feat/imp-28-context-minigame-meter-table #7
@@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
globals = {
|
globals = {
|
||||||
"Util",
|
"Util",
|
||||||
"DesitionManager",
|
"DecisionManager",
|
||||||
"ScreenManager",
|
"ScreenManager",
|
||||||
"UI",
|
"UI",
|
||||||
"Print",
|
"Print",
|
||||||
|
|||||||
19
impostor.inc
19
impostor.inc
@@ -1,17 +1,18 @@
|
|||||||
meta/meta.header.lua
|
meta/meta.header.lua
|
||||||
init/init.modules.lua
|
init/init.modules.lua
|
||||||
init/init.config.lua
|
init/init.config.lua
|
||||||
|
init/init.minigames.lua
|
||||||
system/system.util.lua
|
system/system.util.lua
|
||||||
init/init.windows.lua
|
init/init.windows.lua
|
||||||
desition/desition.manager.lua
|
decision/decision.manager.lua
|
||||||
desition/desition.go_to_home.lua
|
decision/decision.go_to_home.lua
|
||||||
desition/desition.go_to_toilet.lua
|
decision/decision.go_to_toilet.lua
|
||||||
desition/desition.go_to_walking_to_office.lua
|
decision/decision.go_to_walking_to_office.lua
|
||||||
desition/desition.go_to_office.lua
|
decision/decision.go_to_office.lua
|
||||||
desition/desition.go_to_walking_to_home.lua
|
decision/decision.go_to_walking_to_home.lua
|
||||||
desition/desition.play_button_mash.lua
|
decision/decision.play_button_mash.lua
|
||||||
desition/desition.play_rhythm.lua
|
decision/decision.play_rhythm.lua
|
||||||
desition/desition.play_ddr.lua
|
decision/decision.play_ddr.lua
|
||||||
map/map.manager.lua
|
map/map.manager.lua
|
||||||
map/map.bedroom.lua
|
map/map.bedroom.lua
|
||||||
screen/screen.manager.lua
|
screen/screen.manager.lua
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
DesitionManager.register({
|
DecisionManager.register({
|
||||||
id = "go_to_home",
|
id = "go_to_home",
|
||||||
label = "Go to Home",
|
label = "Go to Home",
|
||||||
handle = function()
|
handle = function()
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
DesitionManager.register({
|
DecisionManager.register({
|
||||||
id = "go_to_office",
|
id = "go_to_office",
|
||||||
label = "Go to Office",
|
label = "Go to Office",
|
||||||
handle = function()
|
handle = function()
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
DesitionManager.register({
|
DecisionManager.register({
|
||||||
id = "go_to_toilet",
|
id = "go_to_toilet",
|
||||||
label = "Go to Toilet",
|
label = "Go to Toilet",
|
||||||
handle = function()
|
handle = function()
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
DesitionManager.register({
|
DecisionManager.register({
|
||||||
id = "go_to_walking_to_home",
|
id = "go_to_walking_to_home",
|
||||||
label = "Walking to home",
|
label = "Walking to home",
|
||||||
handle = function()
|
handle = function()
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
DesitionManager.register({
|
DecisionManager.register({
|
||||||
id = "go_to_walking_to_office",
|
id = "go_to_walking_to_office",
|
||||||
label = "Walking to office",
|
label = "Walking to office",
|
||||||
handle = function()
|
handle = function()
|
||||||
31
inc/decision/decision.manager.lua
Normal file
31
inc/decision/decision.manager.lua
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
local _decisions = {}
|
||||||
|
|
||||||
|
function DecisionManager.register(decision)
|
||||||
|
if not decision or not decision.id then
|
||||||
|
PopupWindow.show({"Error: Invalid decision object registered (missing id)!"})
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if not decision.label then
|
||||||
|
PopupWindow.show({"Error: Invalid decision object registered (missing label)!"})
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if not decision.condition then
|
||||||
|
decision.condition = function() return true end
|
||||||
|
end
|
||||||
|
if not decision.handle then
|
||||||
|
decision.handle = function() end
|
||||||
|
end
|
||||||
|
if _decisions[decision.id] then
|
||||||
|
trace("Warning: Overwriting decision with id: " .. decision.id)
|
||||||
|
end
|
||||||
|
_decisions[decision.id] = decision
|
||||||
|
end
|
||||||
|
|
||||||
|
function DecisionManager.get(id)
|
||||||
|
return _decisions[id]
|
||||||
|
end
|
||||||
|
|
||||||
|
function DecisionManager.get_all()
|
||||||
|
