022222220222222202222222000000000
|
||||
-- 058:0201122202012222020112220201222202201222022022220222000002222222
|
||||
-- 059:2204302022204020202200202000002020222020222220200000022022222220
|
||||
-- 060:5555555555555555555555556666111155555555555555555555555566616666
|
||||
-- 061:5555555555555555555555556666666655551555555515555555655566666611
|
||||
-- 062:0222222202222222022222220222222202222222022222220222222202222222
|
||||
-- 063:2222222222222222222222222222222222222222222222222222222222222222
|
||||
-- 064:22220444e222044422220444e222044422220444e222044422220444e2220444
|
||||
-- 065:0222222002222220020000206022220002222220022222200200002000111100
|
||||
-- 066:5000000004444444044044440440444404404444044044440444444460000000
|
||||
-- 067:0000000544444240444424204444424044442420444442404444242000000001
|
||||
-- 068:0000000001111111011111110111111101111111011111110111111100000000
|
||||
-- 069:0000000011111110111111101111111011111110111111101111111000000000
|
||||
-- 070:5555555555555555555555551111666655555555555555555555555511666111
|
||||
-- 071:000000000222220002222090022209900220999002099d900099199009919790
|
||||
-- 072:0000000022222220222222202222222022220000222011002212000021222220
|
||||
-- 073:5555555555555555555555556611166655555551555555515555555166666111
|
||||
-- 074:0000000001111111000000001111666655555555555555555555555511666111
|
||||
-- 075:0000000011111111000000006611166655555551555555515555555166666111
|
||||
-- 076:0000000011111111000000001111666655555555555555555555555511666111
|
||||
-- 077:0000000011111110000000006611166655555551555555515555555166666111
|
||||
-- 078:1111111111111111111100001110919111101010110191011019191000919190
|
||||
-- 079:1111111111111111000000009191919000000010111110901111101000000090
|
||||
-- 080:09191990c991990209199020c999020209902020c902020200202020c0000000
|
||||
-- 081:0000000002020200202020200200022020002220000222202022222002222220
|
||||
-- 082:5555555555555055555501056666010155550105555501055555010566610106
|
||||
-- 083:5555555555555555000000000222222202222222022222220222222202222222
|
||||
-- 084:5555555555555555000000002222222022222220222222202222222022222220
|
||||
-- 085:5555000055500220550202206022022002220220022202200222022002220220
|
||||
-- 086:1000000110333301103333011033330110333301103333011033330110333301
|
||||
-- 087:3010101033331111333311113333111111113333111133331111333311113333
|
||||
-- 088:3333101033331090333310103333109011113010111010901110201011101090
|
||||
-- 089:2222222022222220222222202222222022222220222222202222222022222220
|
||||
-- 090:5555550055555022555502226611022255550222555502225555501266666100
|
||||
-- 091:0005010522200105222201052222010622220105222201052210505500066111
|
||||
-- 092:5000000002222222022222220222222202222222022222220222222202222222
|
||||
-- 093:0222022002220220022202200222022002220220022202200222022002220220
|
||||
-- 094:1033330110333301103333011033330110333301103333011033330110000001
|
||||
-- 095:3333101033331090333310103333109011113010111130901111301011113000
|
||||
-- 096:00000000c111111100000000c106666601051555c105155501056555c0066611
|
||||
-- 097:0000000011111110000000006666101055555010555550105555501066616000
|
||||
-- 098:5555555555555550555555056666116655550055555500555555655566666611
|
||||
-- 099:0555555500555555050555550661111105500555115005550055555500616666
|
||||
-- 100:0222222202222222022222220000000000000000501055555010555560006666
|
||||
-- 101:2222222022222220222222200000000000000000555501055555010566660001
|
||||
-- 102:0222022002220220022202200222022002220220022202200222022012220220
|
||||
-- 103:1000000103333330033333300333333003333330033333300333333010000001
|
||||
-- 104:5500000050222222022222220222222202222222022222220222222202222222
|
||||
-- 105:0222222222222222222222222222222222222222222222222222222222222222
|
||||
-- 106:1222000012201110120111101011111001111110011111100111111001111110
|
||||
-- 107:0000000001111111011111110111111101111111011111115000000066000066
|
||||
-- 108:0000000011111111111111111111111111111111111111110000000066666611
|
||||
-- 109:1111111011111110111111101111111011111110111111100000000566000066
|
||||
-- 110:1111111111111111111111111111010011101044111010441110104400000010
|
||||
-- 111:1111111111111111111111110011111144011111440111114401111110000000
|
||||
-- 112:11111111111111111111111111111111111111111111111111110111c0004000
|
||||
-- 113:3333104433331044333310003333111111113333111133331111333311113333
|
||||
-- 114:4403111144031111000311113333111111110000111044441104444411014444
|
||||
-- 115:3304440133044401330444013304440100104033440103334440333344103333
|
||||
-- 116:3330111133020000330124243330111111110111111130111111301111113300
|
||||
-- 117:1103111100401111242011111240111111203333124033331120333300013333
|
||||
-- 118:1111111100000000033333330333333303333333033333330000000011111111
|
||||
-- 119:1111111100000000333333303333333033333330333333300000000011111111
|
||||
-- 120:1a12222222a222222212222222a222222212222222a222222212222222222222
|
||||
-- 121:1a8b888822888b8b228b888822b8bb8b22888b88228b88882288b88b228b8b88
|
||||
-- 122:8b8b8888b8b88b8bb88b888888b8bb8b8b888b8888bb88888b88b88bb88b8b88
|
||||
-- 123:8b8b888800000000055555550555555500000000055555550555555500000000
|
||||
-- 124:8b8b888800000000555555555555555500000000555555555555555500000000
|
||||
-- 125:8b8b888800000000555555505555555000000000555555505555555000000000
|
||||
-- 126:0000000007777777070000000703333307033333070333330703333307033333
|
||||
-- 127:0000000077777777000000003333333033333330333333303333333033333330
|
||||
-- 128:000000007777777700000000e222222222222222e222222222222222e2222222
|
||||
-- 129:0000000077777770000000702222207022222070222220702222207022222070
|
||||
-- 130:3000000300ffff000ddddff00dddddf00dddddf00dddddf000dddd0000000000
|
||||
-- 131:0555555505555555055555550555555500000000050b88880508b88b000b8b88
|
||||
-- 132:555555555555555555555555555555550000000088bb88888b88b88bb88b8b88
|
||||
-- 133:555555505555555055555550555555500000000088bb80508b88b050b88b8000
|
||||
-- 134:0703333307033333070333330703333307033333070333330703333307033333
|
||||
-- 135:3333333033333330333333303333333033333330333333303333333033333330
|
||||
-- 136:2222207022222070222220702222207022222070222220702222207022222070
|
||||
-- 137:4444444444444444444444444444444444444444444444444444444444444444
|
||||
-- 138:4442222244422222444222224442222244422222444222224442222244422222
|
||||
-- 139:0000000000bbbb0008888bb0088888b0088888b0088888b00088880030000003
|
||||
-- 140:0000000007777777076666770767776707677776076777760767777607766667
|
||||
-- 141:0000000077777770777777707777777077777770777777777677777777777777
|
||||
-- 142:0000000066666666666666666666666600000000777777777777777777777777
|
||||
-- 143:0000000066666070666660706666607000000070777777707777777077777770
|
||||
-- 144:1a80088be2800b8822800888e280088b22800b88e220022221a001a2ea100a12
|
||||
-- 145:88888888b88b8b888b8888b8888b888888888b8b12222222a1a1a1a21a1a1a12
|
||||
-- 146:0776777707767777077677770776777707677777076777770777777700000000
|
||||
-- 147:7677666676777776767777677677767767776777677666667777777700000000
|
||||
-- 148:7766667777777677777767767776777677677776766666767777777700000000
|
||||
-- 149:7667777067767770777767706666677077776770777767707777777000000000
|
||||
-- 150:2220022222200222222002222220022222200222222002222220022222200222
|
||||
-- 151:1a12222222a222222212222222a222222212222222222222a1a1a1a21a1a1a12
|
||||
-- 152:2222222222222222222222222222222222222222444444444444444444444444
|
||||
-- 153:222002222220022222200222222002222220022212200222a000000200000000
|
||||
-- 154:222222222222222222222222222222222222222212222222a1a1a1a21a1a1a12
|
||||
-- 155:11111000111100331110a033110a903310a9a0330a9a903309a9a0330a9a9033
|
||||
-- 156:0000000033333333333333333333333333333333333333333333333333333333
|
||||
-- 157:000000000a9a9a9a09a9a9a90a9a9a9a09a9a9a90a9a9a9a09a9a9a90a9a9a9a
|
||||
-- 158:001111119a001111a9a904449a9a9004a9a9a9a09a9a9a9aa9a9a9a99a9a9a9a
|
||||
-- 159:111111111111111111111111111111111111111100111111090111110a900111
|
||||
-- 160:1111111111111111444444444444444444444444444444441111111111111111
|
||||
-- 161:09a9a0330a9a903309a9a0330000000003333333033333330333333303333333
|
||||
-- 162:3333333333333333333333330000000033333333333333333000000301111110
|
||||
-- 163:3333333333333333333333330000000033333333333333333333333333333333
|
||||
-- 164:09a9a9a90a9a9a9a09a9a9a90000000003333333033333330333333303333333
|
||||
-- 165:a9a9a9a99a9a9a9aa9a9a9a90000000033333333333333333333333333333333
|
||||
-- 166:09a9a0110a9a9a0109a9a9a00000000033333333333333333000000301111110
|
||||
-- 167:1111111111111111111111110011111133001111333301113333300133333330
|
||||
-- 168:0333333003333301033333010333330103333301000000011111111111111111
|
||||
-- 169:1100001110555501055005500506605005066050055005501055550111000011
|
||||
-- 170:0333333310333333103333331033333310333333100000001111111111111111
|
||||
-- 171:0333333303333333033333330333333303333333000000001111111111111111
|
||||
-- 172:3333333033333301333333013333330133333301000000011111111111111111
|
||||
-- 173:0333333010333330103333301033333010333330100000001111111111111111
|
||||
-- 174:111111111111111111111111111111111111111112222222a1a1a1a21a1a1a12
|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
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||||
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|
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|
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|
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|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
-- 179:0000000000000000000000001111333300000000000000000000000011333111
|
||||
-- 180:0000000000000000000000003311133300000001000000010000000133333111
|
||||
-- 181:0000000000000000000000001111333300000000000000000000000011333111
|
||||
-- 182:0000000000000000000000003311133300000001000000010000000133333111
|
||||
-- 183:0000000000000000000000001111333300000000000000000000000011333111
|
||||
-- 184:0000000000000000000000003311133300000001000000010000000133333111
|
||||
-- 185:0022222202444444244444442444444424444444244444442444444424444444
|
||||
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|
||||
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|
||||
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|
||||
-- 189:0000000000000000000000001111333300000000000000000000000011333111
|
||||
-- 190:0000000000000000000000003311133300000001000000010000000133333111
|
||||
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|
||||
-- 192:2222222223333332253232322532333223323232253332322532333225323232
|
||||
-- 193:0000000000000000000000003333111100000000000000000000000033313333
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
-- 199:0000000000000000000000003333111100000000000000000000000033313333
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
-- 209:0000000000000000000000001111333300000000000000000000000011333111
|
||||
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|
||||
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|
||||
-- 212:0000000000000000000000003311133300000001000000010000000133333111
|
||||
-- 213:0000000000000000000000001111333300000000000000000000000011333111
|
||||
-- 214:0000000000000000000000003311133300000001000000010000000133333111
|
||||
-- 215:0000000000000000000000001111333300000000000000000000000011333111
|
||||
-- 216:0000000000000000000000003311133300000001000000010000000133333111
|
||||
-- 217:0000000000000000000000001111333300000000000000000000000011333111
|
||||
-- 218:0000000000000000000000003311133300000001000000010000000133333111
|
||||
-- 219:0000000000000000000000001111333300000000000000000000000011333111
|
||||
-- 220:0000000000000000000000003311133300000001000000010000000133333111
