feature/task100_co_workers #38
@@ -50,6 +50,29 @@ function Sprite.register(sprite_data)
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_sprites[sprite_data.id] = sprite_data
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_sprites[sprite_data.id] = sprite_data
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end
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end
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--- Generates a sprites table for a rectangular composite sprite.
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--- @within Sprite
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--- @param width number The number of sprites wide.<br/>
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--- @param height number The number of sprites tall.<br/>
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--- @param starting_s number The sprite index of the top-left tile.<br/>
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--- @param x_base number The base x-offset for the leftmost column.<br/>
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--- @param y_base number The base y-offset for the topmost row.<br/>
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--- @param x_step number The x-offset increment per column.<br/>
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--- @param y_step number The y-offset increment per row.<br/>
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--- @return table The sprites table array.
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function Sprite.generate_table(width, height, starting_s, x_base, y_base, x_step, y_step)
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local sprites = {}
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for row = 0, height - 1 do
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for col = 0, width - 1 do
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local s = starting_s + row * 16 + col
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local x_offset = x_base + col * x_step
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local y_offset = y_base + row * y_step
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table.insert(sprites, { s = s, x_offset = x_offset, y_offset = y_offset })
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end
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end
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return sprites
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end
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--- Schedules a sprite for drawing.
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--- Schedules a sprite for drawing.
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--- @within Sprite
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--- @within Sprite
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--- @param id string The unique identifier of the sprite.<br/>
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--- @param id string The unique identifier of the sprite.<br/>
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