remove manager postfixes #8

Merged
mr.zero merged 1 commits from feature-remove-manager-postfixes into master 2026-02-21 20:36:30 +00:00
21 changed files with 37 additions and 35 deletions
Showing only changes of commit 1a4565428d - Show all commits

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@@ -3,13 +3,15 @@
globals = { globals = {
"Util", "Util",
"DecisionManager", "Decision",
"ScreenManager", "Screen",
"UI", "UI",
"Print", "Print",
"Input", "Input",
"Audio", "Audio",
"Context", "Context",
"Meters",
"Minigames",
"mset", "mset",
"mget", "mget",
"btnp", "btnp",
@@ -30,7 +32,7 @@ globals = {
"exit", "exit",
"trace", "trace",
"index_menu", "index_menu",
"MapManager", "Map",
"map", "map",
} }

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@@ -1,4 +1,4 @@
DecisionManager.register({ Decision.register({
id = "go_to_home", id = "go_to_home",
label = "Go to Home", label = "Go to Home",
handle = function() handle = function()

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@@ -1,4 +1,4 @@
DecisionManager.register({ Decision.register({
id = "go_to_office", id = "go_to_office",
label = "Go to Office", label = "Go to Office",
handle = function() handle = function()

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@@ -1,4 +1,4 @@
DecisionManager.register({ Decision.register({
id = "go_to_toilet", id = "go_to_toilet",
label = "Go to Toilet", label = "Go to Toilet",
handle = function() handle = function()

View File

@@ -1,4 +1,4 @@
DecisionManager.register({ Decision.register({
id = "go_to_walking_to_home", id = "go_to_walking_to_home",
label = "Walking to home", label = "Walking to home",
handle = function() handle = function()

View File

@@ -1,4 +1,4 @@
DecisionManager.register({ Decision.register({
id = "go_to_walking_to_office", id = "go_to_walking_to_office",
label = "Walking to office", label = "Walking to office",
handle = function() handle = function()

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@@ -1,6 +1,6 @@
local _decisions = {} local _decisions = {}
function DecisionManager.register(decision) function Decision.register(decision)
if not decision or not decision.id then if not decision or not decision.id then
PopupWindow.show({"Error: Invalid decision object registered (missing id)!"}) PopupWindow.show({"Error: Invalid decision object registered (missing id)!"})
return return
@@ -22,10 +22,10 @@ function DecisionManager.register(decision)
_decisions[decision.id] = decision _decisions[decision.id] = decision
end end
function DecisionManager.get(id) function Decision.get(id)
return _decisions[id] return _decisions[id]
end end
function DecisionManager.get_all() function Decision.get_all()
return _decisions return _decisions
end end

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@@ -1,4 +1,4 @@
DecisionManager.register({ Decision.register({
id = "play_button_mash", id = "play_button_mash",
label = "Play Button Mash", label = "Play Button Mash",
handle = function() Meters.hide() MinigameButtonMashWindow.start(WINDOW_GAME) end, handle = function() Meters.hide() MinigameButtonMashWindow.start(WINDOW_GAME) end,

View File

@@ -1,4 +1,4 @@
DecisionManager.register({ Decision.register({
id = "play_ddr", id = "play_ddr",
label = "Play DDR (Random)", label = "Play DDR (Random)",
handle = function() Meters.hide() MinigameDDRWindow.start(WINDOW_GAME, nil) end, handle = function() Meters.hide() MinigameDDRWindow.start(WINDOW_GAME, nil) end,

View File

@@ -1,4 +1,4 @@
DecisionManager.register({ Decision.register({
id = "play_rhythm", id = "play_rhythm",
label = "Play Rhythm Game", label = "Play Rhythm Game",
handle = function() Meters.hide() MinigameRhythmWindow.start(WINDOW_GAME) end, handle = function() Meters.hide() MinigameRhythmWindow.start(WINDOW_GAME) end,

View File

@@ -67,7 +67,7 @@ local function reset_context_to_initial_state()
Context.screen_indices_by_id = {} Context.screen_indices_by_id = {}
local screen_order = {"home", "toilet", "walking_to_office", "office", "walking_to_home"} local screen_order = {"home", "toilet", "walking_to_office", "office", "walking_to_home"}
for i, screen_id in ipairs(screen_order) do for i, screen_id in ipairs(screen_order) do
local screen_data = ScreenManager.get_by_id(screen_id) local screen_data = Screen.get_by_id(screen_id)
if screen_data then if screen_data then
table.insert(Context.screens, screen_data) table.insert(Context.screens, screen_data)
Context.screen_indices_by_id[screen_id] = i Context.screen_indices_by_id[screen_id] = i

View File

@@ -11,9 +11,9 @@ local MinigameDDRWindow = {}
Util = {} Util = {}
Meters = {} Meters = {}
Minigames = {} Minigames = {}
DecisionManager = {} Decision = {}
ScreenManager = {} Screen = {}
MapManager = {} Map = {}
UI = {} UI = {}
Print = {} Print = {}
Input = {} Input = {}