return _decisions
|
||||||
|
end
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
DesitionManager.register({
|
DecisionManager.register({
|
||||||
id = "play_button_mash",
|
id = "play_button_mash",
|
||||||
label = "Play Button Mash",
|
label = "Play Button Mash",
|
||||||
handle = function() MinigameButtonMashWindow.start(WINDOW_GAME) end,
|
handle = function() MinigameButtonMashWindow.start(WINDOW_GAME) end,
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
DesitionManager.register({
|
DecisionManager.register({
|
||||||
id = "play_ddr",
|
id = "play_ddr",
|
||||||
label = "Play DDR (Random)",
|
label = "Play DDR (Random)",
|
||||||
handle = function() MinigameDDRWindow.start(WINDOW_GAME, nil) end,
|
handle = function() MinigameDDRWindow.start(WINDOW_GAME, nil) end,
|
||||||
@@ -1,4 +1,4 @@
|
|||||||
DesitionManager.register({
|
DecisionManager.register({
|
||||||
id = "play_rhythm",
|
id = "play_rhythm",
|
||||||
label = "Play Rhythm Game",
|
label = "Play Rhythm Game",
|
||||||
handle = function() MinigameRhythmWindow.start(WINDOW_GAME) end,
|
handle = function() MinigameRhythmWindow.start(WINDOW_GAME) end,
|
||||||
@@ -1,31 +0,0 @@
|
|||||||
local _desitions = {}
|
|
||||||
|
|
||||||
function DesitionManager.register(desition)
|
|
||||||
if not desition or not desition.id then
|
|
||||||
PopupWindow.show({"Error: Invalid desition object registered (missing id)!"})
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if not desition.label then
|
|
||||||
PopupWindow.show({"Error: Invalid desition object registered (missing label)!"})
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if not desition.condition then
|
|
||||||
desition.condition = function() return true end
|
|
||||||
end
|
|
||||||
if not desition.handle then
|
|
||||||
desition.handle = function() end
|
|
||||||
end
|
|
||||||
if _desitions[desition.id] then
|
|
||||||
trace("Warning: Overwriting desition with id: " .. desition.id)
|
|
||||||
end
|
|
||||||
_desitions[desition.id] = desition
|
|
||||||
end
|
|
||||||
|
|
||||||
function DesitionManager.get(id)
|
|
||||||
return _desitions[id]
|
|
||||||
end
|
|
||||||
|
|
||||||
function DesitionManager.get_all()
|
|
||||||
return _desitions
|
|
||||||
end
|
|
||||||
@@ -39,9 +39,12 @@ on than meets the eye.]]
|
|||||||
},
|
},
|
||||||
menu_items = {},
|
menu_items = {},
|
||||||
selected_menu_item = 1,
|
selected_menu_item = 1,
|
||||||
selected_desition_index = 1,
|
selected_decision_index = 1,
|
||||||
game_in_progress = false,
|
game_in_progress = false,
|
||||||
screens = {}
|
screens = {},
|
||||||
|
minigame_ddr = Minigames.get_default_ddr(),
|
||||||
|
minigame_button_mash = Minigames.get_default_button_mash(),
|
||||||
|
minigame_rhythm = Minigames.get_default_rhythm()
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -66,7 +69,8 @@ local function reset_context_to_initial_state()
|
|||||||
local screen_data = ScreenManager.get_by_id(screen_id)
|
local screen_data = ScreenManager.get_by_id(screen_id)
|
||||||
if screen_data then
|
if screen_data then
|
||||||
table.insert(Context.screens, screen_data)
|
table.insert(Context.screens, screen_data)
|
||||||
Context.screen_indices_by_id[screen_id] = i else
|
Context.screen_indices_by_id[screen_id] = i
|
||||||
|
else
|
||||||
PopupWindow.show({"Error: Screen '" .. screen_id .. "' not registered!"})
|
PopupWindow.show({"Error: Screen '" .. screen_id .. "' not registered!"})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -9,7 +9,8 @@ local MinigameButtonMashWindow = {}
|
|||||||
local MinigameRhythmWindow = {}
|
local MinigameRhythmWindow = {}
|
||||||
local MinigameDDRWindow = {}
|
local MinigameDDRWindow = {}
|
||||||
Util = {}
|
Util = {}
|
||||||
DesitionManager = {}
|
Minigames = {}
|
||||||
|
DecisionManager = {}
|
||||||
ScreenManager = {}
|
ScreenManager = {}
|
||||||
MapManager = {}
|
MapManager = {}
|
||||||
UI = {}
|
UI = {}
|
||||||
|
|||||||
@@ -84,26 +84,26 @@ function UI.create_action_item(label, action)
|
|||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
function UI.draw_desition_selector(desitions, selected_desition_index)
|
function UI.draw_decision_selector(decisions, selected_decision_index)
