Decision.register({ id = "do_work", label = "Do Work", handle = function() Meter.hide() Util.go_to_screen_by_id("work") local modes_for_ascension_levels = {} modes_for_ascension_levels[0] = "normal" modes_for_ascension_levels[1] = "only_special" modes_for_ascension_levels[2] = "only_left" modes_for_ascension_levels[3] = "only_nothing" MinigameDDRWindow.start("game", "generated", { on_win = function(game_context) if (game_context.special_mode_condition and Context.ascension.level == 1) then Context.should_ascend = true elseif (game_context.special_mode_condition and Context.ascension.level == 2) then Context.should_ascend = true elseif (game_context.special_mode_condition and Context.ascension.level == 3) then Context.should_ascend = true elseif (game_context.special_mode_condition and Context.ascension.level == 4) then Context.should_ascend = true end Meter.show() Util.go_to_screen_by_id("office") Window.set_current("game") Context.have_done_work_today = true end, special_mode = modes_for_ascension_levels[Ascension.get_level()] }) end, })