|
||||
-- 221:0000000000000000000000001111333300000000000000000000000011333111
|
||||
-- 222:0000000000000000000000003311133300000001000000010000000133333111
|
||||
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|
||||
-- 224:2222222223333332253232322532333223323232253332322532333225323232
|
||||
-- 225:0000000000000000000000003333111100000000000000000000000033313333
|
||||
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|
||||
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|
||||
-- 228:0000000000000000000000003333333300001000000010000000300033333311
|
||||
-- 229:0000000000000000000000003333111100000000000000000000000033313333
|
||||
-- 230:0000000000000000000000003333333300001000000010000000300033333311
|
||||
-- 231:0000000000000000000000003333111100000000000000000000000033313333
|
||||
-- 232:0000000000000000000000003333333300001000000010000000300033333311
|
||||
-- 233:0000000000000000000000003333111100000000000000000000000033313333
|
||||
-- 234:0000000000000000000000003333333300001000000010000000300033333311
|
||||
-- 235:0000000000000000000000003333111100000000000000000000000033313333
|
||||
-- 236:0000000000000000000000003333333300001000000010000000300033333311
|
||||
-- 237:0000000000000000000000003333111100000000000000000000000033313333
|
||||
-- 238:0000000000000000000000003333333300001000000010000000300033333311
|
||||
-- 239:1255552112555521125555211255552112555521125555211255552112222221
|
||||
-- 240:2333323225323232253233322533323225323232233232322532323225333332
|
||||
-- 241:0000000000000000000000001111333300000000000000000000000011333111
|
||||
-- 242:0000000000000000000000003311133300000001000000010000000133333111
|
||||
-- 243:0000000000000000000000001111333300000000000000000000000011333111
|
||||
-- 244:0000000000000000000000003311133300000001000000010000000133333111
|
||||
-- 245:0000000000000000000000001111333300000000000000000000000011333111
|
||||
-- 246:0000000000000000000000003311133300000001000000010000000133333111
|
||||
-- 247:0000000000000000000000001111333300000000000000000000000011333111
|
||||
-- 248:0000000000000000000000003311133300000001000000010000000133333111
|
||||
-- 249:0000000000000000000000001111333300000000000000000000000011333111
|
||||
-- 250:0000000000000000000000003311133300000001000000010000000133333111
|
||||
-- 251:0000000000000000000000001111333300000000000000000000000011333111
|
||||
-- 252:0000000000000000000000003311133300000001000000010000000133333111
|
||||
-- 253:0000000000000000000000001111333300000000000000000000000011333111
|
||||
-- 254:0000000000000000000000003311133300000001000000010000000133333111
|
||||
-- 255:1222222125555552255555522555555225555552255555522555555212222221
|
||||
-- </TILES>
|
||||
-- <SPRITES>
|
||||
-- 002:00000000000000000000444400044444000444440044ffff004fffff004f3333
|
||||
-- 003:0000000000000000441600004242600044241000ff426000fff4100033f26000
|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
-- 049:324303003443030034430300933313003333f000033300000333000003333000
|
||||
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|
||||
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|
||||
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|
||||
-- 053:111300001113000011130000111300003333000003f3000003f3000003300000
|
||||
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|
||||
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|
||||
-- 056:0000311300003113000031130000311300003113000033330000165100001111
|
||||
-- 057:0311300003113000031130000311300003113000033330000165100001111000
|
||||
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|
||||
-- 059:218b8880428b87f5218885f5031330500331300003133000053550000577f000
|
||||
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|
||||
-- 061:666aa650aaaa6f106666af10aaaa6f70aaaa60006666a000007d7000001d1000
|
||||
-- 062:0024277700ff611100fff333005f533300003333000033300000333000001110
|
||||
-- 063:77720000116f0000335ff000333f000033300000333000003330000001110000
|
||||
-- 064:00000000000000000000011100003311000111170003317f000117ff00553333
|
||||
-- 065:0000000000000000110000001110000077110000ff710000ff77000013330000
|
||||
-- 066:00000000000000330000033300003333000033f7000035ff000535ff0007f333
|
||||
-- 067:0000000030000000333300003333000037f30000ffff0000ffff0000f333f000
|
||||
-- 068:000000000000000000000000000000000000000000000122000012440001447f
|
||||
-- 069:00000000000000000000000000000000000000002210000044210000f7441000
|
||||
-- 070:000000000000000000000333000038880003888800388881038388310338835f
|
||||
-- 071:00000000000000003330000088880000883380003355380016665300f7ff7300
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
-- 076:0000000000000055000005550000055500005577000057ff0007ff55000fff99
|
||||
-- 077:0000000055550000555550005555500075775500fffff5005f555f703f993ff0
|
||||
-- 078:0000000000000000000000000000000000001111000014440000144400001555
|
||||
-- 079:0000000000000000000000000000000011100000441000004410000055100000
|
||||
-- 080:0077533f000ff77f0005fff500005ff70000015f0005f315005ff3ff00ff3333
|
||||
-- 081:f33f0000f77f00005ff000007f500000f500000053f00000f3f50000333f0000
|
||||
-- 082:000fff330005ffff000057f50000007f000333350031313f0031313303113133
|
||||
-- 083:ff33f000ffff100055f10000ff70000055330000ff3130003331300033311300
|
||||
-- 084:000447ff000fffff0007f33f000ff11f000f7fff0000ff750000042400001142
|
||||
-- 085:ff744000ffff1000f33f7000f11f5000fff7f00057ff00004240000044110000
|
||||
-- 086:038383390338833b038383130338337f0383835f003838350003838300003333
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
-- 091:ff33f500ff23f500fffff00011ff500077710000112410004442410042441410
|
||||
-- 092:00005fff000005ff0000001f0000000100000114000018140000181400018114
|
||||
-- 093:fffff500111f5000fff500001110000042411000424180004241810042411100
|
||||
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|
||||
-- 095:ff1000003f1000003ff00000fff00000fc000000c3200000f13100001f1f1000
|
||||
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|
||||
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|
||||
-- 098:03113133031131330333313303113131033331320555313107ff313307ff3131
|
||||
-- 099:333113003331130033333300213113004233330021317f0033317f5001317500
|
||||
-- 100:0002441400244441024444240242442414424424144144241441442414414424
|
||||
-- 101:4144210014444200424444204244422042444241424441414244414142444141
|
||||
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|
||||
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|
||||
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|
||||
-- 105:4244142042442410424414204244122012113f7031333ff033333ff030333f00
|
||||
-- 106:01421444014414440142144431421444011111110fff1a5a0ff755a505755a51
|
||||
-- 107:44441410424414104444141042441410111111105a5a55f5a5a5a5f5111a5170
|
||||
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|
||||
-- 109:424181104241181042418110222318101113310033335ff03333f77033335500
|
||||
-- 112:0553333300033330000333000033330000333300003333000011110000121200
|
||||
-- 113:3330000033300000333000003330000033300000333000001111000012120000
|
||||
-- 114:05f5313103003131033311310311113103111131003111300003333000012120
|
||||
-- 115:0131130001311300013113000131130001311300003113000033330000121200
|
||||
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|
||||
-- 117:424441f1112227f1024425500244200002442000024420000222200002444000
|
||||
-- 118:0333333307ff333307f733330070333000003330000033300000111000001110
|
||||
-- 119:33333575333331f1333335750033300000333000003330000011100000111100
|
||||
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|
||||
-- 121:0033300000333000003330000033300000333000003330000033300010111100
|
||||
-- 122:005015a100001a51000015a100001a51000015a1000022510000924900009999
|
||||
-- 123:0315a150001a51000015a100001a51000015a100002251000092490000999900
|
||||
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|
||||
-- 125:0333000003330000033300000333000003330000033300000333000000111000
|
||||
-- 129:0000000000000000000000000000000000000000011515101151515151515151
|
||||
-- 144:0000000500000015000000150000057f000005ff0000017f0000331700073331
|
||||
-- 145:1ffffff7ff0fff0fff1fff1fffffffffff7555fffffffffffff111ff57fffff7
|
||||
-- 146:1000000071000000f5000000ff000000ff500000ff5000007513100051333700
|
||||
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|
||||
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|
||||
-- 162:133337003733133077731330333331333333313333333155333337ff1111175f
|
||||
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|
||||
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|
||||
-- 178:3333357533331000331300001333000033310000333300003331000011110000
|
||||
-- </SPRITES>
|
||||
-- <MAP>
|
||||
-- 000:ffffffffff0010201020102010201020102010201020102000ffffffffff40404040404087f3f3f3f397a7b7c7d7a7e7f70818a7b7c7d7a7b7c7d7a70b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 001:ffffffffff0040404040404040404040404040404040404000ffffffffff40404040404087f3f3f3f328a7384858a76878f388a7384858a7384858a70b40403b4b4040404040404040404040404040404040404040404040400b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 002:ffffffffff00406070408090a040b0c0d0e0f001f001112100ffffffffff984098409840a8f3f3f3f3b8a7a7a7a7a7c8d8e8f8a7a7a7a7a7a7a7a7a70b405b6b7b4040404040404040404040404040d0e0f001f001f00111210b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 003:ffffffffff004031414051617140814091a1b1b1b1b1c1d100ffffffffff984098409840a8f3f3f3f3091919191919293949591919191919191919190b8b9babbb4040cbdbebfb0c401c2c2c2c3c4091a14c5c6c6c6c6cc1d10b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 004:ffffffffffe140f1024012223240814042a15262728292a2e1ffffffffff984098409840a8f3f3f3f369f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f37c8c9cacbc7282ccdcecfc0d401d3030302d4042a13d4d7282728292a27c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 005:ffffffffffb240c2d240e2f203132333435363738393a3b3b2ffffffffff984098409840a8f3f3f3f369f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f35d406d7d40e3958d9dadbdcd40ddedfded0e404353839383938393a3b35d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 006:ffffffffffe1c3d3c3d3e3f30414c3d32434445410201020e1ffffffffff404040404040798989898999a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a9a97c1e1e1e1e44542e1e1e1e3e1e444e4e4e541e243444544454445444547c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 007:ffffffffffb264748494a4b4c4d46494649464940040e4f4b2ffffffffff4040404040404040404040404040404040404040404040404040404040405d1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 008:ffffffffffe1c30515d325d33545c3d355d3c3d365b17585e1ffffffffff4040404040404098989898404040404040404040404040404040404040407c1e7e8e1e1e1e9eae1ebe1e1e1e1e1e1e1e1e72821ebe1e72821ebe1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 009:ffffffffffb264e395a5b594e39564c5d5946494e5b1b1f5b2ffffffffff4040404040404040404040404040404040404040404040404040404040405d1e05151ebe1ecedeeefe1e1e1e1e1e1e1e1ee395eefe1ee395eefe1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 010:ffffffffffe1c306162636d34656c395d5d3c3d376b1b1b1e1ffffffffff404040404040409898989840b9c9c9d9e9f90a0a0a0a4040400a0a0a0a407c1ee395eefe1e0f1f2f3f1e1e1e1e1e1e1e1ee3952f3f1ee3952f3f1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 011:ffffffffffb264946494649464948696a694649410201020b2ffffffffff4040404040404040404040401a2a3a4a5a6a7a40404040404040404040405d1ee3952f3f1e4f5f1ebe1e1e1e1e1e1e1e1ee3951ebe1ee3951ebe1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 012:ffffffffffe1c37282d3c3d3c3d3b6c6d6d3c3d300e6f607e1ffffffffff4040404040404098989898408a9aaabaca9ada40404040404040404040407c1e4f5f1ebe1e0515eefe1e1e1e1e1e1e1e1ee395eefe1ee395eefe1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 