View File

@@ -1,4 +1,4 @@
MapManager.register({ Map.register({
id = "bedroom", id = "bedroom",
from_x = 0, from_x = 0,
from_y = 0, from_y = 0,

View File

@@ -1,6 +1,6 @@
local _maps = {} local _maps = {}
function MapManager.get_maps_array() function Map.get_maps_array()
local maps_array = {} local maps_array = {}
for _, map_data in pairs(_maps) do for _, map_data in pairs(_maps) do
table.insert(maps_array, map_data) table.insert(maps_array, map_data)
@@ -8,19 +8,19 @@ function MapManager.get_maps_array()
return maps_array return maps_array
end end
function MapManager.register(map_data) function Map.register(map_data)
if _maps[map_data.id] then if _maps[map_data.id] then
trace("Warning: Overwriting map with id: " .. map_data.id) trace("Warning: Overwriting map with id: " .. map_data.id)
end end
_maps[map_data.id] = map_data _maps[map_data.id] = map_data
end end
function MapManager.get_by_id(map_id) function Map.get_by_id(map_id)
return _maps[map_id] return _maps[map_id]
end end
function MapManager.draw(map_id) function Map.draw(map_id)
local map_data = MapManager.get_by_id(map_id) local map_data = Map.get_by_id(map_id)
if not map_data then if not map_data then
return return
end end

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@@ -1,4 +1,4 @@
ScreenManager.register({ Screen.register({
id = "home", id = "home",
name = "Home", name = "Home",
decisions = { decisions = {

View File

@@ -1,6 +1,6 @@
local _screens = {} local _screens = {}
function ScreenManager.get_screens_array() function Screen.get_screens_array()
local screens_array = {} local screens_array = {}
for _, screen_data in pairs(_screens) do for _, screen_data in pairs(_screens) do
table.insert(screens_array, screen_data) table.insert(screens_array, screen_data)
@@ -8,13 +8,13 @@ function ScreenManager.get_screens_array()
return screens_array return screens_array
end end
function ScreenManager.register(screen_data) function Screen.register(screen_data)
if _screens[screen_data.id] then if _screens[screen_data.id] then
trace("Warning: Overwriting screen with id: " .. screen_data.id) trace("Warning: Overwriting screen with id: " .. screen_data.id)
end end
_screens[screen_data.id] = screen_data _screens[screen_data.id] = screen_data
end end
function ScreenManager.get_by_id(screen_id) function Screen.get_by_id(screen_id)
return _screens[screen_id] return _screens[screen_id]
end end

View File

@@ -1,4 +1,4 @@
ScreenManager.register({ Screen.register({
id = "office", id = "office",
name = "Office", name = "Office",
decisions = { decisions = {

View File

@@ -1,4 +1,4 @@
ScreenManager.register({ Screen.register({
id = "toilet", id = "toilet",
name = "Toilet", name = "Toilet",
decisions = { decisions = {

View File

@@ -1,4 +1,4 @@
ScreenManager.register({ Screen.register({
id = "walking_to_home", id = "walking_to_home",
name = "Walking to home", name = "Walking to home",
decisions = { decisions = {

View File

@@ -1,4 +1,4 @@
ScreenManager.register({ Screen.register({
id = "walking_to_office", id = "walking_to_office",
name = "Walking to office", name = "Walking to office",
decisions = { decisions = {

View File

@@ -1,11 +1,11 @@
function GameWindow.draw() function GameWindow.draw()
local screen = Context.screens[Context.current_screen] local screen = Context.screens[Context.current_screen]
MapManager.draw(screen.background) Map.draw(screen.background)
UI.draw_top_bar(screen.name) UI.draw_top_bar(screen.name)
if screen and screen.decisions and #screen.decisions > 0 then if screen and screen.decisions and #screen.decisions > 0 then
local available_decisions = {} local available_decisions = {}
for _, decision_id in ipairs(screen.decisions) do for _, decision_id in ipairs(screen.decisions) do
local decision = DecisionManager.get(decision_id) local decision = Decision.get(decision_id)
if decision and decision.condition() then if decision and decision.condition() then
table.insert(available_decisions, decision) table.insert(available_decisions, decision)
end end
@@ -39,7 +39,7 @@ function GameWindow.update()
if screen and screen.decisions and #screen.decisions > 0 then if screen and screen.decisions and #screen.decisions > 0 then
local available_decisions = {} local available_decisions = {}
for _, decision_id in ipairs(screen.decisions) do for _, decision_id in ipairs(screen.decisions) do
local decision = DecisionManager.get(decision_id) local decision = Decision.get(decision_id)
if decision and decision.condition() then table.insert(available_decisions, decision) if decision and decision.condition() then table.insert(available_decisions, decision)
end end
end end