|
||||||
local bar_height = 16
|
local bar_height = 16
|
||||||
local bar_y = Config.screen.height - bar_height
|
local bar_y = Config.screen.height - bar_height
|
||||||
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
rect(0, bar_y, Config.screen.width, bar_height, Config.colors.dark_grey)
|
||||||
if #desitions > 0 then
|
if #decisions > 0 then
|
||||||
local selected_desition = desitions[selected_desition_index]
|
local selected_decision = decisions[selected_decision_index]
|
||||||
local desition_label = selected_desition.label
|
local decision_label = selected_decision.label
|
||||||
local text_width = #desition_label * 4 local text_y = bar_y + 4
|
local text_width = #decision_label * 4 local text_y = bar_y + 4
|
||||||
local text_x = (Config.screen.width - text_width) / 2
|
local text_x = (Config.screen.width - text_width) / 2
|
||||||
Print.text("<", 2, text_y, Config.colors.green)
|
Print.text("<", 2, text_y, Config.colors.green)
|
||||||
Print.text(desition_label, text_x, text_y, Config.colors.item) Print.text(">", Config.screen.width - 6, text_y, Config.colors.green) end
|
Print.text(decision_label, text_x, text_y, Config.colors.item) Print.text(">", Config.screen.width - 6, text_y, Config.colors.green) end
|
||||||
end
|
end
|
||||||
|
|
||||||
function UI.update_desition_selector(desitions, selected_desition_index)
|
function UI.update_decision_selector(decisions, selected_decision_index)
|
||||||
if Input.left() then
|
if Input.left() then
|
||||||
Audio.sfx_beep()
|
Audio.sfx_beep()
|
||||||
selected_desition_index = Util.safeindex(desitions, selected_desition_index - 1)
|
selected_decision_index = Util.safeindex(decisions, selected_decision_index - 1)
|
||||||
elseif Input.right() then
|
elseif Input.right() then
|
||||||
Audio.sfx_beep()
|
Audio.sfx_beep()
|
||||||
selected_desition_index = Util.safeindex(desitions, selected_desition_index + 1)
|
selected_decision_index = Util.safeindex(decisions, selected_decision_index + 1)
|
||||||
end
|
end
|
||||||
return selected_desition_index
|
return selected_decision_index
|
||||||
end
|
end
|
||||||
@@ -8,7 +8,7 @@ function Util.go_to_screen_by_id(screen_id)
|
|||||||
local screen_index = Context.screen_indices_by_id[screen_id]
|
local screen_index = Context.screen_indices_by_id[screen_id]
|
||||||
if screen_index then
|
if screen_index then
|
||||||
Context.current_screen = screen_index
|
Context.current_screen = screen_index
|
||||||
Context.selected_desition_index = 1 else
|
Context.selected_decision_index = 1 else
|
||||||
PopupWindow.show({"Error: Screen '" .. screen_id .. "' not found or not indexed!"})
|
PopupWindow.show({"Error: Screen '" .. screen_id .. "' not found or not indexed!"})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -10,7 +10,7 @@ function AudioTestWindow.generate_menuitems(list_func, index_func)
|
|||||||
return {
|
return {
|
||||||
{
|
{
|
||||||
label = "Play music/sound: " .. (list_func[index_func] or "?"),
|
label = "Play music/sound: " .. (list_func[index_func] or "?"),
|
||||||
desition = function()
|
decision = function()
|
||||||
local current_func = Audio[list_func[index_func]]
|
local current_func = Audio[list_func[index_func]]
|
||||||
if current_func then
|
if current_func then
|
||||||
current_func()
|
current_func()
|
||||||
@@ -21,13 +21,13 @@ function AudioTestWindow.generate_menuitems(list_func, index_func)
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
label = "Stop playing music",
|
label = "Stop playing music",
|
||||||
desition = function()
|
decision = function()
|
||||||
Audio.music_stop()
|
Audio.music_stop()
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
label = "Back",
|
label = "Back",
|
||||||
desition = function()
|
decision = function()
|
||||||
AudioTestWindow.back()
|
AudioTestWindow.back()
|
||||||
end
|
end
|
||||||
},
|
},
|
||||||
@@ -90,7 +90,7 @@ function AudioTestWindow.update()
|
|||||||
AudioTestWindow.list_func, AudioTestWindow.index_func
|
AudioTestWindow.list_func, AudioTestWindow.index_func
|
||||||
)
|
)
|
||||||
elseif Input.menu_confirm() then
|
elseif Input.menu_confirm() then
|
||||||
AudioTestWindow.menuitems[AudioTestWindow.index_menu].desition()