013:ffffffffffb264e395946494649464946494649465172737b2ffffffffffeaeaeaeaeaeaeafafafafaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaeaea5d1e0515eefe1e6f7f2f3f1e1e1e1e1e1e1e1e6f7f2f3f1e6f7f2f3f1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 014:ffffffffffe1c34454d3c3d3c3d3c3d3c3d3c3d3e5b14757e1fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f37c1e6f7f2f3f1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e7c000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 015:ffffffffffb2649464946494649464946494649476b1b1b1b2fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f35d1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e1e5d000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 016:ffffffffff0010201020766777001020102010201020102000fffffffffff3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f3f30b1b2b1b2b7667776777761b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b1b2b0b000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 000:111111001020102010201020102010201020102010201020102000111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 001:111111001111111111111111111111111111111111111111111100111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 002:11111100112232115262721192a2b2c21111111111111111111100111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 003:1111110011233311536373119411b3c31111111111111111111100111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 004:1111110011243411546474119411b4c41111111111111111111100111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 005:11111100112535115565758595a5b5c51111111111111111111100111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 006:1111110016261626566676861626b6c61626162616261626162600111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 007:111111001727372b57677787172b172b172b172b172b172b172b00111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 008:1111110016283826582678881626b8261626162616261626162600111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 009:1111110017293949592b798917a9b92b172b172b172b172b172b00111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 010:11111100162a3a4a5a267a8a16aaba261626162616261626162600111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 011:11111100172b172b172b172b9babbb2b172b172b172b172b172b00111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 012:11111100162c3c26162616269cacbc261626162616261626162600111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 013:11111100172d3d2b172b172b172b172b172b172b172b172b172b00111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 014:11111100162e3e2616261626162616261626162616261626162600111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 015:11111100172b172b172b172b172b172b172b172b172b172b172b00111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- 016:111111001020102010201020102010201020102010201020102000111111000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- </MAP>
|
||||
-- <SFX>
|
||||
-- 000:060006400600064006000640060006400600060006000600060006000600060006000600060006000600060006000600060006000600060006000600300000000900
|
||||
-- 016:00000000000000400040004000700070007000400040004000700070007000c000c000c000c000c000c000c000c000c000c000c000c000c000c000c0470000000000
|
||||
-- 017:000000000000000000000000006000600060006000600060106020c030c050c060c080c0a0c0b0c0c0c0c0c0d0c0d0c0e0c0f0c0f0c0f0c0f0c0f0c0400000000000
|
||||
-- 018:00c000c000c000c000c000c0006000600060006000600060200030005000600080009000a000b000c000d000d000e000e000e000f000f000f000f000500000000000
|
||||
-- 019:0000000000000000000000d010d010d020d030d050d070d090d0b0d0c0d0e0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0f0d0500000000000
|
||||
-- 020:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900500000000000
|
||||
-- 021:01000100010001000100f10001100110011001100110f11001200120012001200120f1201130113011302130213021302130313041308130a130d130580000000000
|
||||
-- 032:010001100100011001000110010001100100010001000100010001000100010001000100010001000100010001000100010001000100010001000100400000000800
|
||||
-- 033:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
||||
-- 044:0600f6000620f6000600f6000610f600f600f6000600f600f600f600f6000600060006000600060006000600060006000600060006000600060006004600000f0f00
|
||||
-- 045:0000f0000020f0000000f0000010f000f000f0000000f000f000f000f0000000000000000000000000000000000000000000000000000000000000004600000f0f00
|
||||
-- 048:090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900090009000900400000000000
|
||||
-- 056:4100510061406140717081709100b100c100d100e100e100e100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f100f10058a000000600
|
||||
-- 057:000000010002000300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000d40000000004
|
||||
-- 058:41004110410041104100411041004110c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100c100500000080800
|
||||
-- 059:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000500000000000
|
||||
-- 060:220022002200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200820082008200100000000000
|
||||
-- 061:9f009f00bf00df00df00ef00ef00ef00ef00ef00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00ff00400000000000
|
||||
-- 062:00000100010001000100510081008100910091009100a100a100a100a100a100b100b100b100b100c100c100c100d100d100d100e100e100e100f100484000000000
|
||||
-- 063:00b000100000000000000000100060009000b000c000d000d000e000e000e000f000f000f000f000f000f000f000f000f000f000f000f000f000f000200000000000
|
||||
-- </SFX>
|
||||
-- <WAVES>
|
||||
-- 000:bcceefceedddddc84333121268abaa99
|
||||
-- 001:6789bdd96adc83248dd6334adda7578b
|
||||
-- 002:0123456789abcdef0123456789abcdef
|
||||
-- 003:224578acdeeeeddcba95434567653100
|
||||
-- 004:00000000ffffffff00000000ffffffff
|
||||
-- 005:0123456789abcdeffedcba9876543210
|
||||
-- 006:0123456789abcdef0123456789abcdef
|
||||
-- 007:76543210123456789abcdefedcba9878
|
||||
-- 008:0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f0f
|
||||
-- 009:fff000fff000fff000fff000fff000ff
|
||||
-- </WAVES>
|
||||
-- <PATTERNS>
|
||||
-- 000:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000008c10000000008c10000000000000000000000000000000000000000000000000000000000000000004008b50000000000000000001008c10000004008b50000001008c10000000008c1000000e008b30000004008b50000001008c10000000008c10000000008c10000000008c10000000008c10000000008c1000000000000000000000000000000
|
||||
-- 001:4008b50000000000000000001008c10000004008b50000001008c1000000000000000000e008b30000004008b50000001008c10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000007008b50000007008b50000001008c10000007008b50000001008c10000000008c10000007008b50000009008b50000001008c10000009008b50000001008c10000009008b50000009008b50000001008c10000009008b50000001008c1000000
|
||||
-- 003:4008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000000000000000004008d90000000000000000000000000000000000000000004008d30000000000000000000000000000004008d30000004008d9000000000000000000000000000000000000000000
|
||||
-- 004:49998d000000e0088b000000b0088b000881e0088b00000040088d000000e0088b000881b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088d000000e0088b000000b0088b000000e0088b00000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e0088900000040088b000000e00889000000b00889000000e00889000000
|
||||
-- 005:400881000000000881000000000881000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000400881000000000000000000000000000000000000000000400883000000000000000000000000000000000000000000
|
||||
-- </PATTERNS>
|
||||
-- <TRACKS>
|
||||
-- 000:1000012000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ff
|
||||
-- 001:581000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||
-- </TRACKS>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
-- title: Definitely not an Impostor
|
||||
-- name: impostor
|
||||
-- author: Teletype Games
|
||||
-- desc: Life of a programmer
|
||||
-- desc: Life of a programmer in the Vector
|
||||
-- site: https://git.teletype.hu/games/impostor
|
||||
-- license: MIT License
|
||||
-- version: 0.8
|
||||
-- version: 0.1
|
||||
-- script: lua
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
Screen.register({
|
||||
id = "home",
|
||||
name = "Home",
|
||||
decisions = {
|
||||
"go_to_toilet",
|
||||
"go_to_walking_to_office",
|
||||
"go_to_sleep",
|
||||
"go_to_end",
|
||||
},
|
||||
background = "bedroom",
|
||||
draw = function()
|
||||
if Context.home_norman_visible and Window.get_current_id() == "game" then
|
||||
Sprite.draw_at("norman", 100, 80)
|
||||
end
|
||||
end
|
||||
})
|
||||
@@ -1,66 +0,0 @@
|
||||
--- @section Screen
|
||||
local _screens = {}
|
||||
|
||||
--- Registers a screen definition.
|
||||
--- @within Screen
|
||||
--- @param screen_data table The screen data table.
|
||||
--- @param screen_data.id string Unique screen identifier.
|
||||
--- @param screen_data.name string Display name of the screen.
|
||||
--- @param screen_data.decisions table Array of decision ID strings available on this screen.
|
||||
--- @param screen_data.background string Map ID used as background.
|
||||
--- @param[opt] screen_data.situations table Array of situation ID strings. Defaults to {}.
|
||||
--- @param[opt] screen_data.init function Called when the screen is entered. Defaults to noop.
|
||||
--- @param[opt] screen_data.update function Called each frame while screen is active. Defaults to noop.
|
||||
--- @param[opt] screen_data.draw function Called after the focus overlay to draw screen-specific overlays. Defaults to noop.
|
||||
function Screen.register(screen_data)
|
||||
if _screens[screen_data.id] then
|
||||
trace("Warning: Overwriting screen with id: " .. screen_data.id)
|
||||
end
|
||||
if not screen_data.situations then
|
||||
screen_data.situations = {}
|
||||
end
|
||||
if not screen_data.init then
|
||||
screen_data.init = function() end
|
||||
end
|
||||
if not screen_data.exit then
|
||||
screen_data.exit = function() end
|
||||
end
|
||||
if not screen_data.update then
|
||||
screen_data.update = function() end
|
||||
end
|
||||
if not screen_data.draw then
|
||||
screen_data.draw = function() end
|
||||
end
|
||||
_screens[screen_data.id] = screen_data
|
||||
end
|
||||
|
||||
--- Gets a screen by ID.
|
||||
--- @within Screen
|
||||
--- @param screen_id string The ID of the screen.
|
||||
--- @return table|nil screen The screen table or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique screen identifier.<br/>
|
||||
--- * name (string) Display name.<br/>
|
||||
--- * decisions (table) Array of decision ID strings.<br/>
|
||||
--- * background (string) Map ID used as background.<br/>
|
||||
--- * situations (table) Array of situation ID strings.<br/>
|
||||
--- * init (function) Called when the screen is entered.<br/>
|
||||
--- * update (function) Called each frame while screen is active.
|
||||
function Screen.get_by_id(screen_id)
|
||||
return _screens[screen_id]
|
||||
end
|
||||
|
||||
--- Gets all registered screens.
|
||||
--- @within Screen
|
||||
--- @return result table A table containing all registered screen data, indexed by their IDs or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique screen identifier.<br/>
|
||||
--- * name (string) Display name of the screen.<br/>
|
||||
--- * decisions (table) Array of decision ID strings available on this screen.<br/>
|
||||
--- * background (string) Map ID used as background.<br/>
|
||||
--- * situations (table) Array of situation ID strings.<br/>
|
||||
--- * init (function) Called when the screen is entered.<br/>
|
||||
--- * update (function) Called each frame while screen is active.<br/>
|
||||
function Screen.get_all()
|
||||
return _screens
|
||||
end
|
||||
@@ -1,20 +0,0 @@
|
||||
--- Draws the mysterious screen with the mysterious man and the glowing TV.
