|
|
|
|
@@ -13,123 +13,47 @@ SRC_DIR = inc
|
|
|
|
|
SRC = $(shell sed 's|^|$(SRC_DIR)/|' $(ORDER))
|
|
|
|
|
|
|
|
|
|
ASSETS_LUA = inc/meta/meta.assets.lua
|
|
|
|
|
ASSETS_DIR = assets
|
|
|
|
|
ASSET_TYPES = tiles sprites sfx music
|
|
|
|
|
|
|
|
|
|
# CI/CD variables
|
|
|
|
|
VERSION_FILE = .version
|
|
|
|
|
GAME_LANG ?= lua
|
|
|
|
|
DROPAREA_HOST ?= vps.teletype.hu
|
|
|
|
|
DROPAREA_PORT ?= 2223
|
|
|
|
|
DROPAREA_TARGET_PATH ?= /home/drop
|
|
|
|
|
DROPAREA_USER ?= drop
|
|
|
|
|
UPDATE_SERVER ?= https://games.vps.teletype.hu
|
|
|
|
|
|
|
|
|
|
all: build
|
|
|
|
|
|
|
|
|
|
build: $(OUTPUT)
|
|
|
|
|
|
|
|
|
|
$(OUTPUT): $(SRC) $(ORDER)
|
|
|
|
|
@rm -f $(OUTPUT)
|
|
|
|
|
@while read f; do \
|
|
|
|
|
@rm -f $(OUTPUT)
|
|
|
|
|
@while read f; do \
|
|
|
|
|
cat "$(SRC_DIR)/$$f" >> $(OUTPUT); \
|
|
|
|
|
echo "" >> $(OUTPUT); \
|
|
|
|
|
done < $(ORDER)
|
|
|
|
|
|
|
|
|
|
import_assets:
|
|
|
|
|
@for t in $(ASSET_TYPES); do \
|
|
|
|
|
for f in $(ASSETS_DIR)/$$t/*.png; do \
|
|
|
|
|
[ -e "$$f" ] || continue; \
|
|
|
|
|
echo "==> Importing $$f as $$t..."; \
|
|
|
|
|
tic80 --cli --skip --fs=. --cmd="import $$t $$f & exit"; \
|
|
|
|
|
done; \
|
|
|
|
|
done
|
|
|
|
|
|
|
|
|
|
export_assets: build
|
|
|
|
|
@echo "==> Exporting TIC-80 asset sections"
|
|
|
|
|
@mkdir -p inc/meta
|
|
|
|
|
@sed -n '/^-- <PALETTE>/,/^-- <\/PALETTE>/p;\
|
|
|
|
|
/^-- <TILES>/,/^-- <\/TILES>/p;\
|
|
|
|
|
/^-- <SPRITES>/,/^-- <\/SPRITES>/p;\
|
|
|
|
|
/^-- <MAP>/,/^-- <\/MAP>/p;\
|
|
|
|
|
/^-- <SFX>/,/^-- <\/SFX>/p;\
|
|
|
|
|
/^-- <MUSIC>/,/^-- <\/MUSIC>/p' \
|
|
|
|
|
$(OUTPUT) > $(ASSETS_LUA)
|
|
|
|
|
|
|
|
|
|
export: build
|
|
|
|
|
@if [ -z "$(VERSION)" ]; then \
|
|
|
|
|
echo "ERROR: VERSION not set!"; \
|
|
|
|
|
exit 1; \
|
|
|
|
|
fi
|
|
|
|
|
@echo "==> Exporting HTML for version $(VERSION)"
|
|
|
|
|
@tic80 --cli --skip --fs=. \
|
|
|
|
|
--cmd="load $(OUTPUT) & save $(PROJECT)-$(VERSION) & export html $(PROJECT)-$(VERSION).html & exit"
|
|
|
|
|
@echo "==> Creating versioned files"
|
|
|
|
|
@if [ -f "$(PROJECT)-$(VERSION).tic" ]; then \
|
|
|
|
|
cp $(PROJECT)-$(VERSION).tic $(PROJECT).tic; \
|
|
|
|
|
fi
|
|
|
|
|
@if [ -f "$(PROJECT)-$(VERSION).html.zip" ]; then \
|
|
|
|
|
cp $(PROJECT)-$(VERSION).html.zip $(PROJECT).html.zip; \
|
|
|
|
|
fi
|
|
|
|
|
@echo "==> Generated files:"
|
|
|
|
|
@ls -lh $(PROJECT)-$(VERSION).* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true
|
|
|
|
|
@{ \
|
|
|
|
|
VERSION=$$(sed -n 's/^-- version: //p' $(OUTPUT) | head -n 1); \
|
|
|
|
|
echo "==> Exporting HTML for version $$VERSION"; \
|
|
|
|
|
mkdir -p "$$VERSION"; \
|
|
|
|
|
tic80 --cli --skip --fs=. \
|
|
|
|
|
--cmd="load $(OUTPUT) & save $(PROJECT) & export html $$VERSION/$(PROJECT).html & exit"; \
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
watch:
|
|
|
|
|
make build
|
|
|
|
|
fswatch -o $(SRC_DIR) $(ORDER) assets | while read; do make build; done
|
|
|
|
|
|
|
|
|
|
import_assets: $(OUTPUT)
|
|
|
|
|
@TIC_CMD="load $(OUTPUT) &"; \
|
|
|
|
|
for t in $(ASSET_TYPES); do \
|
|
|
|
|
for f in $(ASSETS_DIR)/$$t/*.png; do \
|
|
|
|
|
[ -e "$$f" ] || continue; \
|
|
|
|
|
