feature/context-refactoring #13
@@ -13,8 +13,8 @@ globals = {
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"Audio",
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"Config",
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"Context",
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"Meters",
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"Minigames",
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"Meter",
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"Minigame",
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"SplashWindow",
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"IntroWindow",
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"MenuWindow",
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@@ -55,7 +55,7 @@ Based on the analysis of `impostor.lua`, the following regularities and conventi
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---
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# Impostor Minigames Documentation
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# Impostor Minigame Documentation
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This document provides comprehensive documentation for all three minigames implemented in the Impostor game: Button Mash, Rhythm, and DDR (Dance Dance Revolution).
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@@ -74,7 +74,7 @@ This document provides comprehensive documentation for all three minigames imple
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The Impostor game includes three interactive minigames that can be triggered during gameplay. Each minigame presents a unique challenge that the player must complete to progress. All minigames feature:
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- **Overlay rendering** - Minigames render over the current game window
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- **Overlay rendering** - Minigame render over the current game window
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- **Progress tracking** - Visual indicators show completion status
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- **Return mechanism** - Automatic return to the calling window upon completion
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- **Visual feedback** - Button presses and hits are visually indicated
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@@ -1,5 +1,5 @@
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Decision.register({
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id = "play_button_mash",
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label = "Play Button Mash",
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handle = function() Meters.hide() MinigameButtonMashWindow.start(WINDOW_GAME) end,
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handle = function() Meter.hide() MinigameButtonMashWindow.start(WINDOW_GAME) end,
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})
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@@ -1,5 +1,5 @@
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Decision.register({
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id = "play_ddr",
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label = "Play DDR (Random)",
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handle = function() Meters.hide() MinigameDDRWindow.start(WINDOW_GAME, nil) end,
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handle = function() Meter.hide() MinigameDDRWindow.start(WINDOW_GAME, nil) end,
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})
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@@ -1,5 +1,5 @@
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Decision.register({
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id = "play_rhythm",
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label = "Play Rhythm Game",
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handle = function() Meters.hide() MinigameRhythmWindow.start(WINDOW_GAME) end,
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handle = function() Meter.hide() MinigameRhythmWindow.start(WINDOW_GAME) end,
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})
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@@ -44,10 +44,10 @@ on than meets the eye.]]
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selected_decision_index = 1,
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game_in_progress = false,
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screens = {},
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minigame_ddr = Minigames.get_default_ddr(),
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minigame_button_mash = Minigames.get_default_button_mash(),
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minigame_rhythm = Minigames.get_default_rhythm(),
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meters = Meters.get_initial(),
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minigame_ddr = Minigame.get_default_ddr(),
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minigame_button_mash = Minigame.get_default_button_mash(),
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minigame_rhythm = Minigame.get_default_rhythm(),
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meters = Meter.get_initial(),
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--- Active sprites.
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sprites = {},
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--- Current situation ID.
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@@ -7,14 +7,14 @@ local COMBO_MAX_BONUS = 0.16
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local COMBO_TIMEOUT_FRAMES = 600
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-- Internal meters for tracking game progress and player stats.
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Meters.COLOR_ISM = Config.colors.red
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Meters.COLOR_WPM = Config.colors.blue
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Meters.COLOR_BM = Config.colors.black
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Meters.COLOR_BG = Config.colors.meter_bg
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Meter.COLOR_ISM = Config.colors.red
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Meter.COLOR_WPM = Config.colors.blue
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Meter.COLOR_BM = Config.colors.black
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Meter.COLOR_BG = Config.colors.meter_bg
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--- Gets initial meter values.
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-- @return table A table of initial meter values.
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function Meters.get_initial()
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function Meter.get_initial()
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return {
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ism = METER_DEFAULT,
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wpm = METER_DEFAULT,
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@@ -26,24 +26,24 @@ function Meters.get_initial()
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end
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--- Hides meters.
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function Meters.hide()
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function Meter.hide()
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if Context and Context.meters then Context.meters.hidden = true end
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end
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--- Shows meters.
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function Meters.show()
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function Meter.show()
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if Context and Context.meters then Context.meters.hidden = false end
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end
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--- Gets max meter value.
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-- @return number The maximum meter value.
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function Meters.get_max()
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function Meter.get_max()
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return METER_MAX
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end
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--- Gets combo multiplier.