|
||||
function Screen.draw_the_mysterious_screen()
|
||||
local img_values = {0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,1,0,2,4,2,1,4,2,1,4,1,0,2,4,1,0,1,4,2,1,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,1,2,1,0,1,4,1,0,2,4,2,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,4,1,0,2,4,2,0,1,2,4,1,0,2,4,1,0,1,0,4,1,0,2,4,0,1,0,1,0,1,0,4,1,0,2,4,0,1,4,1,0,2,4,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,2,1,0,1,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,2,1,0,1,2,4,1,0,2,4,1,2,0,1,0,1,0,1,2,1,2,1,0,2,4,1,0,2,4,0,1,0,1,2,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,4,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,2,1,0,1,0,2,0,1,4,1,0,2,4,1,0,1,0,1,2,0,1,4,1,0,2,4,2,1,0,1,0,1,4,1,0,2,4,2,1,0,2,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,0,1,4,1,0,2,4,2,4,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,0,1,0,1,0,1,0,1,0,1,2,1,4,2,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,4,1,0,2,4,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,2,1,4,1,0,2,4,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,2,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,2,0,1,0,1,0,4,1,0,2,4,0,1,0,1,0,2,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,0,2,0,1,4,1,0,2,4,0,1,0,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,2,0,1,0,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,0,4,1,0,2,4,1,0,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,1,0,1,0,1,2,4,1,0,2,4,2,0,1,0,1,4,1,0,2,4,2,0,1,0,1,0,4,1,0,2,4,1,0,1,0,1,0,1,4,1,0,2,4,0,1,0,1,4,2,1,0,1,2,1,2,1,0,1,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,1,2,0,1,0,2,1,0,1,2,0,1,0,2,0,1,0,1,0,1,2,0,1,0,1,0,1,0,2,0,1,0,1,0,1,0,2,0,1,0,1,0,2,1,0,1,0,1,2,0,1,0,2,0,2,1,0,1,2,0,2,1,0,1,0,1,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,2,0,2,1,0,1,0,1,0,1,0,1,0,2,1,0,1,2,0,1,0,1,2,1,0,1,0,1,0,1,0,2,1,0,2,0,1,0,1,0,2,0,1,0,1,0,2,0,1,0,2,0,1,0,1,0,2,1,0,1,2,0,1,0,1,0,1,0,1,0,2,0,1,0,2,0,1,0,2,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0}
|
||||
|
||||
local img_runs = {1480,1,151,1,87,1,1,150,1,1,86,1,2,148,1,2,87,2,148,2,88,2,148,2,88,2,148,2,88,2,148,2,88,2,70,1,2,9,1,2,63,2,88,2,69,1,2,3,5,1,1,1,1,1,1,1,61,2,88,2,68,1,1,3,1,2,1,3,2,3,2,61,2,88,2,68,1,6,1,4,1,5,1,1,60,2,88,2,67,1,1,17,2,60,2,88,2,67,1,19,1,1,59,2,88,2,67,1,19,1,1,59,2,88,2,67,4,1,11,1,1,1,3,59,2,88,2,67,21,1,59,2,88,2,67,21,1,59,2,88,2,66,1,21,2,58,2,88,2,66,1,21,1,1,58,2,88,2,66,4,17,2,1,58,2,88,2,65,2,5,1,15,2,58,2,88,2,63,1,1,2,22,4,55,2,88,2,57,2,2,34,2,2,49,2,88,2,55,1,2,39,3,1,47,2,88,2,55,5,1,3,2,2,1,25,1,1,1,1,1,1,1,47,2,88,2,57,1,2,1,29,1,4,1,1,1,1,49,2,88,2,59,1,2,8,15,9,2,52,2,88,2,62,2,1,1,1,24,1,1,1,54,2,88,2,66,1,22,1,58,2,88,2,66,1,21,1,59,2,88,2,66,2,20,1,59,2,88,2,65,3,20,2,58,2,88,2,63,2,2,1,20,1,1,2,56,2,88,2,61,2,4,1,20,1,2,2,55,2,88,2,59,1,1,6,1,19,1,4,2,54,2,88,2,58,2,7,2,17,1,1,6,2,52,3,87,2,56,1,2,9,1,26,2,51,3,87,2,55,1,1,40,1,50,2,88,2,54,2,41,1,50,2,88,2,53,2,42,2,49,2,88,2,52,2,44,2,48,2,88,2,51,2,46,2,47,2,88,2,50,2,16,1,31,1,47,2,88,2,50,3,1,14,1,29,1,1,2,46,2,88,2,50,18,1,29,1,2,1,46,2,88,2,50,4,14,1,33,1,45,2,88,2,53,1,3,11,2,15,1,13,1,2,46,2,88,2,56,1,1,11,1,15,1,10,2,1,49,2,88,2,55,2,3,10,2,12,2,8,8,46,2,88,2,50,1,1,4,4,1,9,2,11,2,8,2,4,2,1,2,1,1,42,2,88,2,48,2,3,8,1,9,2,9,3,7,2,8,1,1,2,1,1,40,2,88,2,45,3,2,1,1,1,1,8,1,7,1,1,3,6,4,6,1,8,1,1,1,1,4,2,38,2,88,2,45,1,2,2,22,4,4,4,6,1,10,1,1,2,1,2,1,2,37,2,88,2,42,1,1,1,4,1,2,19,1,1,4,1,5,21,1,2,6,35,2,88,2,42,2,1,1,1,1,15,2,8,3,4,3,6,1,17,1,1,2,1,1,1,34,2,88,2,41,3,1,1,15,2,9,3,5,2,8,1,21,1,1,34,2,88,2,41,1,1,1,16,2,11,2,5,2,9,2,18,2,1,34,2,88,2,41,1,2,1,14,2,13,1,5,1,12,1,17,1,2,34,2,88,2,41,1,16,1,17,1,2,1,14,2,17,1,1,33,2,88,2,41,1,2,1,12,1,17,1,3,2,15,1,14,1,1,1,1,33,2,88,2,41,15,1,22,1,17,1,1,11,1,3,1,33,2,88,2,41,1,14,2,40,1,15,1,33,2,88,2,41,1,15,2,35,1,3,1,10,1,4,1,33,2,88,2,41,1,3,1,12,2,36,2,11,1,4,1,33,2,88,2,40,1,1,18,1,35,1,12,1,4,1,1,32,2,88,2,40,2,4,1,14,1,33,1,12,1,6,1,32,2,88,2,40,1,6,1,14,1,31,1,13,1,6,1,32,2,88,2,39,2,22,2,28,1,21,1,1,31,2,88,2,39,2,24,1,26,1,22,1,1,31,2,88,2,39,2,25,1,24,1,23,1,1,31,2,88,2,39,1,27,1,22,2,23,1,1,31,2,88,2,39,1,49,2,24,3,30,2,88,2,39,1,48,1,27,1,1,30,2,88,2,39,1,47,2,27,1,1,30,2,88,2,37,1,1,47,2,28,1,1,30,2,88,2,37,1,1,46,1,30,2,1,29,2,88,2,37,1,47,1,30,2,30,2,88,2,37,1,1,2,43,1,33,30,3,87,2,37,1,45,1,31,1,1,2,29,3,87,2,37,45,1,35,1,29,1,1,88,2,1,35,1,1,80,2,1,26,1,3,86,1,1,2,1,21,1,4,4,2,1,3,80,30,1,2,125,2,80,2,156,2,79,2,1,156,2,1,77,4,156,1,3,76,3,1,140,1,15,1,2,2,74,2,1,1,1,5,3,129,1,18,1,82,1,7,1,129,1,18,1,82,1,9,1,123,3,20,1,1,80,2,11,1,1,119,1,22,1,1,1,2,76,4,1,154,2,2,63,1,14,3,1,126,1,27,2,65,1,17,1,17,2,132,4,66,1,17,4,113,39,66,2,16,31,191,1,1,1,15,1,153,2,15,3,48,2,16,2,152,1,16,1,1,1,48,2,16,2,152,1,1,2,2,1,10,1,1,1,48,1,13,6,153,1,3,13,1,1,48,1,15,2,1,1,153,3,64,1,16,2,154,1,1,83,1,154,1,17,1,66,1,154,1,17,1,66,1,155,1,82,1,156,1,82,1,156,1,1,80,1,1,157,2,78,2,158,2,78,2,158,1,80,1,158,1,79,2,158,1,79,1,159,1,79,1,160,1,77,2,160,1,77,1,162,1,74,1,1,1,162,1,75,1,239,1,165,1,72,1,166,1,240,1,69,1,412,1,63,1,175,1,63,2,238,1,175,1,63,1,239,1,807}
|
||||
|
||||
local val_i=0
|
||||
local run=0
|
||||
for y=0,136-1 do
|
||||
for x=0,240-1 do
|
||||
if run==0 then
|
||||
val_i=val_i+1
|
||||
run=img_runs[val_i]
|
||||
end
|
||||
run=run-1
|
||||
pix(x,y,img_values[val_i])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
Screen.register({
|
||||
id = "office",
|
||||
name = "Office",
|
||||
decisions = {
|
||||
"do_work",
|
||||
"go_to_walking_to_home",
|
||||
"have_a_coffee",
|
||||
},
|
||||
situations = {
|
||||
"drink_coffee",
|
||||
},
|
||||
background = "office",
|
||||
draw = function()
|
||||
if Window.get_current_id() == "game" then
|
||||
Sprite.draw_at("norman", 13 * 8, 9 * 8)
|
||||
Sprite.draw_at("dev_buddy", 15 * 8, 9 * 8)
|
||||
Sprite.draw_at("dev_project_manager", 6 * 8, 4 * 8)
|
||||
Sprite.draw_at("dev_hr_girl", 12 * 8, 4 * 8)
|
||||
Sprite.draw_at("dev_introvert", -4 + 5 * 8, 9 * 8)
|
||||
Sprite.draw_at("dev_extrovert", 20 * 8, 4 * 8)
|
||||
Sprite.draw_at("dev_girl", 23 * 8, 5 * 8)
|
||||
Sprite.draw_at("dev_boy", 10 * 8, 11 * 8 + 4)
|
||||
Sprite.draw_at("dev_guru", 22 * 8, 10 * 8 + 4)
|
||||
Sprite.draw_at("dev_operator", 27 * 8, 10 * 8 + 4)
|
||||
end
|
||||
end
|
||||
})
|
||||
@@ -1,88 +0,0 @@
|
||||
Screen.register({
|
||||
id = "toilet",
|
||||
name = "Toilet",
|
||||
decisions = {
|
||||
"go_to_home",
|
||||
},
|
||||
background = "bedroom",
|
||||
init = function()
|
||||
Context.stat_screen_active = true
|
||||
Meter.hide()
|
||||
local cx = Config.screen.width * 0.75
|
||||
local cy = Config.screen.height * 0.75
|
||||
Focus.start_driven(cx, cy)
|
||||
Focus.set_percentage(0.15)
|
||||
end,
|
||||
update = function()
|
||||
if not Context.stat_screen_active then return end
|
||||
if Input.select() or Input.player_interact() then
|
||||
Focus.stop()
|
||||
Context.stat_screen_active = false
|
||||
Meter.show()
|
||||
end
|
||||
end,
|
||||
draw = function()
|
||||
if not Context.stat_screen_active then return end
|
||||
|
||||
local sw = Config.screen.width
|
||||
local cx = sw / 2
|
||||
local norman_x = math.floor(sw * 0.75)
|
||||
local norman_y = math.floor(Config.screen.height * 0.75)
|
||||
local bar_w = math.floor(sw * 0.75)
|
||||
local bar_x = math.floor((sw - bar_w) / 2)
|
||||
local bar_h = 4
|
||||
|
||||
Sprite.draw_at("norman", norman_x, norman_y)
|
||||
|
||||
Print.text_center("day " .. Context.day_count, cx, 10, Config.colors.white)
|
||||
|
||||
local narrative = "reflecting on my past and present\n...\nboth eventually flushed."
|
||||
local wrapped = UI.word_wrap(narrative, 38)
|
||||
local text_y = 24
|
||||
for _, line in ipairs(wrapped) do
|
||||
Print.text_center(line, cx, text_y, Config.colors.light_grey)
|
||||
text_y = text_y + 8
|
||||
end
|
||||
|
||||
local m = Context.meters
|
||||
local max_val = Meter.get_max()
|
||||
local decay_pct = Meter.get_decay_percentage()
|
||||
local decay_text = string.format("-%d%%", decay_pct)
|
||||
local combo_mult = Meter.get_combo_multiplier()
|
||||
local combo_pct = math.floor((combo_mult - 1) * 100)
|
||||
local mult_text = string.format("+%d%%", combo_pct)
|
||||
local meter_start_y = text_y + 10
|
||||
|
||||
local meter_list = {
|
||||
{ key = "wpm", label = "Work Productivity Meter" },
|
||||
{ key = "ism", label = "Impostor Syndrome Meter" },
|
||||
{ key = "bm", label = "Burnout Meter" },
|
||||
}
|
||||
|
||||
for i, meter in ipairs(meter_list) do
|
||||
local y = meter_start_y + (i - 1) * 20
|
||||
|
||||
Print.text_center(meter.label, cx, y, Config.colors.white)
|
||||
|
||||
local bar_y = y + 8
|
||||
local fill_w = math.max(0, math.floor((m[meter.key] / max_val) * bar_w))
|
||||
rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
|
||||
if fill_w > 0 then
|
||||
rect(bar_x, bar_y, fill_w, bar_h, Config.colors.blue)
|
||||
end
|
||||
|
||||
local decay_w = print(decay_text, 0, -6, 0, false, 1)
|
||||
Print.text(decay_text, bar_x - decay_w - 4, bar_y, Config.colors.light_blue)
|
||||
Print.text(mult_text, bar_x + bar_w + 4, bar_y, Config.colors.light_blue)
|
||||
end
|
||||
|
||||
if Ascension.get_level() > 0 then
|
||||
local asc_y = meter_start_y + #meter_list * 20
|
||||
local asc_letter_y = asc_y + 10
|
||||
local asc_spacing = 8
|
||||
local asc_total_w = Ascension.get_level() * asc_spacing
|
||||
local asc_x = math.floor((sw - asc_total_w) / 2)
|
||||
Ascension.draw(asc_x, asc_letter_y, { spacing = asc_spacing })
|
||||
end
|
||||
end,
|
||||
})
|
||||
@@ -1,16 +0,0 @@
|
||||
Screen.register({
|
||||
id = "walking_to_home",
|
||||
name = "Walking to home",
|
||||
decisions = {
|
||||
"go_to_home",
|
||||
"go_to_office",
|
||||
},
|
||||
background = "street",
|
||||
draw = function()
|
||||
if Window.get_current_id() == "game" then
|
||||
Sprite.draw_at("norman", 7 * 8, 3 * 8)
|
||||
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
|
||||
Sprite.draw_at("dev_guard", 22 * 8, 2 * 8)
|
||||
end
|
||||
end
|
||||
})
|
||||
@@ -1,22 +0,0 @@
|
||||
Screen.register({
|
||||
id = "walking_to_office",
|
||||
name = "Walking to office",
|
||||
decisions = {
|
||||
"go_to_home",
|
||||
"go_to_office",
|
||||
"start_discussion",
|
||||
},
|
||||
background = "street",
|
||||
draw = function()
|
||||
if Window.get_current_id() == "game" then
|
||||
Sprite.draw_at("norman", 7 * 8, 3 * 8)
|
||||
Sprite.draw_at("sumphore", 9 * 8, 2 * 8)
|
||||
Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8)
|
||||
Sprite.draw_at("dev_guard", 22 * 8, 2 * 8)
|
||||
Sprite.draw_at("matrix_trinity", 5 * 8, 11 * 8)
|
||||
Sprite.draw_at("matrix_neo", 7 * 8, 11 * 8)
|
||||
Sprite.draw_at("matrix_oraculum", 9 * 8, 12 * 8)
|
||||
Sprite.draw_at("matrix_architect", 11 * 8, 11 * 8)
|
||||
end
|
||||
end
|
||||
})
|
||||
@@ -1,6 +0,0 @@
|
||||
Screen.register({
|
||||
id = "work",
|
||||
name = "Work",
|
||||
decisions = {},
|
||||
background_color = Config.colors.blue,
|
||||
})
|
||||
@@ -1,7 +0,0 @@
|
||||
Situation.register({
|
||||
id = "drink_coffee",
|
||||
handle = function()
|
||||
Audio.sfx_select()
|
||||
Sprite.show("norman", 100, 100)
|
||||
end,
|
||||
})
|
||||
@@ -1,84 +0,0 @@
|
||||
--- @section Situation
|
||||
local _situations = {}
|
||||
|
||||
--- Registers a situation definition.