|
AudioTestWindow.menuitems[AudioTestWindow.index_menu].decision()
|
||||||
elseif Input.menu_back() then
|
elseif Input.menu_back() then
|
||||||
AudioTestWindow.back()
|
AudioTestWindow.back()
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -5,11 +5,11 @@ ConfigurationWindow = {
|
|||||||
|
|
||||||
function ConfigurationWindow.init()
|
function ConfigurationWindow.init()
|
||||||
ConfigurationWindow.controls = {
|
ConfigurationWindow.controls = {
|
||||||
UI.create_desition_item(
|
UI.create_decision_item(
|
||||||
"Save",
|
"Save",
|
||||||
function() Config.save() end
|
function() Config.save() end
|
||||||
),
|
),
|
||||||
UI.create_desition_item(
|
UI.create_decision_item(
|
||||||
"Restore Defaults",
|
"Restore Defaults",
|
||||||
function() Config.restore_defaults() end
|
function() Config.restore_defaults() end
|
||||||
),
|
),
|
||||||
@@ -40,7 +40,7 @@ function ConfigurationWindow.draw()
|
|||||||
Print.text(label_text, x_start, current_y, color)
|
Print.text(label_text, x_start, current_y, color)
|
||||||
Print.text(value_text, value_x, current_y, color)
|
Print.text(value_text, value_x, current_y, color)
|
||||||
end
|
end
|
||||||
elseif control.type == "desition_item" then
|
elseif control.type == "decision_item" then
|
||||||
local label_text = control.label
|
local label_text = control.label
|
||||||
if i == ConfigurationWindow.selected_control then
|
if i == ConfigurationWindow.selected_control then
|
||||||
color = Config.colors.item
|
color = Config.colors.item
|
||||||
@@ -82,9 +82,9 @@ function ConfigurationWindow.update()
|
|||||||
elseif btnp(3) then local new_value = math.min(control.max, current_value + control.step)
|
elseif btnp(3) then local new_value = math.min(control.max, current_value + control.step)
|
||||||
control.set(new_value)
|
control.set(new_value)
|
||||||
end
|
end
|
||||||
elseif control.type == "desition_item" then
|
elseif control.type == "decision_item" then
|
||||||
if Input.menu_confirm() then
|
if Input.menu_confirm() then
|
||||||
control.desition()
|
control.decision()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -3,15 +3,15 @@ function GameWindow.draw()
|
|||||||
MapManager.draw(screen.background)
|
MapManager.draw(screen.background)
|
||||||
UI.draw_top_bar(screen.name)
|
UI.draw_top_bar(screen.name)
|
||||||
if screen and screen.decisions and #screen.decisions > 0 then
|
if screen and screen.decisions and #screen.decisions > 0 then
|
||||||
local available_desitions = {}
|
local available_decisions = {}
|
||||||
for _, desition_id in ipairs(screen.decisions) do
|
for _, decision_id in ipairs(screen.decisions) do
|
||||||
local desition = DesitionManager.get(desition_id)
|
local decision = DecisionManager.get(decision_id)
|
||||||
if desition and desition.condition() then
|
if decision and decision.condition() then
|
||||||
table.insert(available_desitions, desition)
|
table.insert(available_decisions, decision)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if #available_desitions > 0 then
|
if #available_decisions > 0 then
|
||||||
UI.draw_desition_selector(available_desitions, Context.selected_desition_index)
|
UI.draw_decision_selector(available_decisions, Context.selected_decision_index)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -28,36 +28,36 @@ function GameWindow.update()
|
|||||||
if Context.current_screen < 1 then
|
if Context.current_screen < 1 then
|
||||||
Context.current_screen = #Context.screens
|
Context.current_screen = #Context.screens
|
||||||
end
|
end
|
||||||
Context.selected_desition_index = 1 elseif Input.down() then
|
Context.selected_decision_index = 1 elseif Input.down() then
|
||||||
Context.current_screen = Context.current_screen + 1
|
Context.current_screen = Context.current_screen + 1
|
||||||
if Context.current_screen > #Context.screens then
|
if Context.current_screen > #Context.screens then
|
||||||
Context.current_screen = 1
|
Context.current_screen = 1
|
||||||
end
|
end
|
||||||
Context.selected_desition_index = 1 end
|
Context.selected_decision_index = 1 end
|
||||||
|
|
||||||
local screen = Context.screens[Context.current_screen]
|
local screen = Context.screens[Context.current_screen]