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-- @return number The current combo multiplier.
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function Meters.get_combo_multiplier()
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function Meter.get_combo_multiplier()
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if not Context or not Context.meters then return 1 end
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local combo = Context.meters.combo
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if combo == 0 then return 1 end
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@@ -51,7 +51,7 @@ function Meters.get_combo_multiplier()
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end
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--- Updates all meters.
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function Meters.update()
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function Meter.update()
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if not Context or not Context.game_in_progress or not Context.meters then return end
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local m = Context.meters
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m.ism = math.max(0, m.ism - METER_DECAY_PER_FRAME)
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@@ -69,7 +69,7 @@ end
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--- Adds amount to a meter.
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-- @param key string The meter key (e.g., "wpm", "ism", "bm").
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-- @param amount number The amount to add.
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function Meters.add(key, amount)
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function Meter.add(key, amount)
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if not Context or not Context.meters then return end
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local m = Context.meters
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if m[key] ~= nil then
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@@ -78,12 +78,12 @@ function Meters.add(key, amount)
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end
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--- Called on minigame completion.
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function Meters.on_minigame_complete()
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function Meter.on_minigame_complete()
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local m = Context.meters
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local gain = math.floor(METER_GAIN_PER_CHORE * Meters.get_combo_multiplier())
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Meters.add("wpm", gain)
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Meters.add("ism", gain)
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Meters.add("bm", gain)
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local gain = math.floor(METER_GAIN_PER_CHORE * Meter.get_combo_multiplier())
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Meter.add("wpm", gain)
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Meter.add("ism", gain)
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Meter.add("bm", gain)
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m.combo = m.combo + 1
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m.combo_timer = 0
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end
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@@ -1,5 +1,5 @@
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-- Manages minigame configurations and initial states.
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Minigames = {}
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Minigame = {}
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--- Applies parameters to defaults.
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-- @param defaults table The default configuration table.
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@@ -15,7 +15,7 @@ end
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--- Gets default DDR minigame configuration.
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-- @return table The default DDR minigame configuration.
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function Minigames.get_default_ddr()
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function Minigame.get_default_ddr()
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local arrow_size = 12
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local arrow_spacing = 30
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local total_width = (4 * arrow_size) + (3 * arrow_spacing)
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@@ -56,7 +56,7 @@ end
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--- Gets default button mash minigame configuration.
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-- @return table The default button mash minigame configuration.
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function Minigames.get_default_button_mash()
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function Minigame.get_default_button_mash()
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return {
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bar_fill = 0,
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max_fill = 100,
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@@ -78,7 +78,7 @@ end
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--- Gets default rhythm minigame configuration.
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-- @return table The default rhythm minigame configuration.
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function Minigames.get_default_rhythm()
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function Minigame.get_default_rhythm()
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return {
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line_position = 0,
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line_speed = 0.015,
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@@ -108,20 +108,20 @@ end
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--- Configures DDR minigame.
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-- @param params table Optional parameters to override defaults.
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-- @return table The configured DDR minigame state.
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function Minigames.configure_ddr(params)
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return apply_params(Minigames.get_default_ddr(), params)
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function Minigame.configure_ddr(params)
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return apply_params(Minigame.get_default_ddr(), params)
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end
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--- Configures button mash minigame.
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-- @param params table Optional parameters to override defaults.
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-- @return table The configured button mash minigame state.
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function Minigames.configure_button_mash(params)
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return apply_params(Minigames.get_default_button_mash(), params)
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function Minigame.configure_button_mash(params)
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return apply_params(Minigame.get_default_button_mash(), params)
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end
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--- Configures rhythm minigame.
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-- @param params table Optional parameters to override defaults.
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-- @return table The configured rhythm minigame state.