|
||||
--- @within Situation
|
||||
--- @param situation table The situation data table.
|
||||
--- @param situation.id string Unique situation identifier.<br/>
|
||||
--- @param[opt] situation.screen_id string ID of the screen this situation belongs to.<br/>
|
||||
--- @param[opt] situation.handle function Called when the situation is applied. Defaults to noop.<br/>
|
||||
--- @param[opt] situation.update function Called each frame while situation is active. Defaults to noop.<br/>
|
||||
function Situation.register(situation)
|
||||
if not situation or not situation.id then
|
||||
PopupWindow.show({"Error: Invalid situation object registered (missing id)!"})
|
||||
return
|
||||
end
|
||||
if not situation.handle then
|
||||
situation.handle = function() end
|
||||
end
|
||||
if not situation.update then
|
||||
situation.update = function() end
|
||||
end
|
||||
if _situations[situation.id] then
|
||||
trace("Warning: Overwriting situation with id: " .. situation.id)
|
||||
end
|
||||
_situations[situation.id] = situation
|
||||
end
|
||||
|
||||
--- Gets a situation by ID.
|
||||
--- @within Situation
|
||||
--- @param id string The situation ID.
|
||||
--- @return result table The situation table or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique situation identifier.<br/>
|
||||
--- * screen_id (string) ID of the screen this situation belongs to.<br/>
|
||||
--- * handle (function) Called when the situation is applied.<br/>
|
||||
--- * update (function) Called each frame while situation is active.<br/>
|
||||
function Situation.get_by_id(id)
|
||||
return _situations[id]
|
||||
end
|
||||
|
||||
--- Gets all registered situations, optionally filtered by screen ID.
|
||||
--- @within Situation
|
||||
--- @param screen_id string Optional. If provided, returns situations associated with this screen ID.
|
||||
--- @return result table A table containing all registered situation data, indexed by their IDs, or an array filtered by screen_id. </br>
|
||||
--- Fields: </br>
|
||||
--- * id (string) Unique situation identifier.<br/>
|
||||
--- * screen_id (string) ID of the screen this situation belongs to.<br/>
|
||||
--- * handle (function) Called when the situation is applied.<br/>
|
||||
--- * update (function) Called each frame while situation is active.<br/>
|
||||
function Situation.get_all(screen_id)
|
||||
if screen_id then
|
||||
local filtered_situations = {}
|
||||
for _, situation in pairs(_situations) do
|
||||
if situation.screen_id == screen_id then
|
||||
table.insert(filtered_situations, situation)
|
||||
end
|
||||
end
|
||||
return filtered_situations
|
||||
end
|
||||
return _situations
|
||||
end
|
||||
|
||||
--- Applies a situation, checking screen compatibility and returning the new situation ID if successful.
|
||||
--- @within Situation
|
||||
--- @param id string The situation ID to apply.
|
||||
--- @param current_screen_id string The ID of the currently active screen.
|
||||
--- @return string|nil The ID of the applied situation if successful, otherwise nil.
|
||||
function Situation.apply(id, current_screen_id)
|
||||
local situation = Situation.get_by_id(id)
|
||||
local screen = Screen.get_by_id(current_screen_id)
|
||||
|
||||
if not situation then
|
||||
trace("Error: No situation found with id: " .. id)
|
||||
return nil
|
||||
end
|
||||
|
||||
if Util.contains(screen.situations, id) then
|
||||
situation.handle()
|
||||
return id
|
||||
else
|
||||
trace("Info: Situation " .. id .. " cannot be applied to current screen (id: " .. current_screen_id .. ").")
|
||||
return nil
|
||||
end
|
||||
end
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_boy",
|
||||
sprites = Sprite.generate_table(2, 3, 278, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_buddy",
|
||||
sprites = Sprite.generate_table(2, 3, 286, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_extrovert",
|
||||
sprites = Sprite.generate_table(2, 4, 330, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_girl",
|
||||
sprites = Sprite.generate_table(2, 3, 284, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_guard",
|
||||
sprites = Sprite.generate_table(3, 4, 384, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_guru",
|
||||
sprites = Sprite.generate_table(2, 4, 264, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_hr_girl",
|
||||
sprites = Sprite.generate_table(2, 4, 260, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_introvert",
|
||||
sprites = Sprite.generate_table(2, 4, 332, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_operator",
|
||||
sprites = Sprite.generate_table(2, 4, 326, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "dev_project_manager",
|
||||
sprites = Sprite.generate_table(2, 4, 328, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,152 +0,0 @@
|
||||
--- @section Sprite
|
||||
local _sprites = {}
|
||||
local _active_sprites = {}
|
||||
|
||||
local function draw_sprite_instance(sprite_data, params)
|
||||
local colorkey = params.colorkey or sprite_data.colorkey or 0
|
||||
local scale = params.scale or sprite_data.scale or 1
|
||||
local flip_x = params.flip_x or sprite_data.flip_x or 0
|
||||
local flip_y = params.flip_y or sprite_data.flip_y or 0
|
||||
local rot = params.rot or sprite_data.rot or 0
|
||||
|
||||
if sprite_data.sprites then
|
||||
for i = 1, #sprite_data.sprites do
|
||||
local sub_sprite = sprite_data.sprites[i]
|
||||
spr(
|
||||
sub_sprite.s,
|
||||
params.x + (sub_sprite.x_offset or 0),
|
||||
params.y + (sub_sprite.y_offset or 0),
|
||||
sub_sprite.colorkey or colorkey,
|
||||
sub_sprite.scale or scale,
|
||||
sub_sprite.flip_x or flip_x,
|
||||
sub_sprite.flip_y or flip_y,
|
||||
sub_sprite.rot or rot
|
||||
)
|
||||
end
|
||||
else
|
||||
spr(sprite_data.s, params.x, params.y, colorkey, scale, flip_x, flip_y, rot)
|
||||
end
|
||||
end
|
||||
|
||||
--- Registers a sprite definition.
|
||||
--- @within Sprite
|
||||
--- @param sprite_data table A table containing the sprite definition.
|
||||
--- @param sprite_data.id string Unique sprite identifier.<br/>
|
||||
--- @param[opt] sprite_data.s number Sprite index for single-sprite mode.<br/>
|
||||
--- @param[opt] sprite_data.colorkey number Default color index for transparency.<br/>
|
||||
--- @param[opt] sprite_data.scale number Default scaling factor.<br/>
|
||||
--- @param[opt] sprite_data.flip_x number Set to 1 to flip horizontally by default.<br/>
|
||||
--- @param[opt] sprite_data.flip_y number Set to 1 to flip vertically by default.<br/>
|
||||
--- @param[opt] sprite_data.rot number Default rotation in degrees.<br/>
|
||||
--- @param[opt] sprite_data.sprites table Array of sub-sprite tables for composite sprites. Each entry has: `s` (number) sprite index, `x_offset` (number) horizontal offset, `y_offset` (number) vertical offset, and optional `colorkey`, `scale`, `flip_x`, `flip_y`, `rot` overrides.<br/>
|
||||
function Sprite.register(sprite_data)
|
||||
if not sprite_data or not sprite_data.id then
|
||||
trace("Error: Invalid sprite object registered (missing id)!")
|
||||
return
|
||||
end
|
||||
if _sprites[sprite_data.id] then
|
||||
trace("Warning: Overwriting sprite with id: " .. sprite_data.id)
|
||||
end
|
||||
_sprites[sprite_data.id] = sprite_data
|
||||
end
|
||||
|
||||
--- Generates a sprites table for a rectangular composite sprite.
|
||||
--- @within Sprite
|
||||
--- @param width number The number of sprites wide.<br/>
|
||||
--- @param height number The number of sprites tall.<br/>
|
||||
--- @param starting_s number The sprite index of the top-left tile.<br/>
|
||||
--- @param x_base number The base x-offset for the leftmost column.<br/>
|
||||
--- @param y_base number The base y-offset for the topmost row.<br/>
|
||||
--- @param x_step number The x-offset increment per column.<br/>
|
||||
--- @param y_step number The y-offset increment per row.<br/>
|
||||
--- @return table The sprites table array.
|
||||
function Sprite.generate_table(width, height, starting_s, x_base, y_base, x_step, y_step)
|
||||
local sprites = {}
|
||||
for row = 0, height - 1 do
|
||||
for col = 0, width - 1 do
|
||||
local s = starting_s + row * 16 + col
|
||||
local x_offset = x_base + col * x_step
|
||||
local y_offset = y_base + row * y_step
|
||||
table.insert(sprites, { s = s, x_offset = x_offset, y_offset = y_offset })
|
||||
end
|
||||
end
|
||||
return sprites
|
||||
end
|
||||
|
||||
--- Schedules a sprite for drawing.
|
||||
--- @within Sprite
|
||||
--- @param id string The unique identifier of the sprite.<br/>
|
||||
--- @param x number The x-coordinate.<br/>
|
||||
--- @param y number The y-coordinate.<br/>
|
||||
--- @param[opt] colorkey number The color index for transparency.<br/>
|
||||
--- @param[opt] scale number The scaling factor.<br/>
|
||||
--- @param[opt] flip_x number Set to 1 to flip horizontally.<br/>
|
||||
--- @param[opt] flip_y number Set to 1 to flip vertically.<br/>
|
||||
--- @param[opt] rot number The rotation in degrees.<br/>
|
||||
function Sprite.show(id, x, y, colorkey, scale, flip_x, flip_y, rot)
|
||||
if not _sprites[id] then
|
||||
trace("Error: Attempted to show non-registered sprite with id: " .. id)
|
||||
return
|
||||
end
|
||||
|
||||
_active_sprites[id] = {
|
||||
id = id,
|
||||
x = x,
|
||||
y = y,
|
||||
colorkey = colorkey,
|
||||
scale = scale,
|
||||
flip_x = flip_x,
|
||||
flip_y = flip_y,
|
||||
rot = rot,
|
||||
}
|
||||
end
|
||||
|
||||
--- Hides a displayed sprite.
|
||||
--- @within Sprite
|
||||
--- @param id string The unique identifier of the sprite.<br/>
|
||||
function Sprite.hide(id)
|
||||
_active_sprites[id] = nil
|
||||
end
|
||||
|
||||
--- Draws a sprite immediately without scheduling it.
|
||||
--- @within Sprite
|
||||
--- @param id string The unique identifier of the sprite.<br/>
|
||||
--- @param x number The x-coordinate.<br/>
|
||||
--- @param y number The y-coordinate.<br/>
|
||||
--- @param[opt] colorkey number The color index for transparency.<br/>
|
||||
--- @param[opt] scale number The scaling factor.<br/>
|
||||
--- @param[opt] flip_x number Set to 1 to flip horizontally.<br/>
|
||||
--- @param[opt] flip_y number Set to 1 to flip vertically.<br/>
|
||||
--- @param[opt] rot number The rotation in degrees.<br/>
|
||||
function Sprite.draw_at(id, x, y, colorkey, scale, flip_x, flip_y, rot)
|
||||
local sprite_data = _sprites[id]
|
||||
if not sprite_data then
|
||||
trace("Error: Attempted to draw non-registered sprite with id: " .. id)
|
||||
return
|
||||
end
|
||||
|
||||
draw_sprite_instance(sprite_data, {
|
||||
x = x,
|
||||
y = y,
|
||||
colorkey = colorkey,
|
||||
scale = scale,
|
||||
flip_x = flip_x,
|
||||
flip_y = flip_y,
|
||||
rot = rot,
|
||||
})
|
||||
end
|
||||
|
||||
--- Draws all scheduled sprites.
|
||||
--- @within Sprite
|
||||
function Sprite.draw()
|
||||
for id, params in pairs(_active_sprites) do
|
||||
local sprite_data = _sprites[id]
|
||||
if not sprite_data then
|
||||
trace("Error: Sprite id " .. id .. " in _active_sprites is not registered.")