|
||||||
if screen and screen.decisions and #screen.decisions > 0 then
|
if screen and screen.decisions and #screen.decisions > 0 then
|
||||||
local available_desitions = {}
|
local available_decisions = {}
|
||||||
for _, desition_id in ipairs(screen.decisions) do
|
for _, decision_id in ipairs(screen.decisions) do
|
||||||
local desition = DesitionManager.get(desition_id)
|
local decision = DecisionManager.get(decision_id)
|
||||||
if desition and desition.condition() then table.insert(available_desitions, desition)
|
if decision and decision.condition() then table.insert(available_decisions, decision)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if #available_desitions == 0 then return end
|
if #available_decisions == 0 then return end
|
||||||
|
|
||||||
local new_selected_desition_index = UI.update_desition_selector(
|
local new_selected_decision_index = UI.update_decision_selector(
|
||||||
available_desitions,
|
available_decisions,
|
||||||
Context.selected_desition_index
|
Context.selected_decision_index
|
||||||
)
|
)
|
||||||
|
|
||||||
if new_selected_desition_index ~= Context.selected_desition_index then
|
if new_selected_decision_index ~= Context.selected_decision_index then
|
||||||
Context.selected_desition_index = new_selected_desition_index
|
Context.selected_decision_index = new_selected_decision_index
|
||||||
end
|
end
|
||||||
|
|
||||||
if Input.select() then
|
if Input.select() then
|
||||||
local selected_desition = available_desitions[Context.selected_desition_index]
|
local selected_decision = available_decisions[Context.selected_decision_index]
|
||||||
if selected_desition and selected_desition.handle then Audio.sfx_select() selected_desition.handle()
|
if selected_decision and selected_decision.handle then Audio.sfx_select() selected_decision.handle()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -8,9 +8,9 @@ function MenuWindow.update()
|
|||||||
|
|
||||||
if Input.menu_confirm() then
|
if Input.menu_confirm() then
|
||||||
local selected_item = Context.menu_items[Context.selected_menu_item]
|
local selected_item = Context.menu_items[Context.selected_menu_item]
|
||||||
if selected_item and selected_item.desition then
|
if selected_item and selected_item.decision then
|
||||||
Audio.sfx_select()
|
Audio.sfx_select()
|
||||||
selected_item.desition()
|
selected_item.decision()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -47,14 +47,14 @@ end
|
|||||||
function MenuWindow.refresh_menu_items()
|
function MenuWindow.refresh_menu_items()
|
||||||
Context.menu_items = {}
|
Context.menu_items = {}
|
||||||
if Context.game_in_progress then
|
if Context.game_in_progress then
|
||||||
table.insert(Context.menu_items, {label = "Resume Game", desition = MenuWindow.resume_game})
|
table.insert(Context.menu_items, {label = "Resume Game", decision = MenuWindow.resume_game})
|
||||||
table.insert(Context.menu_items, {label = "Save Game", desition = MenuWindow.save_game})
|
table.insert(Context.menu_items, {label = "Save Game", decision = MenuWindow.save_game})
|
||||||
end
|
end
|
||||||
|
|
||||||
table.insert(Context.menu_items, {label = "New Game", desition = MenuWindow.new_game})
|
table.insert(Context.menu_items, {label = "New Game", decision = MenuWindow.new_game})
|
||||||
table.insert(Context.menu_items, {label = "Load Game", desition = MenuWindow.load_game})
|
table.insert(Context.menu_items, {label = "Load Game", decision = MenuWindow.load_game})
|
||||||
table.insert(Context.menu_items, {label = "Configuration", desition = MenuWindow.configuration})
|
table.insert(Context.menu_items, {label = "Configuration", decision = MenuWindow.configuration})
|
||||||
table.insert(Context.menu_items, {label = "Audio Test", desition = MenuWindow.audio_test})
|
table.insert(Context.menu_items, {label = "Audio Test", decision = MenuWindow.audio_test})
|
||||||
table.insert(Context.menu_items, {label = "Exit", desition = MenuWindow.exit})
|
table.insert(Context.menu_items, {label = "Exit", decision = MenuWindow.exit})
|
||||||
|
|
||||||
Context.selected_menu_item = 1 end
|
Context.selected_menu_item = 1 end
|
||||||
|
|||||||
Reference in New Issue
Block a user