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function Minigames.configure_rhythm(params)
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return apply_params(Minigames.get_default_rhythm(), params)
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function Minigame.configure_rhythm(params)
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return apply_params(Minigame.get_default_rhythm(), params)
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end
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@@ -9,8 +9,8 @@ MinigameButtonMashWindow = {}
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MinigameRhythmWindow = {}
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MinigameDDRWindow = {}
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Util = {}
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Meters = {}
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Minigames = {}
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Meter = {}
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Minigame = {}
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Decision = {}
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Situation = {}
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Screen = {}
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@@ -60,7 +60,7 @@ function TIC()
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if handler then
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handler()
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end
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Meters.update()
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Meter.update()
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if Context.game_in_progress then
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UI.draw_meters()
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end
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@@ -135,7 +135,7 @@ function UI.draw_meters()
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if Context.meters.hidden then return end
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local m = Context.meters
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local max = Meters.get_max()
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local max = Meter.get_max()
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local bar_w = 44
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local bar_h = 2
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local bar_x = 182
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@@ -145,16 +145,16 @@ function UI.draw_meters()
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local bar_offset = math.floor((line_h - bar_h) / 2)
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local meter_list = {
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{ key = "wpm", label = "WPM", color = Meters.COLOR_WPM, row = 0 },
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{ key = "ism", label = "ISM", color = Meters.COLOR_ISM, row = 1 },
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{ key = "bm", label = "BM", color = Meters.COLOR_BM, row = 2 },
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{ key = "wpm", label = "WPM", color = Meter.COLOR_WPM, row = 0 },
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{ key = "ism", label = "ISM", color = Meter.COLOR_ISM, row = 1 },
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{ key = "bm", label = "BM", color = Meter.COLOR_BM, row = 2 },
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}
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for _, meter in ipairs(meter_list) do
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local label_y = start_y + meter.row * line_h
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local bar_y = label_y + bar_offset
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local fill_w = math.max(0, math.floor((m[meter.key] / max) * bar_w))
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rect(bar_x, bar_y, bar_w, bar_h, Meters.COLOR_BG)
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rect(bar_x, bar_y, bar_w, bar_h, Meter.COLOR_BG)
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if fill_w > 0 then
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rect(bar_x, bar_y, fill_w, bar_h, meter.color)
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end
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@@ -1,7 +1,7 @@
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--- Initializes DDR minigame state.
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-- @param params table Optional parameters for configuration.
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function MinigameDDRWindow.init(params)
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Context.minigame_ddr = Minigames.configure_ddr(params)
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Context.minigame_ddr = Minigame.configure_ddr(params)
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end
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--- Starts the DDR minigame.
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@@ -99,16 +99,16 @@ end
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function MinigameDDRWindow.update()
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local mg = Context.minigame_ddr
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if mg.bar_fill >= mg.max_fill then
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Meters.on_minigame_complete()
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Meters.show()
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Meter.on_minigame_complete()
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Meter.show()
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Context.active_window = mg.return_window
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return
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end
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mg.frame_counter = mg.frame_counter + 1
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if mg.use_pattern and mg.current_song and mg.current_song.end_frame then
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if mg.frame_counter > mg.current_song.end_frame and #mg.arrows == 0 then
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Meters.on_minigame_complete()
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Meters.show()
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Meter.on_minigame_complete()
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Meter.show()
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Context.active_window = mg.return_window
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return
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end
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@@ -1,7 +1,7 @@
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--- Initializes button mash minigame state.
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-- @param params table Optional parameters for configuration.
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function MinigameButtonMashWindow.init(params)
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Context.minigame_button_mash = Minigames.configure_button_mash(params)
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Context.minigame_button_mash = Minigame.configure_button_mash(params)
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end
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--- Starts the button mash minigame.
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@@ -24,8 +24,8 @@ function MinigameButtonMashWindow.update()
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end
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end
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if mg.bar_fill >= mg.max_fill then
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Meters.on_minigame_complete()
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Meters.show()
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Meter.on_minigame_complete()
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Meter.show()
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Context.active_window = mg.return_window
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return
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end
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@@ -1,7 +1,7 @@
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--- Initializes rhythm minigame state.
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-- @param params table Optional parameters for configuration.
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function MinigameRhythmWindow.init(params)
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Context.minigame_rhythm = Minigames.configure_rhythm(params)
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Context.minigame_rhythm = Minigame.configure_rhythm(params)
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end
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--- Starts the rhythm minigame.
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@@ -46,8 +46,8 @@ function MinigameRhythmWindow.update()
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end
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end
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if mg.score >= mg.max_score then
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Meters.on_minigame_complete()
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Meters.show()
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Meter.on_minigame_complete()
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Meter.show()
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Context.active_window = mg.return_window
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return
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end
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Reference in New Issue
Block a user