|
||||
_active_sprites[id] = nil
|
||||
end
|
||||
if sprite_data then
|
||||
draw_sprite_instance(sprite_data, params)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "matrix_architect",
|
||||
sprites = Sprite.generate_table(2, 4, 324, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "matrix_neo",
|
||||
sprites = Sprite.generate_table(2, 4, 322, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "matrix_oraculum",
|
||||
sprites = Sprite.generate_table(2, 3, 282, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "matrix_trinity",
|
||||
sprites = Sprite.generate_table(2, 4, 320, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,23 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "norman",
|
||||
sprites = {
|
||||
{ s = 272, x_offset = -4, y_offset = -4 },
|
||||
{ s = 273, x_offset = 4, y_offset = -4 },
|
||||
{ s = 288, x_offset = -4, y_offset = 4 },
|
||||
{ s = 289, x_offset = 4, y_offset = 4 },
|
||||
{ s = 304, x_offset = -4, y_offset = 12 },
|
||||
{ s = 305, x_offset = 4, y_offset = 12 }
|
||||
}
|
||||
})
|
||||
|
||||
Sprite.register({
|
||||
id = "sleeping_norman",
|
||||
sprites = {
|
||||
{ s = 272, x_offset = 12, y_offset = -4, flip_y = 1 },
|
||||
{ s = 273, x_offset = 12, y_offset = 4, flip_y = 1 },
|
||||
{ s = 288, x_offset = 4, y_offset = -4, flip_y = 1 },
|
||||
{ s = 289, x_offset = 4, y_offset = 4, flip_y = 1 },
|
||||
{ s = 304, x_offset = -4, y_offset = -4, flip_y = 1 },
|
||||
{ s = 305, x_offset = -4, y_offset = 4, flip_y = 1 }
|
||||
}
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "pizza_vendor",
|
||||
sprites = Sprite.generate_table(2, 2, 334, -1, -8, 8, 8)
|
||||
})
|
||||
@@ -1,4 +0,0 @@
|
||||
Sprite.register({
|
||||
id = "sumphore",
|
||||
sprites = Sprite.generate_table(2, 4, 258, -4, -4, 8, 8)
|
||||
})
|
||||
@@ -1,63 +0,0 @@
|
||||
--- @section AsciiArt
|
||||
AsciiArt = {}
|
||||
|
||||
--- Draws ASCII art text using rectangles.
|
||||
--- @param text string The ASCII art text to draw.
|
||||
--- @param options table Configuration options (char_w, char_h, line_gap, word_gap, color, x, y).
|
||||
function AsciiArt.draw(text, options)
|
||||
options = options or {}
|
||||
local char_w = options.char_w or 4
|
||||
local char_h = options.char_h or 5
|
||||
local line_gap = options.line_gap or 0
|
||||
local word_gap = options.word_gap or 6
|
||||
local color = options.color or Config.colors.light_blue
|
||||
|
||||
local lines = {}
|
||||
local max_len = 0
|
||||
-- Get all lines and find max length
|
||||
for line in (text .. "\n"):gmatch("(.-)\n") do
|
||||
table.insert(lines, line)
|
||||
if #line > max_len then max_len = #line end
|
||||
end
|
||||
|
||||
-- Clean up empty lines from the start/end
|
||||
while #lines > 0 and lines[1]:gsub("%s+", "") == "" do table.remove(lines, 1) end
|
||||
while #lines > 0 and lines[#lines]:gsub("%s+", "") == "" do table.remove(lines, #lines) end
|
||||
|
||||
if #lines == 0 then return end
|
||||
|
||||
local total_h = 0
|
||||
for _, line in ipairs(lines) do
|
||||
if line:find("#") then
|
||||
total_h = total_h + char_h + line_gap
|
||||
else
|
||||
total_h = total_h + word_gap
|
||||
end
|
||||
end
|
||||
total_h = total_h - line_gap
|
||||
|
||||
local current_y = options.y or (Config.screen.height - total_h) / 2
|
||||
local x_offset = options.x or (Config.screen.width - (max_len * char_w)) / 2
|
||||
|
||||
for _, line in ipairs(lines) do
|
||||
if line:find("#") then
|
||||
for j = 1, #line do
|
||||
local char = line:sub(j, j)
|
||||
if char == "#" then
|
||||
rect(x_offset + (j - 1) * char_w, current_y, char_w - 1, char_h - 1, color)
|
||||
end
|
||||
end
|
||||
current_y = current_y + char_h + line_gap
|
||||
else
|
||||
current_y = current_y + word_gap
|
||||
end
|
||||
end
|
||||
|
||||
return {
|
||||
x = x_offset,
|
||||
y = options.y or (Config.screen.height - total_h) / 2,
|
||||
width = max_len * char_w,
|
||||
height = total_h,
|
||||
bottom = (options.y or (Config.screen.height - total_h) / 2) + total_h
|
||||
}
|
||||
end
|
||||
@@ -1,43 +1,25 @@
|
||||
--- @section Input
|
||||
-- Gamepad buttons
|
||||
local INPUT_KEY_UP = 0
|
||||
local INPUT_KEY_DOWN = 1
|
||||
local INPUT_KEY_LEFT = 2
|
||||
local INPUT_KEY_RIGHT = 3
|
||||
local INPUT_KEY_A = 4
|
||||
local INPUT_KEY_B = 5
|
||||
local INPUT_KEY_Y = 7
|
||||
local INPUT_KEY_A = 4 -- Z key
|
||||
local INPUT_KEY_B = 5 -- X key
|
||||
local INPUT_KEY_X = 6 -- A key
|
||||
local INPUT_KEY_Y = 7 -- S key
|
||||
|
||||
-- Keyboard keys
|
||||
-- TODO: Find correct key codes for SPACE and LCTRL
|
||||
local INPUT_KEY_SPACE = 48
|
||||
local INPUT_KEY_BACKSPACE = 51
|
||||
local INPUT_KEY_ENTER = 50
|
||||
|
||||
--- Checks if Up is pressed.
|
||||
--- @within Input
|
||||
function Input.up() return btnp(INPUT_KEY_UP) end
|
||||
--- Checks if Down is pressed.
|
||||
--- @within Input
|
||||
function Input.down() return btnp(INPUT_KEY_DOWN) end
|
||||
--- Checks if Left is pressed.
|
||||
--- @within Input
|
||||
function Input.left() return btnp(INPUT_KEY_LEFT) end
|
||||
--- Checks if Right is pressed.
|
||||
--- @within Input
|
||||
function Input.right() return btnp(INPUT_KEY_RIGHT) end
|
||||
--- Checks if Space is pressed.
|
||||
--- @within Input
|
||||
function Input.space() return keyp(INPUT_KEY_SPACE) end
|
||||
|
||||
--- Checks if Select is pressed.
|
||||
--- @within Input
|
||||
function Input.left() return btn(INPUT_KEY_LEFT) end
|
||||
function Input.right() return btn(INPUT_KEY_RIGHT) end
|
||||
function Input.select() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_SPACE) end
|
||||
--- Checks if Menu Confirm is pressed.
|
||||
--- @within Input
|
||||
function Input.menu_confirm() return btnp(INPUT_KEY_A) or keyp(INPUT_KEY_ENTER) end
|
||||
--- Checks if Player Interact is pressed.
|
||||
--- @within Input
|
||||
function Input.player_interact() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_ENTER) end
|
||||
--- Checks if Menu Back is pressed.
|
||||
--- @within Input
|
||||
function Input.player_interact() return btnp(INPUT_KEY_B) or keyp(INPUT_KEY_ENTER) end -- B button
|
||||
function Input.menu_back() return btnp(INPUT_KEY_Y) or keyp(INPUT_KEY_BACKSPACE) end
|
||||
--- Checks if Toggle Popup is pressed.
|
||||
--- @within Input
|
||||
function Input.toggle_popup() return keyp(INPUT_KEY_ENTER) end
|
||||
|
||||
@@ -1,35 +1,46 @@
|
||||
--- @section Main
|
||||
local STATE_HANDLERS = {
|
||||
[WINDOW_SPLASH] = function()
|
||||
SplashWindow.update()
|
||||
SplashWindow.draw()
|
||||
end,
|
||||
[WINDOW_INTRO] = function()
|
||||
IntroWindow.update()
|
||||
IntroWindow.draw()
|
||||
end,
|
||||
[WINDOW_MENU] = function()
|
||||
MenuWindow.update()
|
||||
MenuWindow.draw()
|
||||
end,
|
||||
[WINDOW_GAME] = function()
|
||||
GameWindow.update()
|
||||
GameWindow.draw()
|
||||
end,
|
||||
[WINDOW_POPUP] = function()
|
||||
GameWindow.draw()
|
||||
PopupWindow.update()
|
||||
PopupWindow.draw()
|
||||
end,
|
||||
[WINDOW_CONFIGURATION] = function()
|
||||
ConfigurationWindow.update()
|
||||
ConfigurationWindow.draw()
|
||||
end,
|
||||
}
|
||||
|
||||
local initialized_game = false
|
||||
|
||||
--- Initializes game state.
|
||||
--- @within Main
|
||||
--- @return boolean initialized_game True if game has been initialized, false otherwise.
|
||||
local function init_game()
|
||||
if initialized_game then return false end
|
||||
Context.reset()
|
||||
Window.set_current("intro_title") -- Set initial window using new manager
|
||||
if initialized_game then return end
|
||||
|
||||
MenuWindow.refresh_menu_items()
|
||||
initialized_game = true
|
||||
return true
|
||||
end
|
||||
|
||||
--- Main game loop (TIC-80 callback).
|
||||
--- @within Main
|
||||
function TIC()
|
||||
init_game()
|
||||
|
||||
cls(Config.colors.black)
|
||||
local handler = Window.get_current_handler() -- Get handler from Window manager
|
||||
local handler = STATE_HANDLERS[Context.active_window]
|
||||
if handler then
|
||||
handler()
|
||||
end
|
||||
Meter.update()
|
||||
Timer.update()
|
||||
Trigger.update()
|
||||
Glitch.draw()
|
||||
Ascension.update_fade()
|
||||
if Context.game_in_progress then
|
||||
Meter.draw()
|
||||
Timer.draw()
|
||||
end
|
||||
Ascension.draw_flash()
|
||||
end
|
||||
|
||||
@@ -1,30 +1,8 @@
|
||||
--- Prints text with shadow.
|
||||
--- @within Print
|
||||
--- @param text string The text to print.<br/>
|
||||
--- @param x number The x-coordinate.<br/>
|
||||
--- @param y number The y-coordinate.<br/>
|
||||
--- @param color number The color of the text.<br/>
|
||||
--- @param[opt] fixed boolean If true, uses fixed-width font.<br/>
|
||||
--- @param[opt] scale number The scaling factor.<br/>
|
||||
|
||||
function Print.text(text, x, y, color, fixed, scale)
|
||||
local shadow_color = Config.colors.black
|
||||
if color == shadow_color then shadow_color = Config.colors.light_grey end
|
||||
scale = scale or 1
|
||||
print(text, x + 1, y + 1, shadow_color, fixed, scale)
|
||||
print(text, x, y, color, fixed, scale)
|
||||
end
|
||||
|
||||
--- Prints centered text with shadow.
|
||||
--- @within Print
|
||||
--- @param text string The text to print.<br/>
|
||||
--- @param x number The x-coordinate for centering.<br/>
|
||||
--- @param y number The y-coordinate.<br/>
|
||||
--- @param color number The color of the text.<br/>
|
||||
--- @param[opt] fixed boolean If true, uses fixed-width font.<br/>
|
||||
--- @param[opt] scale number The scaling factor.<br/>
|
||||
function Print.text_center(text, x, y, color, fixed, scale)
|
||||
scale = scale or 1
|
||||
local text_width = print(text, 0, -6, 0, fixed, scale)
|
||||
local centered_x = x - (text_width / 2)
|
||||
Print.text(text, centered_x, y, color, fixed, scale)
|
||||
end
|
||||
end
|
||||
@@ -1,53 +1,29 @@
|
||||
--- @section UI
|
||||
|
||||
--- Draws the top bar.
|
||||
--- @within UI
|
||||
--- @param title string The title text to display.<br/>
|
||||
function UI.draw_top_bar(title)
|
||||
rect(0, 0, Config.screen.width, 10, Config.colors.dark_grey)
|
||||
Print.text(title, 3, 2, Config.colors.light_blue)
|
||||
Print.text(title, 3, 2, Config.colors.green)
|
||||
end
|
||||
|
||||
--- Draws a menu.
