Screen.register({ id = "walking_to_home", name = "Walking to home", decisions = { "go_to_home", "go_to_office", "sumphore_discussion", "go_to_truth", }, init = function() local possible_sprites = { "matrix_trinity", "matrix_neo", {id="matrix_oraculum", y_correct=1 * 8}, "matrix_architect" } local possible_positions = { {x = 5 * 8, y = 11 * 8}, {x = 7 * 8, y = 11 * 8}, {x = 9 * 8, y = 11 * 8}, {x = 11 * 8, y = 11 * 8}, {x = 13 * 8, y = 11 * 8}, {x = 15 * 8, y = 11 * 8}, {x = 18 * 8, y = 11 * 8}, {x = 21 * 8, y = 11 * 8}, {x = 24 * 8, y = 11 * 8}, {x = 27 * 8, y = 11 * 8}, } if CommuteGlitch.is_active() and CommuteGlitch.get_level() >= 7 then Audio.music_play_mystery() Context.walking_to_home_sprites = {} else Audio.music_play_room_work(CommuteGlitch.music_speed()) Context.walking_to_home_sprites = Sprite.list_randomize(possible_sprites, possible_positions) if CommuteGlitch.is_active() then Context.walking_to_home_sprites = CommuteGlitch.corrupt_sprite_list(Context.walking_to_home_sprites) end end end, background = function() return CommuteGlitch.is_active() and CommuteGlitch.get_level() >= 7 and "" or "street" end, draw = function() if Window.get_current_id() == "game" then Sprite.draw_at("norman", 7 * 8, 3 * 8) Sprite.draw_at("sumphore", 9 * 8, 2 * 8) if not (CommuteGlitch.is_active() and CommuteGlitch.get_level() >= 7) then Sprite.draw_at("pizza_vendor", 19 * 8, 1 * 8) Sprite.draw_at("dev_guard", 22 * 8, 2 * 8) end CommuteGlitch.draw_sprite_list(Context.walking_to_home_sprites) if CommuteGlitch.is_active() then if CommuteGlitch.get_level() >= 7 then CommuteGlitch.draw_background_flicker() end if CommuteGlitch.get_level() >= 6 then Glitch.draw() end end end end })