echo "==> Importing $$f as $$t..."; \
|
|
|
|
|
TIC_CMD="$${TIC_CMD} & import $$t $$f"; \
|
|
|
|
|
done; \
|
|
|
|
|
done; \
|
|
|
|
|
TIC_CMD="$$TIC_CMD save & exit"; \
|
|
|
|
|
echo $$TIC_CMD; \
|
|
|
|
|
tic80 --cli --skip --fs=. --cmd="$$TIC_CMD"
|
|
|
|
|
|
|
|
|
|
# export helper function
|
|
|
|
|
define f_export_asset_awk
|
|
|
|
|
cat $(2) | awk '/-- <$(1)>/,/<\/$(1)>/' >> $(3)
|
|
|
|
|
endef
|
|
|
|
|
|
|
|
|
|
export_assets:
|
|
|
|
|
# $(OUTPUT) would be a circular dependency
|
|
|
|
|
@test -e $(OUTPUT)
|
|
|
|
|
@echo "==> Exporting TIC-80 asset sections"
|
|
|
|
|
@mkdir -p inc/meta
|
|
|
|
|
@echo -n '' > $(ASSETS_LUA)
|
|
|
|
|
@$(call f_export_asset_awk,PALETTE,$(OUTPUT),$(ASSETS_LUA))
|
|
|
|
|
@$(call f_export_asset_awk,TILES,$(OUTPUT),$(ASSETS_LUA))
|
|
|
|
|
@$(call f_export_asset_awk,SPRITES,$(OUTPUT),$(ASSETS_LUA))
|
|
|
|
|
@$(call f_export_asset_awk,MAP,$(OUTPUT),$(ASSETS_LUA))
|
|
|
|
|
@$(call f_export_asset_awk,SFX,$(OUTPUT),$(ASSETS_LUA))
|
|
|
|
|
@$(call f_export_asset_awk,WAVES,$(OUTPUT),$(ASSETS_LUA))
|
|
|
|
|
|
|
|
|
|
clean:
|
|
|
|
|
@rm -f $(PROJECT)-*.tic $(PROJECT)-*.html.zip $(OUTPUT)
|
|
|
|
|
@echo "==> Cleaned build artifacts"
|
|
|
|
|
|
|
|
|
|
# CI/CD Targets
|
|
|
|
|
ci-version:
|
|
|
|
|
@VERSION=$$(sed -n "s/^-- version: //p" inc/meta/meta.header.lua | head -n 1 | tr -d "[:space:]"); \
|
|
|
|
|
BRANCH=$${CI_COMMIT_BRANCH:-$${WOODPECKER_BRANCH}}; \
|
|
|
|
|
if [ "$$BRANCH" != "main" ] && [ "$$BRANCH" != "master" ] && [ -n "$$BRANCH" ]; then \
|
|
|
|
|
VERSION=dev-$$VERSION-$$BRANCH; \
|
|
|
|
|
fi; \
|
|
|
|
|
echo "VERSION is: $$VERSION"; \
|
|
|
|
|
echo $$VERSION > $(VERSION_FILE)
|
|
|
|
|
|
|
|
|
|
ci-export:
|
|
|
|
|
@VERSION=$$(cat $(VERSION_FILE)); \
|
|
|
|
|
echo "==> Building and exporting version $$VERSION"; \
|
|
|
|
|
$(MAKE) export VERSION=$$VERSION
|
|
|
|
|
|
|
|
|
|
ci-upload:
|
|
|
|
|
@VERSION=$$(cat $(VERSION_FILE)); \
|
|
|
|
|
echo "==> Uploading artifacts for version $$VERSION"; \
|
|
|
|
|
ls -lh $(PROJECT)-$$VERSION.* $(PROJECT).tic $(PROJECT).html.zip 2>/dev/null || true; \
|
|
|
|
|
cp $(PROJECT).lua $(PROJECT)-$$VERSION.lua; \
|
|
|
|
|
FILE_LUA=$(PROJECT)-$$VERSION.lua; \
|
|
|
|
|
FILE_TIC=$(PROJECT)-$$VERSION.tic; \
|
|
|
|
|
FILE_HTML_ZIP=$(PROJECT)-$$VERSION.html.zip; \
|
|
|
|
|
SCP_TARGET="$(DROPAREA_USER)@$(DROPAREA_HOST):$(DROPAREA_TARGET_PATH)/"; \
|
|
|
|
|
sshpass -p "$(DROPAREA_SSH_PASSWORD)" scp -o StrictHostKeyChecking=no -P $(DROPAREA_PORT) $$FILE_LUA $$FILE_TIC $$FILE_HTML_ZIP $$SCP_TARGET
|
|
|
|
|
|
|
|
|
|
ci-update:
|
|
|
|
|
@VERSION=$$(cat $(VERSION_FILE)); \
|
|
|
|
|
echo "==> Triggering update for version $$VERSION"; \
|
|
|
|
|
curl "$(UPDATE_SERVER)/update?secret=$(UPDATE_SECRET)&name=$(PROJECT)&platform=tic80&version=$$VERSION"
|
|
|
|
|
|
|
|
|
|
.PHONY: all build export watch import_assets export_assets clean ci-version ci-export ci-upload ci-update
|
|
|
|
|
|
|
|
|
|
#-- <WAVES>
|
|
|
|
|
#-- 000:224578acdeeeeddcba95434567653100
|
|
|
|
|
#-- </WAVES>
|
|
|
|
|
#
|
|
|
|
|
#-- <SFX>
|
|
|
|
|
#-- 000:000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000500000000000
|
|
|
|
|
#-- </SFX>
|
|
|
|
|
|