|
||||
--- @within UI
|
||||
--- @param items table A table of menu items.<br/>
|
||||
--- @param selected_item number The index of the currently selected item.<br/>
|
||||
--- @param x number The x-coordinate for the menu (ignored if centered is true).<br/>
|
||||
--- @param y number The y-coordinate for the menu.<br/>
|
||||
--- @param[opt] centered boolean Whether to center the menu block horizontally. Defaults to false.<br/>
|
||||
function UI.draw_menu(items, selected_item, x, y, centered)
|
||||
if centered then
|
||||
local max_w = 0
|
||||
for _, item in ipairs(items) do
|
||||
local w = print(item.label, 0, -10, 0, false, 1, false)
|
||||
if w > max_w then max_w = w end
|
||||
end
|
||||
x = (Config.screen.width - max_w) / 2
|
||||
end
|
||||
function UI.draw_dialog()
|
||||
PopupWindow.draw()
|
||||
end
|
||||
|
||||
function UI.draw_menu(items, selected_item, x, y)
|
||||
for i, item in ipairs(items) do
|
||||
local current_y = y + (i-1)*10
|
||||
if i == selected_item then
|
||||
Print.text(">", x - 8, current_y, Config.colors.light_blue)
|
||||
Print.text(">", x - 8, current_y, Config.colors.green)
|
||||
end
|
||||
Print.text(item.label, x, current_y, Config.colors.light_blue)
|
||||
Print.text(item.label, x, current_y, Config.colors.green)
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates menu selection.
|
||||
--- @within UI
|
||||
--- @param items table A table of menu items.<br/>
|
||||
--- @param selected_item number The current index of the selected item.<br/>
|
||||
--- @return number selected_item The updated index of the selected item.
|
||||
function UI.update_menu(items, selected_item)
|
||||
if Input.up() then
|
||||
Audio.sfx_beep()
|
||||
selected_item = selected_item - 1
|
||||
if selected_item < 1 then
|
||||
selected_item = #items
|
||||
end
|
||||
elseif Input.down() then
|
||||
Audio.sfx_beep()
|
||||
selected_item = selected_item + 1
|
||||
if selected_item > #items then
|
||||
selected_item = 1
|
||||
@@ -56,108 +32,56 @@ function UI.update_menu(items, selected_item)
|
||||
return selected_item
|
||||
end
|
||||
|
||||
--- Draws a bordered textbox with scrolling text.
|
||||
--- @within UI
|
||||
--- @param text string The text to display (multi-line supported).<br/>
|
||||
--- @param box_x number The x-coordinate of the box.<br/>
|
||||
--- @param box_y number The y-coordinate of the box.<br/>
|
||||
--- @param box_w number The width of the box.<br/>
|
||||
--- @param box_h number The height of the box.<br/>
|
||||
--- @param scroll_y number The vertical scroll offset for the text (0 = top, increases to scroll up).<br/>
|
||||
--- @param[opt] color number The text color (default: Config.colors.white).<br/>
|
||||
--- @param[opt] bg_color number The background fill color (default: Config.colors.dark_grey).<br/>
|
||||
--- @param[opt] border_color number The border color (default: Config.colors.white).<br/>
|
||||
--- @param[opt] center_text boolean Whether to center each line inside the box. Defaults to false.<br/>
|
||||
function UI.draw_textbox(text, box_x, box_y, box_w, box_h, scroll_y, color, bg_color, border_color, center_text)
|
||||
color = color or Config.colors.white
|
||||
bg_color = bg_color or Config.colors.dark_grey
|
||||
border_color = border_color or Config.colors.white
|
||||
center_text = center_text or false
|
||||
|
||||
local padding = 4
|
||||
local line_height = 8
|
||||
local inner_x = box_x + padding
|
||||
local inner_y = box_y + padding
|
||||
local inner_center_x = box_x + (box_w / 2)
|
||||
local visible_height = box_h - padding * 2
|
||||
local lines = UI.word_wrap(text, 30)
|
||||
local text_height = #lines * line_height
|
||||
local base_y = inner_y
|
||||
|
||||
if center_text and text_height < visible_height then
|
||||
base_y = inner_y + math.floor((visible_height - text_height) / 2)
|
||||
end
|
||||
|
||||
rect(box_x, box_y, box_w, box_h, bg_color)
|
||||
|
||||
for i, line in ipairs(lines) do
|
||||
local ly = base_y + (i - 1) * line_height - scroll_y
|
||||
if ly >= inner_y and ly + line_height <= inner_y + visible_height then
|
||||
if center_text then
|
||||
Print.text_center(line, inner_center_x, ly, color)
|
||||
else
|
||||
Print.text(line, inner_x, ly, color)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
rectb(box_x, box_y, box_w, box_h, border_color)
|
||||
end
|
||||
|
||||
--- Wraps text.
|
||||
--- @within UI
|
||||
--- @param text string The text to wrap.<br/>
|
||||
--- @param max_chars_per_line number The maximum characters per line.<br/>
|
||||
--- @return result table A table of wrapped lines.
|
||||
function UI.word_wrap(text, max_chars_per_line)
|
||||
if text == nil then return {""} end
|
||||
|
||||
local lines = {}
|
||||
|
||||
local function trim(s)
|
||||
return (s:gsub("^%s+", ""):gsub("%s+$", ""))
|
||||
end
|
||||
|
||||
local function previous_whitespace_index(s, target)
|
||||
if s:sub(target, target):match("%s") then
|
||||
return target
|
||||
end
|
||||
|
||||
for i = target - 1, 1, -1 do
|
||||
if s:sub(i, i):match("%s") then
|
||||
return i
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
for input_line in (text .. "\n"):gmatch("(.-)\n") do
|
||||
local remaining = trim(input_line)
|
||||
|
||||
if remaining == "" then
|
||||
table.insert(lines, "")
|
||||
else
|
||||
while #remaining > max_chars_per_line do
|
||||
local split_at = previous_whitespace_index(remaining, max_chars_per_line)
|
||||
local line = trim(remaining:sub(1, split_at))
|
||||
|
||||
if not split_at or line == "" then
|
||||
line = remaining:sub(1, max_chars_per_line)
|
||||
split_at = max_chars_per_line
|
||||
if text == nil then return {""} end
|
||||
local lines = {}
|
||||
|
||||
for input_line in (text .. "\n"):gmatch("(.-)\n") do
|
||||
local current_line = ""
|
||||
local words_in_line = 0
|
||||
for word in input_line:gmatch("%S+") do
|
||||
words_in_line = words_in_line + 1
|
||||
if #current_line == 0 then
|
||||
current_line = word
|
||||
elseif #current_line + #word + 1 <= max_chars_per_line then
|
||||
current_line = current_line .. " " .. word
|
||||
else
|
||||
table.insert(lines, current_line)
|
||||
current_line = word
|
||||
end
|
||||
end
|
||||
|
||||
if words_in_line > 0 then
|
||||
table.insert(lines, current_line)
|
||||
else
|
||||
table.insert(lines, "")
|
||||
end
|
||||
|
||||
table.insert(lines, line)
|
||||
remaining = trim(remaining:sub(split_at + 1))
|
||||
end
|
||||
|
||||
table.insert(lines, remaining)
|
||||
end
|
||||
end
|
||||
|
||||
if #lines == 0 then
|
||||
return {""}
|
||||
end
|
||||
|
||||
return lines
|
||||
|
||||
if #lines == 0 then
|
||||
return {""}
|
||||
end
|
||||
|
||||
return lines
|
||||
end
|
||||
|
||||
function UI.create_numeric_stepper(label, value_getter, value_setter, min, max, step, format)
|
||||
return {
|
||||
label = label,
|
||||
get = value_getter,
|
||||
set = value_setter,
|
||||
min = min,
|
||||
max = max,
|
||||
step = step,
|
||||
format = format or "%.1f",
|
||||
type = "numeric_stepper"
|
||||
}
|
||||
end
|
||||
|
||||
function UI.create_action_item(label, action)
|
||||
return {
|
||||
label = label,
|
||||
action = action,
|
||||
type = "action_item"
|
||||
}
|
||||
end
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
|
||||
--- @section Util
|
||||
|
||||
--- Safely wraps an index for an array.
|
||||
--- @within Util
|
||||
--- @param array table The array to index.
|
||||
--- @param index number The desired index (can be out of bounds).
|
||||
--- @return number index The wrapped index within the array's bounds.
|
||||
function Util.safeindex(array, index)
|
||||
return ((index - 1 + #array) % #array) + 1
|
||||
end
|
||||
|
||||
--- Navigates to a screen by its ID.
|
||||
--- @within Util
|
||||
--- @param screen_id string The ID of the screen to go to.<br/>
|
||||
function Util.go_to_screen_by_id(screen_id)
|
||||
local prev_screen = Screen.get_by_id(Context.game.current_screen)
|
||||
local new_screen = Screen.get_by_id(screen_id)
|
||||
if new_screen then
|
||||
Context.game.current_screen = screen_id
|
||||
if prev_screen and prev_screen.exit then
|
||||
prev_screen.exit()
|
||||
end
|
||||
new_screen.init()
|
||||
else
|
||||
PopupWindow.show({"Error: Screen '" .. screen_id .. "' not found!"})
|
||||
end
|
||||
end
|
||||
|
||||
--- Checks if a table contains a specific value.
|
||||
--- @within Util
|
||||
--- @param t table The table to check.
|
||||
--- @param value any The value to look for.<br/>
|
||||
--- @return boolean true if the value is found, false otherwise.
|
||||
function Util.contains(t, value)
|
||||
for i = 1, #t do
|
||||
if t[i] == value then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
@@ -1,115 +0,0 @@
|
||||
--- @section AudioTestWindow
|
||||
AudioTestWindow.index_menu = 1
|
||||
AudioTestWindow.index_func = 1
|
||||
AudioTestWindow.list_func = {}
|
||||
AudioTestWindow.menuitems = {}
|
||||
AudioTestWindow.last_pressed = false
|
||||
|
||||
--- Generates menu items for audio test.
|
||||
--- @within AudioTestWindow
|
||||
--- @param list_func table List of audio functions.<br/>
|
||||
--- @param index_func number Current index of selected function.<br/>
|
||||
--- @return result table Generated menu items, an array of menu item tables or nil. </br>
|
||||
--- Fields: </br>
|
||||
--- * label (string) Display text for the menu item.<br/>
|
||||
--- * decision (function) Called when the menu item is selected.<br/>
|
||||
function AudioTestWindow.generate_menuitems(list_func, index_func)
|
||||
return {
|
||||
{
|
||||
label = "Play music/sound: " .. (list_func[index_func] or "?"),
|
||||
decision = function()
|
||||
local current_func = Audio[list_func[index_func]]
|
||||
if current_func then
|
||||
current_func()
|
||||
else
|
||||
trace("Invalid Audio function: " .. list_func[index_func])
|
||||
end
|
||||
end
|
||||
},
|
||||
{
|
||||
label = "Stop playing music",
|
||||
decision = function()
|
||||
Audio.music_stop()
|
||||
end
|
||||
},
|
||||
{
|
||||
label = "Back",
|
||||
decision = function()
|
||||
AudioTestWindow.back()
|
||||
end
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
--- Generates list of audio functions.
|
||||
--- @within AudioTestWindow
|
||||
--- @return result table A sorted list of audio function names.
|
||||
function AudioTestWindow.generate_listfunc()
|
||||
local result = {}
|
||||
|
||||
for k, v in pairs(Audio) do
|
||||
if type(v) == "function" then
|
||||
result[#result + 1] = k
|
||||
end
|
||||
end
|
||||
|
||||
table.sort(result)
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
--- Navigates back from audio test window.
|
||||
--- @within AudioTestWindow
|
||||
function AudioTestWindow.back()
|
||||
Audio.sfx_deselect()
|
||||
GameWindow.set_state("menu")
|
||||
end
|
||||
|
||||
--- Initializes audio test window.
|
||||
--- @within AudioTestWindow
|
||||
function AudioTestWindow.init()
|
||||
AudioTestWindow.last_pressed = false
|
||||
AudioTestWindow.index_menu = 1
|
||||
AudioTestWindow.index_func = 1
|
||||
AudioTestWindow.list_func = AudioTestWindow.generate_listfunc()
|
||||
AudioTestWindow.menuitems = AudioTestWindow.generate_menuitems(
|
||||
AudioTestWindow.list_func, AudioTestWindow.index_func
|
||||
)
|
||||
end
|
||||
|
||||
--- Draws audio test window.
|
||||
--- @within AudioTestWindow
|
||||
function AudioTestWindow.draw()
|
||||
UI.draw_top_bar("Audio test")
|
||||
UI.draw_menu(AudioTestWindow.menuitems, AudioTestWindow.index_menu, 20, 50)
|
||||
end
|
||||
|
||||
--- Updates audio test window logic.
|
||||
--- @within AudioTestWindow
|
||||
function AudioTestWindow.update()
|
||||
if Input.up() then
|
||||
AudioTestWindow.index_menu = Util.safeindex(AudioTestWindow.menuitems, AudioTestWindow.index_menu - 1)
|
||||
elseif Input.down() then
|
||||
AudioTestWindow.index_menu = Util.safeindex(AudioTestWindow.menuitems, AudioTestWindow.index_menu + 1)
|
||||
elseif Input.left() then
|
||||
AudioTestWindow.index_func = Util.safeindex(
|
||||
AudioTestWindow.list_func,
|
||||
AudioTestWindow.index_func - 1
|
||||
)
|
||||
AudioTestWindow.menuitems = AudioTestWindow.generate_menuitems(
|
||||
AudioTestWindow.list_func, AudioTestWindow.index_func
|
||||
)
|
||||
elseif Input.right() then
|
||||
AudioTestWindow.index_func = Util.safeindex(
|
||||
AudioTestWindow.list_func,
|
||||
AudioTestWindow.index_func + 1
|
||||
)
|
||||
AudioTestWindow.menuitems = AudioTestWindow.generate_menuitems(
|
||||
AudioTestWindow.list_func, AudioTestWindow.index_func
|
||||
)
|
||||
elseif Input.menu_confirm() then
|
||||
AudioTestWindow.menuitems[AudioTestWindow.index_menu].decision()
|
||||
elseif Input.menu_back() then
|
||||
AudioTestWindow.back()
|
||||
end
|
||||
end
|
||||
@@ -1,48 +1,47 @@
|
||||
--- @section ConfigurationWindow
|
||||
ConfigurationWindow.controls = {}
|
||||
ConfigurationWindow.selected_control = 1
|
||||
ConfigurationWindow = {
|
||||
controls = {},
|
||||
selected_control = 1,
|
||||
}
|
||||
|
||||
--- Initializes configuration window.
|
||||
--- @within ConfigurationWindow
|
||||
function ConfigurationWindow.init()
|
||||
ConfigurationWindow.controls = {
|
||||
{
|
||||
label = "Save",
|
||||
action = function() Config.save() end,
|
||||
type = "action_item"
|
||||
},
|
||||
{
|
||||
label = "Restore Defaults",
|
||||
action = function() Config.reset() end,
|
||||
type = "action_item"
|
||||
},
|
||||
UI.create_action_item(
|
||||
"Save",
|
||||
function() Config.save() end
|
||||
),
|
||||
UI.create_action_item(
|
||||
"Restore Defaults",
|
||||
function() Config.restore_defaults() end
|
||||
),
|
||||
}
|
||||
end
|
||||
|
||||
--- Draws configuration window.
|
||||
--- @within ConfigurationWindow
|
||||
function ConfigurationWindow.draw()
|
||||
UI.draw_top_bar("Configuration")
|
||||
|
||||
local x_start = 10
|
||||
local x_start = 10 -- Left margin for labels
|
||||
local y_start = 40
|
||||
local x_value_right_align = Config.screen.width - 10
|
||||
local char_width = 4
|
||||
local x_value_right_align = Config.screen.width - 10 -- Right margin for values
|
||||
local char_width = 4 -- Approximate character width for default font
|
||||
|
||||
for i, control in ipairs(ConfigurationWindow.controls) do
|
||||
local current_y = y_start + (i - 1) * 12
|
||||
local color = Config.colors.light_blue
|
||||
local color = Config.colors.green
|
||||
|
||||
if control.type == "numeric_stepper" then
|
||||
local value = control.get()
|
||||
local label_text = control.label
|
||||
local value_text = string.format(control.format, value)
|
||||
|
||||
-- Calculate x position for right-aligned value
|
||||
local value_x = x_value_right_align - (#value_text * char_width)
|
||||
|
||||
|
||||
if i == ConfigurationWindow.selected_control then
|
||||
color = Config.colors.item
|
||||
Print.text("<", x_start - 8, current_y, color)
|
||||
Print.text(label_text, x_start, current_y, color)
|
||||
Print.text("<", x_start -8, current_y, color)
|
||||
Print.text(label_text, x_start, current_y, color) -- Shift label due to '<'
|
||||
Print.text(value_text, value_x, current_y, color)
|
||||
Print.text(">", x_value_right_align + 4, current_y, color)
|
||||
Print.text(">", x_value_right_align + 4, current_y, color) -- Print '>' after value
|
||||
else
|
||||
Print.text(label_text, x_start, current_y, color)
|
||||
Print.text(value_text, value_x, current_y, color)
|
||||
@@ -51,7 +50,7 @@ function ConfigurationWindow.draw()
|
||||
local label_text = control.label
|
||||
if i == ConfigurationWindow.selected_control then
|
||||
color = Config.colors.item
|
||||
Print.text("<", x_start - 8, current_y, color)
|
||||
Print.text("<", x_start -8, current_y, color)
|
||||
Print.text(label_text, x_start, current_y, color)
|
||||
Print.text(">", x_start + 8 + (#label_text * char_width) + 4, current_y, color)
|
||||
else
|
||||
@@ -59,14 +58,13 @@ function ConfigurationWindow.draw()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Print.text("Press B to go back", x_start, 120, Config.colors.light_grey)
|
||||
end
|
||||
|
||||
--- Updates configuration window logic.
|
||||
--- @within ConfigurationWindow
|
||||
function ConfigurationWindow.update()
|
||||
if Input.menu_back() then
|
||||
GameWindow.set_state("menu")
|
||||
GameWindow.set_state(WINDOW_MENU)
|
||||
return
|
||||
end
|
||||
|
||||
@@ -86,10 +84,10 @@ function ConfigurationWindow.update()
|
||||
if control then
|
||||
if control.type == "numeric_stepper" then
|
||||
local current_value = control.get()
|
||||
if Input.left() then
|
||||
if btnp(2) then -- Left
|
||||
local new_value = math.max(control.min, current_value - control.step)
|
||||
control.set(new_value)
|
||||
elseif Input.right() then
|
||||
elseif btnp(3) then -- Right
|
||||
local new_value = math.min(control.max, current_value + control.step)
|
||||
control.set(new_value)
|
||||
end
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
--- @section ContinuedWindow
|
||||
ContinuedWindow.timer = 300 -- 5 seconds at 60fps
|
||||
ContinuedWindow.text = [[
|
||||
### ### ### ###
|
||||
# # # # # #
|
||||
# # # ### ##
|
||||
# # # # # #
|
||||
# ### ### ###
|
||||
|
||||
### ### # # ### ### # # # # ### ##
|
||||
# # # ## # # # ## # # # # # #
|
||||
# # # # ## # # # ## # # ## # #
|
||||
# # # # # # # # # # # # # #
|
||||
### ### # # # ### # # ### ### ##
|
||||
|
||||
]]
|
||||
|
||||
--- Draws the continued window.
|
||||
--- @within ContinuedWindow
|
||||
function ContinuedWindow.draw()
|
||||
cls(Config.colors.black)
|
||||
AsciiArt.draw(ContinuedWindow.text, {})
|
||||
end
|
||||
|
||||
--- Updates the continued window logic.
|
||||
--- @within ContinuedWindow
|
||||
function ContinuedWindow.update()
|
||||
ContinuedWindow.timer = ContinuedWindow.timer - 1
|
||||
if ContinuedWindow.timer <= 0 or Input.select() or Input.menu_confirm() then
|
||||
Window.set_current("menu")
|
||||
MenuWindow.refresh_menu_items()
|
||||
end
|
||||
end
|
||||
@@ -1,107 +0,0 @@
|
||||
--- @section DiscussionWindow
|
||||
|
||||
local TEXTBOX_W = math.floor(Config.screen.width * 0.7)
|
||||
local TEXTBOX_H = math.floor(Config.screen.height * 0.3)
|
||||
local TEXTBOX_X = math.floor((Config.screen.width - TEXTBOX_W) / 2)
|
||||
local TEXTBOX_Y = math.floor((Config.screen.height - TEXTBOX_H) / 2 - 8)
|
||||
local TEXTBOX_MAX_CHARS = 30
|
||||
local DISCUSSION_LINE_HEIGHT = 8
|
||||
local PADDING = 4
|
||||
local AUTO_SCROLL_DELAY = 12
|
||||
local AUTO_SCROLL_STEP = 1
|
||||
|
||||
--- Draws the discussion window.
|
||||
--- @within DiscussionWindow
|
||||
function DiscussionWindow.draw()
|
||||
GameWindow.draw()
|
||||
|
||||
local step = Discussion.get_current_step()
|
||||
if not step then return end
|
||||
|
||||
UI.draw_textbox(
|
||||
step.question,
|
||||
TEXTBOX_X, TEXTBOX_Y,
|
||||
TEXTBOX_W, TEXTBOX_H,
|
||||
Context.discussion.scroll_y,
|
||||
Config.colors.white,
|
||||
Config.colors.dark_grey,
|
||||
Config.colors.light_blue,
|
||||
true
|
||||
)
|
||||
|
||||
local answers = step.answers
|
||||
if #answers > 0 then
|
||||
local bar_height = 16
|
||||
local bar_y = Config.screen.height - bar_height
|
||||
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
||||
local selected = answers[Context.discussion.selected_answer]
|
||||
local label = selected.label
|
||||
local answer_text_y = bar_y + 4
|
||||
Print.text("<", 2, answer_text_y, Config.colors.light_blue)
|
||||
Print.text_center(label, Config.screen.width / 2, answer_text_y, Config.colors.item)
|
||||
Print.text(">", Config.screen.width - 6, answer_text_y, Config.colors.light_blue)
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates the discussion window logic.
|
||||
--- @within DiscussionWindow
|
||||
function DiscussionWindow.update()
|
||||
local step = Discussion.get_current_step()
|
||||
if not step then return end
|
||||
|
||||
local lines = UI.word_wrap(step.question, TEXTBOX_MAX_CHARS)
|
||||
local text_height = #lines * DISCUSSION_LINE_HEIGHT
|
||||
local visible_height = TEXTBOX_H - PADDING * 2
|
||||
local max_scroll = text_height - visible_height
|
||||
if max_scroll < 0 then max_scroll = 0 end
|
||||
|
||||
if max_scroll > 0 then
|
||||
if Context.discussion.auto_scroll then
|
||||
Context.discussion.scroll_timer = Context.discussion.scroll_timer + 1
|
||||
if Context.discussion.scroll_timer >= AUTO_SCROLL_DELAY then
|
||||
Context.discussion.scroll_timer = 0
|
||||
Context.discussion.scroll_y = Context.discussion.scroll_y + AUTO_SCROLL_STEP
|
||||
if Context.discussion.scroll_y > max_scroll then
|
||||
Context.discussion.scroll_y = max_scroll
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
Context.discussion.scroll_y = 0
|
||||
Context.discussion.scroll_timer = 0
|
||||
end
|
||||
|
||||
if Input.up() then
|
||||
Context.discussion.auto_scroll = false
|
||||
Context.discussion.scroll_y = Context.discussion.scroll_y - DISCUSSION_LINE_HEIGHT
|
||||
if Context.discussion.scroll_y < 0 then
|
||||
Context.discussion.scroll_y = 0
|
||||
end
|
||||
elseif Input.down() then
|
||||
Context.discussion.auto_scroll = false
|
||||
Context.discussion.scroll_y = Context.discussion.scroll_y + DISCUSSION_LINE_HEIGHT
|
||||
if Context.discussion.scroll_y > max_scroll then
|
||||
Context.discussion.scroll_y = max_scroll
|
||||
end
|
||||
end
|
||||
|
||||
local answers = step.answers
|
||||
if #answers > 0 then
|
||||
if Input.left() then
|
||||
Audio.sfx_beep()
|
||||
Context.discussion.selected_answer = Util.safeindex(answers, Context.discussion.selected_answer - 1)
|
||||
elseif Input.right() then
|
||||
Audio.sfx_beep()
|
||||
Context.discussion.selected_answer = Util.safeindex(answers, Context.discussion.selected_answer + 1)
|
||||
end
|
||||
|
||||
if Input.select() then
|
||||
Audio.sfx_select()
|
||||
local selected = answers[Context.discussion.selected_answer]
|
||||
if selected.on_select then
|
||||
selected.on_select()
|
||||
end
|
||||
Discussion.go_to_step(selected.next_step)
|
||||
end
|
||||
end
|
||||
end
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user